Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 23:32:07 Player: Jiyva Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (157) 785 Value Destroyed (7260) 7260 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 15117 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 458 Friendly Fire -134 Cogmind --------- Core Integrity 0/1300 Matter 269/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Biometal Leg Advanced Heat Sink Recoil Nullifier Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Improved Trap Scanner Targeting Computer Improved Targeting Computer Advanced Targeting Computer Recoil Stabilizer Improved Kinecellerator Improved Remote Shield > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun KE Penetrator Railgun Linear Accelerator > --- INVENTORY -------- Myomer Leg Myomer Leg Magnetic Acceleration Cannon [Rating: 109] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Barrage Gun Energy Gun High-powered Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 . 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . Utility 6 | . . 1 1 . . . 1 . . 2 . . 1 Weapon 4 | . . 1 1 . . . 1 . . . . . 1 Parts Attached 260 | 7 10 10 7 8 17 2 27 43 23 53 21 1 31 Power 35 | 1 1 . . 2 3 1 3 5 8 6 2 . 3 Engine 16 | 1 1 . . 1 3 . 1 4 4 . . . 1 Core 15 | . . . . 1 . 1 2 1 4 4 2 . . Reactor 4 | . . . . . . . . . . 2 . . 2 Propulsion 61 | 2 4 4 1 1 4 . 8 12 3 9 5 . 8 Treads . | . . . . . . . . . . . . . . Leg 56 | 2 4 4 1 1 4 . 8 11 3 7 5 . 6 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 1 . 2 . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 62 | 1 2 2 2 2 3 . 12 12 3 9 2 1 11 Device 47 | . 1 2 2 2 2 . 12 9 3 5 2 1 6 Storage 3 | 1 . . . . . . . . . . . . 2 Processor 8 | . 1 . . . 1 . . 2 . 2 . . 2 Hackware 3 | . . . . . . . . 1 . 2 . . . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 102 | 3 3 4 4 3 7 1 4 14 9 29 12 . 9 Energy Gun 51 | 1 3 4 3 3 3 . 2 8 3 14 3 . 4 Energy Cannon 11 | . . . . . . . . 2 2 4 2 . 1 Ballistic Gun 18 | 2 . . 1 . 2 1 . 3 3 . 5 . 1 Ballistic Cannon 14 | . . . . . 1 . 1 1 . 8 . . 3 Launcher 6 | . . . . . 1 . 1 . . 3 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . . . . 2 Corrupted Parts 14 | . . . . . . . 1 3 4 2 4 . . System Corruption 68 | . . . . . . . 1 13 28 10 16 . . Parts Lost 104 | . 1 . . 1 9 1 6 21 26 10 6 . 23 Power 22 | . . . . . 3 1 1 4 6 1 2 . 4 Propulsion 18 | . 1 . . . 2 . 1 3 5 2 . . 4 Utility 19 | . . . . . 1 . 1 4 3 2 1 . 7 Weapon 45 | . . . . 1 3 . 3 10 12 5 3 . 8 Highest Loss Streak 22 | . 1 . . 1 7 1 5 9 22 6 3 . 14 To Critical Strikes 3 | . . . . . . 1 . . 1 . . . 1 Average Slot Usage (%) 85 | . 97 100 98 99 91 90 97 83 86 62 95 100 52 Engine 4 | . 13 11 9 13 7 1 . 4 8 . . . . Core 5 | . . . . 1 . 4 11 3 4 5 14 15 2 Leg 18 | . 27 22 18 23 22 23 19 17 19 9 21 21 10 Device 13 | . 2 11 17 21 20 15 19 17 9 9 8 21 10 Storage 4 | . 14 11 9 7 7 7 6 4 . . . . . Processor 9 | . 11 11 9 . 1 7 6 7 11 11 21 15 8 Hackware 2 | . . . . . . . . 1 4 8 3 . . Energy Gun 13 | . 16 33 27 30 21 7 6 14 9 7 6 5 2 Energy Cannon 2 | . . . . . . . . . 13 1 4 . . Ballistic Gun 5 | . 11 . 7 . 4 23 17 4 . . 6 15 6 Ballistic Cannon 1 | . . . . . 2 . . 2 . 2 5 5 3 Launcher 1 | . . . . . 2 . 6 1 . 1 . . . Naked Turns 159 | . . . . . . . . . . . . . 