Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 15:07:55 Player: SunShine214 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (245) 1225 Value Destroyed (7924) 7924 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 15909 Bonus ------- High Alert Combat Kills 727 Follower Combat Kills 144 Met Data Miner 300 Friendly Fire -351 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 80/100 System Corruption 44% Temperature Cool (12) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced System Shield > --- WEAPON (4) ------- Falx Lance > --- INVENTORY (20) --- Advanced Cooling System Large Storage Unit Experimental Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Wave Gun Ragnarok Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Fission Core Fusion-Nuclear Reactor > --- PROPULSION ------- Hovering Antigrav-FPD Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Experimental Shield Generator Improved Hacking Suite > --- WEAPON ----------- Heavy Proton Missile Launcher Charged Arc Construct/G EM Tesla Construct/G Powered Hammer > --- INVENTORY -------- Improved Medium Treads Improved VSS Leg Cooled Linear Gravjet Cooled Linear Gravjet Nuclear Pulse Thruster Field Propulsion Drive Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Experimental Field Recycling Unit Ragnarok Missile Launcher Improved Plasma Cutter Falx [Rating: 117] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Falx Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . . . Utility 5 | . . 2 . . 2 . . . . . . . 1 Weapon 2 | . . . . . . . . 2 . . . . . Parts Attached 83 | 8 6 15 7 8 10 2 . 7 . . . 3 17 Power 7 | 1 1 1 . . . 1 . . . . . . 3 Engine 3 | 1 . 1 . . . . . . . . . . 1 Core 4 | . 1 . . . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 16 | 2 3 6 3 1 1 . . . . . . . . Treads 15 | 2 3 6 3 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 2 1 2 1 4 5 1 . 5 . . . 2 10 Device 8 | 1 . . 1 1 . . . . . . . 2 3 Storage 7 | 1 1 . . 2 . . . 2 . . . . 1 Processor 4 | . . . . 1 . 1 . . . . . . 2 Hackware 7 | . . . . . 2 . . 3 . . . . 2 Protection 7 | . . 2 . . 3 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 3 1 6 3 3 4 . . 2 . . . 1 4 Energy Gun 4 | 2 . 1 . . 1 . . . . . . . . Energy Cannon 7 | . . 1 3 1 . . . 1 . . . . 1 Ballistic Gun 4 | 1 . 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . 1 1 . 1 3 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 1 3 . . 1 . . . 3 4 Parts Lost 42 | . 1 1 . 1 4 5 . 1 . 3 . . 26 Power 8 | . 1 . . . 1 1 . . . . . . 5 Propulsion 7 | . . . . . . 1 . . . . . . 6 Utility 11 | . . 1 . 1 2 1 . . . 1 . . 5 Weapon 16 | . . . . . 1 2 . 1 . 2 . . 10 Highest Loss Streak 4 | . 1 1 . 1 2 2 . 1 . 3 . . 4 To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Backups 13 | . 3 14 14 14 14 13 12 14 14 13 14 16 17 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 4 6 5 3 3 4 4 3 2 3 4 4 Utility 5 | . . 2 2 2 4 6 5 7 9 9 9 9 9 Weapon 3 | . 2 7 5 5 4 2 2 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 75 | . 1 3 5 9 7 4 . 15 3 . . . 28 Power 2 | . . . . 1 1 . . . . . . . . Propulsion 38 | . . . . 8 5 1 . 8 3 . . . 13 Utility 22 | . 1 . . . 1 2 . 6 . . . . 12 Weapon 11 | . . 3 5 . . 1 . 1 . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 78 | . 99 96 95 90 64 64 64 62 73 57 53 58 64 Engine 5 | . 