Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 19:53:41 Player: Jordan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4521) 4521 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 8887 Bonus ------- High Alert Combat Kills 22 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 119/450 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Energy Well Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer > --- WEAPON ----------- Flak Gun Rocket Array > --- INVENTORY -------- Structural Scanner Improved Sensor Array Advanced Targeting Computer Particle Charger Heavy Ion Cannon [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . 2 . 2 1 Weapon . | . . . . . . . . Parts Attached 96 | 7 9 1 8 20 14 22 15 Power 12 | 1 2 . . 4 . 3 2 Engine 4 | 1 2 . . . . 1 . Core 8 | . . . . 4 . 2 2 Reactor . | . . . . . . . . Propulsion 41 | 2 5 . 5 6 8 11 4 Treads . | . . . . . . . . Leg 39 | 2 5 . 5 6 8 9 4 Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 23 | 2 2 1 . 6 2 5 5 Device 12 | 1 2 . . 1 2 5 1 Storage 3 | 1 . 1 . . . . 1 Processor 7 | . . . . 4 . . 3 Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 20 | 2 . . 3 4 4 3 4 Energy Gun 11 | . . . 2 2 4 2 1 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 5 | 2 . . . 2 . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 1 2 2 4 1 Corrupted Parts 2 | . . . . . . 2 . System Corruption 2 | . . . . . . 2 . Parts Lost 44 | . 1 . . 10 2 18 13 Power 6 | . . . . 1 . 3 2 Propulsion 19 | . . . . 5 1 9 4 Utility 7 | . 1 . . 1 . 2 3 Weapon 12 | . . . . 3 1 4 4 Highest Loss Streak 10 | . 1 . . 8 1 10 3 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 6 7 10 13 12 12 8 Power . | . 1 1 1 1 1 1 . Propulsion 1 | 1 3 3 2 . . . . Utility 6 | . 1 3 5 9 9 8 6 Weapon 1 | . . . 1 1 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 32 | . 6 . 1 6 10 3 6 Power 2 | . . . . 2 . . . Propulsion 4 | . 4 . . . . . . Utility 21 | . . . 1 4 9 2 5 Weapon 4 | . 2 . . . 1 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 87 | . 97 100 99 91 96 91 54 Engine 4 | . 14 14 11 3 . . . Core 4 | . . . . 4 8 6 6 Leg 25 | . 28 28 43 32 33 24 4 Device 7 | . 12 14 11 3 . 12 5 Storage 9 | . 14 14 11 9 8 7 6 Processor 16 | . . . . 18 27 23 23 Energy Gun 5 | . . . 9 3 7 14 3 Energy Cannon 1 | . . . 10 4 . . 1 Ballistic Gun 10 | . 27 28 2 7 10 . 1 Peak Build Rating 45 | 7 8 8 18 31 35 43 45 Average Rating 23 | 6 7 7 13 23 32 35 30 On Entrance 14 | . 7 8 8 18 30 30 18 Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 15 30 35 40 34 39 45 Greatest Support 52 | 20 20 20 45 50 51 52 52 Greatest Overweight (x) 11 | 1 1 1 . 7 . 6 11 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 15 15 14 15 11 Most Carried 15 | 5 8 8 14 15 15 15 12 Average Carried 10 | 3 6 7 10 13 12 12 8 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 13 15 10 13 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 3241 | 257 443 141 160 469 995 261 515 Remotely . | . . . . . . . . Salvage Created 6152 | 240 578 10 293 396 2332 1336 967 Parts 331 | 21 51 3 15 25 124 64 28 Haulers Intercepted 8 | . . . . . 5 3 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 98 | . 17 . 6 7 29 19 20 Guns 67 | . 17 . 1 6 28 11 4 Cannons 14 | . . . 4 1 . . 9 AOE 10 | . . . . . . 4 6 Classes Destroyed 14 | 3 4 . 1 2 3 1 . Worker 16 | 3 3 1 1 . 7 1 . Builder 14 | . 2 . . 2 7 1 2 Tunneler 6 | 5 . . . . . . 1 Hauler 8 | . . . . . 5 3 . Recycler 4 | 1 . . . . 2 1 . Operator 1 | . . . . . 1 . . Watcher 5 | . 1 . . 1 1 1 1 Swarmer 16 | . 9 . . . 1 2 4 Grunt 56 | . 8 . 4 3 17 13 11 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . 1 1 . . Sentry 15 | . . . 2 2 8 3 . Hunter 5 | . . . . 1 1 . 3 Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | 3 6 1 2 3 7 4 5 Combat Bots Only 5 | . 4 . 2 3 3 4 5 Max Kills in Single Turn 3 | 1 2 1 2 1 2 1 3 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 689 | . 85 . 17 110 105 206 166 Missed 216 | . 25 . 5 24 38 76 48 Hits 473 | . 60 . 12 86 67 130 118 Melee 8 | . . . . 4 1 . 3 Projectile 465 | . 60 . 12 82 66 130 115 Critical Strikes 19 | . . . 1 3 5 1 9 Damage Taken 7569 | . 613 . 166 1407 1053 1990 2340 Core 2100 | . 176 . 29 362 161 505 867 Absorbed by Shields 14 | . . . . . . 