Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 21:18:18 Player: Timeslice Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (228) 1140 Value Destroyed (8566) 8566 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (4475) 4475 TOTAL SCORE: 20501 Bonus ------- High Alert Combat Kills 327 Follower Combat Kills 2197 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 814 Friendly Fire -463 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Power Amplifier Large Storage Unit Advanced Signal Interpreter Makeshift Light Armor Plating System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Transmission Jammer Makeshift Light Armor Plating Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Precision Matter Filter Improved Reaction Control System System Guard > --- WEAPON ----------- Wave Gun Gauss Rifle > --- INVENTORY -------- Neutrino Core Compact Wheel Compact Wheel Advanced Heat Sink Improved Cooling System Improved Cooling System Transmission Jammer Improved Reaction Control System Makeshift Light Armor Plating Makeshift Light Armor Plating Improved Component Analysis Suite Railgun [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Flak Gun Energy Gun Thermic Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . . 4 2 . 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . . . Utility 6 | . . . . 3 1 . . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 188 | 7 . 13 5 23 11 26 16 2 2 2 4 31 6 13 23 4 Power 21 | 1 . 3 2 2 . . 3 . . . 1 4 . 1 3 1 Engine 11 | 1 . 3 2 . . . 3 . . . . 1 . . . 1 Core 7 | . . . . 2 . . . . . . 1 2 . 1 1 . Reactor 3 | . . . . . . . . . . . . 1 . . 2 . Propulsion 49 | 3 . 1 3 4 5 5 6 . . . . 10 1 3 8 . Treads . | . . . . . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . . 2 8 . Wheel 39 | 3 . 1 3 4 5 5 6 . . . . 10 1 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 64 | 2 . 2 . 15 4 5 2 . 2 2 1 9 4 4 9 3 Device 40 | 1 . 1 . 6 3 4 1 . 1 1 1 7 3 3 6 2 Storage 3 | 1 . 1 . 1 . . . . . . . . . . . . Processor 4 | . . . . 1 . . . . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 17 | . . . . 7 1 1 1 . 1 1 . 2 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 1 . 7 . 2 2 16 5 2 . . 2 8 1 5 3 . Energy Gun 12 | 1 . 1 . 1 1 1 2 . . . . 2 . 3 . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . Ballistic Gun 26 | . . 5 . 1 1 8 2 1 . . 1 1 1 2 3 . Ballistic Cannon 3 | . . . . . . . 1 . . . . 2 . . . . Launcher 11 | . . 1 . . . 6 . 1 . . 1 2 . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . . 1 . 3 1 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 1 . System Corruption 13 | . . . . . . . . . . . . . . 11 2 . Parts Lost 66 | . . 1 . 4 2 13 4 . 1 . . 7 2 12 11 9 Power 8 | . . 1 . 1 . . . . . . . . . 2 2 2 Propulsion 19 | . . . . 1 . 4 4 . . . . 3 . 2 3 2 Utility 21 | . . . . 1 1 5 . . 1 . . 2 1 4 3 3 Weapon 18 | . . . . 1 1 4 . . . . . 2 1 4 3 2 Highest Loss Streak 8 | . . 1 . 1 1 8 1 . 1 . . 3 1 7 7 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 95 100 99 99 97 94 86 85 86 86 94 87 80 85 75 Engine 6 | . 14 11 14 . . . 12 13 13 13 11 5 5 3 . 2 Core 3 | . . . . 8 7 7 . . . . . 5 5 5 4 2 Leg 1 | . . . . . . . . . . . . . . 2 11 13 Wheel 15 | . 28 28 28 26 23 22 21 13 13 13 13 17 11 8 . . Device 18 | . 14 14 14 12 15 14 13 13 16 20 20 28 29 22 20 11 Storage 6 | . 14 14 14 9 7 7 6 6 6 6 6 5 5 5 5 5 Processor 7 | . . . . 5 7 7 6 6 6 6 6 5 9 12 17 17 Protection 6 | . . . . 17 14 14 12 13 9 6 6 5 . . . 8 Energy Gun 7 | . 14 14 14 9 7 11 6 6 6 6 6 2 5 9 10 . Ballistic Gun 7 | . . 11 14 8 14 9 6 5 6 6 5 4 5 4 5 7 Ballistic Cannon 2 | . . . . . . . 