Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.20 @ 23:38:35 Player: The Phoenix Tome Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (243) 1215 Value Destroyed (11965) 11965 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6137) 6137 TOTAL SCORE: 28737 Bonus ------- High Alert Combat Kills 2076 Follower Combat Kills 1918 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Friendly Fire -757 Cogmind --------- Core Integrity 0/1600 Matter 268/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Rolling (90) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- High-density Centrium Wheel > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads Experimental Matter Compressor (500) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Siege Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Weapon Cycler Centrium Light Armor Plating Improved Remote Shield Mini Drone Bay > --- WEAPON ----------- Matter Neutralizer Heavy Neutron Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Particle Reactor Particle Reactor Light Particle Reactor Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads Experimental Matter Compressor Experimental Sensor Array Mini Drone Bay Hypervelocity EM Gauss Rifle Quantum Rifle Compact HERF Cannon Heavy Phase Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon SGEMP Prototype [Rating: 176] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Biometal Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Storm Laser Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Utility 10 | . . 1 . 2 1 . . . . 1 . . . . 1 1 . . 1 1 . 1 Weapon 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . 1 Parts Attached 306 | . 6 3 4 16 12 4 6 11 2 21 1 5 3 3 29 13 12 3 34 4 48 66 Power 30 | . 1 1 . 3 . . . 1 . 1 . 1 . . 1 1 2 . 1 1 5 11 Engine 7 | . 1 1 . 2 . . . . . 1 . 1 . . . . 1 . . . . . Core 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Reactor 20 | . . . . . . . . 1 . . . . . . 1 1 . . 1 1 4 11 Propulsion 41 | . 2 . . 4 3 . . . . 3 . 1 . . 2 2 . . 4 . 8 12 Treads 29 | . 1 . . 3 2 . . . . 3 . . . . 2 2 . . 4 . 4 8 Leg 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Wheel 9 | . 1 . . 1 1 . . . . . . 1 . . . . . . . . 2 3 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 140 | . 2 1 . 3 4 . 2 6 2 9 1 3 . 1 16 9 10 3 20 2 24 22 Device 75 | . . . . 2 1 . 1 2 1 5 . 2 . . 7 4 7 1 9 . 15 18 Storage 10 | . 2 . . . 1 . . 2 . 1 . . . . . . . . 3 1 . . Processor 14 | . . . . 1 . . . 1 . 2 . . . 1 2 . . . 2 . 2 3 Hackware 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Protection 39 | . . 1 . . 2 . 1 1 1 1 1 1 . . 5 5 3 2 6 1 7 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | . 1 1 4 6 5 4 4 4 . 8 . . 3 2 10 1 . . 9 1 11 21 Energy Gun 11 | . . . . 1 . . 1 . . . . . . . 2 1 . . 2 . 2 2 Energy Cannon 32 | . . . . 1 . 2 . . . 1 . . . . 3 . . . 4 1 4 16 Ballistic Gun 35 | . 1 1 2 2 3 1 2 3 . 4 . . 3 2 2 . . . 2 . 4 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Launcher 6 | . . . 2 2 . 1 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 . . 1 . 3 . . . . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . 1 . 1 . . . . 2 1 . . 1 . 3 2 Parts Lost 107 | . . . . 3 . . 3 . 1 1 1 1 . 2 4 4 3 . 10 1 17 56 Power 14 | . . . . 1 . . . . . . . . . . . . 2 . . 1 . 10 Propulsion 19 | . . . . 2 . . . . . . . 1 . . . 1 . . 2 . 5 8 Utility 35 | . . . . . . . 1 . 1 1 1 . . . 1 3 1 . 5 . 5 16 Weapon 39 | . . . . . . . 2 . . . . . . 2 3 . . . 3 . 7 22 Highest Loss Streak 21 | . . . . 2 . . 2 . 1 1 1 1 . 2 2 2 3 . 5 1 4 21 Average Slot Usage (%) 87 | . 91 99 100 99 96 92 91 92 92 92 93 92 75 93 90 72 72 73 87 87 87 83 Engine 3 | . 14 11 11 7 7 7 7 6 . 5 6 6 6 6 4 . 2 5 4 3 . . Reactor 3 | . . . . . . . . . 7 . . . . . . 9 5 . . 8 10 10 Treads 9 | . 12 11 11 10 11 7 7 7 7 12 13 13 13 13 7 6 10 10 14 13 12 7 Wheel 4 | . 12 11 11 7 7 7 7 7 7 6 6 5 6 6 5 3 . . . . . 6 Device 11 | . . . . 9 15 15 15 9 8 11 6 3 6 6 12 11 11 13 9 14 12 17 Storage 16 | . 20 22 22 18 15 15 15 20 23 20 20 20 20 20 17 15 15 15 14 17 14 10 Processor 9 | . . . . 9 7 7 7 7 7 13 13 13 13 13 7 10 10 10 13 8 10 10 Protection 6 | . . 