Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.03 @ 17:51:58

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (350)     1750
Value Destroyed (16462)    16462
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 24964

 Bonus
-------
Follower Combat Kills      232

 Cogmind 
---------
Core Integrity             220/1450
Matter                     6/300
Energy                     289/370
System Corruption          11%
Temperature                Critical (1329)
Movement                   Treading (260) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (4) --------
     Light Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION (4) ---
   Armored Heavy Treads
  Improved Heavy Siege Treads
>          --- UTILITY (10) -----
  Advanced Cryofiber Web
           Huge Storage Unit
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
           Active Sensor Suite
  Advanced Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON (6) -------
  Enhanced Nova Cannon
           Hardcell Cannon
           Hardcell Cannon
           Linear Accelerator
           Linear Accelerator
  Enhanced Hardcell Cannon
>          --- INVENTORY (25) ---
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Nuclear Core
     Light Antimatter Reactor
           Particle Reactor
     Light Quantum Reactor
  Advanced Heavy Siege Treads
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Weight Redist. System
  Improved Datajack
     Heavy Mace
           Mining Claw
           Greatsword
           Plasma Sword
           Force Lance
           PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
      Improved Heavy Siege Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cryofiber Web
               Huge Storage Unit
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
               Active Sensor Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Hardcell Cannon
               Hardcell Cannon
               Linear Accelerator
               Linear Accelerator
      Enhanced Hardcell Cannon
>              --- INVENTORY --------
               Nuclear Core
               Nuclear Core
               Nuclear Core
               Nuclear Core
         Light Antimatter Reactor
               Particle Reactor
         Light Quantum Reactor
      Advanced Heavy Siege Treads
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Datajack
         Heavy Mace
               Mining Claw
               Greatsword
               Plasma Sword
               Force Lance
               PL-3XN's Ring of Power
[Rating: 191]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Aluminum Leg
Utility                    Medium Matter Pod
  Device                   Advanced Heat Sink
  Storage                  Medium Matter Pod
  Processor                Advanced Target Analyzer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Slots Evolved              17   | .   1   2   .   2   2   2   2   2   2   .   2   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   .   1   .   2   2   2   .   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   2   .   .   
Parts Attached             155  | 7   9   2   9   19  12  3   16  10  28  19  21  
  Power                    27   | 1   1   .   2   6   4   .   .   1   4   1   7   
    Engine                 9    | 1   1   .   2   4   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   2   .   .   .   .   1   .   .   
    Reactor                15   | .   .   .   .   .   3   .   .   1   3   1   7   
  Propulsion               37   | 2   2   2   1   7   2   1   8   3   4   4   1   
    Treads                 17   | .   .   .   .   .   .   .   5   3   4   4   1   
    Leg                    20   | 2   2   2   1   7   2   1   3   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 2   2   .   2   5   2   2   3   3   11  5   9   
    Device                 30   | 1   .   .   1   2   1   2   1   1   10  3   8   
    Storage                7    | 1   1   .   1   2   .   .   1   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   1   2   1   
    Hackware               2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Protection             3    | .   1   .   .   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   .   4   1   4   .   5   3   9   9   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   1   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          20   | 1   1   .   3   1   2   .   1   2   6   3   .   
    Ballistic Cannon       17   | .   1   .   .   .   2   .   3   1   3   4   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   2   1   4   .   1   .   3   .   2   
Parts Lost                 70   | .   .   1   2   8   5   2   8   1   17  15  11  
  Power                    8    | .   .   1   .   .   .   .   1   .   3   1   2   
  Propulsion               10   | .   .   .   .   4   3   1   .   .   1   1   .   
  Utility                  26   | .   .   .   2   4   .   .   2   1   4   8   5   
  Weapon                   26   | .   .   .   .   .   2   1   5   .   9   5   4   
  Highest Loss Streak      7    | .   .   1   1   4   2   1   5   1   6   5   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   .   1   
Average Backups            18   | 1   10  13  17  20  21  18  21  20  19  20  18  
  Power                    5    | .   1   1   3   5   5   6   5   5   6   8   6   
  Propulsion               2    | .   1   2   2   3   2   .   1   3   3   2   1   
  Utility                  3    | .   2   4   3   2   2   3   3   2   4   2   2   
  Weapon                   6    | .   3   5   7   8   9   8   10  7   5   5   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             16   | .   .   .   .   2   1   .   .   .   1   .   12  
  Power                    7    | .   .   .   .   1   .   .   .   .   1   .   5   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   100 98  99  98  98  95  98  99  82  79  85  
  Engine                   4    | .   12  9   10  8   10  .   .   .   .   .   .   
