Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 13:00:29 Player: Kaeinara Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1343) 1343 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3968 Bonus ------- None Cogmind --------- Core Integrity 625/700 Matter 48/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Hardlight Generator > --- WEAPON (3) ------- Rocket Array Rocket Array Axe > --- INVENTORY (15) --- Heavy Ion Engine Heat Sink Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Minigun Minigun Mini Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System > --- WEAPON ----------- Plasma Cannon Rocket Array Rocket Array > --- INVENTORY -------- Heavy Ion Engine Heat Sink Advanced Weight Redist. System Hardlight Generator Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Minigun Minigun Mini Grenade Launcher Rocket Array Rocket Array [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Weight Redist. System Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Rocket Array Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 38 | 5 6 7 12 8 Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 3 3 1 Treads . | . . . . . Leg 9 | 2 . 3 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 3 1 3 4 Device 7 | . 1 . 2 4 Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 14 | 2 1 3 5 3 Energy Gun 2 | 1 1 . . . Energy Cannon 2 | . . 1 1 . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon . | . . . . . Launcher 6 | . . 1 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 2 . 1 . Parts Lost 14 | . . 1 5 8 Power 1 | . . . 1 . Propulsion 5 | . . . 2 3 Utility 6 | . . . 2 4 Weapon 2 | . . 1 . 1 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Backups 11 | 2 6 10 14 13 Power 1 | . 1 2 1 1 Propulsion . | . . . . . Utility 1 | . . . 2 2 Weapon 8 | . 4 7 9 10 Tool/Special . | . . . . . Unused Backups 11 | . 1 1 4 5 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 8 | . 1 . 3 4 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 89 89 97 70 Engine 9 | . 14 11 8 7 Leg 31 | . 28 34 35 18 Device 7 | . 5 9 8 7 Storage 9 | . 12 11 9 7 Protection 8 | . . 1 18 6 Energy Gun 4 | . 14 7 . . Energy Cannon 4 | . . 1 7 6 Ballistic Gun 7 | . 14 11 5 . Launcher 4 | . . 1 5 13 Peak Build Rating 43 | 5 13 21 34 43 Average Rating 22 | 3 9 15 28 31 On Entrance 14 | . 5 13 21 34 Naked Turns . | . . . . . Heaviest Build 70 | 5 32 45 60 70 Greatest Support 51 | 20 26 49 51 51 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 10 15 15 15 Most Carried 15 | 5 11 15 15 15 Average Carried 11 | 2 6 10 14 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 3 10 15 15 12 Class Distribution -------------------- 89% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1149 | 250 32 146 559 162 Remotely . | . . . . . Salvage Created 979 | . 106 184 540 149 Parts 74 | . 8 22 36 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 4 12 17 6 Guns 8 | . 4 4 . . Cannons 8 | . . . 5 3 AOE 23 | . . 8 12 3 Classes Destroyed 9 | . 3 . 6 . Worker 2 | . . . 1 1 Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 16 | . 3 10 3 . Grunt 12 | . 1 2 6 3 Duelist 1 | . . . 1 . Sentry 8 | . . . 6 2 Hunter 2 | . . . 1 1 Best Kill Streak 7 | . 2 7 4 4 Combat Bots Only 6 | . 2 6 4 3 Max Kills in Single Turn 4 | . 1 3 3 4 Gunslinging . | . . . . . Exploded 3 | . . 2 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 251 | . 17 43 68 123 Missed 93 | . 10 11 21 51 Hits 158 | . 7 32 47 72 Melee 1 | . . . 1 . Projectile 157 | . 7 32 46 72 Critical Strikes 2 | . . . 2 . Damage Taken 2385 | . 72 308 1366 639 Core 365 | . 24 44 222 75 Absorbed by Shields . | . . . . . Ignored by Resistances 5 | . . . . 5 Core Remaining (%) 84 | 100 90 89 59 . Volleys Fired 65 | . 12 14 23 16 Largest 3 | . 2 2 2 3 Hottest 170 | . 65 65 90 170 Shots Fired 120 | . 24 26 42 28 Gun 55 | . 24 21 10 . Cannon 28 | . . . 12 16 Launcher 37 | . . 5 20 12 Special . | . . . . . Kinetic 36 | . 12 14 10 . Thermal 25 | . 3 . 6 16 Explosive 37 | . . 5 20 12 Electromagnetic 22 | . 9 7 6 . Robot Hit Streak 12 | . 12 4 10 9 Robot Miss Streak 5 | . 2 3 5 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 77 | . 17 17 25 18 Core Hits 93 | . 9 14 42 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3507 | . 209 670 1670 958 Guns 438 | . 209 162 67 . Cannons 440 | . . . 234 206 Explosions 2616 | . . 508 1356 752 Melee . | . . . . . Ramming 13 | . . . 13 . Kinetic 191 | . 57 67 67 . Thermal 437 | . 11 116 104 206 Explosive 2500 | . . 392 1356 752 Electromagnetic 366 | . 141 95 130 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 5 . 7 . Average Corruption 5 | . 3 . 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 8 . 7 . Message Errors 3 | . 2 . 1 . Matter Fused 5 | . 4 . 1 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 64 | . . 