Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 09:54:37 // Winter2019/RPGLIKE

Player: Rod99

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (107)     535
Value Destroyed (3944)     3944
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1565)               1565
              TOTAL SCORE: 9944

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    818
Follower Combat Kills      247
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1650
Matter                     321/650
Energy                     360/360
System Corruption          1%
Temperature                Cool (30)
Movement                   Hovering (42)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION (3) ---
  Improved Airjet
  Improved Airjet
  Improved Airjet
>          --- UTILITY (5) ------
           Cooling System
  Improved Transmission Jammer
           Focal Shield
           System Shield
>          --- WEAPON (2) -------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (2) ----
      Mini Assault Cannon
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Airjet
  Improved Airjet
  Improved Airjet
>          --- UTILITY ----------
           Cooling System
  Improved Transmission Jammer
   Layered Medium Armor Plating
           Focal Shield
           System Shield
>          --- WEAPON -----------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
      Mini Assault Cannon
      Mini Assault Cannon
[Rating: 57]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Hover Unit               Improved Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Cooling System
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   6   1   1   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             55   | 2   .   5   16  13  16  2   .   1   
  Power                    8    | 1   .   .   4   2   .   .   .   1   
    Engine                 6    | 1   .   .   3   2   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   2   3   4   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   3   1   .   .   .   
    Flight                 6    | .   .   2   3   1   .   .   .   .   
  Utility                  24   | .   .   2   7   3   10  2   .   .   
    Device                 19   | .   .   2   5   1   9   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             4    | .   .   .   1   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 1   .   1   2   4   5   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   2   2   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   2   3   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   2   .   .   .   
Parts Lost                 5    | .   .   1   2   .   1   .   .   1   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   1   .   .   1   
Average Slot Usage (%)     93   | .   41  67  84  98  98  100 100 99  
  Engine                   15   | .   25  23  11  18  16  16  16  9   
  Core                     1    | .   .   .   4   .   .   .   .   .   
  Hover                    11   | .   .   .   .   1   24  25  25  25  
  Flight                   12   | .   .   21  22  26  .   .   .   .   
  Device                   20   | .   .   5   15  18  24  25  25  25  
  Hackware                 6    | .   .   .   3   9   8   8   8   8   
  Protection               5    | .   .   .   3   4   8   8   8   7   
  Energy Cannon            7    | .   .   .   19  11  .   .   .   .   
  Ballistic Cannon         8    | .   .   .   .   6   15  16  16  16  
  Launcher                 1    | .   .   17  2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 7   7   11  37  42  45  42  40  42  
  Greatest Support         54   | 8   8   10  31  54  54  54  54  54  
  Greatest Overweight (x)  2    | 1   .   1   2   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   1   2   2   2   2   2   2   
  Average Capacity         1    | .   1   1   1   2   2   2   2   2   
  Most Carried             2    | .   .   1   2   2   2   2   2   2   
  Average Carried          1    | .   .   .   .   1   2   2   2   2   
  Final Capacity           2    | 1   1   1   2   2   2   2   2   2   
  Final Carried            2    | .   .   .   2   2   2   2   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Data Miner
 Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Matter Collected           2711 | 172  .    20   593  131  909  433  .    453  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3414 | .    .    251  1215 909  799  69   .    171  
  Parts                    166  | .    .    27   60   41   29   2    .    7    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           10   | .    .    3    2    .    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    10   .    18   
  Prevented                2    | .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  82   | .   .   16  26  17  11  4   .   8   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
  Cannons                  54   | .   .   .   15  17  10  4   .   8   
  AOE                      27   | .   .   15  11  .   1   .   .   .   
Classes Destroyed          15   | .   .   6   5   1   3   .   .   .   
  Worker                   2    | .   .   1   .   .   1   .   .   .   
  Builder                  6    | .   .   4   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 9    | .   .   1   1   2   5   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   3   .   1   .   .   .   
