Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 13:52:29

Player: morimori

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (108)     540
Value Destroyed (2255)     2255
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 11193

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/1600
Matter                     130/300
Energy                     59/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Fusion Compressor
           Quantum Reactor
           Graphene Brace
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved Flight Unit
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Signal Interpreter
  Advanced ECM Suite
           Thermal Shield
           Hacking Suite
           Hacking Suite
           Drone Bay
           Drone Bay
           Drone Bay
      Mini Drone Bay
>          --- WEAPON -----------
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Fission Core
  Improved Fusion Compressor
  Improved Fusion Compressor
           Quantum Reactor
           Myomer Leg
           Myomer Leg
           Field Propulsion Array
    Cooled Impulse Thruster
  Improved Q-thruster
    Medium Storage Unit
           Graphene Brace
[Rating: 150]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Wheel
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   2   .   .   2   .   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   2   1   1   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Utility                  9    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 8   13  8   26  10  20  3   1   .   9   .   .   2   .   10  7   11  7   7   
  Power                    16   | 1   1   1   3   2   3   .   .   .   1   .   .   1   .   1   1   1   .   .   
    Engine                 8    | 1   1   1   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   1   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               65   | 2   3   3   18  4   7   1   1   .   5   .   .   1   .   5   4   4   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  29   | 2   2   3   18  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 34   | .   1   .   .   .   7   1   1   .   5   .   .   1   .   5   4   4   2   3   
  Utility                  33   | 2   4   .   .   2   5   2   .   .   2   .   .   .   .   3   2   5   5   1   
    Device                 22   | 1   2   .   .   .   3   1   .   .   1   .   .   .   .   2   2   4   5   1   
    Storage                4    | 1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 3   5   4   5   2   5   .   .   .   1   .   .   .   .   1   .   1   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          14   | 2   3   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   2   1   1   .   5   .   .   .   1   .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Parts Lost                 49   | .   2   3   2   .   .   1   .   .   3   .   .   .   .   3   1   9   1   24  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               27   | .   1   2   2   .   .   1   .   .   3   .   .   .   .   2   1   3   1   11  
  Utility                  17   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   11  
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      23   | .   2   2   1   .   .   1   .   .   2   .   .   .   .   1   1   4   1   23  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Average Slot Usage (%)     93   | .   99  99  97  94  97  92  93  93  91  76  72  73  82  89  78  75  75  71  
  Engine                   6    | .   14  14  3   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   7   1   .   6   6   6   10  5   5   6   11  10  6   .   .   .   
  Wheel                    19   | .   27  27  41  41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   44  40  40  40  40  35  35  36  41  41  35  24  23  22  
  Device                   8    | .   10  .   .   .   6   12  13  13  11  11  7   5   5   14  16  23  27  25  
  Storage                  9    | .   14  14  11  9   7   6   6   6   5   5   5   5   5   5   4   4   4   4   
  Processor                7    | .   2   14  11  9   7   6   6   6   5   5   5   5   5   5   4   4   4   3   
  Hackware                 4    | .   .   .   .   7   7   13  13  13  11  11  11  11  11  10  9   8   8   8   
  Ballistic Gun            14   | .   26  27  21  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   1   .   .   .   12  6   6   6   2   .   .   .   .   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 14  99  93  94  93  93  23  23  23  34  28  28  34  34  41  43  46  66  66  
  Greatest Support         73   | 26  26  20  52  56  56  24  26  26  34  29  29  34  34  43  53  57  73  73  
  Greatest Overweight (x)  9    | .   8   9   4   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   2   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  10  10  10  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         19   | 7   22  25  25  25  10  10  10  10  12  15  15  15  15  15  15  15  15  14  
  Most Carried             25   | 8   25  25  25  25  25  10  10  10  15  14  15  15  13  14  15  15  15  15  
  Average Carried          18   | 4   20  24  24  24  10  9   10  10  11  14  14  14  13  11  11  14  10  12  
  Final Capacity           25   | 8   25  25  25  25  10  10  10  10  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 8   25  25  25  24  10  10  10  10  14  14  15  13  13  10  11  15  10  5   

 Class Distribution 
--------------------
 36% | Mutant
 33% | Hacker-Sprinter
 23% | Scavenger-Mutant
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Waste
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   -1   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  Com  
Matter Collected           2617 | 356  405  257  925  105  .    .    40   43   .    .    .    101  76   18   203  .    56   32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3334 | 217  410  367  1710 123  .    .    46   .    .    .    .    .    .    124  .    337  .    .    