42 20 2 Projectiles 20 | . . . 20 . Explosions 44 | . . 42 . 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 363 | . . 32 319 12 Shots 15 | . . 1 13 1 Rammed . | . . . . . Targets Rammed 6 | . . . 6 . Kicked 6 | . . . 6 . Crushed . | . . . . . Highest Temperature 379 | . 58 52 239 379 Average Temperature 99 | . 19 17 73 191 Received Heat Transfer 501 | . 30 36 288 147 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 775 | . 25 150 200 400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 85 70 86 Level 1 17 | . . 14 29 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 355 | . 85 236 355 229 Initial 140 | . . . 79 140 Average 93 | . 18 61 127 159 Influence Increases 1478 | . 122 354 703 299 Destroy 0b10 Robot/C 780 | . 80 240 340 120 Destroy 0b10 Robot/NC 30 | . 5 5 15 5 Destroy Leader 196 | . 22 42 92 40 Successful Hack 5 | . . . 5 . Disable Machine 120 | . . 30 60 30 Destroy Structure 317 | . . 37 176 104 Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 1325 | . 122 166 581 456 Entered New Map 279 | . . . 109 170 Time Decay 916 | . 122 166 422 206 Lost Part 130 | . . . 50 80 Squads Dispatched 4 | . 1 1 . 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 9 14 23 7 Peak Tracking Total 7 | . 5 7 4 3 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 2 4 2 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 . 4 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 15 | . 9 . 6 . Successful 3 | . . . 3 . Failed 12 | . 9 . 3 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 9 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . . 3 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3028 | 46 615 678 1258 431 Spaces Moved 1264 | 31 310 243 523 157 Core 5 | 5 . . . . Treads . | . . . . . Legs 1259 | 26 310 243 523 157 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 170 | 108 148 148 184 210 Slowest Speed 330 | 120 190 190 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 28 | 3 59 17 56 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 417 | . . 41 244 132 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 416 | . . 41 244 131 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2008 | 43 445 535 765 220 Wait 569 | . 100 262 171 36 Move 1260 | 30 309 242 522 157 Hop . | . . . . . Pick Up 48 | 8 13 9 15 3 Fast Attach 1 | . . . 1 . Attach 25 | 5 4 3 7 6 Detach . | . . . . . Swap 20 | . 4 4 10 2 Drop 14 | . 3 1 10 . Fire 65 | . 12 14 23 16 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . 6 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 13) 488 | -10/Materials | Discovered new exit (range 14) 643 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x2 1323 | -9/Materials | Discovered new exit (range 10) 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Utility x2 2136 | -8/Materials | Found Prototype Launcher 2138 | -8/Materials | Found Prototype Launcher 2139 | -8/Materials | Identified Rocket Array (x2) 2144 | -8/Materials | Found Rocket Array 2148 | -8/Materials | Found Rocket Array 2246 | -8/Materials | Crushed by falling debris 2510 | -8/Materials | Discovered new exit (range 16) 2598 | -8/Materials | Entered Factory 2598 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2824 | -7/Factory | Lost 8 parts (3n4u1w) 3029 | -7/Factory | Self-destructed Last Messages --------------- 02826_ K-01 Serf collects debris. 02842_ Acquired 71 matter. 02857_ K-01 Serf collects debris. 02859_ K-01 Serf destroyed. 02859_ G-47 Trooper destroyed. 02859_ Destroyed Lgt. Nuclear Core. 02859_ G-47 Trooper destroyed. 02869_ The unstable cave ceiling collapses. 02881_ U-05 Engineer builds a Wall. 02885_ U-05 Engineer lays Concrete. 02886_ U-05 Engineer builds a Wall. 02895_ U-05 Engineer builds a Door. 02897_ Acquired Aluminum Leg. 02901_ U-05 Engineer lays Concrete. 02904_ U-05 Engineer builds a Wall. 02908_ U-05 Engineer lays Concrete. 02916_ K-01 Serf cleans the Neutrino Reactor. 02951_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9U. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????" | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????""" | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????""""" | | ?????????????????????????????????????? ???? | | ??????????????????????????????????????""""" 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""???# #????? | | ???????????????????????? ????# #????? | | ???????????????????????? ????# #????? | | ???????????????????????? ????# #????? | | ????????????????????????###????##############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonDerelictInterrupter Manual? 0 Play Time 00:28:22 Cumulative 28.0 hours Start 2025.06.24 @ 17:56:55 End 2025.06.29 @ 13:00:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e51b73-4134-4804-89a7-0000df42b839