Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 20:56:46 Player: Zurdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1269) 1269 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 4506 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 403/700 Matter 236/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Recoil Stabilizer Matter Filter Core Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Heat Sink Heavy Assault Rifle Improved Grenade Launcher Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 50 | 6 3 9 24 6 2 Power 10 | 1 . . 6 3 . Engine 4 | 1 . . 2 1 . Core 6 | . . . 4 2 . Reactor . | . . . . . . Propulsion 9 | 2 . 2 5 . . Treads . | . . . . . . Leg 8 | 2 . 2 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 12 | 1 1 2 5 3 . Device 5 | 1 . 1 2 1 . Storage 1 | . . . 1 . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 19 | 2 2 5 8 . 2 Energy Gun 6 | . 2 3 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 10 | 2 . 2 5 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 2 . . System Corruption 10 | . . . 10 . . Parts Lost 21 | . . 2 7 . 12 Power 4 | . . 1 1 . 2 Propulsion 5 | . . . 2 . 3 Utility 6 | . . 1 3 . 2 Weapon 6 | . . . 1 . 5 Highest Loss Streak 12 | . . 1 4 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 97 80 81 99 83 Engine 4 | . 14 5 4 . . Core 4 | . . . 3 14 12 Leg 20 | . 28 21 17 23 15 Device 9 | . 14 12 7 10 5 Storage 4 | . . . 6 7 7 Processor 11 | . 12 11 10 10 15 Protection 5 | . . 8 4 7 7 Energy Gun 5 | . 13 17 2 . . Ballistic Gun 18 | . 14 4 22 23 17 Naked Turns . | . . . . . . Heaviest Build 49 | 6 8 12 43 49 48 Greatest Support 35 | 20 20 20 35 35 35 Greatest Overweight (x) 6 | . . 2 4 1 6 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 10 | 5 5 5 12 15 15 Most Carried 12 | 1 1 4 12 10 8 Average Carried 5 | . 1 1 7 8 7 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 11 | 1 1 4 11 9 6 Class Distribution -------------------- 24% | Mutant 20% | Scavenger-Gunner 19% | Gunner 19% | Tank 10% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac DSF Matter Collected 1220 | 216 92 94 805 . 13 Remotely . | . . . . . . Salvage Created 1719 | 28 207 322 1053 . 109 Parts 102 | 3 12 13 65 . 9 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Combat Hostiles Destroyed 31 | . 5 5 20 . 1 Guns 31 | . 5 5 20 . 1 Classes Destroyed 12 | 1 3 2 5 . 1 Worker 2 | . 2 . . . . Builder 2 | . . . 2 . . Tunneler 1 | 1 . . . . . Hauler 1 | . . . 1 . . Recycler 2 | . . 1 1 . . Mechanic 1 | . . . 1 . . Watcher 3 | . . . 3 . . Swarmer 10 | . 3 . 7 . . Grunt 13 | . 2 2 9 . . Sentry 6 | . . 3 3 . . Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 13 | 1 4 3 13 . 1 Combat Bots Only 7 | . 3 2 7 . 1 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac DSF Damage Taken 2814 | . 113 297 1192 43 1169 Core 560 | . 22 65 176 . 297 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . . . 51 Core Remaining (%) 85 | 100 91 83 68 . . Volleys Fired 116 | 1 16 27 59 . 13 Largest 3 | 2 2 2 3 . 2 Hottest 154 | 40 105 105 154 . 56 Shots Fired 273 | 2 32 54 164 . 21 Gun 265 | 2 32 54 156 . 21 Cannon 4 | . . . 4 . . Launcher . | . . . . . . Special 4 | . . . 4 . . Kinetic 183 | 2 16 6 138 . 21 Thermal 86 | . 16 48 22 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 2 9 13 9 . 6 Robot Miss Streak 5 | . 4 3 5 . 4 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 150 | 2 15 36 85 . 12 Core Hits 84 | 2 12 12 53 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2983 | 16 165 460 2074 . 268 Guns 2685 | 16 156 460 1785 . 268 Cannons 25 | . . . 25 . . Explosions 261 | . . . 261 . . Melee . | . . . . . . Ramming 12 | . 9 . 3 . . Kinetic 2057 | 16 93 41 1639 . 268 Thermal 695 | . 63 419 213 . . Explosive . | . . . . . . Electromagnetic 219 | . . . 219 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 . 10 1 1 Average Corruption 5 | . 2 . 9 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . 1 . 13 . 1 Message Errors 4 | . 1 . 3 . . Matter Fused 5 | . . . 5 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . . . 71 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed 3 | . 1 . 2 . . Kicked 3 | . 1 . 2 . . Crushed . | . . . . . . Highest Temperature 288 | . 187 288 240 . . Average Temperature 85 | . 75 84 88 . . Received Heat Transfer 816 | . 51 117 468 . 180 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 1598 | . 149 992 457 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Peak Influence 497 | 5 163 292 497 182 145 Initial 182 | . 3 68 122 182 130 Average 214 | . 62 160 301 182 112 Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 59 | 100 100 83 22 100 100 Level 1 29 | . . 16 54 . . Level 2 10 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 6 7 26 . 