9 5 11 11 5 3 . . . 3 6 6 . Core 2 | . 4 5 . . . 2 7 5 6 2 . . 5 Treads 11 | . 28 22 22 16 2 6 7 . . 6 6 6 1 Device 10 | . 14 11 18 12 8 7 7 6 6 6 6 10 10 Storage 8 | . 14 11 11 11 7 7 7 6 6 6 6 6 5 Processor 5 | . . . . 9 1 6 7 6 6 6 6 6 9 Hackware 4 | . . . . . 11 11 7 12 13 7 6 6 5 Protection 4 | . . 18 11 6 5 1 7 . . . . . 1 Energy Gun 2 | . 14 2 . . . 11 3 1 . . . . 2 Energy Cannon 7 | . . 5 20 18 6 . . 3 6 1 . . . Ballistic Gun 2 | . 12 9 1 . 3 . . 1 . 1 6 6 . Ballistic Cannon 1 | . . . . . . . . . 13 11 6 6 3 Launcher 2 | . 1 4 . . 2 1 7 6 6 1 . . 1 Impact Weapon 1 | . . . . 3 1 . . . . . . . 3 Peak Build Rating 117 | 7 10 19 19 38 60 62 58 82 85 85 75 96 117 Average Rating 46 | 5 7 16 18 26 49 59 55 67 82 75 75 84 89 On Entrance 47 | . 7 10 17 19 38 58 55 58 82 85 75 75 87 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 99 | 13 30 50 46 46 46 44 42 66 66 66 61 84 99 Greatest Support 100 | 40 40 40 40 40 51 68 51 100 85 85 85 85 87 Greatest Overweight (x) 5 | . . 1 1 5 1 . . 1 . . . . 3 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 15 16 20 20 20 20 20 Most Carried 20 | 1 10 15 15 15 15 15 15 18 17 14 14 18 20 Average Carried 14 | . 3 14 14 14 14 14 13 15 15 13 14 16 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 18 | 1 10 15 15 15 15 15 13 18 13 14 14 18 10 Scrap Engine Consumption 169 | . . . . 23 29 6 2 38 2 3 . 1 65 Constructs Created 16 | . . . . 2 2 . 1 3 . . . . 8 Constructs Modified 47 | . . . . 7 7 2 1 12 2 2 . . 14 Class Distribution -------------------- 54% | Mutant 22% | Construct 19% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Hacker-Construct | -7/Factory Hacker-Construct | -7/Lower Caves Construct | -7/Lower Caves Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 3800 | 290 146 463 70 184 412 270 . 477 207 188 . 140 953 Remotely . | . . . . . . . . . . . . . . Salvage Created 8819 | 131 424 686 920 1479 1231 347 . 776 109 76 . 246 2394 Parts 414 | 10 23 42 40 74 63 17 . 34 4 1 . 8 98 Haulers Intercepted 8 | . 1 3 2 . 1 . . 1 . . . . . Recyclers Shooed 13 | . 1 1 . 10 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 14 . . 4 1 . 8 . Prevented 13 | . . . . . . 13 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 159 | . 11 17 9 4 25 9 . 20 8 3 . 9 44 Melee 12 | . . . . . 1 . . . . . . . 11 Guns 41 | . 11 7 . . 2 5 . 2 . . . 4 10 Cannons 51 | . . 3 9 2 3 . . 3 5 3 . 4 19 AOE 51 | . . 6 . 2 17 3 . 15 3 . . 1 4 Classes Destroyed 15 | 2 6 1 1 2 2 . . . . 1 . . . Worker 13 | . 1 2 1 . 3 . . 1 . . . . 5 Builder 17 | . . . . 7 3 . . 1 . . . . 6 Tunneler 7 | 3 . . . . 3 . . 1 . . . . . Hauler 8 | . 1 3 2 . 1 . . 1 . . . . . Recycler 26 | 1 . . 5 14 3 . . 1 . . . . 2 Operator 6 | . 1 2 . . 1 . . . . . . . 2 Watcher 8 | . 1 2 . . . . . 2 . . . . 3 Swarmer 48 | . 6 7 . . 5 3 . 7 6 . . 9 5 Grunt 47 | . 5 6 5 . 12 2 . 4 1 . . . 12 Brawler 3 | . . . 1 . . . . 1 . . . . 1 Sentry 24 | . . 4 3 1 4 1 . 4 1 . . . 6 Hunter 12 | . . . . . 1 . . 1 . 2 . . 8 Programmer 22 | . . . . . 3 3 . 3 . 1 . . 12 Scrapper 3 | . . . . 3 . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . . . . . Best Kill Streak 16 | 3 3 4 7 4 16 3 . 8 5 2 . 4 8 Combat Bots Only 10 | . 3 3 5 1 10 3 . 7 5 2 . 4 4 Max Kills in Single Turn 6 | 1 1 2 1 1 4 1 . 3 3 1 . 2 6 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 3 1 . 