Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 19:16:51 Player: FrankBlack78 Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1632) 1632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 4383 Bonus ------- Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 76/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Light Deuterium Engine Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Suite Recalibrator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Particle Gun Improved EM Pulse Cannon Minigun Advanced Assault Cannon Katana [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon 1 | . . . . 1 . Parts Attached 75 | 5 7 3 . 31 29 Power 5 | 1 . . . 3 1 Engine 4 | 1 . . . 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 1 . 7 5 Treads 1 | . . . . . 1 Leg 14 | 2 . 1 . 7 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 2 . 5 8 Device 3 | . . . . . 3 Storage 3 | . 2 . . . 1 Processor 4 | . 1 1 . 1 1 Hackware 1 | . . . . 1 . Protection 8 | . 1 1 . 3 3 Artifact . | . . . . . . Weapon 36 | 2 3 . . 16 15 Energy Gun 11 | 1 3 . . 6 1 Energy Cannon 7 | . . . . 2 5 Ballistic Gun 13 | 1 . . . 5 7 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 35 | . . . . 13 22 Power 4 | . . . . 2 2 Propulsion 8 | . . . . 3 5 Utility 7 | . . . . 2 5 Weapon 16 | . . . . 6 10 Highest Loss Streak 14 | . . . . 6 14 Average Slot Usage (%) 93 | . 96 100 100 91 93 Engine 4 | . 14 11 11 3 1 Core 2 | . . . . 1 5 Leg 23 | . 28 33 33 25 19 Device 2 | . . . . . 7 Storage 10 | . 12 11 11 9 11 Processor 13 | . 2 11 11 14 15 Hackware 4 | . . . . 3 7 Protection 5 | . 9 11 11 7 2 Energy Gun 9 | . 18 22 22 11 1 Energy Cannon 5 | . . . . 6 7 Ballistic Gun 8 | . 9 . . 8 10 Naked Turns . | . . . . . . Heaviest Build 49 | 6 28 28 28 35 49 Greatest Support 40 | 20 20 30 30 35 40 Greatest Overweight (x) 12 | . 1 . . 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 10 | 3 9 8 7 10 10 Average Carried 8 | . 5 7 7 8 8 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 3 9 7 7 10 3 Class Distribution -------------------- 26% | Mutant 24% | Scavenger-Skirmisher 14% | Scavenger-Gunner 14% | Scavenger-Tank 7% | Tank 4% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1273 | 252 126 . 30 445 420 Remotely . | . . . . . . Salvage Created 1787 | 34 95 . . 852 806 Parts 87 | 2 3 . . 45 37 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | 1 2 . . 15 13 Melee 1 | . . . . . 1 Guns 16 | 1 1 . . 9 5 Cannons 9 | . . . . 3 6 AOE 3 | . . . . 3 . Classes Destroyed 8 | 1 . . . 6 1 Worker 1 | . . . . 1 . Builder 4 | . . . . 3 1 Watcher 4 | . . . . 2 2 Grunt 16 | 1 2 . . 6 7 Duelist 2 | . . . . 1 1 Sentry 9 | . . . . 7 2 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 1 2 . . 5 4 Combat Bots Only 4 | 1 2 . . 3 4 Max Kills in Single Turn 2 | 1 1 . . 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4955 | 12 122 . 182 1650 2989 Core 1122 | 12 50 . 61 283 716 Absorbed by Shields 3 | . . . . . 3 Core Remaining (%) 75 | 95 75 . 84 48 . Volleys Fired 136 | 2 13 . 3 63 55 Largest 3 | 2 2 . 2 3 3 Hottest 161 | 70 90 . 90 151 161 Shots Fired 339 | 4 26 . 6 168 135 Gun 260 | 4 26 . 6 143 81 Cannon 74 | . . . . 20 54 Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 160 | 2 7 . . 75 76 Thermal 85 | 2 7 . . 45 31 Explosive 5 | . . . . 5 . Electromagnetic 89 | . 12 . 6 43 28 Robot Hit Streak 14 | 4 7 . 1 14 8 Robot Miss Streak 4 | . 3 . 1 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 211 | 4 16 . 3 110 78 Core Hits 79 | 2 3 . 1 43 30 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3500 | 38 173 . 26 1675 1588 Guns 1933 | 38 173 . 26 997 699 Cannons 1201 | . . . . 346 855 Explosions 332 | . . . . 332 . Melee 34 | . . . . . 34 Ramming . | . . . . . . Kinetic 1106 | 12 18 . . 414 662 Thermal 810 | 26 25 . . 389 370 Explosive 286 | . . . . 286 . Electromagnetic 1264 | . 130 . 26 586 522 Impact . | . . . . . . Slashing 34 | . . . . . 34 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 54 | . . . . 18 36 Projectiles 53 | . . . . 17 36 Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 177 | . . . . 177 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | 66 383 . 90 402 332 Average Temperature 107 | 36 174 . 45 92 112 Received Heat Transfer 1264 | 6 72 . . 441 745 Effects 17 | . 4 . . 6 7 Energy Bleed 5 | . . . . 3 2 Interference 11 | . 3 . . 3 5 Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Fried 6 | . 1 . . 3 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 1520 | 74 74 . . 893 479 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 281 | 20 97 40 15 281 232 Initial 76 | . 13 40 15 5 76 Average 87 | 3 38 40 15 101 103 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 90 | 100 100 100 100 88 88 Level 1 9 | . . . . 11 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . . 1 6 Investigation 2 | . . . . . 2 Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | 1 4 . 2 24 26 Peak Tracking Total 4 | 1 3 . 2 3 4 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . . . 2 2 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . 4 1 . 5 5 Terminals 13 | . 4 1 . 4 4 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 6 2 . 