Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.13 @ 12:31:29 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (146) 730 Value Destroyed (7182) 7182 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4610) 4610 TOTAL SCORE: 20722 Bonus ------- High Alert Combat Kills 775 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1252/1600 Matter 59/300 Energy 263/580 System Corruption 6% Temperature Warm (159) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (8) --- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scanner Advanced Force Field > --- WEAPON (6) ------- Dispersion Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Hypervelocity Railgun > --- INVENTORY (20) --- Structural Scanner Advanced Transmission Jammer Advanced Hardlight Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Coil Gun Railgun Hellfire Missile Launcher Advanced Datajack Power Sword Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Target Analyzer Advanced Transmission Jammer Improved Phase Shifter Layered Heavy Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Enhanced Autogun Railgun Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Biometal Heavy Treads Advanced Heat Sink Structural Scanner Advanced Terrain Scanner Advanced Hardlight Generator Advanced Force Field System Shield Improved System Restoration Module Drone Bay Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Coil Gun Railgun Hellfire Missile Launcher Advanced Datajack Power Sword [Rating: 182] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Hellfire Missile Launcher Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . 1 1 . . . 1 1 . . 2 Utility 7 | . . . . . . 1 1 . . . 1 1 1 2 . Weapon 4 | . . . . . 4 . . . . . . . . . . Parts Attached 194 | 2 5 3 1 . 23 15 20 . 4 10 3 21 51 7 29 Power 14 | . 1 1 . . 1 . 2 . . 1 . . 5 . 3 Engine 5 | . 1 1 . . 1 . 2 . . . . . . . . Core 2 | . . . . . . . . . . 1 . . 1 . . Reactor 7 | . . . . . . . . . . . . . 4 . 3 Propulsion 33 | 2 2 . . . 5 3 2 . 1 5 1 2 7 1 2 Treads 30 | 2 2 . . . 5 1 2 . . 5 1 2 7 1 2 Leg . | . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . 2 . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 62 | . 1 1 1 . 1 2 8 . 3 3 1 10 20 2 9 Device 36 | . 1 . . . 1 . 4 . . . . 6 15 1 8 Storage 4 | . . 1 1 . . . . . . 1 . 1 . . . Processor 5 | . . . . . . . 1 . 1 . . . 2 1 . Hackware 2 | . . . . . . . . . . . . 1 . . 1 Protection 15 | . . . . . . 2 3 . 2 2 1 2 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 85 | . 1 1 . . 16 10 8 . . 1 1 9 19 4 15 Energy Gun 33 | . 1 1 . . 3 5 4 . . . . 4 5 3 7 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 32 | . . . . . 9 3 2 . . 1 1 5 9 . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 7 | . . . . . 1 1 . . . . . . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 1 2 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 4 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 1 . . . . 1 2 . . Parts Lost 20 | . . . . . . 2 1 1 . 1 . 1 4 . 10 Power 3 | . . . . . . 1 . . . 1 . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 11 | . . . . . . . . 1 . . . . 3 . 7 Weapon 5 | . . . . . . 1 1 . . . . 1 1 . 1 Highest Loss Streak 4 | . . . . . . 2 1 1 . 1 . 1 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 86 100 100 100 99 93 92 85 84 95 99 95 83 81 76 Engine 5 | . 14 14 14 14 9 6 6 6 6 3 . . . . . Core 1 | . . . . . . . . . . 2 5 5 1 . . Reactor 2 | . . . . . . . . . . . . . 7 8 8 Treads 20 | . 28 28 28 28 17 10 13 13 . 22 29 28 18 13 16 Wheel 1 | . . . . . . 6 6 6 13 . . . . . . Device 11 | . 1 14 14 14 9 7 7 2 . . . 8 14 21 18 Storage 7 | . 14 14 14 14 9 7 6 2 . 3 5 5 4 4 4 Processor 2 | . . . . . . . 6 6 11 9 5 5 2 4 2 Protection 4 | . . . . . . 7 4 6 12 13 16 11 4 4 2 Energy Gun 12 | . 