Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 23:18:37 Player: sercli123 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (140) 700 Value Destroyed (4927) 4927 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1133) 1133 TOTAL SCORE: 11260 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 260 Met Imprinter 300 Was Imprinted 300 Friendly Fire -156 Cogmind --------- Core Integrity 219/1000 Matter 204/300 Energy 28/310 System Corruption 28% Temperature Cool (-150) Movement Walking (540) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Antigrav System > --- UTILITY (8) ------ Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit Core Analyzer Improved Thermal Shield Improved Thermal Shield Improved Thermal Shield > --- WEAPON (3) ------- Heavy Laser Heavy Plasma Cannon Tesla Bomb Launcher > --- INVENTORY (20) --- Fission Core Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler Transmission Jammer Advanced System Shield Mini Drone Bay (3/3) Heavy Laser Gatling Laser Thermic Laser Thermic Laser Phase Cannon Tesla Bomb Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit Compact Battery Core Analyzer Energy Filter Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Fission Core Improved Gravmag System Advanced Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating Advanced System Shield Advanced System Restoration Module Mini Drone Bay Heavy Laser Thermic Laser Thermic Laser Phase Cannon Precision Grenade Launcher [Rating: 86] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 6 | . . 2 . . . 3 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 189 | 6 7 15 7 6 17 36 2 36 57 Power 18 | 1 1 2 . . 1 4 2 3 4 Engine 7 | 1 1 2 . . 1 2 . . . Core 7 | . . . . . . 2 . 1 4 Reactor 4 | . . . . . . . 2 2 . Propulsion 45 | 2 . 4 2 . 3 6 . 14 14 Treads . | . . . . . . . . . . Leg 6 | 2 . . . . . . . . 4 Wheel 23 | . . 4 2 . 3 6 . 8 . Hover 16 | . . . . . . . . 6 10 Flight . | . . . . . . . . . . Utility 54 | 1 2 4 . 4 4 8 . 10 21 Device 21 | . 1 . . 2 . 5 . 3 10 Storage 9 | 1 1 . . . 1 1 . . 5 Processor 1 | . . . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . Protection 22 | . . 4 . 2 3 2 . 6 5 Artifact . | . . . . . . . . . . Weapon 72 | 2 4 5 5 2 9 18 . 9 18 Energy Gun 22 | 1 3 2 1 2 . 4 . 4 5 Energy Cannon 11 | . . 2 . . 1 2 . 1 5 Ballistic Gun 5 | 1 . . 1 . 1 . . . 2 Ballistic Cannon 5 | . . . . . 2 3 . . . Launcher 18 | . 1 1 3 . 1 2 . 4 6 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . 2 3 . . . Slashing Weapon 6 | . . . . . 2 4 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . 1 . . 3 Corrupted Parts 5 | . . . . . 1 . . . 4 System Corruption 32 | . . . . . 2 . . . 30 Parts Lost 27 | . . 1 3 . 2 2 . 1 18 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . 1 . . 1 . . 7 Utility 9 | . . . 1 . . . . 1 7 Weapon 8 | . . 1 1 . 2 1 . . 3 Highest Loss Streak 5 | . . 1 2 . 2 1 . 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 85 94 95 100 88 85 100 97 89 Engine 5 | . 14 11 11 11 11 4 2 . . Core 1 | . . . . . . 1 . . 4 Reactor 1 | . . . . . . . 3 5 . Leg 1 | . 28 3 . . . . . . 2 Wheel 14 | . . 18 21 22 22 26 26 6 . Hover 6 | . . . . . . . . 17 18 Device 10 | . . . . 4 1 7 26 22 15 Storage 9 | . 14 11 11 11 11 8 13 6 7 Hackware 1 | . . . . . . . . 4 1 Protection 18 | . . 27 29 28 23 16 6 11 13 Energy Gun 8 | . 23 10 6 11 2 3 13 12 6 Energy Cannon 3 | . . 7 . . 