Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.23 @ 15:59:38 Player: Ruxi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (57) 285 Value Destroyed (1565) 1565 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2825 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 89/400 Matter 88/300 Energy 265/265 System Corruption 4% Temperature Hot (259) Movement Rolling (105) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Light Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Nuclear Core Light Treads Armored Wheel Armored Wheel Improved Hover Unit Medium Armor Plating Shotgun Shotgun Shotgun Shotgun Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Targeting Computer Shield Generator > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Medium Armor Plating Medium Armor Plating Medium Armor Plating Assault Rifle Shotgun Shotgun Shotgun Shotgun Light Cannon [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 62 | 4 23 35 Power 7 | 1 3 3 Engine 5 | 1 2 2 Core 2 | . 1 1 Reactor . | . . . Propulsion 28 | 2 9 17 Treads 13 | . 5 8 Leg 2 | 2 . . Wheel 4 | . . 4 Hover 7 | . 2 5 Flight 2 | . 2 . Utility 8 | 1 3 4 Device 1 | . . 1 Storage 4 | 1 2 1 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 19 | . 8 11 Energy Gun 8 | . 6 2 Energy Cannon . | . . . Ballistic Gun 6 | . 2 4 Ballistic Cannon 4 | . . 4 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 10 | . 1 9 Power 1 | . . 1 Propulsion 5 | . 1 4 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 98 Engine 4 | . 2 5 Core 7 | . 9 5 Treads 20 | . 20 19 Wheel 5 | . . 8 Hover 3 | . 2 3 Flight 1 | . 3 . Device 4 | . . 7 Storage 12 | . 14 11 Processor 12 | . 13 11 Protection 1 | . . 2 Energy Gun 11 | . 22 4 Ballistic Gun 4 | . 4 4 Ballistic Cannon 7 | . . 12 Naked Turns . | . . . Heaviest Build 51 | 8 51 51 Greatest Support 60 | 20 40 60 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 20 Average Capacity 13 | 7 11 15 Most Carried 18 | 6 18 17 Average Carried 12 | 4 9 13 Final Capacity 20 | 8 20 15 Final Carried 18 | 6 18 13 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1596 | 200 418 978 Remotely . | . . . Salvage Created 1894 | . 627 1267 Parts 106 | . 31 75 Haulers Intercepted 6 | . 2 4 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 37 | . 9 28 Melee 3 | . . 3 Guns 14 | . 9 5 Cannons 20 | . . 20 Classes Destroyed 11 | . 4 7 Worker 1 | . . 1 Builder 1 | . . 1 Tunneler 1 | . . 1 Hauler 6 | . 2 4 Recycler 2 | . 1 1 Operator 2 | . . 2 Watcher 7 | . 3 4 Swarmer 3 | . . 3 Grunt 26 | . 9 17 Duelist 1 | . . 1 Sentry 7 | . . 7 Best Kill Streak 6 | . 4 6 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2445 | . 463 1982 Core 391 | . 80 311 Absorbed by Shields 255 | . . 255 Core Remaining (%) 84 | 100 68 . Volleys Fired 184 | . 48 136 Largest 2 | . 2 2 Hottest 112 | . 112 112 Shots Fired 340 | . 95 245 Gun 184 | . 95 89 Cannon 156 | . . 156 Launcher . | . . . Special . | . . . Kinetic 270 | . 51 219 Thermal 70 | . 44 26 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 13 12 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 235 | . 75 160 Core Hits 82 | . 26 56 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . . 1 Critical Strikes 7 | . 2 5 Burn 3 | . 1 2 Destroy 2 | . 1 1 Blast 1 | . . 1 Sever 1 | . . 1 Melee Attacks 13 | . . 13 Impact . | . . . Slashing 13 | . . 13 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4086 | . 954 3132 Guns 1819 | . 954 865 Cannons 2012 | . . 2012 Explosions . | . . . Melee 224 | . . 224 Ramming 31 | . . 31 Kinetic 3082 | . 510 2572 Thermal 749 | . 444 305 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 224 | . . 224 Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 34 | . . 34 Message Errors 8 | . . 8 Matter Fused 9 | . . 9 Heat Flow Errors 8 | . . 8 Energy Discharges 5 | . . 5 Data Loss (minor) 3 | . . 3 Data Loss (major) 1 | . . 1 Overload Shots . | . . . Overflow Damage 22 | . . 22 Projectiles 14 | . . 14 Explosions . | . . . Melee 8 | . . 8 Knockbacks 8 | . . 8 Impact . | . . . Kinetic 8 | . . 8 Secondary . | . . . Self-Inflicted Damage 31 | . . 