159 Heaviest Build 72 | 12 16 20 26 38 38 28 43 58 60 72 57 54 71 Greatest Support 100 | 20 20 26 28 41 41 36 46 60 70 100 100 95 95 Greatest Overweight (x) 3 | . . . . . 1 . . 1 3 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 5 5 5 5 15 Average Capacity 6 | 6 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 5 5 5 4 5 Average Carried 5 | 1 5 7 6 7 6 7 5 6 3 3 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 7 8 8 8 3 5 4 5 4 5 Class Distribution -------------------- 40% | Scavenger-Gunner 18% | Scavenger-Mutant 14% | Mutant 14% | Gunner 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Matter Collected 4485 | 270 117 100 40 125 242 100 519 697 317 843 353 . 762 Remotely 11 | . . . . . . . . . . 11 . . . Salvage Created 7805 | . 396 344 182 242 495 67 649 936 988 1773 919 . 814 Parts 319 | . 25 16 15 9 15 4 21 29 43 74 33 . 35 Haulers Intercepted 4 | . 2 1 . . . . 1 . . . . . . Recyclers Shooed 7 | . . . . . . . 2 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 16 3 . . . . 23 . . Prevented 12 | . . . . . 1 . . . . . 11 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Combat Hostiles Destroyed 133 | . 9 6 3 3 9 3 11 15 16 24 19 . 15 Guns 75 | . 9 4 3 3 8 3 9 11 8 3 3 . 11 Cannons 28 | . . . . . . . . 2 5 7 10 . 4 AOE 15 | . . 2 . . . . 2 . . 6 5 . . Classes Destroyed 16 | . 3 2 1 2 2 . . 2 . 3 . . 1 Worker 5 | . . . . . . . . . . 5 . . . Builder 4 | . . . . 1 . . 1 1 . 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 4 | . 2 1 . . . . 1 . . . . . . Recycler 3 | . . . . . . . . 1 . 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . . 1 . 1 . . . . . 2 . . . Swarmer 34 | . 3 . . . 1 3 . 4 3 . 11 . 9 Saboteur 1 | . . . . . . . . . . 1 . . . Grunt 45 | . 6 4 . 1 2 . 8 6 3 9 3 . 3 Brawler 10 | . . . . 1 3 . . . 1 2 3 . . Duelist 3 | . . . . . 1 . 1 . . . 1 . . Sentry 16 | . . 2 3 1 1 . . 4 2 1 1 . 1 Hunter 9 | . . . . . . . . 1 4 3 1 . . Programmer 16 | . . . . . 1 . 2 . 3 8 . . 2 Best Kill Streak 10 | . 5 2 1 3 4 3 10 4 4 8 8 . 6 Combat Bots Only 8 | . 4 2 1 2 4 3 5 4 4 5 8 . 5 Max Kills in Single Turn 7 | . 1 2 1 2 2 2 1 2 1 7 4 . 2 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . . 2 . . . . 1 . . 1 4 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Damage Taken 15616 | . 532 122 87 228 1246 203 1009 2507 2750 2121 798 15 3998 Core 3169 | . 121 29 . 27 190 18 75 559 503 280 62 . 1305 Absorbed by Shields 111 | . . . . . . . . . . . . . 111 Regen/Repaired (Parts) 365 | . 179 . . . . . 67 90 29 . . . . Core Remaining (%) 69 | 100 51 92 100 . . 66 . 25 49 . . 70 . Volleys Fired 362 | . 42 13 6 7 23 6 37 48 63 48 28 . 41 Largest 6 | . 2 3 3 4 4 4 5 5 4 5 5 . 6 Hottest 378 | . 85 135 135 280 280 149 196 306 231 362 378 . 275 Shots Fired 986 | . 84 39 18 27 71 24 125 151 137 106 77 . 127 Gun 754 | . 84 39 18 27 68 24 113 129 76 49 33 . 94 Cannon 214 | . . . . . 3 . 8 22 61 45 42 . 33 Launcher 18 | . . . . . . . 4 . . 12 2 . . Special . | . . . . . . . . . . . . . . Kinetic 364 | . 42 . . . 4 18 68 52 32 27 22 . 99 Thermal 369 | . 42 . . 24 58 6 31 84 39 36 24 . 25 Explosive 4 | . . . . . . . 4 . . . . . . Electromagnetic 249 | . . 39 18 3 9 . 22 15 66 43 31 . 3 Robot Hit Streak 32 | . 13 9 8 17 18 5 12 18 32 14 8 . 26 Robot Miss Streak 4 | . 