Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.29 @ 01:26:51

Player: Destravous

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (656)      656
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 2852

 Bonus
-------
Follower Combat Kills      77
Met Imprinter              300
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
      Improved Terrain Scanner
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
               0b10 Decoder Chip [Looter]
     Makeshift ECM Suite
     Makeshift System Shield
               Hacking Drone Bay (1/1)

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               VTOL Module
>              --- UTILITY ----------
  Experimental Sensor Array
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
>              --- WEAPON -----------
      Improved Medium Laser
>              --- INVENTORY --------
      Improved Terrain Scanner
               0b10 Decoder Chip [Looter]
     Makeshift ECM Suite
     Makeshift System Shield
               Hacking Drone Bay
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                0b10 Decoder Chip [Generic]
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | .   .   5   19  13  5   2   
  Power                    7    | .   .   3   3   .   1   .   
    Engine                 6    | .   .   2   3   .   1   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   5   6   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   5   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   .   .   
  Utility                  8    | .   .   .   1   2   3   2   
    Device                 5    | .   .   .   1   2   .   2   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | .   .   2   10  5   1   .   
    Energy Gun             9    | .   .   1   6   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   
    Launcher               4    | .   .   .   2   2   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   1   .   1   
  Corrupted Parts          2    | .   .   1   1   .   .   .   
    System Corruption      7    | .   .   4   3   .   .   .   
Parts Lost                 15   | .   .   1   5   8   .   1   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               7    | .   .   .   2   4   .   1   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   5    | .   .   1   1   3   .   .   
  Highest Loss Streak      4    | .   .   1   2   4   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   85  84  64  56  70  67  
  Engine                   7    | .   14  9   5   8   8   1   
  Core                     1    | .   .   4   5   .   .   .   
  Leg                      10   | .   28  28  20  16  .   .   
  Flight                   6    | .   .   .   .   3   11  11  
  Device                   6    | .   .   .   .   2   12  11  
  Storage                  5    | .   14  14  11  9   .   .   
  Processor                14   | .   .   .   .   .   29  33  
  Energy Gun               11   | .   28  16  13  13  9   11  
  Ballistic Gun            2    | .   .   11  5   .   .   .   
Peak Build Rating          33   | .   6   9   13  14  33  33  
  Average Rating           19   | .   6   7   9   10  29  28  
  On Entrance              12   | 6   6   6   8   13  14  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             18   | 12  12  13  17  18  11  11  
  Greatest Support         20   | 20  20  20  20  20  4   4   
  Greatest Overweight (x)  2    | .   .   .   1   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   5   5   
  Average Capacity         6    | .   8   8   8   7   5   5   
  Most Carried             8    | .   6   8   8   8   5   5   
  Average Carried          6    | .   6   7   7   6   4   5   
  Final Capacity           8    | 8   8   8   8   5   5   5   
  Final Carried            8    | 6   6   7   8   4   5   5   