3 3 6 5 5 Ballistic Cannon 1 | . . . . . 5 2 . . . Launcher 3 | . 2 3 14 11 . . . . 1 Slashing Weapon 1 | . . . . . 3 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 12 19 51 52 45 56 68 67 74 102 Greatest Support 64 | 20 20 32 32 32 32 52 52 64 55 Greatest Overweight (x) 30 | . . 4 3 1 1 1 1 21 30 Average Overweight (x) 1 | . . 1 1 1 1 . 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 15 25 Average Capacity 13 | 7 8 10 10 10 13 15 15 15 17 Most Carried 20 | 5 9 10 10 10 13 15 15 15 20 Average Carried 12 | 2 7 9 7 9 11 12 14 14 16 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 20 Final Carried 16 | 4 9 10 9 10 13 15 15 15 16 Class Distribution -------------------- 46% | Mutant 28% | Tank 13% | Scavenger-Bomber 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Bomber | -6/Waste Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 3168 | 193 153 343 128 174 325 484 20 455 893 Remotely . | . . . . . . . . . . Salvage Created 6172 | . 164 574 241 . 228 1105 209 1588 2063 Parts 270 | . 12 48 28 . 13 49 1 54 65 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 11 | . . . . . . 3 . 5 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . 4 12 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 102 | . 5 13 14 . 8 9 . 22 31 Melee 3 | . . . . . . 3 . . . Guns 26 | . 4 4 1 . . . . 7 10 Cannons 21 | . . 4 . . 1 1 . 7 8 AOE 39 | . 1 5 13 . 6 2 . 6 6 Classes Destroyed 18 | . 3 4 1 . . 4 . 3 3 Worker 12 | . . 1 1 . . 6 . 1 3 Builder 2 | . . . . . . 1 . 1 . Tunneler 1 | . . . 1 . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 10 | . . 1 . . . 3 . 3 3 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . Watcher 9 | . 2 2 . . . 2 . 3 . Swarmer 30 | . 3 4 8 . 4 . . 4 7 Grunt 43 | . 2 4 4 . 3 3 . 10 17 Brawler 3 | . . 1 2 . . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . 4 . . 1 1 . 4 1 Specialist 2 | . . . . . . . . . 2 Hunter 3 | . . . . . . 2 . 1 . Programmer 8 | . . . . . . 2 . 2 4 Heavy 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . Decomposer 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 6 6 . 4 3 . 5 7 Combat Bots Only 6 | . 3 5 6 . 4 1 . 4 6 Max Kills in Single Turn 5 | . 2 2 5 . 4 2 . 3 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . 1 1 4 . 4 1 . 3 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 616 | . 11 59 26 . 121 79 . 135 185 Missed 214 | . 4 13 4 . 48 34 . 61 50 Damage Taken 7324 | . 85 720 289 . 788 828 . 1198 3416 Core 1334 | . . 222 25 . 123 106 . 77 781 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 67 | . . . . . 33 34 . . . Ignored by Resistances 82 | . . . . . . . . 40 42 Regen/Repaired (Parts) 582 | . . . . 582 . . . . . Core Remaining (%) 71 | 100 100 . . . 7 . . 78 . Volleys Fired 216 | . 13 35 14 . 15 25 4 49 61 Largest 3 | . 2 2 2 . 2 3 3 3 3 Hottest 260 | . 90 113 98 . 113 240 240 250 260 Shots Fired 517 | . 24 59 21 . 24 64 12 138 175 Gun 280 | . 21 27 2 . 5 25 8 87 105 Cannon 180 | . . 23 . . 17 36 4 43 57 Launcher 57 | . 3 9 19 . 2 3 . 8 13 Special . | . . . . . . . . . . Kinetic 70 | . 2 . . . 14 10 . . 44 Thermal 335 | . . 23 2 . . 50 12 130 118 Explosive 54 | . 3 9 19 . 2 3 . 8 10 Electromagnetic 58 | . 19 27 . . 8 1 . . 3 Robot Hit Streak 20 | . 5 20 4 . 3 13 10 17 9 Robot Miss Streak 11 | . 9 5 2 . 3 4 1 3 11 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 336 | . 15 35 10 . 18 61 11 94 92 Core Hits 241 | . 