Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 16:40:55 Player: Ben'n'Dan Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (23) 115 Value Destroyed (514) 514 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (1371) 1371 TOTAL SCORE: 9620 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 98/100 System Corruption 1% Temperature Cool (2) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- VTOL Module VTOL Module > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Antimatter Reactor Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Improved Melee Analysis Suite Experimental Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Katana Scythe > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Fission Core Flight Unit Flight Unit Flight Unit Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Improved Light Armor Plating Advanced Hacking Suite Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Katana Scythe [Rating: 91] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Lightpack 2.0 Device Advanced Weight Redist. System Storage Lightpack 2.0 Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Slots Evolved 12 | . . . . . 4 2 . . 4 . . . . 2 . . Power 2 | . . . . . 1 1 . . . . . . . . . . Propulsion 5 | . . . . . 1 1 . . 2 . . . . 1 . . Utility 5 | . . . . . 2 . . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 103 | 6 1 6 1 4 6 13 2 1 20 1 2 15 4 9 . 12 Power 11 | 1 . 1 . . 1 5 1 . 1 . . . . . . 1 Engine 9 | 1 . 1 . . 1 5 1 . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 30 | 2 . 2 . 1 1 2 1 1 11 . 1 3 1 2 . 2 Treads . | . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 . . 1 . 1 . . Flight 25 | . . 2 . 1 1 2 1 1 10 . 1 2 1 1 . 2 Utility 38 | 1 1 1 1 1 3 3 . . 8 1 1 8 . 5 . 4 Device 8 | . . . . . . 2 . . 1 1 . 3 . . . 1 Storage 6 | 1 . 1 1 1 1 . . . . . . 1 . . . . Processor 13 | . 1 . . . 2 1 . . 3 . . 1 . 5 . . Hackware 3 | . . . . . . . . . . . . 2 . . . 1 Protection 8 | . . . . . . . . . 4 . 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 2 . 2 1 3 . . . . . 4 3 2 . 5 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 7 | 1 . 1 . 2 . 1 . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . . . . Launcher 3 | . . . . . . . . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . 2 . 2 Slashing Weapon 5 | . . . . . . 2 . . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 2 2 . 1 . . 7 . 1 . . Parts Lost 40 | . 1 . . 2 . . . . 4 . 1 14 10 3 2 3 Power 4 | . . . . . . . . . 1 . . 2 . 1 . . Propulsion 16 | . . . . 1 . . . . 3 . 1 6 3 2 . . Utility 10 | . . . . . . . . . . . . 4 5 . 1 . Weapon 10 | . 1 . . 1 . . . . . . . 2 2 . 1 3 Highest Loss Streak 14 | . 1 . . 2 . . . . 3 . 1 14 8 1 1 2 Average Slot Usage (%) 64 | . 87 96 71 72 69 81 83 84 86 88 85 54 31 13 27 23 Engine 9 | . 14 13 14 14 18 17 14 15 11 11 11 3 . . . . Leg 4 | . 28 26 . . . . . . . . . . . . . . Flight 16 | . . 1 28 26 27 30 30 30 33 35 32 15 7 2 . 4 Device 3 | . . . . . . 9 15 15 3 5 5 4 2 . . . Storage 5 | . 14 13 14 14 9 7 7 7 5 5 5 1 . . . . Processor 8 | . 9 14 7 . 5 4 . . 12 11 11 10 8 7 26 11 Hackware 1 | . . . . . . . . . . . . 6 6 . . 2 Protection 1 | . . . . . . . . . 3 5 5 1 . . . 1 Energy Gun 1 | . 6 11 . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 14 7 16 9 4 . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . 5 15 15 11 11 11 3 4 . . . Naked Turns 201 | . . . . . . . . . . . . . 2 199 . . Heaviest Build 40 | 13 13 13 8 9 12 30 31 31 38 40 40 40 7 4 2 5 Greatest Support 52 | 20 20 20 8 8 12 31 33 35 52 42 42 42 16 23 3 10 Greatest Overweight (x) 2 | . . . . 2 . . . . