Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 22:05:27 Player: NeoBioHazard Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2603) 2603 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6098 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Targeting Computer Powered Armor > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Core Analyzer Layered Light Armor Plating [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 1 2 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 70 | 5 8 20 14 16 7 Power 10 | 1 2 2 2 2 1 Engine 10 | 1 2 2 2 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 1 3 6 4 6 2 Treads . | . . . . . . Leg 21 | . 3 6 4 6 2 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 4 5 4 2 Device 8 | . 2 1 2 3 . Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . . 2 2 1 1 Artifact . | . . . . . . Weapon 20 | 2 1 8 3 4 2 Energy Gun 10 | 2 . 7 1 . . Energy Cannon 9 | . 1 1 2 4 1 Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 30 | . 2 5 5 2 16 Power 4 | . 1 1 . 1 1 Propulsion 10 | . . 3 . 1 6 Utility 9 | . 1 1 2 . 5 Weapon 7 | . . . 3 . 4 Highest Loss Streak 11 | . 1 3 3 1 11 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 1 4 7 8 4 2 Power 1 | . 1 1 1 . . Propulsion 1 | . 1 1 2 . . Utility 1 | . . 1 1 2 1 Weapon 1 | . 1 2 2 . . Tool/Special . | . . . . . . Unused Backups 6 | . . 3 2 1 . Power 2 | . . 1 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 3 | . . 2 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 86 99 93 99 77 Engine 9 | . 13 10 9 7 5 Leg 22 | . 17 21 18 29 18 Device 14 | . 5 10 15 22 22 Storage 7 | . 14 11 7 . . Processor 3 | . . . 7 7 7 Protection 7 | . . 10 10 7 3 Energy Gun 16 | . 23 30 18 . . Energy Cannon 10 | . 4 2 7 23 17 Peak Build Rating 48 | 5 9 22 31 42 48 Average Rating 25 | 3 6 19 28 37 36 On Entrance 17 | . 5 9 22 28 42 Avg Prop Armor Cover (%) 6 | . 6 . . . . Naked Turns 9 | . . . . . 9 Heaviest Build 51 | 10 15 34 37 44 51 Greatest Support 68 | 10 20 26 32 68 68 Greatest Overweight (x) 4 | . 1 2 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 Average Capacity 7 | 7 8 8 8 5 5 Most Carried 10 | 2 6 10 10 5 4 Average Carried 5 | 1 4 7 8 4 1 Final Capacity 10 | 8 8 10 5 5 5 Final Carried 6 | 2 6 6 5 5 1 Class Distribution -------------------- 35% | Tank 32% | Gunner 11% | Mutant 9% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 989 | 227 108 215 170 179 90 Remotely . | . . . . . . Salvage Created 3634 | . 458 879 1099 842 356 Parts 182 | . 25 59 54 33 11 Haulers Intercepted 10 | . 2 3 5 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 10 20 16 17 6 Guns 38 | . 10 20 8 . . Cannons 29 | . . . 8 15 6 Classes Destroyed 14 | . 5 4 2 3 . Worker 4 | . 1 2 1 . . Builder 2 | . . . 2 . . Hauler 10 | . 2 3 5 . . Recycler 3 | . 1 . 2 . . Mechanic 1 | . . 1 . . . Operator 2 | . . 1 . 1 . Watcher 4 | . . 2 . 1 1 Swarmer 25 | . 6 10 5 3 1 Grunt 25 | . 4 6 6 7 2 Duelist 3 | . . . . 1 2 Sentry 11 | . . 4 4 2 1 Specialist 2 | . . . . 2 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 5 7 8 4 3 Combat Bots Only 6 | . 5 6 4 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 695 | . 50 136 97 125 287 Missed 224 | . 13 32 27 38 114 Hits 471 | . 37 104 70 87 173 Melee 16 | . . . . 1 15 Projectile 455 | . 37 104 70 86 158 Critical Strikes 12 | . . 2 1 . 9 Damage Taken 6220 | . 338 1105 998 1162 2617 Core 1491 | . 67 270 119 138 897 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 73 32 78 80 . Volleys Fired 235 | . 39 65 55 54 22 Largest 4 | . 2 3 3 3 4 Hottest 245 | . 100 189 204 204 245 Shots Fired 631 | . 78 175 152 163 63 Gun 330 | . 75 169 86 . . Cannon 301 | . 3 6 66 163 63 Launcher . | . . . . . . Special . | . . . . . . Kinetic 2 | . . . . . 2 Thermal 629 | . 78 175 152 163 61 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 14 11 13 12 Robot Miss Streak 6 | . 4 5 6 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 386 | . 46 98 91 110 41 Core Hits 139 | . 