10 29 21 . 13 23 1 61 83 Critical Kills 5 | . . . . . . 1 . . 4 Critical Parts Destroyed 6 | . . . . . 1 . . . 5 Critical Strikes 26 | . . . . . 1 3 1 8 13 Burn 15 | . . . . . . 2 1 8 4 Meltdown 4 | . . . . . . 1 . . 3 Destroy 6 | . . . . . . . . . 6 Smash 1 | . . . . . 1 . . . . Melee Attacks 31 | . . . . . 2 29 . . . Impact 7 | . . . . . 2 5 . . . Slashing 24 | . . . . . . 24 . . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . 1 8 . . . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks 8 | . . . . . . 8 . . . Damage Inflicted 12932 | . 390 872 863 . 946 2563 281 3494 3523 Guns 3543 | . 217 258 16 . 48 431 154 1405 1014 Cannons 3219 | . . 224 . . 265 637 127 925 1041 Explosions 4848 | . 173 384 825 . 482 461 . 1106 1417 Melee 1185 | . . . . . 151 1034 . . . Ramming 137 | . . 6 22 . . . . 58 51 Kinetic 487 | . 15 . . . 242 86 . . 144 Thermal 6713 | . 81 224 16 . 179 1303 281 2718 1911 Explosive 3458 | . 92 384 825 . 303 118 . 718 1018 Electromagnetic 952 | . 202 258 . . 71 22 . . 399 Impact 292 | . . . . . 151 141 . . . Slashing 893 | . . . . . . 893 . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . 2 1 1 5 28 Average Corruption 2 | . . . . . 2 1 1 1 6 Corruption Purged 10 | . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . . . 11 5 2 21 23 Message Errors 10 | . . . . . 6 1 . 1 2 Matter Fused 18 | . . . . . 2 2 . 3 11 Heat Flow Errors 9 | . . . . . 1 . . 7 1 Energy Discharges 7 | . . . . . . 1 . 2 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 . 1 6 1 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 2 | . . . . . 1 1 . . . Alerts 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 700 | . 19 . 58 . 131 330 . 112 50 Projectiles 89 | . . . . . . 50 . 17 22 Explosions 298 | . 19 . 58 . . 109 . 95 17 Melee 313 | . . . . . 131 171 . . 11 Knockbacks 4 | . . . . . . 3 . . 1 Impact 2 | . . . . . . 1 . . 1 Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 684 | . 23 33 96 . 62 242 . 133 95 Shots 15 | . 1 1 2 . 2 4 . 2 3 Rammed 8 | . . 1 2 . . . . 4 1 Targets Rammed 8 | . . 1 2 . . . . 4 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 782 | . 138 630 257 . 243 323 . 184 782 Average Temperature 178 | . 44 212 118 . 91 129 . 65 261 Received Heat Transfer 1449 | . 18 147 30 . 156 87 . 252 759 Effects 37 | . . 31 . . 1 . . . 5 Shutdowns 8 | . . 8 . . . . . . . Energy Bleed 4 | . . 2 . . . . . . 2 Interference 5 | . . 4 . . 1 . . . . Matter Decay 3 | . . 3 . . . . . . . Short Circuit 3 | . . 3 . . . . . . . Damage (minor) 3 | . . 2 . . . . . . 1 Damage (major) 6 | . . 6 . . . . . . . Damage (core) 5 | . . 3 . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 5 | . 1 1 . . 2 . . . 1 Impact Corruptions 9 | . . . . . 7 1 . . 1 Robots Melted 9 | . . . . . . 2 1 2 4 Combat Hostiles 9 | . . . . . . 2 1 2 4 Parts Melted 51 | . . . . . . 11 . 27 13 Heat Transferred 12866 | . 50 407 37 . 100 2150 650 5698 3774 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 778 | . 207 535 443 . . 498 170 559 778 Initial 245 | . . 87 166 . . . 170 . 245 Average 263 | . 112 353 295 . . 170 168 232 405 Maximum Alert Level 3 | . 1 2 2 . . 2 . 2 3 Low Security (%) 41 | 100 63 10 . . . 72 100 46 13 Level 1 32 | . 36 47 98 . . 3 . 27 41 Level 2 23 | . . 41 . . . 23 . 26 31 Level 3 2 | . . . . . . . . . 13 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 2 2 . . . 7 . 