Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 04:54:35 Player: 3.14 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (4627) 4627 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 9307 Bonus ------- High Alert Combat Kills 179 Entered Garrisons 200 Friendly Fire -4 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 220/220 System Corruption 5% Temperature Cool (9) Movement Rolling (166) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Momentum-Deuterium Engine > --- PROPULSION (4) --- Wheeled Armored-VTOL Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Hpw. Electro Disruptor Construct/G > --- INVENTORY (20) --- Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well (350) Energy Well (350) Energy Well (350) Matter Compressor (250) Matter Compressor (250) Structural Scanner Subdweller Optics Hacking Suite Hacking Suite Hacking Suite System Shield Flail Scythe Peak State ------------ > --- POWER ------------ Momentum-Deuterium Engine > --- PROPULSION ------- Wheeled Armored-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Hpw. Electro Disruptor Construct/G > --- INVENTORY -------- Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Energy Well Energy Well Matter Compressor Matter Compressor Structural Scanner Subdweller Optics Hacking Suite Hacking Suite Hacking Suite System Shield Improved Concussive RPG Improved Concussive RPG Flail Scythe [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Makeshift Kinetic Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Concussive RPG Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 4 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 69 | . 15 11 4 14 5 13 7 Power 12 | . 3 2 . 2 1 3 1 Engine 7 | . 1 2 . 1 . 3 . Core 5 | . 2 . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 17 | . 3 5 2 6 1 . . Treads 16 | . 3 5 2 5 1 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 21 | . 4 . 2 2 2 7 4 Device 12 | . 1 . . 2 1 5 3 Storage 3 | . 2 . . . . . 1 Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . 1 1 . Artifact . | . . . . . . . . Weapon 19 | . 5 4 . 4 1 3 2 Energy Gun 7 | . 4 2 . 1 . . . Energy Cannon 4 | . . 2 . 1 . 1 . Ballistic Gun 3 | . 1 . . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 34 | . 1 2 . 2 4 16 9 Power 11 | . . 1 . 1 1 5 3 Propulsion 7 | . . 1 . . 2 3 1 Utility 9 | . . . . . 1 4 4 Weapon 7 | . 1 . . 1 . 4 1 Highest Loss Streak 7 | . 1 1 . 1 2 7 5 To Critical Strikes . | . . . . . . . . Average Backups 16 | . 15 19 15 18 15 11 19 Power . | . . . . . . . . Propulsion 2 | . 5 4 1 2 2 . 1 Utility 7 | . 5 6 6 7 7 8 14 Weapon 4 | . 3 7 8 7 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 50 | . 14 3 1 8 5 1 18 Power 2 | . 2 . . . . . . Propulsion 12 | . 4 . . 3 4 . 1 Utility 26 | . 5 . 1 2 . 1 17 Weapon 10 | . 3 3 . 3 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 99 100 98 98 70 51 51 Engine 5 | . 4 11 9 5 2 3 4 Core 3 | . 9 2 . 3 6 . . Treads 19 | . 27 28 35 35 16 1 . Flight 1 | . . . . . 3 3 . Device 10 | . 7 14 9 9 6 12 18 Storage 9 | . 14 14 9 9 9 6 6 Processor 5 | . . . 1 9 9 8 6 Protection 4 | . 6 . 16 8 5 1 . Energy Gun 11 | . 26 21 1 12 . . 1 Energy Cannon 2 | . . 6 16 2 1 1 4 Ballistic Gun 2 | . 1 . . 2 8 2 . Peak Build Rating 72 | . 15 16 22 31 41 62 72 Average Rating 29 | . 11 15 21 26 32 45 61 On Entrance 24 | 6 6 15 15 22 27 39 62 Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 52 62 72 67 71 79 63 Greatest Support 99 | 20 40 40 80 82 80 61 99 Greatest Overweight (x) 5 | . 2 1 . 1 1 5 1 Average Overweight (x) . | . . 1 . . . 1 . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 20 Most Carried 20 | . 20 20 19 20 20 20 20 Average Carried 16 | . 15 19 16 19 15 11 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 17 20 13 20 18 Scrap Engine Consumption 86 | . . . . . 