Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.07 @ 22:50:56 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (87) 435 Value Destroyed (2416) 2416 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 10548 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 939/1150 Matter 285/300 Energy 414/420 System Corruption 13% Temperature Cool (5) Movement Hovering (45) Location -4/Factory Parts ------- > --- POWER (2) -------- Cooled Fission Core Micro Fission Core > --- PROPULSION (4) --- Aerolev Unit Improved Airjet Antigrav System Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Ionic Axe Ionic Axe > --- INVENTORY (10) --- Antigrav System Antigrav System High-capacity Storage Unit High-capacity Matter Pod (200) Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Improved Maneuvering Thrusters Heavy Phase Cannon Ionic Axe Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Myomer Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Fission Core Aerolev Unit Improved Airjet Improved Airjet Antigrav System Gyrokinetic Inverter High-capacity Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Maneuvering Thrusters Improved Maneuvering Thrusters Heavy Phase Cannon Ionic Axe Ionic Axe Ionic Axe [Rating: 97] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . . . Utility 9 | . . . . . 3 . . 1 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 186 | 8 3 12 3 1 18 10 20 36 12 17 7 5 . 4 30 Power 15 | 2 . 1 . . 1 . 2 1 2 2 . 1 . . 3 Engine 8 | 2 . 1 . . 1 . 1 1 1 1 . . . . . Core 7 | . . . . . . . 1 . 1 1 . 1 . . 3 Reactor . | . . . . . . . . . . . . . . . . Propulsion 27 | 2 . . 2 . 4 . 2 5 1 1 . 1 . . 9 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 15 | . . . 2 . 3 . 2 4 1 1 . 1 . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 10 | . . . . . 1 . . 1 . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . Utility 79 | 2 1 8 1 . 6 4 9 15 7 5 3 2 . 4 12 Device 42 | 1 . 4 . . 2 4 6 8 2 2 1 2 . 3 7 Storage 7 | 1 1 . 1 . 2 . . 1 . 1 . . . . . Processor 6 | . . . . . 1 . . 1 1 1 . . . . 2 Hackware 4 | . . . . . . . 1 1 1 . . . . . 1 Protection 20 | . . 4 . . 1 . 2 4 3 1 2 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 2 3 . 1 7 6 7 15 2 9 4 1 . . 6 Energy Gun 26 | 2 2 2 . 1 2 3 3 7 1 2 . . . . 1 Energy Cannon 4 | . . . . . . . . . . . 2 . . . 2 Ballistic Gun 11 | . . . . . 3 1 . 2 . 2 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 2 1 . . 1 . . . . . Special Weapon 3 | . . 1 . . 1 . 1 . . . . . . . . Impact Weapon 11 | . . . . . . . 2 6 1 2 . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . . 1 . 3 . . . . . Parts Lost 21 | . . 2 . 1 . 1 4 . . . . . . 1 12 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . . . 2 Utility 13 | . . 1 . . . . 3 . . . . . . 1 8 Weapon 5 | . . 1 . 1 . 1 . . . . . . . . 2 Highest Loss Streak 8 | . . 1 . 1 . 1 3 . . . . . . 1 8 Average Slot Usage (%) 98 | . 100 99 100 100 95 100 97 99 100 97 100 100 100 100 93 Engine 6 | . 14 14 14 14 9 9 4 7 4 3 5 3 . . . Core 2 | . . . . . . . 4 . 1 5 5 7 11 11 10 Treads 5 | . 28 28 15 . . . . . . . . . . . . Leg 20 | . . . 12 28 25 27 27 29 26 23 23 23 23 23 11 Device 14 | . 14 10 14 14 13 9 9 19 18 15 11 11 11 11 14 Storage 13 | . 14 14 14 14 13 18 18 15 13 11 11 11 11 11 7 Processor 6 | . . . . . 9 9 9 7 6 6 11 11 11 11 13 Hackware 4 | . . . . . . . 3 . 8 11 11 11 11 11 10 Protection 3 | . . 3 . . 6 9 3 2 4 5 5 5 5 5 4 Energy Gun 9 | . 28 26 28 28 11 7 6 4 3 2 . . . . . Ballistic Gun 5 | . . . . . 