Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 06:47:43

Player: Steve the JanitorBot

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (100)     500
Value Destroyed (2805)     2805
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (590)                590
              TOTAL SCORE: 5675

 Bonus
-------
High Alert Combat Kills    590

 Cogmind 
---------
Core Integrity             0/550
Matter                     87/450
Energy                     264/265
System Corruption          10%
Temperature                Cool (16)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads (fused)
>          --- UTILITY (4) ------
           Huge Storage Unit
   Compact Matter Pod
           Recoil Stabilizer
>          --- WEAPON (4) -------
  Improved EM Shotgun
           Minigun
           Grenade Launcher
           Grenade Launcher (fused)
>          --- INVENTORY (25) ---
   Compact Battery (200)
     Small Matter Pod (50)
   Compact Matter Pod (0)
   Compact Matter Pod (0)
   Compact Matter Pod (0)
           Weight Redist. System
           Machine Analyzer
           Recoil Stabilizer
           Particle Charger
           Particle Charger
           Remote Shield
           Component Analysis Suite
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
      Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Cooling System
               Huge Storage Unit
         Small Matter Pod
               Particle Charger
>              --- WEAPON -----------
               Ion Cannon
               Ion Cannon
               Ion Cannon
               Ion Cannon
>              --- INVENTORY --------
         Light Treads
         Light Treads
               Heat Sink
       Compact Battery
         Small Matter Pod
               Weight Redist. System
               Recoil Stabilizer
               Particle Charger
               Particle Charger
               Remote Shield
               Component Analysis Suite
               EM Pulse Gun
               Ion Cannon
               Ion Cannon
               Minigun
  High-powered Shotgun
      Improved Light Cannon
               Grenade Launcher
               Grenade Launcher
               Grenade Launcher
               Grenade Launcher
               Grenade Launcher
               Rocket Launcher
          Mini Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             78   | 8   9   3   58  
  Power                    8    | 1   1   1   5   
    Engine                 6    | 1   1   1   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 4   .   .   11  
    Treads                 11   | 2   .   .   9   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   3   1   15  
    Device                 7    | .   1   .   6   
    Storage                10   | 1   2   .   7   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   35   | 2   5   1   27  
    Energy Gun             8    | 2   3   .   3   
    Energy Cannon          12   | .   .   .   12  
    Ballistic Gun          3    | .   .   .   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               11   | .   2   1   8   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      7    | .   .   .   7   
Parts Lost                 27   | .   1   .   26  
  Power                    4    | .   1   .   3   
  Propulsion               5    | .   .   .   5   
  Utility                  9    | .   .   .   9   
  Weapon                   9    | .   .   .   9   
  Highest Loss Streak      7    | .   1   .   7   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   95  100 91  
  Engine                   6    | .   13  11  4   
  Core                     2    | .   .   .   2   
  Treads                   18   | .   28  22  15  
  Device                   11   | .   11  11  12  
  Storage                  16   | .   14  11  17  
  Protection               2    | .   .   11  1   
  Energy Gun               9    | .   22  22  4   
  Energy Cannon            9    | .   .   .   12  
  Ballistic Gun            2    | .   .   .   4   
  Launcher                 10   | .   5   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             115  | 10  50  56  115 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  15   | .   1   1   15  
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 25   | 8   20  20  25  
  Average Capacity         22   | 6   16  20  24  
  Most Carried             25   | 5   12  20  25  
  Average Carried          17   | 2   7   17  19  
  Final Capacity           25   | 8   20  20  25  
  Final Carried            20   | 2   12  20  17  