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 6 6 24 24 26 24 24 24 24 24 24 24 4 4 4 4 Average Capacity 13 | 4 6 5 14 11 23 24 24 24 24 24 24 10 4 4 4 4 Most Carried 24 | 2 2 4 6 6 17 21 23 24 21 21 20 22 4 2 2 3 Average Carried 8 | 1 2 1 4 5 10 16 22 23 16 20 20 9 3 . 2 2 Final Capacity 24 | 6 6 6 24 6 24 24 24 24 24 24 24 4 4 4 4 4 Final Carried 23 | 2 2 4 6 6 17 21 23 20 21 20 20 4 . 2 2 3 Class Distribution -------------------- 43% | Mutant 30% | Hauler-Sprinter 8% | Scavenger-Mutant 7% | Hacker-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hauler-Sprinter | -7/Storage Hauler-Sprinter | -7/Recycling Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/Upper Caves Hauler-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Matter Collected 1365 | 239 56 49 . 87 59 64 57 55 195 35 14 87 27 141 . 200 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1281 | . 98 46 . 47 . 64 119 . 581 . . 218 . . . 108 Parts 48 | . 3 8 . 3 . 3 4 . 20 . . 2 . . . 5 Haulers Intercepted 5 | . . . . . . 1 1 . 3 . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Combat Hostiles Destroyed 14 | . 2 3 . 3 . . 1 . 1 . . . . . . 4 Melee 2 | . . . . . . . 1 . 1 . . . . . . . Guns 11 | . 2 3 . 3 . . . . . . . . . . . 3 Classes Destroyed 8 | . 1 1 . . . 2 1 . 3 . . . . . . . Hauler 5 | . . . . . . 1 1 . 3 . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . . . . 2 . . . . . . . Swarmer 10 | . . 3 . 3 . . . . . . . . . . . 4 Grunt 2 | . 2 . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 1 3 . 3 . 2 1 . 4 . . . . . . 2 Combat Bots Only 3 | . 1 3 . 3 . . 1 . 1 . . . . . . 2 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 1 . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Damage Taken 5057 | . 264 86 . 181 63 20 240 . 453 . 79 1334 680 466 489 702 Core 2048 | . 62 6 . 31 . . 43 . 42 . . 424 288 314 407 431 Absorbed by Shields 28 | . . . . . . . . . . . . . . . 28 . Core Remaining (%) 73 | 100 . . . 60 100 . . 93 . . . . 16 . . . Volleys Fired 72 | . 10 7 . 10 17 . . . . . . 1 3 . . 24 Largest 2 | . 2 2 . 2 2 . . . . . . 1 1 . . 1 Hottest 70 | . 60 70 . 40 59 . . . . . . 36 39 . . 23 Shots Fired 91 | . 16 13 . 15 19 . . . . . . 1 3 . . 24 Gun 85 | . 16 13 . 15 17 . . . . . . . . . . 24 Cannon 2 | . . . . . 2 . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 1 3 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 75 | . 10 7 . 15 19 . . . . . . . . . . 24 Thermal 6 | . . 6 . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . 3 . . . Electromagnetic 7 | . 6 . . . . . . . . . . 1 . . . . Robot Hit Streak 10 | . 8 10 . 3 2 . . . . . . 2 . . . 7 Robot Miss Streak 5 | . 1 2 . 2 2 . . . . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 93 | . 12 6 . 8 9 3 4 . 21 . . 11 . . . 19 Core Hits 42 | . 6 3 . 4 3 2 2 . 9 . . 7 . . . 6 Critical Hits 2 | . 1 . . . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 139 | . . . . . . 17 8 2 42 16 3 13 29 1 . 8 Impact 9 | . . . . . . . . . . . . . . 1 . 8 Slashing 130 | . . . . . . 17 8 2 42 16 3 13 29 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 1 1 . 6 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 2 . . 2 . . . . Damage Inflicted 3119 | . 158 99 . 69 70 203 198 . 1248 . . 678 . 6 . 390 Guns 591 | . 158 99 . 69 70 . . . . . . . . . . 195 Cannons . | . . . . . . . . . . . . . . . . . Explosions 24 | . . . . . . . . . . . . 24 . . . . Melee 2493 | . . . . . . 203 198 . 1248 . . 654 . . . 190 Ramming 11 | . . . . . . . . . . . . . . 6 . 5 Kinetic 474 | . 91 49 . 69 70 . . . . . . . . . . 195 Thermal 50 | . . 50 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 91 | . 67 . . . . . . . . . . 