15 28 28 28 9 9 17 13 13 10 5 4 4 10 12 Ballistic Gun 18 | . 12 . . . 43 35 20 26 26 28 29 24 22 14 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 138 | 13 17 52 52 52 63 72 77 72 38 61 65 89 123 127 138 Greatest Support 285 | 40 40 40 40 40 40 60 28 28 56 120 150 173 215 215 285 Greatest Overweight (x) 6 | . . 1 1 1 2 6 2 2 1 1 . . . . . Average Overweight (x) . | . . . 1 1 1 2 2 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 5 15 15 20 20 20 20 Average Capacity 17 | 8 8 11 20 20 20 20 20 10 5 10 15 17 20 20 20 Most Carried 20 | 6 8 9 15 18 20 20 20 20 5 8 13 20 20 20 20 Average Carried 16 | 4 6 8 12 15 19 19 19 10 5 5 9 16 19 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 5 15 15 20 20 20 20 Final Carried 20 | 4 8 9 14 18 19 20 20 5 5 7 13 20 19 20 12 Class Distribution -------------------- 48% | Executioner 23% | Mutant 23% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Executioner | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Executioner | -6/Waste Executioner | -6/Factory Executioner | -6/DSF Executioner | -5/Factory Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Matter Collected 5713 | 220 154 40 . 10 369 200 365 . . 101 252 949 1778 79 1196 Remotely 2299 | . . . . . . . . . . . . . 1314 79 906 Salvage Created 7684 | . 230 225 . . 459 93 671 . . 175 252 981 2069 98 2431 Parts 364 | . 18 7 . . 30 9 18 . . 12 25 44 96 4 101 Haulers Intercepted 5 | . . . . . 1 . 1 . . . . 1 1 . 1 Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 113 | . 5 5 . . 13 4 9 . . 3 4 11 24 1 34 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 92 | . 5 5 . . 9 1 9 . . 2 4 11 21 1 24 AOE 20 | . . . . . 4 3 . . . . . . 3 . 10 Classes Destroyed 16 | . 4 . . . 2 1 4 . . 1 . 1 1 . 2 Worker 10 | . . . . . . . 2 . . . 1 2 . . 5 Builder 3 | . . . . . . . 1 . . . 1 . 1 . . Tunneler 2 | . . . . . . . 1 . . . . . . . 1 Hauler 5 | . . . . . 1 . 1 . . . . 1 1 . 1 Recycler 7 | . 1 . . . . . . . . . . 1 2 . 3 Operator 4 | . 1 . . . 1 . . . . . . 1 1 . . Watcher 2 | . . . . . . 1 . . . . . . . . 1 Swarmer 20 | . 3 . . . 7 4 . . . . . . 3 . 3 Grunt 38 | . 2 5 . . 3 . 8 . . . . 6 . . 14 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . . 2 Sentry 14 | . . . . . 3 . . . . 1 . 1 8 1 . Specialist 4 | . . . . . . . . . . 2 . . . . 2 Hunter 14 | . . . . . . . 1 . . . 4 . 6 . 3 Programmer 19 | . . . . . . . . . . . . 4 6 . 9 Heavy 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 2 . . 5 4 5 . . 1 3 5 8 1 9 Combat Bots Only 8 | . 3 2 . . 4 4 2 . . 1 2 4 8 1 6 Max Kills in Single Turn 5 | . 1 1 . . 3 3 2 . . 1 1 2 3 1 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 Exploded 4 | . . . . . 3 3 . . . . . . 3 . 4 Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Damage Taken 9960 | . 177 233 . . 386 376 504 48 . 692 191 428 2217 157 4551 Core 806 | . 27 30 . . 83 33 61 . . 61 . 38 99 26 348 Absorbed by Shields 532 | . . 50 . . . . . . . . 29 . 192 . 261 Reduced by Siege Mode 637 | . . . . . . . . . . . . . 119 22 496 Regen/Repaired (Parts) 354 | . . . . . . . . . . . . 263 91 . . Core Remaining (%) 90 | 100 . . . 77 84 95 . . . 85 100 96 92 98 78 Volleys Fired 265 | . 16 19 . . 19 5 22 2 . 4 9 39 63 1 66 Largest 6 | . 2 2 . . 6 6 6 5 . 6 6 6 6 6 6 Hottest 387 | . 100 100 . . 164 164 304 156 . 211 189 222 297 297 387 Shots Fired 1212 | . 30 38 . . 93 19 111 10 . 24 48 181 345 6 307 Gun 1197 | . 30 38 . . 91 18 111 10 . 24 48 181 344 6 296 Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 14 | . . . . . 2 1 . . . . . . 1 . 10 Special . | . . . . . . . . . . . . . . . . Kinetic 805 | . 14 . . . 71 14 58 8 . 18 39 152 270 4 157 Thermal 393 | . 16 38 . . 20 4 53 2 . 6 9 29 74 2 140 Explosive 14 | . . . . . 2 1 . . . . . . 1 . 10 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 7 11 . . 11 3 14 4 . 