Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 03:15:41 // Winter2019/RPGLIKE

Player: Toaster

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (511)      511
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 2686

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             61/1300
Matter                     700/700
Energy                     250/250
System Corruption          0%
Temperature                Cool (93)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Matter Pod
                Utility Shielding
       Improved Light Armor Plating
                Tractor Beam
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (1) ----
        Compact Matter Pod (150)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Matter Pod
           Utility Shielding
  Improved Light Armor Plating
           Tractor Beam
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Tractor Beam
  Storage                  Large Matter Pod
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              5    | 2   2   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  3    | .   2   .   .   1   .   
  Weapon                   1    | 1   .   .   .   .   .   
Parts Attached             15   | 5   6   .   .   4   .   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   5   .   .   3   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                2    | .   1   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   4   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | 2   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 97  100 
  Engine                   12   | .   13  12  12  11  11  
  Leg                      25   | .   27  25  25  22  22  
  Device                   2    | .   .   .   .   10  11  
  Storage                  7    | .   1   12  12  11  11  
  Protection               24   | .   27  25  25  19  22  
  Ballistic Gun            25   | .   27  25  25  22  22  
Peak Build Rating          11   | 5   8   8   8   11  11  
  Average Rating           8    | 3   7   8   8   10  11  
  On Entrance              6    | .   5   8   8   8   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 8   16  14  14  18  18  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | 1   1   1   1   1   1   
  Average Capacity         .    | .   1   1   1   1   1   
  Most Carried             1    | 1   1   1   1   1   1   
  Average Carried          .    | .   .   1   1   .   1   
  Final Capacity           1    | 1   1   1   1   1   1   
  Final Carried            1    | .   1   1   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1265 | 245 544 106 .   226 144 
  Remotely                 370  | .   .   .   .   226 144 
Salvage Created            668  | .   299 .   .   299 70  
  Parts                    47   | .   42  .   .   5   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  27   | .   13  .   .   13  1   
  Guns                     27   | .   13  .   .   13  1   
Classes Destroyed          7    | .   5   .   .   2   .   
  Worker                   1    | .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  9    | .   9   .   .   .   .   
  Grunt                    7    | .   4   .   .   2   1   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                9    | .   .   .   .   9   .   
Best Kill Streak           4    | .   3   .   .   4   1   
  Combat Bots Only         4    | .   3   .   .   4   1   
Max Kills in Single Turn   1    | .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        182  | .   78  .   .   42  62  
  Missed                   47   | .   22  .   .   11  14  
Damage Taken               2067 | .   485 .   .   776 806 
  Core                     1481 | .   291 .   .   580 610 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       1163 | .   244 .   .   472 447 
  Redirected to Shielding  73   | .   .   .   .   63  10  
Core Remaining (%)         66   | 100 .   .   .   33  .   
Volleys Fired              112  | .   57  .   .   31  24  
  Largest                  2    | .   2   .   .   2   2   
  Hottest                  40   | .   40  .   .   40  40  
Shots Fired                224  | .   114 .   .   62  48  
  Gun                      224  | .   114 .   .   62  48  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  224  | .   114 .   .   62  48  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | .   6   .   .   11  10  
  Robot Miss Streak        4    | .   4   .   .   3   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   1   .   .   2   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   .   
Shots Hit Robots           129  | .   56  .   .   41  32  
  Core Hits                64   | .   32  .   .   26  6   
  Critical Kills           2    | .   .   .   .   2   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   2   .   
    Destroy                2    | .   .   .   .   2   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1686 | .   725 28  .   533 400 
  Guns                     1616 | .   692 .   .   524 400 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  70   | .   33  28  .   9   .   
  Kinetic                  1616 | .   692 .   .   524 400 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             12   | .   5   5   .   2   .   
  Kicked                   12   | .   5   5   .   2   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        94   | .   40  .   .   13  94  
  Average Temperature      19   | .   12  .   .   7   37  
  Received Heat Transfer   684  | .   78  .   .   156 450 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             157  | .   157 93  .   95  50  
  Initial                  20   | .   .   20  .   .   .   
  Average                  51   | .   74  33  .   22  18  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   24  2   .   22  4   
  Peak Tracking Total      8    | .   3   2   .   8   3   
  Tactical Retreats        5    | .   1   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   5   1   4   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   15  1   4   .   .   
  Successful               11   | .   6   1   4   .   .   
  Failed                   9    | .   9   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                8    | .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   1   4   .   .   
  Record                   4    | .   .   .   4   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   5   3   .   
  Highest-Rated Group      85   | .   .   85  85  40  .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               25   | .   .   12  .   13  .   
  Total Damage             224  | .   .   114 .   110 .   
  Kills                    3    | .   .   2   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4121 | 53   1671 688  885  706  118  
Spaces Moved               3086 | 41   1230 547  732  498  38   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3081 | 36   1230 547  732  498  38   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 111  120  120  120  120  120  
  Slowest Speed            120  | 120  120  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    83   82   93   71   5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3285 | 46   1318 577  738  544  62   
  Wait                     41   | .    7    26   7    1    .    
  Move                     3081 | 40   1229 546  731  497  38   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  6    | 1    3    .    .    2    .    
  Fast Attach              9    | 4    4    .    .    1    .    
  Attach                   5    | 1    2    .    .    2    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     1    | .    .    .    .    1    .    
  Drop                     5    | .    3    .    .    2    .    
  Fire                     112  | .    57   .    .    31   24   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     12   | .    5    5    .    2    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            13   | .    8    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   54 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Upgraded with Utility slot (x1)
  275 | -10/Materials | Discovered new exit (range 7)
  303 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 4)
 1125 | -10/Materials | Discovered new exit (range 17)
 1553 | -10/Materials | Reached level 2
 1566 | -10/Materials | Upgraded with Utility slot (x1)
 1725 | -10/Materials | Entered Mines
 1747 | -10/Mines     | Learned 8 Materials zone layouts
 1794 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1957 | -10/Mines     | Learned location of Zion (-7)
 1964 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1965 | -10/Mines     | Discovered new exit (range 5)
 2091 | -10/Mines     | Found the Drone Emporium
 2272 | -10/Mines     | Discovered new exit (range 10)
 2286 | -10/Mines     | Learned location of Storage (-7)
 2413 | -10/Mines     | Entered Exiles
 2413 | -10/Exiles    | Found Exiles lab abandoned
 2413 | -10/Exiles    | Accompanied by 5 allies
 2414 | -10/Exiles    | Identified exit to Mines
 2443 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 3298 | -10/Exiles    | Entered Mines
 3298 | -9/Mines      | Accompanied by 3 allies
 3300 | -9/Mines      | Reached level 3
 3308 | -9/Mines      | Upgraded with Utility slot (x1)
 3320 | -9/Mines      | Assembled infested the area
 3357 | -9/Mines      | Core integrity fell below 50%
 3379 | -9/Mines      | Lost 3 allies
 3887 | -9/Mines      | Discovered new exit (range 4)
 4004 | -9/Mines      | Entered Materials
 4005 | -8/Materials  | Identified exit to Factory
 4005 | -8/Materials  | Core integrity fell below 50%
 4006 | -8/Materials  | Reached level 4
 4070 | -8/Materials  | Core integrity fell below 20%
 4122 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03948_ Found Lrg. Matter Pod.
03948_ Found Lgt. Armor Plating.
03948_ Found 32 Matter.
03949_ Dropped Aluminum Leg.
03959_ Acquired Com. Matter Pod.
03966_ R-06 Scavenger collects Lrg. Matter Pod.
03968_ Kicked R-06 Scavenger.
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 8 Materials zones...
04006_ Reached level 4.
04072_ Acquired 54 matter.
04076_ Acquired 6 matter. <x5>
04091_ Upgraded: Core Integrity (+350)
04091_ Critical hit (Burn: +37).
04092_ Acquired 6 matter. <x3>
04100_ Electrolysis Chamber disabled.
04101_ Acquired 6 matter.
04103_ G-47 Trooper destroyed.
04104_ Acquired 6 matter. <x6>