  Parts                    217  | 17   23   38   102  12   .    .    4    .    .    .    .    .    .    7    .    14   .    .    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       40   | .    36   .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         286  | .    209  .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Combat Hostiles Destroyed  58   | .   8   11  23  .   .   .   4   .   .   .   .   .   .   6   .   6   .   .   
  Guns                     35   | .   5   11  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   3   .   4   .   .   .   4   .   .   .   .   .   .   6   .   6   .   .   
Classes Destroyed          12   | 3   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   13   | 2   1   3   5   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  4    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 9    | 5   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | 1   1   1   6   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   3   9   4   .   .   .   4   .   .   .   .   .   .   5   .   3   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    19   | .   5   .   13  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 5   4   6   8   4   .   .   4   .   .   .   .   .   .   4   .   9   .   .   
  Combat Bots Only         6    | .   3   3   4   .   .   .   4   .   .   .   .   .   .   4   .   6   .   .   
Max Kills in Single Turn   4    | 1   4   2   3   1   .   .   2   .   .   .   .   .   .   4   .   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   2   .   .   .   2   .   .   .   .   .   .   4   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  Com  
Damage Taken               7199 | .    324  505  827  30   11   49   87   .    212  .    .    29   25   294  78   897  366  3465 
  Core                     2308 | .    64   129  113  .    .    29   .    .    32   .    .    29   .    31   .    260  36   1585 
  Absorbed by Shields      419  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    419  
  Regen/Repaired (Parts)   21   | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    22   71   100  100  .    .    96   .    .    .    .    93   97   100  82   .    .    
Volleys Fired              209  | 19   38   27   98   13   .    .    2    .    4    .    .    .    .    6    .    2    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    1    .    1    .    .    .    .    1    .    1    .    .    
  Hottest                  53   | 40   53   53   53   50   .    .    33   .    33   .    .    .    .    33   .    33   .    .    
Shots Fired                402  | 38   76   53   195  26   .    .    2    .    4    .    .    .    .    6    .    2    .    .    
  Gun                      380  | 38   74   49   193  26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 22   | .    2    4    2    .    .    .    2    .    4    .    .    .    .    6    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  380  | 38   74   49   193  26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                22   | .    2    4    2    .    .    .    2    .    4    .    .    .    .    6    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 9    11   13   12   8    .    .    2    .    .    .    .    .    .    1    .    2    .    .    
  Robot Miss Streak        3    | 3    2    3    3    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           265  | 22   53   34   136  15   .    .    2    .    .    .    .    .    .    1    .    2    .    .    
  Core Hits                163  | 11   25   21   67   6    .    .    5    .    .    .    .    .    .    12   .    16   .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6482 | 251  804  735  2373 256  .    .    314  .    .    .    .    .    .    637  .    1112 .    .    
  Guns                     3910 | 251  697  532  2174 256  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2572 | .    107  203  199  .    .    .    314  .    .    .    .    .    .    637  .    1112 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3910 | 251  697  532  2174 256  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2572 | .    107  203  199  .    .    .    314  .    .    .    .    .    .    637  .    1112 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    .    7    7    7    7    1    .    5    4    7    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    7    7    7    7    1    .    3    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    .    .    .    1    2    1    1    .    .    9    2    4    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    3    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155  | .    .    5    5    .    .    .    6    .    .    .    .    .    .    44   .    95   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               155  | .    .    5    5    .    .    .    6    .    .    .    .    .    .    44   .    95   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194  | .    .    .    .    .    .    .    60   .    25   .    .    .    .    11   .    98   .    .    
  Shots                    6    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        223  | .    18   4    29   2    102  84   142  63   87   209  131  10   10   223  200  105  .    166  
  Average Temperature      47   | .    7    4    9    1    32   32   53   31   27   134  84   4    2    87   79   54   .    81   
  Received Heat Transfer   765  | .    183  90   303  27   .    .    .    .    39   .    .    9    9    9    18   18   27   33   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Peak Influence             546  | 40  138 206 546 172 15  99  .   .   132 69  48  .   .   351 334 425 377 422 
  Initial                  244  | .   26  14  2   172 13  7   .   .   44  39  48  .   .   14  171 187 244 240 
  Average                  109  | 19  55  73  170 53  12  52  .   .   51  57  48  .   .   108 271 273 265 314 
Maximum Alert Level        2    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   1   2   1   2   
  Low Security (%)         80   | 100 100 98  65  100 100 100 .   .   100 100 100 .   .   80  15  16  23  .   
  Level 1                  17   | .   .   1   25  .   .   .   .   .   .   .   .   .   .   19  85  82  76  98  
  Level 2                  1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   3   .   .   2   .   .   3   .   .   .   .   3   2   9   1   .   