4 3 3 3 2 3 3 3 3 3 3 . 2 Penetration Max 2 | . . . . . . . . 2 . . . . 2 Secondary Targets 13 | . . . . 1 4 . 3 2 2 . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 1 . . . 1 Shots Hit Robots 681 | . 58 31 12 19 50 14 73 109 104 77 41 . 93 Core Hits 317 | . 21 17 11 9 15 5 40 43 36 46 30 . 44 Critical Kills 3 | . . . . . . . . 1 . 2 . . . Critical Parts Destroyed 12 | . . . . . . . . 3 . 2 . . 7 Critical Strikes 30 | . 1 . . 1 1 . 2 6 2 5 5 . 7 Burn 10 | . 1 . . 1 1 . 2 2 1 . 2 . . Destroy 15 | . . . . . . . . 4 . 4 . . 7 Blast 4 | . . . . . . . . . . 1 3 . . Corrupt 1 | . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19772 | . 642 665 191 450 1141 264 2076 2386 2320 4748 1746 . 3143 Guns 11318 | . 642 428 170 450 1141 264 1272 1940 1346 893 473 . 2299 Cannons 4446 | . . . . . . . 169 426 915 1365 765 . 806 Explosions 3950 | . . 237 21 . . . 635 . 59 2490 508 . . Melee . | . . . . . . . . . . . . . . Ramming 58 | . . . . . . . . 20 . . . . 38 Kinetic 5973 | . 195 . . . . 172 803 550 431 862 416 . 2544 Thermal 8268 | . 447 237 21 400 1041 92 566 1464 904 1956 616 . 524 Explosive 478 | . . . . . . . 478 . . . . . . Electromagnetic 4995 | . . 428 170 50 100 . 229 352 985 1930 714 . 37 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 39 | . . . . 1 13 13 3 16 39 13 29 29 1 Average Corruption 8 | . . . . 1 12 13 1 3 19 6 13 29 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 225 | . . . . . 42 1 10 22 51 41 55 3 . Message Errors 49 | . . . . . 9 . 4 5 10 10 10 1 . Matter Fused 44 | . . . . . 10 . 2 7 5 9 9 2 . Heat Flow Errors 32 | . . . . . 7 . 1 3 2 8 11 . . Energy Discharges 19 | . . . . . 7 . 1 . 3 2 6 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 25 | . . . . . 5 1 1 2 6 6 4 . . Data Loss (major) 7 | . . . . . 1 . . 2 1 1 2 . . Misfires 6 | . . . . . 2 . . . 1 1 2 . . Alerts 9 | . . . . . 1 . . 1 1 . 6 . . Misdirections 13 | . . . . . . . . . 9 3 1 . . Weapon Failures 20 | . . . . . . . 1 2 13 1 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 457 | . . . . . . . 20 4 17 386 . . 30 Projectiles 138 | . . . . . . . . 4 17 87 . . 30 Explosions 319 | . . . . . . . 20 . . 299 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . 7 . . 7 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 11 | . . . . . . . . . . 6 . . 5 Secondary 2 | . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 81 | . . 6 . . . . . . . 60 . . 15 Shots 4 | . . 1 . . . . . . . 3 . . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 7 | . . . . . . . . 1 . . . . 6 Kicked 2 | . . . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 413 | . 276 132 27 197 258 79 252 252 150 342 413 . 317 Average Temperature 101 | . 123 43 14 106 114 41 70 71 33 85 140 . 111 Received Heat Transfer 2985 | . 273 57 45 63 291 . 444 672 135 338 81 . 586 Effects 6 | . . . . . . . . . . . 6 . . Shutdowns 2 | . . . . . . . . . . . 2 . . Interference 4 | . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . 1 3 8 1 . . Combat Hostiles 13 | . . . . . . . . 1 3 8 1 . . Parts Fried 34 | . . 2 1 1 . . . 3 11 11 5 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . Parts Melted 18 | . 1 . . 2 1 . 1 6 3 1 2 . 1 Heat Transferred 13402 | . 1106 200 . 740 1739 222 1223 2814 1456 2014 829 . 