Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.09 @ 11:59:42 Player: yota99 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (190) 950 Value Destroyed (6918) 6918 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1883) 1883 TOTAL SCORE: 12891 Bonus ------- High Alert Combat Kills 1883 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 300/300 System Corruption 1% Temperature Warm (112) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Battery Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Actuator Array > --- WEAPON (3) ------- Heavy Laser Improved Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Fission Core Wheel Wheel Improved Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Cooled Particle Cannon Chainsword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Large Battery Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Improved Heavy Laser Cooled Particle Cannon Shock Maul > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Gravmag Array Large Storage Unit Medium Matter Pod Advanced Targeting Computer Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator System Shield Improved Heavy Laser Cooled Particle Cannon Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Chainsword [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Improved Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . 2 2 1 . Weapon 1 | . . . . 1 . Parts Attached 181 | 7 8 25 36 35 70 Power 19 | 1 1 3 2 3 9 Engine 16 | 1 1 2 2 3 7 Core 1 | . . 1 . . . Reactor 2 | . . . . . 2 Propulsion 46 | 2 1 4 11 9 19 Treads 22 | . . . 9 5 8 Leg 3 | . . . . . 3 Wheel 16 | 2 1 4 2 4 3 Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 53 | 2 3 5 9 11 23 Device 21 | 1 1 1 3 4 11 Storage 8 | 1 2 . . 2 3 Processor 8 | . . 1 4 1 2 Hackware 2 | . . . . . 2 Protection 14 | . . 3 2 4 5 Artifact . | . . . . . . Weapon 63 | 2 3 13 14 12 19 Energy Gun 21 | 2 . 8 1 6 4 Energy Cannon 5 | . . . . . 5 Ballistic Gun 17 | . . 1 8 4 4 Ballistic Cannon 9 | . 2 1 . 2 4 Launcher 10 | . 1 3 5 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 . . 5 Parts Lost 65 | . . 5 14 16 30 Power 6 | . . 1 2 1 2 Propulsion 18 | . . 1 4 5 8 Utility 19 | . . 2 5 3 9 Weapon 22 | . . 1 3 7 11 Highest Loss Streak 6 | . . 3 6 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 96 94 98 88 Engine 5 | . 14 7 8 6 2 Reactor 1 | . . . . . 2 Treads 8 | . . . 13 8 11 Wheel 7 | . 28 21 4 6 2 Hover 1 | . . . . . 3 Device 9 | . 14 7 6 10 9 Storage 11 | . 14 11 9 13 11 Processor 17 | . . 11 23 21 18 Protection 6 | . . 12 10 6 3 Energy Gun 8 | . 15 18 . 10 6 Energy Cannon 2 | . . . . . 5 Ballistic Gun 4 | . . . 16 9 1 Ballistic Cannon 3 | . 12 2 . 1 3 Naked Turns . | . . . . . . Heaviest Build 123 | 12 89 95 111 113 123 Greatest Support 120 | 26 28 28 40 40 120 Greatest Overweight (x) 36 | . 3 5 5 5 36 Average Overweight (x) 2 | . 1 3 2 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 23 Most Carried 25 | 7 15 25 25 23 25 Average Carried 19 | 2 9 21 21 18 21 Final Capacity 25 | 8 25 25 25 25 15 Final Carried 25 | 6 13 25 21 18 13 Class Distribution -------------------- 36% | Mutant 32% | Gunner 18% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4111 | 270 172 502 871 788 1508 Remotely 468 | . . . 41 292 135 Salvage Created 8974 | 152 251 850 1470 1504 4747 Parts 383 | 13 10 51 79 64 166 Haulers Intercepted 8 | . 1 2 1 . 