10 11 9 7 7 7 7 5 1 5 8 6 6 5 8 8 6 6 4 4 3 Energy Gun 1 | . . . . . . . 2 . . . . . . . 5 4 5 5 3 . . . Energy Cannon 4 | . . . . 4 7 12 9 . . . . . . . 4 . . . 11 7 5 9 Ballistic Gun 10 | . 28 33 33 20 8 9 9 15 23 18 20 20 2 20 7 . . . . 8 9 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 10 41 48 48 57 75 79 79 99 99 111 113 124 118 118 136 144 145 138 181 208 204 212 Greatest Support 175 | 20 20 16 16 40 28 28 28 28 28 28 28 28 28 28 70 140 140 140 175 175 175 157 Greatest Overweight (x) 10 | . 2 2 2 5 7 2 2 3 3 3 4 4 4 4 4 4 1 . 1 1 9 10 Average Overweight (x) 2 | . 1 2 2 2 3 2 2 2 3 3 4 4 3 4 3 2 . . . 1 1 1 Largest Inventory Capacity 28 | 6 16 16 16 16 18 18 18 24 24 26 26 26 26 26 26 26 26 26 28 28 28 28 Average Capacity 23 | 6 10 16 16 16 16 18 18 22 24 25 26 26 26 26 26 26 26 26 27 28 28 25 Most Carried 28 | 6 7 13 15 16 18 18 18 24 24 26 26 25 23 24 26 26 26 26 28 27 28 28 Average Carried 22 | 6 5 11 13 15 16 18 17 20 23 25 25 24 23 23 25 25 25 26 26 20 25 20 Final Capacity 28 | 6 16 16 16 16 18 18 18 24 24 26 26 26 26 26 26 26 26 26 28 28 28 4 Final Carried 27 | 6 7 13 15 16 18 18 18 24 24 26 25 23 23 24 26 26 26 26 20 27 25 2 Class Distribution -------------------- 20% | Hauler-Gunner 14% | Scavenger-Gunner 13% | Hauler-Mutant 11% | Skirmisher 10% | Hauler-Skirmisher 9% | Hauler-Tank 7% | Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Mutant | -3/Research Hauler-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Matter Collected 6957 | 220 110 291 78 382 . 167 250 110 30 433 65 201 . 134 562 127 146 13 903 82 1417 1236 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12120 | 97 79 357 95 487 . 192 132 . 74 428 121 331 . 277 1154 1488 567 283 1273 151 2021 2513 Parts 535 | . 6 28 16 33 . 8 . . 2 27 5 11 . 14 63 46 20 14 52 5 99 86 Haulers Intercepted 4 | . . 1 . . . . . . . . . . . . . 2 . . . 1 . . Recyclers Shooed 7 | . 1 . . . . . . . . 1 . . . . 1 . . . 1 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . 6 2 . 5 . 5 10 . 14 . . 18 14 . . . . Prevented 9 | . . . . . . 1 . 6 . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 201 | . 2 9 8 12 . 7 11 . 1 5 3 5 . 7 17 12 13 4 19 1 30 35 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guns 113 | . 2 9 3 6 . . 5 . 1 5 3 5 . 7 11 10 13 4 6 . 15 8 Cannons 63 | . . . . 2 . 4 2 . . . . . . . 2 . . . 13 1 13 26 AOE 20 | . . . 5 4 . 3 4 . . . . . . . 4 . . . . . . . Classes Destroyed 18 | 1 1 4 1 2 . 1 2 . . 1 . 1 . . 2 . . . . . 1 1 Worker 13 | . . . . . . . . . . . . . . . 3 . . . 4 . 1 5 Builder 12 | . . 1 . . . . . . . . . . . . 2 4 . . 2 . . 3 Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Hauler 4 | . . 1 . . . . . . . . . . . . . 2 . . . 1 . . Recycler 10 | 1 . . . . . . . . . 1 . . . . 1 2 . . 2 . 1 2 Watcher 11 | . . 1 . 1 . . . . . 1 . . . . 4 . . . 1 . 2 1 Swarmer 46 | . . 4 8 3 . 3 . . . 2 2 . . 4 5 . 6 . 3 . 4 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 57 | . 2 5 . 4 . 3 . . . . . 3 . 2 5 . 3 4 8 . 6 12 Brawler 3 | . . . . . . 1 . . . . . 1 . 1 . . . . . . . . Duelist 5 | . . . . . . . . . . 1 . . . . 2 . . . . . . 2 Sentry 18 | . . . . 4 . . . . 1 2 1 . . . 1 4 1 . 2 1 . 1 Hunter 20 | . . . . 1 . . . . . . . . . . . 4 . . 2 . 5 8 Programmer 35 | . . . . . . . . . . . . . . . 4 4 3 . 4 . 13 7 Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Best Kill Streak 17 | 1 2 6 4 4 . 4 7 . 1 3 3 2 . 4 4 5 4 4 14 1 7 17 Combat Bots Only 13 | . 2 6 3 4 . 4 7 . 1 2 3 2 . 4 4 2 4 4 8 1 5 13 Max Kills in Single Turn 4 | 1 1 2 3 2 . 2 2 . 1 2 1 1 . 2 4 2 1 1 3 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 1 . . . . . . . Exploded 3 | . . . 2 2 . 2 2 . . . . . . . 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Damage Taken 27012 | . 56 357 136 400 . 551 205 . 49 491 106 353 . 103 1295 1911 665 201 3007 130 5147 11849 Core 2430 | . 22 61 9 42 . 111 21 . . 65 . . . . 60 108 14 . 166 . 149 1602 Absorbed by Shields 1320 | . . . . . . . . . . . . 67 . . . . . . 225 46 743 239 Reduced by Siege Mode 1919 | . . . . . . . . . . . . . . . . 54 14 28 286 . 