 Class Distribution 
--------------------
 61% | Mutant
 35% | Derelict-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
          Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           930  | 200 .   89  238 323 60  20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            898  | .   .   147 692 59  .   .   
  Parts                    49   | .   .   13  35  1   .   .   
Haulers Intercepted        3    | .   .   .   3   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  34   | .   .   5   13  16  .   .   
  Guns                     17   | .   .   5   12  .   .   .   
  Cannons                  3    | .   .   .   .   3   .   .   
  AOE                      14   | .   .   .   1   13  .   .   
Classes Destroyed          10   | .   .   3   5   2   .   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   
  Grunt                    12   | .   .   2   10  .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   
  Thug                     1    | .   .   .   1   .   .   .   
Best Kill Streak           16   | .   .   3   7   16  .   .   
  Combat Bots Only         16   | .   .   3   4   16  .   .   
Max Kills in Single Turn   5    | .   .   1   3   5   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        192  | .    .    30   82   54   .    26   
  Missed                   64   | .    .    9    24   16   .    15   
Damage Taken               1766 | .    .    181  560  850  .    175  
  Core                     448  | .    .    42   119  231  .    56   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   514  | .    .    59   172  236  .    47   
Core Remaining (%)         91   | 100  .    83   .    .    .    .    
Volleys Fired              84   | .    .    15   46   19   3    1    
  Largest                  2    | .    .    2    2    2    1    1    
  Hottest                  112  | .    .    90   96   112  56   56   
Shots Fired                150  | .    .    29   89   28   3    1    
  Gun                      121  | .    .    29   78   10   3    1    
  Cannon                   11   | .    .    .    .    11   .    .    
  Launcher                 18   | .    .    .    11   7    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  47   | .    .    10   26   11   .    .    
  Thermal                  79   | .    .    13   52   10   3    1    
  Explosive                18   | .    .    .    11   7    .    .    
  Electromagnetic          6    | .    .    6    .    .    .    .    
  Robot Hit Streak         20   | .    .    5    20   17   .    .    
  Robot Miss Streak        3    | .    .    2    2    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           111  | .    .    18   74   19   .    .    
  Core Hits                69   | .    .    8    33   28   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    .    
    Burn                   3    | .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3021 | .    .    187  1494 1340 .    .    
  Guns                     1026 | .    .    187  739  100  .    .    
  Cannons                  180  | .    .    .    .    180  .    .    
  Explosions               1815 | .    .    .    755  1060 .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  403  | .    .    41   182  180  .    .    
  Thermal                  843  | .    .    123  620  100  .    .    
  Explosive                1752 | .    .    .    692  1060 .    .    
  Electromagnetic          23   | .    .    23   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    4    7    7    7    .    
  Average Corruption       5    | .    .    4    4    7    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  35   | .    .    6    10   14   5    .    
    Message Errors         7    | .    .    .    2    5    .    .    
    Matter Fused           9    | .    .    4    2    2    1    .    
    Heat Flow Errors       3    | .    .    1    1    1    .    .    
    Energy Discharges      4    | .    .    .    1    2    1    .    
    Parts Fused            2    | .    .    .    2    .    .    .    
    Data Loss (minor)      6    | .    .    1    1    2    2    .    
    Alerts                 2    | .    .    .    .    1    1    .    
    Weapon Failures        2    | .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    3    13   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    3    13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    12   108  .    .    
  Shots                    4    | .    .    .    1    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        334  | .    .    193  334  176  28   4    
  Average Temperature      51   | .    .    44   57   44   11   3    
  Received Heat Transfer   503  | .    .    51   369  20   .    63   
  Effects                  1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         2146 | .    .    323  1601 222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             304  | .   .   115 304 61  .   .   
  Initial                  56   | .   .   .   37  56  .   .   
  Average                  85   | .   .   79  126 40  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         92   | .   100 100 81  100 .   .   
  Level 1                  7    | .   .   .   18  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   .   5   18  32  .   9   
  Peak Tracking Total      20   | .   .   3   5   20  .   9   
  Tactical Retreats        6    | .   .   .   2   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          4    | .   .   .   4   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          8    | .   .   1   6   .   1   .   
  Terminals                6    | .   .   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   .   1   26  .   4   .   
  Successful               16   | .   .   1   11  .   4   .   
  Failed                   15   | .   .   .   15  .   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   .   .   27  .   3   .   
  Terminals                26   | .   .   .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   5   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   6   .   .   .   
  Terminals                6    | .   .   .   6   .   .   .   
    Botnet                 6    | .   .   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   6   .   .   .   
  Full Trace Events        4    | .   .   .   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   18  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               8    | .   .   2   .   3   3   .   
  Largest Group            3    | .   .   2   2   3   3   3   
  Highest-Rated Group      113  | .   .   54  54  40  113 113 
  Highest-Rated Ally       51   | .   .   31  31  16  51  51  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   11  9   .   18  