3 8 17 32 7 35 Robot Miss Streak 6 | . 2 2 . . 4 3 3 2 . 3 3 4 4 . 6 Penetration Max 2 | . . . . . . . 1 . . . 1 1 1 . 2 Secondary Targets 17 | . . . . . 3 . 1 . . . 1 2 1 . 9 Max Gunslinging Chain 2 | . . . . . 2 . 1 . . . 1 1 1 . 1 Shots Hit Robots 786 | . 20 29 . . 56 7 67 7 . 12 28 103 235 6 216 Core Hits 363 | . 12 13 . . 27 7 39 1 . 5 15 43 90 3 108 Critical Kills 14 | . . . . . . . . . . . . . 4 1 9 Critical Parts Destroyed 33 | . . . . . . . . . . . 1 3 5 . 24 Critical Strikes 54 | . . 1 . . 1 . 1 . . . 1 4 12 1 33 Burn 7 | . . 1 . . 1 . 1 . . . . 1 3 . . Destroy 47 | . . . . . . . . . . . 1 3 9 1 33 Melee Attacks 31 | . . . . . 3 1 10 . . . . . 9 1 7 Impact 14 | . . . . . 3 1 10 . . . . . . . . Slashing 10 | . . . . . . . . . . . . . 9 1 . Piercing 7 | . . . . . . . . . . . . . . . 7 Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20450 | . 243 382 . . 963 270 1454 114 . 231 476 2237 4974 119 8987 Guns 15513 | . 232 378 . . 732 90 1287 114 . 217 452 2221 4585 119 5086 Cannons . | . . . . . . . . . . . . . . . . Explosions 4578 | . . . . . 202 180 . . . . . . 364 . 3832 Melee 153 | . . . . . . . 153 . . . . . . . . Ramming 206 | . 11 4 . . 29 . 14 . . 14 24 16 25 . 69 Kinetic 8894 | . 66 . . . 510 90 600 114 . 155 310 1679 3284 67 2019 Thermal 6619 | . 166 378 . . 222 . 687 . . 62 142 542 1301 52 3067 Explosive 4578 | . . . . . 202 180 . . . . . . 364 . 3832 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 153 | . . . . . . . 153 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 10 10 . 6 8 . 7 Average Corruption 5 | . . . . . . . . 10 10 10 . 4 6 . 4 Corruption Purged 6 | . . . . . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . 2 5 3 . 24 39 . 26 Message Errors 22 | . . . . . . . . . 2 2 . 7 6 . 5 Matter Fused 25 | . . . . . . . . 1 2 1 . 3 12 . 6 Heat Flow Errors 15 | . . . . . . . . . . . . 6 7 . 2 Energy Discharges 7 | . . . . . . . . . 1 . . 2 3 . 1 Parts Rejected 4 | . . . . . . . . . . . . . . . 4 Data Loss (minor) 11 | . . . . . . . . 1 . . . 2 6 . 2 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . 1 Misfires 3 | . . . . . . . . . . . . 1 . . 2 Alerts 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 9 | . . . . . . . . . . . . 2 4 . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 247 | . . . . . 6 . . . . . . . . . 241 Projectiles . | . . . . . . . . . . . . . . . . Explosions 247 | . . . . . 6 . . . . . . . . . 241 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . . . . . . . . . 161 Shots 3 | . . . . . . . . . . . . . . . 3 Rammed 17 | . 5 1 . . 2 . 1 . . 1 1 1 1 . 4 Targets Rammed 21 | . 6 1 . . 2 . 1 . . 2 2 2 1 . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . . . . . . . 1 1 1 . . . Highest Temperature 468 | . 92 198 . . 199 168 252 172 . 98 399 238 346 84 468 Average Temperature 100 | . 45 116 . . 96 63 139 87 . 41 158 54 112 45 102 Received Heat Transfer 791 | . 48 159 . . 108 36 108 . . 12 . 81 77 36 126 Effects 6 | . . . . . . . . . . . 3 . 1 . 2 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 Siege Activations 14 | . . . . . . . . . . . . . 5 2 7 Total Turns 622 | . . . . . . . . . . . . . 140 22 460 Longest Duration 249 | . . . . . . . . . . . . . 65 12 249 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 18 | . 1 3 . . . . 2 . . . 1 . 1 . 10 Heat Transferred 10615 | . 481 1184 . . 592 . 1513 . . 111 259 851 2109 74 3441 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Peak Influence 1021 | . 136 106 . . 176 183 205 15 10 105 179 217 531 417 1021 Initial 298 | . . 52 . . . 53 . 5 10 10 54 87 42 298 129 Average 161 | . 55 34 . . 49 58 70 9 10 40 141 75 175 360 577 Maximum Alert Level 3 | . . . . . . . 1 . . . . 1 2 2 3 Low Security (%) 76 | 100 100 100 . 100 100 100 88 100 100 100 100 98 56 . 