336 1201 Core Remaining (%) 89 | 100 91 . 82 92 . . . . 81 . . . . 92 94 . . 89 87 . 89 . Volleys Fired 534 | 5 9 29 17 24 1 14 24 . 1 26 5 13 . 7 39 34 22 7 47 3 94 113 Largest 5 | 2 2 3 3 3 2 3 3 . 3 3 3 3 . 3 4 1 1 1 4 4 4 5 Hottest 462 | 40 40 60 60 111 88 163 163 . 90 90 90 90 . 90 230 250 250 250 365 290 390 462 Shots Fired 1550 | 10 18 87 25 55 2 28 59 . 3 64 15 39 . 21 138 35 24 7 156 12 310 442 Gun 946 | 10 18 87 22 37 1 10 38 . 3 57 15 39 . 21 110 35 24 7 57 6 169 180 Cannon 585 | . . . . 11 1 12 18 . . 7 . . . . 28 . . . 99 6 141 262 Launcher 19 | . . . 3 7 . 6 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 792 | 10 18 87 22 37 1 10 26 . 3 57 15 39 . 21 73 . . . 32 6 175 160 Thermal 639 | . . . . . . 5 17 . . 7 . . . . 60 35 24 7 108 6 108 262 Explosive 19 | . . . 3 7 . 6 3 . . . . . . . . . . . . . . . Electromagnetic 100 | . . . . 11 1 7 13 . . . . . . . 5 . . . 16 . 27 20 Robot Hit Streak 45 | 6 8 7 4 14 1 3 5 . 3 18 13 10 . 17 18 23 12 13 37 12 45 28 Robot Miss Streak 6 | 1 2 3 2 2 1 2 5 . . 6 3 3 . 1 6 5 5 1 1 . 3 4 Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 . . . . 1 . 1 1 Secondary Targets 11 | . . 4 . . . . . . . 1 2 . . 3 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 1 . . 1 1 . . . . . . . Shots Hit Robots 1041 | 8 12 52 14 37 1 11 27 . 3 38 8 25 . 17 76 34 23 7 117 7 232 292 Core Hits 549 | 2 5 19 9 26 . 14 23 . 2 16 4 12 . 11 55 54 26 17 58 5 84 107 Critical Hits 60 | . . 2 . 1 . . . . . 2 . 1 . . 1 . . . 10 1 27 15 Critical Kills 18 | . . . . 1 . . . . . 1 . . . . 1 . . . 4 . 6 5 Critical Parts Destroyed 36 | . . 2 . . . . . . . 1 . 1 . . . . . . 6 1 18 7 Melee Attacks 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35765 | 89 146 607 396 1010 . 566 697 . 73 1245 170 576 . 419 3272 3186 1327 438 3763 218 6998 10569 Guns 17573 | 89 146 607 165 311 . 79 265 . 73 1245 170 576 . 419 1242 3185 1327 438 1257 31 2997 2951 Cannons 15154 | . . . . 246 . 91 142 . . . . . . . 435 . . . 2489 187 3957 7607 Explosions 2922 | . . . 231 453 . 396 290 . . . . . . . 1552 . . . . . . . Melee 43 | . . . . . . . . . . . . . . . 43 . . . . . . . Ramming 73 | . . . . . . . . . . . . . . . . 1 . . 17 . 44 11 Kinetic 10773 | 89 146 607 165 311 . 79 149 . 73 1245 170 576 . 419 632 . . . 629 31 2974 2478 Thermal 20661 | . . . . . . 25 141 . . . . . . . 1715 3185 1327 438 2810 187 3209 7624 Explosive 2082 | . . . 231 453 . 396 290 . . . . . . . 712 . . . . . . . Electromagnetic 2133 | . . . . 246 . 66 117 . . . . . . . 170 . . . 307 . 771 456 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . . . 43 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 1 1 1 1 1 2 7 7 3 4 . 16 5 Average Corruption 4 | . . . . . . . . . . 1 1 1 1 1 1 6 3 2 1 . 10 2 Corruption Purged 14 | . . . . . . . . . . . . . . . . . 5 1 4 . 4 . Effects 182 | . . . . . . . . . . 2 2 1 . 1 6 11 25 7 2 . 88 37 Message Errors 34 | . . . . . . . . . . 1 1 1 . . 2 3 5 2 1 . 13 5 Matter Fused 24 | . . . . . . . . . . . . . . . . 1 6 2 1 . 12 2 Heat Flow Errors 13 | . . . . . . . . . . . . . . . 1 . 4 2 . . 4 2 Energy Discharges 14 | . . . . . . . . . . 1 1 . . . . . 3 1 . . 6 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 23 | . . . . . . . . . . . . . . 1 1 4 5 . . . 7 5 Data Loss (major) 6 | . . . . . . . . . . . . . . . . 2 . . . . 4 . Misfires 7 | . . . . . . . . . . . . . . . . 1 2 . . . 3 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Targeting Errors 41 | . . . . . . . . . . . . . . . 2 . . . . . 26 13 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . 8 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 686 | . . . . 3 . . 38 . . . . . . . 185 . . . 12 . 204 244 Projectiles 495 | . . . . . . . 30 . . . . . . . 5 . . . 12 . 204 244 Explosions 191 | . . . . 3 . . 8 . . . . . . . 180 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 307 | . . . 23 20 . . 5 . . . . . . . 259 . . . . . . . Shots 10 | . . . 1 1 . . 1 . . . . . . . 7 . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 1 Targets Rammed 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 761 | . . 84 12 129 8 258 270 . 21 120 24 46 . 