8 13 Investigation 4 | . . . . . . 2 . 2 . Extermination 6 | . . . . . . 1 . 3 2 Reinforcement 16 | . 2 2 . . . 4 . 2 6 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 7 | . . 2 . . . 2 . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 10 21 14 . 10 20 . 37 55 Peak Tracking Total 7 | . 3 5 4 . 5 5 . 5 7 Tactical Retreats 9 | . . . . . 2 4 . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 9 | . . . . . . 1 . 6 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 31 | . . 1 1 . . 19 . 7 3 Max in Single Turn 14 | . . 1 1 . . 14 . 2 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 13 | . 2 2 . . 1 2 . 4 2 Terminals 6 | . 2 2 . . 1 . . 1 . Fabricators 4 | . . . . . . 1 . 2 1 Repair Stations 3 | . . . . . . 1 . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 9 5 . . 1 5 . 6 8 Successful 17 | . 6 3 . . 1 1 . 4 2 Failed 17 | . 3 2 . . . 4 . 2 6 Catastrophic 5 | . . 1 . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 26 | . 1 . . 4 . 6 . 8 7 Terminals 16 | . 9 5 . . 1 . . 1 . Fabricators 6 | . . . . . . 2 . 3 1 Repair Stations 12 | . . . . . . 3 . 2 7 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 6 3 . . 1 . . 1 . Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . Network Status 2 | . . . . . . . . 2 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . 1 . . 2 Scan Component 3 | . . . . . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 2 . . . 2 . 3 2 Full Trace Events 5 | . 2 . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 152 | . . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . . 10 . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 14 | . . . . 4 . 1 . 2 7 Largest Group 4 | . . . . 4 . 1 . 2 4 Highest-Rated Group 210 | . . . . 154 . 28 . 82 210 Highest-Rated Ally 70 | . . . . 39 . 28 . 41 70 Zionite Dispatches 3 | . . . . . . 1 . . 2 Light 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . 1 . . . Total Orders 3 | . . . . . . 3 . . . DROP 1 | . . . . . . 1 . . . PICKUP 2 | . . . . . . 2 . . . Ally Attacks 69 | . . . . . . . . 10 59 Total Damage 1412 | . . . . . . . . 436 976 Kills 11 | . . . . . . . . 1 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 3 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . 2 1 Emergency Access 1 | . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 10686 | 54 319 636 613 1677 1454 1465 402 2400 1666 Spaces Moved 7662 | 36 177 338 468 1362 1197 976 358 1752 998 Core 9 | 6 . . . . . . . 2 1 Treads . | . . . . . . . . . . Legs 321 | 30 177 28 . . . . . . 86 Wheels 5093 | . . 310 468 1362 1197 976 358 422 . Hover 2239 | . . . . . . . . 1328 911 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 95 115 115 105 90 105 98 97 Average Speed 109 | 108 120 113 115 115 114 104 105 102 110 Slowest Speed 1550 | 120 120 190 145 115 115 105 105 1100 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 4 31 39 98 93 98 20 95 52 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 1 4 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 508 | . 24 88 126 . 16 94 . 73 87 Melee . | . . . . . . . . . . Projectile 40 | . . . . . 3 6 . 8 23 AOE 468 | . 24 88 126 . 13 88 . 65 64 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 9458 | 51 259 533 519 1474 1243 1337 378 2250 1414 Wait 1133 | . 51 122 24 90 2 235 . 354 255 Move 7654 | 35 176 337 467 1361 1196 976 357 1751 998 Hop . | . . . . . . . . . . Pick Up 133 | 10 7 14 3 9 8 26 7 21 28 Fast Attach 16 | . 