  Core                     1    | .   .   .   .   7   .   .   .   .   1   .   .   
  Reactor                  5    | .   .   .   .   .   3   12  10  10  6   7   15  
  Treads                   6    | .   .   .   .   .   .   .   11  20  9   8   8   
  Leg                      15   | .   25  39  39  32  27  20  9   .   .   .   .   
  Device                   15   | .   12  10  15  8   7   17  21  19  18  20  23  
  Storage                  16   | .   12  10  12  21  21  18  21  24  19  14  4   
  Processor                1    | .   .   .   .   .   .   .   .   .   3   6   9   
  Protection               3    | .   12  10  2   2   .   .   .   4   .   .   .   
  Ballistic Gun            12   | .   12  9   16  15  25  12  6   9   12  10  4   
  Ballistic Cannon         7    | .   8   10  3   .   1   12  14  10  7   8   14  
Peak Build Rating          191  | 7   11  15  22  36  60  64  86  100 129 146 191 
  Average Rating           69   | 5   9   14  19  29  45  60  79  98  106 119 165 
  On Entrance              53   | .   7   11  15  22  34  58  64  78  100 119 135 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             220  | 19  92  92  99  110 131 133 145 155 167 162 220 
  Greatest Support         150  | 20  20  52  52  60  75  70  120 114 139 150 150 
  Greatest Overweight (x)  30   | 4   30  1   1   7   2   2   9   2   2   2   1   
  Average Overweight (x)   1    | .   7   1   1   1   1   1   1   1   .   .   1   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 9   24  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 3   16  15  21  25  25  21  25  25  25  25  25  
  Average Carried          19   | 1   10  13  17  20  21  19  22  23  23  24  22  
  Final Capacity           25   | 10  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   16  14  19  19  22  20  20  25  25  24  22  

 Class Distribution 
--------------------
 35% | Hacker-Mutant
 20% | Scavenger-Executioner
 18% | Hacker-Gunner
 10% | Scavenger-Tank
  5% | Hacker-Tank
  4% | Commander-Mutant

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -9/Materials
      Commander-Mutant | -9/Storage
         Hacker-Mutant | -8/Materials
         Hacker-Gunner | -7/Factory
         Hacker-Gunner | -6/Factory
         Hacker-Gunner | -5/Factory
           Hacker-Tank | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Armory
 Scavenger-Executioner | -2/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  
Matter Collected           14088 | 239  286  237  842  1128 1280 243  1508 1781 3152 1651 1741 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15543 | .    358  307  955  2146 1582 228  1465 1692 3154 1951 1705 
  Parts                    724   | .    22   15   45   121  90   9    67   64   160  65   66   
Haulers Intercepted        18    | .    1    1    5    4    2    .    .    1    2    .    2    
Recyclers Shooed           12    | .    1    .    1    .    .    .    2    6    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Combat Hostiles Destroyed  258  | .   9   2   11  41  28  6   35  23  47  32  24  
  Guns                     139  | .   3   1   9   41  23  4   8   8   30  11  1   
  Cannons                  119  | .   6   1   2   .   5   2   27  15  17  21  23  
Classes Destroyed          20   | .   4   3   1   2   5   .   1   .   3   1   .   
  Worker                   20   | .   .   1   1   3   .   .   4   1   9   .   1   
  Builder                  10   | .   .   .   .   .   .   .   5   .   4   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler                   18   | .   1   1   5   4   2   .   .   1   2   .   2   
  Recycler                 16   | .   .   2   3   .   .   .   2   3   4   .   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 6    | .   .   .   .   2   1   1   .   1   1   .   .   
  Watcher                  17   | .   2   1   1   3   2   .   1   .   5   2   .   
  Swarmer                  26   | .   2   .   2   11  2   .   4   3   2   .   .   
  Grunt                    99   | .   7   1   2   24  9   5   13  6   14  12  6   
  Brawler                  6    | .   .   .   .   .   2   .   .   .   .   4   .   
  Duelist                  3    | .   .   .   1   1   .   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Sentry                   23   | .   .   1   6   5   3   .   2   1   1   3   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               9    | .   .   .   .   .   3   .   4   .   2   .   .   
