Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 22:42:47 Player: Gamma Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (123) 615 Value Destroyed (5391) 5391 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4587) 4587 TOTAL SCORE: 18973 Bonus ------- High Alert Combat Kills 511 Follower Combat Kills 276 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1510/1600 Matter 255/300 Energy 286/311 System Corruption 11% Temperature Cool (5) Movement Walking (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (5) --- Biometal-QT Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Advanced ECM Suite Hacking Suite Advanced Hacking Suite Skeleton Box > --- WEAPON (4) ------- Hpw. Laser Quantum Construct/G Hyp. Ballistic Nova Construct/C > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well (600) Improved Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Core Analyzer Particle Accelerator Improved Force Field Advanced Force Field Advanced Component Analysis Suite System Restoration Module Advanced Drone Bay (2/2) Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Biometal-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Advanced Force Field Hacking Suite > --- WEAPON ----------- Hpw. Laser Quantum Construct/G Hyp. Ballistic Nova Construct/C > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Experimental Energy Well Improved Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Core Analyzer Core Analyzer Particle Accelerator Advanced ECM Suite Improved Force Field Skeleton Box Advanced Component Analysis Suite System Restoration Module Advanced Drone Bay Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array [Rating: 157] Favorites ----------- Power Constructs Engine Improved Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 2 . 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . 1 . . . . . Utility 12 | . . . . . 2 . . 2 2 . . . . 2 2 2 Weapon 2 | . . . . . . . . 1 . . 1 . . . . . Parts Attached 122 | 7 8 4 . 2 19 10 5 2 2 6 3 1 14 13 14 12 Power 5 | 1 1 1 . 1 . 1 . . . . . . . . . . Engine 5 | 1 1 1 . 1 . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 14 | 2 4 . . . 4 2 2 . . . . . . . . . Treads 3 | . . . . . . 1 2 . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 8 | . 4 . . . 4 . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . Utility 72 | 2 3 . . . 7 4 1 2 2 . 3 1 11 11 14 11 Device 41 | 1 1 . . . . 1 1 . . . 2 1 9 8 9 8 Storage 8 | 1 2 . . . . . . . . . . . 1 3 1 . Processor 16 | . . . . . 5 2 . 1 1 . 1 . 1 . 4 1 Hackware 4 | . . . . . . . . 1 1 . . . . . . 2 Protection 3 | . . . . . 2 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 3 . 1 8 3 2 . . 6 . . 3 2 . 1 Energy Gun 5 | 1 . 2 . . 2 . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 . . . . . . . 2 . . . Ballistic Gun 9 | 1 . . . . 5 2 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . 5 . . . . . . Launcher 8 | . . 1 . 1 . 1 1 . . 1 . . . 2 . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . . . 1 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . . . . . 7 . . . Parts Lost 39 | . 4 1 . . 6 3 1 1 . 12 1 . 1 6 2 1 Power 6 | . 1 1 . . 1 . . 1 . 2 . . . . . . Propulsion 11 | . 2 . . . 3 2 . . . 3 . . . 1 . . Utility 9 | . . . . . 1 . . . . 2 1 . 1 2 1 1 Weapon 13 | . 1 . . . 1 1 1 . . 5 . . . 3 1 . Highest Loss Streak 12 | . 