  Investigation            9    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   2   3   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            13   | .   .   .   2   .   .   1   .   .   1   .   .   .   .   3   .   5   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Distress Signals           15   | .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   4   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   15  12  34  7   1   4   4   .   17  6   .   9   1   25  10  45  29  27  
  Peak Tracking Total      16   | .   3   3   6   3   1   2   4   .   10  6   .   9   1   11  8   16  11  13  
  Tactical Retreats        36   | .   2   1   4   1   .   .   .   .   2   .   .   .   .   3   3   11  5   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Traps Triggered            22   | .   1   .   1   .   1   1   .   .   2   .   .   .   .   1   1   2   1   11  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Machines Disabled          12   | .   .   1   3   1   .   .   .   .   1   .   .   .   .   4   .   2   .   .   
  Max in Single Turn       2    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Machines Accessed          82   | .   7   .   8   5   7   10  .   .   4   .   1   .   .   13  11  8   5   3   
  Terminals                60   | .   7   .   6   4   5   5   .   .   2   .   .   .   .   9   6   8   5   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Recycling Units          6    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                172  | .   18  .   19  10  12  23  .   .   6   .   3   .   .   31  22  16  7   5   
  Successful               70   | .   7   .   8   3   7   9   .   .   1   .   2   .   .   12  9   2   6   4   
  Failed                   101  | .   11  .   11  6   5   14  .   .   5   .   1   .   .   19  13  14  1   1   
    Catastrophic           21   | .   3   .   3   2   2   3   .   .   1   .   .   .   .   2   1   4   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   12  .   7   4   3   6   .   .   1   .   .   .   .   13  5   3   .   .   
  Terminals                130  | .   18  .   15  8   8   13  .   .   3   .   .   .   .   24  13  16  7   5   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   .   
  Repair Stations          8    | .   .   .   3   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   
  Recycling Units          10   | .   .   .   1   .   2   2   .   .   .   .   .   .   .   1   4   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          11   | .   .   .   .   2   2   4   .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             50   | .   7   .   6   3   4   5   .   .   .   .   .   .   .   8   5   2   6   4   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Part Schematic           5    | .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   2   2   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   1   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Process                  4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   6   .   7   4   5   9   .   .   3   .   1   .   .   12  10  8   3   2   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   2   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   .   222 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          107  | .   .   .   .   .   45  26  .   .   .   .   .   .   .   .   36  .   .   .   
  Retrieved Matter         52   | .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   7   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  STAY                     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Com 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  Com  
Turns Passed               8116  | 164  1501 1375 1445 352  567  408  110  16   469  50   66   72   41   349  200  553  219  159  
Spaces Moved               11531 | 95   941  879  718  287  1029 835  338  73   729  152  124  280  215  1367 802  1782 479  406  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Wheels                   2923  | 92   941  879  718  287  6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8601  | .    .    .    .    .    1023 835  338  73   729  152  124  280  215  1367 802  1782 479  402  
  Fastest Speed            16    | 50   90   140  100  99   23   22   22   22   17   21   21   19   19   16   17   24   25   25   
  Average Speed            47    | 88   128  142  109  102  26   22   22   22   17   21   21   20   19   16   18   25   26   26   
  Slowest Speed            264   | 100  200  215  140  115  264  23   22   22   21   21   21   21   19   19   25   30   30   120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            105   | .    .    .    .    .    4    4    .    .    3    .    3    2    .    34   24   14   13   4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    94   97   54   32   27   15   51   9    10   78   3    46   22   32   26   46   29   16   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    1    2    .    .    .    2    1    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          145   | .    17   20   13   .    .    .    14   .    35   .    .    .    .    26   .    20   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      145   | .    17   20   13   .    .    .    14   .    35   .    .    .    .    26   .    20   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  Com  
Total                      13665 | 137  1160 947  1216 326  1329 1051 371  72   1061 169  160  292  214  1449 831  1863 560  457  
  Wait                     1659  | 2    120  25   339  5    235  213  30   .    310  18   37   13   .    97   37   63   85   30   
  Move                     11316 | 94   940  878  717  286  1020 826  337  72   723  151  118  275  214  1305 754  1753 454  399  
  Hop                      93    | .    .    .    .    .    4    4    .    .    3    .    2    2    .    27   23   14   11   3    
  Pick Up                  101   | 11   33   4    9    3    4    4    .    .    7    .    2    .    .    2    3    12   1    6    
  Fast Attach              25    | 7    1    2    4    3    5    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Attach                   57    | .    2    2    2    .    9    3    .    .    5    .    .    2    .    7    5    6    7    7    
  Detach                   15    | .    .    .    .    .    3    .    .    .    3    .    .    .    .    1    5    .    2    1    
  Swap                     60    | 1    10   4    20   7    6    .    1    .    4    .    .    .    .    3    1    3    .    .    