  Hunter                   29   | .   .   .   .   1   3   .   1   2   10  6   6   
  Programmer               54   | .   .   .   .   .   3   1   7   10  16  6   11  
  Heavy                    5    | .   .   .   .   .   1   .   3   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   3   6   3   5   8   4   10  7   7   7   10  
  Combat Bots Only         9    | .   2   2   2   5   7   4   8   5   4   7   9   
Max Kills in Single Turn   2    | .   1   2   1   2   2   1   2   1   2   1   2   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -5    -4    -3    -3    -2    
--------                   Run   | Yrd   Mat   Mat   Sto   Mat   Fac   Fac   Fac   Fac   Res   Arm   Res   
Hostile Shots Fired        2033  | .     29    12    39    239   190   34    351   125   531   233   250   
  Missed                   678   | .     6     7     10    57    62    12    107   47    201   70    99    
  Hits                     1355  | .     23    5     29    182   128   22    244   78    330   163   151   
    Melee                  10    | .     .     .     1     2     .     .     .     .     .     7     .     
    Projectile             1345  | .     23    5     28    180   128   22    244   78    330   156   151   
    AOE                    1     | .     .     .     .     .     .     .     .     .     .     1     .     
  Critical Strikes         70    | .     1     .     2     16    3     .     8     4     16    11    9     
    Actively Blocked       3     | .     .     .     2     1     .     .     .     .     .     .     .     
  Part Disruptions         11    | .     .     .     .     .     .     .     4     1     3     1     2     
Damage Taken               17747 | .     178   116   295   1636  1681  257   3267  964   3856  2305  3192  
  Core                     2610  | .     27    9     27    277   236   43    249   39    233   240   1230  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  157   | .     11    20    24    102   .     .     .     .     .     .     .     
  Ignored by Resistances   9826  | .     116   70    179   1006  873   150   1945  580   2305  1375  1227  
  Regen/Repaired (Parts)   865   | .     .     69    38    365   .     109   284   .     .     .     .     
Core Remaining (%)         80    | 100   89    .     91    49    66    94    75    96    .     63    .     
Volleys Fired              705   | .     31    12    53    145   77    14    78    46    134   73    42    
  Largest                  6     | .     2     2     2     2     4     4     4     4     6     6     6     
  Hottest                  396   | .     80    50    50    48    116   131   167   165   247   285   396   
Shots Fired                2359  | .     62    24    106   290   301   56    302   185   530   295   208   
  Gun                      1456  | .     34    12    79    290   280   28    79    93    376   156   29    
  Cannon                   903   | .     28    12    27    .     21    28    223   92    154   139   179   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2294  | .     48    24    106   290   301   56    302   185   530   271   181   
  Thermal                  35    | .     11    .     .     .     .     .     .     .     .     .     24    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          30    | .     3     .     .     .     .     .     .     .     .     24    3     
  Robot Hit Streak         69    | .     23    22    26    58    69    12    38    27    54    34    24    
  Robot Miss Streak        5     | .     1     .     1     2     2     1     3     2     5     3     2     
  Penetration Max          2     | .     .     .     .     .     .     1     1     2     1     1     2     
  Secondary Targets        16    | .     1     .     .     8     4     .     .     .     3     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     1     .     .     .     1     .     .     
Shots Hit Robots           1811  | .     53    21    88    249   246   40    230   138   394   218   134   
  Core Hits                876   | .     21    10    28    100   97    15    89    64    316   83    53    
  Critical Kills           21    | .     .     .     1     2     .     .     3     8     5     1     1     
  Critical Parts Destroyed 38    | .     .     .     .     1     2     2     4     20    5     2     2     
  Critical Strikes         115   | .     .     .     3     3     4     3     18    31    19    13    21    
    Destroy                61    | .     .     .     1     3     2     2     7     28    10    5     3     
    Blast                  51    | .     .     .     2     .     2     1     11    3     9     5     18    
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     3     .     