5 6 6 6 6 3 . . . . Peak Build Rating 83 | 6 6 12 14 36 43 45 58 57 57 67 60 78 78 79 83 70 Average Rating 53 | 4 6 8 13 31 42 41 52 57 56 57 58 71 76 69 72 56 On Entrance 41 | . 6 6 12 13 30 43 38 57 57 57 58 60 73 76 57 65 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 87 | 10 10 24 24 41 45 48 65 67 65 63 67 87 71 65 74 67 Greatest Support 78 | 32 32 32 40 52 44 44 60 44 44 44 44 65 65 65 78 63 Greatest Overweight (x) 3 | 1 . . . 1 1 1 1 1 1 1 1 3 1 3 3 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 . . 1 . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 10 13 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 6 10 10 14 15 15 15 15 15 15 15 15 15 13 12 7 Average Carried 12 | 2 5 8 9 10 13 13 14 15 14 14 14 13 12 11 9 5 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 6 10 9 12 15 15 15 15 14 15 15 15 13 10 6 5 Class Distribution -------------------- 26% | Scavenger-Tank 21% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Scavenger-Gunner 13% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 4895 | 270 . 151 88 547 270 658 782 204 110 26 143 825 147 283 231 160 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9635 | 102 . 435 54 1718 689 1131 1387 90 75 . 332 1609 531 1032 350 100 Parts 411 | 10 . 42 3 70 40 52 38 6 1 . 11 60 13 36 25 4 Haulers Intercepted 3 | . . . . 1 . 1 . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . 2 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . . 4 1 . 16 . 13 33 . 4 Prevented 10 | . . . . . . . . . . . 5 . . 5 . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 167 | . . 14 1 23 8 22 20 5 2 . 10 26 7 16 9 4 Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 106 | . . 14 1 23 8 13 9 1 2 . . 7 4 12 8 4 Cannons 30 | . . . . . . . 10 1 . . 1 14 3 1 . . AOE 26 | . . . . . . 9 . 3 . . 9 5 . . . . Classes Destroyed 20 | 2 . 1 1 9 1 3 . . . . . . 1 . 2 . Worker 7 | . . . . 2 2 1 1 . . . . 1 . . . . Builder 2 | . . . . 1 1 . . . . . . . . . . . Tunneler 6 | 1 . 4 . . 1 . . . . . . . . . . . Hauler 3 | . . . . 1 . 1 . . . . . 1 . . . . Recycler 19 | 1 . 2 . 4 1 4 4 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . 2 . . . . . . . . . . Operator 5 | . . . . 2 . 1 . . . . . 2 . . . . Watcher 15 | . . . . 4 3 2 4 . . . . 2 . . . . Swarmer 44 | . . 14 . 2 . 6 . 4 . . 5 5 . 1 3 4 Saboteur 2 | . . . . . . . . . . . . . . . 2 . Grunt 74 | . . . . 13 6 7 13 . 1 . 5 12 6 9 2 . Brawler 4 | . . . . 1 . . . . . . . . . 3 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . Sentry 23 | . . . . 6 1 5 5 1 1 . . 1 1 2 . . Hunter 8 | . . . . 1 . . . . . . . 7 . . . . Programmer 8 | . . . . . 1 2 2 . . . . 1 . 1 1 . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . Striker 1 | . . . . . . . . . . . . . . . 1 . Subdweller 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | 2 . 4 1 4 5 8 4 3 1 . 9 12 3 4 4 3 Combat Bots Only 12 | . . 3 1 3 2 7 4 3 1 . 9 12 3 4 4 3 Max Kills in Single Turn 5 | 1 . 1 1 2 2 2 2 2 1 . 5 3 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 5 | . . . . . . 2 . 2 . . 5 3 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Hostile Shots Fired 1413 | . . 39 2 126 84 250 170 27 14 . 19 169 52 141 193 127 Missed 470 | . . 8 1 38 30 96 64 9 5 . 9 49 19 43 57 42 Damage Taken 10991 | . . 239 17 1041 433 1168 993 173 152 . 215 1984 413 1379 1750 1034 Core 1762 | . . 68 . 201 49 212 111 14 19 . 86 101 20 159 500 222 Absorbed by Shields 768 | . . . . . . . . . . . . 32 150 25 561 . Redirected to Shielding 412 | . . . . 95 49 23 47 29 28 . 10 84 . . 47 . Ignored by Resistances 3398 | . . 82 5 300 135 377 301 53 41 . 57 560 155 386 644 302 Regen/Repaired (Parts) 1022 | . . . . 