3 3 . . 1 3 Melee 1 | . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Hostile Shots Fired 1491 | . 70 66 16 10 367 114 . 197 37 41 . 46 527 Missed 526 | . 20 20 3 3 167 40 . 104 20 12 . 9 128 Hits 965 | . 50 46 13 7 200 74 . 93 17 29 . 37 399 Melee 8 | . . . . . . . . . . . . . 8 Projectile 957 | . 50 46 13 7 200 74 . 93 17 29 . 37 391 AOE 4 | . . . . . . . . 1 . . . . 3 Critical Strikes 29 | . 1 1 1 1 3 5 . 1 . . . 1 15 Part Disruptions 3 | . . . . . . 1 . 1 . . . . 1 Damage Taken 15604 | . 525 599 182 169 2451 1070 . 1286 220 497 . 568 8037 Core 2075 | . 119 80 15 . 413 62 . 182 47 64 . 77 1016 Absorbed by Shields 375 | . . . . . . . . . . . . . 375 Regen/Repaired (Parts) 4169 | . . . . . 650 393 118 413 502 92 . . 2001 Core Remaining (%) 63 | 100 52 . . 76 . . 32 . . . . 56 . Volleys Fired 582 | 10 73 59 30 62 98 31 . 45 8 14 . 14 138 Largest 4 | 2 2 2 2 2 2 2 . 4 4 4 . 3 4 Hottest 285 | 60 70 98 136 136 142 132 . 155 152 152 . 160 285 Shots Fired 1059 | 20 135 110 60 122 133 58 . 87 30 37 . 29 238 Gun 457 | 20 133 68 . . 42 53 . 20 . 1 . 14 106 Cannon 512 | . . 27 60 114 76 . . 37 24 32 . 14 128 Launcher 90 | . 2 15 . 8 15 5 . 30 6 4 . 1 4 Special . | . . . . . . . . . . . . . . Kinetic 384 | 10 71 46 . 4 50 . . 25 16 28 . 28 106 Thermal 488 | 10 62 49 60 110 57 . . 32 8 5 . . 95 Explosive 90 | . 2 15 . 8 15 5 . 30 6 4 . 1 4 Electromagnetic 97 | . . . . . 11 53 . . . . . . 33 Robot Hit Streak 16 | 8 9 16 8 7 13 14 . 15 11 5 . 9 11 Robot Miss Streak 11 | 2 11 7 3 5 5 3 . 5 4 4 . 5 10 Penetration Max 1 | . . . . . . . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 704 | 14 71 55 34 61 101 46 . 52 18 23 . 17 212 Core Hits 474 | 7 27 50 17 32 80 18 . 59 21 22 . 19 122 Critical Kills 5 | . . 1 . . . . . . . . . . 4 Critical Parts Destroyed 10 | . . . . . 2 . . 1 . 1 . . 6 Critical Strikes 30 | . . 1 . . 2 . . 1 . 2 . 2 22 Burn 2 | . . . . . . . . . . . . . 2 Meltdown 1 | . . 1 . . . . . . . . . . . Destroy 8 | . . . . . . . . 1 . 1 . . 6 Blast 7 | . . . . . . . . . . 1 . 2 4 Smash 6 | . . . . . 2 . . . . . . . 4 Sever 6 | . . . . . . . . . . . . . 6 Melee Attacks 133 | . . . . 4 14 . . 1 . . . . 114 Impact 71 | . . . . 4 14 . . . . . . . 53 Slashing 51 | . . . . . . . . 1 . . . . 50 Piercing 11 | . . . . . . . . . . . . . 11 Sneak Attacks 7 | . . . . 1 1 . . . . . . . 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 22928 | 125 672 1363 732 1751 4065 725 . 2707 860 619 . 652 8657 Guns 4427 | 125 671 580 . . 337 420 . 321 . 62 . 227 1684 Cannons 7794 | . . 329 732 1310 1181 . . 443 343 396 . 187 2873 Explosions 7874 | . . 449 . 374 2253 305 . 1943 517 161 . 238 1634 Melee 2761 | . . . . 63 294 . . . . . . . 2404 Ramming 72 | . 1 5 . 4 . . . . . . . . 62 Kinetic 5175 | 49 256 335 . 18 590 . . 420 255 429 . 414 2409 Thermal 7032 | 76 415 574 732 1292 1382 43 . 604 88 29 . . 1797 Explosive 7001 | . . 449 . 374 1683 262 . 1683 517 161 . 238 1634 Electromagnetic 887 | . . . . . 116 420 . . . . . . 351 Impact 1262 | . . . . 63 294 . . . . . . . 905 Slashing 1356 | . . . . . . . . . . . . . 1356 Piercing 143 | . . . . . . . . . . . . . 143 Highest Corruption 44 | . . . . . 6 14 14 1 1 1 1 1 44 Average Corruption 9 | . . . . . 1 9 14 1 1 1 1 1 15 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 137 | . . . . . 6 21 2 4 1 . . 