Melee Attacks              10    | .     2     .     2     2     4     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     2     2     4     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     2     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46214 | .     731   319   1357  3843  3952  1067  6917  3530  11751 6974  5773  
  Guns                     24369 | .     272   146   942   3839  3389  471   1529  1896  7610  3275  1000  
  Cannons                  21579 | .     458   173   415   .     563   568   5288  1555  4105  3699  4755  
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  266   | .     1     .     .     4     .     28    100   79    36    .     18    
  Kinetic                  44245 | .     532   319   1357  3839  3952  1039  6817  3451  11715 6524  4700  
  Thermal                  1113  | .     174   .     .     .     .     .     .     .     .     .     939   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          590   | .     24    .     .     .     .     .     .     .     .     450   116   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     1     .     .     .     5     .     3     3     7     14    11    
  Average Corruption       3     | .     1     .     .     .     4     .     1     2     3     10    6     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     4     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  179   | .     16    .     .     .     12    .     4     22    44    44    37    
    Message Errors         39    | .     4     .     .     .     2     .     2     4     11    9     7     
    Matter Fused           42    | .     3     .     .     .     4     .     .     7     9     7     12    
    Heat Flow Errors       21    | .     2     .     .     .     1     .     .     3     6     5     4     
    Energy Discharges      23    | .     3     .     .     .     1     .     .     4     5     6     4     
    Parts Fused            1     | .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      23    | .     3     .     .     .     2     .     1     1     5     5     6     
    Data Loss (major)      12    | .     1     .     .     .     .     .     .     2     4     2     3     
    Misfires               8     | .     .     .     .     .     1     .     .     1     3     3     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        8     | .     .     .     .     .     1     .     .     .     1     6     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            920   | .     .     .     .     .     .     5     225   34    289   74    293   
  Projectiles              902   | .     .     .     .     .     .     5     225   16    289   74    293   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    18    | .     .     .     .     .     .     .     .     18    .     .     .     
Knockbacks                 154   | .     1     .     1     .     1     3     42    10    34    25    37    
  Impact                   2     | .     .     .     .     .     .     1     .     1     .     .     .     
  Kinetic                  137   | .     1     .     1     .     1     2     34    9     31    25    33    
  Secondary                15    | .     .     .     .     .     .     .     8     .     3     .     4     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   26    | .     2     .     .     .     .     .     13    7     3     .     1     
Targets Rammed             30    | .     2     .     .     1     .     2     13    8     3     .     1     
  Kicked                   3     | .     .     .     .     1     .     2     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     1     .     .     .     
Highest Temperature        1320  | .     184   29    11    207   155   .     .     13    81    162   1320  
  Average Temperature      172   | .     31    9     3     60    22    .     .     13    47    80    579   
  Received Heat Transfer   4340  | .     141   30    120   1449  387   171   804   214   354   508   162   
  Effects                  43    | .     .     .     .     .     .     .     .     .     .     .     43    
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     8     
    Matter Decay           8     | .     .     .     .     .     .     .     .     .     .     .     8     
    Short Circuit          4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (major)         8     | .     .     .     .     .     .     .     .     .     .     .     8     
    Damage (core)          6     | .     .     .     .     .     .     .     .     .     .     .     6     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     3     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     1     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     .     .     .     1     .     1     
  Heat Transferred         1147  | .     370   .     .     .     .     .     .     .     .     .     777   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  
Maximum Alert Level        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Low Security (%)         99   | 100  100  100  100  100  100  100  96   100  100  100  100  
  Level 1                  .    | .    .    .    .    .    .    .    3    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             284  | .    50   57   75   196  147  67   284  149  156  125  139  
  Initial                  93   | .    .    .    .    4    9    3    .    93   28   13   11   
  Average                  28   | .    2    5    18   43   60   14   32   23   37   47   30   
Influence Increases        8019 | .    255  80   623  1310 704  164  1032 630  1522 873  826  
  Destroy 0b10 Robot/C     5260 | .    180  40   320  880  520  120  680  460  940  640  480  
  Destroy 0b10 Robot/NC    475  | .    15   25   55   60   35   5    65   30   140  10   35   
  Destroy Leader           1332 | .    56   14   144  224  128  30   162  102  224  124  124  
  Allied During Kill       45   | .    .    .    38   6    .    .    .    .    .    1    .    
  Successful Hack          251  | .    4    1    43   117  5    1    13   2    21   2    42   
  Disable Machine          84   | .    .    .    8    4    8    .    8    .    16   24   16   
  Destroy Structure        497  | .    .    .    .    4    8    8    74   36   166  72   129  
  Partial Spotted          15   | .    .    .    15   .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      60   | .    .    .    .    15   .    .    30   .    15   .    .    
Influence Decreases        7975 | .    255  78   608  1299 723  173  771  817  1560 878  813  
  Entered New Map          297  | .    .    .    2    13   19   6    .    168  46   23   20   
  Time Decay               6919 | .    255  68   526  1160 654  147  691  639  1354 716  709  
  Lost Part                633  | .    .    10   20   80   50   20   80   10   160  119  84   
  Lost Ally                126  | .    .    .    60   46   .    .    .    .    .    20   .    