 Class Distribution 
--------------------
 40% | Gunner
 30% | Tank
 20% | Mutant
  8% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1992 | 218  177  196  1401 
  Remotely                 .    | .    .    .    .    
Salvage Created            2411 | .    246  301  1864 
  Parts                    153  | .    26   37   90   
Haulers Intercepted        3    | .    .    .    3    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  68   | .   11  9   48  
  Melee                    1    | .   .   .   1   
  Guns                     10   | .   3   4   3   
  Cannons                  13   | .   .   .   13  
  AOE                      43   | .   8   5   30  
Classes Destroyed          14   | .   3   3   8   
  Worker                   2    | .   .   1   1   
  Builder                  13   | .   .   3   10  
  Hauler                   3    | .   .   .   3   
  Recycler                 2    | .   .   .   2   
  Mechanic                 1    | .   .   .   1   
  Operator                 2    | .   .   .   2   
  Watcher                  9    | .   2   3   4   
  Swarmer                  19   | .   6   4   9   
  Grunt                    27   | .   5   3   19  
  Brawler                  8    | .   .   .   8   
  Duelist                  3    | .   .   .   3   
  Protector                3    | .   .   .   3   
  Sentry                   6    | .   .   2   4   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           16   | .   6   5   16  
  Combat Bots Only         12   | .   6   4   12  
Max Kills in Single Turn   4    | .   4   4   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   3   4   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        293  | .    44   39   210  
  Missed                   72   | .    15   13   44   
Damage Taken               3984 | .    319  296  3369 
  Core                     658  | .    29   74   555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  88   81   .    
Volleys Fired              159  | .    27   19   113  
  Largest                  4    | .    2    3    4    
  Hottest                  300  | .    100  130  300  
Shots Fired                352  | .    49   49   254  
  Gun                      179  | .    44   38   97   
  Cannon                   103  | .    .    .    103  
  Launcher                 70   | .    5    11   54   
  Special                  .    | .    .    .    .    
  Kinetic                  69   | .    .    .    69   
  Thermal                  188  | .    44   38   106  
  Explosive                70   | .    5    11   54   
  Electromagnetic          25   | .    .    .    25   
  Robot Hit Streak         16   | .    10   9    16   
  Robot Miss Streak        7    | .    3    3    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           190  | .    28   35   127  
  Core Hits                182  | .    18   26   138  
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    1    4    4    
    Burn                   7    | .    1    4    2    
    Meltdown               1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           8230 | .    727  892  6611 
  Guns                     1486 | .    304  336  846  
  Cannons                  1661 | .    .    .    1661 
  Explosions               5077 | .    423  556  4098 
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  822  | .    .    .    822  
  Thermal                  2243 | .    304  336  1603 
  Explosive                4929 | .    423  556  3950 
  Electromagnetic          230  | .    .    .    230  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    1    .    9    
  Average Corruption       5    | .    1    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  51   | .    5    .    46   
    Message Errors         11   | .    4    .    7    
    Matter Fused           13   | .    .    .    13   
    Heat Flow Errors       4    | .    .    .    4    
    Energy Discharges      8    | .    .    .    8    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            2    | .    .    .    2    
    Data Loss (minor)      7    | .    1    .    6    
    Data Loss (major)      2    | .    .    .    2    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            205  | .    14   4    187  
  Projectiles              16   | .    .    .    16   
  Explosions               189  | .    14   4    171  
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    .    6    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    .    6    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      433  | .    24   4    405  
  Shots                    15   | .    1    1    13   
  Rammed                   2    | .    .    .    2    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        904  | .    210  114  904  
  Average Temperature      142  | .    83   39   174  
  Received Heat Transfer   1296 | .    114  120  1062 
  Effects                  40   | .    .    .    40   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           5    | .    .    .    5    
    Interference           8    | .    .    .    8    
    Matter Decay           5    | .    .    .    5    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         9    | .    .    .    9    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             9    | .    2    4    3    
  Heat Transferred         4689 | .    773  1295 2621 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1082 | .    200  269  1082 
  Initial                  113  | .    .    84   113  
  Average                  522  | .    109  127  705  
Maximum Alert Level        3    | .    1    1    3    
  Low Security (%)         32   | 100  82   90   7    
  Level 1                  4    | .    17   9    1    
  Level 2                  28   | .    .    .    41   
  Level 3                  34   | .    .    .    49   
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          18   | .    3    3    12   
  Investigation            1    | .    .    1    .    
  Extermination            .    | .    .    .    .    
  Reinforcement            9    | .    3    2    4    
  Assault                  5    | .    .    .    5    
  Garrison                 3    | .    .    .    3    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       5    | .    .    2    3    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              101  | .   18  13  70  
  Peak Tracking Total      7    | .   5   4   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          13   | .   1   2   10  
  Max in Single Turn       2    | .   1   1   2   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   2   2   5   
  Terminals                7    | .   2   1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                21   | .   5   6   10  
  Successful               14   | .   4   5   5   
  Failed                   7    | .   1   1   5   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   5   3   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             10   | .   4   2   4   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        5    | .   1   1   3   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Process                  2    | .   .   2   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   1   2   4   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          32   | .   .   32  .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    3    | .   .   .   3   
  Machine Destruction      3    | .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4678 | 71   698  675  3234 
Spaces Moved               1443 | 44   315  247  837  
  Core                     4    | 3    .    .    1    
  Treads                   1385 | 25   315  247  798  
  Legs                     .    | .    .    .    .    
  Wheels                   54   | 16   .    .    38   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  150  
  Average Speed            269  | 123  183  240  318  
  Slowest Speed            800  | 160  240  240  800  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 5    53   23   61   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          382  | .    24   49   309  
  Melee                    .    | .    .    .    .    
  Projectile               16   | .    .    .    16   
  AOE                      366  | .    24   49   293  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      1955 | 61   386  291  1217 
  Wait                     150  | .    16   8    126  
  Move                     1440 | 43   314  246  837  
  Hop                      .    | .    .    .    .    
  Pick Up                  86   | 8    16   12   50   
  Fast Attach              2    | 2    .    .    .    
  Attach                   46   | 6    4    2    34   
  Detach                   1    | .    .    .    1    
  Swap                     30   | .    5    1    24   
  Drop                     38   | 2    4    3    29   
  Fire                     159  | .    27   19   113  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    .    .    3    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  598 | -10/Materials | Discovered new exit (range 16)
  770 | -10/Materials | Entered another Materials area
  770 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1058 | -9/Materials  | Build established: Tank
 1257 | -9/Materials  | Discovered new exit (range 15)
 1445 | -9/Materials  | Entered another Materials area
 1445 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1730 | -8/Materials  | Garrison activated, responded to threat
 1769 | -8/Materials  | Destroyed 12 combat bots
 1772 | -8/Materials  | Lost 4 parts (1n2u1w)
 1825 | -8/Materials  | Lost 5 parts (1p1u3w)
 1884 | -8/Materials  | Identified exit to Garrison
 2127 | -8/Materials  | Build established: Gunner
 2774 | -8/Materials  | Core integrity fell below 50%
 3045 | -8/Materials  | First assault squad dispatched
 3183 | -8/Materials  | Core integrity fell below 20%
 3260 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 3736 | -8/Materials  | Build established: Tank
 4202 | -8/Materials  | Build established: Gunner
 4582 | -8/Materials  | Build established: Bomber
 4679 | -8/Materials  | Destroyed self with Grenade Launcher