45 . . 88 . . 726 . . . . 163 . Core Remaining (%) 73 | 100 . . 72 63 . 62 . . . . 72 . . . . . Volleys Fired 547 | 6 . 45 6 111 26 75 66 10 7 1 8 72 26 43 25 20 Largest 3 | 1 . 2 2 2 3 3 3 3 3 1 3 3 3 3 3 2 Hottest 194 | 40 . 79 79 79 134 152 166 166 166 53 166 166 143 194 178 58 Shots Fired 1290 | 6 . 72 12 220 78 167 196 19 21 1 14 201 72 125 51 35 Gun 1041 | 6 . 71 12 220 78 149 136 10 14 . 6 96 46 111 51 35 Cannon 218 | . . . . . . . 60 5 7 1 3 102 26 14 . . Launcher 26 | . . 1 . . . 13 . 4 . . 5 3 . . . . Special 5 | . . . . . . 5 . . . . . . . . . . Kinetic 654 | . . 27 6 109 49 63 132 10 14 1 6 109 21 42 30 35 Thermal 569 | 6 . 44 6 111 26 63 64 5 7 . 3 89 51 73 21 . Explosive 26 | . . 1 . . . 13 . 4 . . 5 3 . . . . Electromagnetic 41 | . . . . . 3 28 . . . . . . . 10 . . Robot Hit Streak 47 | 5 . 10 13 47 46 42 42 3 19 . 11 19 12 30 28 11 Robot Miss Streak 6 | 1 . 2 . 2 1 4 4 6 2 . 2 4 2 2 2 4 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 1 . Secondary Targets 10 | . . 2 . 3 . . 1 . . . . . . 2 2 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . . . 1 1 . Shots Hit Robots 970 | 5 . 46 12 165 59 120 164 10 18 . 11 135 53 110 42 20 Core Hits 620 | 3 . 24 2 70 26 116 128 14 14 . 20 118 21 39 17 8 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . Critical Strikes 37 | . . 1 . 9 . 4 6 . 1 . . 6 1 9 . . Burn 30 | . . 1 . 8 . 4 3 . 1 . . 4 1 8 . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . Destroy 2 | . . . . 1 . . . . . . . . . 1 . . Blast 4 | . . . . . . . 3 . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24158 | 53 . 510 120 2556 1145 4227 4141 381 456 . 1656 4215 1169 2180 1004 345 Guns 15097 | 53 . 506 120 2556 1145 2056 2798 72 304 . 106 1537 657 1838 1004 345 Cannons 4388 | . . . . . . . 1280 25 152 . 95 1982 512 342 . . Explosions 4669 | . . . . . . 2171 63 284 . . 1455 696 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 4 | . . 4 . . . . . . . . . . . . . . Kinetic 10521 | . . 156 63 1172 738 1026 2841 79 330 . 165 1874 333 752 647 345 Thermal 9037 | 53 . 350 57 1384 369 1159 1300 18 126 . 36 1645 836 1347 357 . Explosive 4217 | . . . . . . 1782 . 284 . . 1455 696 . . . . Electromagnetic 379 | . . . . . 38 260 . . . . . . . 81 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 3 1 1 1 . . . . 11 6 . Average Corruption 1 | . . . . . . 1 1 1 1 . . . . 3 6 . Corruption Purged 8 | . . . . . . . . . 1 . . . . 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . 9 . 5 5 . . . . 8 . . Message Errors 4 | . . . . . . 1 . 1 1 . . . . 1 . . Matter Fused 7 | . . . . . . 1 . 1 1 . . . . 4 . . Heat Flow Errors 6 | . . . . . . 3 . 1 2 . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . 1 . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 363 | . . . . . . 55 64 5 . . 153 50 18 18 . . Projectiles 167 | . . . . . . . 64 . . . 26 41 18 18 . . Explosions 196 | . . . . . . 55 . 5 . . 127 9 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . 16 . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . 14 . . . . 4 . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 125 | . . 26 . . . 77 . . . . 22 . . . . . Shots 5 | . . 1 . . . 3 . . . . 1 . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 324 | . . 124 . 135 12 316 324 215 91 . 24 . 5 138 282 . Average Temperature 63 | . . 33 . 48 5 54 87 49 41 . 12 . 4 38 112 . Received Heat Transfer 3379 | . . . . 594 234 342 489 12 45 . 81 630 164 594 155 39 Effects 4 | . . . . . . 2 . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . 2 . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . . . 1 . 3 . . Combat Hostiles 4 | . . . . . . . 1 . . . . . . 