  Swarmer                  18   | .   .   7   3   .   4   2   .   2   
  Grunt                    42   | .   .   8   16  11  3   .   .   4   
  Brawler                  3    | .   .   .   2   .   .   .   .   1   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   
  Sentry                   11   | .   .   1   3   6   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   2   .   1   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           21   | .   .   21  10  8   5   2   .   3   
  Combat Bots Only         15   | .   .   15  10  6   4   2   .   3   
Max Kills in Single Turn   6    | .   .   6   3   2   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   5   3   .   1   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Damage Taken               5357  | .    68   688  1085 782  951  620  .    1163 
  Core                     4105  | .    62   574  861  614  673  415  .    906  
  Absorbed by Shields      140   | .    .    51   89   .    .    .    .    .    
  Redirected to Core       2982  | .    17   342  598  476  568  378  .    603  
Core Remaining (%)         65    | 100  89   17   54   68   .    .    .    .    
Volleys Fired              247   | .    .    21   60   45   70   22   .    29   
  Largest                  2     | .    .    1    2    2    2    2    .    2    
  Hottest                  130   | .    .    33   130  130  96   96   .    96   
Shots Fired                460   | .    .    21   107  90   140  44   .    58   
  Gun                      .     | .    .    .    .    .    .    .    .    .    
  Cannon                   426   | .    .    .    94   90   140  44   .    58   
  Launcher                 34    | .    .    21   13   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  264   | .    .    .    .    22   140  44   .    58   
  Thermal                  162   | .    .    .    94   68   .    .    .    .    
  Explosive                34    | .    .    21   13   .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    .    4    14   10   13   5    .    11   
  Robot Miss Streak        8     | .    .    2    3    3    8    3    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           274   | .    .    12   69   54   79   25   .    35   
  Core Hits                178   | .    .    34   55   29   35   8    .    17   
  Critical Hits            6     | .    .    .    1    2    2    1    .    .    
  Critical Kills           4     | .    .    .    1    .    2    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    2    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11398 | .    .    1984 2849 1899 2812 648  .    1206 
  Guns                     .     | .    .    .    .    .    .    .    .    .    
  Cannons                  7879  | .    .    .    1623 1867 2535 648  .    1206 
  Explosions               3450  | .    .    1967 1222 32   229  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  69    | .    .    17   4    .    48   .    .    .    
  Kinetic                  4876  | .    .    .    .    487  2535 648  .    1206 
  Thermal                  3097  | .    .    .    1717 1380 .    .    .    .    
  Explosive                3201  | .    .    1967 1128 32   74   .    .    .    
  Electromagnetic          155   | .    .    .    .    .    155  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    1    1    1    1    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    .    5    1    .    2    
    Message Errors         7     | .    .    .    .    .    4    1    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            480   | .    .    147  109  19   162  22   .    21   
  Projectiles              238   | .    .    .    22   19   154  22   .    21   
  Explosions               234   | .    .    147  87   .    .    .    .    .    
  Melee                    8     | .    .    .    .    .    8    .    .    .    
Knockbacks                 44    | .    .    .    .    1    23   7    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    1    23   6    .    11   
  Secondary                3     | .    .    .    .    .    .    1    .    2    
Self-Inflicted Damage      411   | .    .    72   115  85   139  .    .    .    
  Shots                    8     | .    .    2    3    1    2    .    .    .    
  Rammed                   7     | .    .    3    2    1    1    .    .    .    
Targets Rammed             7     | .    .    3    2    1    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    .    9    441  216  13   4    .    33   
  Average Temperature      111   | .    .    4    145  84   7    4    .    10   
  Received Heat Transfer   1471  | .    36   154  576  303  90   45   .    267  
  Effects                  4     | .    .    .    4    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    1    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    4    5    .    .    .    .    
  Heat Transferred         3935  | .    .    .    2270 1665 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Peak Influence             943  | .   30  576 943 929 654 .   .   .   