3 1 . . 3 2 1 1 . 12 1 . 1 3 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 67 | . 93 72 63 59 71 70 81 63 66 53 53 53 58 60 63 67 Engine 3 | . 14 8 . 9 6 5 9 . . . 4 2 . . . . Reactor 1 | . . . . . . . . . . . . 2 2 2 4 4 Treads 4 | . . . . . . 5 26 12 5 . 2 2 . . 1 . Leg 1 | . 17 . . . . . . 2 5 3 1 . . . . 3 Wheel 1 | . . . . . . . . . . . 1 3 5 4 . . Hover 5 | . 9 28 28 28 20 6 . . . . . . . . . . Device 9 | . 14 14 6 . . . 6 6 5 5 8 13 14 17 17 13 Storage 6 | . 12 14 14 14 9 9 9 6 5 1 . . . 7 4 4 Processor 16 | . . . . . 19 25 12 9 16 17 13 15 15 14 22 31 Hackware 2 | . . . . . . . . . 8 11 9 5 5 1 . 1 Energy Gun 2 | . 12 6 14 4 3 . . . . . 2 5 1 . . 2 Energy Cannon 1 | . . . . . 1 . . . . . . . 7 7 . . Ballistic Gun 5 | . 10 . . . 8 17 16 11 6 1 . . . . 2 1 Ballistic Cannon 2 | . . . . . . . . 5 3 6 7 3 . . 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 157 | 12 27 19 14 16 23 24 24 27 25 29 42 43 68 96 145 157 Greatest Support 197 | 20 20 14 14 14 20 20 60 60 18 18 175 175 175 175 154 197 Greatest Overweight (x) 7 | . 1 1 . 1 2 2 1 1 1 7 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 10 10 10 5 5 10 15 25 25 Average Capacity 11 | 7 12 10 10 10 10 10 10 10 10 7 5 5 5 14 16 25 Most Carried 19 | 6 6 8 9 10 10 10 10 6 5 6 5 5 5 15 17 19 Average Carried 8 | 3 4 6 8 9 8 9 8 5 5 5 4 5 4 6 14 17 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 10 5 5 5 10 15 25 25 Final Carried 18 | 5 5 7 9 10 9 10 6 5 5 5 5 5 5 15 17 18 Scrap Engine Consumption 142 | . . . . . . . 17 13 . 31 18 1 11 16 20 15 Constructs Created 9 | . . . . . . . . 3 . 2 2 . . . 2 . Constructs Modified 41 | . . . . . . . . 2 1 . 11 3 4 2 10 8 Class Distribution -------------------- 22% | Construct 21% | Mutant 20% | Scavenger-Mutant 10% | Gunner 6% | Hacker-Mutant 5% | Commander-Mutant 4% | Hacker-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Skirmisher | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -3/Research Skirmisher | -2/Research Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Matter Collected 2973 | 221 116 129 . 30 319 217 221 66 . 256 212 . 324 149 268 445 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6239 | 28 147 156 . 43 795 496 281 45 . 362 293 . 575 1073 863 1082 Parts 298 | 4 10 10 . 4 33 20 14 7 . 15 11 . 21 46 47 56 Haulers Intercepted 8 | . . . . . 2 1 . . . . 1 . . 2 1 1 Recyclers Shooed 7 | . 1 . . . 2 1 1 . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Combat Hostiles Destroyed 90 | . 5 7 . 3 5 6 6 1 . 10 4 . 7 13 11 12 Guns 31 | . 5 4 . 1 4 6 4 1 . 1 1 . . . 3 1 Cannons 39 | . . . . . 1 . . . . 7 2 . 6 7 8 8 AOE 17 | . . 3 . 2 . . 2 . . 2 1 . . 4 . 3 Classes Destroyed 17 | 1 2 . . . 6 . 2 1 . 3 1 . . 1 . . Worker 5 | . . . . . . . . . . . . . . 2 2 1 Builder 2 | . . . . . 1 . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 8 | . . . . . 2 1 . . . . 1 . . 2 1 1 Recycler 9 | . . . . . 4 2 . . . . 1 . 1 . . 1 Operator 3 | . . . . . . . . 1 . . . . . . 1 1 Watcher 5 | . . . . . 3 . . . . . . . . 1 . 1 Swarmer 21 | . 3 5 . 3 . . . 1 . . . . . 5 4 . Cutter 2 | . . . . . . . . . . 2 . . . . . . Grunt 24 | . 2 2 . . 3 1 1 . . 5 . . 3 3 1 3 Brawler 3 | . . . . . . . 1 . . 1 . . . . . 1 Protector 1 | . . . . . . . 1 . . . . . . . . . Sentry 17 | . . . . . 1 5 2 . . . 1 . 2 2 4 . Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 5 | . . . . . 