3 . . Parts Melted 41 | . . 2 . 10 . 1 1 . . . 2 12 3 7 3 . Heat Transferred 20635 | 125 . 897 148 4033 888 2132 3150 50 450 . 100 3076 1703 3328 555 . Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 799 | 10 5 253 . 385 328 314 483 . . . . 799 . . . . Initial 127 | . 5 1 . . 1 127 121 . . . . . . . . . Average 209 | 5 5 80 . 131 102 91 284 . . . . 452 . . . . Maximum Alert Level 3 | . . 1 . 1 1 1 2 . . . . 3 . . . . Low Security (%) 60 | 100 100 81 . 80 75 87 21 . . . . 30 . . . . Level 1 24 | . . 18 . 19 24 12 74 . . . . 3 . . . . Level 2 11 | . . . . . . . 4 . . . . 51 . . . . Level 3 3 | . . . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . 3 4 5 8 . . . . 8 . 1 . . Investigation 10 | . 1 . . 1 2 . 3 . . . . 3 . . . . Extermination 6 | . . . . . 1 2 1 . . . . 2 . . . . Reinforcement 8 | . . . . 2 1 1 1 . . . . 3 . . . . Assault 3 | . . . . . . 2 . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 1 . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 6 | . . . . 2 1 1 1 . . . . 1 . . . . Communications Jammed 39 | . . . . 1 . 18 13 . . . . 7 . . . . Distress Signals 32 | . . . . . . 18 7 . . . . 7 . . . . Times Spotted 308 | . . 16 4 39 16 31 35 8 2 . 21 47 8 28 42 11 Peak Tracking Total 13 | . . 3 1 6 7 9 7 4 1 . 13 9 3 9 13 7 Tactical Retreats 26 | . . 1 . 4 3 1 1 3 . . 1 4 1 5 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 10 | . 1 . . 2 1 3 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 2 | . . 1 . . . . . . . . . . 1 . . . Triggered 29 | . . . . . . . . . . . 1 . . 3 25 . Most Traps Carried 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 41 | . . 2 . 2 . 2 14 . . . 4 16 1 . . . Max in Single Turn 13 | . . 1 . 1 . 1 13 . . . 2 2 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 50 | . . 1 . 14 5 7 6 1 1 1 1 5 1 1 6 . Terminals 24 | . . . . 10 3 5 4 . . . 1 1 . . . . Fabricators 4 | . . . . . 1 . 1 . . . . 2 . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . . Scanalyzers 5 | . . . . 2 1 . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 139 | . . 1 . 45 15 15 16 1 1 3 8 12 1 1 20 . Successful 86 | . . 1 . 24 11 4 4 1 1 3 8 7 1 1 20 . Failed 53 | . . . . 21 4 11 12 . . . . 5 . . . . Catastrophic 6 | . . . . 2 1 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . . . . 16 4 2 4 . . 1 1 17 1 . 3 . Terminals 74 | . . . . 32 8 11 12 . . . 8 3 . . . . Fabricators 8 | . . . . . 2 . 2 . . . . 4 . . . . Repair Stations 4 | . . . . 2 . . 2 . . . . . . . . . Recycling Units 3 | . . . . 1 . 2 . . . . . . . . . . Scanalyzers 20 | . . . . 10 5 . . . . . . 5 . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . Terminal Hacks 57 | . . 1 . 12 5 2 2 1 1 3 8 . 1 1 20 . Record 22 | . . . . . . . . . 1 . 8 . 1 . 12 . Part Schematic 5 | . . . . 1 . . 1 . . 3 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 5 | . . . . 4 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . 6 . Open Door 6 | . . 1 . . . 1 . 1 . . . . . 1 2 . Open DSF 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . 1 1 . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . . . . . . . . . Scan Component 2 | . . . . 1 . . 1 . . . . . . . . . Repair 2 | . . . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . . . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . . . . . . . Scanalyzer 15 | . . . . 7 5 . . . . . . 3 . . . . Insert Component 7 | . . . . 3 2 . . . . . . 2 . . . . Analyze 8 | . . . . 4 3 . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . . . . . . . . . Terminals 3 | . . . . 2 1 . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Operators 2 | . . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 35 | . . . . 