Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 18:36:00

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (895)      895
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2695

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             423/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
         Aluminum Leg
>        --- UTILITY (5) ------
   Small Storage Unit
         Visual Processing Unit
         Visual Processing Unit
         Signal Interpreter
>        --- WEAPON (2) -------
         Axe
         Axe
>        --- INVENTORY (6) ----
  Cooled Ion Engine
  Cooled Ion Engine
  Medium Storage Unit
         EMP Blaster
         Axe
         Axe

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Cesium-ion Thruster
         Cesium-ion Thruster
         Cesium-ion Thruster
>        --- UTILITY ----------
   Small Storage Unit
         Visual Processing Unit
         Visual Processing Unit
         Signal Interpreter
         Maneuvering Thrusters
>        --- WEAPON -----------
         Axe
         Axe
>        --- INVENTORY --------
  Cooled Ion Engine
  Cooled Ion Engine
  Medium Storage Unit
         EMP Blaster
         Axe
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | .   7   23  6   
  Power                    5    | .   2   2   1   
    Engine                 5    | .   2   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   2   6   2   
    Treads                 3    | .   2   1   .   
    Leg                    3    | .   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   3   1   
  Utility                  11   | .   2   6   3   
    Device                 3    | .   .   2   1   
    Storage                5    | .   2   3   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   1   9   .   
    Energy Gun             2    | .   1   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        4    | .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 15   | .   2   6   7   
  Power                    2    | .   1   .   1   
  Propulsion               6    | .   .   2   4   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   1   4   .   
  Highest Loss Streak      4    | .   2   4   3   
Average Slot Usage (%)     94   | .   96  93  88  
  Engine                   12   | .   14  11  8   
  Treads                   13   | .   16  11  .   
  Leg                      7    | .   11  1   2   
  Flight                   5    | .   .   15  19  
  Device                   2    | .   .   4   9   
  Storage                  22   | .   24  22  9   
  Processor                3    | .   .   4   21  
  Energy Gun               1    | .   .   4   .   
  Ballistic Gun            18   | .   27  1   .   
  Slashing Weapon          4    | .   .   11  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 12  48  59  17  
  Greatest Support         40   | 20  40  40  18  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 6   16  20  6   
  Average Capacity         12   | 6   13  13  6   
  Most Carried             20   | 6   13  20  6   
  Average Carried          9    | 6   9   10  5   
  Final Capacity           16   | 6   16  6   6   
  Final Carried            11   | 6   11  6   6   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           762  | 200 278 219 65  
  Remotely                 .    | .   .   .   .   
Salvage Created            1168 | .   719 289 160 
  Parts                    67   | .   49  14  4   
Haulers Intercepted        3    | .   1   2   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   20  8   2   
  Melee                    4    | .   .   2   2   
  Guns                     21   | .   20  1   .   
  Cannons                  2    | .   .   2   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          7    | .   4   .   3   
  Hauler                   3    | .   1   2   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Swarmer                  9    | .   9   .   .   
  Grunt                    20   | .   11  8   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           6    | .   5   6   1   
  Combat Bots Only         5    | .   5   5   1   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1905 | .    683  777  445  
  Core                     481  | .    218  136  127  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  12   66   .    
Volleys Fired              82   | .    59   23   .    
  Largest                  2    | .    2    2    .    
  Hottest                  110  | .    70   110  .    
Shots Fired                156  | .    116  40   .    
  Gun                      142  | .    116  26   .    
  Cannon                   11   | .    .    11   .    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  124  | .    115  9    .    
  Thermal                  29   | .    1    28   .    
  Explosive                3    | .    .    3    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | .    19   22   .    
  Robot Miss Streak        3    | .    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           141  | .    83   40   18   
  Core Hits                61   | .    35   22   4    
  Critical Hits            2    | .    .    1    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              44   | .    .    12   32   
  Impact                   .    | .    .    .    .    
  Slashing                 44   | .    .    12   32   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    1    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           2842 | .    851  1187 804  
  Guns                     1131 | .    851  280  .    
  Cannons                  149  | .    .    149  .    
  Explosions               486  | .    .    486  .    
  Melee                    1076 | .    .    272  804  
  Ramming                  .    | .    .    .    .    
  Kinetic                  917  | .    838  79   .    
  Thermal                  363  | .    13   350  .    
  Explosive                486  | .    .    486  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 1076 | .    .    272  804  
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            80   | .    .    13   67   
  Projectiles              .    | .    .    .    .    
  Explosions               2    | .    .    2    .    
  Melee                    78   | .    .    11   67   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    .    76   .    
  Shots                    3    | .    .    3    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        186  | .    20   186  .    
  Average Temperature      55   | .    8    77   .    
  Received Heat Transfer   789  | .    234  393  162  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         888  | .    37   851  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             297  | .   283 297 169 