2 101 Message Errors 30 | . . . . . . 2 2 . . . . 1 25 Matter Fused 34 | . . . . . 1 7 . 1 . . . 1 24 Heat Flow Errors 15 | . . . . . 2 2 . 1 1 . . . 9 Energy Discharges 16 | . . . . . . 3 . 1 . . . . 12 Parts Rejected 2 | . . . . . 1 . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 1 . . . . . . 12 Data Loss (major) 5 | . . . . . 1 1 . . . . . . 3 Misfires 1 | . . . . . . . . 1 . . . . . Alerts 7 | . . . . . 1 2 . . . . . . 4 Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 9 | . . . . . . 3 . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1362 | . . 14 . 26 323 5 . 119 39 24 . 57 755 Projectiles 112 | . . 11 . 26 25 . . . . 23 . . 27 Explosions 684 | . . 3 . . 183 5 . 119 39 1 . 57 277 Melee 566 | . . . . . 115 . . . . . . . 451 Knockbacks 37 | . . . . . 3 . . . 1 8 . 1 24 Impact 4 | . . . . . 2 . . . . . . . 2 Kinetic 32 | . . . . . 1 . . . 1 8 . 1 21 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 229 | . . 66 . 25 25 . . 109 . . . . 4 Shots 6 | . . 1 . 1 1 . . 3 . . . . . Rammed 4 | . . 1 . 1 . . . . . . . . 2 Targets Rammed 5 | . 1 1 . 1 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 581 | 40 109 195 156 162 581 476 . 204 279 180 . 82 428 Average Temperature 92 | 13 24 67 44 25 165 130 . 63 124 82 . 29 122 Received Heat Transfer 2413 | . 186 177 84 109 549 108 . 246 54 18 . . 882 Effects 18 | . . . . . 10 4 . . . . . . 4 Shutdowns 4 | . . . . . 3 . . . . . . . 1 Energy Bleed 5 | . . . . . 3 2 . . . . . . . Interference 5 | . . . . . . 2 . . . . . . 3 Matter Decay 2 | . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Robots Corrupted 6 | . . . . . 3 1 . . . . . . 2 Combat Hostiles 3 | . . . . . 2 1 . . . . . . . Parts Fried 15 | . . . . . 1 5 . . . . . . 9 Impact Corruptions 13 | . . . . . 4 . . . . . . . 9 Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 19 | . 1 3 4 4 6 . . . . . . . 1 Heat Transferred 9047 | 175 950 982 1332 2283 1632 50 . 200 . . . . 1443 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . 3 . . 3 . . . . 3 Low Security (%) 69 | 100 100 100 100 100 26 . . . . . . . 50 Level 1 7 | . . . . . 35 . . 13 . . . . 9 Level 2 16 | . . . . . 9 . . 69 . . . . 34 Level 3 5 | . . . . . 27 . . 17 . . . . 5 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1022 | 5 85 191 121 78 807 . . 1022 . . . . 740 Initial 352 | . . 21 65 26 304 . . 352 . . . . 91 Average 200 | 1 37 124 46 7 394 . . 530 . . . . 338 Influence Increases 7042 | 20 424 604 294 316 1370 545 . 1238 170 80 . 235 1746 Destroy 0b10 Robot/C 3200 | . 220 340 180 80 500 180 . 420 160 60 . 180 880 Destroy 0b10 Robot/NC 430 | 20 20 45 40 105 70 . . 35 . . . 5 90 Destroy Leader 672 | . 44 80 54 . 102 20 . 126 10 20 . 20 196 Allied During Kill 29 | . . . . 12 . . . 17 . . . . . Successful Hack 234 | . 37 6 19 28 21 . . 52 . . . . 71 Disable Machine 525 | . 30 75 . 60 150 . . 135 . . . . 75 Destroy Structure 527 | . 13 58 1 31 92 . . 168 . . . . 164 Advance Influence 300 | . . . . . 300 . . . . . . . . Partial Spotted 60 | . . . . . . . . 30 . . . . 30 Lose Combat Pursuer 1065 | . 60 . . . 135 345 . 255 . . . 30 240 Influence Decreases 6321 | 20 373 501 379 372 601 586 182 775 439 274 559 90 1170 Entered New Map 1946 | . . 30 89 43 9 290 142 207 379 144 559 . 54 Time Decay 3621 | 20 363 461 290 315 452 246 40 498 60 100 . 