13 5 5 6 . . . 1 5 . . . . Full Trace Events 9 | . . . . 1 2 . 3 . . . . 3 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 1 . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . 3 2 . 1 . . 15 . 14 . . . . Parts Built 4 | . . . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 115 | . . . . . . . . . . . . 115 . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . Parts Repaired 2 | . . . . 1 . . 1 . . . . . . . . . Time 76 | . . . . 38 . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 3 2 . . . . . . 2 . . . . Part Schematics Acquired 5 | . . . . 2 2 . . . . . . 1 . . . . Parts Damaged 2 | . . . . 1 . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 2 5 . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 22 | . . 3 . 1 . 2 . . . 6 . 3 . 2 5 . Largest Group 7 | . . 3 3 3 . 2 . . . 6 6 4 . 2 7 . Highest-Rated Group 351 | . . 40 40 40 . 62 . . . 349 349 209 . 60 351 . Highest-Rated Ally 96 | . . 16 16 16 . 31 . . . 96 96 96 . 30 68 . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . Ally Attacks 261 | . . 5 24 16 . 22 . . . . 75 42 . 11 66 . Total Damage 9408 | . . 42 202 201 . 288 . . . . 1942 3204 . 300 3229 . Kills 77 | . . 3 3 2 . 2 . . . . 12 24 . 3 28 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 5 | . . . . 4 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 1 1 2 1 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 3 . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 18045 | 73 58 1173 405 1925 655 1110 1470 463 626 1596 1957 1740 1012 1004 2351 427 Spaces Moved 11725 | 49 58 832 321 1303 427 547 892 376 519 1289 1433 1052 845 659 940 183 Core 8 | 8 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 1252 | . . . . . . . . . . . . . . 129 940 183 Wheels 10465 | 41 58 832 321 1303 427 547 892 376 519 1289 1433 1052 845 530 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 93 96 96 100 115 115 115 115 105 100 100 120 120 Average Speed 120 | 94 100 100 108 98 107 105 106 115 115 115 115 111 105 124 233 184 Slowest Speed 330 | 100 100 100 110 117 111 111 115 115 115 115 115 135 115 330 330 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 16 99 19 87 11 75 24 65 66 91 99 25 65 84 92 26 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . . 1 . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 26 | . . 2 7 . . . . 2 1 2 4 . 3 4 . 1 Spaces Dug 42 | . . 20 . . . 21 . . . . . 1 . . . . Terrain Destroyed 271 | . . 20 . . 1 103 54 13 1 . 22 43 5 1 5 3 Melee . | . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . 1 . 11 3 1 . . 10 5 1 5 3 AOE 231 | . . 20 . . . 103 43 10 . . 22 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Total 14581 | 66 58 1110 366 1727 565 935 1275 389 533 1401 1731 1469 912 752 1050 242 Wait 1889 | . . 195 28 259 80 273 269 2 5 107 280 282 26 18 32 33 Move 11709 | 48 57 831 320 1302 426 546 891 375 518 1288 1432 1051 844 658 939 183 Hop . | . . . . . . . . . . . . . . . . . Pick Up 103 | 5 1 10 1 16 8 12 16 . . 2 3 14 3 5 6 1 Fast Attach 40 | 6 . 2 . 3 . 1 4 . . . . 7 1 4 11 1 Attach 63 | . . . . 8 5 12 3 . 1 . . 9 4 9 10 2 Detach 14 | . . . . 2 1 1 . . . . . 4 1 2 2 1 Swap 86 | 1 . 11 5 12 6 13 9 2 1 2 4 15 2 . 2 1 Drop 85 | . . 14 6 14 5 2 17 . 1 1 4 15 3 1 2 . Fire 547 | 6 . 45 6 111 26 75 66 10 7 1 8 72 26 43 25 20 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . Rewire 34 | . . . . . . . . . . . . . 1 12 21 . Trap 2 | . . 1 . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 8) 132 | -10/Materials | Entered Mines 135 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 303 | -10/Mines | Build established: Mutant 327 | -10/Mines | Found a hidden stash of uninstalled traps 481 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 484 | -10/Mines | Found Prototype Device 602 | -10/Mines | Discovered new exit (range 3) 634 | -10/Mines | Build established: Scavenger-Mutant 748 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 766 | -10/Mines | Learned 4 Materials zone layouts 838 | -10/Mines | Discovered new exit (range 6) 918 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1064 | -10/Mines | Discovered new exit (range 14) 1305 | -10/Mines | Entered Subcaves 1305 | -10/Subcaves | Accompanied by 3 allies 1306 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1309 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1407 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1408 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1679 | -10/Subcaves | Discovered new exit (range 12) 1710 | -10/Subcaves | Entered Materials 1710 | -8/Materials | Accompanied by 3 allies 1710 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1711 | -8/Materials | Identified exit to Factory 1773 | -8/Materials | Identified Exp. Sensor Array 1981 | -8/Materials | Repaired Imp. Power Shielding 2125 | -8/Materials | Lost 3 allies 3635 | -8/Materials | Entered Factory 3635 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3772 | -7/Factory | Identified exit to DSF 3932 | -7/Factory | Build established: Scavenger-Skirmisher 4273 | -7/Factory | Discovered new exit (range 15) 4289 | -7/Factory | Identified exit to Storage 4290 | -7/Factory | Entered Storage 5032 | -7/Storage | Destroyed 7 combat bots 5040 | -7/Storage | Lost 8 parts (2n4u2w) 5275 | -7/Storage | Met a pair of Derelict thieves 5351 | -7/Storage | Build established: Scavenger-Tank 5381 | -7/Storage | Discovered new exit (range 13) 5397 | -7/Storage | Identified exit to Factory 5400 | -7/Storage | Entered Factory 5400 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5910 | -6/Factory | Repaired Imp. Power Shielding 5999 | -6/Factory | Discovered new exit (range 11) 6013 | -6/Factory | Identified exit to Factory 6240 | -6/Factory | Discovered exit to Factory (range 13) 6861 | -6/Factory | Discovered new exit (range 9) 6869 | -6/Factory | Identified exit to Lower Caves 6870 | -6/Factory | Entered Lower Caves 6899 | -6/Lower Caves | Learned Factory emergency access door positions 6967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7190 | -6/Lower Caves | Encountered a Warlord checkpoint 7307 | -6/Lower Caves | Discovered new exit (range 13) 7328 | -6/Lower Caves | Identified exit to Lower Caves 7333 | -6/Lower Caves | Entered another Lower Caves area 7680 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7742 | -6/Lower Caves | Learned location of 1 exit from Factory 7956 | -6/Lower Caves | Discovered new exit (range 2) 7958 | -6/Lower Caves | Identified exit to Zion 7959 | -6/Lower Caves | Entered Zion 8014 | -6/Zion | Given A8's code to call for help 8080 | -6/Zion | Found Prototype Device 8081 | -6/Zion | Identified Phasing AFG 8104 | -6/Zion | Discovered new exit (range 15) 8120 | -6/Zion | Identified exit to Proximity Caves 8184 | -6/Zion | Learned Factory emergency access door positions 8252 | -6/Zion | Visited the Megawrench Repair Shop 8543 | -6/Zion | Given the Hacking Drone Bay 9101 | -6/Zion | Megawrench repaired 12 parts 9220 | -6/Zion | Met Imprinter 9241 | -6/Zion | Imprinted 9243 | -6/Zion | Declared Zion's savior 9345 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9348 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9555 | -6/Zion | Entered Proximity Caves 9555 | -5/Proximity Caves | Accompanied by 6 allies 9644 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9674 | -5/Proximity Caves | Destroyed 9 combat bots 9699 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 9699 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 9699 | -5/Proximity Caves | Learned Armory stockpile data 9699 | -5/Proximity Caves | Learned Armory terminal intel 9787 | -5/Proximity Caves | Learned Factory terminal intel 9885 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 11503 | -5/Proximity Caves | Build established: Skirmisher 11512 | -5/Proximity Caves | Entered Factory 11512 | -5/Factory | Accompanied by 4 allies 11512 | -5/Factory | Evolved 2 slots: Utility x2 11513 | -5/Factory | Identified exit to Factory 11514 | -5/Factory | Identified exit to Upper Caves 11516 | -5/Factory | Loaded intel: 26 terminal locations 11710 | -5/Factory | Found Imp. Powered Armor 12045 | -5/Factory | Lost 3 allies 12151 | -5/Factory | Destroyed 12 combat bots 12233 | -5/Factory | Fabricated Arm. Wheel (x2) 12276 | -5/Factory | Retrieved Zion intel report: Component Schematics 12277 | -5/Factory | Zion Heavy squad teleported in 12350 | -5/Factory | Build established: Tank 12591 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12825 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12826 | -5/Factory | Zion Offense Resupply teleported in 12900 | -5/Factory | Lost 3 parts (1n1u1w) 13026 | -5/Factory | Fabricated Arm. Huge Wheel? 13252 | -5/Factory | Entered Upper Caves 13506 | -5/Upper Caves | Spotted B-75 Beast 13623 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13653 | -5/Upper Caves | Discovered new exit (range 7) 13665 | -5/Upper Caves | Identified exit to Upper Caves 14200 | -5/Upper Caves | Found Alien Artifact 14201 | -5/Upper Caves | Identified Dimensional Node Initializer 14201 | -5/Upper Caves | Initialized slip node 14264 | -5/Upper Caves | Entered another Upper Caves area 14399 | -5/Upper Caves | Discovered exit to Factory (range 14) 14419 | -5/Upper Caves | Learned location of 2 exits from Factory 14435 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14785 | -5/Upper Caves | Spotted B-75 Beast 14839 | -5/Upper Caves | Learned location of Warlord (-5) 14890 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14979 | -5/Upper Caves | Lost 7 parts (1p1n2u3w) 15003 | -5/Upper Caves | Learned 8 Factory zone layouts 15030 | -5/Upper Caves | System corruption reached 10% 15209 | -5/Upper Caves | Build established: Scavenger-Gunner 15239 | -5/Upper Caves | Discovered new exit (range 15) 15266 | -5/Upper Caves | Identified exit to Warlord 15268 | -5/Upper Caves | Entered Warlord 15268 | -5/Warlord | Accompanied by 2 allies 15379 | -5/Warlord | Discovered new exit (range 8) 15390 | -5/Warlord | Identified exit to Proximity Caves 15590 | -5/Warlord | System corruption cleaned by Quarantine Array 16568 | -5/Warlord | Warlord's base attacked by MAIN.C 16893 | -5/Warlord | Rebuked by Warlord 16918 | -5/Warlord | Warlord forces counterattacked 17243 | -5/Warlord | Warlord base infiltrated, sounded retreat 17481 | -5/Warlord | Lost 9 allies 17507 | -5/Warlord | Spotted Striker 17531 | -5/Warlord | Core integrity fell below 50% 17556 | -5/Warlord | Destroyed Striker 17583 | -5/Warlord | Lost 7 parts (2p2n2u1w) 17585 | -5/Warlord | Spotted Executioner 17587 | -5/Warlord | Spotted Striker 17619 | -5/Warlord | Entered Proximity Caves 17641 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 17650 | -4/Proximity Caves | Lost 8 allies 17664 | -4/Proximity Caves | Build established: Scavenger-Mutant 17789 | -4/Proximity Caves | Core integrity fell below 20% 17852 | -4/Proximity Caves | Lost 4 parts (2p1n1w) 17980 | -4/Proximity Caves | Spotted B-86 Titan 18046 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17831_ Acquired 23 matter. 