22 34 36 32 15 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 6 3 2 . Burn 8 | . . 6 2 . . Meltdown 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7543 | . 576 1661 1781 2474 1051 Guns 3229 | . 551 1592 1086 . . Cannons 4278 | . 18 69 695 2474 1022 Explosions . | . . . . . . Melee . | . . . . . . Ramming 36 | . 7 . . . 29 Kinetic 61 | . . . . . 61 Thermal 7446 | . 569 1661 1781 2474 961 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 5 . Average Corruption 4 | . . . 2 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 1 18 . Message Errors 6 | . . . 1 5 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 77 | . . . 8 68 1 Projectiles 77 | . . . 8 68 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 8 | . 1 . . . 7 Kicked 6 | . 1 . . . 5 Crushed . | . . . . . . Highest Temperature 568 | . 113 568 400 235 19 Average Temperature 95 | . 38 123 108 39 9 Received Heat Transfer 1605 | . 69 165 369 339 663 Effects 12 | . . 11 1 . . Shutdowns 1 | . . 1 . . . Interference 4 | . . 4 . . . Damage (minor) 3 | . . 2 1 . . Damage (major) 2 | . . 2 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 43 | . 2 10 12 15 4 Heat Transferred 14681 | . 1287 4107 3700 4107 1480 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 89 | 100 100 83 100 79 100 Level 1 10 | . . 16 . 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 260 | . 120 260 197 253 156 Initial 97 | . . . 97 85 83 Average 98 | . 48 103 70 161 64 Influence Increases 2296 | . 300 669 484 540 303 Destroy 0b10 Robot/C 1380 | . 200 400 320 340 120 Destroy 0b10 Robot/NC 130 | . 20 45 50 10 5 Destroy Leader 388 | . 54 110 90 92 42 Successful Hack 56 | . 11 5 5 35 . Disable Machine 90 | . . 30 . 45 15 Destroy Structure 12 | . . 4 4 3 1 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 225 | . . 75 15 15 120 Influence Decreases 2259 | . 300 437 527 558 437 Entered New Map 327 | . . . 135 104 88 Time Decay 1534 | . 256 346 300 434 198 Lost Part 281 | . 20 50 40 20 151 Purge Threat 117 | . 24 41 52 . . Squads Dispatched 19 | . 2 3 3 6 5 Investigation 3 | . 1 1 . 1 . Extermination 3 | . . . . 2 1 Reinforcement 8 | . 1 2 1 2 2 Assault . | . . . . . . Garrison 5 | . . . 2 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 19 27 25 22 27 Peak Tracking Total 12 | . 6 6 5 4 12 Tactical Retreats 11 | . . 4 1 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 1 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 2 . 3 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 7 3 2 6 1 Terminals 14 | . 7 3 1 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 58 | . 22 14 8 13 1 Successful 27 | . 11 5 6 4 1 Failed 31 | . 11 9 2 9 . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 46 | . 21 14 4 7 . Terminals 47 | . 22 14 4 7 . Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 4 2 . Garrison Access 2 | . . . . 1 1 Terminal Hacks 13 | . 8 3 2 . . Unreport Threat 4 | . 2 1 1 . . Locate Traps 7 | . 4 2 1 . . Zone Layout 2 | . 2 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 3 1 . Retrieve Study 4 | . . . 3 1 . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 7 | . 3 2 1 1 . Terminals 7 | . 3 2 1 1 . Botnet 7 | . 3 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 17 | . 7 3 2 5 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . 3 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 25 | . 25 . . . . Seismic 25 | . 25 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4504 | 37 665 1507 790 1061 444 Spaces Moved 2459 | 36 492 660 320 661 290 Core 102 | 2 . . . . 100 Treads . | . . . . . . Legs 2132 | . 301 660 320 661 190 Wheels 225 | 34 191 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 117 111 50 Average Speed 136 | 78 105 180 169 115 111 Slowest Speed 260 | 80 120 260 190 118 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 87 61 28 22 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 3 1 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3096 | 42 557 844 445 845 363 Wait 256 | . 