3 9 9 7 6 6 8 7 11 11 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 95 | 14 28 32 46 46 65 68 65 87 92 95 91 91 84 84 93 Greatest Support 105 | 40 40 40 60 60 75 70 75 92 92 97 97 100 100 100 105 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 10 12 12 18 18 18 20 20 20 18 18 18 18 18 Average Capacity 16 | 5 9 10 10 12 15 18 18 19 20 19 18 18 18 18 14 Most Carried 20 | 5 10 10 12 12 18 18 18 20 19 20 18 18 18 18 18 Average Carried 15 | 2 7 9 9 11 14 17 17 19 17 17 17 18 18 17 14 Final Capacity 20 | 6 10 10 12 12 18 18 18 20 20 18 18 18 18 18 10 Final Carried 20 | 5 10 9 12 12 18 17 18 20 17 18 18 18 18 18 10 Class Distribution -------------------- 23% | Hacker-Skirmisher 22% | Mutant 15% | Scavenger-Skirmisher 8% | Hacker-Mutant 8% | Hauler-Skirmisher 6% | Hauler-Assassin 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Skirmisher | -5/Warlord Hacker-Skirmisher | -4/Proximity Caves Hacker-Scout | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Matter Collected 2948 | 280 30 110 . 35 171 243 346 368 359 217 46 173 . 195 375 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3389 | 150 107 445 . 67 447 392 427 293 159 217 . 111 . 115 459 Parts 203 | 12 6 33 . 9 21 32 21 15 6 11 . 8 . 3 26 Haulers Intercepted 4 | . . . . . 2 . 1 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 7 . 2 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 60 | . 2 13 . 3 3 15 6 4 2 . . 2 . 2 8 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 41 | . 2 12 . 3 3 6 4 3 1 . . 2 . 2 3 Cannons 2 | . . . . . . . . . . . . . . . 2 AOE 12 | . . 1 . . . 8 2 1 . . . . . . . Classes Destroyed 13 | 2 1 4 . . 1 . 3 2 . . . . . . . Worker 9 | . . 1 . 1 1 . 1 1 . 2 . . . . 2 Builder 3 | . . 1 . . 1 . . . 1 . . . . . . Tunneler 5 | 3 . 1 . . 1 . . . . . . . . . . Hauler 4 | . . . . . 2 . 1 . . 1 . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . 1 . . 2 . . . . . Swarmer 25 | . . 8 . 3 . 11 . . . . . . . . 3 Grunt 14 | . 2 4 . . 1 3 2 . 2 . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . Sentry 12 | . . 1 . . 2 1 2 3 . . . . . . 3 Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 7 | . . . . . . . . 1 . . . 2 . 2 2 Best Kill Streak 7 | 4 2 5 . 3 7 5 3 2 2 1 . 2 . 2 5 Combat Bots Only 5 | . 2 4 . 3 1 5 3 1 2 . . 2 . 2 4 Max Kills in Single Turn 3 | 1 1 2 . 2 1 3 2 2 1 1 . 1 . 1 1 Gunslinging 1 | . . 1 . 1 . 1 . . . . . . . . . Exploded 3 | . . 1 . . . 3 2 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Damage Taken 5171 | . 39 406 . 28 109 508 444 419 308 . . 60 . 688 2162 Core 621 | . . 56 . . . 96 62 37 57 . . . . 102 211 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 77 . . 71 94 93 . . . . 89 . Volleys Fired 212 | 5 4 34 . 3 20 26 17 25 11 7 6 5 . 17 32 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 1 2 . 2 2 Hottest 179 | 80 90 100 . 90 100 70 100 80 78 78 98 98 . 50 179 Shots Fired 390 | 10 8 58 . 6 33 52 30 50 22 14 6 8 . 34 59 Gun 340 | 10 8 48 . 6 26 45 23 50 22 14 . 6 . 34 48 Cannon 19 | . . . . . . . . . . . 6 2 . . 11 Launcher 12 | . . . . . . 7 5 . . . . . . . . Special 19 | . . 10 . . 7 . 2 . . . . . . . . Kinetic 181 | . . . . . 7 26 14 32 11 9 . 6 . 34 42 Thermal 44 | . . 10 . . 7 . 2 . . . 6 2 . . 17 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 165 | 10 8 48 . 6 19 26 14 18 11 5 . . . . . Robot Hit Streak 12 | 7 8 7 . 9 11 9 5 9 6 4 . 4 . 8 12 Robot Miss Streak 4 | 1 1 3 . . 2 4 3 3 1 1 . 1 . 1 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 14 | . . 7 . 1 . 1 . . 1 . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . 1 . . 1 . . 1 Shots Hit Robots 249 | 7 6 27 . 6 20 25 16 35 19 8 . 5 . 25 50 Core Hits 127 | 5 3 18 . 4 12 18 15 14 5 6 . 4 . 5 18 Critical Hits 1 | . . . . . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 51 | . . . . . . . 7 18 3 8 . . . . 15 Impact 32 | . . . . . . . 7 18 3 4 . . . . . Slashing 19 | . . . . . . . . . . 4 . . . . 