Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 06:47:43 Player: Steve the JanitorBot Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (100) 500 Value Destroyed (2805) 2805 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (590) 590 TOTAL SCORE: 5675 Bonus ------- High Alert Combat Kills 590 Cogmind --------- Core Integrity 0/550 Matter 87/450 Energy 264/265 System Corruption 10% Temperature Cool (16) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads (fused) > --- UTILITY (4) ------ Huge Storage Unit Compact Matter Pod Recoil Stabilizer > --- WEAPON (4) ------- Improved EM Shotgun Minigun Grenade Launcher Grenade Launcher (fused) > --- INVENTORY (25) --- Compact Battery (200) Small Matter Pod (50) Compact Matter Pod (0) Compact Matter Pod (0) Compact Matter Pod (0) Weight Redist. System Machine Analyzer Recoil Stabilizer Particle Charger Particle Charger Remote Shield Component Analysis Suite Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Small Matter Pod Particle Charger > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Heat Sink Compact Battery Small Matter Pod Weight Redist. System Recoil Stabilizer Particle Charger Particle Charger Remote Shield Component Analysis Suite EM Pulse Gun Ion Cannon Ion Cannon Minigun High-powered Shotgun Improved Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 78 | 8 9 3 58 Power 8 | 1 1 1 5 Engine 6 | 1 1 1 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 4 . . 11 Treads 11 | 2 . . 9 Leg . | . . . . Wheel 4 | 2 . . 2 Hover . | . . . . Flight . | . . . . Utility 20 | 1 3 1 15 Device 7 | . 1 . 6 Storage 10 | 1 2 . 7 Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 35 | 2 5 1 27 Energy Gun 8 | 2 3 . 3 Energy Cannon 12 | . . . 12 Ballistic Gun 3 | . . . 3 Ballistic Cannon 1 | . . . 1 Launcher 11 | . 2 1 8 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 27 | . 1 . 26 Power 4 | . 1 . 3 Propulsion 5 | . . . 5 Utility 9 | . . . 9 Weapon 9 | . . . 9 Highest Loss Streak 7 | . 1 . 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 95 100 91 Engine 6 | . 13 11 4 Core 2 | . . . 2 Treads 18 | . 28 22 15 Device 11 | . 11 11 12 Storage 16 | . 14 11 17 Protection 2 | . . 11 1 Energy Gun 9 | . 22 22 4 Energy Cannon 9 | . . . 12 Ballistic Gun 2 | . . . 4 Launcher 10 | . 5 11 12 Naked Turns . | . . . . Heaviest Build 115 | 10 50 56 115 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 15 | . 1 1 15 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 22 | 6 16 20 24 Most Carried 25 | 5 12 20 25 Average Carried 17 | 2 7 17 19 Final Capacity 25 | 8 20 20 25 Final Carried 20 | 2 12 20 17 Class Distribution -------------------- 40% | Gunner 30% | Tank 20% | Mutant 8% | Bomber Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1992 | 218 177 196 1401 Remotely . | . . . . Salvage Created 2411 | . 246 301 1864 Parts 153 | . 26 37 90 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 68 | . 11 9 48 Melee 1 | . . . 1 Guns 10 | . 3 4 3 Cannons 13 | . . . 13 AOE 43 | . 8 5 30 Classes Destroyed 14 | . 3 3 8 Worker 2 | . . 1 1 Builder 13 | . . 3 10 Hauler 3 | . . . 3 Recycler 2 | . . . 2 Mechanic 1 | . . . 1 Operator 2 | . . . 2 Watcher 9 | . 2 3 4 Swarmer 19 | . 6 4 9 Grunt 27 | . 5 3 19 Brawler 8 | . . . 8 Duelist 3 | . . . 3 Protector 3 | . . . 3 Sentry 6 | . . 2 4 Hunter 2 | . . . 2 Best Kill Streak 16 | . 6 5 16 Combat Bots Only 12 | . 6 4 12 Max Kills in Single Turn 4 | . 4 4 4 Gunslinging . | . . . . Exploded 4 | . 3 4 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 293 | . 44 39 210 Missed 72 | . 15 13 44 Damage Taken 3984 | . 319 296 3369 Core 658 | . 29 74 555 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 88 81 . Volleys Fired 159 | . 27 19 113 Largest 4 | . 2 3 4 Hottest 300 | . 100 130 300 Shots Fired 352 | . 49 49 254 Gun 179 | . 44 38 97 Cannon 103 | . . . 103 Launcher 70 | . 5 11 54 Special . | . . . . Kinetic 69 | . . . 69 Thermal 188 | . 44 38 106 Explosive 70 | . 5 11 54 Electromagnetic 25 | . . . 25 Robot Hit Streak 16 | . 10 9 16 Robot Miss Streak 7 | . 3 3 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 190 | . 28 35 127 Core Hits 182 | . 18 26 138 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 4 4 Burn 7 | . 1 4 2 Meltdown 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8230 | . 727 892 6611 Guns 1486 | . 304 336 846 Cannons 1661 | . . . 1661 Explosions 5077 | . 423 556 4098 Melee . | . . . . Ramming 6 | . . . 6 Kinetic 822 | . . . 822 Thermal 2243 | . 304 336 1603 Explosive 4929 | . 423 556 3950 Electromagnetic 230 | . . . 230 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . 1 . 9 Average Corruption 5 | . 1 . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 51 | . 5 . 46 Message Errors 11 | . 4 . 7 Matter Fused 13 | . . . 13 Heat Flow Errors 4 | . . . 4 Energy Discharges 8 | . . . 8 Parts Rejected 1 | . . . 1 Parts Fused 2 | . . . 2 Data Loss (minor) 7 | . 1 . 6 Data Loss (major) 2 | . . . 2 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 205 | . 14 4 187 Projectiles 16 | . . . 16 Explosions 189 | . 14 4 171 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 433 | . 24 4 405 Shots 15 | . 1 1 13 Rammed 2 | . . . 2 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 904 | . 