Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 11:09:37 Player: Matters Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (143) 715 Value Destroyed (4357) 4357 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 9029 Bonus ------- High Alert Combat Kills 157 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Armored Huge Wheel High-capacity Battery (250) Improved Melee Analysis Suite Microactuators Arc Projector Improved EM Pulse Cannon Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Great Maul > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel High-capacity Battery Improved Melee Analysis Suite Lightning Gun Improved Datajack [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Great Maul Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 109 | 7 8 26 6 3 5 16 38 Power 13 | 2 . 5 . . 1 2 3 Engine 11 | 2 . 5 . . 1 1 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 37 | 2 4 10 1 2 3 6 9 Treads . | . . . . . . . . Leg 33 | 2 4 10 1 2 3 6 5 Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 2 2 1 . 6 10 Device 8 | . 2 . . . . 3 3 Storage 6 | 1 . 2 . 1 . . 2 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 9 | . . . 2 . . 3 4 Artifact . | . . . . . . . . Weapon 35 | 2 2 9 3 . 1 2 16 Energy Gun 12 | . . 4 . . 1 . 7 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 12 | 2 2 . 2 . . 1 5 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 7 | . . 5 . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . 3 Parts Lost 36 | . 1 2 . . 4 9 20 Power 5 | . . 1 . . . 1 3 Propulsion 9 | . . 1 . . 3 1 4 Utility 11 | . 1 . . . . 5 5 Weapon 11 | . . . . . 1 2 8 Highest Loss Streak 4 | . 1 1 . . 2 3 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 95 98 100 100 89 90 84 Engine 9 | . 14 10 11 11 10 8 4 Leg 32 | . 27 43 44 44 34 35 15 Wheel 1 | . . . . . . . 7 Device 4 | . 9 . . . . 7 5 Storage 14 | . 14 21 13 11 11 9 16 Processor 1 | . . . . . . . 5 Protection 5 | . . . 8 11 11 12 4 Energy Gun 1 | . . 1 . . 3 2 2 Ballistic Gun 7 | . 28 2 7 . . . 8 Launcher 2 | . . . 1 11 7 . 3 Impact Weapon 10 | . . 18 13 11 11 14 4 Peak Build Rating 56 | 6 7 24 27 44 44 47 56 Average Rating 32 | 4 6 21 24 30 40 43 48 On Entrance 22 | . 6 7 22 27 44 40 37 Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 16 30 33 43 43 49 71 Greatest Support 92 | 20 20 60 55 90 92 90 90 Greatest Overweight (x) 3 | 1 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 8 10 13 15 15 15 Most Carried 15 | 2 8 8 10 13 15 15 15 Average Carried 10 | 1 7 7 9 10 13 12 13 Final Capacity 15 | 8 8 10 10 15 15 15 15 Final Carried 15 | 2 8 8 9 13 13 15 13 Class Distribution -------------------- 81% | Mutant 11% | Assassin 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2296 | 212 363 295 70 51 108 143 1054 Remotely . | . . . . . . . . Salvage Created 4979 | . 421 832 144 . 446 1285 1851 Parts 201 | . 36 29 11 . 16 22 87 Haulers Intercepted 11 | . 2 4 . . . 1 4 Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 108 | . 13 20 3 . 11 29 32 Melee 35 | . . 11 1 . 7 12 4 Guns 34 | . 13 . . . 1 . 20 Cannons 1 | . . . . . . . 1 AOE 10 | . . . 2 . 2 . 6 Classes Destroyed 14 | . 4 2 2 . 1 3 2 Worker 5 | . . . . . . 2 3 Builder 6 | . . 2 . . . . 4 Tunneler 1 | . . . 1 . . . . Hauler 11 | . 2 4 . . . 1 4 Recycler 3 | . . . 1 . . . 2 Watcher 9 | . 3 5 . . . . 1 Swarmer 30 | . 10 8 3 . 3 3 3 Grunt 45 | . 3 10 . . 7 14 11 Duelist 3 | . . . . . 1 1 1 Protector 1 | . . . . . . . 1 Sentry 13 | . . 2 . . . 7 4 Specialist 3 | . . . . . . 2 1 Hunter 7 | . . . . . . 2 5 Programmer 6 | . . . . . . . 6 Best Kill Streak 6 | . 6 5 3 . 3 4 6 Combat Bots Only 6 | . 6 5 2 . 3 3 4 Max Kills in Single Turn 3 | . 1 1 2 . 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 2 . 2 Melee 1 | . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 1000 | . 51 99 19 . 50 222 559 Missed 353 | . 23 24 3 . 17 58 228 Damage Taken 7613 | . 220 729 131 . 575 1856 4102 Core 1181 | . 19 115 5 . 64 265 713 Absorbed by Shields 715 | . . . . . . 369 346 Regen/Repaired (Parts) 449 | . 47 56 . . . 346 . Core Remaining (%) 74 | 100 92 . . . 