27 Level 1 11 | . . . . . . . 11 . . . . 1 35 53 9 Level 2 5 | . . . . . . . . . . . . . 8 46 17 Level 3 6 | . . . . . . . . . . . . . . . 45 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . . 1 4 . . 2 1 5 8 1 10 Investigation 8 | . 1 . . . . . 1 . . . . 1 3 1 1 Extermination 11 | . . . . . . . 1 . . . . 3 3 . 4 Reinforcement 13 | . 1 . . . . 1 2 . . 2 1 1 2 . 3 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Distress Signals 4 | . 1 . . . 2 . 1 . . . . . . . . Communications Jammed 5 | . . . . . . . . . . . . . . . 5 Distress Signals 4 | . . . . . . . . . . . . . . . 4 Times Spotted 170 | . 11 6 . . 14 9 14 5 . 6 6 16 26 3 54 Peak Tracking Total 9 | . 4 2 . . 6 4 9 5 . 3 2 4 7 2 8 Tactical Retreats 6 | . . . . . 2 . . . . 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Traps Triggered 17 | . 1 1 . . 2 2 1 . . . 1 3 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . 1 . . . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 2 2 2 2 2 2 1 1 1 . . . . Exploded 2 | . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Machines Disabled 7 | . . . . . 1 1 . . . 1 . 1 1 . 2 Max in Single Turn 1 | . . . . . 1 1 . . . 1 . 1 1 . 1 Garrison Access 4 | . . . . . . 2 . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Machines Accessed 46 | . 2 1 2 . 4 5 3 . 2 . 1 4 11 6 5 Terminals 32 | . 2 1 . . 3 3 2 . 2 . . 3 8 4 4 Fabricators 2 | . . . . . . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . . . . . . . 1 1 . . Recycling Units 3 | . . . . . . . 1 . . . 1 . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . 1 . 1 Total Hacks 97 | . 5 2 2 . 12 11 9 . 2 . 2 10 16 13 13 Successful 35 | . 1 1 2 . 5 4 4 . 1 . 1 5 5 5 1 Failed 62 | . 4 1 . . 7 7 5 . 1 . 1 5 11 8 12 Catastrophic 20 | . . . . . 2 1 2 . . . . 3 6 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 43 | . 5 2 1 . 4 3 2 . 1 . . 2 9 6 8 Terminals 71 | . 5 2 . . 10 6 6 . 2 . . 5 12 11 12 Fabricators 2 | . . . . . . . . . . . . . 1 1 . Repair Stations 7 | . . . . . . . . . . . . 5 2 . . Recycling Units 6 | . . . . . . . 3 . . . 2 . . 1 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access 7 | . . . . . . 5 . . . . . . 1 . 1 Terminal Hacks 15 | . 1 1 2 . 3 2 1 . 1 . . 1 1 2 . Record 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Locate Traps 3 | . . . . . 1 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . . . . . . . 4 2 . . Scan Component 3 | . . . . . . . . . . . . 2 1 . . Repair 3 | . . . . . . . . . . . . 2 1 . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . 1 . . . . Retrieve Components 2 | . . . . . . . 1 . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . . 1 . . Seal Access 3 | . . . . . . 2 . . . . . . 1 . . Unauthorized Hacks 7 | . . . . . 1 . 2 . . . . . . 3 1 Terminals 6 | . . . . . 1 . 1 . . . . . . 3 1 Botnet 5 | . . . . . 1 . 1 . . . . . . 2 1 Disrupt 1 | . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . 1 . . Hacking Detections 39 | . 2 1 . . 4 4 3 . 1 . . 4 9 6 5 Full Trace Events 5 | . . . . . . . 1 . . . . 1 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 2 1 . . Time 150 | . . . . . . . . . . . . 120 30 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 7 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Programmers 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Total Allies 4 | . . 4 . . . . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . . . . Total Damage 71 | . . 71 . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Turns Passed 10669 | 8 399 1010 684 403 895 690 879 92 109 159 243 1450 1888 410 1350 Spaces Moved 4633 | 3 193 520 283 161 301 410 399 73 102 78 111 494 901 219 385 Core . | . . . . . . . . . . . . . . . . Treads 3678 | 3 193 520 283 161 301 36 . . . 71 111 494 901 219 385 Legs . | . . . . . . . . . . . . . . . . Wheels 955 | . . . . . . 