Squads Dispatched          66   | .    1    .    4    11   4    2    14   7    12   3    8    
  Investigation            22   | .    1    .    3    6    .    1    4    2    1    1    3    
  Extermination            21   | .    .    .    .    .    1    1    3    3    6    2    5    
  Reinforcement            17   | .    .    .    1    2    3    .    5    1    5    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 5    | .    .    .    .    3    .    .    1    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    1    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Distress Signals           20   | .   2   .   .   7   2   .   3   .   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              337  | .   13  2   17  60  35  7   44  25  62  37  35  
  Peak Tracking Total      9    | .   3   2   2   6   7   3   9   3   6   7   7   
  Tactical Retreats        4    | .   .   .   .   1   .   .   2   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Traps Triggered            11   | .   2   1   .   1   .   .   1   .   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   5   .   .   .   .   1   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Machines Disabled          21   | .   .   .   2   1   2   .   2   .   4   6   4   
  Max in Single Turn       1    | .   .   .   1   1   1   .   1   .   1   1   1   
  Garrison Access          5    | .   .   .   .   1   .   .   3   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Machines Accessed          42   | .   3   1   11  11  1   1   5   2   2   1   4   
  Terminals                30   | .   3   .   9   8   1   .   2   2   1   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   .   1   1   2   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   1   .   .   
Total Hacks                152  | .   9   6   37  45  4   3   19  10  4   3   12  
  Successful               114  | .   7   6   26  40  3   3   15  4   2   1   7   
  Failed                   38   | .   2   .   11  5   1   .   4   6   2   2   5   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                107  | .   9   .   30  33  4   .   5   10  3   3   10  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          35   | .   .   6   3   11  .   3   12  .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   1   .   .   
Terminal Hacks             71   | .   7   .   19  29  3   .   2   4   1   1   5   
  Record                   13   | .   .   .   3   6   1   .   .   1   .   .   2   
  Part Schematic           3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   2   .   .   2   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             10   | .   2   .   3   2   1   .   .   1   .   .   1   
  Disarm Traps             3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         6    | .   1   .   1   4   .   .   .   .   .   .   .   
  Maintenance Status       3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Zone Layout              10   | .   1   .   2   3   1   .   1   1   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       33   | .   .   6   3   10  .   3   11  .   .   .   .   
  Scan Component           19   | .   .   3   2   6   .   2   6   .   .   .   .   
  Repair                   14   | .   .   3   1   4   .   1   5   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   2   .   1   .   .   
  Seal Access              4    | .   .   .   .   1   .   .   2   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   .   10  9   .   1   3   2   1   1   3   
  Full Trace Events        27   | .   1   .   8   7   .   1   3   2   1   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   64  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   16  
Parts Repaired             14   | .   .   3   1   4   .   1   5   .   .   .   .   
  Time                     509  | .   .   78  32  134 .   38  227 .   .   .   .   
Parts Recycled             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Recycled Matter          16   | .   .   .   16  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   1   .   3   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Arm Res 
Total Allies               14   | .   .   .   10  .   .   .   .   .   .   4   .   
  Largest Group            10   | .   .   .   10  5   .   .   .   .   .   3   .   
  Highest-Rated Group      126  | .   .   .   88  48  .   .   .   .   .   126 .   
  Highest-Rated Ally       42   | .   .   .   16  16  .   .   .   .   .   42  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               80   | .   .   .   53  19  .   .   .   .   .   8   .   
  Total Damage             771  | .   .   .   411 144 .   .   .   .   .   216 .   
  Kills                    9    | .   .   .   6   3   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   3   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  
Active Infowar (turns)     7024 | 51   2416 499  1099 708  .    .    .    .    .    572  1679 
  Optics                   2243 | .    .    .    .    .    .    .    .    .    .    572  1671 
  Sensors                  3806 | 51   2416 499  840  .    .    .    .    .    .    .    .    
  A.S.S.                   258  | .    .    .    .    .    .    .    .    .    .    .    258  
  Terrain                  1531 | .    .    .    823  708  .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  
Turns Passed               17506 | 94   3005 501  1099 2262 1022 381  1916 1766 2735 1046 1679 
Spaces Moved               5275  | 54   515  61   437  678  372  126  575  662  892  382  521  
  Core                     103   | 12   86   .    .    .    .    .    5    .    .    .    .    