1059 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 4 1 . . . 1 . 1 3 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Peak Influence 824 | . 206 285 289 183 . . 298 309 158 824 . . 650 Initial 304 | . . 56 120 39 . . 37 145 86 19 . . 304 Average 187 | . 113 196 175 92 . . 67 206 61 345 . . 463 Maximum Alert Level 3 | . 1 1 1 . . . 1 1 . 3 . . 2 Low Security (%) 64 | 100 94 41 77 100 . . 85 41 100 36 . . . Level 1 19 | . 5 58 22 . . . 14 58 . 11 . . 22 Level 2 13 | . . . . . . . . . . 39 . . 77 Level 3 2 | . . . . . . . . . . 12 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . . . . 4 5 5 12 . . 4 Investigation 5 | . . . . . . . . 2 1 2 . . . Extermination 9 | . . . . . . . 2 . 2 4 . . 1 Reinforcement 14 | . . 1 . . . . 2 3 2 4 . . 2 Assault 2 | . . . . . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 1 . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Distress Signals 8 | . 1 1 . . . . . 1 1 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 15 7 3 4 12 3 17 40 23 39 24 4 48 Peak Tracking Total 10 | . 5 2 1 2 9 3 3 9 6 7 9 7 10 Tactical Retreats 25 | . 2 . . . . . 2 8 . 4 2 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Traps Triggered 6 | . . . . 1 . . 1 1 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Machines Disabled 29 | . . 1 . 2 . . 3 . 3 19 . . 1 Max in Single Turn 18 | . . 1 . 2 . . 1 . 2 18 . . 1 Energy Cycler 2 | . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Machines Accessed 53 | . 4 3 6 6 1 . 6 17 3 5 . . 2 Terminals 32 | . 3 3 6 . . . 2 14 . 3 . . 1 Fabricators 3 | . . . . 1 . . 1 . . 1 . . . Repair Stations 5 | . 1 . . 1 . . 1 1 1 . . . . Recycling Units 8 | . . . . 2 . . 1 2 1 1 . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . . Total Hacks 142 | . 12 8 19 16 1 . 13 42 13 15 . . 3 Successful 69 | . 7 2 6 11 1 . 8 17 8 8 . . 1 Failed 73 | . 5 6 13 5 . . 5 25 5 7 . . 2 Catastrophic 22 | . . . 6 1 . . . 10 1 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 64 | . 2 6 17 7 . . 4 15 5 8 . . . Terminals 80 | . 5 8 19 . . . 3 33 . 11 . . 1 Fabricators 5 | . . . . 1 . . 2 . . 2 . . . Repair Stations 27 | . 7 . . 2 . . 5 6 7 . . . . Recycling Units 19 | . . . . 7 . . 2 3 3 2 . . 2 Scanalyzers 4 | . . . . 4 . . . . . . . . . Garrison Access 6 | . . . . 2 . . 1 . 3 . . . . Terminal Hacks 24 | . 1 1 4 . 1 . 1 11 . 4 . . 1 Record 9 | . . . . . . . . 6 . 3 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Open Door 5 | . . . . . 1 . . 4 . . . . . Open DSF 2 | . . . . . . . 1 . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Alert Level 3 | . . 1 1 . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . 2 . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 18 | . 6 . . . . . 3 4 5 . . . . Scan Component 11 | . 3 . . . . . 2 3 3 . . . . Repair 7 | . 3 . . . . . 1 1 2 . . . . Recycling Unit Hacks 7 | . . . . 4 . . 1 . 1 1 . . . Report Inventory 4 | . . . . 2 . . 1 . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . 1 2 5 . . 2 2 2 1 . . . Terminals 7 | . . 1 2 . . . 1 2 . 1 . . . Assimilate 1 | . . . . . . . . 1 . . . . . Disrupt 2 | . . . 1 . . . . 1 . . . . . Operators 4 | . . 1 1 . . . 1 . . 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 . 1 . . . . Monitor 2 | . . . . 1 . . . . 1 . . . . Reject 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 . . . . Redirect 1 | . . . . 