90 686 Search Patrol Dispatched 100 | . . . . . 100 . . . . . . . . Lost Part 420 | . 10 10 . 10 40 50 . 10 . 30 . . 260 Lost Ally 84 | . . . . 4 . . . 60 . . . . 20 Purge Threat 150 | . . . . . . . . . . . . . 150 Squads Dispatched 40 | . 1 2 3 . 7 . . 7 . 1 . . 19 Investigation 7 | . . 1 1 . 1 . . 1 . . . . 3 Extermination 14 | . . . . . 2 . . 5 . . . . 7 Reinforcement 9 | . 1 1 . . 4 . . 1 . . . . 2 Assault 7 | . . . 2 . . . . . . 1 . . 4 Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 3 Construction Impeded 2 | . . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 6 | . 1 1 . 1 1 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 303 | . 29 30 8 4 46 31 . 51 8 8 . 10 78 Peak Tracking Total 15 | . 4 3 2 1 15 8 . 9 5 7 . 5 7 Tactical Retreats 41 | . 3 . . . 5 11 . 8 . . . 1 13 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 14 | . . 1 3 . 3 1 . . . . . . 6 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 35 | . 2 5 . 4 10 . . 9 . . . . 5 Max in Single Turn 4 | . 2 2 . 1 4 . . 3 . . . . 1 Garrison Access 2 | . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 76 | . 8 3 6 9 11 2 2 16 . . 4 . 15 Terminals 42 | . 7 2 5 6 4 . . 10 . . . . 8 Fabricators 6 | . . . . . 2 . . 3 . . . . 1 Repair Stations 3 | . . 1 . . . . . . . . . . 2 Recycling Units 8 | . 1 . 1 2 1 . . 2 . . . . 1 Scanalyzers 4 | . . . . . 2 . . . . . . . 2 Garrison Access 4 | . . . . . 2 . . 1 . . . . 1 Total Hacks 187 | . 17 7 10 27 19 2 4 31 . . 32 . 38 Successful 97 | . 7 3 3 10 7 2 4 11 . . 32 . 18 Failed 90 | . 10 4 7 17 12 . . 20 . . . . 20 Catastrophic 17 | . 2 . 2 5 1 . . 3 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 5 5 5 5 4 . . 2 . . . . 7 Terminals 98 | . 15 5 8 22 9 . . 21 . . . . 18 Fabricators 9 | . . . . . 2 . . 4 . . . . 3 Repair Stations 9 | . . 2 . . . . . . . . . . 7 Recycling Units 13 | . 2 . 2 3 1 . . 3 . . . . 2 Scanalyzers 9 | . . . . . 4 . . . . . . . 5 Garrison Access 9 | . . . . . 3 . . 3 . . . . 3 Terminal Hacks 71 | . 6 1 3 8 . 2 4 7 . . 32 . 8 Record 14 | . . . . . . . 3 . . . 11 . . Part Schematic 13 | . . . . 1 . . . . . . 12 . . Robot Schematic 7 | . . . . 1 . . . . . . 6 . . Prototype ID Bank 9 | . 2 . . 1 . . . 2 . . 3 . 1 Open Door 4 | . . . 1 . . 2 1 . . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . 1 Branch Access Points 5 | . 1 1 1 . . . . 1 . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . . . . . . . . 1 Dispatch Records 2 | . . . 1 . . . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . 1 . . . . 1 Zone Layout 3 | . 1 . . 1 . . . 1 . . . . . Release Object 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . 2 . . . . 2 Network Status 3 | . . . . . 2 . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . 1 . . . . 1 Repair Station Hacks 4 | . . 1 . . . . . . . . . . 3 Scan Component 3 | . . 1 . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 7 | . 1 . . 2 1 . . 2 . . . . 1 Retrieve Components 7 | . 1 . . 2 1 . . 2 . . . . 1 Scanalyzer 5 | . . . . . 1 . . . . . . . 4 Retrieve Study 5 | . . . . . 1 . . . . . . . 4 Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . . Unauthorized Hacks 2 | . . 1 . . 1 . . . . . . . . Terminals 2 | . . 1 . . 1 . . . . . . . . Assimilate 2 | . . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 55 | . 5 2 5 7 7 . . 14 . . . . 15 Full Trace Events 13 | . . 