1 . . 1 2 2 . 7 3 Attach 63 | 6 . 7 3 1 4 15 . 6 21 Detach 5 | . 1 . . . . 1 . 1 2 Swap 111 | . 6 8 4 4 11 19 2 24 33 Drop 99 | . 4 9 2 8 3 20 8 33 12 Fire 216 | . 13 35 14 . 15 25 4 49 61 Melee 20 | . . . . . 2 18 . . . Ram 8 | . . 1 2 . . . . 4 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x2 689 | -9/Materials | Discovered new exit (range 3) 730 | -9/Materials | Core integrity fell below 50% 946 | -9/Materials | Discovered new exit (range 10) 1010 | -9/Materials | Entered Mines 1144 | -9/Mines | Discovered new exit (range 7) 1368 | -9/Mines | Identified exit to Materials 1522 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1623 | -9/Mines | Entered Zion 1662 | -7/Zion | Visited the Megawrench Repair Shop 1662 | -7/Zion | Megawrench repaired 4 parts 1865 | -7/Zion | Found Prototype Device 1866 | -7/Zion | Identified Phasing AFG 2000 | -7/Zion | Learned location of Recycling (-7) 2015 | -7/Zion | Learned Factory interactive machine intel 2087 | -7/Zion | Learned Factory emergency access door positions 2108 | -7/Zion | Found Relay Coupler [Programmer] 2416 | -7/Zion | Imprinted 2418 | -7/Zion | Declared Zion's savior 2654 | -7/Zion | Given the Hacking Drone Bay 2654 | -7/Zion | Found Prototype Device 2655 | -7/Zion | Identified Hacking Drone Bay 3185 | -7/Zion | Learned location of 1 exit from Factory 3204 | -7/Zion | Discovered new exit (range 8) 3239 | -7/Zion | Received a hallucinogenic algorithm 3300 | -7/Zion | Entered Proximity Caves 3373 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3575 | -6/Proximity Caves | Core integrity fell below 20% 3896 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4192 | -6/Proximity Caves | Spotted B-75 Beast 4744 | -6/Proximity Caves | Discovered new exit (range 8) 4754 | -6/Proximity Caves | Entered Factory 4754 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4755 | -6/Factory | Identified exit to Factory 4757 | -6/Factory | Loaded intel: 265 non-interactive machine locations 4758 | -6/Factory | Loaded intel: 51 interactive machine locations 5182 | -6/Factory | Discovered new exit (range 11) 5631 | -6/Factory | Build established: Derelict-Mutant 5676 | -6/Factory | Zion Explosive Resupply teleported in 6074 | -6/Factory | Build established: Scavenger-Bomber 6087 | -6/Factory | Terminal network hard line cut 6106 | -6/Factory | Spotted B-75 Beast 6107 | -6/Factory | Destroyed B-75 Beast 6219 | -6/Factory | Sucked down chute 6219 | -6/Factory | Entered Waste 6219 | -6/Waste | The area was eerily silent 6549 | -6/Waste | Discovered new exit (range 13) 6621 | -6/Waste | Entered Factory 7065 | -6/Factory | Retrieved Zion intel report: Emergency Access 7274 | -6/Factory | Retrieved Zion intel report: Guard Positions 7406 | -6/Factory | Discovered new exit (range 9) 7574 | -6/Factory | Garrison activated, responded to threat 7584 | -6/Factory | Discovered new exit (range 9) 7617 | -6/Factory | Build established: Tank 7867 | -6/Factory | Terminal network hard line cut 7889 | -6/Factory | Fabricated H-66 Slayer (x2) 7973 | -6/Factory | Discovered exit to Factory (range 3) 8946 | -6/Factory | Discovered exit to Factory (range 12) 9021 | -6/Factory | Entered another Factory area 9021 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9130 | -5/Factory | Zion Fire squad teleported in 9602 | -5/Factory | Lost 3 