1 . . . . . . . . . Watchers 2 | . . . . 1 . . . . 1 . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 2 3 6 4 . . 5 16 1 4 . . 2 Full Trace Events 3 | . . . . . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . Parts Repaired 6 | . 3 . . . . . 1 1 1 . . . . Time 300 | . 78 . . . . . 32 50 140 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 3 . . . . . 2 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . . 3 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Total Allies 11 | . . . . . 2 . . 7 . . 2 . . Largest Group 3 | . . . . . 2 . . 3 . . 2 . . Highest-Rated Group 97 | . . . . . 62 . . 82 . . 97 . . Highest-Rated Ally 49 | . . . . . 32 . . 39 . . 49 . . Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 63 | . . . . . 10 . . 40 . . 13 . . Total Damage 1345 | . . . . . 332 . . 549 . . 464 . . Kills 12 | . . . . . 2 . . 7 . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . . . 1 . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Turns Passed 10125 | 62 633 365 533 492 1035 53 1097 1200 1437 1288 1175 54 701 Spaces Moved 6422 | 45 320 237 402 371 757 25 532 731 805 729 848 43 577 Core 716 | 5 . . . . . . . 93 218 97 . . 303 Treads . | . . . . . . . . . . . . . . Legs 5367 | 40 320 237 402 371 757 25 532 583 587 391 848 43 231 Wheels . | . . . . . . . . . . . . . . Hover 296 | . . . . . . . . 55 . 241 . . . Flight 43 | . . . . . . . . . . . . . 43 Fastest Speed 45 | 50 120 120 120 120 120 120 120 50 50 50 120 120 45 Average Speed 109 | 112 120 120 120 120 120 120 120 108 101 90 120 120 76 Slowest Speed 200 | 120 120 120 120 120 190 120 120 190 200 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 58 26 28 13 75 5 11 72 10 19 81 9 15 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 2 1 . . . . 4 . . Spaces Dug 2 | . . . . . . . . 2 . . . . . Terrain Destroyed 119 | . . 10 6 . 2 . 9 9 . 46 27 . 10 Melee . | . . . . . . . . . . . . . . Projectile 39 | . . . . . 2 . . 9 . 8 10 . 10 AOE 80 | . . 10 6 . . . 9 . . 38 17 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Ext Fac Fac Upp Upp Res Total 8779 | 53 491 288 441 401 831 34 917 1025 1296 1267 947 45 743 Wait 1517 | . 110 18 11 9 2 . 304 166 392 404 25 2 74 Move 6409 | 44 319 236 401 370 756 24 531 730 804 728 847 42 577 Hop . | . . . . . . . . . . . . . . Pick Up 80 | 2 6 5 7 2 5 1 9 7 7 16 11 . 2 Fast Attach 106 | 6 5 1 3 3 8 1 5 19 14 18 8 . 15 Attach 78 | . 2 2 2 3 5 . 9 11 4 20 6 . 14 Detach 28 | . 1 . . 1 3 . 1 2 2 7 . . 11 Swap 76 | 1 3 7 2 2 4 1 13 13 5 15 7 1 2 Drop 75 | . 3 6 9 4 5 1 8 11 5 11 11 . 1 Fire 362 | . 42 13 6 7 23 6 37 48 63 48 28 . 41 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick 2 | . . . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 36 | . . . . . 20 . . 12 . . 