  Drop                     103   | 3    16   5    27   9    25   1    1    .    2    .    1    .    .    1    2    8    .    2    
  Fire                     209   | 19   38   27   98   13   .    .    2    .    4    .    .    .    .    6    .    2    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    9    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location       | Event
   25 | -11/Junkyard   | Discovered new exit (range 16)
  165 | -11/Junkyard   | Entered Materials
  320 | -10/Materials  | Build established: Mutant
  331 | -10/Materials  | Discovered new exit (range 15)
  558 | -10/Materials  | Discovered new exit (range 16)
 1091 | -10/Materials  | Discovered new exit (range 6)
 1274 | -10/Materials  | Discovered new exit (range 15)
 1381 | -10/Materials  | Discovered new exit (range 3)
 1385 | -10/Materials  | Identified exit to Materials
 1664 | -10/Materials  | Identified exit to Mines
 1666 | -10/Materials  | Entered Mines
 1678 | -10/Mines      | Discovered exit to Materials (range 8)
 1712 | -10/Mines      | Discovered exit to Materials (range 9)
 1731 | -10/Mines      | Learned location of Mines (-8)
 1783 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2670 | -10/Mines      | Core integrity fell below 50%
 3041 | -10/Mines      | Entered Materials
 3041 | -9/Materials   | Evolved 2 slots: Propulsion x2
 3135 | -9/Materials   | Build established: Scavenger-Mutant
 3341 | -9/Materials   | Discovered new exit (range 14)
 3358 | -9/Materials   | Identified exit to Mines
 3847 | -9/Materials   | Discovered exit to Mines (range 12)
 4422 | -9/Materials   | Discovered new exit (range 16)
 4484 | -9/Materials   | Identified exit to Materials
 4486 | -9/Materials   | Entered another Materials area
 4486 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4618 | -8/Materials   | Central database locked down
 4625 | -8/Materials   | Discovered new exit (range 4)
 4628 | -8/Materials   | Identified exit to Storage
 4793 | -8/Materials   | Discovered new exit (range 16)
 4837 | -8/Materials   | Identified exit to Factory
 4838 | -8/Materials   | Entered Factory
 4838 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5116 | -7/Factory     | Build established: Scavenger-Sprinter
 5361 | -7/Factory     | Discovered new exit (range 15)
 5378 | -7/Factory     | Identified exit to Factory
 5388 | -7/Factory     | Discovered new exit (range 10)
 5405 | -7/Factory     | Entered another Factory area
 5405 | -6/Factory     | Evolved 2 slots: Utility x2
 5487 | -6/Factory     | Identified exit to DSF
 5525 | -6/Factory     | Discovered new exit (range 15)
 5529 | -6/Factory     | Identified exit to Lower Caves
 5639 | -6/Factory     | Spotted B-75 Beast
 5716 | -6/Factory     | Build established: Hacker-Sprinter
 5813 | -6/Factory     | Entered Lower Caves
 5832 | -6/Lower Caves | Learned Factory stockpile data
 5909 | -6/Lower Caves | Discovered new exit (range 5)
 5921 | -6/Lower Caves | Identified exit to Lower Caves
 5923 | -6/Lower Caves | Entered another Lower Caves area
 5936 | -6/Lower Caves | Discovered new exit (range 10)
 5938 | -6/Lower Caves | Identified exit to Factory
 5939 | -6/Lower Caves | Entered Factory
 5939 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6186 | -5/Factory     | Fabricated Cld. Q-thruster (x1)
 6346 | -5/Factory     | Spotted B-75 Beast
 6408 | -5/Factory     | Manually triggered Chute Trap
 6408 | -5/Factory     | Sucked down chute
 6408 | -5/Factory     | Entered Waste
 6414 | -5/Waste       | Spotted C-40 Crusher
 6423 | -5/Waste       | EMP discharged
 6430 | -5/Waste       | Spotted C-40 Crusher
 6432 | -5/Waste       | Spotted C-40 Crusher
 6434 | -5/Waste       | Spotted C-40 Crusher
 6442 | -5/Waste       | Spotted C-40 Crusher
 6442 | -5/Waste       | Spotted C-40 Crusher
 6445 | -5/Waste       | Discovered new exit (range 14)
 6448 | -5/Waste       | Identified exit to Factory
 6458 | -5/Waste       | Entered Factory
 6462 | -5/Factory     | Discovered new exit (range 11)
 6464 | -5/Factory     | Identified exit to Upper Caves
 6518 | -5/Factory     | Repaired Imp. Sensor Array