24 . . . . Impact 190 | . . . . . . . . . . . . . . . . 190 Slashing 2303 | . . . . . . 203 198 . 1248 . . 654 . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . . 8 8 8 14 39 1 1 1 Average Corruption 9 | . . . . . . . . . 8 8 8 12 23 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 51 | . . . . . . . . . 8 7 4 14 17 . . 1 Message Errors 8 | . . . . . . . . . 3 1 1 1 2 . . . Matter Fused 11 | . . . . . . . . . 1 4 . 4 2 . . . Heat Flow Errors 4 | . . . . . . . . . 2 1 . 1 . . . . Energy Discharges 6 | . . . . . . . . . . 1 . 3 2 . . . Parts Rejected 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 4 | . . . . . . . . . . . 1 1 2 . . . Data Loss (major) 3 | . . . . . . . . . 2 . . 1 . . . . Misdirections 7 | . . . . . . . . . . . . 3 4 . . . Targeting Errors 6 | . . . . . . . . . . . . . 5 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 170 | . . . . . . 48 . . 52 . . 19 19 . . 32 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . . . . . . . . 19 . . . Melee 151 | . . . . . . 48 . . 52 . . 19 . . . 32 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . . . . . . . . . . . 27 158 3 . 2 Shots 4 | . . . . . . . . . . . . 1 3 . . . Rammed 4 | . . . . . . . . . . . . . . 3 . 1 Targets Rammed 4 | . . . . . . . . . . . . . . 3 . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 241 | . 63 27 . 8 26 2 8 . 154 241 12 142 . . . . Average Temperature 46 | . 32 15 . 3 6 2 6 . 24 118 2 11 . . . . Received Heat Transfer 330 | . 150 . . . 27 . 39 . 9 . 18 36 9 21 . 21 Effects 3 | . . . . . . . . . . 3 . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . Heat Transferred 148 | . . 148 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Peak Influence 1177 | . 100 89 . 50 185 132 139 218 1177 . . . . 335 254 313 Initial 991 | . . 39 . . 19 65 59 54 991 . . . . . 254 122 Average 224 | . 54 37 . 40 106 100 112 152 1032 . . . . 136 244 189 Maximum Alert Level 4 | . . . . . . . . 1 4 . . . . 1 1 1 Low Security (%) 74 | 100 100 100 . 100 100 100 100 84 . . . . . 67 . 53 Level 1 13 | . . . . . . . . 15 . . . . . 32 100 46 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 11 | . . . . . . . . . 89 . . . . . . . Level 4 1 | . . . . . . . . . 10 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 2 4 2 . 4 . . . . 5 . 3 Investigation 12 | . 1 . . . 2 3 . . 1 . . . . 4 . 1 Extermination 1 | . . . . . . . . . . . . . . 1 . . Reinforcement 4 | . . . . . . 1 . . 1 . . . . . . 2 Assault 4 | . . . . . . . 2 . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Distress Signals 5 | . . . . . 1 . . . . . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 115 | . 6 3 . 3 13 2 5 13 9 2 12 3 3 25 3 13 Peak Tracking Total 13 | . 4 3 . 3 11 1 4 6 5 4 8 3 2 13 3 5 Tactical Retreats 14 | . . . . . . . . . 1 1 2 . 1 7 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Traps Triggered 6 | . 1 . . . 1 1 1 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Machines Disabled 2 | . . . . . . . 1 . 1 . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Machines Accessed 34 | . 2 . 2 . 3 5 1 5 2 . . 5 . 6 . 3 Terminals 25 | . 2 . . . 3 4 1 5 2 . . . . 5 . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . . Total Hacks 97 | . 4 . 24 . 7 8 2 6 4 . . 18 . 16 . 8 Successful 62 | . 3 . 24 . 3 2 . 4 1 . . 18 . 5 . 2 Failed 35 | . 1 . . . 4 6 2 2 3 . . . . 11 . 6 Catastrophic 11 | . 1 . . . 3 2 . 1 1 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . . . 1 . 1 . 5 1 . . . . . . . . Terminals 52 | . 4 . . . 7 7 2 6 4 . . . . 14 . 8 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . 2 . . Terminal Hacks 61 | . 3 . 24 . 3 2 . 4 1 . . 18 . 