Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:50:35 Player: Lunace Result: Destroyed by XE-3DB(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (4518) 4518 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 9694 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 65 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 189/400 Energy 111/170 System Corruption 12% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Armored Treads Armored Treads Carbon-fiber Leg Makeshift Leg > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Medium Matter Pod Improved Core Shielding Weapon Shielding > --- WEAPON (2) ------- Beamcaster Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Makeshift Power Source Medium Matter Pod (100) Compact Matter Pod (150) Riot Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Storm Laser Heavy Plasma Cannon Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Makeshift Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Core Shielding Weapon Shielding System Shield > --- WEAPON ----------- Beamcaster Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Makeshift Power Source Carbon-fiber Leg Makeshift Leg Medium Matter Pod Medium Matter Pod Compact Matter Pod Riot Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Storm Laser Heavy Plasma Cannon Heavy Plasma Cannon Remote Datajack [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . . . 2 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 181 | 7 17 1 18 1 1 5 40 39 15 17 20 Power 18 | 1 1 . 2 . . 1 6 1 1 1 4 Engine 14 | 1 . . 2 . . 1 4 1 1 . 4 Core 4 | . 1 . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 52 | 2 3 . 6 . . 2 9 14 2 5 9 Treads 19 | . . . 3 . . 1 3 5 2 . 5 Leg 5 | . . . . . . . . . . 1 4 Wheel 27 | 2 3 . 3 . . . 6 9 . 4 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . Utility 49 | 2 5 . 4 . 1 . 13 10 6 5 3 Device 15 | 1 1 . . . . . 3 4 2 3 1 Storage 7 | 1 2 . . . 1 . . . 2 . 1 Processor 1 | . 1 . . . . . . . . . . Hackware 3 | . . . . . . . . 3 . . . Protection 23 | . 1 . 4 . . . 10 3 2 2 1 Artifact . | . . . . . . . . . . . . Weapon 62 | 2 8 1 6 1 . 2 12 14 6 6 4 Energy Gun 27 | . 1 . 2 . . 1 7 9 4 2 1 Energy Cannon 6 | . . . . . . . . 2 . 2 2 Ballistic Gun 10 | 2 3 . 1 1 . . 3 . . . . Ballistic Cannon 3 | . 1 . 1 . . . . . . . 1 Launcher 16 | . 3 1 2 . . 1 2 3 2 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . . . Parts Lost 59 | . . . 6 . . 3 9 12 11 5 13 Power 6 | . . . . . . 1 1 . 1 1 2 Propulsion 29 | . . . 2 . . 2 5 8 4 1 7 Utility 19 | . . . 1 . . . 3 4 6 1 4 Weapon 5 | . . . 3 . . . . . . 2 . Highest Loss Streak 7 | . . . 5 . . 3 4 3 5 5 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 98 100 100 99 85 96 86 94 94 Engine 6 | . 3 . 9 11 11 11 6 7 6 . 3 Core 2 | . 10 14 1 . . . 2 . . 6 3 Treads 9 | . . . 22 22 22 22 9 5 10 . 9 Wheel 19 | . 28 28 21 22 22 11 15 24 12 26 16 Device 8 | . 5 . . . . . 4 17 6 13 12 Storage 11 | . 14 14 11 11 11 11 9 7 20 18 7 Hackware 4 | . . . . . . . . 8 7 7 6 Protection 10 | . 1 14 9 11 11 11 21 7 3 4 14 Energy Gun 9 | . 5 2 5 . . 10 10 10 13 14 9 Energy Cannon 1 | . . . . . . . . 3 . . 2 Ballistic Gun 3 | . 15 . 4 11 11 11 4 . . . . Ballistic Cannon 2 | . 3 14 10 11 11 . . . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 13 91 92 99 93 93 54 71 79 70 63 76 Greatest Support 80 | 26 26 20 60 32 32 16 64 60 50 48 80 Greatest Overweight (x) 21 | . 4 4 4 2 2 3 21 4 4 17 3 Average Overweight (x) 1 | . . 