  Treads                   2752  | .    .    .    .    .    .    .    295  662  892  382  521  
  Legs                     2420  | 42   429  61   437  678  372  126  275  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  190  192  190  233  175  160  255  
  Average Speed            255   | 139  557  190  190  239  196  224  231  237  224  186  259  
  Slowest Speed            1550  | 250  1550 190  190  610  263  260  500  330  360  305  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       27    | 5    74   12   73   74   11   3    12   13   17   24   13   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    2    1    .    1    .    1    .    .    
Terrain Destroyed          276   | .    .    .    .    2    9    9    34   22   100  47   53   
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    .    .    
  Projectile               273   | .    .    .    .    .    9    9    34   22   99   47   53   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  
Total                      7585 | 69   570  421  592  1028 493  185  946  728  1293 529  731  
  Wait                     1194 | 6    .    341  81   148  .    38   235  .    204  29   112  
  Move                     5265 | 53   514  60   436  677  371  126  574  661  891  381  521  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 3    8    2    5    12   11   .    11   2    7    2    6    
  Fast Attach              83   | 7    3    2    2    5    3    2    9    3    17   16   14   
  Attach                   71   | .    1    3    2    10   10   3    11   2    11   5    13   
  Detach                   17   | .    3    .    1    .    3    .    .    1    2    2    5    
  Swap                     62   | .    5    1    8    15   6    1    5    5    8    .    8    
  Drop                     61   | .    1    .    .    13   8    .    10   .    16   4    9    
  Fire                     705  | .    31   12   53   145  77   14   78   46   134  73   42   
  Melee                    10   | .    2    .    2    2    4    .    .    .    .    .    .    
  Ram                      2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    1    .    1    .    .    .    .    .    
  Crush                    25   | .    .    .    .    .    .    .    13   8    3    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   19   | .    .    .    2    .    .    .    .    .    .    17   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Armory
-2/Research

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Identified exit to Materials
    12 | -11/Scrapyard | Discovered exit to Materials (range 16)
    95 | -11/Scrapyard | Entered Materials
    95 | -10/Materials | Evolved 1 slot: Utility x1
   310 | -10/Materials | Build established: Hacker-Mutant
   884 | -10/Materials | Identified exit to Materials
   884 | -10/Materials | Discovered exit to Materials (range 11)
  1264 | -10/Materials | Identified exit to Mines
  1264 | -10/Materials | Discovered exit to Mines (range 12)
  2558 | -10/Materials | Discovered exit to Materials (range 10)
  3100 | -10/Materials | Entered another Materials area
  3100 | -9/Materials  | Evolved 2 slots: Propulsion x2
  3442 | -9/Materials  | Repaired Assault Rifle
  3470 | -9/Materials  | Repaired Ion Engine
  3497 | -9/Materials  | Repaired Ion Engine
  3515 | -9/Materials  | Identified exit to Storage
  3515 | -9/Materials  | Discovered exit to Storage (range 14)
  3601 | -9/Materials  | Entered Storage
  3658 | -9/Storage    | Repaired Imp. Aluminum Leg
  4157 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  4392 | -9/Storage    | Identified exit to Recycling
  4392 | -9/Storage    | Discovered exit to Recycling (range 17)
  4445 | -9/Storage    | Build established: Commander-Mutant
  4602 | -9/Storage    | Identified exit to Materials
  4602 | -9/Storage    | Discovered exit to Materials (range 16)
  4700 | -9/Storage    | Entered Materials
  4700 | -8/Materials  | Accompanied by 5 allies
  4700 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  5223 | -8/Materials  | Build established: Hacker-Mutant
  5294 | -8/Materials  | Identified exit to Factory
  5344 | -8/Materials  | Lost 3 allies