14 . Regen/Repaired (Parts) 172 | . 63 . . . 109 . . Core Remaining (%) 50 | 100 . 29 92 . 4 27 . Volleys Fired 413 | 22 60 3 20 66 129 48 65 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 143 | 40 40 40 143 143 100 110 109 Shots Fired 712 | 44 120 6 32 87 256 81 86 Gun 621 | 44 120 6 12 70 256 81 32 Cannon 84 | . . . 20 17 . . 47 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 436 | 44 120 6 . 48 188 . 30 Thermal 136 | . . . 22 39 26 . 49 Explosive 7 | . . . . . . . 7 Electromagnetic 133 | . . . 10 . 42 81 . Robot Hit Streak 68 | 19 10 3 8 23 68 41 32 Robot Miss Streak 5 | 3 5 . 2 3 3 2 4 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 6 . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 538 | 31 61 2 23 67 206 76 72 Core Hits 279 | 10 33 1 10 21 87 58 59 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 11 | . . . . 2 5 1 3 Burn 6 | . . . . 2 4 . . Destroy 3 | . . . . . 1 . 2 Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11539 | 403 796 25 489 1023 3750 2187 2866 Guns 8204 | 403 796 25 161 775 3730 1602 712 Cannons 1772 | . . . 328 248 . . 1196 Explosions 1556 | . . . . . 20 585 951 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 5016 | 403 796 25 . 474 2562 . 756 Thermal 2985 | . . . 328 549 470 486 1152 Explosive 1050 | . . . . . . 99 951 Electromagnetic 2481 | . . . 161 . 718 1602 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 2 2 . . 6 12 1 Average Corruption 3 | . 2 2 . . 3 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 2 9 . . 21 30 4 Message Errors 19 | . . 2 . . 7 8 2 Matter Fused 11 | . 2 1 . . 4 3 1 Heat Flow Errors 7 | . . 2 . . 1 4 . Energy Discharges 8 | . . 1 . . 2 5 . Data Loss (minor) 9 | . . 1 . . 3 5 . Data Loss (major) 3 | . . 1 . . . 2 . Misfires 3 | . . . . . 3 . . Alerts 3 | . . 1 . . . 1 1 Weapon Failures 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 344 | . . . 4 7 . 297 36 Projectiles 41 | . . . 4 7 . . 30 Explosions 303 | . . . . . . 297 6 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 792 | . . . . . 37 504 251 Shots 20 | . . . . . 1 7 12 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 756 | . 11 212 194 756 234 251 234 Average Temperature 76 | . 3 101 61 211 42 55 57 Received Heat Transfer 2058 | . 201 . 54 396 477 288 642 Effects 24 | . . . . 24 . . . Shutdowns 5 | . . . . 5 . . . Energy Bleed 5 | . . . . 5 . . . Interference 3 | . . . . 3 . . . Matter Decay 3 | . . . . 3 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 2 | . . . . 2 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . . 1 5 . Combat Hostiles 5 | . . . . . 1 4 . Parts Fried 20 | . . . . . 7 13 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 8 | . . . 1 3 1 . 3 Heat Transferred 5112 | . . . 592 1221 1308 400 1591 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . 1 5 . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 79 | 100 100 100 100 100 34 82 83 Level 1 18 | . . . . . 57 17 16 Level 2 1 | . . . . . 8 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 427 | 10 135 39 66 40 427 271 282 Initial 165 | . . 39 . 4 1 165 104 Average 110 | . 70 4 26 9 239 170 82 Influence Increases 3131 | 45 475 5 156 244 920 698 588 Destroy 0b10 Robot/C 1960 | . 340 . 120 140 580 380 400 Destroy 0b10 Robot/NC 300 | 45 30 5 10 15 130 35 30 Destroy Leader 446 | . 72 . 20 42 162 68 82 Allied During Kill 6 | . . . 6 . . . . Successful Hack 74 | . 2 . . 14 11 47 . Disable Machine 120 | . 15 . . 15 30 60 . Destroy Structure 180 | . 1 . . 3 7 93 76 Lose Combat Pursuer 45 | . 15 . . 15 . 15 . Influence Decreases 2877 | 45 373 107 145 249 560 851 547 Entered New Map 385 | . . 63 . 7 5 201 109 Time Decay 2005 | 45 363 44 125 193 445 470 320 Lost Part 377 | . 10 . . 49 20 180 118 Lost Ally 110 | . . . 20 . 90 . . Squads Dispatched 23 | . 4 . 1 1 6 6 5 Investigation 7 | . 3 . 1 . 2 1 . Extermination 5 | . . . . . . 2 3 Reinforcement 5 | . 1 . . . 2 1 1 Assault . | . . . . . . . . Garrison 6 | . . . . 1 2 2 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 9 | . . . 3 3 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 22 . 10 12 31 33 25 Peak Tracking Total 15 | . 5 . 3 4 5 15 4 Tactical Retreats 3 | . 1 . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 10 | . 3 . . 1 5 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 8 | . 1 . . 1 2 4 . Max in Single Turn 2 | . 1 . . 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 20 | . 3 . 2 2 5 6 2 Terminals 13 | . 2 . 1 2 3 3 2 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 . . . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 53 | . 10 . 12 3 13 12 3 Successful 30 | . 4 . 10 1 8 6 1 Failed 23 | . 6 . 2 2 5 6 2 Catastrophic 5 | . 1 . . 1 . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 5 . 3 3 5 8 3 Fabricators 1 | . . . . . . 1 . Repair Stations 15 | . 5 . . . 8 2 . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 9 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 11 | . . . 2 1 3 4 1 Record 3 | . . . 2 . . 1 . Open Door 2 | . . . . . 2 . . Open DSF 2 | . . . . . . 1 1 Emergency Access Points 1 | . . . . . . 1 . Registered Components 2 | . . . . . 1 1 . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 10 | . 4 . . . 5 1 . Scan Component 6 | . 2 . . . 3 1 . Repair 4 | . 2 . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 1 2 4 5 2 Full Trace Events 6 | . 2 . 1 . 2 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 42 | . . . . . . 42 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 4 | . 2 . . . 2 . . Time 134 | . 52 . . . 82 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders 4 | . . . . . 4 . . EXPLORE 4 | . . . . . 4 . . Ally Attacks 16 | . . . 16 . . . . Total Damage 189 | . . . 189 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Active Infowar (turns) 2858 | 373 924 439 326 204 . 345 247 Sensors 1479 | . 356 439 326 204 . . 154 Structural 246 | . . . . . . . 246 Seismic 941 | 373 568 . . . . . . Jamming 345 | . . . . . . 345 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 14 | . . . . . 14 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 6636 | 481 1067 439 326 543 1415 1185 1180 Spaces Moved 2961 | 70 449 311 195 262 685 650 339 Core 79 | 5 . . . 1 . 2 71 Treads . | . . . . . . . . Legs 2846 | 65 449 311 195 261 685 612 268 Wheels . | . . . . . . . . Hover 36 | . . . . . . 36 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 116 100 Average Speed 140 | 116 120 135 120 122 120 134 254 Slowest Speed 600 | 120 190 190 120 400 120 350 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 7 71 47 21 28 81 19 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 199 | . . . . . 6 104 89 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 199 | . . . . . 6 104 89 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 4824 | 422 863 324 257 405 1101 893 559 Wait 1146 | 319 311 6 15 13 213 142 127 Move 2954 | 69 448 310 194 261 684 649 339 Hop . | . . . . . . . . Pick Up 64 | 5 14 3 10 14 11 7 . Fast Attach 83 | 6 7 1 2 17 18 17 15 Attach 32 | 1 4 . 4 8 2 9 4 Detach 38 | . 5 . 4 11 4 12 2 Swap 4 | . . . 3 . . 1 . Drop 62 | . 14 1 5 15 18 8 1 Fire 413 | 22 60 3 20 66 129 48 65 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . . . 15 . 1 Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 482 | -11/Scrapyard | Entered Materials 483 | -10/Materials | Build established: Mutant 1010 | -10/Materials | Discovered new exit (range 16) 1117 | -10/Materials | Discovered new exit (range 15) 1127 | -10/Materials | Core integrity fell below 50% 1216 | -10/Materials | Discovered new exit (range 9) 1328 | -10/Materials | Repaired Assault Rifle 1356 | -10/Materials | Repaired Sensor Array 1425 | -10/Materials | Discovered new exit (range 15) 1536 | -10/Materials | Discovered new exit (range 11) 1549 | -10/Materials | Entered Mines 1623 | -10/Mines | Learned Materials terminal intel 1850 | -10/Mines | Discovered new exit (range 15) 1978 | -10/Mines | Received a Mining Laser from a helpful Derelict 1988 | -10/Mines | Entered Materials 1988 | -9/Materials | Accompanied by 1 ally 1988 | -9/Materials | Evolved 2 slots: Propulsion x2 1989 | -9/Materials | Loaded intel: 12 terminal locations 2311 | -9/Materials | Discovered new exit (range 4) 2314 | -9/Materials | Entered another Materials area 2314 | -8/Materials | Evolved 2 slots: Utility x2 2565 | -8/Materials | Build established: Scavenger-Mutant 2599 | -8/Materials | Core integrity fell below 50% 2635 | -8/Materials | Lost 8 parts (1p4n1u2w) 2793 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | Discovered new exit (range 12) 2857 | -8/Materials | Entered Storage 3263 | -8/Storage | Repaired Carbon-fiber Leg 3524 | -8/Storage | Garrison activated, responded to threat 3560 | -8/Storage | Core integrity fell below 20% 3652 | -8/Storage | Repaired Mic. Nuclear Core 3733 | -8/Storage | Garrison activated, responded to threat 3980 | -8/Storage | Discovered new exit (range 36) 4061 | -8/Storage | Lost 5 allies 4272 | -8/Storage | Entered Factory 4272 | -7/Factory | Evolved 2 slots: Utility x2 4339 | -7/Factory | Build established: Mutant 4386 | -7/Factory | Lost 4 parts (1p2n1u) 4957 | -7/Factory | Fabricated Plasma Cannon (x2) 4965 | -7/Factory | Found Prototype Launcher 4965 | -7/Factory | Identified Rocket Array 5259 | -7/Factory | Garrison activated, responded to threat 5381 | -7/Factory | Discovered new exit (range 12) 5416 | -7/Factory | Cargo convoy interrupted 5449 | -7/Factory | System corruption reached 10% 5451 | -7/Factory | Core integrity fell below 50% 5457 | -7/Factory | Entered another Factory area 5457 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5484 | -6/Factory | Lost 10 parts (2p5n1u2w) 6274 | -6/Factory | Lost 3 parts (2p1u) 6408 | -6/Factory | Lost 3 parts (1n2w) 6485 | -6/Factory | Core integrity fell below 50% 6543 | -6/Factory | Garrison activated, responded to threat 6564 | -6/Factory | Core integrity fell below 20% 6575 | -6/Factory | Lost 3 parts (1n1u1w) 6637 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06574_ Acquired Carbon-fiber Leg. 06576_ K-01 Serf collects debris. 06576_ Acquired 35 matter. 06580_ G-50 Soldier destroyed. 06580_ K-01 Serf collects debris. 06584_ Critical hit (Burn: +37). 06586_ K-01 Serf collects debris. 06594_ Hvy. Ion Cannon destroyed. 06596_ System corrupted: IFF burst signal emitted. 06596_ K-01 Serf collects debris. 06601_ Kicked L-41 Fighter. 06602_ K-01 Serf collects debris. 06603_ Kicked L-41 Fighter. 06605_ K-01 Serf collects debris. 06606_ Kicked L-41 Fighter out of the way. 06606_ Critical hit (Burn: +37). 06607_ Carbon-fiber Leg severed. 06608_ Acquired Carbon-fiber Leg. 06620_ Critical hit (Burn: +37). 06633_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9Z. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????############# ??????" ???????????????? | | ???????############### ?????"" ???????????????? | | ???????## # ????"""????????????????? | | ???????## # ##??????????? | | ???????## """"""""" #+##+##########??????????? | | ???????## # ##??????????? | | ???????## #@ u ##??????????? | | ???????## %! = ! l ###########?? | | ???????## ! # ###########?? | | ???????## ! # # ##?? | | ???????## # # """"" ##?? | | ???????## # #! """"" ##?? | | ???????## """ """ + b # """ ##?? | | ???????## """T""" ##### g # ! ##?? | | ???????## ################ # %""""" ##?? | | ???????################?## #*%""""" ##?? | | ??????????????????######## #[!"""%% ##?? | | ??????????????????########+## # %! %% ## | | ??????????????????##! # ###/######### | | ????????????????????? # %%% | | ????????????????????? """" # % | | ????????????????????? """" # % | | ????????????????????? """" + | | ????????????????????? """" # | | ????????????????????? """" # ###+####### | | ??????????????????????"""" # # # | | ???????????????????? # # ??"???????? | | ????????????????????######### # ??"???????? | | ????????????????????######### # ??????????? | | ??????????????????????????### %# ??????????? | | ??????????????????????????## # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Launcher Accuracy 60 Particle Charging 15 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 49% | -10/Materials Sensor Array | 40% | -10/Materials Carbon-fiber Leg | 30% | -8/Storage Mic. Nuclear Core | 36% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Release The Drones! Challenges ------------ None Game ------ Seed ShockReflexAutobeam Manual? 0 Play Time 01:38:48 Cumulative 12.3 hours Start 2025.10.12 @ 14:55:54 End 2025.10.12 @ 19:53:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91d5325e-2c82-4465-b86c-364b28960ce8