84 372 92 246 216 554 191 342 761 Average Temperature 127 | . . 22 5 42 6 126 91 . 14 59 12 20 . 33 125 19 79 73 166 110 122 201 Received Heat Transfer 2095 | . 30 78 . 126 . 54 . . . 30 12 82 . 9 138 57 54 84 266 24 279 772 Effects 41 | . . . . . . . . . . . . . . . 1 . . . 8 . 3 29 Shutdowns 16 | . . . . . . . . . . . . . . . 1 . . . 4 . . 11 Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . 2 . . 5 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 27 | . . . . . . . . . . . . . . . . 4 5 1 4 . 7 6 Total Turns 663 | . . . . . . . . . . . . . . . . 72 51 27 134 . 168 211 Longest Duration 99 | . . . . . . . . . . . . . . . . 34 21 27 65 . 42 99 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 9 | . . . . 1 . . . . . . . . . . . . 2 . . . 5 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . Parts Melted 31 | . . . . . . . . . . . . . . . . 11 4 3 7 . 3 3 Heat Transferred 20373 | . . . . . . 37 296 . . . . . . . 1588 4425 1825 650 2950 161 2635 5806 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Peak Influence 1627 | 5 53 298 310 514 169 . . . . 449 . . . . 1041 597 . . 381 215 355 1627 Initial 468 | . 3 22 115 120 149 . . . . 53 . . . . 119 468 . . 163 170 120 171 Average 426 | 1 33 167 264 266 128 . . . . 218 . . . . 613 456 . . 222 180 209 853 Maximum Alert Level 5 | . . 1 1 2 . . . . . 2 . . . . 3 2 . . 1 1 1 5 Low Security (%) 31 | 100 100 52 24 44 100 . . . . 47 . . . . 19 . . . 49 85 41 6 Level 1 33 | . . 47 75 37 . . . . . 42 . . . . 21 22 . . 50 14 58 24 Level 2 16 | . . . . 17 . . . . . 9 . . . . 6 77 . . . . . 21 Level 3 10 | . . . . . . . . . . . . . . . 52 . . . . . . 8 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 1 1 3 1 . . . . 4 . . . . 8 4 . . 2 1 5 20 Investigation 6 | . . . . 2 . . . . . . . . . . 4 . . . . . . . Extermination 17 | . . . . . . . . . . 2 . . . . 2 3 . . 1 . 4 5 Reinforcement 15 | . 1 1 . 1 1 . . . . 2 . . . . 1 1 . . 1 1 1 4 Assault 7 | . . . 1 . . . . . . . . . . . 1 . . . . . . 5 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Distress Signals 9 | . . 2 . 2 . . . . . . . . . . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 3 14 9 17 1 21 10 . 4 20 3 6 . 7 35 13 15 4 27 5 38 88 Peak Tracking Total 13 | . 2 5 3 4 1 13 5 . 3 5 3 4 . 4 5 3 4 4 8 4 5 12 Tactical Retreats 22 | . . 2 . 2 . 1 . . . 1 . 1 . . 1 . 2 . 2 . 2 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 4 | . . . . 1 . . . . . . . . . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 47 | . . . . 1 . . . . . 1 . . . . 36 . . . . . 2 7 Max in Single Turn 6 | . . . . 1 . . . . . 1 . . . . 6 . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 25 | . . 2 . 3 1 . 1 . . 1 . . 4 . 4 4 2 . 1 . 2 . Terminals 6 | . . 2 . 3 . . . . . . . . . . . . 1 . . . . . Fabricators 7 | . . . . . 1 . . . . 1 . . . . 2 1 . . . . 2 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Total Hacks 77 | . . 4 . 12 5 . 1 . . 3 . . 27 . 12 7 2 . 1 . 3 . Successful 51 | . . 1 . 5 3 . 1 . . 2 . . 27 . 5 4 2 . . . 1 . Failed 26 | . . 3 . 7 2 . . . . 1 . . . . 7 3 . . 1 . 2 . Catastrophic 4 | . . 1 . 1 . . . . . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . . 2 . 7 3 . . . . 6 . . . . 18 6 . . 6 . 12 8 Terminals 17 | . . 4 . 12 . . . . . . . . . . . . 1 . . . . . Fabricators 19 | . . . . . 5 . . . . 3 . . . . 7 1 . . . . 3 . Repair Stations 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 4 . . . 1 . . . Terminal Hacks 36 | . . 1 . 5 . . 1 . . . . . 27 . . . 2 . . . . . Record 13 | . . . . 1 . . . . . . . . 11 . . . 1 . . . . . Part Schematic 9 | . . 1 . . . . . . . . . . 8 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 2 . . . . 2 . . . . 2 . . . . . 1 . Load Schematic 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Build 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . 2 . 3 1 . . . . 1 . . . . 3 4 . . 1 . 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . . . 8 . . . . . . . . . Parts Built 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Matter 489 | . . . . . 102 . . . . 102 . . . . 285 . . . . . . . Time 228 | . . . . . 51 . . . . 25 . . . . 