210 114 904 Average Temperature 142 | . 83 39 174 Received Heat Transfer 1296 | . 114 120 1062 Effects 40 | . . . 40 Shutdowns 4 | . . . 4 Energy Bleed 5 | . . . 5 Interference 8 | . . . 8 Matter Decay 5 | . . . 5 Short Circuit 4 | . . . 4 Damage (minor) 3 | . . . 3 Damage (major) 9 | . . . 9 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | . 2 4 3 Heat Transferred 4689 | . 773 1295 2621 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1082 | . 200 269 1082 Initial 113 | . . 84 113 Average 522 | . 109 127 705 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 32 | 100 82 90 7 Level 1 4 | . 17 9 1 Level 2 28 | . . . 41 Level 3 34 | . . . 49 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 18 | . 3 3 12 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 9 | . 3 2 4 Assault 5 | . . . 5 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 5 | . . 2 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 18 13 70 Peak Tracking Total 7 | . 5 4 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 13 | . 1 2 10 Max in Single Turn 2 | . 1 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 2 5 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 21 | . 5 6 10 Successful 14 | . 4 5 5 Failed 7 | . 1 1 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 5 3 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 10 | . 4 2 4 Record 1 | . . . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 5 | . 1 1 3 Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 2 | . . 2 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . . 2 Used . | . . . . Hacking Detections 7 | . 1 2 4 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 32 | . . 32 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4678 | 71 698 675 3234 Spaces Moved 1443 | 44 315 247 837 Core 4 | 3 . . 1 Treads 1385 | 25 315 247 798 Legs . | . . . . Wheels 54 | 16 . . 38 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 150 Average Speed 269 | 123 183 240 318 Slowest Speed 800 | 160 240 240 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 53 23 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 382 | . 24 49 309 Melee . | . . . . Projectile 16 | . . . 16 AOE 366 | . 24 49 293 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1955 | 61 386 291 1217 Wait 150 | . 16 8 126 Move 1440 | 43 314 246 837 Hop . | . . . . Pick Up 86 | 8 16 12 50 Fast Attach 2 | 2 . . . Attach 46 | 6 4 2 34 Detach 1 | . . . 1 Swap 30 | . 5 1 24 Drop 38 | 2 4 3 29 Fire 159 | . 27 19 113 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1058 | -9/Materials | Build established: Tank 1257 | -9/Materials | Discovered new exit (range 15) 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -8/Materials | Garrison activated, responded to threat 1769 | -8/Materials | Destroyed 12 combat bots 1772 | -8/Materials | Lost 4 parts (1n2u1w) 1825 | -8/Materials | Lost 5 parts (1p1u3w) 1884 | -8/Materials | Identified exit to Garrison 2127 | -8/Materials | Build established: Gunner 2774 | -8/Materials | Core integrity fell below 50% 3045 | -8/Materials | First assault squad dispatched 3183 | -8/Materials | Core integrity fell below 20% 3260 | -8/Materials | Lost 7 parts (1p2n2u2w) 3736 | -8/Materials | Build established: Tank 4202 | -8/Materials | Build established: Gunner 4582 | -8/Materials | Build established: Bomber 4679 | -8/Materials | Destroyed self with Grenade Launcher Last Messages --------------- 04647_ System corrupted: Substantial component data lost. 04652_ Acquired Prototype Energy Gun. 04653_ Identified Imp. EM Shotgun. 04674_ C-30 ARC bursts open, deploying its payload. 04674_ B-36 Bruiser unfolds itself. 04674_ L-31 Rogue unfolds itself. 04675_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 04676_ Chain reaction triggered in Imp. Ion Engine. 04676_ L-31 Rogue destroyed. 04676_ B-36 Bruiser destroyed. 04677_ System corrupted: Matter fused (-8). 04679_ U-05 Engineer lays Concrete. 04679_ Com. Matter Pod destroyed. 04679_ System corrupted by crushing effect (+1). 04679_ U-05 Engineer destroyed. 04679_ G-50 Soldier destroyed. 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""" ##?????????????????? | | a ########???????????? | | | #???????????? | | #???????????? | | #???????????? | | "################## ########### #???????????? | | "## #???# #?######### #???????????? | | #### "" #???# #?# # #???????????? | | # ## = " #???# #?# + ##########??? | | # !! !#???# #?# # ## #??? | | ### ! #???# ########### ## #??? | | # *** #???# !##????## ## [ #??? | | ## # ##### !#????# # #??? | | #########+########## !#????# # #??? | | !#????# + #??? | | !#????# # #??? | | [ !##????# # #??? | | #######+######/### ####?????### ### #??? | | ## ##= # #?????????## ### #??? | | ## ## # #???######## #?# ! #??? | | ## ## # ############ ###########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 360 Matter Stores 350 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Power Corrupts Challenges ------------ None Game ------ Seed MediumDroneSystem Manual? 0 Play Time 00:47:10 Cumulative 5.8 hours Start 2024.05.05 @ 07:55:45 End 2024.05.06 @ 06:47:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07c0a74c-5ea3-403b-bb14-c83433341371