21 44 21 Constructs Created 10 | . . . . . 3 5 2 Constructs Modified 25 | . . . . . 5 12 8 Class Distribution -------------------- 55% | Mutant 27% | Construct 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Matter Collected 1918 | 186 312 141 55 411 195 425 193 Remotely . | . . . . . . . . Salvage Created 6269 | . 630 293 183 1646 298 2123 1096 Parts 285 | . 39 26 7 92 22 68 31 Haulers Intercepted 6 | . 2 . . 3 . 1 . Recyclers Shooed 13 | . . . 1 2 . 10 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 100 | . 11 13 4 31 7 20 14 Melee 2 | . . . . . . 2 . Guns 52 | . 9 11 . 25 5 2 . Cannons 39 | . . 2 4 6 2 12 13 AOE 2 | . 1 . . . . 1 . Classes Destroyed 15 | . 5 1 3 1 1 4 . Worker 9 | . . . . 2 . 7 . Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 6 | . 2 . . 3 . 1 . Recycler 11 | . 1 . . 4 . 6 . Operator 3 | . 2 . . 1 . . . Watcher 1 | . . . . . . 1 . Swarmer 15 | . 3 3 . 6 . . 3 Cutter 1 | . . . 1 . . . . Grunt 45 | . 8 . 1 17 . 11 8 Duelist 1 | . . . . . . 1 . Sentry 13 | . . . 1 8 . 1 3 Hunter 6 | . . . 1 . . 5 . Programmer 3 | . . . . . 1 2 . Subdweller 16 | . . 10 . . 6 . . Best Kill Streak 9 | . 3 3 2 5 2 9 5 Combat Bots Only 5 | . 3 3 2 4 2 3 5 Max Kills in Single Turn 8 | . 1 2 1 1 1 8 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Hostile Shots Fired 891 | . 45 63 22 144 37 338 242 Missed 230 | . 18 12 6 44 6 75 69 Hits 661 | . 27 51 16 100 31 263 173 Melee 1 | . . . . . . 1 . Projectile 660 | . 27 51 16 100 31 262 173 Critical Strikes 15 | . . 1 1 4 1 6 2 Part Disruptions 1 | . . . . . . 1 . Damage Taken 9982 | . 419 1011 254 1386 640 4056 2216 Core 1326 | . 44 147 13 154 101 536 331 Absorbed by Shields 68 | . . . . . . . 68 Ignored by Resistances 96 | . . . 14 53 29 . . Regen/Repaired (Parts) 1591 | . . . . 255 162 565 609 Core Remaining (%) 58 | 100 . 23 . . 51 . . Volleys Fired 440 | . 46 34 14 93 39 116 98 Largest 3 | . 2 2 2 2 2 3 2 Hottest 215 | . 80 160 160 130 103 215 84 Shots Fired 636 | . 81 68 27 176 57 128 99 Gun 385 | . 81 60 4 147 49 15 29 Cannon 249 | . . 8 23 29 8 113 68 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 199 | . 11 . . 30 49 80 29 Thermal 336 | . . 68 27 146 8 48 39 Explosive 2 | . . . . . . . 2 Electromagnetic 99 | . 70 . . . . . 29 Robot Hit Streak 31 | . 8 31 7 22 14 15 11 Robot Miss Streak 7 | . 3 5 7 5 3 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 1 3 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 511 | . 54 61 15 147 44 118 72 Core Hits 331 | . 25 60 7 139 12 52 36 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 11 | . 1 . . 1 1 5 3 Burn 3 | . . . . . . . 3 Destroy 3 | . . . . 1 1 1 . Corrupt 1 | . 1 . . . . . . Smash 3 | . . . . . . 3 . Sever 1 | . . . . . . 1 . Melee Attacks 51 | . . . . 4 2 45 . Impact 31 | . . . . 4 2 25 . Slashing 20 | . . . . . . 20 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13744 | . 910 823 436 2817 780 5382 2596 Guns 4893 | . 744 682 22 2169 637 127 512 Cannons 6001 | . . 141 407 625 143 2851 1834 Explosions 1799 | . 140 . . . . 1419 240 Melee 972 | . . . . . . 972 . Ramming 79 | . 26 . 7 23 . 13 10 Kinetic 3693 | . 94 . . 284 637 1925 753 Thermal 7569 | . 140 823 429 2510 143 2472 1052 Explosive 240 | . . . . . . . 240 Electromagnetic 1162 | . 650 . . . . . 512 Impact 415 | . . . . . . 386 29 Slashing 586 | . . . . . . 586 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 2 5 Average Corruption 2 | . . . . . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 1 10 14 Message Errors 6 | . . . . . . 3 3 Matter Fused 6 | . . . . . 1 2 3 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 2 3 Overload Shots . | . . . . . . . . Overflow Damage 783 | . . . . . . 742 41 Projectiles 187 | . . . . . . 146 41 Explosions 396 | . . . . . . 