17 11 Successful 34 | . 5 2 . 17 10 Failed 2 | . 1 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 6 2 . 11 7 Fabricators . | . . . . . . Repair Stations 10 | . . . . 6 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 5 2 . 11 6 Record 12 | . 1 2 . 6 3 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 4 | . 2 . . 1 1 Reinforcement Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . . 6 4 Scan Component 5 | . . . . 3 2 Repair 5 | . . . . 3 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . . 4 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . . 3 2 Time 160 | . . . . 84 76 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3031 | 88 345 45 138 1258 1157 Spaces Moved 1605 | 70 211 35 106 646 537 Core 22 | 16 . . . . 6 Treads . | . . . . . . Legs 1583 | 54 211 35 106 646 531 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 133 | 104 138 120 120 129 143 Slowest Speed 650 | 120 150 120 120 150 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 31 6 35 52 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . . . 35 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 35 | . . . . 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2215 | 79 238 37 111 941 809 Wait 331 | . . . 3 159 169 Move 1600 | 69 210 34 105 645 537 Hop . | . . . . . . Pick Up 45 | 3 6 . . 24 12 Fast Attach 20 | 5 2 . . 7 6 Attach 33 | . 1 2 . 15 15 Detach 6 | . 1 . . 5 . Swap 22 | . 4 1 . 9 8 Drop 21 | . 1 . . 14 6 Fire 136 | 2 13 . 3 63 55 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 433 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 463 | -9/Materials | Discovered new exit (range 13) 478 | -9/Materials | Identified exit to Mines 479 | -9/Materials | Entered Mines 514 | -9/Mines | Discovered new exit (range 15) 531 | -9/Mines | Identified exit to Materials 560 | -9/Mines | Assembled infested the area 578 | -9/Mines | Met 8R-AWN 593 | -9/Mines | Attacked by 8R-AWN 617 | -9/Mines | Entered Materials 617 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -8/Materials | Lost 6 parts (1p2n1u2w) 1236 | -8/Materials | Discovered new exit (range 6) 1247 | -8/Materials | Identified exit to Storage 1439 | -8/Materials | Repaired Grenade Launcher 1439 | -8/Materials | Repaired Aluminum Leg 1471 | -8/Materials | Repaired Hvy. Assault Rifle 1633 | -8/Materials | Build established: Scavenger-Gunner 1773 | -8/Materials | Core integrity fell below 50% 1821 | -8/Materials | Discovered new exit (range 16) 1873 | -8/Materials | Identified exit to Factory 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Utility x2 2043 | -7/Factory | Repaired Gauss Rifle 2075 | -7/Factory | Repaired Hvy. Assault Rifle 2554 | -7/Factory | Build established: Scavenger-Skirmisher 2999 | -7/Factory | Core integrity fell below 50% 3024 | -7/Factory | Core integrity fell below 20% 3032 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Adv. Terrain Scanner destroyed. Hrd. Medium Armor Plating destroyed. Imp. EM Pulse Cannon destroyed. Acquired EM Pulse Cannon. Carbon-fiber Leg destroyed. Imp. Ion Engine destroyed. EM Pulse Cannon destroyed. Lgt. Armor Plating destroyed. Flak Gun destroyed. Hardlight Generator destroyed. Adv. Assault Cannon destroyed. Minigun destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Y-54 Guardian destroyed. U-05 Engineer builds a Wall. Acquired Lgt. Treads. Nuclear Reactor explodes. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????? ? ??? ?????????????????????? | | ?????? ??????#???????????????????????????????????? | | ??????????? ?#?????? ? ??? ??????????????????????? | | ?????????"????? ??????? ????????? ???????????????? | | ?????????? ??#??????"? "? ? ???? ?????????????? ? | | ???+? ??????????##? "?? ?????????????????????????? | | ???#???"????#????#????? "??????????#????????????#? | | ? ?? ??????#####?? ?"" ?"?? ???##???????????????? | | ??#?? "?? ?????#?# ? ???? ? ????????????????????? | | ?? # ??? ? ??##?#########?##????????????? ????? ? | | ?? ?###?#?##?#??## ####?????#????????? 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""" ## | | # ?## # #= # # ###? ? ## | | ?? ###+##+####### # Y # #### ?## | | # ### ### # %g # #### ## | | # ?### """"" ### # ^ # #### ## | | ? ??### """"" ### # # #### ? ## | | # ?### """ ### ####+##### ############### | | # ? ??# ## ##### # | | # #?# " ## ##### + | | # ### T ## + # | | # ### " ## ########### """ """ # | | # ## #########?# """ """ # | | ##+######## ###### #######?### """ """ # | | ###### ######/########### # | | ###### # #### # | | ###### #!% ############## | | ###### # """"""""" ############## | | ###### +% ###########?## | | ^ ###### #% """"T"""" ##??#######??# | | ###### # """"""""""" #?##########?? | | ###### ############################ | | ##?## # """"" """"" ##########?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Mechanic Power Corrupts Shopping List Challenges ------------ None Game ------ Seed ShadePropulsionNanovents Manual? 0 Play Time 01:47:41 Cumulative 3.9 hours Start 2020.11.15 @ 16:20:13 End 2020.11.16 @ 19:16:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b59cae27-3000-45b4-9334-47cf25aceb3e