  Average Influence        568  | .   11  323 718 655 433 .   .   .   
Maximum Alert Level        3    | .   .   2   3   3   2   .   .   .   
  Low Security (%)         3    | 100 100 43  .   .   .   .   .   .   
  Level 1                  27   | .   .   7   7   17  56  .   .   .   
  Level 2                  34   | .   .   48  29  27  43  .   .   .   
  Level 3                  34   | .   .   .   63  55  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   6   8   7   4   .   .   .   
  Investigation            5    | .   1   2   .   1   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            12   | .   1   4   2   3   2   .   .   .   
  Assault                  4    | .   .   .   3   1   .   .   .   .   
  Garrison                 5    | .   .   .   3   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Distress Signals           7    | .   .   3   3   1   .   .   .   .   
Communications Jammed      5    | .   .   .   .   .   5   .   .   .   
  Distress Signals         5    | .   .   .   .   .   5   .   .   .   
Times Spotted              150  | .   5   35  37  24  18  10  .   21  
  Peak Tracking Total      12   | .   4   12  10  5   6   3   .   7   
  Tactical Retreats        6    | .   .   3   .   1   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Traps Triggered            6    | .   1   .   2   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Machines Disabled          21   | .   .   3   4   6   8   .   .   .   
  Max in Single Turn       3    | .   .   1   2   2   3   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Machines Accessed          18   | .   1   2   .   8   3   .   4   .   
  Terminals                7    | .   1   2   .   3   1   .   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   
  Repair Stations          4    | .   .   .   .   3   1   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   3   5   .   23  12  .   27  .   
  Successful               45   | .   .   1   .   11  6   .   27  .   
  Failed                   25   | .   3   4   .   12  6   .   .   .   
    Catastrophic           9    | .   3   4   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   5   .   3   2   .   .   .   
  Terminals                22   | .   3   5   .   11  3   .   .   .   
  Fabricators              4    | .   .   .   .   1   3   .   .   .   
  Repair Stations          15   | .   .   .   .   9   6   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   1   .   4   3   .   27  .   
  Record                   12   | .   .   .   .   .   1   .   11  .   
  Part Schematic           10   | .   .   .   .   2   .   .   8   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Level Access Points      3    | .   .   1   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   4   3   .   .   .   
  Scan Component           4    | .   .   .   .   2   2   .   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   2   .   5   2   .   .   .   
  Full Trace Events        5    | .   1   2   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   2   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   1   .   .   .   
  Time                     158  | .   .   .   .   88  70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   21  
  Total Damage             652  | .   .   .   .   .   .   .   .   652 
  Kills                    6    | .   .   .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Turns Passed               3471 | 22   30   140  884  819  1039 272  40   225  
Spaces Moved               2947 | 36   60   150  604  572  804  410  83   228  
  Core                     113  | 36   60   17   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1581 | .    .    .    .    56   804  410  83   228  
  Flight                   1253 | .    .    133  604  516  .    .    .    .    
  Fastest Speed            34   | 50   50   40   37   34   42   42   42   42   
  Average Speed            64   | 51   50   48   101  93   42   42   42   42   
  Slowest Speed            200  | 100  50   120  200  114  46   42   42   42   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    1    9    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    22   29   44   23   21   44   70   33   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    1    .    1    
Spaces Dug                 4    | .    .    .    .    .    4    .    .    .    
Terrain Destroyed          342  | .    .    77   137  25   72   17   .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               124  | .    .    .    31   13   49   17   .    14   
  AOE                      218  | .    .    77   106  12   23   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Total                      4030 | 37   59   194  759  767  1362 465  87   300  
  Wait                     625  | .    .    5    36   89   451  19   5    20   
  Move                     2919 | 35   59   147  585  571  803  409  82   228  
  Hop                      10   | .    .    1    9    .    .    .    .    .    
  Pick Up                  16   | .    .    4    7    5    .    .    .    .    