7 Peak Tracking Total 6 | . 2 3 6 . 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Traps Triggered 5 | . 1 1 1 2 . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac DSF Machines Disabled 9 | . . 2 7 . . Max in Single Turn 3 | . . 2 3 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Machines Accessed 5 | . 1 . 2 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 6 | . 1 . 3 2 . Successful 2 | . . . 1 1 . Failed 4 | . 1 . 2 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . . 1 1 . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 3 . . Non-combat 3 | . . . 3 . . Combat . | . . . . . . Robot Hacks Applied 3 | . . . 3 . . no_distress 3 | . . . 3 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac DSF Turns Passed 1923 | 60 213 316 940 295 99 Spaces Moved 887 | 42 129 177 369 147 23 Core 8 | 3 . 1 2 . 2 Treads . | . . . . . . Legs 878 | 39 129 176 366 147 21 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 158 | 115 120 120 179 190 203 Slowest Speed 350 | 120 120 190 290 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 20 19 37 5 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . . 45 16 . . Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 56 | . . 45 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Total 1164 | 49 157 222 517 164 55 Wait 73 | . 7 7 43 . 16 Move 883 | 41 128 176 368 147 23 Hop . | . . . . . . Pick Up 16 | 1 . 1 10 4 . Fast Attach 33 | 6 3 7 16 1 . Attach 9 | . . . 4 3 2 Detach 1 | . . . 1 . . Swap 8 | . . 2 4 2 . Drop 22 | . 2 2 10 7 1 Fire 116 | 1 16 27 59 . 13 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 519 | -9/Materials | Discovered new exit (range 16) 589 | -9/Materials | Identified exit to Materials 590 | -9/Materials | Entered another Materials area 590 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1134 | -8/Materials | Build established: Tank 1244 | -8/Materials | Destroyed 7 combat bots 1247 | -8/Materials | Lost 4 parts (1p2u1w) 1248 | -8/Materials | System corruption reached 10% 1505 | -8/Materials | Discovered new exit (range 12) 1528 | -8/Materials | Identified exit to Factory 1530 | -8/Materials | Entered Factory 1530 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1553 | -7/Factory | Build established: Scavenger-Gunner 1825 | -7/Factory | Identified exit to DSF 1825 | -7/Factory | Entered DSF 1865 | -7/DSF | Build established: Gunner 1869 | -7/DSF | Additional patrols routed to DSF 1924 | -7/DSF | Self-destructed Last Messages --------------- 01903_ Mic. Nuclear Core destroyed. 01903_ Imp. Grenade Launcher destroyed. 01903_ Gauss Rifle destroyed. 01903_ Matter Filter destroyed. 01903_ Knocked back. 01904_ Slug penetrates Wall. 01904_ Mic. Nuclear Core destroyed. 01907_ Penetrated by Slug. 01910_ Slug penetrates Wall. 01910_ Aluminum Leg destroyed. 01912_ A-02 Transporter delivers Reaction Control System. 01913_ H-61 Shepherd destroyed. 01913_ A-02 Transporter delivers Reaction Control System. 01916_ Penetrated by Slug. 01916_ Hvy. Assault Rifle destroyed. 01916_ A-02 Transporter delivers Reaction Control System. 01919_ Slug penetrates Wall. 01919_ A-02 Transporter delivers Reaction Control System. 01922_ Slug penetrates Wall. 01923_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????##?????????? | | ???????????????????????????????????#""?????????? | | ????????????????????##?###?????????#"#?????????? | | ??????????????????###;##;##???????##"####??????? | | ??????????????###?#!!===!!#########"""""#??????? | | ?????????"## # #!!===!!#///#//##"""""#??????? | | ???????? %% @ |""##"#???? | | ???????? x g %% %% """""#???? | | ????????? ##==#x==###a ;## #//## ""###????? | | ??????????????#=????#% ### #//### ###??????? | | ??????????????????#!! ########?# #????????? | | ??????????????????#!! #????????/ /#???????? | | ??????????????????#!! #???????// /#???????? | | ??????????????????### ###??????### ##???????? | | ????????????????????] !??????????/ /????????? | | ???????????????????]] !??????????/ /????????? | | ??????????????????#]]!=!!??????????/ /????????? | | ??????????????????###!%*#?????????## ##???????? | | ????????????????????#=! ???????????# /????????? | | ???????????????????? ???????????# /????????? | | ???????????????????? ??????????? ]????????? | | ???????????????????? ??????????? ]????????? | | ???????????????????? ??????????? ]????????? | | ???????????????????# ???????????# ?????????? | | ????????????????????? ???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorChargeField Manual? 0 Play Time 00:22:51 Cumulative 10.1 hours Start 2023.07.12 @ 20:34:34 End 2023.07.12 @ 20:56:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0489408e-7260-4bd0-9c6b-73a5ab65c13f