1 1 6 1 . . 1 . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 1 . . . . . . 6 . . Robots Built 3 | . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . Time 50 | . . . . . . . . 50 . . . . . Total Robot Build Rating 15 | . . . . . . . . 15 . . . . . Part Schematics Acquired 13 | . . . . 1 . . . . . . 12 . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . . . . . . 16 Part Studies Acquired 5 | . . . . . 1 . . . . . . . 4 Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 136 | . . . . . . . . . . . . . 136 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 29 | . 9 . . 9 3 . . 5 . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Total Allies 8 | . . . 2 . . . 2 3 . . . . 1 Largest Group 3 | . . . 2 2 . . 2 3 . . . . 1 Highest-Rated Group 87 | . . . 62 62 . . 45 87 . . . . 29 Highest-Rated Ally 31 | . . . 31 31 . . 25 29 . . . . 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 39 | . . . . 19 . . . 18 . . . . 2 Total Damage 490 | . . . . 272 . . . 179 . . . . 39 Kills 5 | . . . . 4 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Active Infowar (turns) 8794 | 29 1074 1212 717 533 . 508 81 1337 137 200 32 194 2740 Optics 5227 | . . . . . . 508 81 1337 137 200 32 194 2738 Sensors 1628 | . . . . . . . . . . . . . 1628 Seismic 3565 | 29 1074 1212 717 533 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 12824 | 122 1074 1212 717 3301 1133 532 81 1337 137 200 32 194 2752 Spaces Moved 9017 | 54 462 436 215 1330 1062 852 74 1883 269 282 81 344 1673 Core 4 | 4 . . . . . . . . . . . . . Treads 4938 | 50 462 436 215 879 233 851 73 442 25 282 81 344 565 Legs 92 | . . . . . . . . . . . . . 92 Wheels 171 | . . . . 42 . . . 129 . . . . . Hover 1654 | . . . . . . . 1 815 . . . . 838 Flight 2158 | . . . . 409 829 1 . 497 244 . . . 178 Fastest Speed 39 | 50 160 160 240 74 55 48 48 39 39 39 39 39 39 Average Speed 96 | 151 160 225 240 184 68 48 48 47 39 39 39 39 86 Slowest Speed 560 | 160 160 240 240 560 111 55 48 101 39 39 39 39 285 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 15 | . . . . 4 1 . . 8 2 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 52 | 4 84 42 33 97 34 87 13 63 57 50 74 53 42 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 1 . . . 1 . . Known Exits Taken 4 | . . 1 1 . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . . . 5 . . 1 2 . . . Spaces Dug 20 | . . . . . 4 . . 1 . . . . 15 Terrain Destroyed 680 | . 12 80 . 74 94 48 . 198 28 24 . 45 77 Melee 20 | . . . . . 4 . . 1 . . . . 15 Projectile 37 | . . 1 . 2 . . . 1 . 2 . . 31 AOE 615 | . 12 79 . 72 90 48 . 196 28 22 . 38 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Total 11945 | 72 674 556 369 2050 1305 915 119 2245 280 341 80 374 2565 Wait 1867 | . 124 19 88 614 83 19 44 261 2 45 . 10 558 Move 8975 | 53 461 435 214 1321 1059 851 73 1867 264 281 80 343 1673 Hop 14 | . . . . 4 1 . . 7 2 . . . . Pick Up 117 | 1 7 11 10 13 15 6 . 26 . 1 . 2 25 Fast Attach 31 | 7 1 4 . 1 5 1 . 1 . . . 3 8 Attach 20 | . . . 1 . 4 2 . 2 1 . . . 10 Detach 13 | . . . . 2 . . . 3 . . . 2 6 Swap 60 | 1 5 14 6 9 12 1 . 7 . . . . 5 Drop 125 | . 2 13 14 19 14 4 2 25 3 . . . 29 Fire 582 | 10 73 59 30 62 98 31 . 45 8 14 . 14 138 Melee 124 | . . . . 4 14 . . 1 . . . . 105 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 4 | . 1 1 . 