  Fast Attach              39   | 2    .    .    11   9    14   2    .    1    
  Attach                   7    | .    .    3    3    1    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     10   | .    .    2    2    3    3    .    .    .    
  Drop                     37   | .    .    2    8    10   14   2    .    1    
  Fire                     247  | .    .    21   60   45   70   22   .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    3    2    1    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            113  | .    .    6    36   33   6    11   .    21   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   23 | -11/Scrapyard      | Entered Materials
   43 | -10/Materials      | Discovered new exit (range 15)
   53 | -10/Materials      | Entered another Materials area
   55 | -9/Materials       | Reached level 2
  117 | -9/Materials       | Identified exit to Materials
  120 | -9/Materials       | Core integrity fell below 50%
  125 | -9/Materials       | Reached level 3
  167 | -9/Materials       | Destroyed 15 combat bots
  187 | -9/Materials       | Core integrity fell below 20%
  193 | -9/Materials       | Entered another Materials area
  194 | -8/Materials       | Core integrity fell below 50%
  194 | -8/Materials       | Core integrity fell below 20%
  195 | -8/Materials       | Reached level 4
  196 | -8/Materials       | Upgraded with Utility slot (x2)
  257 | -8/Materials       | Reached level 5
  259 | -8/Materials       | Garrison activated, responded to threat
  277 | -8/Materials       | Upgraded with Propulsion slot (x1)
  277 | -8/Materials       | Upgraded with Weapon slot (x1)
  286 | -8/Materials       | Destroyed 10 combat bots
  354 | -8/Materials       | Build established: Mutant
  518 | -8/Materials       | Reached level 6
  565 | -8/Materials       | Upgraded with Power slot (x1)
  940 | -8/Materials       | Discovered new exit (range 17)
  956 | -8/Materials       | Reached level 7
  959 | -8/Materials       | Upgraded with Propulsion slot (x1)
  993 | -8/Materials       | First assault squad dispatched
 1077 | -8/Materials       | Entered Factory
 1079 | -7/Factory         | Reached level 8
 1212 | -7/Factory         | Garrison activated, responded to threat
 1244 | -7/Factory         | Core integrity fell below 50%
 1403 | -7/Factory         | Reached level 9
 1406 | -7/Factory         | Upgraded with Utility slot (x1)
 1656 | -7/Factory         | Reached level 10
 1721 | -7/Factory         | Identified exit to Factory
 1772 | -7/Factory         | Repaired Xenon Bombardment Thruster
 1818 | -7/Factory         | Repaired Imp. Deuterium Engine
 1896 | -7/Factory         | Entered another Factory area
 1898 | -6/Factory         | Reached level 11
 1898 | -6/Factory         | Upgraded with Utility slot (x1)
 2020 | -6/Factory         | Found Prototype Processor
 2020 | -6/Factory         | Identified Exp. Signal Interpreter
 2049 | -6/Factory         | Identified exit to Factory
 2765 | -6/Factory         | Repaired Imp. Airjet
 2777 | -6/Factory         | Reached level 12
 2807 | -6/Factory         | Core integrity fell below 50%
 2930 | -6/Factory         | Discovered new exit (range 8)
 2935 | -6/Factory         | Entered Lower Caves
 2937 | -6/Lower Caves     | Reached level 13
 2950 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3125 | -6/Lower Caves     | Core integrity fell below 20%
 3204 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 3207 | -6/Lower Caves     | Entered Data Miner
 3207 | -6/Data Miner      | Discovered new exit (range 6)
 3215 | -6/Data Miner      | Met Data Miner
 3224 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3224 | -6/Data Miner      | Learned location of Section 7 (-2)
 3237 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3247 | -6/Data Miner      | Entered Proximity Caves
 3249 | -5/Proximity Caves | Reached level 14
 3282 | -5/Proximity Caves | Reached level 15
 3283 | -5/Proximity Caves | Escorted by Enhanced Grunt
 3472 | -5/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
03404_ Used Protomatter to restore core integrity (+129, depleted)
03410_ Used Protomatter to restore core integrity (+102, depleted)
03418_ Used Protomatter to restore core integrity (+147, depleted)
03427_ 4 EX|2JV0J1S|W&FF5DUYI %I6<DDH2
03429_ Searching scrap...
