Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:59:38 Player: Fractal Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (864) 864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2194 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 148/300 Energy 263/265 System Corruption 5% Temperature Warm (149) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Light Assault Rifle Mining Claw > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Airjet Airjet Airjet Airjet Heat Sink Large Storage Unit High-capacity Storage Unit Huge Storage Unit Visual Processing Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Heavy Armor Plating Field Recycling Unit (0) Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Autogun Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Heat Sink Large Storage Unit High-capacity Storage Unit Huge Storage Unit Visual Processing Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Light Armor Plating Light Armor Plating EM Pulse Gun Medium Laser Advanced Beam Cannon Advanced Beam Cannon Autogun Rocket Launcher Mining Claw [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 42 | 7 5 2 28 Power 7 | 1 . 1 5 Engine 7 | 1 . 1 5 Core . | . . . . Reactor . | . . . . Propulsion 9 | 3 1 1 4 Treads 8 | 2 1 1 4 Leg 1 | 1 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 . 8 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 15 | 2 2 . 11 Energy Gun 3 | 2 . . 1 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | . 2 . 5 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . . 1 17 Power 4 | . . 1 3 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 6 | . . . 6 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 96 92 Engine 11 | . 14 11 10 Treads 22 | . 28 27 20 Storage 12 | . 14 14 11 Processor 12 | . 13 14 11 Protection 5 | . . . 8 Energy Gun 2 | . . . 3 Ballistic Gun 21 | . 27 28 17 Ballistic Cannon 1 | . . . 3 Launcher 3 | . . . 5 Naked Turns . | . . . . Heaviest Build 104 | 14 91 91 104 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 34 | 1 2 4 34 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 13 25 25 Most Carried 25 | 3 11 13 25 Average Carried 15 | 1 7 11 19 Final Capacity 25 | 8 25 25 25 Final Carried 22 | 1 11 13 22 Class Distribution -------------------- 50% | Mutant 14% | Tank 13% | Scavenger-Gunner 13% | Gunner 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1147 | 254 73 232 588 Remotely . | . . . . Salvage Created 1150 | 38 258 40 814 Parts 87 | . 18 . 69 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 31 | . 4 4 23 Guns 24 | . 4 4 16 Cannons 2 | . . . 2 AOE 5 | . . . 5 Classes Destroyed 9 | 1 5 1 2 Worker 3 | . 1 . 2 Builder 4 | . 1 . 3 Recycler 3 | 1 1 . 1 Watcher 5 | . 2 . 3 Swarmer 11 | . 3 . 8 Grunt 9 | . 1 . 8 Brawler 2 | . . . 2 Sentry 5 | . . . 5 Assembled 4 | . . 4 . Best Kill Streak 10 | 1 8 2 10 Combat Bots Only 7 | . 3 2 7 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 238 | . 14 11 213 Missed 48 | . 6 3 39 Damage Taken 2518 | . 69 176 2273 Core 438 | . 28 . 410 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 88 . Volleys Fired 102 | . 23 8 71 Largest 3 | . 2 2 3 Hottest 130 | . 46 46 130 Shots Fired 214 | . 46 16 152 Gun 185 | . 46 16 123 Cannon 26 | . . . 26 Launcher 3 | . . . 3 Special . | . . . . Kinetic 176 | . 46 16 114 Thermal 35 | . . . 35 Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 11 | . 9 6 11 Robot Miss Streak 5 | . 5 2 5 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 127 | . 25 10 92 Core Hits 56 | 1 11 6 38 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2427 | 11 406 166 1844 Guns 1590 | . 398 166 1026 Cannons 395 | . . . 395 Explosions 410 | . . . 410 Melee . | . . . . Ramming 32 | 11 8 . 13 Kinetic 1669 | . 398 166 1105 Thermal 316 | . . . 316 Explosive 410 | . . . 410 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 53 | . . . 53 Message Errors 7 | . . . 7 Matter Fused 15 | . . . 15 Heat Flow Errors 7 | . . . 7 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 8 | . . . 8 Data Loss (major) 4 | . . . 4 Misfires 5 | . . . 5 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 16 | . . . 16 Projectiles . | . . . . Explosions 16 | . . . 16 Melee . | . . . . Knockbacks 3 | . . . 3 Impact 1 | . . . 1 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 114 | . . . 114 Shots 3 | . . . 3 Rammed 11 | 6 2 . 3 Targets Rammed 14 | 7 2 . 5 Kicked . | . . . . Crushed 3 | 1 . . 2 Highest Temperature 450 | . 18 12 450 Average Temperature 99 | . 7 6 119 Received Heat Transfer 852 | . 6 . 846 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 666 | . . . 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 183 | 5 141 2 183 Initial 3 | . 3 2 . Average 42 | 2 33 . 62 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 8 4 32 Peak Tracking Total 7 | . 4 2 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful 2 | . . . 2 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Branch Access Points 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3527 | 140 520 751 2116 Spaces Moved 1014 | 79 225 173 537 Core 14 | 6 . . 8 Treads 992 | 65 225 173 529 Legs 8 | 8 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 320 Average Speed 291 | 148 196 327 340 Slowest Speed 1750 | 160 320 480 1750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 37 38 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 33 | . . . 33 Melee 3 | . . . 3 Projectile . | . . . . AOE 30 | . . . 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1388 | 96 268 346 678 Wait 172 | . . 162 10 Move 1011 | 78 224 172 537 Hop . | . . . . Pick Up 31 | 2 10 2 17 Fast Attach 23 | 6 3 2 12 Attach 12 | 1 1 . 10 Detach 5 | 1 2 . 2 Swap 7 | . 1 . 6 Drop 7 | 1 2 . 4 Fire 102 | . 23 8 71 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush 14 | 7 2 . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 18) 306 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 9) 626 | -10/Materials | Discovered new exit (range 7) 661 | -10/Materials | Entered Mines 662 | -10/Mines | Assembled infested the area 958 | -10/Mines | Learned location of Storage (-7) 1211 | -10/Mines | Discovered new exit (range 7) 1412 | -10/Mines | Entered Materials 1412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1945 | -9/Materials | Build established: Tank 2198 | -9/Materials | Core integrity fell below 50% 2224 | -9/Materials | Destroyed 7 combat bots 2228 | -9/Materials | Lost 10 parts (1p2n3u4w) 2605 | -9/Materials | Build established: Gunner 2659 | -9/Materials | Discovered new exit (range 12) 2823 | -9/Materials | Identified exit to Mines 2901 | -9/Materials | Core integrity fell below 20% 3218 | -9/Materials | Discovered new exit (range 11) 3228 | -9/Materials | Build established: Scavenger-Gunner 3528 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Hvy. Assault Rifle temporarily disabled. ZLC&5R/QMQNJIEHBOG&:W 5&QJRY Acquired Lgt. Assault Rifle. Acquired 15 matter. TZ:X:=G0&%/WUXM3N9SZIPI5&=XQ6CUDJBT/QQA System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. System corrupted: Matter fused (-6). W-16 Scout sends out distress signal. Slammed into W-16 Scout. Crushed W-16 Scout. W-16 Scout destroyed. System corrupted: Component data lost. R-06 Scavenger collects Hover Unit. R-06 Scavenger collects Signal Interpreter. System corrupted: Matter fused (-7). System corrupted: Substantial component data lost. Critical hit (Burn: +37). 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