4 Recyclers Shooed 11 | 1 1 2 2 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 153 | . 6 23 29 27 68 Melee 1 | . . 1 . . . Guns 69 | . 3 7 17 27 15 Cannons 54 | . 3 2 . . 49 AOE 25 | . . 13 12 . . Classes Destroyed 17 | 2 2 4 6 2 1 Worker 10 | . . . 3 1 6 Builder 7 | . . . 4 . 3 Tunneler 6 | 5 . 1 . . . Hauler 8 | . 1 2 1 . 4 Recycler 11 | 1 . 2 3 3 2 Mechanic 2 | . . . . . 2 Watcher 11 | . . 1 4 1 5 Swarmer 15 | . . 8 3 4 . Grunt 89 | . 6 9 17 15 42 Brawler 4 | . . . . 1 3 Duelist 9 | . . 1 2 2 4 Protector 1 | . . . 1 . . Sentry 17 | . . 5 2 2 8 Specialist 2 | . . . 2 . . Hunter 8 | . . . 1 2 5 Programmer 7 | . . . . 1 6 Heavy 1 | . . . 1 . . Best Kill Streak 16 | 6 2 8 16 6 10 Combat Bots Only 8 | . 2 8 6 4 7 Max Kills in Single Turn 4 | 1 1 4 3 2 3 Gunslinging 1 | . . . . 1 . Exploded 4 | . . 4 2 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 12105 | . 264 862 2564 1971 6444 Core 1837 | . 68 319 432 168 850 Absorbed by Shields 339 | . . . 141 . 198 Redirected to Shielding 51 | . . 34 17 . . Regen/Repaired (Parts) 62 | . . . . . 62 Core Remaining (%) 57 | 100 72 20 21 76 . Volleys Fired 479 | 12 30 57 85 83 212 Largest 3 | 2 2 2 2 3 3 Hottest 188 | 90 85 115 88 177 188 Shots Fired 1095 | 24 53 103 150 223 542 Gun 683 | 24 23 75 133 212 216 Cannon 372 | . 23 13 . 11 325 Launcher 40 | . 7 15 17 . 1 Special . | . . . . . . Kinetic 476 | . 23 13 132 119 189 Thermal 525 | 24 23 75 1 98 304 Explosive 40 | . 7 15 17 . 1 Electromagnetic 54 | . . . . 6 48 Robot Hit Streak 41 | 5 12 16 33 15 41 Robot Miss Streak 6 | 2 1 5 2 3 6 Penetration Max . | . . . . . . Secondary Targets 9 | . . . 2 6 1 Max Gunslinging Chain 2 | . . . 1 2 1 Shots Hit Robots 799 | 14 33 72 122 181 377 Core Hits 478 | 7 14 55 89 88 225 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . . 4 . 5 10 Burn 11 | . . 3 . 5 3 Meltdown 3 | . . . . . 3 Blast 3 | . . 1 . . 2 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 19459 | 167 539 1921 3660 2883 10289 Guns 9028 | 167 219 803 1774 2657 3408 Cannons 7157 | . 320 228 . 207 6402 Explosions 3205 | . . 864 1881 . 460 Melee . | . . . . . . Ramming 69 | . . 26 5 19 19 Kinetic 6882 | . 320 228 1752 1488 3094 Thermal 8512 | 167 219 803 22 1285 6016 Explosive 2930 | . . 864 1881 . 185 Electromagnetic 1054 | . . . . 91 963 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 189 | . . 11 29 . 149 Projectiles 75 | . . . . . 75 Explosions 114 | . . 11 29 . 74 Melee . | . . . . . . Knockbacks 42 | . 5 4 . 1 32 Impact . | . . . . . . Kinetic 38 | . 4 4 . 1 29 Secondary 4 | . 1 . . . 3 Self-Inflicted Damage 872 | . 37 129 190 9 507 Shots 19 | . 2 6 5 . 6 Rammed 6 | . . 2 1 1 2 Targets Rammed 6 | . . 2 1 1 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 645 | 210 258 237 146 645 551 Average Temperature 107 | 76 81 64 68 221 104 Received Heat Transfer 3833 | . 129 246 844 690 1924 Effects 24 | . . . . 16 8 Shutdowns 5 | . . . . 3 2 Energy Bleed 3 | . . . . 2 1 Interference 4 | . . . . 2 2 Matter Decay 3 | . . . . 2 1 Short Circuit 3 | . . . . 2 1 Damage (minor) 2 | . . . . 2 . Damage (major) 4 | . . . . 3 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . . . . . 9 Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . . 4 Combat Hostiles 4 | . . . . . 4 Parts Melted 32 | 1 . 4 . 8 19 Heat Transferred 15300 | 434 629 2006 30 3017 9184 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1543 | 30 239 702 821 579 1543 Initial 357 | . 