Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 18:38:36 Player: Grem Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (2) 10 Value Destroyed (79) 79 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 509 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Rocket Launcher Mining Laser > --- INVENTORY (8) ---- Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Rocket Launcher Mining Laser > --- INVENTORY -------- Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 6 1 3 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 63 | . 90 56 Engine 3 | . 14 . Treads 18 | . 28 15 Storage 14 | . 14 14 Protection 1 | . 4 1 Ballistic Gun 13 | . 28 9 Launcher 4 | . . 6 Special Weapon 6 | . . 8 Peak Build Rating 14 | 6 7 14 Average Rating 4 | 4 6 4 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 15 | 12 15 15 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | 1 . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 4 | 4 2 2 Average Carried . | . . . Final Capacity 8 | 8 8 8 Final Carried 1 | . 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 289 | 199 19 71 Remotely . | . . . Salvage Created 19 | . 19 . Parts 1 | . 1 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 1 | . . 1 Guns 1 | . . 1 Classes Destroyed 2 | . 1 1 Operator 1 | . 1 . Demolisher 1 | . . 1 Best Kill Streak 1 | . 1 1 Combat Bots Only 1 | . . 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 31 | . 3 28 Missed 7 | . 2 5 Damage Taken 889 | . 18 871 Core 263 | . 18 245 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 11 | . 2 9 Largest 2 | . 2 1 Hottest 100 | . 40 100 Shots Fired 13 | . 4 9 Gun 7 | . 4 3 Cannon . | . . . Launcher 1 | . . 1 Special 5 | . . 5 Kinetic 7 | . 4 3 Thermal 5 | . . 5 Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 5 | . 2 5 Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 5 | . 2 3 Core Hits 4 | . 2 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 65 | . 23 42 Guns 61 | . 23 38 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 4 | . . 4 Kinetic 61 | . 23 38 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 49 | . . 49 Shots 1 | . . 1 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 66 | . 9 57 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 40 | . 40 32 Initial 15 | . . 15 Average 14 | . 16 15 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 6 8 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 776 | 62 152 562 Spaces Moved 458 | 38 90 330 Core 16 | 14 . 2 Treads 442 | 24 90 328 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 133 160 160 Slowest Speed 200 | 160 160 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 3 28 85 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 5 | . . 5 Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile 5 | . . 5 AOE 1 | . . 1 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 489 | 49 94 346 Wait . | . . . Move 456 | 37 89 330 Hop . | . . . Pick Up 10 | 6 2 2 Fast Attach . | . . . Attach 10 | 6 1 3 Detach 1 | . . 1 Swap . | . . . Drop . | . . . Fire 11 | . 2 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 12) 215 | -10/Materials | Entered Mines 216 | -10/Mines | Assembled infested the area 271 | -10/Mines | Core integrity fell below 50% 300 | -10/Mines | Core integrity fell below 20% 301 | -10/Mines | Lost 4 parts (1p1n1u1w) 317 | -10/Mines | Build established: Mutant 515 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 680 | -10/Mines | Discovered new exit (range 7) 717 | -10/Mines | Learned location of Mines (-8) 755 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 759 | -10/Mines | Found Prototype Device 760 | -10/Mines | Identified Exp. Sensor Array 777 | -10/Mines | Destroyed self with Rocket Launcher Last Messages --------------- Searching scrap... Found Targeting Computer. Found Com. Wheel. Found 52 Matter. Acquired 33 matter. Acquired derelict log, extracted data. World map updated: -8/Mines. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Identified Exp. Sensor Array. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????## ##?#" | | ????????????????????????### ## #??##" # | | # ## ??????????????????????????#### ######" ## | | ?###?? ??????????????????????????### # ##? | | ?????????????????????????????????## ## #?? | | ?????????????????????????????????#" # #?? | | ?????????????????????????????????#" # #?? | | ?????????????????????????????????## #?? | | ?????????????????????????????????#" #?? | | ###########??????????????????????#" ? #?? | | #??????????????????????##""" ## #?? | | !%#???????????????????????### # #?? | | #########=#?????????????????????????## # #?? | | ##?????# #??????????????????????????# ##? | | ##????# #????????????????????##???## # #? | | #????# #?????????????????#### ## ? # ## | | #????# #?????????????????# # # # | | #????# #######????????? #### | | ##????# #????????? ## ? ? # | | ##?????####### #???????????## # | | #???????????## #??????????% % | | ##??????????## ##????????? ### | | #??????????## #?????????## | | ??????????## #???####### #### | | ??????????# ##?## ### ###### " ???### # # | | ??????????# ### @ s #????# ??????#### | | ??????????## ####????## ?????????? | | ???????????## ????????## ?????????? | | ????????????## ##?????????###?????????? | | ?????????????## ## ##??????????????????????? | | ??????????????############???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotBurstCanceller Manual? 0 Play Time 00:13:19 Cumulative 3.3 hours Start 2024.08.25 @ 18:25:00 End 2024.08.25 @ 18:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4992a892-3dd0-4ea2-ab8b-e877842749b9