1 . 1 . . . . . . 1 . 2 Programmer 15 | . . . . . . . . . . . 3 . 2 2 2 6 Heavy 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 1 3 3 . 3 5 3 3 1 . 7 1 . 3 7 6 5 Combat Bots Only 7 | . 3 3 . 3 3 2 3 1 . 7 1 . 3 5 4 4 Max Kills in Single Turn 4 | 1 1 2 . 2 1 1 2 1 . 1 1 . 1 4 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . 2 . . 1 1 . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Damage Taken 8778 | . 453 133 . 69 472 298 324 53 . 2232 1084 35 617 1610 547 851 Core 1600 | . 158 42 . 39 79 91 55 13 . 579 129 . 81 194 50 90 Absorbed by Shields 1501 | . . . . . . . . 16 . 72 . . 196 595 349 273 Regen/Repaired (Parts) 2081 | . . . . . . . . . . 109 508 172 316 269 510 197 Core Remaining (%) 73 | 100 . . . 4 . . 59 98 . 42 . . 81 85 96 94 Volleys Fired 346 | 1 18 17 . 4 47 37 19 7 . 30 26 . 17 46 39 38 Largest 3 | 2 2 1 . 1 2 2 2 3 . 2 2 . 2 2 3 3 Hottest 229 | 60 60 50 . 50 110 50 53 82 . 122 126 . 196 185 191 229 Shots Fired 595 | 2 34 17 . 4 82 65 38 17 . 40 51 . 30 58 82 75 Gun 304 | 2 34 12 . 3 72 56 37 10 . 9 2 . 4 . 26 37 Cannon 265 | . . . . . 10 . . 7 . 28 49 . 25 54 56 36 Launcher 25 | . . 5 . 1 . 9 1 . . 3 . . . 4 . 2 Special 1 | . . . . . . . . . . . . . 1 . . . Kinetic 382 | 1 16 . . . 59 56 37 17 . 37 49 . . 18 56 36 Thermal 140 | 1 18 . . . 10 . . . . . 2 . 23 23 26 37 Explosive 19 | . . 5 . 1 . 9 1 . . 3 . . . . . . Electromagnetic 53 | . . 12 . 3 13 . . . . . . . 6 17 . 2 Robot Hit Streak 20 | 1 8 9 . 1 14 12 20 2 . 12 13 . 12 15 18 10 Robot Miss Streak 4 | 1 4 1 . 2 2 1 4 4 . 1 3 . 2 1 3 3 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 395 | 1 23 9 . 1 61 44 24 7 . 34 37 . 21 39 48 46 Core Hits 200 | 1 9 7 . 3 26 18 10 5 . 21 9 . 11 24 29 27 Critical Kills 7 | . . . . . . . . . . . . . 1 . 5 1 Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . . 2 . Critical Strikes 21 | . . . . . 1 . . . . 6 3 . 1 . 9 1 Meltdown 1 | . . . . . . . . . . . . . 1 . . . Destroy 11 | . . . . . 1 . . . . . . . . . 9 1 Blast 9 | . . . . . . . . . . 6 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14393 | 15 270 323 . 84 1190 598 408 128 . 1283 1239 . 1078 3441 1710 2626 Guns 4011 | 15 270 158 . 15 1041 598 268 88 . 143 37 . 128 . 452 798 Cannons 8525 | . . . . . 94 . . 40 . 951 1180 . 950 2840 1178 1292 Explosions 1752 | . . 165 . 69 52 . 140 . . 189 . . . 601 . 536 Melee . | . . . . . . . . . . . . . . . . . Ramming 105 | . . . . . 3 . . . . . 22 . . . 80 . Kinetic 8144 | 15 140 . . . 844 598 268 128 . 1094 1180 . . 1407 1178 1292 Thermal 3643 | . 130 . . . 146 . . . . . 37 . 950 900 452 1028 Explosive 644 | . . 165 . 69 . . 140 . . 189 . . . . . 81 Electromagnetic 1857 | . . 158 . 15 197 . . . . . . . 128 1134 . 225 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 1 4 4 17 1 . 11 Average Corruption 6 | . . . . . . . . . . 1 2 4 9 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . 4 6 3 40 . . 17 Message Errors 15 | . . . . . . . . . . 2 . 1 9 . . 3 Matter Fused 11 | . . . . . . . . . . 2 1 2 4 . . 2 Heat Flow Errors 12 | . . . . . . . . . . . 1 . 9 . . 2 Energy Discharges 5 | . . . . . . . . . . . 1 . 1 . . 3 Parts Fused 2 | . . . . . . . . . . . . . 2 . . . Data Loss (minor) 10 | . . . . . . . . . . . 2 . 5 . . 3 Data Loss (major) 5 | . . . . . . . . . . . . . 4 . . 1 Misfires 2 | . . . . . . . . . . . . . 