4 . 2 Record 30 | . . . 23 . 1 . . . . . . 6 . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . 1 1 . 1 . . . 4 . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 5 | . 1 . . . . . . 1 1 . . . . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 7 | . 2 . . . . 1 . 1 . . . . . 2 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 3 5 2 3 2 . . . . 5 . 3 Full Trace Events 11 | . 1 . . . 1 3 . . 1 . . . . 4 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Total Allies 5 | . . . . 3 . . 2 . . . . . . . . . Largest Group 3 | . . . . 3 3 . 2 . . . . . . . . . Highest-Rated Group 62 | . . . . 40 40 . 62 . . . . . . . . . Highest-Rated Ally 31 | . . . . 16 16 . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . 23 . 13 . . . . . . . . . Total Damage 450 | . . . . . 219 . 231 . . . . . . . . . Kills 6 | . . . . . 4 . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . 3 . . . . . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Turns Passed 3458 | 92 147 442 84 95 160 320 120 147 335 166 104 293 227 384 52 290 Spaces Moved 6138 | 70 94 369 212 143 236 787 251 475 688 493 337 341 329 742 82 489 Core 752 | 3 . . . . . . . . . . . 5 73 429 82 160 Treads . | . . . . . . . . . . . . . . . . . Legs 486 | 67 94 325 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4900 | . . 44 212 143 236 787 251 475 688 493 337 336 256 313 . 329 Fastest Speed 24 | 50 120 37 37 37 34 31 29 29 24 27 27 27 34 40 50 37 Average Speed 40 | 117 120 110 37 39 34 31 29 29 27 27 27 33 39 46 50 41 Slowest Speed 200 | 120 120 120 37 200 34 31 31 29 32 27 27 117 50 100 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . 6 2 1 2 6 . . . 1 9 . 10 Cave-ins Triggered 6 | . . . . . . . . . 1 . . . 5 . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 4 27 79 60 29 32 21 41 92 25 60 62 98 53 27 28 20 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 8 | . . 3 1 . . . . . . . 1 3 . . . . Known Exits Taken 8 | . 1 . . . . 1 . 1 1 1 1 1 . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 . . . . . 1 . . . Scrap Searched 6 | . . 1 . . . . . . . 1 3 . 1 . . . Spaces Dug 136 | . . . . . . 14 1 . 14 11 2 . 93 1 . . Terrain Destroyed 141 | . . . . . . 14 1 . 14 11 2 5 93 1 . . Melee 72 | . . . . . . 14 1 . 14 11 2 . 29 1 . . Projectile . | . . . . . . . . . . . . . . . . . AOE 69 | . . . . . . . . . . . . 5 64 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Gar Fac Total 6743 | 77 111 391 217 169 293 834 286 481 772 507 345 496 375 765 91 533 Wait 248 | . 7 1 . 10 24 4 25 . 22 2 5 119 8 17 1 3 Move 6049 | 69 93 368 211 142 223 782 248 470 676 492 336 340 324 724 80 471 Hop 33 | . . . . . 6 2 1 2 5 . . . 1 8 . 8 Pick Up 45 | 2 . 3 2 2 15 7 2 1 5 . . 3 . 1 . 2 Fast Attach 72 | 6 1 5 1 1 2 8 2 . 8 . 2 15 2 10 . 9 Attach 26 | . . 1 . 3 4 3 . . 8 1 . 1 2 . . 3 Detach 5 | . . . . . 1 1 . . . . . . . 1 . 2 Swap 8 | . . . . . . 2 . 1 4 . . 1 . . . . Drop 47 | . . 6 3 1 1 8 2 5 8 1 . 6 4 . . 2 Fire 72 | . 10 7 . 10 17 . . . . . . 1 3 . . 24 Melee 122 | . . . . . . 17 6 2 36 11 2 10 29 1 . 8 Ram 4 | . . . . . . . . . . . . . . 3 . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . 2 . 