  5439 | -8/Materials  | Lost 4 parts (3n1u)
  6052 | -8/Materials  | Garrison activated, responded to threat
  6096 | -8/Materials  | Repaired Imp. Aluminum Leg
  6161 | -8/Materials  | Repaired Broken Imp. Assault Rifle
  6728 | -8/Materials  | Core integrity fell below 50%
  6905 | -8/Materials  | Repaired Med. Matter Pod
  6932 | -8/Materials  | Repaired Imp. Assault Rifle
  6962 | -8/Materials  | Entered Factory
  6962 | -7/Factory    | Evolved 2 slots: Weapon x2
  7187 | -7/Factory    | Destroyed 7 combat bots
  7250 | -7/Factory    | Build established: Hacker-Gunner
  7517 | -7/Factory    | Identified exit to Factory
  7517 | -7/Factory    | Discovered exit to Factory (range 16)
  7640 | -7/Factory    | Cargo convoy interrupted
  7693 | -7/Factory    | Crushed by falling debris
  7723 | -7/Factory    | Found PL-3XN's Ring of Power
  7923 | -7/Factory    | Discovered exit to Factory (range 8)
  7984 | -7/Factory    | Entered another Factory area
  7984 | -6/Factory    | Evolved 2 slots: Utility x2
  8230 | -6/Factory    | Repaired Carbon-fiber Leg
  8237 | -6/Factory    | Identified exit to Factory
  8237 | -6/Factory    | Discovered exit to Factory (range 15)
  8365 | -6/Factory    | Entered another Factory area
  8365 | -5/Factory    | Evolved 2 slots: Utility x2
  8486 | -5/Factory    | Repaired Med. Matter Pod
  8539 | -5/Factory    | Repaired Imp. Assault Rifle
  8578 | -5/Factory    | Repaired Cryofiber Web
  8612 | -5/Factory    | Repaired Imp. Aluminum Leg
  8693 | -5/Factory    | Repaired Antimatter Cannon
  9160 | -5/Factory    | Garrison activated, responded to threat
  9617 | -5/Factory    | Cargo convoy interrupted
 10061 | -5/Factory    | Identified exit to Factory
 10061 | -5/Factory    | Discovered exit to Factory (range 12)
 10178 | -5/Factory    | Lost 5 parts (1p1u3w)
 10192 | -5/Factory    | Destroyed 8 combat bots
 10201 | -5/Factory    | Found Prototype Device
 10281 | -5/Factory    | Entered another Factory area
 10281 | -4/Factory    | Evolved 2 slots: Utility x2
 10894 | -4/Factory    | Build established: Scavenger-Tank
 11682 | -4/Factory    | Build established: Hacker-Tank
 11962 | -4/Factory    | Identified exit to Research
 11962 | -4/Factory    | Discovered exit to Research (range 11)
 11970 | -4/Factory    | Garrison activated, responded to threat
 12047 | -4/Factory    | Entered Research
 12047 | -3/Research   | Evolved 2 slots: Weapon x2
 12346 | -3/Research   | Build established: Scavenger-Executioner
 12399 | -3/Research   | Spotted B-86 Titan
 12429 | -3/Research   | Destroyed B-86 Titan
 12458 | -3/Research   | Lost 6 parts (1p2u3w)
 12762 | -3/Research   | Lost 4 parts (1p3w)
 13122 | -3/Research   | Found Prototype Device
 13122 | -3/Research   | Identified Adv. Kinecellerator
 14545 | -3/Research   | Identified exit to Armory
 14545 | -3/Research   | Discovered exit to Armory (range 8)
 14782 | -3/Research   | Entered Armory
 14849 | -3/Armory     | Lost 5 parts (1n2u2w)
 14865 | -3/Armory     | Destroyed 7 combat bots
 15175 | -3/Armory     | P-80 Master assimilated allied Champion 8d
 15178 | -3/Armory     | Build established: Scavenger-Tank
 15203 | -3/Armory     | System corruption reached 10%
 15216 | -3/Armory     | Lost 3 allies
 15233 | -3/Armory     | Lost 3 parts (1p2u)
 15583 | -3/Armory     | Build established: Scavenger-Executioner
 15682 | -3/Armory     | Destroyed 7 combat bots
 15733 | -3/Armory     | Lost 3 parts (1u2w)
 15753 | -3/Armory     | Identified exit to Research
 15753 | -3/Armory     | Discovered exit to Research (range 14)
 15828 | -3/Armory     | Entered Research
 15828 | -2/Research   | Evolved 2 slots: Power x2
 16650 | -2/Research   | Destroyed 9 combat bots
 16659 | -2/Research   | Lost 7 parts (2p3u2w)
 17113 | -2/Research   | System corruption reached 10%
 17248 | -2/Research   | Identified Active Sensor Suite
 17363 | -2/Research   | Fabricated Hyp. Railgun?
 17452 | -2/Research   | Core integrity fell below 50%
 17507 | -2/Research   | Core integrity fell below 20%
 17507 | -2/Research   | Self-destructed

 Last Messages 
---------------
17501_ Core heat damage averted by Adv. Cryofiber
  Web.