2 . . . Misdirections 4 | . . . . . . . . . . . . . 3 . . 1 Weapon Failures 4 | . . . . . . . . . . . 1 . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 621 | . . 35 . 3 1 . 11 . . 62 76 . . 280 20 133 Projectiles 443 | . . . . . 1 . . . . 22 76 . . 211 . 133 Explosions 158 | . . 35 . 3 . . 11 . . 40 . . . 69 . . Melee 20 | . . . . . . . . . . . . . . . 20 . Knockbacks 33 | . . . . . . . . 1 . 3 10 . . 2 7 10 Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 29 | . . . . . . . . 1 . 3 9 . . 2 5 9 Secondary 3 | . . . . . . . . . . . 1 . . . 1 1 Self-Inflicted Damage 226 | . . 18 . 16 52 7 . . . 64 . . . 25 40 4 Shots 9 | . . 1 . 1 2 1 . . . 2 . . . 1 . 1 Rammed 3 | . . . . . 1 . . . . . 1 . . . 1 . Targets Rammed 3 | . . . . . 1 . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 1056 | . 69 178 . 12 70 5 8 . . 1056 271 . 291 92 243 219 Average Temperature 89 | . 37 90 . 7 18 3 7 . . 309 86 . 100 29 62 63 Received Heat Transfer 1342 | . 81 33 . . 117 72 18 . . 612 60 . 157 106 41 45 Effects 14 | . . . . . . . . . . 12 . . 2 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Interference 6 | . . . . . . . . . . 4 . . 2 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . . . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . Parts Fried 15 | . . 1 . . . . . . . . . . . 14 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Parts Melted 4 | . 1 . . . . . . . . . . . 1 . . 2 Heat Transferred 3451 | . 300 . . . 248 . . . . . 37 . 370 866 629 1001 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Peak Influence 796 | 5 194 267 . 130 157 235 81 135 65 154 176 75 229 499 769 796 Initial 383 | . 3 11 . . 50 63 5 . 65 45 80 45 52 120 274 383 Average 178 | 2 95 124 . 113 82 97 34 100 65 101 79 54 68 257 436 605 Maximum Alert Level 3 | . . 1 . . . 1 . . . . . . 1 2 3 3 Low Security (%) 72 | 100 100 86 . 100 100 88 100 100 100 100 100 100 93 39 . . Level 1 11 | . . 13 . . . 11 . . . . . . 6 54 40 5 Level 2 12 | . . . . . . . . . . . . . . 6 54 69 Level 3 2 | . . . . . . . . . . . . . . . 5 24 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 27 | . 1 1 . . . . . 1 . 2 4 . 5 5 5 3 Investigation 1 | . . 1 . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . . . . 2 . 3 1 1 1 Reinforcement 12 | . 1 . . . . . . 1 . 2 2 . 1 1 3 1 Assault 2 | . . . . . . . . . . . . . 1 . . 1 Garrison 4 | . . . . . . . . . . . . . . 3 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Distress Signals 14 | . 3 . . . 2 . . . . . 1 . 2 3 2 1 Communications Jammed 21 | . . . . . . . . . . . . . . . 21 . Distress Signals 21 | . . . . . . . . . . . . . . . 21 . Times Spotted 179 | . 14 12 . 3 11 9 9 10 . 11 15 6 11 30 20 18 Peak Tracking Total 8 | . 4 4 . 3 3 2 4 4 . 7 7 6 5 8 8 5 Tactical Retreats 21 | . 2 3 . . 1 . . . . 1 1 . 1 8 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Traps Triggered 12 | . 3 . . . . . . . . 3 3 . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Machines Disabled 14 | . . . . 4 . 2 1 1 . . . . 1 1 2 2 Max in Single Turn 4 | . . . . 4 . 1 1 . . . . . 1 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Machines Accessed 37 | . 3 1 1 1 4 4 3 . 1 . 1 . 5 5 4 4 Terminals 25 | . 3 . . . 3 4 3 . 1 . . . 2 4 1 4 Fabricators 2 | . . . . . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . 1 . . . . . . . 