15 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 6163 | 95 97 433 . 85 320 748 776 942 444 176 . 106 . 494 1447 Guns 3840 | 95 97 394 . 85 272 298 257 583 338 176 . 106 . 494 645 Cannons 246 | . . . . . . . . . . . . . . . 246 Explosions 1367 | . . 39 . . . 450 519 359 . . . . . . . Melee 662 | . . . . . . . . . 106 . . . . . 556 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2087 | . . . . . 99 146 173 358 129 56 . 106 . 494 526 Thermal 999 | . . 39 . . 48 32 156 359 . . . . . . 365 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 2415 | 95 97 394 . 85 173 570 447 225 209 120 . . . . . Impact 106 | . . . . . . . . . 106 . . . . . . Slashing 556 | . . . . . . . . . . . . . . . 556 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 . . . 1 1 3 2 Average Corruption 2 | . . . . . . . . 1 . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 5 . . . . . 5 . Message Errors 3 | . . . . . . . . 2 . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 2 . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . 1 . Targeting Errors 2 | . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 201 | . . . . . . 36 19 123 . . . . . . 23 Projectiles . | . . . . . . . . . . . . . . . . Explosions 178 | . . . . . . 36 19 123 . . . . . . . Melee 23 | . . . . . . . . . . . . . . . 23 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . 95 21 . . . . . . . . Shots 6 | . . . . . . 5 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 269 | 54 141 269 . 47 90 111 37 22 3 . 126 84 . . 135 Average Temperature 58 | 25 74 93 . 24 28 42 10 10 3 . 53 44 . . 51 Received Heat Transfer 693 | . 21 27 . . 36 90 99 12 144 . . . . . 264 Effects 1 | . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . . . Parts Fried 10 | . . . . 1 . 2 1 2 1 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . . . . 2 Heat Transferred 994 | . . 50 . . 100 50 200 150 . . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . 2 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Peak Influence 594 | 20 63 324 . 65 193 582 594 458 163 137 . . . . 247 Initial 283 | . 13 24 . . 25 125 283 270 107 79 . . . . 25 Average 189 | 8 20 144 . 63 99 362 432 320 118 82 . . . . 102 Maximum Alert Level 2 | . . 1 . . . 2 2 2 . . . . . . 1 Low Security (%) 61 | 100 100 68 . 100 100 16 . 11 100 100 . . . . 87 Level 1 27 | . . 31 . . . 25 47 73 . . . . . . 12 Level 2 11 | . . . . . . 58 52 14 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . 3 2 1 2 . . . . 2 Investigation 4 | . . . . . . . 1 2 . 1 . . . . . Extermination 3 | . . . . . . . . . . 1 . . . . 2 Reinforcement 3 | . . . . . . . 2 . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Distress Signals 2 | . . . . . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 85 | . 2 15 . 3 3 15 14 9 3 3 . 2 . 2 14 Peak Tracking Total 7 | . 2 4 . 3 2 7 5 1 2 1 . 2 . 2 7 Tactical Retreats 4 | . . . . . 1 1 1 . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Traps Triggered 3 | . . . . . . 3 . . . . . . . . . Indirectly 2 | . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Machines Disabled 13 | . . 1 . . . . 3 8 . 1 . . . . . Max in Single Turn 8 | . . 1 . . . . 1 8 . 1 . . . . . Garrison Access 4 | . . . . . . . . 3 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Machines Accessed 32 | . 3 . 1 . 3 . 4 12 1 4 . . . . 4 Terminals 22 | . 2 . . . 2 . 3 9 1 2 . . . . 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 3 . . . . . . 1 Total Hacks 87 | . 5 . 1 . 6 . 12 34 1 10 . . . . 18 Successful 47 | . 3 . 1 . 1 . 7 15 1 8 . . . . 11 Failed 40 | . 2 . . . 5 . 5 19 . 2 . . . . 7 Catastrophic 4 | . 1 . . . 1 . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 53 | . 3 . 1 . 2 . 10 16 1 6 . . . . 14 Terminals 71 | . 