Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.08 @ 06:12:04 Player: Pitt Result: Destroyed by as-64593 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1517) 1517 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4682 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 5% Temperature Warm (102) Movement Flying (112) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Surge Thruster Surge Thruster Experimental Sensor Array Improved Terrain Scanner Improved Weapon Shielding Autogun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Core Analyzer Improved Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Experimental Sensor Array Improved Terrain Scanner Improved Weapon Shielding Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Axe Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . 2 1 . Weapon . | . . . . . . . Parts Attached 95 | 7 6 8 3 38 4 29 Power 11 | 1 1 . 2 4 . 3 Engine 5 | 1 1 . 2 1 . . Core 6 | . . . . 3 . 3 Reactor . | . . . . . . . Propulsion 31 | 2 3 1 1 10 . 14 Treads . | . . . . . . . Leg 17 | 2 1 . . 9 . 5 Wheel 5 | . 2 1 1 1 . . Hover . | . . . . . . . Flight 9 | . . . . . . 9 Utility 19 | 2 1 3 . 10 1 2 Device 6 | 1 . 1 . 2 . 2 Storage 3 | 1 1 . . 1 . . Processor 4 | . . 2 . 1 1 . Hackware 2 | . . . . 2 . . Protection 4 | . . . . 4 . . Artifact . | . . . . . . . Weapon 34 | 2 1 4 . 14 3 10 Energy Gun 3 | . . . . 2 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 2 . . . 2 . 3 Ballistic Cannon 7 | . 1 . . 1 1 4 Launcher 3 | . . . . 2 . 1 Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . 3 . 3 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . 1 . 2 1 . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 19 | . . . 1 3 . 15 Power 4 | . . . 1 . . 3 Propulsion 6 | . . . . 1 . 5 Utility 6 | . . . . 2 . 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 11 | . . . 1 1 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 98 97 98 90 68 Engine 5 | . 14 11 9 3 . . Core 4 | . . . . 5 7 6 Leg 14 | . 25 . . 17 23 12 Wheel 9 | . 2 33 32 9 . . Flight 2 | . . . . . . 11 Device 5 | . 14 2 . 5 . 4 Storage 9 | . 14 11 11 9 7 7 Processor 9 | . . 19 22 10 13 7 Hackware 5 | . . . . 10 15 2 Protection 4 | . . . . 7 7 3 Energy Gun 2 | . . . . 2 6 3 Ballistic Gun 5 | . 22 . . 4 1 . Ballistic Cannon 2 | . 5 1 . 1 5 3 Slashing Weapon 5 | . . 18 22 5 . . Naked Turns . | . . . . . . . Heaviest Build 36 | 15 21 22 23 31 31 36 Greatest Support 45 | 20 24 36 36 40 35 45 Greatest Overweight (x) 5 | . 1 . . 1 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 9 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 2 7 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 9 10 Class Distribution -------------------- 50% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Gar Matter Collected 1747 | 189 111 165 96 522 30 634 Remotely . | . . . . . . . Salvage Created 1775 | 21 174 203 207 695 24 451 Parts 113 | 5 13 7 12 49 . 27 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 51 | . 5 1 4 15 . 26 Melee 14 | . . 1 4 5 . 4 Guns 14 | . 3 . . 3 . 8 Cannons 15 | . 2 . . 4 . 9 AOE 8 | . . . . 3 . 5 Classes Destroyed 13 | 1 3 1 2 1 1 4 Tunneler 3 | 1 . . . 2 . . Hauler 1 | . . . . . 1 . Recycler 3 | . . 2 . 1 . . Operator 2 | . 1 . . 1 . . Watcher 1 | . . . . . . 1 Swarmer 6 | . 1 . . 3 . 2 Cutter 1 | . . . . . . 1 Grunt 17 | . 4 1 1 5 . 6 Duelist 2 | . . . 1 1 . . Sentry 5 | . . . 2 3 . . Hunter 3 | . . . . 3 . . Programmer 1 | . . . . . . 1 Assembled 16 | . . . . . . 16 Best Kill Streak 8 | 1 2 2 2 5 1 8 Combat Bots Only 8 | . 2 1 2 4 . 8 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Damage Taken 3890 | . 157 37 396 924 . 2376 Core 1114 | . 18 37 119 231 . 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 74 | . . . . 74 . . Regen/Repaired (Parts) 301 | . . . . 301 . . Core Remaining (%) 77 | 100 92 . 61 58 . . Volleys Fired 157 | 3 15 . . 59 12 68 Largest 2 | 2 2 . . 2 2 2 Hottest 109 | 40 55 . . 104 109 109 Shots Fired 208 | 6 30 . . 64 19 89 Gun 109 | 6 24 . . 25 12 42 Cannon 90 | . 6 . . 35 7 42 Launcher 8 | . . . . 3 . 5 Special 1 | . . . . 1 . . Kinetic 139 | 6 30 . . 45 7 51 Thermal 61 | . . . . 16 12 33 Explosive 8 | . . . . 3 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 2 4 . . 5 4 16 Robot Miss Streak 5 | 2 3 . . 5 5 5 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 165 | 3 15 8 14 52 14 59 Core Hits 83 | 2 9 2 4 27 1 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 2 . 4 Burn 2 | . . . . 1 . 1 Blast 4 | . . . . 