Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 15:18:52 Player: Yura Nebov Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (141) 705 Value Destroyed (3819) 3819 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (6656) 6656 TOTAL SCORE: 22140 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 636 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met MAIN.C 5000 Friendly Fire -69 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 80/100 System Corruption 6% Temperature Cool (30) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Medium Regenerative Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Experimental Energy Well Experimental Energy Well Triangulator Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Experimental Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Light Regenerative Plating Medium Regenerative Plating Graphene Brace Force Field Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved VTOL Module Smartbomb Launcher [Rating: 170] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Cloaking Device Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Multitool Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Slots Evolved 18 | . . . . 4 2 . . . . 2 . . 2 . . . . . . 2 . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . Utility 12 | . . . . 2 2 . . . . 1 . . 1 . . . . . . 1 . 2 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 379 | 12 2 12 32 104 27 2 3 18 3 9 5 5 5 11 24 5 2 2 3 22 12 11 4 19 22 3 Power 27 | 2 . . 1 5 4 . . . 1 . . . . 1 3 . . . . 2 1 2 . 3 2 . Engine 7 | 2 . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . . Core 16 | . . . . 2 4 . . . 1 . . . . . 2 . . . . 1 . 2 . 2 2 . Reactor 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Propulsion 128 | 5 1 8 15 58 5 . . . . 2 . . . . 10 1 . . . 2 4 . 2 5 9 1 Treads 41 | . . 4 8 28 . . . . . . . . . . . . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 46 | 5 1 4 7 29 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Flight 39 | . . . . 1 5 . . . . 2 . . . . 8 1 . . . 2 4 . 2 4 9 1 Utility 161 | 3 1 2 7 32 13 1 . 18 2 7 4 3 3 6 6 . 2 2 3 16 5 8 . 9 8 . Device 98 | 2 . 2 7 30 3 . . 3 1 4 2 2 2 5 3 . 2 . 1 11 4 6 . 5 3 . Storage 7 | 1 1 . . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 . . Processor 13 | . . . . 1 . . . 4 . . 1 . . . 3 . . . . . . . . . 4 . Hackware 15 | . . . . . 3 . . 6 . 2 . . 1 . . . . . 2 . . 1 . . . . Protection 28 | . . . . 1 5 1 . 5 1 1 1 1 . 1 . . . 2 . 4 1 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 . 2 9 9 5 1 3 . . . 1 2 2 4 5 4 . . . 2 2 1 2 2 3 2 Energy Gun 5 | 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 13 | . . 1 1 4 . . . . . . . 1 1 . . . . . . . . . 1 2 1 1 Ballistic Gun 7 | . . . 4 2 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . 2 2 . . . . . 1 1 1 . . . . . . . . . . . . . Launcher 9 | . . . 1 1 1 . . . . . . . . 2 3 . . . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . . . . . . . . . . 1 1 . 1 . . . Piercing Weapon 10 | . . . . . . 1 . . . . . . . 2 2 3 . . . 1 . . . . 1 . Special Melee Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 Unidentified Prototypes 19 | . . 1 . 2 . . . 4 . . . . . 1 1 . . 3 . 1 . 1 . 5 . . Parts Lost 38 | . . . 3 2 2 . . . . . 1 . . . . . 1 . . 1 2 . 3 2 1 20 Power 5 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . 2 Propulsion 13 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 . 8 Utility 14 | . . . . 1 1 . . . . . 1 . . . . . 1 . . . 1 . . 1 1 7 Weapon 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 20 | . . . 1 1 2 . . . . . 1 . . . . . 1 . . 1 2 . 3 2 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 99 99 100 100 99 100 100 95 99 92 96 99 100 98 97 100 95 92 96 89 90 92 73 Engine 3 | . 14 14 13 6 . . . . . . . . . . 3 . . . . . . . . . . . Core 4 | . . . . . 6 7 7 7 7 6 6 6 5 5 6 11 11 11 11 8 3 2 8 7 4 5 Treads 3 | . . 4 14 12 . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 28 23 13 18 . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 29 30 30 30 30 33 33 33 29 29 28 29 29 29 29 28 29 28 25 21 24 17 Device 15 | . 14 14 14 15 6 7 7 6 6 6 4 13 17 17 17 17 21 23 23 20 24 20 20 25 22 16 Storage 5 | . 14 14 14 7 . . . . . . . . . . . . . . . 4 5 8 8 12 6 1 Processor 7 | . . . . . 7 7 7 7 7 6 6 6 3 . 14 17 17 17 17 15 15 14 13 13 18 26 Hackware 7 | . . . . . 22 23 23 23 23 20 20 20 17 23 7 5 . . . 1 . 3 . . . . Protection 4 | . . . . 