10 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Arm / Gar) -4/Garrison -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 305 | -10/Mines | Learned location of Storage (-7) 343 | -10/Mines | Discovered new exit (range 12) 673 | -10/Mines | Discovered new exit (range 13) 681 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 681 | -10/Mines | Discovered new exit (range 5) 682 | -10/Mines | Entered Exiles 691 | -10/Exiles | Met 8R-AWN 698 | -10/Exiles | Met EX-HEX 708 | -10/Exiles | Met EX-BIN 712 | -10/Exiles | Aligned with FarCom system 712 | -10/Exiles | Given EX-Vault access code 721 | -10/Exiles | Opened EX-Vault 725 | -10/Exiles | Found Lightpack 2.0 737 | -10/Exiles | Warned to stay clear of 0b10 Research branches 747 | -10/Exiles | Met EX-DEC 751 | -10/Exiles | Learned location of Zion (-7) 761 | -10/Exiles | Discovered new exit (range 14) 766 | -10/Exiles | Left Exiles lab with Lightpack 2.0 766 | -10/Exiles | Entered Mines 821 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 835 | -9/Mines | Discovered new exit (range 6) 843 | -9/Mines | Assembled infested the area 848 | -9/Mines | Assisted by a Guerilla fighting off Assembled 861 | -9/Mines | Entered Materials 861 | -8/Materials | Accompanied by 3 allies 861 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1017 | -8/Materials | Discovered new exit (range 10) 1021 | -8/Materials | Entered Factory 1021 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1022 | -7/Factory | Identified exit to Storage 1073 | -7/Factory | Discovered new exit (range 9) 1199 | -7/Factory | Discovered new exit (range 11) 1341 | -7/Factory | Entered Storage 1381 | -7/Storage | Met a pair of Derelict thieves 1454 | -7/Storage | Used back door to open Recycling access 1454 | -7/Storage | Discovered new exit (range 5) 1461 | -7/Storage | Entered Recycling 1476 | -7/Recycling | Spotter reported a threat 1477 | -7/Recycling | Spotter reported a threat 1482 | -7/Recycling | Spotter reported a threat 1488 | -7/Recycling | Spotter reported a threat 1492 | -7/Recycling | Spotter reported a threat 1498 | -7/Recycling | Spotter reported a threat 1523 | -7/Recycling | Build established: Hauler-Sprinter 1530 | -7/Recycling | Spotter reported a threat 1535 | -7/Recycling | Spotter reported a threat 1551 | -7/Recycling | Spotter reported a threat 1553 | -7/Recycling | Spotter reported a threat 1570 | -7/Recycling | Identified exit to Factory 1585 | -7/Recycling | Spotter reported a threat 1585 | -7/Recycling | Spotter reported a threat 1585 | -7/Recycling | Spotter reported a threat 1586 | -7/Recycling | Spotter reported a threat 1604 | -7/Recycling | Spotter reported a threat 1608 | -7/Recycling | Entered Factory 1608 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1679 | -5/Factory | Crushed by falling debris 1710 | -5/Factory | Lost 3 parts (1p2n) 1908 | -5/Factory | First assault squad dispatched 1911 | -5/Factory | Identified exit to Upper Caves 1943 | -5/Factory | Entered Upper Caves 1960 | -5/Upper Caves | Learned Factory garrison access intel 1972 | -5/Upper Caves | Identified exit to Upper Caves 2109 | -5/Upper Caves | Entered another Upper Caves area 2118 | -5/Upper Caves | Learned location of Warlord (-4) 2211 | -5/Upper Caves | Discovered new exit (range 3) 2212 | -5/Upper Caves | Identified exit to Zhirov 2213 | -5/Upper Caves | Entered Zhirov 2213 | -5/Zhirov | Discovered new exit (range 5) 2214 | -5/Zhirov | Identified exit to Proximity Caves 2219 | -5/Zhirov | Met Zhirov 2224 | -5/Zhirov | Learned location of Quarantine (-2) 2224 | -5/Zhirov | Learned location of Testing (-3) 2224 | -5/Zhirov | Learned location of Command (-1) 2229 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2234 | -5/Zhirov | Found Alien Artifact 2238 | -5/Zhirov | Found Alien Artifact 2238 | -5/Zhirov | Identified Transdimensional Reconstructor 2238 | -5/Zhirov | Warped through subspace 2244 | -5/Zhirov | Identified Integrated Reactor 2244 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2284 | -5/Zhirov | Attacked by Zhirov 2291 | -5/Zhirov | System corruption