4 1 2 1 3 2 1 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 20 Average Capacity 20 | 7 10 25 25 25 24 20 20 20 20 20 20 Most Carried 20 | 4 11 11 16 17 20 19 20 20 19 16 20 Average Carried 14 | 2 7 11 10 16 17 16 17 15 12 12 17 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 Final Carried 19 | 4 11 11 16 17 19 16 18 19 13 14 16 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 3239 | 224 257 38 626 22 . 32 675 433 462 227 243 Remotely . | . . . . . . . . . . . . Salvage Created 4182 | 14 409 42 477 . . 72 853 968 763 202 382 Parts 232 | 3 28 4 31 . . 2 54 46 25 16 23 Haulers Intercepted 3 | . 1 . . . . . 2 . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 28 14 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 98 | . 10 2 17 . . 3 17 18 21 5 5 Guns 41 | . 4 . 6 . . 1 12 12 5 1 . Cannons 19 | . . . 9 . . . . 2 2 1 5 AOE 35 | . 6 2 2 . . 2 5 3 13 2 . Classes Destroyed 19 | 1 6 . 4 . . . 2 2 . 1 3 Worker 4 | . . . 1 . . . 2 1 . . . Builder 4 | . 1 . 1 . . . 2 . . . . Tunneler 4 | 1 1 . . . . . . 2 . . . Hauler 3 | . 1 . . . . . 2 . . . . Recycler 2 | . 1 . . . . . . 1 . . . Operator 3 | . 1 . . . . . 1 1 . . . Watcher 7 | . 2 . . . . . 3 2 . . . Swarmer 20 | . . . 5 . . . 4 5 6 . . Grunt 45 | . 10 2 10 . . 3 8 2 10 . . Brawler 4 | . . . 1 . . . . 2 1 . . Duelist 3 | . . . 1 . . . 1 1 . . . Sentry 9 | . . . . . . . 3 3 3 . . Hunter 2 | . . . . . . . . 2 . . . Programmer 5 | . . . . . . . . 3 1 1 . Heavy 1 | . . . . . . . 1 . . . . Zionite 10 | . . . . . . . . . . . 10 Tinkerer 2 | . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . 1 1 Fireman 3 | . . . . . . . . . . 3 . Mutant 4 | . . . . . . . . . . . 4 Best Kill Streak 13 | 1 9 2 4 . . 2 5 5 13 4 5 Combat Bots Only 13 | . 5 2 4 . . 2 4 3 13 4 4 Max Kills in Single Turn 5 | 1 4 1 2 . . 1 4 4 5 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . 2 1 1 . . 1 4 3 5 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Hostile Shots Fired 837 | . 35 6 109 . . 23 65 211 143 18 227 Missed 253 | . 14 3 28 . . 5 13 58 52 2 78 Damage Taken 8444 | . 256 38 913 . . 320 1225 1956 1332 301 2103 Core 962 | . 65 16 79 . . 33 64 265 132 96 212 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 117 | . . 3 . . . . . . . . 114 Ignored by Resistances 21 | . . . . . . . . . 21 . . Regen/Repaired (Parts) 82 | . . . 82 . . . . . . . . Core Remaining (%) 81 | 100 . 67 . . . 72 88 . . . . Volleys Fired 315 | 2 30 3 40 . . 11 41 80 43 10 55 Largest 2 | 2 2 2 2 . . 2 2 2 2 2 2 Hottest 180 | 40 60 65 85 . . 63 130 130 138 138 180 Shots Fired 649 | 4 56 6 73 . . 22 119 161 85 21 102 Gun 450 | 4 44 . 33 . . 18 117 141 49 16 28 Cannon 155 | . . 3 36 . . . . 14 25 3 74 Launcher 44 | . 12 3 4 . . 4 2 6 11 2 . Special . | . . . . . . . . . . . . Kinetic 219 | 4 44 3 45 . . 11 65 . . . 47 Thermal 376 | . . . 24 . . 7 42 155 74 19 55 Explosive 44 | . 12 3 4 . . 4 2 6 11 2 . Electromagnetic 10 | . . . . . . . 10 . . . . Robot Hit Streak 23 | 1 12 2 7 . . 5 23 19 8 11 13 Robot Miss Streak 6 | 2 2 1 3 . . 3 6 4 3 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Autonomous 50 | . . . . . . . 50 . . . . Shots Hit Robots 436 | 1 36 3 42 . . 13 103 109 50 15 64 Core Hits 278 | 1 33 4 32 . . 10 68 48 43 13 26 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . . 3 . . . 1 2 1 3 5 Burn 10 | . . . 3 . . . . 2 1 3 1 Destroy 1 | . . . . . . . 1 . . . . Blast 4 | . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11863 | 10 1088 167 794 . . 469 2671 2446 1954 441 1823 Guns 5865 | 10 244 . 233 . . 169 2323 1761 659 178 288 Cannons 2547 | . . . 410 . . . . 194 382 26 1535 Explosions 3437 | . 838 167 151 . . 300 341 490 913 237 . Melee . | . . . . . . . . . . . . Ramming 14 | . 6 . . . . . 7 1 . . . Kinetic 3525 | 10 244 . 468 . . 139 1705 . . . 959 Thermal 4873 | . . . 