19 41 284 357 212 Average 403 | 13 80 344 539 421 434 Maximum Alert Level 4 | . 1 3 3 2 4 Low Security (%) 31 | 100 95 39 . . 41 Level 1 21 | . 4 14 40 41 13 Level 2 31 | . . 45 20 58 24 Level 3 8 | . . . 38 . 7 Level 4 6 | . . . . . 13 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 44 | . 1 2 10 8 23 Investigation 13 | . 1 2 . 4 6 Extermination 7 | . . . . 1 6 Reinforcement 8 | . . . 3 . 5 Assault 4 | . . . 1 . 3 Garrison 12 | . . . 6 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 195 | . 6 28 35 28 98 Peak Tracking Total 7 | . 2 5 5 4 7 Tactical Retreats 8 | . . 1 2 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 20 | . . 4 3 . 13 Max in Single Turn 4 | . . 2 1 . 4 Garrison Access 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 27 | . 4 4 3 9 7 Terminals 16 | . 2 4 3 5 2 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 4 | . . . . 2 2 Total Hacks 75 | . 11 11 5 25 23 Successful 30 | . 4 5 2 10 9 Failed 45 | . 7 6 3 15 14 Catastrophic 6 | . . 2 . 3 1 Database Lockouts . | . . . . . . Manual 35 | . 8 11 5 6 5 Terminals 38 | . 7 11 5 12 3 Fabricators 10 | . . . . 4 6 Repair Stations 4 | . . . . . 4 Recycling Units 7 | . 4 . . . 3 Scanalyzers 4 | . . . . 4 . Garrison Access 12 | . . . . 5 7 Terminal Hacks 11 | . 1 5 2 3 . Part Schematic 1 | . . . . 1 . Robot Analysis 5 | . 1 3 1 . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Terminal Index 2 | . . 1 . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks 5 | . . . . 1 4 Load Schematic 3 | . . . . 1 2 Build 2 | . . . . . 2 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 3 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Seal Access 2 | . . . . 2 . Unauthorized Hacks 4 | . . . . 1 3 Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Reject 1 | . . . . . 1 Recyclers 1 | . . . . . 1 Mask 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 2 1 5 7 Full Trace Events 14 | . 3 2 1 4 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 2 | . . . . . 2 Authchips 1 | . . . . . 1 Time 198 | . . . . . 198 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 1 | . . . . . 1 Time 16 | . . . . . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . . . . 4 ROAM 4 | . . . . . 4 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 5 | . 1 3 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . . 4 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 9017 | 116 629 1163 1140 1840 4129 Spaces Moved 3645 | 69 429 632 352 627 1536 Core 8 | 3 . . . . 5 Treads 1257 | . . . 189 278 790 Legs 33 | . . . . . 33 Wheels 2016 | 66 429 632 163 349 377 Hover 331 | . . . . . 331 Flight . | . . . . . . Fastest Speed 50 | 50 90 135 135 140 106 Average Speed 177 | 88 107 138 238 232 181 Slowest Speed 1850 | 100 140 175 560 560 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 57 41 24 13 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 302 | . 53 92 100 1 56 Melee . | . . . . . . Projectile 22 | . . 1 . 1 20 AOE 280 | . 53 91 100 . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5238 | 97 544 823 494 831 2449 Wait 712 | 1 63 55 3 53 537 Move 3640 | 68 428 631 351 626 1536 Hop . | . . . . . . Pick Up 142 | 8 10 34 13 26 51 Fast Attach 24 | 6 . . . 1 17 Attach 82 | 1 . 8 18 23 32 Detach 3 | . . . . . 3 Swap 75 | . 8 17 18 11 21 Drop 75 | 1 5 19 5 7 38 Fire 479 | 12 30 57 85 83 212 Melee . | . . . . . . Ram 3 | . . 2 . 1 . Kick . | . . . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x2 1122 | -9/Materials | Discovered new exit (range 12) 1396 | -9/Materials | Destroyed 8 combat bots 1427 | -9/Materials | Core integrity fell below 50% 1466 | -9/Materials | Lost 3 parts (1n1u1w) 1481 | -9/Materials | Discovered new exit (range 8) 1908 | -9/Materials | Identified exit to Materials 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Utility x2 2201 | -8/Materials | Garrison activated, responded to threat 2505 | -8/Materials | Garrison activated, responded to threat 2654 | -8/Materials | Lost 6 parts (1p2n2u1w) 2687 | -8/Materials | Core integrity fell below 50% 2709 | -8/Materials | First assault squad dispatched 2815 | -8/Materials | Lost 4 parts (1p2n1w) 2844 | -8/Materials | Identified exit to Factory 3049 | -8/Materials | Entered Factory 3049 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3087 | -7/Factory | Garrison activated, responded to threat 3163 | -7/Factory | Lost 3 parts (1p2w) 3694 | -7/Factory | Build established: Scavenger-Gunner 3862 | -7/Factory | Lost 3 parts (1n2w) 4795 | -7/Factory | Build established: Scavenger-Mutant 4819 | -7/Factory | Discovered new exit (range 6) 4883 | -7/Factory | Identified exit to Factory 4889 | -7/Factory | Entered another Factory area 4889 | -6/Factory | Evolved 2 slots: Propulsion x2 5250 | -6/Factory | Build established: Scavenger-Skirmisher 5523 | -6/Factory | Lost 5 parts (3u2w) 5821 | -6/Factory | Build established: Gunner 5903 | -6/Factory | Lost 4 parts (1n2u1w) 6285 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 6388 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 6769 | -6/Factory | Repaired Imp. Ion Engine 8039 | -6/Factory | First assault squad dispatched 8286 | -6/Factory | Core integrity fell below 50% 8404 | -6/Factory | Garrison activated, responded to threat 8451 | -6/Factory | Lost 3 parts (1n1u1w) 8549 | -6/Factory | Core integrity fell below 20% 8571 | -6/Factory | Lost 3 parts (2u1w) 8585 | -6/Factory | Destroyed 7 combat bots 8857 | -6/Factory | Build established: Scavenger-Gunner 9018 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08960_ Acquired 44 matter. 08963_ Acquired 3 matter. 08964_ Imp. Heavy Laser broken. 08964_ Overheating: Short circuit. 08965_ Overheating: Lrg. Storage Unit damaged (-26). 08965_ G-50 Soldier destroyed. 08966_ Acquired 3 matter. 08968_ Dropped Broken Imp. Heavy Laser. 08969_ Power failure, Lgt. Angular Momentum Engine shutdown. 08970_ Overheating: System interference. 08970_ Magnetic Acceleration Cannon temporarily disabled. 08970_ Acquired 10 matter. 08974_ Lgt. Treads destroyed. 08981_ Adv. Heat Sink melted. 08981_ G-50 Soldier destroyed. 08987_ Acquired Carbon-fiber Leg. 08994_ Acquired 29 matter. 09013_ G-50 Soldier knocked back. 09016_ G-50 Soldier destroyed. 09016_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ???# # """" S#????????????? | | ???# "" "" # """" ""#????????????? | | ???# ""S"" #??""" ""#????????????? | | ???# """" #????? 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Assault Rifle | -7/Factory | Scanalyzed Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory | Authchip Imp. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldReflectiveDoomcannon Manual? 0 Play Time 01:23:08 Cumulative 38.9 hours Start 2023.01.07 @ 15:42:25 End 2023.01.09 @ 11:59:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 992999fe-83ed-4ac1-8c9d-16afccc499ce