1 . . . . . . . . 1 Escape Stasis 6 | . . . 6 . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . 6 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 123 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 5) 1168 | -10/Materials | Discovered new exit (range 8) 1197 | -10/Materials | Entered another Materials area 1197 | -9/Materials | Evolved 2 slots: Utility x2 1204 | -9/Materials | Identified exit to Mines 1204 | -9/Materials | Identified exit to Storage 2409 | -9/Materials | Entered Storage 2918 | -9/Storage | Identified exit to Recycling 3072 | -9/Storage | Met a pair of Derelict thieves 3116 | -9/Storage | Used back door to open Recycling access 3126 | -9/Storage | Entered Recycling 3126 | -9/Recycling | Accompanied by 2 allies 4028 | -9/Recycling | Discovered new exit (range 15) 4956 | -9/Recycling | Scanned before Scraplab entrance 4972 | -9/Recycling | Angered Scraplab inhabitants 5112 | -9/Recycling | Found Prototype Device 5112 | -9/Recycling | Identified Scrap Engine 5936 | -9/Recycling | Build established: Construct 6427 | -9/Recycling | Entered Factory 6427 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6711 | -7/Factory | Build established: Mutant 6827 | -7/Factory | Search patrols dispatched 7054 | -7/Factory | Crushed by falling debris 7128 | -7/Factory | Build established: Hacker-Construct 7166 | -7/Factory | Destroyed 10 combat bots 7249 | -7/Factory | Discovered new exit (range 9) 7288 | -7/Factory | Discovered new exit (range 13) 7504 | -7/Factory | Core integrity fell below 50% 7560 | -7/Factory | Entered Lower Caves 7597 | -7/Lower Caves | Encountered a Warlord checkpoint 7654 | -7/Lower Caves | Learned Factory trap positions 7691 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7819 | -7/Lower Caves | System corruption reached 10% 7964 | -7/Lower Caves | Learned Factory garrison access intel 7992 | -7/Lower Caves | Learned location of Zion (-7) 8067 | -7/Lower Caves | Discovered new exit (range 9) 8092 | -7/Lower Caves | Entered another Lower Caves area 8106 | -7/Lower Caves | Entered an active Warlord outpost 8107 | -7/Lower Caves | A Commander dispatched an escort 8113 | -7/Lower Caves | Learned Armory emergency access door positions 8113 | -7/Lower Caves | Learned Armory stockpile data 8125 | -7/Lower Caves | Discovered new exit (range 5) 8173 | -7/Lower Caves | Entered Factory 8173 | -6/Factory | Accompanied by 2 allies 8173 | -6/Factory | Evolved 2 slots: Weapon x2 8174 | -6/Factory | Commander's escort returned to base 8174 | -6/Factory | Commander's escort returned to base 8174 | -6/Factory | Loaded intel: 101 trap records 8175 | -6/Factory | Loaded intel: 4 garrison access locations 8292 | -6/Factory | Identified exit to Factory 8726 | -6/Factory | Fabricated G-50 Soldier (x3) 9069 | -6/Factory | Spotted B-75 Beast 9191 | -6/Factory | Found Prototype Processor 9193 | -6/Factory | Found Prototype Processor 9323 | -6/Factory | Destroyed 7 combat bots 9323 | -6/Factory | Identified exit to Lower Caves 9510 | -6/Factory | Entered Lower Caves 9512 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9578 | -6/Lower Caves | Learned Factory stockpile data 9645 | -6/Lower Caves | Discovered new exit (range 6) 9647 | -6/Lower Caves | Encountered a Warlord checkpoint 9647 | -6/Lower Caves | Entered