31 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 502 | . 344 502 Average Temperature 121 | . 131 118 Received Heat Transfer 1045 | . 258 787 Effects 11 | . 4 7 Shutdowns 2 | . . 2 Energy Bleed 2 | . 2 . Interference 4 | . 2 2 Damage (major) 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 2 1 Heat Transferred 1882 | . 1068 814 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 517 | . 245 517 Initial . | . . . Average 191 | . 98 261 Maximum Alert Level 2 | . 1 2 Low Security (%) 48 | 100 77 27 Level 1 38 | . 22 51 Level 2 12 | . . 21 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 55 | . 16 39 Peak Tracking Total 6 | . 6 6 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 17 | . 6 11 Terminals 13 | . 5 8 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 42 | . 12 30 Successful 21 | . 7 14 Failed 21 | . 5 16 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 41 | . 11 30 Terminals 38 | . 11 27 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 8 | . 3 5 Record 1 | . 1 . Branch Access Points 1 | . . 1 Terminal Index 1 | . . 1 Unreport Threat 5 | . 2 3 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 13 | . 4 9 Terminals 9 | . 3 6 Assimilate 1 | . . 1 Botnet 6 | . 3 3 Disrupt 1 | . . 1 Operators 1 | . . 1 Fabricators . | . . . Repair Stations 1 | . . 1 Mechanics 1 | . . 1 Recycling Units 1 | . 1 . Recyclers 1 | . 1 . Scanalyzers 2 | . . 2 Extract 2 | . . 2 Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 13 | . 5 8 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 7 | . . 7 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 10 | . . 10 Highest-Rated Ally 10 | . . 10 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2449 | 48 974 1427 Spaces Moved 1339 | 35 701 603 Core 7 | 7 . . Treads 651 | . 306 345 Legs 35 | 28 7 . Wheels 196 | . . 196 Hover 205 | . 143 62 Flight 245 | . 245 . Fastest Speed 37 | 50 37 90 Average Speed 121 | 106 108 137 Slowest Speed 240 | 120 240 176 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 3 83 59 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . . 3 Terrain Destroyed 9 | . . 9 Melee 2 | . . 2 Projectile 6 | . . 6 AOE . | . . . Terrain Rammed 1 | . . 1 Walls Destroyed 1 | . . 1 Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1793 | 44 821 928 Wait 125 | . 13 112 Move 1337 | 34 700 603 Hop . | . . . Pick Up 38 | 6 21 11 Fast Attach 22 | 4 7 11 Attach 10 | . 2 8 Detach 5 | . 2 3 Swap 30 | . 14 16 Drop 28 | . 14 14 Fire 184 | . 48 136 Melee 13 | . . 13 Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 14) 177 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Discovered new exit (range 12) 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -9/Materials | Discovered new exit (range 5) 1963 | -9/Materials | Core integrity fell below 50% 2019 | -9/Materials | Discovered new exit (range 9) 2286 | -9/Materials | Identified exit to Mines 2450 | -9/Materials | Self-destructed Last Messages --------------- 02417_ K-01 Serf collects debris. 02418_ R-06 Scavenger collects Aluminum Leg. 02419_ K-01 Serf cleans the Recycling Unit. 02420_ Med. Armor Plating destroyed. 02421_ K-01 Serf collects debris. 02421_ Critical hit (Burn: +37). 02423_ K-01 Serf collects debris. 02432_ R-06 Scavenger inserts Ion Engine into recycling unit. 02433_ Recycling unit begins recycling process. 02434_ K-01 Serf collects debris. 02435_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02437_ K-01 Serf collects debris. 02438_ R-06 Scavenger inserts Heat Sink into recycling unit. 02438_ K-01 Serf collects debris. 02438_ Arm. Wheel destroyed. 02439_ Recycling unit begins recycling process. 02441_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02443_ K-01 Serf collects debris. 02444_ System corrupted: Matter fused (-5). 02446_ K-01 Serf collects debris. 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Light Cannon | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedDecoderUnit Manual? 0 Play Time 00:41:26 Cumulative 70.9 hours Start 2022.05.23 @ 15:21:17 End 2022.05.23 @ 15:59:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eed9a419-c44d-4188-b84b-fb9b614cf3f7