Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:00:29

Player: RNGesus

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (77)      385
Value Destroyed (1815)     1815
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (183)                183
              TOTAL SCORE: 3923

 Bonus
-------
High Alert Combat Kills    155
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             171/400
Matter                     224/300
Energy                     230/250
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (210) Ox8
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
   Armored Wheel
>          --- UTILITY (3) ------
           Huge Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
   Armored Wheel
    Medium Storage Unit
  Advanced Visual Processing Unit
           Transport Network Coupler
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
  Hardened Light Armor Plating
           Thief Drone Bay (3/3)
  Improved Medium Laser
     Light Assault Rifle
           Rocket Launcher
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Wheel
>          --- UTILITY ----------
           Disposable Heat Sink
           Huge Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
   Armored Wheel
   Armored Wheel
           Disposable Heat Sink
     Small Storage Unit
    Medium Storage Unit
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
           Thief Drone Bay
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             57   | 6   11  8   24  6   2   
  Power                    7    | 1   2   2   2   .   .   
    Engine                 6    | 1   2   2   1   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   1   2   10  1   .   
    Treads                 13   | 2   .   1   9   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   1   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   .   4   1   2   
    Device                 2    | .   .   .   1   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   6   4   8   4   .   
    Energy Gun             4    | 2   1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   3   2   4   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   2   2   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 11   | .   .   3   4   4   .   
  Power                    3    | .   .   1   2   .   .   
  Propulsion               5    | .   .   2   2   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   2   .   
  Highest Loss Streak      4    | .   .   2   1   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  99  98  95  77  
  Engine                   10   | .   14  13  6   11  11  
  Core                     1    | .   .   .   3   .   .   
  Treads                   19   | .   16  14  23  19  11  
  Wheel                    11   | .   11  13  9   11  11  
  Device                   2    | .   .   .   6   .   .   
  Storage                  12   | .   14  14  11  11  11  
  Protection               14   | .   6   14  15  22  22  
  Energy Gun               6    | .   13  .   9   .   .   
  Ballistic Gun            16   | .   13  27  12  19  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             99   | 10  88  90  99  99  98  
  Greatest Support         60   | 40  40  12  60  12  12  
  Greatest Overweight (x)  8    | 2   7   7   8   8   8   
  Average Overweight (x)   6    | .   5   7   6   8   8   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  
  Most Carried             25   | 2   21  22  25  25  23  
  Average Carried          21   | .   14  21  23  24  22  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 2   21  22  25  23  21  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1411 | 235  285  149  566  176  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2148 | .    238  150  1663 97   .    
  Parts                    158  | .    17   16   117  8    .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  56   | .   8   7   36  5   .   
  Guns                     33   | .   4   2   25  2   .   
  AOE                      23   | .   4   5   11  3   .   
Classes Destroyed          15   | .   7   1   6   1   .   
  Worker                   3    | .   1   .   1   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 4    | .   1   .   3   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   
  Swarmer                  20   | .   5   5   10  .   .   
  Grunt                    20   | .   3   .   14  3   .   
  Brawler                  2    | .   .   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   2   8   .   .   
  Demolisher               2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   3   3   7   3   .   
  Combat Bots Only         6    | .   3   3   6   3   .   
Max Kills in Single Turn   3    | .   1   3   3   2   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   1   3   3   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3044 | .    389  531  1641 483  .    
  Core                     386  | .    63   94   191  38   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  26   | .    7    19   .    .    .    
Core Remaining (%)         68   | 100  .    37   .    .    .    
Volleys Fired              198  | .    48   17   121  12   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  80   | .    80   40   79   46   .    
Shots Fired                362  | .    82   32   228  20   .    
  Gun                      334  | .    68   30   219  17   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 28   | .    14   2    9    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  216  | .    44   30   125  17   .    
  Thermal                  118  | .    24   .    94   .    .    
  Explosive                28   | .    14   2    9    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    4    16   11   10   .    
  Robot Miss Streak        4    | .    4    3    4    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           214  | .    36   24   143  11   .    
  Core Hits                127  | .    25   11   82   9    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         8    | .    .    .    8    .    .    
    Burn                   7    | .    .    .    7    .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4442 | .    791  403  2833 415  .    
  Guns                     2633 | .    325  182  1990 136  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1808 | .    466  221  842  279  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    
  Kinetic                  1515 | .    213  182  984  136  .    
  Thermal                  1118 | .    112  .    1006 .    .    
  Explosive                1808 | .    466  221  842  279  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    
  Average Corruption       3    | .    .    .    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  59   | .    .    .    35   23   1    
    Message Errors         18   | .    .    .    11   6    1    
    Matter Fused           15   | .    .    .    5    10   .    
    Heat Flow Errors       5    | .    .    .    4    1    .    
    Energy Discharges      6    | .    .    .    4    2    .    
    Data Loss (minor)      7    | .    .    .    4    3    .    
    Data Loss (major)      2    | .    .    .    2    .    .    
    Misfires               2    | .    .    .    1    1    .    