374 399 73 102 7 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 100 | 160 160 160 240 240 240 130 130 115 100 100 160 160 145 156 145 Average Speed 166 | 160 160 176 240 240 240 144 130 119 100 155 160 160 153 156 152 Slowest Speed 320 | 160 160 240 240 240 320 240 130 130 115 160 160 160 165 156 153 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 . . Exploration Rate (%) 31 | 1 44 82 70 42 32 16 11 69 4 71 3 12 28 7 12 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . . 1 . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . . . 1 . 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . Spaces Dug 36 | . . . . . 12 1 6 . . . . 2 8 1 6 Terrain Destroyed 214 | . . . . . 15 6 7 . . . . 2 37 1 146 Melee 25 | . . . . . 3 1 6 . . . . . 8 1 6 Projectile 24 | . . . . . . 1 1 . . . . 1 3 . 18 AOE 162 | . . . . . 12 4 . . . . . . 25 . 121 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac DSF Fac Fac Res Res Acc Total 6964 | 6 257 573 289 179 424 498 684 74 108 105 157 1065 1286 287 972 Wait 1598 | . 21 20 . 15 47 47 212 . . 2 22 481 208 48 475 Move 4618 | 2 192 519 282 160 300 409 399 72 101 77 110 493 900 218 384 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | . 9 5 5 4 12 8 11 . . 4 8 16 16 6 5 Fast Attach 63 | . 1 . . . 7 7 3 . 3 6 1 10 19 2 4 Attach 37 | . . . . . 6 2 6 . . 2 2 1 7 3 8 Detach 14 | . . . . . 4 1 . . . 2 1 1 4 1 . Swap 94 | 2 4 3 1 . 10 6 11 . 1 2 . 10 25 2 17 Drop 112 | 2 8 5 1 . 14 12 9 . 3 4 1 12 34 5 2 Fire 265 | . 16 19 . . 19 5 22 2 . 4 9 39 63 1 66 Melee 31 | . . . . . 3 1 10 . . . . . 9 1 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 21 | . 6 1 . . 2 . 1 . . 2 2 2 1 . 4 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . 1 . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 408 | -10/Materials | Entered Mines 412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 459 | -10/Mines | Assembled infested the area 461 | -10/Mines | Learned location of Zion (-7) 464 | -10/Mines | Assisted by a Guerilla fighting off Assembled 558 | -10/Mines | Received a Mining Laser from a helpful Derelict 858 | -10/Mines | Found a hidden stash of uninstalled traps 884 | -10/Mines | Discovered new exit (range 7) 1147 | -10/Mines | Learned location of 1 exit from Materials 1161 | -10/Mines | Discovered new exit (range 10) 1406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1408 | -10/Mines | Discovered new exit (range 5) 1418 | -10/Mines | Entered Exiles 1484 | -10/Exiles | Met 8R-AWN 1522 | -10/Exiles | Met EX-HEX 1638 | -10/Exiles | Met EX-DEC 1725 | -10/Exiles | Met EX-BIN 1758 | -10/Exiles | Aligned with FarCom system 1761 | -10/Exiles | Given EX-Vault access code 1816 | -10/Exiles | Opened EX-Vault 1835 | -10/Exiles | Found Field Lobotomy Kit 1882 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2078 | -10/Exiles | Discovered new exit (range 12) 2102 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2102 | -10/Exiles | Entered Mines 2115 | -9/Mines | Met a Derelict bent on vengeance 2196 | -9/Mines | Identified exit to Materials 2272 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2277 | -9/Mines | Found Prototype Device 2305 | -9/Mines | Discovered exit to Materials (range 10) 2505 | -9/Mines | Entered Materials 2505 | -8/Materials | Evolved 4 slots: Weapon x4 2506 | -8/Materials | Identified exit to Factory 2685 | -8/Materials | Identified Exp. Sensor Array 2838 | -8/Materials | Build established: Executioner 3400 | -8/Materials | Entered Factory 3400 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4083 | -7/Factory | Discovered new exit (range 5) 4090 | -7/Factory | Entered another Factory area 4090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4332 | -6/Factory | Spotted B-75 Beast 4969 | -6/Factory | Sucked