7 7 7 7 6 7 13 11 5 5 5 5 5 5 3 4 2 1 4 4 3 7 2 Energy Gun 2 | . 28 21 6 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 6 8 15 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 12 5 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 6 6 2 . . . . . 6 4 1 . . . . . . . . . . . . Launcher 2 | . . . . . 4 7 7 7 7 6 6 6 5 4 4 5 5 5 5 5 . . . . . . Piercing Weapon 1 | . . . . . . 4 3 . . . . . . 2 4 4 5 5 5 5 3 . . . 2 3 Peak Build Rating 170 | 9 10 15 16 44 52 46 46 57 59 73 77 77 79 88 91 90 86 88 83 96 108 126 128 153 170 156 Average Rating 61 | 6 9 10 14 37 43 45 45 49 57 69 69 75 77 81 85 89 81 81 82 90 104 122 122 140 157 113 On Entrance 69 | . 9 10 11 16 40 45 46 46 57 59 73 77 76 75 84 90 86 83 83 83 89 108 124 109 145 149 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 29 31 36 51 19 16 16 16 19 25 27 28 26 38 38 28 27 27 27 35 34 38 38 58 48 28 Greatest Support 80 | 32 20 40 40 80 21 21 21 21 21 29 29 29 29 38 38 29 29 29 29 36 42 42 42 45 50 38 Greatest Overweight (x) 8 | 1 1 1 1 5 . . . . . . . . . . 1 . 8 . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 5 Average Capacity 8 | 7 12 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 8 8 8 8 5 5 Most Carried 15 | 7 14 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 7 5 Average Carried 8 | 3 9 14 14 14 5 4 5 4 5 4 4 4 4 4 4 5 5 5 4 7 7 7 7 7 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 5 5 Final Carried 15 | 7 14 15 15 14 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 8 8 7 8 8 5 2 Class Distribution -------------------- 29% | Hacker-Sprinter 19% | Mutant 13% | Infiltrator-Ninja 11% | Scavenger-Gunner 6% | Derelict-Sprinter 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Infiltrator-Sprinter | -4/Armory Scavenger-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Infiltrator-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Matter Collected 5890 | 320 56 284 295 2268 305 97 36 100 130 80 . 117 5 293 200 54 106 . 211 215 125 40 70 256 227 . Remotely 747 | . . . . 747 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6273 | 264 56 291 238 2090 275 33 . . 60 166 . 117 . 266 901 . . . 112 494 43 40 . 256 505 66 Parts 320 | 19 5 11 9 98 32 3 . . 6 9 . 2 . 1 37 . . . 10 20 3 4 . 18 27 6 Haulers Intercepted 7 | . 1 . . 1 . . . . . . . . . . 1 . . . . 3 . . . . 1 . Recyclers Shooed 4 | . . 1 . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . 7 . . 3 . . 7 . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Combat Hostiles Destroyed 72 | . . 3 6 36 13 3 . . 1 4 . . . . 1 . . . . . . . . . 5 . Melee 7 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 5 . Guns 9 | . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . . Cannons 32 | . . . 2 28 2 . . . . . . . . . . . . . . . . . . . . . AOE 22 | . . . . 4 11 3 . . . 4 . . . . . . . . . . . . . . . . Classes Destroyed 19 | 3 2 2 1 6 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 . Worker 5 | 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Builder 9 | . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . 3 . . Tunneler 9 | 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . 1 . . . . . . . . . . 1 . . . . 3 . . . . 1 . Recycler 20 | 1 . 1 . 7 2 . . . . 1 . 1 . . 4 . . . . 1 . . . 1 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 1 Watcher 12 | . 1 . . 1 . . . . . . . . . . 5 . . . . 2 1 . . . 1 1 Swarmer 26 | . . . . 7 12 3 . . . 4 . . . . . . . . . . . . . . . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Grunt 25 | . . 3 2 20 . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 8 | 3 1 2 2 8 7 3 . . 1 5 . 1 . . 3 . . . . 2 1 1 . 3 4 2 Combat Bots Only 8 | . . 1 2 8 5 3 . . 1 4 . . . . 1 . . . . . . . . . 4 . Max Kills in Single Turn 4 | 1 1 1 1 4 3 2 . . 1 4 . 1 . . 1 . . . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 3 2 . . . 4 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Hostile Shots Fired 615 | . . 25 50 128 66 10 . . 10 . 1 . 22 . 14 . 16 . . 54 25 19 41 . 21 113 Missed 240 | . . 6 9 33 29 8 . . 5 . . . 11 . 7 . 6 . . 36 11 11 20 . 7 41 Damage Taken 7992 | . . 284 799 1396 545 29 . . 44 . 59 . 192 . 164 . 214 . . 224 276 88 406 . 304 2968 Core 2553 | . . 60 148 172 109 17 . . 10 . . . 39 . 49 . 47 . . 33 89 7 133 . . 1640 Absorbed by Shields 594 | . . . . . . . . . . . . . . . . . . . . 170 43 89 119 . 173 . Regen/Repaired (Parts) 476 | . . . . 2 43 . . 152 . . . 59 . . 82 . . . . 47 . . . . 76 15 Core Remaining (%) 80 | 100 . . 