175 . . 82 552 1955 1041 204 864 Explosive 3313 | . 838 167 151 . . 248 269 490 913 237 . Electromagnetic 138 | . . . . . . . 138 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 4 7 7 12 Average Corruption 5 | . . . . . . . . 2 6 7 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . . . . . . . . 29 32 20 17 Message Errors 13 | . . . . . . . . 3 5 3 2 Matter Fused 26 | . . . . . . . . 10 7 5 4 Heat Flow Errors 13 | . . . . . . . . 5 4 3 1 Energy Discharges 13 | . . . . . . . . 3 4 3 3 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . 5 3 1 2 Data Loss (major) 4 | . . . . . . . . 1 2 . 1 Misfires 6 | . . . . . . . . 1 2 3 . Alerts 4 | . . . . . . . . . 2 1 1 Weapon Failures 6 | . . . . . . . . . 3 . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 181 | . 63 . . . . . 20 63 12 15 8 Projectiles 8 | . . . . . . . . . . . 8 Explosions 173 | . 63 . . . . . 20 63 12 15 . Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . 11 . . . . . . . 5 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . 7 . . . . . . . 5 Secondary 4 | . . . 4 . . . . . . . . Self-Inflicted Damage 193 | . 20 . . . . 37 3 . 50 83 . Shots 9 | . 2 . . . . 3 . . 2 2 . Rammed 3 | . 1 . . . . . 1 1 . . . Targets Rammed 3 | . 1 . . . . . 1 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 453 | . 36 33 387 . . 197 391 227 259 453 111 Average Temperature 120 | . 10 19 142 . . 89 134 82 110 219 20 Received Heat Transfer 2125 | . 135 21 219 . . 162 360 204 471 356 197 Effects 9 | . . . 3 . . . 4 . . 2 . Energy Bleed 3 | . . . 1 . . . 1 . . 1 . Interference 3 | . . . 2 . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (major) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . . . 1 1 1 . Parts Melted 24 | . . . 2 . . . . 14 6 1 1 Heat Transferred 9801 | . . . 740 . . 175 734 4107 1850 703 1492 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 461 | 5 461 161 420 91 . 88 291 246 . . . Initial 101 | . 3 101 62 91 . . 33 73 . . . Average 141 | 1 271 148 204 86 . 85 119 137 . . . Maximum Alert Level 2 | . 2 . 2 . . . 1 1 . . . Low Security (%) 77 | 100 31 100 38 100 . 100 75 89 . . . Level 1 18 | . 28 . 55 . . . 24 10 . . . Level 2 4 | . 39 . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . . . 2 9 . . . Investigation 1 | . . . . . . . . 1 . . . Extermination 3 | . . . . . . . . 3 . . . Reinforcement 6 | . 2 . . . . . 2 2 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 9 | . 2 . 2 . . . 4 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 18 2 25 . . 3 28 34 22 5 21 Peak Tracking Total 10 | . 4 2 10 . . 3 6 6 8 4 8 Tactical Retreats 8 | . . . 1 . . . 2 1 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 3 | . . . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 17 | . 2 . . . . 1 3 4 4 . 3 Max in Single Turn 3 | . 1 . . . . 1 2 3 2 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 20 | . 6 . 4 . . . 2 6 1 1 . Terminals 12 | . 4 . 3 . . . 2 2 1 . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 48 | . 11 . 9 . . . 6 14 7 1 . Successful 20 | . 3 . 6 . . . 1 2 7 1 . Failed 28 | . 8 . 3 . . . 5 12 . . . Catastrophic 9 | . 3 . 2 . . . 1 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 7 . 3 . 1 . 6 6 . . . Terminals 33 | . 7 . 7 . . . 6 6 7 . . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 5 | . 3 . 2 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 15 | . 1 . 4 . . . 1 1 7 1 . Record 7 | . . . . . . . . . 7 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 5 . 3 . . . 2 4 1 . . Full Trace Events 2 | . . . . . . . . 1 1 . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . Highest-Rated Group 46 | . . 