2 1 2 . Total Hacks 80 | . 8 1 1 1 10 8 11 . 1 . 1 . 12 12 8 6 Successful 39 | . 1 1 1 1 8 5 5 . 1 . 1 . 3 4 6 2 Failed 41 | . 7 . . . 2 3 6 . . . . . 9 8 2 4 Catastrophic 10 | . 2 . . . . 1 . . . . . . 3 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 7 . 1 . 6 4 8 . . . . . 2 7 1 4 Terminals 61 | . 8 . . . 9 8 11 . 1 . . . 6 10 2 6 Fabricators 2 | . . . . . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . 4 . Garrison Access 10 | . . . . . 1 . . . . . . . 5 2 2 . Terminal Hacks 17 | . . 1 1 1 3 4 2 . 1 . . . 1 1 . 2 Record 2 | . . . . . . . 1 . . . . . . . . 1 Part Schematic 1 | . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 4 | . . 1 . 1 . 2 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . 1 Branch Access Points 4 | . . . . . 1 1 . . . . . . 1 1 . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . 1 . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . 4 . Insert Component 2 | . . . . . . . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . 1 1 . Seal Access 3 | . . . . . 1 . . . . . . . . 1 1 . Unauthorized Hacks 13 | . 1 . . . 4 1 3 . . . . . 1 2 1 . Terminals 13 | . 1 . . . 4 1 3 . . . . . 1 2 1 . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 10 | . 1 . . . 2 1 2 . . . . . 1 2 1 . Operators 2 | . . . . . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 1 Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 28 | . 3 . . . 1 3 3 . 1 . 1 . 4 5 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . 16 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Total Allies 18 | . . . . . 1 . 16 . . . . . 1 . . . Largest Group 8 | . . . . . 1 . 8 8 3 3 . . 1 . . . Highest-Rated Group 141 | . . . . . 10 . 141 141 56 56 . . 8 . . . Highest-Rated Ally 27 | . . . . . 10 . 27 27 27 27 . . 8 . . . Total Orders 6 | . . . . . 1 . . . . . . . . 3 2 . STAY 1 | . . . . . 1 . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . 2 2 . RETURN 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 51 | . . . . . . . 27 23 . 1 . . . . . . Total Damage 868 | . . . . . . . 452 384 . 32 . . . . . . Kills 9 | . . . . . . . 4 5 . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 2 . Drone Recoveries 4 | . . . . . . . . . . . . . . 2 2 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Turns Passed 8557 | 79 476 345 137 93 799 845 994 244 69 282 751 100 987 727 830 799 Spaces Moved 7006 | 51 323 386 241 130 725 386 486 133 40 120 436 110 938 632 823 1046 Core 8 | 3 . . . . . . . . . 5 . . . . . . Treads 1337 | . . . . . . 190 486 89 . . 207 42 . . 323 . Legs 1486 | 48 123 . . . . . . 44 40 115 79 . . . . 1037 Wheels 2005 | . . . . . . . . . . . 104 68 938 632 254 9 Hover 1924 | . 200 386 241 130 725 196 . . . . 46 . . . . . Flight 246 | . . . . . . . . . . . . . . . 246 . Fastest Speed 37 | 50 56 56 56 56 52 116 160 160 167 110 89 89 89 89 37 37 Average Speed 94 | 115 112 77 56 59 79 176 160 162 167 163 135 89 89 89 64 52 Slowest Speed 400 | 120 190 116 56 116 180 240 240 167 167 400 196 89 89 89 89 95 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 55 50 61 30 48 31 69 3 2 91 7 75 19 36 40 29 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 . . . . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 70 | . . . . . 3 38 . . . . . . . 9 13 7 Terrain Destroyed 239 | . . 27 . . 12 60 11 . . 16 9 . 