Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 18:49:33

Player: Window_Licker

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (1650)     1650
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 3455

 Bonus
-------
High Alert Combat Kills    83
Entered Garrisons          200
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     83/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
           Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (2) -------
  Improved Assault Rifle
           Hammer
>          --- INVENTORY (5) ----
           Ion Engine
     Light Treads
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
  Improved Assault Rifle
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 8   7   1   14  20  
  Power                    8    | 1   1   .   4   2   
    Engine                 6    | 1   .   .   3   2   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 4   2   .   4   4   
    Treads                 6    | 2   .   .   .   4   
    Leg                    8    | 2   2   .   4   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   1   1   3   
    Device                 1    | .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   2   .   5   11  
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          3    | .   1   .   2   .   
    Ballistic Gun          7    | 2   1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   5   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   
Parts Lost                 12   | .   .   .   .   12  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  88  95  92  
  Engine                   8    | .   5   .   6   14  
  Core                     8    | .   8   11  10  5   
  Treads                   3    | .   .   .   .   11  
  Leg                      19   | .   27  22  22  8   
  Storage                  2    | .   9   .   .   .   
  Processor                19   | .   12  22  22  21  
  Protection               8    | .   4   11  10  6   
  Energy Cannon            6    | .   3   11  9   3   
  Ballistic Gun            13   | .   24  11  11  9   
  Launcher                 1    | .   .   .   1   1   
  Slashing Weapon          1    | .   .   .   .   3   
Peak Build Rating          18   | 6   11  13  18  18  
  Average Rating           13   | 5   8   13  15  15  
  On Entrance              9    | .   6   11  13  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  14  13  22  22  
  Greatest Support         40   | 40  20  20  23  40  
  Greatest Overweight (x)  2    | 2   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   
  Most Carried             6    | 4   6   3   5   5   
  Average Carried          3    | 2   3   2   3   3   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            4    | 4   3   3   4   3   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           1266 | 211 276 .   338 441 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1223 | .   190 .   295 738 
  Parts                    90   | .   16  .   19  55  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  29   | .   3   .   5   21  
  Melee                    8    | .   .   .   .   8   
  Guns                     8    | .   3   .   1   4   
  Cannons                  4    | .   .   .   4   .   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          7    | .   3   .   1   3   
  Builder                  1    | .   1   .   .   .   
  Watcher                  3    | .   2   .   1   .   
  Grunt                    17   | .   3   .   1   13  
  Brawler                  3    | .   .   .   .   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   4   3   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   .   2   7   
  Combat Bots Only         7    | .   1   .   2   7   
Max Kills in Single Turn   2    | .   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        210  | .    41   6    21   142  
  Missed                   55   | .    17   4    7    27   
Damage Taken               2426 | .    341  20   344  1721 
  Core                     485  | .    73   14   50   348  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   109  | .    .    .    109  .    
Core Remaining (%)         85   | 100  70   .    .    .    
Volleys Fired              104  | .    23   .    37   44   
  Largest                  2    | .    2    .    2    2    
  Hottest                  91   | .    88   .    91   91   
Shots Fired                155  | .    47   .    56   52   
  Gun                      89   | .    43   .    19   27   
  Cannon                   31   | .    4    .    19   8    
  Launcher                 35   | .    .    .    18   17   
  Special                  .    | .    .    .    .    .    
  Kinetic                  89   | .    43   .    19   27   
  Thermal                  31   | .    4    .    19   8    
  Explosive                35   | .    .    .    18   17   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    4    .    6    17   
  Robot Miss Streak        4    | .    4    .    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           91   | .    22   .    13   56   
  Core Hits                59   | .    11   .    6    42   
  Critical Kills           3    | .    1    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         8    | .    1    .    .    7    
    Destroy                1    | .    1    .    .    .    
    Smash                  4    | .    .    .    .    4    
    Sever                  3    | .    .    .    .    3    
Melee Attacks              31   | .    .    .    .    31   
  Impact                   22   | .    .    .    .    22   
  Slashing                 9    | .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2370 | .    280  .    249  1841 
  Guns                     617  | .    259  .    61   297  
  Cannons                  249  | .    21   .    187  41   
  Explosions               961  | .    .    .    1    960  
  Melee                    543  | .    .    .    .    543  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  617  | .    259  .    61   297  
  Thermal                  249  | .    21   .    187  41   
  Explosive                961  | .    .    .    1    960  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   401  | .    .    .    .    401  
  Slashing                 142  | .    .    .    .    142  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    6    .    .    7    
  Average Corruption       4    | .    5    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  25   | .    13   .    .    12   
    Message Errors         11   | .    5    .    .    6    
    Matter Fused           5    | .    4    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    1    .    .    1    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               2    | .    1    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            70   | .    .    .    .    70   
  Projectiles              .    | .    .    .    .    .    
  Explosions               25   | .    .    .    .    25   