down chute 4969 | -6/Factory | Entered Waste 4982 | -6/Waste | Spotted C-40 Crusher 4984 | -6/Waste | EMP discharged 4984 | -6/Waste | System corruption reached 10% 4996 | -6/Waste | Spotted C-40 Crusher 5003 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5013 | -6/Waste | Spotted C-40 Crusher 5044 | -6/Waste | Discovered new exit (range 16) 5047 | -6/Waste | Spotted C-40 Crusher 5047 | -6/Waste | Spotted C-40 Crusher 5061 | -6/Waste | Entered Factory 5170 | -6/Factory | Identified exit to DSF 5170 | -6/Factory | Entered DSF 5210 | -6/DSF | Additional patrols routed to DSF 5304 | -6/DSF | Discovered new exit (range 15) 5329 | -6/DSF | Entered Factory 5329 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5479 | -5/Factory | Discovered new exit (range 15) 5572 | -5/Factory | Entered another Factory area 5572 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5609 | -4/Factory | Found Prototype Hackware 5609 | -4/Factory | Identified Exp. System Shield 5617 | -4/Factory | Identified exit to Research 6656 | -4/Factory | Repaired Enh. Autogun 6720 | -4/Factory | Repaired Enh. Autogun? 7022 | -4/Factory | Entered Research 7022 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7082 | -3/Research | Discovered new exit (range 15) 7468 | -3/Research | Identified exit to Armory 7468 | -3/Research | Identified exit to Testing 7538 | -3/Research | Crushed by falling debris 7540 | -3/Research | Crushed by falling debris 7566 | -3/Research | Found Prototype Launcher 8047 | -3/Research | Identified Hellfire Missile Launcher 8144 | -3/Research | Found Hvy. Reflective Plating 8222 | -3/Research | Build established: Scavenger-Executioner 8224 | -3/Research | Found Prototype Processor 8224 | -3/Research | Identified Exp. Targeting Computer 8376 | -3/Research | Repaired Enh. Autogun 8811 | -3/Research | Discovered new exit (range 15) 8817 | -3/Research | Destroyed 8 combat bots 8910 | -3/Research | Entered another Research area 8910 | -2/Research | Evolved 2 slots: Utility x2 9121 | -2/Research | Identified exit to Access 9320 | -2/Research | Entered Access 9320 | -1/Access | Evolved 2 slots: Propulsion x2 10070 | -1/Access | First assault squad dispatched 10232 | -1/Access | Lost 4 parts (4u) 10326 | -1/Access | Lost 4 parts (1n2u1w) 10639 | -1/Access | Discovered new exit (range 8) 10670 | *** | Escaped! Last Messages --------------- 10658_ HV Slug penetrates Wall. 10659_ H-88 Terminator heat damages Adv. Targeting Computer. 10660_ Penetrated by Slug. 10662_ H-88 Terminator heat spikes uncontrollably. 10662_ Melted Biometal Leg. 10662_ Melted Adv. Phase Shifter. 10662_ Slug penetrates H-88 Terminator. 10662_ Slug penetrates Wall. 10663_ Wall collapses. 10663_ H-88 Terminator heat spikes uncontrollably. 10663_ Penetrated by Slug. 10663_ Drone Bay destroyed. 10666_ Hvy. Machine Gun melted. 10666_ H-88 Terminator destroyed. 10666_ Switching to secondary target: H-88 Terminator. 10666_ Slug penetrates Wall. 10666_ HV Slug penetrates H-88 Terminator. 10666_ HV Slug penetrates Wall. 10669_ Slug penetrates Sealed Heavy Doors. 10669_ Penetrated by Slug. 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""" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 50 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: TH 25 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Target Analysis 8 Recoil Reduction 8 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepArmageddonCasing Manual? 0 Play Time 01:10:16 Cumulative 1077.7 hours Start 2022.03.13 @ 11:20:45 End 2022.03.13 @ 12:31:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 756 Rogue 752 Adventurer 4 Explorer 0 Win Type 0 Total 118 Types 90/9/8/5/2/0/0/2/2 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9240484c-2102-491a-993b-d31b6d7cad6c