03429_ Found 42 Matter.
03429_ Found Lrg. Matter Pod.
03430_ Acquired 42 matter.
03438_ Enhanced Grunt destroyed.
03442_ S-27 Virus knocked back. <x2>
03452_ G-67 Veteran knocked back.
03458_ Destroyed Lgt. Nuclear Core.
03458_ S-27 Virus knocked back.
03460_ Lyr. Medium Armor Plating destroyed.
03461_ G-50 Soldier destroyed.
03462_ Protomatter-85 decays.
03464_ Destroyed VTOL Module.
03464_ S-27 Virus knocked back.
03464_ S-27 Virus destroyed. <x2>
03470_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            480
Matter Stores              436
Matter Capacity            650
Sight Range                17
Robot Scan Range           6
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Evasion (%)                63
Offensive Hacking          5
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Proton Missile Launcher | -7/Factory    | Hacked
               Powered Hammer | -7/Factory    | Hacked
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Exp. Flexi-carbon Leg | -6/Data Miner | Free
          Cmb. Gravmag System | -6/Data Miner | Free
         Exp. Terrain Scanner | -6/Data Miner | Free
  Tactical Coordination Suite | -6/Data Miner | Free
              Cloaking Device | -6/Data Miner | Free
                 Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Quick And Dirty

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Levels Raised              14    | .    .    2    4    3    2    1    .    2    
  XP Earned                25367 | 3000 100  3740 5301 5027 3576 972  650  3001 
  XP Spent                 23945 | 2950 .    1550 7300 4680 2500 1925 .    3040 
Upgrades                   70    | 6    .    5    28   11   3    7    .    10   
  Power Slot               1     | .    .    .    1    .    .    .    .    .    
  Propulsion Slot          2     | .    .    .    2    .    .    .    .    .    
  Utility Slot             4     | .    .    .    2    1    1    .    .    .    
  Weapon Slot              1     | .    .    .    1    .    .    .    .    .    
  Core Integrity           21    | .    .    .    13   4    .    .    .    4    
  Heat Dissipation         2     | .    .    .    2    .    .    .    .    .    
  Matter Storage           7     | .    .    .    .    .    .    7    .    .    
  Mass Support             3     | 1    .    .    1    1    .    .    .    .    
  Inventory Capacity       2     | 1    .    .    1    .    .    .    .    .    
  Sight Range              1     | .    .    .    1    .    .    .    .    .    
  Sensor Range             3     | .    .    .    2    1    .    .    .    .    
  Ranged Accuracy          3     | .    .    .    1    .    2    .    .    .    
  Hack Attack %            1     | .    .    .    .    1    .    .    .    .    
  KI Resistance %          4     | .    .    3    1    .    .    .    .    .    
  TH Resistance %          4     | .    .    2    .    .    .    .    .    2    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    4    
  KI Damage %              4     | 4    .    .    .    .    .    .    .    .    
  TH Damage %              3     | .    .    .    .    3    .    .    .    .    
Protomatter Created        902   | .    .    119  298  310  79   5    .    91   
  Integrity Restored       2454  | .    .    138  792  720  126  246  .    432  
    Core                   2454  | .    .    138  792  720  126  246  .    432  
Protomatter Decayed        186   | .    .    10   2    47   37   5    .    85   

 Game 
------
Seed              MatterNeutralizingShifter
  Manual?         0
Play Time         01:23:28
  Cumulative      19.8 hours
  Start           2020.06.12 @ 05:52:29
  End             2020.06.12 @ 09:54:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d907bbc-7ce9-48a2-a7c8-ffc0f316be88