  Melee                    45   | .    .    .    .    45   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    62   48   
  Shots                    5    | .    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        243  | .    116  .    153  243  
  Average Temperature      54   | .    25   .    36   84   
  Received Heat Transfer   789  | .    195  .    69   525  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         425  | .    37   .    333  55   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             671  | .   199 11  214 671 
  Initial                  11   | .   .   11  4   9   
  Average                  139  | .   52  11  84  300 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         84   | 100 100 100 99  49  
  Level 1                  3    | .   .   .   .   9   
  Level 2                  12   | .   .   .   .   41  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   10  7   18  24  
  Peak Tracking Total      8    | .   4   8   4   5   
  Tactical Retreats        7    | .   2   .   2   3   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            5    | .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          7    | .   .   .   5   2   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          20   | .   8   .   10  2   
  Terminals                14   | .   6   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                41   | .   16  .   23  2   
  Successful               32   | .   14  .   16  2   
  Failed                   9    | .   2   .   7   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                28   | .   12  .   14  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   
  Recycling Units          5    | .   4   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             21   | .   10  .   9   2   
  Record                   11   | .   6   .   5   .   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       5    | .   4   .   1   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         3    | .   2   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   4   1   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     45   | .   .   .   45  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          20   | .   20  .   .   .   
  Retrieved Matter         20   | .   20  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   11  
  Machine Destruction      7    | .   .   .   .   7   
  Programmers              4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2922 | 78   628  44   1291 881  
Spaces Moved               1821 | 49   444  36   839  453  
  Core                     8    | 7    .    .    .    1    
  Treads                   236  | 15   .    .    .    221  
  Legs                     1577 | 27   444  36   839  231  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            126  | 127  120  120  122  139  
  Slowest Speed            190  | 160  190  120  190  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    59   8    95   43   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 78   | .    .    .    78   .    
Terrain Destroyed          128  | .    .    .    92   36   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      128  | .    .    .    92   36   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  
Total                      2236 | 60   493  37   1048 598  
  Wait                     196  | .    8    .    148  40   
  Move                     1816 | 48   443  35   838  452  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  13   | 4    3    1    2    3    
  Fast Attach              21   | 6    4    .    4    7    
  Attach                   9    | .    .    1    .    8    
  Detach                   8    | .    2    .    1    5    
  Swap                     20   | 2    3    .    10   5    
  Drop                     18   | .    7    .    8    3    
  Fire                     104  | .    23   .    37   44   
  Melee                    31   | .    .    .    .    31   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials
-9/Storage (discovered 3 exits: *Mat / Rec / Gar)
-9/Garrison (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   79 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  456 | -10/Materials | Identified exit to Mines
  472 | -10/Materials | Identified exit to Materials
  680 | -10/Materials | Discovered exit to Materials (range 12)
  707 | -10/Materials | Entered another Materials area
  707 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  725 | -9/Materials  | Discovered new exit (range 17)
  748 | -9/Materials  | Identified exit to Storage
  751 | -9/Materials  | Entered Storage
  774 | -9/Storage    | Identified exit to Recycling
  972 | -9/Storage    | Repaired Lgt. Nuclear Core
 1069 | -9/Storage    | Met 01-MTF
 1325 | -9/Storage    | Build established: Scavenger-Mutant
 1813 | -9/Storage    | Repaired Lgt. Armor Plating
 2022 | -9/Storage    | Identified exit to Garrison
 2027 | -9/Storage    | Discovered new exit (range 5)
 2032 | -9/Storage    | Identified exit to Materials
 2042 | -9/Storage    | Entered Garrison
 2042 | -9/Garrison   | Accompanied by 1 ally (01-MTF)
 2043 | -9/Garrison   | Build established: Mutant
 2045 | -9/Garrison   | 01-MTF left
 2088 | -9/Garrison   | Triggered checkpoint
 2200 | -9/Garrison   | Garrison Relay disabled
 2336 | -9/Garrison   | Triggered checkpoint
 2430 | -9/Garrison   | Triggered checkpoint
 2474 | -9/Garrison   | Triggered checkpoint
 2519 | -9/Garrison   | Destroyed 7 combat bots
 2614 | -9/Garrison   | Core integrity fell below 50%
 2640 | -9/Garrison   | Discovered exit to Materials (range 10)
 2658 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2682 | -9/Garrison   | Build established: Scavenger-Mutant
 2764 | -9/Garrison   | Triggered checkpoint
 2815 | -9/Garrison   | Garrison Relay disabled
 2901 | -9/Garrison   | Core integrity fell below 20%
 2923 | -9/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  crushing effect.
02795_ G-34 Mercenary destroyed.
02815_ Garrison Relay disabled.
02815_ Relay Coupler [NC] tumbles out of relay
  unit. <x3>
02897_ WSDSKMH EBXI M J DRNC5Z
02897_ Lgt. Treads destroyed.
02897_ Ion Engine destroyed.
02898_ Y-45 Defender suffers critical hit
  (Smash).
02912_ Imp. Ion Engine destroyed.
02914_ System corrupted: Matter fused (-5).
02914_ Y-45 Defender suffers critical hit
  (Smash).
02914_ Y-45 Defender destroyed.
02917_ Lgt. Treads destroyed.
02918_ Destroyed Imp. Ion Engine.
02918_ Y-45 Defender system corrupted by
  crushing effect.
02920_ Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????########  #????????????????????? |
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| ????????????????# < #########????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              FireFactoryField
  Manual?         0
Play Time         00:50:25
  Cumulative      19.3 hours
  Start           2025.01.19 @ 13:18:18
  End             2025.01.19 @ 18:49:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 654cb140-e5f3-4c9e-9612-d357eba397cb