4 . . . 2 . 11 31 1 5 . . . . 17 Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 4 . . 3 . . . . . . 1 Terminal Hacks 21 | . . . 1 . . . 3 8 . 2 . . . . 7 Part Schematic 3 | . . . . . . . . 1 . 1 . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . 1 Terminal Index 3 | . . . . . . . 1 1 . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . 1 . . . . . . 1 Locate Traps 2 | . . . . . . . 1 . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . 1 2 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 3 . . . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . . 3 . . . . . . 1 Unauthorized Hacks 18 | . 3 . . . . . 4 4 1 3 . . . . 3 Terminals 14 | . 2 . . . . . 3 4 1 1 . . . . 3 Track 2 | . 1 . . . . . 1 . . . . . . . . Assimilate 4 | . . . . . . . . 2 1 . . . . . 1 Botnet 8 | . 1 . . . . . 2 2 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . 2 . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . Recyclers 3 | . 1 . . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 25 | . 3 . . . 3 . 3 9 . 4 . . . . 3 Full Trace Events 4 | . . . . . . . 1 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . 1 . . . . 1 Parts Built 2 | . . . . . . . . . . 2 . . . . . Matter 336 | . . . . . . . . . . 336 . . . . . Time 168 | . . . . . . . . . . 168 . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 2 . . . . . . 1 Machine Destruction 3 | . . . . . . . . 2 . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Total Allies 3 | . . . . . . . . 2 . . . . . . 1 Largest Group 2 | . . . . . . . . 2 1 1 . . . . 1 Highest-Rated Group 52 | . . . . . . . . 52 26 26 . . . . 26 Highest-Rated Ally 26 | . . . . . . . . 26 26 26 . . . . 26 Total Orders 3 | . . . . . . . . 2 . . . . . . 1 STAY 2 | . . . . . . . . 1 . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Turns Passed 5723 | 79 378 505 317 188 269 330 279 1105 333 580 261 235 70 367 427 Spaces Moved 4314 | 34 222 227 256 196 170 240 181 889 258 459 216 198 66 303 399 Core 5 | 5 . . . . . . . . . . . . . . . Treads 589 | 29 222 227 111 . . . . . . . . . . . . Legs 3471 | . . . 145 196 170 240 181 889 258 459 216 198 66 303 150 Wheels . | . . . . . . . . . . . . . . . . Hover 249 | . . . . . . . . . . . . . . . 249 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 160 160 90 90 90 100 60 70 71 71 110 73 107 107 43 Average Speed 107 | 143 160 160 120 90 94 100 97 103 105 108 110 108 107 107 67 Slowest Speed 160 | 160 160 160 160 90 100 100 100 107 107 110 110 110 107 107 146 Overloaded Moves 41 | . . . . . . . 7 5 8 1 . 8 . . 12 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 50 63 68 53 25 54 24 29 8 14 43 49 16 59 12 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . . . 2 3 . 3 . Spaces Dug 50 | . . . . . 5 . 8 17 1 7 5 2 . . 5 Terrain Destroyed 95 | . . 3 . . 5 2 20 41 1 7 6 2 . . 8 Melee 36 | . . . . . . . 7 17 1 7 . . . . 4 Projectile 21 | . . 3 . . 5 . 1 . . . 6 2 . . 4 AOE 38 | . . . . . . 2 12 24 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Total 4928 | 50 240 289 265 201 233 279 236 998 293 521 231 211 65 325 491 Wait 22 | . . 5 . 1 . . . 7 1 1 . 2 . . 5 Move 4297 | 33 221 226 255 195 169 238 180 888 257 458 215 197 65 302 398 Hop . | . . . . . . . . . . . . . . . . Pick Up 72 | 4 7 6 3 1 12 . 7 11 4 12 1 . . 1 3 Fast Attach 39 | 7 . . 2 . 9 . 3 2 . 5 . 2 . . 9 Attach 38 | . . 2 . 1 2 1 5 6 5 4 . . . 1 11 Detach 8 | . . . . . 3 . . 1 1 3 . . . . . Swap 109 | 1 3 10 1 . 7 9 12 28 7 8 7 3 . 3 10 Drop 77 | . 5 6 4 . 11 . 5 12 4 15 2 2 . 1 10 Fire 212 | 5 4 34 . 3 20 26 17 25 11 7 6 5 . 17 32 Melee 48 | . . . . . . . 7 18 3 8 . . . . 12 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 5 . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 4) 415 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Entered Mines 465 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 527 | -10/Mines | Learned location of 1 exit from Materials 550 | -10/Mines | Excavation squad dispatched 550 | -10/Mines | A large section of the Mines collapsed 693 | -10/Mines | Discovered new exit (range 7) 781 | -10/Mines | Discovered new exit (range 12) 819 | -10/Mines | Learned Materials garrison access intel 955 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 956 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | Entered Exiles 1003 | -10/Exiles | Met 8R-AWN 1031 | -10/Exiles | Met EX-HEX 1074 | -10/Exiles | Met EX-BIN 1091 | -10/Exiles | Aligned with FarCom system 1093 | -10/Exiles | Given EX-Vault access code 1130 | -10/Exiles | Opened EX-Vault 1142 | -10/Exiles | Found Potential Leg 1145 | -10/Exiles | Found Potential Leg 1163 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1224 | -10/Exiles | Met EX-DEC 1273 | -10/Exiles | Discovered new exit (range 10) 1280 | -10/Exiles | Left Exiles lab with Potential Leg 1280 | -10/Exiles | Entered Mines 1320 | -9/Mines | Met a Derelict bent on vengeance 1358 | -9/Mines | Assembled infested the area 1363 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1393 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1461 | -9/Mines | Discovered new exit (range 7) 1468 | -9/Mines | Entered Materials 1468 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1469 | -8/Materials | Identified exit to Factory 1470 | -8/Materials | Loaded intel: 1 garrison access location 1592 | -8/Materials | Build established: Skirmisher 1736 | -8/Materials | Identified exit to Garrison 1737 | -8/Materials | Entered Garrison 1864 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Discovered new exit (range 8) 1967 | -8/Garrison | Discovered new exit (range 10) 2014 | -8/Garrison | Triggered checkpoint 2050 | -8/Garrison | Discovered new exit (range 8) 2062 | -8/Garrison | Installed Relay Interface Framework 2067 | -8/Garrison | Entered Materials 2252 | -8/Materials | Lost 3 parts (1n2u) 2303 | -8/Materials | Discovered exit to Factory (range 9) 2346 | -8/Materials | Entered Factory 2346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3134 | -7/Factory | Identified exit to Lower Caves 3382 | -7/Factory | Identified exit to Factory 3451 | -7/Factory | Entered another Factory area 3451 | -6/Factory | Accompanied by 1 ally 3451 | -6/Factory | Evolved 2 slots: Utility x2 3619 | -6/Factory | Discovered new exit (range 12) 3634 | -6/Factory | Identified exit to Factory 3784 | -6/Factory | Entered another Factory area 3784 | -5/Factory | Accompanied by 1 ally 3784 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3834 | -5/Factory | Identified exit to Upper Caves 3834 | -5/Factory | Identified exit to Extension 4013 | -5/Factory | Fabricated Lrn. Terrain Scanner? 4043 | -5/Factory | Build established: Hacker-Skirmisher 4149 | -5/Factory | Found Prototype Launcher 4149 | -5/Factory | Identified Scatter Rocket Array 4163 | -5/Factory | Fabricated Lrn. Terrain Scanner? 4364 | -5/Factory | Entered Upper Caves 4611 | -5/Upper Caves | Discovered new exit (range 14) 4625 | -5/Upper Caves | Entered another Upper Caves area 4667 | -5/Upper Caves | Learned Factory stockpile data 4825 | -5/Upper Caves | Discovered new exit (range 10) 4860 | -5/Upper Caves | Entered Warlord 4885 | -5/Warlord | Discovered new exit (range 22) 4896 | -5/Warlord | System corruption cleaned by Quarantine Array 4930 | -5/Warlord | Entered Proximity Caves 5034 | -4/Proximity Caves | Learned location of Quarantine (-3) 5270 | -4/Proximity Caves | Discovered new exit (range 21) 5297 | -4/Proximity Caves | Entered Factory 5297 | -4/Factory | Evolved 2 slots: Utility x2 5376 | -4/Factory | Identified exit to Upper Caves 5548 | -4/Factory | Lost 8 parts (2n4u2w) 5703 | -4/Factory | Spotted B-86 Titan 5724 | -4/Factory | Crushed by falling debris 5724 | -4/Factory | Self-destructed Last Messages --------------- 05660_ Dropped Antigrav System. 