  Total Damage             579  | .   .   .   177 99  .   303 
  Kills                    5    | .   .   .   3   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2466 | .    10   330  497  379  1177 73   
Spaces Moved               2094 | 1    9    225  248  402  1056 153  
  Core                     3    | .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     681  | 1    9    225  248  198  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1410 | .    .    .    .    204  1056 150  
  Fastest Speed            35   | 120  120  120  120  35   35   35   
  Average Speed            94   | 120  120  120  126  77   95   42   
  Slowest Speed            195  | 120  120  120  190  120  195  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    3    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    6    50   32   69   86   25   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    2    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             10   | .    .    1    .    3    5    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          92   | .    .    .    48   44   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      91   | .    .    .    48   43   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      2433 | .    8    260  345  435  1226 159  
  Wait                     174  | .    .    4    16   .    152  2    
  Move                     2080 | .    8    224  247  395  1055 151  
  Hop                      4    | .    .    .    .    3    .    1    
  Pick Up                  21   | .    .    5    7    2    7    .    
  Fast Attach              11   | .    .    2    6    2    1    .    
  Attach                   15   | .    .    1    4    6    4    .    
  Detach                   2    | .    .    .    1    .    1    .    
  Swap                     18   | .    .    2    9    5    .    2    
  Drop                     23   | .    .    7    9    2    3    2    
  Fire                     84   | .    .    15   46   19   3    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
    5 | -10/Materials      | Discovered new exit (range 5)
   11 | -10/Materials      | Entered Mines
   17 | -10/Mines          | Learned location of Zion (-7)
  141 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  239 | -10/Mines          | Discovered new exit (range 8)
  308 | -10/Mines          | Discovered new exit (range 16)
  317 | -10/Mines          | Build established: Mutant
  341 | -10/Mines          | Entered Materials
  341 | -9/Materials       | Accompanied by 2 allies
  341 | -9/Materials       | Evolved 2 slots: Utility x2
  346 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  380 | -9/Materials       | Identified exit to Mines
  706 | -9/Materials       | Discovered new exit (range 15)
  838 | -9/Materials       | Entered Mines
  841 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  864 | -9/Mines           | Discovered new exit (range 9)
  949 | -9/Mines           | Learned Materials stockpile data
 1009 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1060 | -9/Mines           | Assembled infested the area
 1121 | -9/Mines           | Lost 3 allies
 1141 | -9/Mines           | Core integrity fell below 50%
 1150 | -9/Mines           | Lost 4 parts (1p1n2w)
 1154 | -9/Mines           | Destroyed 16 combat bots
 1159 | -9/Mines           | Core integrity fell below 20%
 1187 | -9/Mines           | Lost 4 parts (3n1w)
 1188 | -9/Mines           | Learned Materials trap positions
 1198 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1199 | -9/Mines           | Found Prototype Device
 1199 | -9/Mines           | Identified Exp. Sensor Array
 1214 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1217 | -9/Mines           | Entered Zion
 1252 | -7/Zion            | Received a visual enhancement algorithm
 1334 | -7/Zion            | Discovered new exit (range 14)
 1373 | -7/Zion            | System corruption cleaned by Quarantine Array
 1432 | -7/Zion            | Gained Derelict followers
 1470 | -7/Zion            | Learned Factory trap positions
 1471 | -7/Zion            | Learned location of Quarantine (-2)
 1518 | -7/Zion            | Met Imprinter
 1536 | -7/Zion            | Learned location of Data Miner (-6)
 1845 | -7/Zion            | Build established: Derelict-Mutant
 1942 | -7/Zion            | Given the Hacking Drone Bay
 1943 | -7/Zion            | Found Prototype Device
 2394 | -7/Zion            | Entered Proximity Caves
 2394 | -6/Proximity Caves | Accompanied by 3 allies
 2400 | -6/Proximity Caves | Spotted B-75 Beast
 2429 | -6/Proximity Caves | Identified Hacking Drone Bay
 2435 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2467 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  Array scanned 2 systems, cleaned 0. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
02408_ Dropped Imp. Ion Engine.
02418_ M-22 Extractor extracts Dirty Bomb Trap.
02418_ Z3-3XV(g) destroyed.
02420_ M-22 Extractor reprogrammed Fire Trap.
02429_ Identified Hacking Drone Bay.
02429_ PC-LM4(p) destroyed.
02435_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
02448_ Searching scrap...
02448_ Found Hvy. Armor Plating.
02448_ Found Flail.
02448_ Found Energy Filter.
02448_ Found 0b10 Decoder Chip [Generic].
02448_ Found 36 Matter.
02448_ Acquired 20 matter.
02465_ VTOL Module destroyed.
02466_ Dropped Imp. Medium Laser.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Trap Scanner | -7/Zion | Archive
 Imp. Melee Analysis Suite | -7/Zion | Archive
  Hrd. Heavy Armor Plating | -7/Zion | Archive
                 Hvy. Pick | -7/Zion | Archive
             KE Penetrator | -7/Zion | Archive
    Nuclear Pulse Thruster | -7/Zion | Archive
          Coolant Injector | -7/Zion | Archive
          Hyp. Gauss Rifle | -7/Zion | Archive
              Gauss Cannon | -7/Zion | Archive
               Force Field | -7/Zion | Archive
            Kinecellerator | -7/Zion | Archive
          Flexi-carbon Leg | -7/Zion | Archive
                  Flak Gun | -7/Zion | Archive
            Mni. Drone Bay | -7/Zion | Archive
                  Riot Gun | -7/Zion | Free
               Barrage Gun | -7/Zion | Free
               Enh. Flamer | -7/Zion | Free
                    Ripper | -7/Zion | Free

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              DrainedGrenadeBroadsword
  Manual?         0
Play Time         00:45:15
  Cumulative      117.5 hours
  Start           2024.09.29 @ 00:35:43
  End             2024.09.29 @ 01:26:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          77
  Rogue           74
  Adventurer      3
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          47
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7f52f82-6359-4f24-a5bb-73908c61f756