1 . 3 Melee Attacks 57 | . . 10 16 20 4 7 Impact . | . . . . . . . Slashing 46 | . . 8 16 15 . 7 Piercing . | . . . . . . . Sneak Attacks 13 | . . 5 . 4 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . 3 3 . . Damage Inflicted 4436 | 39 205 331 468 1414 250 1729 Guns 1202 | 39 171 . . 301 120 571 Cannons 1400 | . 34 . . 512 130 724 Explosions 547 | . . . . 233 . 314 Melee 1272 | . . 331 468 366 . 107 Ramming 15 | . . . . 2 . 13 Kinetic 1845 | 39 205 . . 661 130 810 Thermal 757 | . . . . 152 120 485 Explosive 547 | . . . . 233 . 314 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1272 | . . 331 468 366 . 107 Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . . . 5 Average Corruption 2 | . 1 . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 7 . . . . 11 Message Errors 5 | . . . . . . 5 Matter Fused 4 | . 3 . . . . 1 Heat Flow Errors 4 | . 2 . . . . 2 Energy Discharges 1 | . 1 . . . . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 100 | . . 33 23 16 2 26 Projectiles 40 | . . . . 13 2 25 Explosions 4 | . . . . 3 . 1 Melee 56 | . . 33 23 . . . Knockbacks 17 | . . . . 6 1 10 Impact . | . . . . . . . Kinetic 15 | . . . . 5 1 9 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 15 | . . . . 15 . . Shots 1 | . . . . 1 . . Rammed 1 | . . . . . . 1 Targets Rammed 5 | . . . . 1 . 4 Kicked 4 | . . . . 1 . 3 Crushed . | . . . . . . . Highest Temperature 297 | . 218 . 7 144 149 297 Average Temperature 70 | . 101 . 5 38 56 87 Received Heat Transfer 981 | . 42 21 141 225 . 552 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 1349 | . . . . 296 222 831 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Peak Influence 537 | 5 158 68 136 271 91 537 Initial 77 | . 3 8 26 52 67 77 Average 148 | 1 47 40 78 146 74 318 Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 65 | 100 100 100 100 59 100 14 Level 1 31 | . . . . 40 . 70 Level 2 3 | . . . . . . 15 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 . 1 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 9 3 5 24 5 57 Peak Tracking Total 12 | . 4 2 3 5 6 12 Tactical Retreats 9 | . 1 1 1 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Traps Triggered 7 | . 1 . . 2 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Gar Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Machines Accessed 13 | . 2 2 . 7 1 1 Terminals 9 | . 2 1 . 5 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 38 | . 5 3 . 26 2 2 Successful 25 | . 1 2 . 19 2 1 Failed 13 | . 4 1 . 7 . 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 16 | . 5 3 . 7 1 . Terminals 20 | . 5 1 . 12 . 2 Fabricators . | . . . . . . . Repair Stations 9 | . . . . 9 . . Recycling Units 2 | . . 2 . . . . Scanalyzers 5 | . . . . 5 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . . . . 6 . 1 Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . 2 . . Locate Traps 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 8 . . Scan Component 4 | . . . . 4 . . Repair 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 2 | . . . . 2 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . 1 2 . . 1 . Terminals 2 | . 1 1 . . . . Track 1 | . 1 . . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Watchers 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 . 6 1 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 210 | . . . . 210 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . 2 . 3 1 . Non-combat 6 | . . 2 . 3 1 . Combat . | . . . . . . . Robot Hacks Applied 11 | . . 2 . 5 4 . parse_system 2 | . . . . 1 1 . no_distress 3 | . . 1 . 1 1 . find_fabricator 1 | . . . . . 1 . find_dsf 1 | . . . . . 1 . find_recycling 3 | . . 1 . 2 . . check_alert 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 56 | . . . . . . 56 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . . 20 Total Damage 515 | . . . . . . 515 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Gar Turns Passed 3465 | 138 549 301 234 1237 187 819 Spaces Moved 1715 | 99 239 106 199 502 122 448 Core 20 | 6 . . . . . 14 Treads . | . . . . . . . Legs 927 | 93 195 . . 311 122 206 Wheels 540 | . 44 106 199 191 . . Hover . | . . . . . . . Flight 228 | . . . . . . 228 Fastest Speed 26 | 50 90 90 90 90 120 26 Average Speed 113 | 115 130 90 90 119 120 112 Slowest Speed 300 | 120 190 90 90 190 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 37 12 56 42 6 53 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 38 | . . . . 27 2 9 Melee . | . . . . . . . Projectile 13 | . . . . 