152 . . . . . . . Total Part Build Rating 7 | . . . . . 1 . . . . 1 . . . . 5 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Time 100 | . . . . . . . . . . . . . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Total Allies 29 | . . . 1 . . . . 6 . 3 . . . 1 8 2 . . . . . 8 Largest Group 8 | . . . 1 1 . . . 6 6 5 1 . . 1 3 2 . . . . . 8 Highest-Rated Group 994 | . . . 31 31 . . . 201 201 280 22 . . 94 210 140 . . . . . 994 Highest-Rated Ally 268 | . . . 31 31 . . . 39 39 70 22 . . 94 94 70 . . . . . 268 Zionite Dispatches 12 | . . . . . . . . . . 2 . . . . 4 1 . . 1 . . 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Light 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Recon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . 5 . . . 1 2 1 . DROP 3 | . . . . . . . . . . . . . . . 3 . . . . . . . COLLECT 2 | . . . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 207 | . . . . 9 . . . . 9 46 . . . 5 21 5 . . . . . 112 Total Damage 9708 | . . . . 83 . . . . 206 967 . . . 143 515 18 . . . . . 7776 Kills 52 | . . . . 1 . . . . 3 10 . . . . 6 . . . . . . 32 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 2 . . 2 . 1 . . 1 . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . 2 2 2 5 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . . . . . . 11 . . . Items 11 | . . . . . . . . . . . . . . . . . . . 11 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 1 . . . 1 . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Turns Passed 16988 | 19 219 252 366 448 521 1085 851 1238 1042 546 337 707 115 398 1690 1252 1144 303 874 122 1646 1813 Spaces Moved 9896 | 5 150 121 253 171 362 871 640 936 762 301 229 469 84 264 932 621 614 166 393 56 653 843 Core . | . . . . . . . . . . . . . . . . . . . . . . . Treads 2869 | . . . . 126 25 . . . . 1 . . . . 139 295 614 166 393 56 601 453 Legs 16 | 5 11 . . . . . . . . . . . . . . . . . . . . . Wheels 7011 | . 139 121 253 45 337 871 640 936 762 300 229 469 84 264 793 326 . . . . 52 390 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 100 120 120 120 120 120 120 120 130 130 140 140 130 140 140 140 160 160 155 184 130 90 Average Speed 142 | 120 112 120 120 185 131 120 120 126 130 130 140 140 131 140 149 159 162 160 156 184 182 155 Slowest Speed 240 | 120 120 120 120 210 200 120 120 130 130 220 140 140 140 140 240 200 180 160 184 184 194 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 34 15 39 24 13 96 79 89 91 11 52 72 70 52 31 13 93 21 20 4 83 31 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 9 | . . . . . . . 1 1 . . . . 1 . 6 . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . . . . . . . . 1 1 1 1 1 1 . . Scrap Searched 17 | . . . . . . 2 2 1 4 . . 2 . 2 . . 4 . . . . . Spaces Dug 55 | . . . . . 6 . . 1 . 9 . . . . 20 . . . 4 . 10 5 Terrain Destroyed 324 | . . . 19 46 6 11 5 1 . 10 . . . 1 128 . . . 13 1 30 53 Melee 29 | . . . . . 6 . . 1 . 2 . . . . 20 . . . . . . . Projectile 109 | . . . . . . . . . . 8 . . . 1 7 . . . 13 1 30 49 AOE 186 | . . . 19 46 . 11 5 . . . . . . . 101 . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Res Tes Acc Total 11580 | 9 184 161 291 259 398 888 686 987 811 398 234 489 89 277 1103 788 688 181 547 68 896 1148 Wait 512 | . 10 3 16 25 . . 5 21 42 29 . 1 . . 45 89 34 6 43 . 71 72 Move 9874 | 4 149 120 252 170 361 870 639 935 761 300 228 468 83 263 931 620 613 165 392 55 652 843 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | . 4 6 2 11 6 . 7 7 3 6 . 1 . 4 16 16 5 . 14 4 18 26 Fast Attach 64 | . 1 1 . 3 3 . . 5 . 7 . . 3 . 9 3 . . 7 1 7 14 Attach 119 | . . 1 . 5 3 . 3 2 1 1 1 2 . 2 7 8 3 . 16 2 21 41 Detach 29 | . . . . 1 2 . . 3 . 2 . . . . 4 2 . . 4 2 3 6 Swap 123 | . 5 1 4 8 6 4 3 4 1 13 . 3 . 1 13 2 9 3 11 1 20 11 Drop 132 | . 6 . . 12 10 . 5 9 2 11 . 1 3 . 18 13 2 . 12 . 7 21 Fire 534 | 5 9 29 17 24 1 14 24 . 1 26 5 13 . 7 39 34 22 7 47 3 94 113 Melee 31 | . . . . . 6 . . 1 . 3 . . . . 