5 27 31 41 Melee . | . . . . . . . . . . . . . . . . . Projectile 83 | . . . . . 4 . . . . 1 9 . 5 16 31 17 AOE 156 | . . 27 . . 8 60 11 . . 15 . . . 11 . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac DSF Fac Was Fac Res Res Acc Total 8373 | 66 402 415 243 143 871 494 670 148 41 165 546 111 1060 736 1046 1216 Wait 639 | 2 40 3 . . 66 45 18 4 . . 76 . 77 33 163 112 Move 6991 | 50 322 385 240 129 724 385 485 132 39 119 436 110 937 631 822 1045 Hop . | . . . . . . . . . . . . . . . . . Pick Up 60 | 6 6 3 2 3 6 8 2 . . 1 2 . 4 8 5 4 Fast Attach 48 | 6 2 1 . 1 6 4 2 1 2 4 1 1 10 3 2 2 Attach 48 | 1 5 3 . 1 12 3 3 1 . 2 2 . . 5 4 6 Detach 21 | . 1 2 . 2 5 1 1 . . 1 . . . 5 . 3 Swap 26 | . 1 . . . 1 3 . . . . . . 4 5 8 4 Drop 49 | . 7 1 1 3 3 8 6 3 . . 2 . 11 . 2 2 Fire 346 | 1 18 17 . 4 47 37 19 7 . 30 26 . 17 46 39 38 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . Rewire 134 | . . . . . . . 134 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 495 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Discovered new exit (range 12) 525 | -10/Materials | Lost 3 parts (2n1w) 548 | -10/Materials | Discovered new exit (range 13) 556 | -10/Materials | Entered Mines 655 | -10/Mines | Met a Derelict shopkeep closing up shop 710 | -10/Mines | Discovered new exit (range 5) 899 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 899 | -10/Mines | Discovered new exit (range 5) 901 | -10/Mines | Entered Exiles 915 | -10/Exiles | Met 8R-AWN 932 | -10/Exiles | Met EX-HEX 951 | -10/Exiles | Met EX-BIN 959 | -10/Exiles | Aligned with FarCom system 960 | -10/Exiles | Given EX-Vault access code 973 | -10/Exiles | Opened EX-Vault 977 | -10/Exiles | Found Skeleton Box 991 | -10/Exiles | Warned to stay clear of 0b10 Research branches 997 | -10/Exiles | Exiles lab attacked by MAIN.C 1031 | -10/Exiles | Discovered new exit (range 14) 1038 | -10/Exiles | Left Exiles lab with Skeleton Box 1038 | -10/Exiles | Entered Mines 1042 | -9/Mines | Core integrity fell below 20% 1090 | -9/Mines | Discovered new exit (range 8) 1119 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1131 | -9/Mines | Entered Materials 1131 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1132 | -8/Materials | Identified exit to Factory 1287 | -8/Materials | Identified exit to Storage 1396 | -8/Materials | Discovered exit to Factory (range 13) 1745 | -8/Materials | Lost 3 parts (1p2n) 1872 | -8/Materials | Build established: Scavenger-Mutant 1930 | -8/Materials | Entered Storage 2422 | -8/Storage | Identified exit to Recycling 2765 | -8/Storage | Used back door to open Recycling access 2775 | -8/Storage | Entered Recycling 2827 | -8/Recycling | Found Scrap Engine 3321 | -8/Recycling | Identified exit to Factory 3404 | -8/Recycling | Build established: Commander-Mutant 3769 | -8/Recycling | Entered Factory 3769 | -6/Factory | Accompanied by 8 allies 3769 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3965 | -6/Factory | Discovered new exit (range 5) 4013 | -6/Factory | Entered another Factory area 4013 | -5/Factory | Accompanied by 3 allies 4013 | -5/Factory | Evolved 2 slots: Utility x2 4072 | -5/Factory | Identified exit to DSF 4082 | -5/Factory | Entered DSF 4082 | -5/DSF | Accompanied by 3 allies 4107 | -5/DSF | Additional patrols routed to DSF 4221 | -5/DSF | Sterilization system engaged 4241 | -5/DSF | Ambient