  Initial                  118  | .   .   118 59  
  Average                  118  | .   93  193 121 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         86   | 100 93  58  100 
  Level 1                  13   | .   6   41  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   5   2   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   33  19  6   
  Peak Tracking Total      6    | .   6   5   3   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   7   .   3   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   29  .   8   
  Successful               24   | .   19  .   5   
  Failed                   13   | .   10  .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   18  .   6   
  Terminals                33   | .   27  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   11  .   .   
  Robot Analysis           3    | .   3   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             3    | .   3   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         13   | .   8   .   5   
  Terminals                12   | .   7   .   5   
    Track                  4    | .   3   .   1   
    Assimilate             1    | .   .   .   1   
    Botnet                 5    | .   3   .   2   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   5   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2256 | 4    1473 477  302  
Spaces Moved               1529 | 4    779  384  362  
  Core                     .    | .    .    .    .    
  Treads                   477  | .    418  59   .    
  Legs                     400  | 4    361  12   23   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   652  | .    .    313  339  
  Fastest Speed            34   | 120  120  34   34   
  Average Speed            110  | 120  160  71   44   
  Slowest Speed            200  | 120  180  180  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 2    95   29   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    3    5    
Terrain Destroyed          19   | .    .    14   5    
  Melee                    8    | .    .    3    5    
  Projectile               .    | .    .    .    .    
  AOE                      11   | .    .    11   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1878 | 3   892 533 450 
  Wait                     154  | .   37  66  51  
  Move                     1524 | 3   778 383 360 
  Hop                      1    | .   .   .   1   
  Pick Up                  25   | .   7   15  3   
  Fast Attach              6    | .   1   1   4   
  Attach                   14   | .   2   11  1   
  Detach                   3    | .   .   3   .   
  Swap                     16   | .   4   11  1   
  Drop                     15   | .   2   11  2   
  Fire                     82   | .   59  23  .   
  Melee                    36   | .   .   9   27  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 16)
  857 | -10/Materials | Discovered new exit (range 5)
 1174 | -10/Materials | Core integrity fell below 50%
 1195 | -10/Materials | Discovered new exit (range 7)
 1417 | -10/Materials | Core integrity fell below 20%
 1478 | -10/Materials | Entered another Materials area
 1478 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1718 | -9/Materials  | Lost 4 parts (1n3w)
 1794 | -9/Materials  | Discovered new exit (range 14)
 1798 | -9/Materials  | Identified exit to Mines
 1883 | -9/Materials  | Discovered new exit (range 16)
 1953 | -9/Materials  | Identified exit to Materials
 1955 | -9/Materials  | Entered another Materials area
 1955 | -8/Materials  | Evolved 2 slots: Utility x2
 2257 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02142_ R-06 Scavenger collects Lgt. Armor Plating.
02156_ Cesium-ion Thruster destroyed.
02161_ G-47 Trooper destroyed.
02168_ Acquired Aluminum Leg.
02169_ Acquired 10 matter.
02171_ Sneak attack on A-02 Transporter.
02171_ A-02 Transporter Lgt. Treads severed.
02174_ A-02 Transporter Ion Engine severed.
02174_ K-01 Serf collects debris.
02184_ W-25 Informer sends out distress signal.
02188_ R-06 Scavenger collects Lgt. Treads.
02233_ Y-45 Defender Imp. Ion Engine severed.
02234_ Maneuvering Thrusters destroyed.
02243_ Cesium-ion Thruster destroyed.
02244_ M-13 Machinist fits Backup Power I on Y-45 Defender.
02244_ Y-45 Defender Lgt. Armor Plating severed.
02248_ Ion Engine destroyed.
02249_ Destroyed Backup Power I.
02254_ Sneak attack on M-13 Machinist.
02254_ M-13 Machinist destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????########?????????? |
| ????????????????????????????????#      #######???? |
| ????????????????????????????????#      #  !  #???? |
| ???????????????????????????????##      #     ##### |
| ???????????????????????????????##      +  T        |
| ???????????????????????????????##!     #     ##### |
| ????????????????????????????????#      #     #?#   |
| ???????????????????????????????# ## ###### ###?#   |
| ???????????????????????????????##?###????# #???#"" |
| ?????????????????????????????????????????# #???#"" |
| ?????????????????????????????????????????# #???#"" |
| ?????????????????????????????????????????# #???#   |
| ???????????????????????????????????#######+####### |
| ???????????????????????????????#####         +     |
| ???????????????????????????????#   #         ##### |
| ???????????????????????????????#   #         #???# |
| ???????????????????????????????#   #    !!   #???# |
| ????????????????################   +    !    #???# |
| ?????????"             Y @   *   m #  %      #???# |
| ????????         w       %         # *       #???# |
| ????????               u           #         #???# |
| ??????????####+######+######+############+####???# |
| ????????????????????????????????????????#%#??????# |
| ????????????????????????????????????????# #??????? |
| ????????????????????????????????????????# #??????? |
| ????????????????????????????????????????# #??????? |
| ????????????????????????????????????????# #??????? |
| ???????????????????????????????????????^   ??????? |
| ???????????????????????????????????????^   ??????? |
| ???????????????????????????????????????^   ??????? |
| ????????????????????????????????????????   ??????? |
| ???????????????????????????????????????^   ??????? |
| ???????????????????????????????????????^   ??????? |
| ???????????????????????????????????????     ?????? |
| ???????????????????????????????????????     ?????? |
| ???????????????????????????????????????#####?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseMagneticFacilitator
  Manual?         0
Play Time         00:25:16
  Cumulative      38.1 hours
  Start           2020.10.11 @ 18:13:01
  End             2020.10.11 @ 18:36:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d379f2c8-6254-4d98-b451-7b8996e7ec92