21 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: [*Res] / Arm / Qua x2) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 4) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Discovered new exit (range 7) 491 | -9/Materials | Entered Mines 535 | -9/Mines | Build established: Tank 830 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 835 | -9/Mines | Discovered new exit (range 14) 841 | -9/Mines | Met a Derelict testing a Signal Generator 855 | -9/Mines | Found Signal Generator 857 | -9/Mines | Entered Materials 857 | -8/Materials | Accompanied by 1 ally 857 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Discovered new exit (range 10) 1304 | -8/Materials | Identified exit to Factory 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 1718 | -7/Factory | Build established: Mutant 1731 | -7/Factory | Discovered new exit (range 16) 1748 | -7/Factory | Identified exit to Lower Caves 1826 | -7/Factory | Entered Lower Caves 1896 | -7/Lower Caves | Encountered a Warlord checkpoint 2374 | -7/Lower Caves | Build established: Skirmisher 2854 | -7/Lower Caves | Discovered new exit (range 8) 2860 | -7/Lower Caves | Identified exit to Lower Caves 2887 | -7/Lower Caves | Attracted the attention of an 0b10 base 2911 | -7/Lower Caves | Entered another Lower Caves area 3336 | -7/Lower Caves | Learned Factory emergency access door positions 3489 | -7/Lower Caves | Destroyed 7 combat bots 3512 | -7/Lower Caves | Learned location of Zion (-7) 3693 | -7/Lower Caves | Discovered new exit (range 3) 3696 | -7/Lower Caves | Identified exit to Zion 3762 | -7/Lower Caves | Entered Zion 3900 | -7/Zion | Given A8's code to call for help 3915 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3980 | -7/Zion | Learned 12 Factory zone layouts 4100 | -7/Zion | Build established: Mutant 4106 | -7/Zion | Learned location of Warlord (-5) 4127 | -7/Zion | Found Prototype Energy Gun 4320 | -7/Zion | Imprinted 4322 | -7/Zion | Declared Zion's savior 4432 | -7/Zion | Build established: Hauler-Mutant 4604 | -7/Zion | Gained Derelict followers 4714 | -7/Zion | Found Prototype Device 4714 | -7/Zion | Identified Bomb Factory No. 2 4961 | -7/Zion | Discovered new exit (range 14) 4978 | -7/Zion | Identified exit to Proximity Caves 5000 | -7/Zion | Entered Proximity Caves 5000 | -6/Proximity Caves | Accompanied by 6 allies 5251 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5359 | -6/Proximity Caves | Learned location of 1 exit from Factory 5364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5670 | -6/Proximity Caves | Build established: Hauler-Tank 5896 | -6/Proximity Caves | Discovered new exit (range 13) 5916 | -6/Proximity Caves | Identified exit to Factory 6042 | -6/Proximity Caves | Entered Factory 6042 | -6/Factory | Accompanied by 5 allies 6042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -6/Factory | Identified exit to Factory 6046 | -6/Factory | Loaded intel: 177 non-interactive machine locations 6134 | -6/Factory | Fabricated Hcp. Storage Unit? 6336 | -6/Factory | Zion Recon squad teleported in 6344 | -6/Factory | P-60 Hacker assimilated allied ZT-2CA(M) 6402 | -6/Factory | Zion Light squad teleported in 6439 | -6/Factory | Found Prototype Protection 6439 | -6/Factory | Identified Zio. Weapon Casing 6550 | -6/Factory | Discovered new exit (range 14) 6575 | -6/Factory | Identified exit to Lower Caves 6588 | -6/Factory | Entered Lower Caves 6588 | -6/Lower Caves | Accompanied by 2 allies 6590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6831 | -6/Lower Caves | Encountered a Warlord checkpoint 6841 | -6/Lower Caves | Build established: Hauler-Skirmisher 6898 | -6/Lower Caves | Discovered new exit (range 13) 6912 | -6/Lower Caves | Identified exit to Lower Caves 6925 | -6/Lower Caves | Entered another Lower Caves area 7047 | -6/Lower Caves | Discovered exit to Factory (range 7) 7129 | -6/Lower Caves | Learned Factory interactive machine intel 7333 | -6/Lower Caves | Spotted B-75 Beast 7341 | -6/Lower Caves | Destroyed B-75 Beast 7362 | -6/Lower Caves | Learned Factory security intel 7619 | -6/Lower Caves | Discovered new exit (range 11) 7631 | -6/Lower Caves | Identified exit to Data Miner 7632 | -6/Lower Caves | Entered Data Miner 7632 | -6/Data Miner | Discovered new