4 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Aluminum Leg 454 | -10/Materials | Repaired Aluminum Leg 481 | -10/Materials | Repaired Ion Engine 546 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 993 | -9/Materials | Build established: Gunner 1035 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1566 | -8/Materials | Discovered new exit (range 8) 1594 | -8/Materials | Entered Factory 1594 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2077 | -7/Factory | Discovered new exit (range 8) 2086 | -7/Factory | Entered Lower Caves 2108 | -7/Lower Caves | Encountered a Warlord checkpoint 2117 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2161 | -7/Lower Caves | System corruption reached 10% 2204 | -7/Lower Caves | Lost 7 parts (3p2n1u1w) 2451 | -7/Lower Caves | Build established: Scavenger-Gunner 2506 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2774 | -7/Lower Caves | Discovered new exit (range 5) 3103 | -7/Lower Caves | Spotted B-75 Beast 3121 | -7/Lower Caves | Entered another Lower Caves area 3145 | -7/Lower Caves | Discovered new exit (range 11) 3174 | -7/Lower Caves | Entered Factory 3174 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3425 | -6/Factory | Build established: Derelict-Gunner 3487 | -6/Factory | Repaired Imp. Aluminum Leg 3965 | -6/Factory | Spotted B-75 Beast 4119 | -6/Factory | Lost 5 parts (1p1n1u2w) 4143 | -6/Factory | Discovered new exit (range 9) 4271 | -6/Factory | Entered Extension 4518 | -6/Extension | Build established: Scavenger-Gunner 4634 | -6/Extension | Lost 3 parts (1p2w) 4838 | -6/Extension | Rescued a captive Derelict 4839 | -6/Extension | Rescued a captive Derelict 4930 | -6/Extension | Repaired Flexi-carbon Leg 5003 | -6/Extension | Rescued a captive Derelict 5138 | -6/Extension | Lost 3 parts (1p2u) 5171 | -6/Extension | Disrupted transfer network 5196 | -6/Extension | Spotted B-75 Beast 5203 | -6/Extension | Spotted B-75 Beast 5244 | -6/Extension | Energy Cycler disabled 5244 | -6/Extension | Rescued a captive Derelict 5244 | -6/Extension | Rescued a captive Derelict 5244 | -6/Extension | Rescued a captive Derelict 5246 | -6/Extension | Core integrity fell below 50% 5247 | -6/Extension | Rescued a captive Derelict 5250 | -6/Extension | Rescued a captive Derelict 5251 | -6/Extension | Rescued a captive Derelict 5255 | -6/Extension | Rescued a captive Derelict 5257 | -6/Extension | Rescued a captive Derelict 5279 | -6/Extension | Lost 9 parts (1p3n1u4w) 5453 | -6/Extension | Discovered new exit (range 10) 5455 | -6/Extension | Discovered new exit (range 6) 5468 | -6/Extension | System corruption reached 10% 5471 | -6/Extension | Entered Factory 5471 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5472 | -5/Factory | Identified exit to Upper Caves 6245 | -5/Factory | System corruption reached 10% 6411 | -5/Factory | Repaired Corrupted Flexi-carbon Leg 6756 | -5/Factory | System corruption reached 30% 6822 | -5/Factory | Lost 22 parts (4p5n3u10w) 6823 | -5/Factory | Discovered new exit (range 15) 6871 | -5/Factory | Core integrity fell below 50% 6908 | -5/Factory | Entered another Factory area 6908 | -4/Factory | Evolved 2 slots: Utility x2 7028 | -4/Factory | Build established: Mutant 7418 | -4/Factory | Fabricated Recoil Stabilizer? 