16 66 47 95 32 Move 2454 | 35 491 659 319 660 290 Hop . | . . . . . . Pick Up 22 | 2 1 11 3 5 . Fast Attach 23 | 5 4 5 4 1 4 Attach 17 | . . 5 2 4 6 Detach . | . . . . . . Swap 45 | . 5 15 10 13 2 Drop 36 | . . 18 5 13 . Fire 235 | . 39 65 55 54 22 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 6 | . 1 . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 38 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1059 | -9/Materials | Build established: Tank 1207 | -9/Materials | Discovered new exit (range 15) 1655 | -9/Materials | Discovered new exit (range 12) 1724 | -9/Materials | Core integrity fell below 50% 1760 | -9/Materials | Lost 3 parts (1p1n1u) 2117 | -9/Materials | Discovered new exit (range 12) 2210 | -9/Materials | Entered another Materials area 2210 | -8/Materials | Evolved 2 slots: Utility x2 2437 | -8/Materials | Lost 3 parts (1u2w) 2840 | -8/Materials | Garrison activated, responded to threat 2934 | -8/Materials | Discovered new exit (range 11) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Propulsion x2 3111 | -7/Factory | Garrison activated, responded to threat 3188 | -7/Factory | Build established: Gunner 3227 | -7/Factory | Found Powered Armor 3288 | -7/Factory | Discovered new exit (range 6) 3945 | -7/Factory | Discovered new exit (range 15) 4061 | -7/Factory | Entered another Factory area 4061 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4234 | -6/Factory | Garrison activated, responded to threat 4421 | -6/Factory | Lost 11 parts (5n2u4w) 4477 | -6/Factory | Core integrity fell below 50% 4490 | -6/Factory | Lost 3 parts (1p2u) 4500 | -6/Factory | Core integrity fell below 20% 4503 | -6/Factory | Discovered new exit (range 8) 4505 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04476_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 04476_ O-16 Technician locks terminal. 04481_ Imp. Heat Sink severed. 04484_ Acquired Magnetic Acceleration Cannon. 04486_ C-17 Slicer knocked back. 04489_ Magnetic Acceleration Cannon severed. 04490_ Slammed into C-17 Slicer. 04495_ Targeting Computer severed. 04496_ Slug penetrates Wall. 04496_ C-17 Slicer destroyed. 04496_ Slug penetrates Wall. 04496_ Core Analyzer severed. 04499_ Slug penetrates C-17 Slicer. 04499_ Y-54 Guardian suffers critical hit (Destroy). 04499_ Y-54 Guardian destroyed. 04500_ Acquired 19 matter. 04500_ Slammed into O-16 Technician. 04503_ EXIT=FOUND 04503_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#############???????????????????????????? | | ???? #???????????????????????????? | | ???# """ """ """ #???????????????????????????? | | ???# """ """ """ #???????????????????????????? | | ???# """ """ """ #?????????????? #???????????? | | ???# % #??######## #???????????? | | ???# = ! ] #??# c%@ H #???????????? | | ???#######+####+##??#%###### #???????????? | | ###### #??# T#???????? #???????????? | | [ #??#% #??########???????????? | | ###### =] #??#!### #???????????? | | ????????###/##!^ ####%#"" ##??????????? | | ????????? #%!^## [![ " #??????????? | | ???????""" # ! " = = #???????????? | | ?????""""" # T " #???????????? | | ?????""""" # " #???????????? | | ??????"""" ! ###### ! " #???????????? | | ??????? #????## "" #???????????? | | ??????? #?????# "" =#???????????? | | ??##############???# """""""""##???????????? | | ??# #???# # #???????????? | | ??# """"" #???# #! #???????????? | | ??# """"" #???# # #???????????? | | ??# """ #???# # """ """ #???????????? | | ??# #???# + """ ""??????????????? | | ??# #???# # """ ""??????????????? | | ??# """"""" #???# # ?????????????? | | ??# ! """"""" #???# # ????????????? | | ??# """"""" #???# ##########????????????? | | ??# """"""" #???# #?????????????????????? | | ??# #???# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricStrikeBlaster Manual? 0 Play Time 00:35:02 Cumulative 259.1 hours Start 2026.08.09 @ 21:20:23 End 2026.08.09 @ 22:05:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 278 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9715c63-f3cd-4b71-b038-decf4bab2a56