exit (range 6) 7639 | -6/Data Miner | Identified exit to Proximity Caves 7659 | -6/Data Miner | Met Data Miner 7688 | -6/Data Miner | Learned location of Section 7 (-3) 7688 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7711 | -6/Data Miner | Received God Mode back door access code from Data Miner 7747 | -6/Data Miner | Entered Proximity Caves 7797 | -5/Proximity Caves | Escorted by Enhanced Grunt 7861 | -5/Proximity Caves | Learned Factory stockpile data 8126 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8145 | -5/Proximity Caves | Entered Factory 8145 | -5/Factory | Accompanied by 1 ally 8145 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8148 | -5/Factory | Loaded intel: 46 interactive machine locations 8282 | -5/Factory | Found Prototype Device 8282 | -5/Factory | Identified Exp. Thermal Shield 8512 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8513 | -5/Factory | Zion Light squad teleported in 8704 | -5/Factory | Identified Storm Laser 8725 | -5/Factory | Incoming investigation squad redirected 8811 | -5/Factory | Zion Hacking Resupply teleported in 8878 | -5/Factory | Incoming investigation squad redirected 8966 | -5/Factory | Fabricated Exp. Sensor Array? 9007 | -5/Factory | Incoming investigation squad redirected 9170 | -5/Factory | Zion Fire squad teleported in 9220 | -5/Factory | Incoming investigation squad redirected 9460 | -5/Factory | Zion Melee Resupply teleported in 9563 | -5/Factory | Terminal network hard line cut 9645 | -5/Factory | First assault squad dispatched 9750 | -5/Factory | Discovered new exit (range 4) 9835 | -5/Factory | Entered another Factory area 9835 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9959 | -4/Factory | Build established: Hauler-Gunner 10120 | -4/Factory | Zion Hacker squad teleported in 10173 | -4/Factory | Repaired Imp. Cooling System 10263 | -4/Factory | Discovered new exit (range 10) 10310 | -4/Factory | Repaired Hvy. Treads? 10372 | -4/Factory | Discovered new exit (range 16) 10593 | -4/Factory | Build established: Scavenger-Gunner 11060 | -4/Factory | Terminal network hard line cut 11087 | -4/Factory | Entered Upper Caves 11261 | -4/Upper Caves | Learned Research security intel 11658 | -4/Upper Caves | Build established: Hauler-Gunner 11662 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11700 | -4/Upper Caves | Lost 3 parts (2p1u) 12056 | -4/Upper Caves | Discovered new exit (range 15) 12231 | -4/Upper Caves | Entered another Upper Caves area 12491 | -4/Upper Caves | Discovered new exit (range 8) 12534 | -4/Upper Caves | Entered Research 12534 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12733 | -3/Research | Retrieved Zion intel report: Branch Access 12733 | -3/Research | Identified exit to Armory 12733 | -3/Research | Identified exit to Quarantine 12734 | -3/Research | Zion Recon squad teleported in 13229 | -3/Research | Discovered new exit (range 25) 13399 | -3/Research | Lost 5 parts (1n2u2w) 13408 | -3/Research | Entered another Research area 13408 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13409 | -2/Research | Destroyed 8 combat bots 13425 | -2/Research | Discovered new exit (range 23) 13530 | -2/Research | Entered Testing 13721 | -2/Testing | Retrieved Zion intel report: Trap Installations 13834 | -2/Testing | System corruption reached 10% 13881 | -2/Testing | Retrieved Zion intel report: Guard Positions 13901 | -2/Testing | Spotted Striker 13925 | -2/Testing | Spotted Striker 13929 | -2/Testing | Spotted Alpha 7 13937 | -2/Testing | Destroyed Striker 13949 | -2/Testing | Destroyed Striker 13978 | -2/Testing | Lost 3 parts (3w) 14010 | -2/Testing | Stole the SGEMP Prototype 14121 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 14198 | -2/Testing | Lost 4 parts (1n2u1w) 14346 | -2/Testing | Found Prototype Energy Gun 14346 | -2/Testing | Identified Hyp. EM Gauss Rifle 14583 | -2/Testing | Lost 4 parts (1n1u2w) 15094 | -2/Testing | Terminal network hard line cut 15145 | -2/Testing | Discovered new exit (range 10) 15155 | -2/Testing | Identified exit to Access 15176 | -2/Testing | Entered Access 15176 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15332 | -1/Access | Build established: Scavenger-Gunner 15536 | -1/Access | Spotted B-99 Colossus 15578 | -1/Access | Destroyed B-99 Colossus 15599 | -1/Access | Lost 5 parts (1p1u3w) 15626 | -1/Access | Zion Experimental squad teleported in 15678 | -1/Access | Zion Heavy squad teleported in 15814 | -1/Access | Zion Light squad teleported in 15911 | -1/Access | Zion Hacker squad teleported in 15926 | -1/Access | First assault squad dispatched 16444 | -1/Access | Spotted B-99 Colossus 16476 | -1/Access | Destroyed B-99 Colossus 16483 | -1/Access | Core integrity fell below 50% 16487 | -1/Access | Incoming assault squad redirected 16504 | -1/Access | Lost 7 parts (1p3u3w) 16588 | -1/Access | Terminal network hard line cut 16593 | -1/Access | Garrison activated, responded to threat 16612 | -1/Access | Lost 9 parts (1n4u4w) 16663 | -1/Access | Destroyed 13 combat bots 16698 | -1/Access | Incoming assault squad redirected 16744 | -1/Access | Lost 21 parts (4p4n4u9w) 16797 | -1/Access | Core integrity fell below 20% 16851 | -1/Access | Lost 6 parts (3p1u2w) 16989 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16848_ Acquired Quantum Reactor. 16880_ Acquired Imp. Antigrav System. 16895_ System corrupted: Quantum Reactor rejected. 16905_ R-10 Processor destroyed. 16905_ R-10 Processor collects Com. Wheel. 16905_ R-10 Processor collects Imp. Ion Engine. 16907_ Imp. Antigrav System destroyed. 16908_ R-10 Processor inserts KE Penetrator into recycling unit. 16909_ Recycling unit begins recycling process. 16911_ R-10 Processor inserts Biometal Leg into recycling unit. 16911_ Quantum Reactor destroyed. 16916_ System corrupted: Gravity Neutralizing Apparatus rejected. 16918_ U-05 Engineer lays Concrete. 16926_ ALERT: Rogue bot located, Programmers report to Access Zone 9I. 16926_ R-10 Processor collects Gravity Neutralizing Apparatus. 16928_ U-05 Engineer lays Concrete. 16959_ 8CA%IVZTFW6AZ6LQN GWB#QK, 16960_ U-05 Engineer lays Concrete. 16973_ ALERT: Significant disruption in Zone 4O, assault forces dispatched. Map ----- +----------------------------------------------------+ | #??? #????????????????? | | ! #??? * #????????????????? | | !! #?? #????????????????? | | #?? #????????????????? | | & #? #????????????????? | | ####+########## #? #????????????????? | | ?? ???????# # #????????????????? | | ?????# # #????????????????? | | ! "" ???# + #????????????????? | | "" #?# # #????????????????? | | """""" #?# # #????????????????? | | """""" #?# #? #????????????????? | | ""?? #?# #? #????????????????? | | ""??????# #?? #????????????????? | | ???????# ^ #?? #????????????????? | | ???????# ^ #???= #????????????????? | | ????????# #???#######????????????????? | | ??????????# ####################???????? | | ###???????????# # #???????? | | ??????? + [ #???????? | | ?????? # " " #???????? | | ??????? # """ """ #???????? | | ??????? + g""" """ #???????? | | ???????? # " " #???????? | | ???????? # ! #???????? | | ???????? # @ #???????? | | ????????? ######+#######################???????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ??????????# ??????????????###+##?????????????????? | | ??????????# ############## ????????????????? | | ???######## # ?????????????? | | ???? = ????????????? | | ????? ????????????? | | ??????? ?????????????? | | ????????# ??????????????? | | ????????# #?????????? ????? | | ????????# "" " #????????? #??? | | ????????# """ #????????? #??? | | ????????# """ #????????? #??? | | ????????# " #????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 65 Energy Capacity 830 Matter Stores 797 Matter Capacity 800 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 1400 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Friend Of Zion Omniscient Cartographer Party Time Challenges ------------ None Game ------ Seed SpikedChainLaser Manual? 0 Play Time 06:36:38 Cumulative 65.9 hours Start 2021.04.14 @ 20:52:34 End 2021.04.20 @ 23:38:35 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b18a5b60-f5de-4ace-b545-16d24a9e65bd