Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 11:20:24 Player: Fizzik Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (57) 285 Value Destroyed (1148) 1148 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2413 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 13/300 Energy 125/125 System Corruption 0% Temperature Cool (49) Movement Flying (1715) Ox21 Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- VTOL Module > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- Small Laser Mini Grenade Launcher > --- INVENTORY (25) --- Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Weapon Shielding > --- WEAPON ----------- EM Pulse Gun Mini Grenade Launcher > --- INVENTORY -------- Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 54 | 8 26 20 Power 9 | 1 6 2 Engine 9 | 1 6 2 Core . | . . . Reactor . | . . . Propulsion 14 | 2 6 6 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight 9 | . 6 3 Utility 13 | 3 4 6 Device 4 | 2 2 . Storage 6 | 1 1 4 Processor 2 | . . 2 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 18 | 2 10 6 Energy Gun 9 | 2 5 2 Energy Cannon . | . . . Ballistic Gun 4 | . 3 1 Ballistic Cannon . | . . . Launcher 5 | . 2 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 6 7 Power 3 | . 1 2 Propulsion 5 | . 3 2 Utility 1 | . . 1 Weapon 4 | . 2 2 Highest Loss Streak 6 | . 2 6 To Critical Strikes . | . . . Average Backups 4 | 2 4 5 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . 2 4 Tool/Special . | . . . Unused Backups 6 | 1 5 . Power 1 | 1 . . Propulsion 4 | . 4 . Utility 1 | . 1 . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 77 | . 92 68 Engine 8 | . 13 6 Leg 3 | . 1 5 Flight 16 | . 22 13 Device 3 | . 9 . Storage 10 | . 8 11 Processor 5 | . . 9 Protection 4 | . 8 1 Energy Gun 13 | . 21 9 Ballistic Gun 3 | . 5 2 Launcher 6 | . 1 10 Peak Build Rating 11 | 9 9 11 Average Rating 7 | 6 7 8 On Entrance 5 | . 9 8 Avg Prop Armor Cover (%) 13 | . . 13 Naked Turns . | . . . Heaviest Build 85 | 8 19 85 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 20 | . 4 20 Average Overweight (x) 2 | . 1 5 Largest Inventory Capacity 25 | 5 10 25 Average Capacity 13 | 5 8 18 Most Carried 8 | 5 8 8 Average Carried 4 | 2 4 5 Final Capacity 25 | 5 10 25 Final Carried 8 | 5 8 4 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 967 | 300 457 210 Remotely . | . . . Salvage Created 1299 | 139 703 457 Parts 110 | 14 47 49 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 34 | 1 19 14 Guns 22 | 1 16 5 AOE 12 | . 3 9 Classes Destroyed 9 | 3 3 3 Worker 4 | 1 2 1 Builder 8 | . . 8 Tunneler 4 | 4 . . Hauler 1 | . 1 . Watcher 6 | . 2 4 Swarmer 9 | . 6 3 Grunt 22 | 1 13 8 Brawler 2 | . . 2 Sentry 1 | . . 1 Best Kill Streak 9 | 2 5 9 Combat Bots Only 5 | 1 5 5 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 209 | 5 106 98 Missed 56 | 2 32 22 Hits 153 | 3 74 76 Melee 1 | . . 1 Projectile 152 | 3 74 75 Critical Strikes 2 | . 1 1 Damage Taken 1892 | 33 820 1039 Core 598 | . 193 405 Absorbed by Shields . | . . . Redirected to Shielding 60 | . 18 42 Regen/Repaired (Parts) 15 | . 15 . Core Remaining (%) 61 | 100 22 . Volleys Fired 155 | 18 75 62 Largest 2 | 2 2 2 Hottest 100 | 90 100 76 Shots Fired 267 | 36 134 97 Gun 231 | 36 123 72 Cannon . | . . . Launcher 36 | . 11 25 Special . | . . . Kinetic 48 | . 26 22 Thermal 132 | 36 63 33 Explosive 36 | . 11 25 Electromagnetic 51 | . 34 17 Robot Hit Streak 11 | 5 8 11 Robot Miss Streak 4 | 3 4 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 132 | 19 70 43 Core Hits 88 | 7 38 43 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 1 3 1 Burn 5 | 1 3 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3504 | 223 1273 2008 Guns 1611 | 223 919 469 Cannons . | . . . Explosions 1893 | . 354 1539 Melee . | . . . Ramming . | . . . Kinetic 289 | . 176 113 Thermal 1005 | 223 476 306 Explosive 1825 | . 354 1471 Electromagnetic 385 | . 267 118 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . 5 . Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Data Loss (major) 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles . | . . . Explosions 11 | . . 11 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 158 | . . 158 Shots 6 | . . 6 Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 396 | 248 396 150 Average Temperature 106 | 73 137 46 Received Heat Transfer 792 | 18 423 351 Effects 7 | . 7 . Energy Bleed 2 | . 2 . Interference 3 | . 3 . Matter Decay 1 | . 1 . Short Circuit 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | 1 . 1 Heat Transferred 3031 | 669 1628 734 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 1 Low Security (%) 88 | 100 74 92 Level 1 11 | . 25 7 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 278 | 21 278 230 Initial 55 | . . 55 Average 96 | 1 159 87 Influence Increases 1150 | 46 560 544 Destroy 0b10 Robot/C 680 | 20 380 280 Destroy 0b10 Robot/NC 115 | 25 25 65 Destroy Leader 154 | . 86 68 Successful Hack 34 | . 22 12 Disable Machine 15 | . 15 . Destroy Structure 137 | 1 32 104 Lose Combat Pursuer 15 | . . 15 Influence Decreases 1123 | 46 428 649 Entered New Map 77 | . . 77 Time Decay 940 | 46 382 512 Lost Part 106 | . 46 60 Squads Dispatched 8 | . 5 3 Investigation 4 | . 3 1 Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | 1 25 21 Peak Tracking Total 6 | 1 4 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 3 | . 3 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 5 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 14 8 Successful 12 | . 8 4 Failed 10 | . 6 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 15 | . 7 8 Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 4 4 Record 6 | . 2 4 Prototype ID Bank 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 4 | . 2 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 985 | 230 377 378 Optics 378 | . . 378 Terrain 607 | 230 377 . Seismic 342 | 223 119 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3294 | 516 1025 1753 Spaces Moved 1080 | 280 493 307 Core 27 | 24 . 3 Treads . | . . . Legs 357 | 256 22 79 Wheels . | . . . Hover . | . . . Flight 696 | . 471 225 Fastest Speed 37 | 50 37 190 Average Speed 239 | 114 147 499 Slowest Speed 1645 | 120 360 1645 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . 1 . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 13 72 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 207 | . 37 170 Melee . | . . . Projectile . | . . . AOE 207 | . 37 170 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1522 | 441 659 422 Wait 139 | 120 11 8 Move 1076 | 279 490 307 Hop 1 | . 1 . Pick Up 58 | 14 30 14 Fast Attach 3 | . 3 . Attach 25 | 7 6 12 Detach . | . . . Swap 30 | 1 20 9 Drop 33 | 2 23 8 Fire 155 | 18 75 62 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 517 | -11/Scrapyard | Entered Materials 518 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Discovered new exit (range 11) 793 | -10/Materials | Repaired Lgt. Assault Rifle 819 | -10/Materials | Repaired Seismic Detector? 823 | -10/Materials | Discovered new exit (range 7) 833 | -10/Materials | Core integrity fell below 50% 988 | -10/Materials | Discovered new exit (range 16) 1457 | -10/Materials | Discovered new exit (range 15) 1542 | -10/Materials | Entered another Materials area 1542 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1601 | -9/Materials | Build established: Scavenger-Mutant 1808 | -9/Materials | Core integrity fell below 50% 1833 | -9/Materials | Lost 6 parts (2p1n1u2w) 2042 | -9/Materials | Discovered new exit (range 7) 2089 | -9/Materials | Build established: Mutant 2098 | -9/Materials | Core integrity fell below 20% 3295 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. K-01 Serf cleans the Terminal. Connecting with Terminal... VTOL Module destroyed. G-34 Mercenary destroyed. K-01 Serf collects debris. 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