    Alerts                 3    | .    .    .    3    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            34   | .    6    21   1    6    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               34   | .    6    21   1    6    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      190  | .    53   24   113  .    .    
  Shots                    9    | .    4    1    4    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        284  | .    40   18   284  159  .    
  Average Temperature      64   | .    17   10   75   35   .    
  Received Heat Transfer   714  | .    114  117  447  36   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    
  Heat Transferred         2951 | .    250  .    2701 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             852  | .   239 177 852 331 .   
  Initial                  331  | .   .   28  .   331 .   
  Average                  210  | .   75  60  351 222 .   
Maximum Alert Level        3    | .   1   .   3   1   .   
  Low Security (%)         61   | 100 91  100 38  36  .   
  Level 1                  21   | .   8   .   18  63  .   
  Level 2                  12   | .   .   .   31  .   .   
  Level 3                  4    | .   .   .   11  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           8    | .   3   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   22  8   61  8   .   
  Peak Tracking Total      8    | .   4   3   8   4   .   
  Tactical Retreats        4    | .   1   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   2   .   3   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          5    | .   2   1   2   .   .   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   4   1   2   .   .   
  Successful               5    | .   3   1   1   .   .   
  Failed                   2    | .   1   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   
  Terminals                6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               7    | .   1   .   .   6   .   
  Largest Group            5    | .   1   .   .   5   2   
  Highest-Rated Group      81   | .   10  .   .   81  47  
  Highest-Rated Ally       31   | .   10  .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   
  Total Damage             201  | .   .   .   .   201 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5996 | 84   1270 1065 2364 1150 63   
Spaces Moved               2614 | 48   592  516  929  501  28   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   271  | 43   125  .    103  .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2338 | .    467  516  826  501  28   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  195  195  210  210  
  Average Speed            200  | 154  187  195  209  210  210  
  Slowest Speed            320  | 160  320  195  240  210  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    92   96   83   87   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 16   | .    10   6    .    .    .    
Terrain Destroyed          114  | .    50   13   33   18   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      114  | .    50   13   33   18   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3031 | 55   673  548  1142 581  32   
  Wait                     83   | .    2    2    19   60   .    
  Move                     2609 | 47   591  515  928  500  28   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  50   | 2    19   4    24   1    .    
  Fast Attach              13   | 6    5    1    1    .    .    
  Attach                   12   | .    .    3    7    2    .    
  Detach                   3    | .    1    1    1    .    .    
  Swap                     32   | .    6    4    16   4    2    
  Drop                     30   | .    1    1    24   2    2    
  Fire                     198  | .    48   17   121  12   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines (discovered 2 exits: [*Exi] / [*Zio])
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  339 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 7)
  614 | -10/Materials | Discovered new exit (range 15)
  705 | -10/Materials | Discovered new exit (range 7)
  960 | -10/Materials | Discovered new exit (range 12)
 1355 | -10/Materials | Entered Mines
 1376 | -10/Mines     | Met a Derelict bent on vengeance
 1441 | -10/Mines     | Discovered new exit (range 8)
 1649 | -10/Mines     | Learned Materials terminal intel
 1650 | -10/Mines     | Learned location of Storage (-7)
 1653 | -10/Mines     | Discovered new exit (range 5)
 1879 | -10/Mines     | Core integrity fell below 50%
 2174 | -10/Mines     | Found the Drone Emporium
 2183 | -10/Mines     | Found Prototype Device
 2420 | -10/Mines     | Entered Materials
 2420 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2421 | -9/Materials  | Loaded intel: 12 terminal locations
 2899 | -9/Materials  | Build established: Scavenger-Mutant
 3074 | -9/Materials  | Discovered new exit (range 16)
 3540 | -9/Materials  | Discovered new exit (range 16)
 3930 | -9/Materials  | Discovered new exit (range 7)
 3933 | -9/Materials  | Discovered new exit (range 15)
 4420 | -9/Materials  | First assault squad dispatched
 4435 | -9/Materials  | Discovered new exit (range 15)
 4784 | -9/Materials  | Entered Mines
 4787 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4830 | -9/Mines      | Assembled infested the area
 5059 | -9/Mines      | Learned location of 2 exits from Materials
 5251 | -9/Mines      | Core integrity fell below 50%
 5528 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 5580 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5715 | -9/Mines      | Lost 4 parts (1n1u2w)
 5775 | -9/Mines      | Learned Materials emergency access door positions
 5834 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5926 | -9/Mines      | Discovered new exit (range 5)
 5934 | -9/Mines      | Entered Exiles
 5934 | -9/Exiles     | Accompanied by 2 allies
 5962 | -9/Exiles     | Discovered new exit (range 15)
 5964 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5965 | -9/Exiles     | Build established: Mutant
 5993 | -9/Exiles     | Identified Thief Drone Bay
 5997 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
05721_ K-01 Serf collects debris. <x2>
05753_ A pair of derelicts emerge from the shadows: "We're, um, lost. You
  wouldn't happen to know the way out of here, would you?"
05775_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
05796_ 2KVTKTMIO%0UDHAQ3U SQJCTN%C0=
05834_ Trooper 2a: "Hello LRC-V3. What is your command?"
05834_ Mercenary 2a: "Hello LRC-V3. What is your command?"
05834_ Trooper 2b: "Hello LRC-V3. What is your command?"
05870_ DMB9N:CD#CUBK>FB2YAYXY TREU,A4P%FIU9
05891_ Destroyed Flight Unit.
05926_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
05962_ EXIT=FOUND
05964_ 9W-H4O(g): "This place seems safe enough for now, thank you."
05993_ Identified Thief Drone Bay.
05996_ Dropped Hacking Suite.
05997_ %JWABW//0#MK% K6KNQ,N2 QUE PMX<33D0
05997_ Dropped Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingWeaponScreen
  Manual?         1
Play Time         00:20:21
  Cumulative      343.8 hours
  Start           2022.04.20 @ 23:18:01
  End             2022.04.21 @ 00:00:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          510
  Rogue           510
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b844ecce-d948-45c3-b4f0-6c975b3653e7