396 . Melee 200 | . . . . . . 200 . Knockbacks 23 | . . . 1 . . 17 5 Impact 4 | . . . 1 . . 3 . Kinetic 19 | . . . . . . 14 5 Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . 88 . . . . 42 . Shots 3 | . 2 . . . . 1 . Rammed 11 | . 3 . 3 4 . 1 . Targets Rammed 16 | . 3 . 3 7 . 1 2 Kicked 2 | . . . . . . . 2 Crushed 3 | . . . . 3 . . . Highest Temperature 373 | . 305 253 321 270 208 373 233 Average Temperature 99 | . 86 103 109 57 50 165 58 Received Heat Transfer 2949 | . 168 464 99 657 54 600 907 Effects 9 | . 1 . 1 3 . 4 . Energy Bleed 4 | . . . 1 . . 3 . Interference 4 | . . . . 3 . 1 . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 9 | . 1 . . . . 4 4 Combat Hostiles 5 | . 1 . . . . 3 1 Parts Fried 13 | . 4 . . . . 9 . Impact Corruptions 5 | . . . . . . 5 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . . 2 2 2 . 7 1 Heat Transferred 8770 | . 200 1045 585 3196 185 2343 1216 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Maximum Alert Level 2 | . . . . 2 1 2 2 Low Security (%) 74 | . 100 . 100 70 92 71 . Level 1 10 | . . . . 20 7 13 21 Level 2 14 | . . . . 9 . 14 78 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 588 | . 102 . 85 476 230 450 588 Initial 296 | . . . . 31 180 100 296 Average 133 | . 28 . 26 161 46 132 479 Influence Increases 2975 | . 392 85 134 927 102 953 382 Destroy 0b10 Robot/C 1680 | . 220 60 80 620 20 400 280 Destroy 0b10 Robot/NC 180 | . 25 . . 50 . 90 15 Destroy Leader 354 | . 54 10 20 146 . 104 20 Successful Hack 88 | . 29 . 11 15 17 . 16 Select Force Hacks 60 | . . . . . 60 . . Disable Machine 255 | . 30 . . 45 . 165 15 Destroy Structure 153 | . 19 . 8 6 5 94 21 Advance Influence 100 | . . . . . . 100 . Lose Combat Pursuer 105 | . 15 15 15 45 . . 15 Influence Decreases 2387 | . 392 85 59 538 566 530 217 Entered New Map 455 | . . . . 44 284 . 127 Time Decay 1615 | . 382 85 59 474 242 373 . Lost Part 317 | . 10 . . 20 40 157 90 Squads Dispatched 13 | . 1 . 1 5 . 6 . Investigation 4 | . 1 . . . . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . . 1 3 . 1 . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Distress Signals 11 | . 2 . . 5 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 18 14 7 43 7 29 18 Peak Tracking Total 5 | . 4 2 2 5 3 4 5 Tactical Retreats 8 | . 1 1 1 3 1 . 1 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Disabled 17 | . 2 . . 3 . 11 1 Max in Single Turn 6 | . 1 . . 1 . 6 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Accessed 26 | . 8 . 2 6 6 3 1 Terminals 18 | . 7 . 2 5 3 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 4 | . 1 . . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 74 | . 23 . 7 20 15 8 1 Successful 47 | . 14 . 4 16 10 2 1 Failed 26 | . 8 . 3 4 5 6 . Catastrophic 4 | . 1 . 1 . 1 1 . Database Lockouts 1 | . 1 . . . . . . Manual 42 | . 20 . 7 7 8 . . Terminals 45 | . 19 . 7 8 10 . 1 Fabricators . | . . . . . . . . Repair Stations 16 | . . . . 12 . 4 . Recycling Units 8 | . 4 . . . 3 1 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 13 | . 3 . . 1 8 . 1 Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . Open Door 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 2 . . Security Stations 1 | . . . . . . . 1 Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . 10 . . . Scan Component 5 | . . . . 5 . . . Repair 5 | . . . . 5 . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 21 | . 10 . 4 5 2 . . Terminals 17 | . 8 . 4 5 . . . Botnet 4 | . 2 . 1 1 . . . Disrupt 3 | . . . 1 2 . . . Operators 1 | . 1 . . . . . . Skim 9 | . 5 . 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Tunnel 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 2 . . 1 . . . Used 1 | . 1 . . . . . . Hacking Detections 19 | . 7 . 2 4 3 2 1 Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 5 . . . Time 178 | . . . . 