54 51 . Volleys Fired 177 | . 44 4 4 . 6 5 114 Largest 3 | . 2 2 1 . 1 1 3 Hottest 151 | . 40 85 39 . 69 69 151 Shots Fired 316 | . 88 8 4 . 7 5 204 Gun 291 | . 88 8 1 . 5 5 184 Cannon 6 | . . . . . . . 6 Launcher 19 | . . . 3 . 2 . 14 Special . | . . . . . . . . Kinetic 200 | . 88 7 1 . . 2 102 Thermal 47 | . . 1 . . 5 3 38 Explosive 14 | . . . . . . . 14 Electromagnetic 55 | . . . 3 . 2 . 50 Robot Hit Streak 26 | . 7 3 1 . 4 8 26 Robot Miss Streak 5 | . 3 2 2 . 3 1 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 386 | . 47 54 4 . 19 80 182 Core Hits 144 | . 23 9 3 . 10 12 87 Critical Kills 15 | . . 5 . . 2 4 4 Critical Parts Destroyed 58 | . 1 14 1 . 4 26 12 Critical Strikes 77 | . 1 19 1 . 6 32 18 Burn 1 | . . . . . . . 1 Destroy 5 | . 1 . . . . . 4 Smash 71 | . . 19 1 . 6 32 13 Melee Attacks 251 | . . 77 4 . 28 108 34 Impact 251 | . . 77 4 . 28 108 34 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 20 | . . 7 1 . 2 3 7 Combat Hostiles 3 | . . 1 . . 2 . . Follow-up Attacks 18 | . . 9 . . . 9 . Damage Inflicted 12729 | . 542 2519 383 . 886 3431 4968 Guns 3169 | . 542 58 . . 76 91 2402 Cannons 118 | . . . . . . . 118 Explosions 1277 | . . . 165 . 56 . 1056 Melee 8165 | . . 2461 218 . 754 3340 1392 Ramming . | . . . . . . . . Kinetic 2191 | . 542 43 . . . 32 1574 Thermal 890 | . . 15 80 . 76 59 660 Explosive 884 | . . . . . . . 884 Electromagnetic 599 | . . . 85 . 56 . 458 Impact 8165 | . . 2461 218 . 754 3340 1392 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . 3 3 3 3 . 14 Average Corruption 5 | . . 2 3 3 3 . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 97 | . . 8 11 12 4 . 62 Message Errors 22 | . . 4 2 2 . . 14 Matter Fused 26 | . . 2 5 4 . . 15 Heat Flow Errors 11 | . . 1 . 1 1 . 8 Energy Discharges 12 | . . . 2 2 . . 8 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 10 | . . 1 2 2 1 . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . 1 . 1 Alerts 3 | . . . . 1 1 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 3635 | . . 1076 111 . 281 1369 798 Projectiles 33 | . . . . . . . 33 Explosions 118 | . . . 28 . 29 . 61 Melee 3484 | . . 1076 83 . 252 1369 704 Knockbacks 25 | . . 6 1 . 2 11 5 Impact 23 | . . 5 1 . 2 11 4 Kinetic . | . . . . . . . . Secondary 2 | . . 1 . . . . 1 Self-Inflicted Damage 164 | . . . 5 . 39 . 120 Shots 8 | . . . 1 . 2 . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 531 | . . 186 8 90 206 102 531 Average Temperature 137 | . . 79 4 49 83 40 159 Received Heat Transfer 1452 | . 18 177 . . 225 649 383 Effects 19 | . . . . . . . 19 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . . . . . 5 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 37 | . . 13 . . 1 18 5 Combat Hostiles 28 | . . 9 . . 1 17 1 Parts Fried 48 | . . 22 1 . 1 14 10 Impact Corruptions 113 | . . 35 2 . 8 48 20 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 1298 | . . 37 100 . 148 111 902 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 611 | . 214 314 132 . 212 539 611 Initial 243 | . . 42 100 . . 41 243 Average 205 | . 52 173 51 . 104 291 341 Maximum Alert Level 2 | . 1 1 . . 1 2 2 Low Security (%) 46 | 100 91 47 100 . 96 23 4 Level 1 42 | . 8 52 . . 3 58 68 Level 2 10 | . . . . . . 18 26 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 2 4 . . 1 9 14 Investigation 9 | . 1 3 . . 1 4 . Extermination 4 | . . . . . . . 4 Reinforcement 9 | . 1 1 . . . 2 5 Assault 2 | . . . . . . . 2 Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . . 5 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 190 | . 27 39 5 . 15 46 58 Peak Tracking Total 12 | . 6 6 3 . 4 5 12 Tactical Retreats 23 | . 4 2 1 . 2 9 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 2 . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 8 | . . . 2 . . . 6 Max in Single Turn 4 | . . . 2 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 33 | . 8 7 1 2 1 9 5 Terminals 18 | . 5 4 . . 1 5 3 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 1 . . . 2 1 Recycling Units 4 | . 2 . . . . 1 1 Scanalyzers 3 | . . 2 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 73 | . 