46 46 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . . . Total Damage 251 | . . . 251 . . . . . . . . Kills 4 | . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 7945 | 63 471 62 536 422 292 339 1588 1863 886 643 780 Spaces Moved 4241 | 49 369 36 216 256 225 209 717 935 259 516 454 Core 40 | 1 . . . . . . 38 . . 1 . Treads 483 | . . . 90 . . . . 95 204 8 86 Legs 2 | . . . . . . . . . . 2 . Wheels 3716 | 48 369 36 126 256 225 209 679 840 55 505 368 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 140 105 130 115 145 100 108 125 105 105 Average Speed 143 | 88 90 140 164 130 128 145 172 131 283 110 128 Slowest Speed 1100 | 90 140 140 480 130 130 145 1100 232 385 900 410 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 71 16 30 55 61 61 57 26 43 70 55 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 3 . 1 Known Exits Taken 4 | . 1 . 1 . . . . 1 . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . 1 . . Scrap Searched 5 | . . . . 1 . 1 . . 1 1 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 264 | . 52 13 2 . . 36 53 22 62 22 2 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . . . 19 2 7 . 2 AOE 234 | . 52 13 2 . . 36 34 20 55 22 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total 5516 | 61 454 41 323 345 228 224 1003 1407 322 565 543 Wait 623 | . 23 2 30 87 . . 145 319 4 10 3 Move 4230 | 48 368 35 215 255 224 208 716 934 258 515 454 Hop . | . . . . . . . . . . . . Pick Up 82 | 4 6 . 14 1 2 . 23 16 1 6 9 Fast Attach 60 | 7 6 . 4 1 . . 19 9 2 8 4 Attach 58 | . . . 8 . . 3 12 14 7 4 10 Detach 16 | . 1 . 1 . . . 7 5 . 2 . Swap 63 | . 11 1 6 . 1 2 9 16 6 5 6 Drop 66 | . 8 . 5 1 1 . 30 13 1 5 2 Fire 315 | 2 30 3 40 . . 11 41 80 43 10 55 Melee . | . . . . . . . . . . . . Ram 3 | . 1 . . . . . 1 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Entered Mines 571 | -10/Mines | Discovered new exit (range 14) 597 | -10/Mines | Entered Materials 597 | -9/Materials | Accompanied by 2 allies 597 | -9/Materials | Evolved 2 slots: Propulsion x2 602 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 693 | -9/Materials | Identified exit to Mines 693 | -9/Materials | Identified exit to Storage 786 | -9/Materials | Lost 5 parts (2n1u2w) 879 | -9/Materials | Repaired Lgt. Armor Plating? 1133 | -9/Materials | Entered Mines 1155 | -9/Mines | Met a Derelict bent on vengeance 1172 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -9/Mines | Learned Materials emergency access door positions 1548 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -9/Mines | Discovered new exit (range 5) 1555 | -9/Mines | Entered Exiles 1585 | -9/Exiles | Met 8R-AWN 1609 | -9/Exiles | Met EX-HEX 1648 | -9/Exiles | Met EX-BIN 1666 | -9/Exiles | Aligned with FarCom system 1667 | -9/Exiles | Given EX-Vault access code 1697 | -9/Exiles | Opened EX-Vault 1704 | -9/Exiles | Found Prototype Ballistic Gun 1733 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1768 | -9/Exiles | Met EX-DEC 1833 | -9/Exiles | Discovered new exit (range 14) 1847 | -9/Exiles | Left Exiles lab with AWS/Gauss 1847 | -9/Exiles | Entered Mines 1910 | -8/Mines | Lost 3 parts (1p2n) 2141 | -8/Mines | Discovered new exit (range 10) 2186 | -8/Mines | Entered Materials 2186 | -8/Materials | Evolved 2 slots: Utility x2 2316 | -8/Materials | Identified AWS/Gauss 2871 | -8/Materials | Lost 4 parts (1p2n1u) 2962 | -8/Materials | Lost 4 parts (2n2u) 3006 | -8/Materials | Discovered new exit (range 12) 3108 | -8/Materials | Found Prototype Device 3108 | -8/Materials | Identified Active Sensor Suite 3751 | -8/Materials | Discovered new exit (range 16) 3774 | -8/Materials | Entered