heat levels rising (+10) 4256 | -5/DSF | Ambient heat levels rising (+10) 4259 | -5/DSF | Destroyed 7 combat bots 4261 | -5/DSF | Lost 12 parts (2p3n2u5w) 4271 | -5/DSF | Ambient heat levels rising (+10) 4286 | -5/DSF | Ambient heat levels rising (+10) 4301 | -5/DSF | Ambient heat levels rising (+10) 4310 | -5/DSF | Build established: Hacker-Mutant 4316 | -5/DSF | Ambient heat levels rising (+10) 4331 | -5/DSF | Ambient heat levels rising (+10) 4336 | -5/DSF | Discovered new exit (range 13) 4346 | -5/DSF | Ambient heat levels rising (+10) 4357 | -5/DSF | Core integrity fell below 50% 4361 | -5/DSF | Ambient heat levels rising (+10) 4364 | -5/DSF | Entered Factory 4364 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4868 | -4/Factory | Build established: Hacker-Skirmisher 5115 | -4/Factory | Sucked down chute 5115 | -4/Factory | Entered Waste 5151 | -4/Waste | Spotted C-40 Crusher 5172 | -4/Waste | Spotted C-40 Crusher 5172 | -4/Waste | Spotted C-40 Crusher 5177 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5179 | -4/Waste | Spotted C-40 Crusher 5179 | -4/Waste | Spotted C-40 Crusher 5187 | -4/Waste | Spotted C-40 Crusher 5205 | -4/Waste | Discovered new exit (range 11) 5215 | -4/Waste | Entered Factory 5401 | -4/Factory | Build established: Construct 5544 | -4/Factory | System corruption reached 10% 5768 | -4/Factory | Identified exit to Upper Caves 5768 | -4/Factory | Identified exit to Extension 5871 | -4/Factory | Fabricated R-06 Scavenger (x1) 6164 | -4/Factory | Discovered new exit (range 16) 6202 | -4/Factory | Entered Research 6202 | -3/Research | Evolved 2 slots: Utility x2 6378 | -3/Research | Identified exit to Armory 6378 | -3/Research | Identified exit to Quarantine 6423 | -3/Research | Spotted B-86 Titan 6686 | -3/Research | Garrison activated, responded to threat 6827 | -3/Research | Discovered new exit (range 25) 6929 | -3/Research | Entered another Research area 6929 | -2/Research | Evolved 2 slots: Utility x2 6959 | -2/Research | Lost 3 parts (1n1u1w) 7170 | -2/Research | Spotted B-90 Cyclops 7254 | -2/Research | Build established: Skirmisher 7406 | -2/Research | Garrison activated, responded to threat 7697 | -2/Research | Found Prototype Launcher 7749 | -2/Research | Discovered new exit (range 12) 7756 | -2/Research | Identified exit to Access 7759 | -2/Research | Entered Access 7759 | -1/Access | Evolved 2 slots: Utility x2 7937 | -1/Access | Build established: Gunner 7992 | -1/Access | Discovered new exit (range 17) 8009 | -1/Access | First assault squad dispatched 8371 | -1/Access | System corruption reached 10% 8469 | -1/Access | Identified exit to Surface 8553 | -1/Access | Remotely autohacked Sealed Barrier 8558 | *** | Escaped! Last Messages --------------- >>Query(Perforator) An extension of the [Multirail], this is the most effective weapon I've devised using purely my own technology. It fires a burst of ten mini-HV slugs, and has the potential to eliminate an entire squad through thick walls before they even realize they're under attack. With the Perforator's high recoil and relatively low accuracy, it is best used against groups to ensure that both misdirected and penetrating slugs hit additional targets. 08481_ K-01 Serf cleans the Terminal. 08498_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08499_ O-24 Administrator destroyed. 