10 2 1 AOE 25 | . . . . 17 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Total 2942 | 113 447 299 231 1053 142 657 Wait 773 | . 169 163 12 390 . 39 Move 1708 | 98 238 105 198 501 122 446 Hop . | . . . . . . . Pick Up 49 | 5 9 6 3 21 . 5 Fast Attach 42 | 7 2 2 2 17 . 12 Attach 17 | . . 3 . 5 1 8 Detach 15 | . 2 2 . 5 . 6 Swap 36 | . 4 3 1 16 3 9 Drop 47 | . 8 6 3 23 . 7 Fire 157 | 3 15 . . 59 12 68 Melee 47 | . . 9 12 15 4 7 Ram 1 | . . . . . . 1 Kick 4 | . . . . 1 . 3 Crush . | . . . . . . . Escape Stasis 46 | . . . . . . 46 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 13) 139 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 14) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Discovered new exit (range 13) 989 | -9/Materials | Entered Mines 1037 | -9/Mines | Learned 4 Materials zone layouts 1080 | -9/Mines | Learned Materials non-interactive machine intel 1182 | -9/Mines | Assembled infested the area 1190 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1193 | -9/Mines | Found Prototype Device 1218 | -9/Mines | Discovered new exit (range 7) 1223 | -9/Mines | Entered Materials 1223 | -8/Materials | Evolved 2 slots: Utility x2 1225 | -8/Materials | Loaded intel: 32 non-interactive machine locations 1238 | -8/Materials | Identified Exp. Sensor Array 1772 | -8/Materials | Identified exit to Factory 2150 | -8/Materials | Repaired Assault Cannon 2166 | -8/Materials | Build established: Scavenger-Mutant 2259 | -8/Materials | Repaired Exp. Sensor Array 2286 | -8/Materials | Repaired Aluminum Leg 2326 | -8/Materials | Repaired Carbon-fiber Leg 2460 | -8/Materials | Entered Factory 2460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2647 | -7/Factory | Identified exit to Garrison 2647 | -7/Factory | Entered Garrison 2791 | -7/Garrison | Assembled breached garrison interior 2905 | -7/Garrison | Destroyed 8 combat bots 2945 | -7/Garrison | Discovered new exit (range 9) 3048 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3057 | -7/Garrison | Core integrity fell below 50% 3085 | -7/Garrison | Core integrity fell below 20% 3117 | -7/Garrison | Lost 11 parts (1p3n4u3w) 3364 | -7/Garrison | Rescued a captive Derelict 3365 | -7/Garrison | Rescued a captive Derelict 3455 | -7/Garrison | Discovered new exit (range 10) 3466 | -7/Garrison | Destroyed by as-64593 with Assembled Rifle Last Messages --------------- 03405_ as-62195 destroyed. 03407_ Acquired 14 matter. 03409_ Dropped VTOL Module. 03420_ O3C LKUPQ6TOSC S,INONR4&EO8I4G5U 03441_ ALERT: Garrison interior compromised. 03441_ as-43229 destroyed. 03445_ Acquired 13 matter. 03446_ KO-MCD(g) reactivates. 03452_ O0-VYN(l) destroyed. 03454_ KO-MCD(g) suffers critical hit (Destroy). 03455_ EXIT=FOUND 03456_ KO-MCD(g) destroyed. 03458_ Lgt. Nuclear Core destroyed. 03458_ VTOL Module destroyed. 03458_ as-22613 destroyed. 03462_ as-84300 destroyed. 03462_ VTOL Module destroyed. 03463_ Acquired 10 matter. 03464_ as-81754 knocked back. 03466_ System corrupted: Adv. Assault Cannon rejected. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######### < ##???????????? | | ????????????????????????# aaaaa a ????????? | | ????????????????????????#@aaa #??????????? | | ????????????????????????##a#######???????????????? | | ?????????????????????????#%#?????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????# ####??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????# #" #??????????????????? | | ????????????????????????## ## #??????????????????? | | ?????????????############ ####????###???????????? | | ?????????????# %% #???????# ###?????????? | | ?????????????# % #???????# #?????????? | | ?????????????# ######### #???????# #?????????? | | ?????????????# #???????# #???????# #?????????? | | ?????????????# %#???????# #########[#########???? | | ???? ???????# #???????# *[ = = *%%%#???? | | ???# ?####### #???????# ############### %%#???? | | ???# ## ## #???????# #?????????????# %T#???? | | ??## ## # %##??????# #?????????????## ##???? | | ### ==%######## #??????????????#% #???? | | ? % [ = #??????????????####???? | | ?? * %% #?????????????????????? | | ??# ## # ##########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 10 Core Analysis 6 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovBiometalScythe Manual? 0 Play Time 00:50:27 Cumulative 153.0 hours Start 2023.06.08 @ 05:21:44 End 2023.06.08 @ 06:12:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ee1de6c-a44c-44cb-815c-78ec9f695d95