allies 9608 | -5/Factory | Lost 4 parts (1p2n1w) 9774 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9775 | -5/Factory | Zion Light squad teleported in 9951 | -5/Factory | Lost 3 allies 10208 | -5/Factory | Garrison activated, responded to threat 10221 | -5/Factory | First assault squad dispatched 10244 | -5/Factory | Lost 3 parts (2u1w) 10322 | -5/Factory | Terminal network hard line cut 10372 | -5/Factory | Found Prototype Launcher 10373 | -5/Factory | Identified Tesla Bomb Launcher 10385 | -5/Factory | Core integrity fell below 50% 10407 | -5/Factory | Found Corrupted Tesla Bomb Launcher 10421 | -5/Factory | Lost 5 parts (2n3u) 10440 | -5/Factory | System corruption reached 10% 10687 | -5/Factory | Self-destructed Last Messages --------------- 10632_ Tesla Rifle melted. 10632_ P-70 Sage destroyed. 10632_ HV Slug penetrates Wall. 10638_ System corrupted: Matter fused (-10). 10646_ Carbon-fiber Leg destroyed. 10647_ Acquired Imp. Thermal Shield. 10649_ Hyp. Coil Gun destroyed. 10649_ Hrd. Light Armor Plating destroyed. 10651_ Acquired Imp. Thermal Shield. 10658_ Flexi-carbon Leg destroyed. 10662_ System corrupted: Imp. Cooling System rejected. 10673_ Carbon-fiber Leg destroyed. 10674_ C-30 ARC bursts open, deploying its payload. 10674_ G-67 Veteran unfolds itself. 10674_ G-50 Soldier unfolds itself. 10674_ I-47 Archangel unfolds itself. 10676_ Integrated Corrupted Carbon-fiber Leg (+10). 10677_ System corrupted: Matter fused (-6). 10680_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ???????????????????????######????? | | ???????????? ##########????????????? ##???? | | ???????????? #????????????? T#???? | | ???????????# #????????????? ????? | | ???????????# #?????????????# #????? | | ???????????# #?????????????# #????? | | ????????????? #?????????????# #????? | | ???????????????????# @#??????######## * #????? | | ???????????????????# p######## |%! #????? | | ???????????????????# ! *%! #????? | | ???????????????????# g !!! ! #????? | | ???????????????????# !!! ##??#? | | ??????????????????## ^^ # ? | | ?????????????????#"" ^ #?"""" | | ?????????????????#"" % #?"""" | | ?????????????????#G """" """ #?"""" | | ?????????????????#"" """" """" # """" | | ?????????????????#"" """" """" " # | | ??????????########## """" """" ^ "%" / | | ??????????# # " "" """" !!] # | | ??????????# """"" # "" !!] ###### | | ??????????# """"" # = "" !]] #????? | | ??????????# """ # %%% %!= !! #????? | | ??????????# *!+ %% % ! !% #????? | | ??????????# *# %=% %[%=#### #????? | | ??????????# "F "" # ########+##### #????? | | ??????????# """"" # # ##= % ## #????? | | ??????????# """"" ### ######%! ## #????? | | ??????????##########?# ####?# [ ! % ## #????? | | ?????????????????###?# #????# ! # ????? | | ?????????????????????# #????# == # #???? | | ?????????????????????# #????# ]= # +???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 775 Resistance: TH 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call I'm Back, Baby! It Was An Accident, I Swear My Command Is Your Wish Robot Respite The One Tourist Challenges ------------ None Game ------ Seed LaserHeavyBeamcaster Manual? 0 Play Time 04:21:55 Cumulative 16.7 hours Start 2024.05.04 @ 16:35:42 End 2024.05.04 @ 23:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 61% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 31211d39-5ff0-4753-a950-d7d53415a2a9