17834_ Acquired 27 matter. 17982_ Penetrated by Slug. 18028_ Slug penetrates Wall. 18031_ Penetrated by Slug. 18034_ Autogun destroyed. 18034_ Penetrated by Slug. 18034_ Slug penetrates Wall. 18035_ Imp. Cooling System destroyed. 18036_ C-30 ARC bursts open, deploying its payload. 18036_ G-67 Veteran unfolds itself. 18037_ Penetrated by Slug. 18040_ Slug penetrates Wall. 18040_ Imp. Reaction Control System destroyed. 18043_ Penetrated by Slug. 18043_ Slug penetrates Wall. 18044_ Carbon-fiber Leg destroyed. 18044_ 0b10 Decoder Chip [Generic] destroyed. 18044_ Critical hit (Blast). 18046_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###??????????????????? ??????????????????????????? | | #?????????????????? ???????????????????????????? | | ######??????????### ??? ??????????????????????? | | #?????????# ??? ??????????????????????? | | ##???????? ?? ???????????????????????? | | # ##????????? ### ????????????????????????? | | ## ##?????????? #?????????????????????????? | | ### #???###????? #?????????????????????????? | | ###?## #????? ??????????????????????????? | | ##?# #????? ????????????????????????????? | | ### #????? ?????????????????????????????? | | ## #??### ??????????????????????????????? | | #???# #???????????????????????????????? | | #??## "#???????????????????????????????? | | #??#" #????????????????????????????????? | | #??## ###??????????????????????????????? | | ##?#" ## ##????????????#???????????????? | | ## #?## # ##??###????? ###?????????????? | | ## #??# # #?## ##??? ??????????????? | | # ## #??# ## ### ##? ???????????????? | | ### #### ##?#B "?# ## #????????????????? | | #####?## ###BB;## % #????????????????? | | "# #### g #????????????????? | | h #????????????????? | | g #?????????????????? | | ### @ #??????????????????? | | ##?## hgl #??????????????????? | | ### ##???# ##??????????????????? | | ###?####????## ###% ##???????????????????? | | ###????????????# ### ##????????????????????? | | ???????????????# ### #?????????????????????? | | ???????????????### ## #????????????????????? | | ?????????????????#" ## #???????????????????? | | ?????????????????## "## #??????????????????? | | ?????????????????# ##? #??????????????????? | | ????????????????## "#??# ??????????????????? | | ????????????????# "#???# #?????????????????? | | ????????????????# ##????# ##?????????????????? | | ????????????????######??????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 43 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Arm. Wheel | -6/Factory | Hacked Arc Thrower | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Imp. Focal Shield | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Targeting Computer | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Imp. Deuterium Engine | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Imp. Launcher Guidance Computer | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Thermal Shield | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked H-77 Assassin | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive P-60 Hacker | -6/Zion | Archive Fabricated ------------ Arm. Wheel | x2 | -5/Factory Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed CoolantIonTerrabomb Manual? 0 Play Time 04:21:38 Cumulative 137.3 hours Start 2024.09.02 @ 16:25:47 End 2024.09.02 @ 21:18:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7513ab93-0858-4842-8be5-db279d68d31c