Factory 3774 | -7/Factory | Evolved 2 slots: Utility x2 4129 | -7/Factory | Garrison activated, responded to threat 4167 | -7/Factory | Lost 3 parts (2n1u) 4372 | -7/Factory | Lost 3 parts (2n1u) 4918 | -7/Factory | Build established: Hacker-Mutant 4964 | -7/Factory | Lost 3 parts (3n) 5317 | -7/Factory | Discovered new exit (range 13) 5330 | -7/Factory | Identified exit to Lower Caves 5637 | -7/Factory | Entered Lower Caves 5716 | -7/Lower Caves | Lost 5 parts (1p1n3u) 5748 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5818 | -7/Lower Caves | Lost 3 parts (1n2u) 5936 | -7/Lower Caves | Build established: Mutant 6070 | -7/Lower Caves | Learned location of Zion (-7) 6137 | -7/Lower Caves | Core integrity fell below 50% 6146 | -7/Lower Caves | Attracted the attention of an 0b10 base 6169 | -7/Lower Caves | Destroyed 13 combat bots 6200 | -7/Lower Caves | Lost 3 parts (2n1u) 6214 | -7/Lower Caves | Learned location of Armory (-3) 6269 | -7/Lower Caves | Learned location of 1 exit from Factory 6481 | -7/Lower Caves | Discovered new exit (range 15) 6523 | -7/Lower Caves | Entered another Lower Caves area 6547 | -7/Lower Caves | Ambushed by wild Derelicts 6603 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6666 | -7/Lower Caves | Encountered a Warlord checkpoint 6700 | -7/Lower Caves | Identified exit to Zion 6861 | -7/Lower Caves | Build established: Scavenger-Mutant 7166 | -7/Lower Caves | Entered Zion 7245 | -7/Zion | System corruption cleaned by Quarantine Array 7296 | -7/Zion | Found Prototype Energy Gun 7392 | -7/Zion | Given the Hacking Drone Bay 7536 | -7/Zion | Rebuked by Imprinter 7556 | -7/Zion | Attempted to imprint without authorization 7556 | -7/Zion | Attacked by Zionites 7590 | -7/Zion | Core integrity fell below 20% 7637 | -7/Zion | Lost 7 parts (1p5n1u) 7748 | -7/Zion | System corruption reached 10% 7946 | -7/Zion | Destroyed by XE-3DB(z) with Makeshift Shrapnel Gun Last Messages --------------- Machinery. Slug penetrates BF-EAB(z). XE-3DB(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. GE-4BJ(z) bursts out of the Twisted Machinery. GE-4BJ(z) pulls a Mak. Axe out of the Twisted Machinery. BF-EAB(z) suffers critical hit (Burn). Arm. Treads severed. System corrupted: Energy discharge (-102). System Shield destroyed. 0Y-LR9(z) destroyed. BF-EAB(z) destroyed. Angular Momentum Engine destroyed. Imp. Cooling System destroyed. System corrupted: Beamcaster failed to cycle. GE-4BJ(z) destroyed. Mak. Leg destroyed. Knocked back. System corrupted: Gauss Cannon jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????" ????????????????????? | | ??????????????????????????" ???????????????????? | | ?????????????????????????" ???????????????????? | | ?????????????????????????" ???????????????????? | | ?????????????????????????" 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""#??"" """#"" "##??????? | | """" #""" = "##?"#"" "" """"" "#???????? | | """" ##"" "##??"#"""" " """" ""######??? | | ######"# ""#???#####" """ """""""##?? | | ?######## ""#????###"" """""""### | | ##" "#### #""#???#"" """" "" "" """" | | #" #"##???#" """ """ """ | | #" #?"????#""! """"" | | #" #??????#" ""#"" | | ## #### #??????#"# """" | | ?# %%#??######??????##"" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Core Shielding 30 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedForceMount Manual? 0 Play Time 01:10:25 Cumulative 43.4 hours Start 2024.04.09 @ 13:41:15 End 2024.04.09 @ 14:50:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 42 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53f4bd7e-698d-4445-a8d5-04653bdc39f9