another Lower Caves area 9711 | -6/Lower Caves | Lost 3 parts (1u2w) 9837 | -6/Lower Caves | Discovered new exit (range 20) 9843 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9847 | -6/Lower Caves | Entered Data Miner 9847 | -6/Data Miner | Discovered new exit (range 6) 9853 | -6/Data Miner | Met Data Miner 9863 | -6/Data Miner | Learned location of Section 7 (-3) 9863 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9870 | -6/Data Miner | Received God Mode back door access code from Data Miner 9879 | -6/Data Miner | Entered Proximity Caves 9914 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 9936 | -5/Proximity Caves | Found Prototype Launcher 9936 | -5/Proximity Caves | Identified Ragnarok Missile Launcher 9940 | -5/Proximity Caves | Found Prototype Device 9940 | -5/Proximity Caves | Identified Exp. Shield Generator 9990 | -5/Proximity Caves | Build established: Construct 10027 | -5/Proximity Caves | Spotted B-75 Beast 10047 | -5/Proximity Caves | Learned Factory terminal intel 10068 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10073 | -5/Proximity Caves | Entered Factory 10073 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10073 | -5/Factory | Identified Exp. Targeting Computer (x2) 10075 | -5/Factory | Loaded intel: 26 terminal locations 10085 | -5/Factory | Identified exit to Upper Caves 10261 | -5/Factory | Identified exit to Factory 10611 | -5/Factory | Fabricated Linear Accelerator? 11094 | -5/Factory | System corruption reached 10% 11498 | -5/Factory | Garrison activated, responded to threat 11581 | -5/Factory | Lost 4 parts (1p1n2w) 11791 | -5/Factory | Lost 4 parts (1p1n1u1w) 11794 | -5/Factory | Watched by a mysterious "MATRIX" hacker 12016 | -5/Factory | Repaired Broken Exp. Shield Generator 12027 | -5/Factory | Build established: Mutant 12085 | -5/Factory | Core integrity fell below 50% 12105 | -5/Factory | Lost 4 parts (1p1n2w) 12173 | -5/Factory | First assault squad dispatched 12190 | -5/Factory | Incoming assault squad redirected 12590 | -5/Factory | System corruption reached 30% 12634 | -5/Factory | Lost 4 parts (1n1u2w) 12654 | -5/Factory | Core integrity fell below 20% 12791 | -5/Factory | Incoming assault squad redirected 12815 | -5/Factory | Incoming assault squad redirected 12825 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12809_ System corrupted: Heat flow error (+106). 12809_ System corrupted: EM Tesla Construct/G failed to cycle. 12809_ R-10 Processor collects Imp. Treads. 12811_ Hovering Antigrav-FPD Exoskeleton destroyed. 12811_ Arm. Scrap Engine damaged due to network destabilization (-9). 12811_ System corrupted by crushing effect (+4). 12811_ Knocked back. 12814_ K-01 Serf cleans the Nuclear Reactor. 12815_ ALERT: Higher priority target reported, redirecting assault. 12817_ K-01 Serf cleans the Nuclear Reactor. 12822_ EM Tesla Construct/G destroyed. 12822_ Arm. Scrap Engine damaged due to network destabilization (-9). 12823_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 12824_ Knocked back. Map ----- +----------------------------------------------------+ | ????? #???????????????# " " | | ???? #???????######### "|%! " | | ??? #???????# # "% " | | #???#### ##???????# # %" " | | ???????# #????????# """ # "! 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