 Last Messages 
---------------
04647_ System corrupted: Substantial component
  data lost.
04652_ Acquired Prototype Energy Gun.
04653_ Identified Imp. EM Shotgun.
04674_ C-30 ARC bursts open, deploying its
  payload.
04674_ B-36 Bruiser unfolds itself. <x2>
04674_ L-31 Rogue unfolds itself.
04675_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
04676_ Chain reaction triggered in Imp. Ion
  Engine.
04676_ L-31 Rogue destroyed.
04676_ B-36 Bruiser destroyed.
04677_ System corrupted: Matter fused (-8).
04679_ U-05 Engineer lays Concrete.
04679_ Com. Matter Pod destroyed.
04679_ System corrupted by crushing effect (+1).
04679_ U-05 Engineer destroyed.
04679_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|     ###??????????????????????????????????????????? |
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| !         r   w          =b/  #??????????????????? |
|          """""  """""  "  %=  #??????????????????? |
|          """""  """"" =%= "    #?????????????????? |
|       ^  """""  """"   ! """  ##?????????????????? |
|                      a        ########???????????? |
| |                                    #???????????? |
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|   ##        ##     #   ############ ###########??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            360
Matter Stores              350
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MediumDroneSystem
  Manual?         0
Play Time         00:47:10
  Cumulative      5.8 hours
  Start           2024.05.05 @ 07:55:45
  End             2024.05.06 @ 06:47:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07c0a74c-5ea3-403b-bb14-c83433341371