08501_ System corrupted: Substantial component data lost. 08503_ Acquired data core, extracted dynamic key. 08504_ Acquired 24 matter. 08513_ Discarded Adv. Terrain Scan Processor. 08521_ System corrupted: Energy discharge (-83). 08543_ Skeleton Box locks onto door control terminal, ETC: 10. 08553_ Skeleton Box finishes hacking Sealed Barrier. 08553_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????#?##########?????????????????????????????????? | | ?###??# #?????????????????????????????????? | | ?#???## #?????????????????????????????????? | | ####### "" #?????????????????????????????????? | | # "" #?????????????????????????????????? | | # T" #?????????????????????????????????? | | #### !#/ ! "" #?????????????????????????????????? | | ?###= * "" #?????????????????????????????????? | | ?### =#! #?????????????????????????????????? | | ???# # #?????????????????????????????????? | | #### ##########?????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####+###### #???????????????????????????????????? | | ?? ????? ?# #???????????????????????????????????? | | ? ? ???# #???????????????????????????????????? | | ? ??"? ??# #???????????????????????????????????? | | ???""" ??# #???????????????????????????????????? | | ? ??? ????# #?????###???????????????????????????? | | ?? "?? ???# ####### ##########??????????????????? | | ? ?? ????# """T""" "??????????????????? | | ??? ? ????# """ """ "????BB????????????? | | ######?#??# "????BB????????????? | | ##??####??# "??????????????????? | | ?#??? ????# "" "??????????????????? | | #??? ?????# @" "??????????????????? | | #????? ?# "??????????????????? | | #??# ????# "????BB????????????? | | #? ???????# "????BB????????????? | | #??#??????# "??????????????????? | | # ????????# ####### ##########??????????????????? | | ? ???? ??# #?????###???????????????????????????? | | ?+??????# #???????????????????????????????????? | | #? ????# ????????????????????????????????????? | | #+##??????# ????????????????????????????????????? | | ?? ??????+ ????????????????????????????????????? | | ? ???????# ????????????????????????????????????? | | ?????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ? ????????# ????????????????????????????????????? | | ??? ??????# ????????????????????????????????????? | | ??#???????# ????????????????????????????????????? | | ???#?#????? ????????????????????????????????????? | | ??????#???? ?????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ???? ? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ???? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 54 Energy Capacity 828 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 310 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Corruption Block 24 Armor Coverage 150 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 24 Core Analysis 9 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Adv. Terrain Scan Processor | -2/Research | Scanalyzed Imp. Transmission Jammer | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Epsilon Run Total Silence Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed IonGhostDetonator Manual? 0 Play Time 02:54:54 Cumulative 48.9 hours Start 2023.10.22 @ 18:42:43 End 2023.10.25 @ 22:42:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18e7ec8a-fcae-468c-8c9d-628ae3e340b3