 Map 
-----
+----------------------------------------------------+
|           ????????????????????????????# #??# """   |
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|           ????????????????????????????# #??#       |
|           ?????????????????????????#### #??#   ""  |
|           ??????????????????    ???     #??#   """ |
|           ?########+########   ^   ??????????????? |
|           ?#      +             !  ??????????????? |
|           ?#      # ########    !  ??????????????? |
|           ?# """  #+########    !  ??????????????? |
|           ?# """  #        #       ??????????????? |
|           ?# """  #      ! #       ??????????????? |
|           ?#      #        #   ####??????????????? |
|           ?########!       #   #?????????????????? |
|           #########    !   #   #?????????????????? |
|           #      ##        #   #?????????????????? |
|           # """  ##        #   ########??????????? |
|           # """  ##        #   #    """??????????? |
|           # """  ##        #   #   """""?????????? |
|           #      ########+##   #   """""?????????? |
|           # """  #             #   """"" #???????? |
|           # """  +             +    """  #???????? |
|           # """  #       %     #         #???????? |
|           #      ###+####g##   #         #???????? |
|           #      ##  g   % #   #         #???????? |
|           # " "  ##"""   @ ###############???????? |
|           # "Y"  ##"""     #?????????????????????? |
|           # """  ##""      #?????????????????????? |
|           #########        #?????????????????????? |
|           ????????#    %   #?????????????????????? |
|           ????????##########?????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              700
Matter Capacity            700
Sight Range                17
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Levels Raised              3    | .    1    .    .    1    1    
  XP Earned                8264 | 3000 1640 819  200  1005 1600 
  XP Spent                 6860 | 2175 1800 525  .    1485 875  
Upgrades                   27   | 7    3    2    .    8    7    
  Propulsion Slot          1    | 1    .    .    .    .    .    
  Utility Slot             3    | .    2    .    .    1    .    
  Weapon Slot              1    | 1    .    .    .    .    .    
  Core Integrity           14   | .    .    .    .    7    7    
  Matter Storage           4    | 2    .    2    .    .    .    
  Inventory Capacity       1    | 1    .    .    .    .    .    
  Sight Range              1    | 1    .    .    .    .    .    
  Ranged Accuracy          2    | 1    1    .    .    .    .    
Protomatter Created        181  | .    150  .    .    31   .    
  Integrity Restored       242  | .    149  .    .    93   .    
    Core                   242  | .    149  .    .    93   .    
Protomatter Decayed        92   | .    60   .    .    32   .    

 Game 
------
Seed              AssembledGravmagMatter
  Manual?         0
Play Time         00:30:36
  Cumulative      42.4 hours
  Start           2024.09.10 @ 02:46:15
  End             2024.09.10 @ 03:15:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          20
  Rogue           16
  Adventurer      4
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32b70604-c50a-47a0-bb53-925706553807