05662_ Dropped Mic. Fission Core. 05664_ Acquired Antigrav System. 05687_ Y-64 Sentinel destroyed. 05690_ Acquired 20 matter. 05690_ Dropped Lgt. Fission Core. 05691_ Acquired Mic. Fission Core. 05692_ Acquired 10 matter. 05693_ Dropped Adv. Cooling System. 05694_ Acquired Adv. Heat Sink. 05695_ Acquired 10 matter. 05696_ Acquired Imp. Medium Armor Plating. 05724_ The unstable cave ceiling collapses. 05724_ Crushed by falling debris. 05724_ Adv. Melee Analysis Suite destroyed. 05724_ System corrupted by crushing effect (+5). 05724_ Adv. Melee Analysis Suite destroyed. 05724_ System corrupted by crushing effect (+1). 05724_ Hacking Suite destroyed. 05724_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?#?#?##?####?#?????#?##?###??????#???????????????? | | #?#####################?B##?? ?#? ??!???????????? | | #######?#?# ### B##? ??#? ? ????????????? | | ####### + ?? ?? ? ? ??????????? | | # ? ???? ?? ???????????? | | """"" # ???????""? ????????? | | ^ "" F" #????????"?"???#???????? | | !! "" "" #? ?????"????+?#?????? | | [ ! #?? ?#Y????????#???????? | | ####### # ???#?#???????# ??????? | | #####?#??## ##?????#?? ???????????? | | ?#??##?########+######### #?? ????#???? ? ??????? | | ###?##?## #??# +?? ???#?? ??? ???????? | | #??##?### ##?# #????###?? ???? ? ?????? | | ####?#??# ! ##?# # ??##??# ?? ?????????? | | ####?#### #?## # ? ???#???? ??#???????? | | #######?# #### #?? ??????? #? ?????? | | ###?#?### " #@#? ???#?#? ??#????????? | | #??####?# #### #??? ???#? ???? ??????? | | #####?#?# ! ##?# #?? ?#??#??????? ??????? | | ####?##?# #??# ##??#?????? ?#??"?????? | | ?#?#??### #??# #?#####?#?? ?w#? ? ????? | | ######??# #?## ###?#?#?????#/??????#??? | | #######?# #??# #?###??#????#??????????? | | ##??#?#?##############??# #??#?????#?#???"???????? | | #??#??##?#???###??###?? #???#?#??##??????????? | | #####??#??#?###????#???? ?????#???? #??????????? | | ##?###?##??#?#???###???? ????##?# Y?? ?????????? | | ##?##?#????????##??##??? ??#?#??? ??? ?????????? | | ##????##????##???##???? ???#????#?????????????? | | ?####??#??##?#????#?????#+#?#?#????#?#???????????? | | ##?????#????#?#???##? ? ?? ???#???????????????? | | #???#???#???#?#????#??? ???????## ????????????? | | ????#???#???#?????#??? ? ? #?????????????????? | | ????????#???#?????????????? ???#?#?? ????????????? | | ????????##????????#? ? ???? ? ??????????????????? | | ??????#??#?##?#??#?? ??????????????#?????????????? | | ?????????#???#?#??#?? ?? ?? ?? ##????????????????? | | ???????????#?##????????##??##??##????????????????? | | ???????????#???????????? ????????????????????????? | | ???????????????????### ? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 34 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 66 Melee Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Lrn. Terrain Scanner | -7/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Gravmag Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -5/Factory Lrn. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcOpticalRouter Manual? 0 Play Time 01:37:39 Cumulative 333.0 hours Start 2021.10.07 @ 20:46:26 End 2021.10.07 @ 22:50:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 43 Adventurer 113 Explorer 2 Win Type - Total 26 Types 23/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06622151-aed0-419c-8034-09a6c5adc1db