16 15 1 3 3 27 8 Successful 42 | . 9 8 1 3 3 15 3 Failed 31 | . 7 7 . . . 12 5 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 40 | . 11 8 . . 3 13 5 Fabricators . | . . . . . . . . Repair Stations 13 | . 2 3 . . . 6 2 Recycling Units 7 | . 3 . . . . 3 1 Scanalyzers 9 | . . 4 . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 5 5 1 3 3 5 1 Record 8 | . 1 1 . 2 3 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . . Locate Traps 4 | . 1 1 . . . 2 . Dispatch Records 2 | . . 1 . . . 1 . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 2 2 . . . 4 1 Scan Component 5 | . 1 1 . . . 2 1 Repair 4 | . 1 1 . . . 2 . Recycling Unit Hacks 4 | . 2 . . . . 1 1 Report Inventory 3 | . 1 . . . . 1 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . 1 . . . 5 . Insert Component 3 | . . 1 . . . 2 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 6 . . 1 6 1 Full Trace Events 6 | . . 2 . . 1 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 1 . . . 2 . Time 146 | . 26 38 . . . 82 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 9687 | 96 1249 1874 871 746 746 1569 2536 Spaces Moved 6247 | 69 890 1166 659 632 526 771 1534 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 5463 | 66 890 1166 659 632 526 771 753 Wheels 781 | . . . . . . . 781 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 50 120 120 120 105 90 97 45 Average Speed 113 | 123 120 120 120 116 102 105 105 Slowest Speed 330 | 190 190 120 120 120 107 107 330 Overloaded Moves 146 | . . . . . . . 146 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 6 94 71 94 91 93 66 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 100 | . . . 15 . . . 85 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 100 | . . . 15 . . . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 8112 | 76 981 1503 727 639 672 1325 2189 Wait 1208 | . 21 206 42 . 102 420 417 Move 6240 | 68 889 1165 658 631 525 770 1534 Hop . | . . . . . . . . Pick Up 82 | 1 12 17 6 4 4 10 28 Fast Attach 26 | 6 2 6 1 . 2 4 5 Attach 41 | . 2 6 . . 2 6 25 Detach 3 | . . . . . . . 3 Swap 42 | 1 4 14 5 3 1 6 8 Drop 59 | . 7 21 7 1 2 8 13 Fire 177 | . 44 4 4 . 6 5 114 Melee 226 | . . 64 4 . 28 96 34 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 539 | -10/Materials | Discovered new exit (range 8) 646 | -10/Materials | Discovered new exit (range 8) 769 | -10/Materials | Repaired Aluminum Leg 1063 | -10/Materials | Discovered new exit (range 16) 1346 | -10/Materials | Entered another Materials area 1346 | -9/Materials | Evolved 2 slots: Propulsion x2 1868 | -9/Materials | Discovered new exit (range 12) 2074 | -9/Materials | Repaired Carbon-fiber Leg? 2162 | -9/Materials | Discovered new exit (range 6) 2504 | -9/Materials | Discovered new exit (range 5) 2719 | -9/Materials | Discovered new exit (range 7) 3220 | -9/Materials | Entered Mines 3235 | -9/Mines | Met a Derelict bent on vengeance 3301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3302 | -9/Mines | Discovered new exit (range 5) 3396 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3438 | -9/Mines | Discovered new exit (range 15) 3668 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3704 | -9/Mines | Learned 4 Materials zone layouts 3722 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3855 | -9/Mines | Found a hidden stash of uninstalled traps 3866 | -9/Mines | Discovered new exit (range 5) 4091 | -9/Mines | Entered Exiles 4124 | -9/Exiles | Met 8R-AWN 4145 | -9/Exiles | Met EX-HEX 4201 | -9/Exiles | Met EX-DEC 4219 | -9/Exiles | Learned location of Zion (-6) 4272 | -9/Exiles | Discovered new exit (range 14) 4418 | -9/Exiles | Visited The Gauntlet 4608 | -9/Exiles | Met EX-BIN 4625 | -9/Exiles | Aligned with FarCom system 4626 | -9/Exiles | Given EX-Vault access code 4657 | -9/Exiles | Opened EX-Vault 4662 | -9/Exiles | Found Prototype Leg 4663 | -9/Exiles | Identified Potential Leg 4666 | -9/Exiles | Found Potential Leg 4690 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4837 | -9/Exiles | Left Exiles lab with Potential Leg 4837 | -9/Exiles | Entered Mines 5259 | -8/Mines | Discovered new exit (range 3) 5273 | -8/Mines | Discovered new exit (range 6) 5583 | -8/Mines | Entered Materials 5583 | -8/Materials | Evolved 2 slots: Utility x2 5880 | -8/Materials | Repaired Lyr. Light Armor Plating 6281 | -8/Materials | Repaired Titanium Leg 6379 | -8/Materials | Discovered new exit (range 16) 6573 | -8/Materials | Lost 3 parts (1n2u) 6728 | -8/Materials | Garrison activated, responded to threat 7134 | -8/Materials | Discovered new exit (range 7) 7138 | -8/Materials | Build established: Assassin 7152 | -8/Materials | Entered Factory 7152 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7651 | -7/Factory | Garrison activated, responded to threat 8245 | -7/Factory | Cargo convoy interrupted 8251 | -7/Factory | Build established: Mutant 8409 | -7/Factory | Lost 4 allies 8418 | -7/Factory | Lost 3 parts (1p1n1w) 8461 | -7/Factory | Core integrity fell below 50% 8462 | -7/Factory | System corruption reached 10% 8464 | -7/Factory | Core integrity fell below 20% 8495 | -7/Factory | Lost 4 parts (2n1u1w) 9260 | -7/Factory | Build established: Tank 9552 | -7/Factory | First assault squad dispatched 9670 | -7/Factory | Lost 3 parts (2u1w) 9688 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 09641_ U-05 Engineer builds a Wall. 09644_ K-01 Serf collects debris. 09645_ U-05 Engineer lays Concrete. 09648_ U-05 Engineer destroyed. 09650_ Acquired 7 matter. 09650_ U-05 Engineer builds a Wall. 09659_ System corrupted: FCS attempts to trigger Flak Gun. 09659_ System corrupted: Flak Gun misfires. 09663_ Acquired 28 matter. 09666_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09680_ System corrupted: Flak Gun jammed. 09680_ Cld. Deuterium Engine destroyed. 09685_ C-30 ARC bursts open, deploying its payload. 09685_ H-55 Commando unfolds itself. 09685_ Slug penetrates Wall. 09688_ L-41 Fighter destroyed. 09688_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# ##########?????????????? | | ############## # ##???########## | | # ! # # =]] #???# | | # """"# ! # =] #????# | | # """"# # ]] #????# | | """ + ! """"# # #????# | | """ # """"# # """ #????# | | """ # """"# # """ #????# | | # """"# # """ #????# | | # ! """"# # % #????# | | +#### # #####+######### | | #######+########+#####+## # | | ^^ # | | ^^ # | | ^^ # | | #################+####% w # | | ####???????????# #h#####+### # =*= | | #####??????????# # ## = # #####+#### | | #??????????# # ## # %% | | #??????????# # ## """" # % | | " " #??????????# ! # ## """" # | | " " #??????????# # ## """" # | | " " #??????????# # ## """" # | | " " #??????????# = # ## """" # ### | | " " #??????????# # ## """" # # | | " " #??????????##########@## """" # # " | | " " #???????????????????#%## # + " | | " " #???????????????????# ## # # " | | " " ####????????????????# ## # # | | # ##???????????????# ## + # " | | # # #???????????????# ########### T######### " | | ##### #########?????????# #??????#??####???????# " | | =!* !#?????????# #???? #?????????????# | | *=%[ ##### #?????????# #??" #?????????????# | | = % #???#!########### # "Y #?????????????# | | #???# + "" #?????????????# | | + ##???############# # #?????????????### | | # #????????????????# # #???????????????? | | # #????????????????# #?######???????????????? | | # " " #???????????###### #??????????????????????? | | # "Y" #???????????# ## ########???????????????? | | # """ #???????????# #?????????????? | | # #???????????# ##+########???????????????? | | ########???????????##=## #??????????????????? | | #???????????????????#=## #??????????????????? | | #?????????????????###[## #??????????????????? | | #?????????????????# #%## #??????????????????? | | #?????????????????# #! # | #??????????????????? | | #?##############??# % #??????????????????? | | #?# #?# #######??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- Shield Generator | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SmallDecoyPod Manual? 0 Play Time 01:47:51 Cumulative 16.8 hours Start 2025.04.17 @ 23:12:23 End 2025.04.18 @ 11:09:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08964a67-7d38-4157-aec0-e42ea593adc5