reached 10% 2302 | -5/Zhirov | Zhirov warped through subspace 2307 | -5/Zhirov | Zhirov detonated his lab 2307 | -5/Zhirov | Cloak Generator disabled 2308 | -5/Zhirov | Core integrity fell below 50% 2338 | -5/Zhirov | Lost 14 parts (2p6n4u2w) 2506 | -5/Zhirov | Entered Proximity Caves 2569 | -4/Proximity Caves | Learned 4 Research zone layouts 2606 | -4/Proximity Caves | Crushed by falling debris 2634 | -4/Proximity Caves | Crushed by falling debris 2647 | -4/Proximity Caves | Crushed by falling debris 2647 | -4/Proximity Caves | System corruption reached 30% 2678 | -4/Proximity Caves | Lost 8 parts (3n3u2w) 2689 | -4/Proximity Caves | Crushed by falling debris 2701 | -4/Proximity Caves | Crushed by falling debris 2722 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2725 | -4/Proximity Caves | Core integrity fell below 20% 2725 | -4/Proximity Caves | Discovered new exit (range 13) 2733 | -4/Proximity Caves | Entered Factory 2733 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2734 | -4/Factory | Loaded intel: 4 garrison access locations 2886 | -4/Factory | Build established: Mutant 2888 | -4/Factory | Spotted B-86 Titan 2951 | -4/Factory | Identified exit to Upper Caves 2951 | -4/Factory | Identified exit to Armory 3117 | -4/Factory | Identified exit to Garrison 3117 | -4/Factory | Entered Garrison 3130 | -4/Garrison | Core integrity fell below 50% 3138 | -4/Garrison | Triggered checkpoint 3158 | -4/Garrison | Discovered new exit (range 8) 3161 | -4/Garrison | Identified exit to Factory 3164 | -4/Garrison | Installed Relay Interface Framework 3169 | -4/Garrison | Entered Factory 3293 | -4/Factory | Core integrity fell below 20% 3459 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 03438_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4A layout... Downloaded map data. 03438_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 03445_ K-01 Serf cleans the Terminal. 03446_ Connecting with Terminal... >>Access(Branch) Found 3 branch access points: (34,13) Upper Caves (176,124) Upper Caves (98,24) Armory Map updated. 03449_ Acquired 112 matter. 03459_ C-30 ARC bursts open, deploying its payload. 03459_ H-77 Assassin unfolds itself. 03459_ Penetrated by Slug. 03459_ Slug penetrates Wall. 03459_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????# # """""" # ??????????????# | | ????# # """""" ###+################### | | ????# """ # """""" | | ????# """"" + """""" | | ????# """"" # """""" | | ????# # """""" | | ????# # """""" | | ????# # """""" ###+################### | | ????######+#### # ??????????????# | | ???? # """??????????????? | | ???? ""T"" # ! """ #????????????? | | ????""" """ """"" # """ #????????????? | | ????""" """ # #????????????? | | ????""" 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""" + # @ #?# # + | | ?????????????????????# #?## ############### | | ?????????????????????# #??# #??????????????? | | ?????????????????????###+###??# ?????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????## #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????##### #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????Y ?????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 15 Base Temperature (-) 200 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 32 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed WeightSubatomicPropulsion Manual? 0 Play Time 00:58:21 Cumulative 132.9 hours Start 2021.01.12 @ 15:43:39 End 2021.01.12 @ 16:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 328 Adventurer 8 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ddceb25-22ce-4b96-958a-00638738692b