17501_ U-05 Engineer builds a Wall.
17502_ Power failure averted by Adv. Cryofiber Web.
17502_ Overheating: Arm. Heavy Treads damaged (-260).
17503_ Power failure averted by Adv. Cryofiber Web.
  <x3>
17503_ Overheating: System interference.
17503_ Adv. Cryofiber Web temporarily disabled.
17503_ Linear Accelerator temporarily disabled.
17504_ G-73 Enforcer knocked back. <x2>
17505_ Power failure, Lgt. Quantum Reactor shutdown.
17505_ Hardcell Cannon broken.
17505_ Overheating: Short circuit.
17505_ U-05 Engineer builds a Wall.
17505_ R-10 Processor collects Unknown Wheel.
17507_ Power failure, Lgt. Quantum Reactor shutdown.
17507_ Overheating: Core damaged (-145).
17507_ System corrupted: Energy discharge (-81).
17507_ Exp. Power Amplifier destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#                #?#          |
| ?????????????????????#                #?#          |
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| ?????????????????????#             ######## #???#% |
| ?????????????????#####    #+#####+#########+#####+ |
| ????????                  +      p     ##     !|%! |
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| ???????????????????#    g #"      """  ##""     "" |
| ???????????????????#     g#"   !  """  ##"Y     "" |
| ???????????????????#  *   #"      """  ##"      "" |
| ?????????????#######      #T           ##          |
| ?????????????#     ??   g%#"           ##          |
| ?????????????#     ????  %;" !   t"""  ##! """  "" |
| ?????????????+     ????##;;"      """  ##  """ ["" |
| ?????????????#    !###? # ;       """  ##  "" *%=  |
| ?????????????#=    # #?#; ;            ##    [     |
| ???????????????    # #?#; #            ##        * |
| ?????????????????  #"###; #######/#############/## |
| ??????????????#####"%#   @#???#                =   |
| ??????????????#      #u   #???#                    |
| ??????????????#    %=#%   #####                    |
| ??????????????#      + R                           |
| ??????????????#   %! ##########    ############### |
| ??????????????#    ! #????????#    #????#          |
| ??????????????#  =   #????????#    #????#  /       |
| ??????????????########????  ??#    #????#          |
| ??????????????????????????   ?#    #????#  """""   |
| ????????????????????????????  #    #????#  """""   |
| ????????????????????????????? +    #????#  """""   |
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| ?????????????????????##########    A               |
| ??????????????????????????????#           !        |
| ??????????????????????????????#          = *       |
| ???????????????????????###########+###  = ######## |
| ???????????????????????#             #   |##?????? |
| ???????????????????????#             #    ##?????? |
| ???????????????????????#             #    ##?????? |
| ???????????????????????#             # =  ##?????? |
| ???????????????????????#             #    #??????? |
| ???????????????????????#             #    #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           239
Energy Generation          117
Energy Capacity            465
Matter Stores              800
Matter Capacity            800
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Power Amplification        40
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Target Analysis            12
Recoil Reduction           4
Kinecelleration            50
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Cooling System | -9/Storage  | Hacked
 Imp. Thunder Leg | -5/Factory  | Hacked
     Hyp. Railgun | -3/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Railgun | x2 | -2/Research 

 Repaired
----------
      Assault Rifle | 70% | -9/Materials 
         Ion Engine | 63% | -9/Materials 
         Ion Engine | 71% | -9/Materials 
  Imp. Aluminum Leg | 62% | -9/Storage   
  Imp. Aluminum Leg | 4%  | -8/Materials 
 Imp. Assault Rifle | 15% | -8/Materials | Broken
    Med. Matter Pod | 20% | -8/Materials 
 Imp. Assault Rifle | 6%  | -8/Materials 
   Carbon-fiber Leg | 1%  | -6/Factory   
    Med. Matter Pod | 8%  | -5/Factory   
 Imp. Assault Rifle | 37% | -5/Factory   
      Cryofiber Web | 63% | -5/Factory   
  Imp. Aluminum Leg | 43% | -5/Factory   
  Antimatter Cannon | 56% | -5/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerThrowingMicroactuators
  Manual?         0
Play Time         01:53:18
  Cumulative      2060.2 hours
  Start           2025.06.03 @ 15:27:13
  End             2025.06.03 @ 17:51:58
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1027
  Rogue           62
  Adventurer      0
  Explorer        965
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          71
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfa6b99d-4c88-4b77-b9f3-1a8ed7b06826