 6524 | -5/Factory     | Entered Upper Caves
 6584 | -5/Upper Caves | Spotted B-75 Beast
 6589 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6595 | -5/Upper Caves | Discovered new exit (range 3)
 6595 | -5/Upper Caves | Identified exit to Upper Caves
 6596 | -5/Upper Caves | Entered another Upper Caves area
 6601 | -5/Upper Caves | Learned 4 Factory zone layouts
 6634 | -5/Upper Caves | Discovered new exit (range 7)
 6635 | -5/Upper Caves | Identified exit to Factory
 6637 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6637 | -5/Upper Caves | Entered Factory
 6637 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6848 | -4/Factory     | Found Quantum Capacitor
 6975 | -4/Factory     | Identified exit to Research
 6975 | -4/Factory     | Identified exit to Upper Caves
 6975 | -4/Factory     | Identified exit to Armory
 6986 | -4/Factory     | Entered Research
 6986 | -3/Research    | Evolved 2 slots: Utility x2
 7141 | -3/Research    | Identified exit to Research
 7186 | -3/Research    | Entered another Research area
 7186 | -2/Research    | Evolved 2 slots: Utility x2
 7262 | -2/Research    | Found Prototype Processor
 7349 | -2/Research    | Spotted B-90 Cyclops
 7569 | -2/Research    | Spotted B-90 Cyclops
 7611 | -2/Research    | Lost 4 parts (3u1w)
 7737 | -2/Research    | Discovered new exit (range 10)
 7739 | -2/Research    | Identified exit to Access
 7739 | -2/Research    | Entered Access
 7739 | -1/Access      | Evolved 2 slots: Propulsion x2
 7861 | -1/Access      | Identified exit to Command
 7905 | -1/Access      | Identified exit to Surface
 7926 | -1/Access      | Spotted B-99 Colossus
 7958 | -1/Access      | Entered Command
 7987 | -1/Command     | Spotted M Guard
 7987 | -1/Command     | Spotted M Guard
 7987 | -1/Command     | Spotted Combat Programmer
 8070 | -1/Command     | Disengaged cave seal
 8094 | -1/Command     | Spotted Alpha 7
 8094 | -1/Command     | Spotted Striker
 8094 | -1/Command     | Spotted Executioner
 8094 | -1/Command     | Spotted Executioner
 8094 | -1/Command     | Spotted Alpha 7
 8094 | -1/Command     | Spotted Striker
 8094 | -1/Command     | Spotted Executioner
 8094 | -1/Command     | Spotted Executioner
 8095 | -1/Command     | Spotted B-99 Colossus
 8095 | -1/Command     | Spotted B-99 Colossus
 8112 | -1/Command     | Core integrity fell below 50%
 8116 | -1/Command     | Core integrity fell below 20%
 8117 | -1/Command     | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
08114_ Slug penetrates Executioner.
08114_ A bubble of rippling energy engulfs the area.
08114_ Field strength at 94.
08115_ System corrupted: Matter fused (-8).
08115_ Dropped Lrg. Storage Unit.
08115_ Penetrated by Slug.
08116_ Field strength at 52.
08116_ Penetrated by Slug. <x4>
08116_ Slug penetrates Alpha 7. <x2>
08117_ Field strength at 4.
08117_ Penetrated by Slug.
08117_ Stasis field depleted.
08117_ Hacking Suite destroyed.
08117_ Slug penetrates Executioner.
08117_ Executioner suffers critical hit (Destroy).
08117_ Penetrated by Slug.
08117_ Critical hit (Destroy).
08117_ Hacking Suite destroyed.
08117_ Slug penetrates Executioner.
08117_ Penetrated by Slug.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          33
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Resistance: TH             20
Phase Shifting             5
Evasion (%)                70
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
      Aluminum Leg | -10/Materials | Hacked
       Flight Unit | -10/Materials | Hacked
       VTOL Module | -9/Materials  | Hacked
     Hacking Suite | -8/Materials  | Hacked
    Mni. Drone Bay | -6/Factory    | Hacked
 Mic. Nuclear Core | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Q-thruster | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              DecoderLightningRipper
  Manual?         0
Play Time         02:44:40
  Cumulative      96.2 hours
  Start           2023.09.24 @ 10:56:47
  End             2023.09.24 @ 13:52:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          41
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ae1c690-282f-41d6-8fb0-9dfc4618466a