178 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 10 . . . . 10 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Active Infowar (turns) 645 | . . . . . . 645 . Optics 322 | . . . . . . 322 . Structural 491 | . . . . . . 491 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Turns Passed 8376 | . 1734 1474 236 1242 1120 1787 783 Spaces Moved 3116 | 1 734 536 89 402 392 735 227 Core . | . . . . . . . . Treads 2193 | . 734 536 89 402 183 249 . Legs 234 | 1 . . . . . 8 225 Wheels 44 | . . . . . . 42 2 Hover 57 | . . . . . . 57 . Flight 588 | . . . . . 209 379 . Fastest Speed 81 | 120 160 240 160 156 149 82 81 Average Speed 185 | 120 210 245 160 158 168 160 128 Slowest Speed 524 | 120 320 250 160 243 240 524 157 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 91 38 14 67 49 19 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . . 2 . . Known Exits Taken 4 | . 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 1 2 . . Terrain Destroyed 147 | . 15 . 6 6 4 99 17 Melee 3 | . . . . 1 2 . . Projectile 43 | . . . 6 5 2 23 7 AOE 101 | . 15 . . . . 76 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total 5029 | . 840 634 153 825 803 1148 626 Wait 1147 | . 2 30 37 245 345 211 277 Move 3110 | . 733 535 88 401 391 735 227 Hop . | . . . . . . . . Pick Up 81 | . 25 10 3 19 2 15 7 Fast Attach 18 | . 3 . . 4 1 7 3 Attach 34 | . 3 4 5 6 4 9 3 Detach 6 | . . . . . 3 3 . Swap 47 | . 9 8 1 24 2 2 1 Drop 79 | . 16 13 2 22 14 4 8 Fire 440 | . 46 34 14 93 39 116 98 Melee 51 | . . . . 4 2 45 . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 14 | . 3 . 3 7 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 7) 774 | -10/Materials | Discovered new exit (range 8) 1036 | -10/Materials | Identified exit to Materials 1083 | -10/Materials | Identified exit to Subcaves 1083 | -10/Materials | Learned location of 2 exits from Materials 1120 | -10/Materials | Loaded intel: 10 trap records 1146 | -10/Materials | Learned 2 Storage zone layouts 1160 | -10/Materials | Learned location of Subcaves (-10) 1164 | -10/Materials | Learned Storage trap positions 1176 | -10/Materials | Learned 2 Mines zone layouts 1385 | -10/Materials | Central database locked down 1735 | -10/Materials | Entered Subcaves 1736 | -10/Subcaves | Approached by a straggling Scientist 1736 | -10/Subcaves | Identified exit to Materials 1766 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1790 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2238 | -10/Subcaves | Core integrity fell below 50% 2256 | -10/Subcaves | Learned location of Mines (-9) 2315 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2370 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2442 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3209 | -10/Subcaves | Entered Materials 3209 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3210 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Discovered new exit (range 9) 3445 | -8/Materials | Entered Storage 3446 | -8/Storage | Identified exit to Recycling 3447 | -8/Storage | Loaded intel: 9 trap records 3815 | -8/Storage | Repaired Lgt. Treads 3860 | -8/Storage | Repaired Broken Sub. Beam Cannon 3893 | -8/Storage | Repaired Sub. Laser 3939 | -8/Storage | Repaired Mak. Kinetic Plating 3972 | -8/Storage | Repaired Spread Laser 4205 | -8/Storage | Build established: Scavenger-Mutant 4216 | -8/Storage | Garrison activated, responded to threat 4530 | -8/Storage | Garrison activated, responded to threat 4680 | -8/Storage | Used back door to open Recycling access 4687 | -8/Storage | Entered Recycling 5087 | -8/Recycling | Entered Scraplab 5097 | -8/Recycling | Found Prototype Device 5097 | -8/Recycling | Identified Scrap Engine 5227 | -8/Recycling | Build established: Mutant 5498 | -8/Recycling | Discovered new exit (range 5) 5680 | -8/Recycling | Build established: Construct 5807 | -8/Recycling | Entered Factory 5807 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6617 | -6/Factory | Lost 5 parts (1n2u2w) 6775 | -6/Factory | Lost 7 parts (2p2n1u2w) 6876 | -6/Factory | Build established: Mutant 7112 | -6/Factory | Core integrity fell below 50% 7256 | -6/Factory | Build established: Construct 7332 | -6/Factory | Discovered new exit (range 5) 7594 | -6/Factory | Identified exit to Garrison 7594 | -6/Factory | Entered Garrison 7650 | -6/Garrison | Learned Extension security intel 7663 | -6/Garrison | Triggered checkpoint 7735 | -6/Garrison | Lost 3 parts (2p1u) 7972 | -6/Garrison | Triggered checkpoint 7995 | -6/Garrison | Core integrity fell below 20% 8076 | -6/Garrison | Lost 5 parts (1p1n2u1w) 8377 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Renamed Carbon-VTOL Exoskeleton. 08242_ C-30 ARC system terminally corrupted. 08243_ Arm. Scrap Engine consumes Corrupted Arm. Wheel. 08260_ C-30 ARC system terminally corrupted. 08262_ System corrupted: Matter fused (-5). 08264_ Integrated Corrupted Hcp. Storage Unit (+3). 08275_ C-30 ARC system terminally corrupted. 08278_ Arm. Scrap Engine consumes Corrupted Arm. Wheel. 08281_ T5WG,HITGXEKSRAV/ZJ|&FATDF 08302_ System corrupted: Matter fused (-6). 08353_ Imp. Concussive RPG expended. 08353_ G-50 Soldier knocked back. 08353_ Imp. Concussive RPG expended. 08353_ G-50 Soldier knocked back. 08363_ PMW/MGJW8D&4RT%IWO7Y5SIXLNNN M%UJ5OPSN< 08365_ Scrap Engine modifies Carbon-VTOL Exoskeleton: Time/Move +9, Energy -4 Renamed Wheeled Armored-VTOL Exoskeleton. 08366_ L-41 Fighter destroyed. 08375_ G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ?######""""## #????????????????????????????????? | | ? #????????????????????????????????? | | ? #????????????????????????????????? | | ? ^^ #????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ## ## ## ###########??????????????????????? | | ^#??????????????????????? | | " #??????????????????????? | | ## "%" ######## #??????????????????????? | | ## "## ! ######??????# #??????????????????????? | | ### ## %%%#???????????# #??????????????????????? | | !## #######???????????# #??????????????????????? | | % % #?????????????????# #??????????????????????? | | ### #?????????????????# #??????????????????????? | | ## #?????????????????# #??????????????????????? | | ### #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# @#??????????????????????? | | ######?????????????????# %#??????????????????????? | | ???????????????????????# !#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#[%#??????????????????????? | | ???????????????????????#g #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ?????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????### ##???????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ???????????????????????????! ????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 22 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 250 Resistance: KI 10 Evasion (%) 58 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ Y-45 Defender | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -8/Storage Sub. Beam Cannon | 92% | -8/Storage | Broken Sub. Laser | 56% | -8/Storage Mak. Kinetic Plating | 59% | -8/Storage Spread Laser | 48% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSystemCharger Manual? 0 Play Time 00:46:05 Cumulative 925.7 hours Start 2025.06.02 @ 04:09:12 End 2025.06.02 @ 04:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1515 Rogue 1515 Adventurer 0 Explorer 0 Win Type - Total 91 Types 54/1/16/14/4/0/0/1/0/1 Lore% 90 Gallery% 83 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a18eb76-3eb0-462f-981a-96e71e80fe51