7436 | -4/Factory | Spotted B-86 Titan 7473 | -4/Factory | Lost 6 parts (1p1n1u3w) 7527 | -4/Factory | Build established: Scavenger-Mutant 7708 | -4/Factory | First assault squad dispatched 7743 | -4/Factory | System corruption reached 10% 8004 | -4/Factory | Garrison activated, responded to threat 8182 | -4/Factory | Discovered new exit (range 10) 8196 | -4/Factory | Entered Upper Caves 8226 | -4/Upper Caves | Destroyed 8 combat bots 8232 | -4/Upper Caves | Lost 3 parts (3w) 8318 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8933 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9006 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 9237 | -4/Upper Caves | Build established: Scavenger-Gunner 9242 | -4/Upper Caves | Discovered new exit (range 8) 9371 | -4/Upper Caves | Entered another Upper Caves area 9403 | -4/Upper Caves | Discovered new exit (range 16) 9425 | -4/Upper Caves | Entered Research 9425 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9600 | -3/Research | Found Prototype Processor 9600 | -3/Research | Identified Exp. Signal Interpreter 9611 | -3/Research | Lost 4 parts (2p2u) 9742 | -3/Research | Lost 14 parts (4n2u8w) 9764 | -3/Research | Released all parts (8) 9925 | -3/Research | First assault squad dispatched 9984 | -3/Research | Released all parts (5) 10006 | -3/Research | Core integrity fell below 50% 10023 | -3/Research | Core integrity fell below 20% 10126 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09988_ Critical hit (Burn: +37). 09990_ G-67 Veteran misfires. 09994_ U-05 Engineer builds a Wall. 09997_ Acquired 101 matter. 10018_ Slammed into G-73 Enforcer. 10019_ C-30 ARC bursts open, deploying its payload. 10019_ G-73 Enforcer unfolds itself. 10019_ G-67 Veteran unfolds itself. 10019_ I-47 Archangel unfolds itself. 10042_ Slammed into W-44 Eye. 10042_ W-44 Eye knocked back. 10042_ Destabilizing: Core damaged (-13). 10048_ Slammed into W-44 Eye. 10050_ ALERT: Rogue bot located, Programmers report to Research Zone 3Q. 10099_ Slammed into K-01 Serf. 10111_ Penetrated by Slug. 10121_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 10123_ Penetrated by Slug. 10123_ Slug penetrates Wall. 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Y p/ """ """ #??????? | | ???????????## ### """G""" #??????? | | ###?????????# ##### #?#############??????? | | ?????H???### #?????###@###????????????????????? | | ??????????????#???????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ??????????????????# #????????????????? | | ??????????????????# """o""" #????????????????? | | ??????????????????# """T""" ! #????????????????? | | ??????????????????###############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ????? ?#???????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | #####+######/####????????????????????????????????? | | % ????????????????????????????????? | | % ???????????????????????????????? | | %%% ???????????????????????????????? | | % ???????????????????????????????? | | #####+#########??????????????????????????????????? | | % #??""?????????????????????????????????????????? | | #????"????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 41 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 19 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Recoil Stabilizer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Recoil Stabilizer | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkGaussRecalibrator Manual? 0 Play Time 04:59:00 Cumulative 188.1 hours Start 2024.02.11 @ 05:02:13 End 2024.02.12 @ 23:32:07 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 58 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c26d06b5-824d-424b-b13e-c826ecd8ee9b