16 68 . . . . 80 . . 100 . . . . . . 81 . 89 99 . 90 . . Volleys Fired 288 | 28 6 24 62 85 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 . . . 3 6 1 3 Largest 4 | 2 2 2 2 4 1 1 . . 1 1 . 1 1 1 1 . 1 . 1 . . . 1 1 1 1 Hottest 215 | 90 90 110 110 215 48 30 . . 30 30 . 66 98 46 46 . 30 . 30 . . . 120 120 120 120 Shots Fired 613 | 56 12 48 107 306 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 1 . . 3 6 1 3 Gun 228 | 56 12 46 62 52 . . . . . . . . . . . . . . . . . . . . . . Cannon 343 | . . 2 40 253 24 . . . . . . 1 10 . . . . . . . . . 3 6 1 3 Launcher 42 | . . . 5 1 8 2 . . 2 1 . . . 6 6 . 7 . 3 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 215 | . . . 37 149 24 . . . . . . 1 4 . . . . . . . . . . . . . Thermal 356 | 56 12 48 65 156 . . . . . . . . 6 . . . . . . . . . 3 6 1 3 Explosive 42 | . . . 5 1 8 2 . . 2 1 . . . 6 6 . 7 . 3 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 7 5 18 12 11 12 2 . . 3 . . . 6 . . . . . . 1 . . . . . 4 Robot Miss Streak 6 | 2 2 2 2 6 2 . . . . 1 . 2 4 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 424 | 36 8 37 61 152 16 1 . . 2 2 . . 6 1 20 . . . 2 16 23 2 . 6 18 15 Core Hits 204 | 11 3 13 11 84 24 3 . . 5 5 . 1 . 3 12 . . . 2 7 2 1 . 3 8 6 Critical Kills 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | 2 . 1 . 5 1 . . . . . . 1 . . 5 . . . . 2 1 . . . 1 3 Burn 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Blast 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impale 11 | . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 3 Melee Attacks 214 | . . . . . 3 . . 1 1 2 . . . 1 49 . 2 . 4 33 32 7 15 12 36 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . 1 1 2 . . . . . . . . . . 7 7 15 12 8 . Piercing 138 | . . . . . . . . . . . . . . 1 49 . 2 . 4 33 6 . . . 28 15 Sneak Attacks 50 | . . . . . 3 . . . 1 . . . . . 6 . . . 2 7 19 . . 5 5 2 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14326 | 433 93 449 1169 3569 1248 221 . . 331 331 . 19 194 123 1763 . . . 166 1216 199 136 . 572 1287 807 Guns 2088 | 433 93 432 716 414 . . . . . . . . . . . . . . . . . . . . . . Cannons 4053 | . . 17 416 2955 325 . . . . . . 19 194 . . . . . . . . . . . . 127 Explosions 2210 | . . . 37 188 923 221 . . 246 241 . . . 50 252 . . . . 52 . . . . . . Melee 5963 | . . . . . . . . . 85 90 . . . 73 1511 . . . 166 1164 199 136 . 572 1287 680 Ramming 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Kinetic 2099 | . . . 470 1285 325 . . . . . . 19 . . . . . . . . . . . . . . Thermal 4042 | 433 93 449 662 2084 . . . . . . . . 194 . . . . . . . . . . . . 127 Explosive 2210 | . . . 37 188 923 221 . . 246 241 . . . 50 252 . . . . 52 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1443 | . . . . . . . . . 85 90 . . . . . . . . . . 199 136 . 572 361 . Piercing 4520 | . . . . . . . . . . . . . . 73 1511 . . . 166 1164 . . . . 926 680 Highest Corruption 6 | . . . . . 1 1 1 1 . . . . . . . . . . . 3 5 . 1 1 . 6 Average Corruption 1 | . . . . . 1 1 1 1 . . . . . . . . . . . 2 3 . 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Effects 21 | . . . . . 1 4 . 1 . . . . . . . . . . . 5 7 . . 3 . . Message Errors 5 | . . . . . 1 2 . . . . . . . . . . . . . 1 . . . 1 . . Matter Fused 8 | . . . . . . 2 . . . . . . . . . . . . . . 5 . . 1 . . Heat Flow Errors 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1185 | . . . . 23 41 11 . . . 36 . . 8 3 516 . . . . 125 . 15 . 137 270 . Projectiles 31 | . . . . 23 . . . . . . . . 8 . . . . . . . . . . . . . Explosions 92 | . . . . . 41 11 . . . 36 . . . 3 . . . . . 1 . . . . . . Melee 1062 | . . . . . . . . . . . . . . . 516 . . . . 124 . 15 . 137 270 . Knockbacks 15 | . . . . 12 3 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . 12 3 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . 3 . . . . . . . . . . . . 41 . . 45 . . . . . . Shots 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | 300 60 252 337 279 139 3 . 228 11 25 66 94 333 311 168 242 308 107 203 143 153 174 246 359 312 233 Average Temperature 77 | 101 28 92 83 99 37 2 . 106 4 10 31 32 157 126 53 106 121 50 85 43 39 33 76 70 81 90 Received Heat Transfer 1831 | . . 174 600 702 27 6 . . 15 . . . 42 . 9 . . . . 9 9 12 30 . 4 192 Effects 8 | . . . . . . . . . . . . . 1 . . . 3 . 3 . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | 3 . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7839 | 1289 260 1264 1162 3552 . . . . . . . . 300 . . . . . . . . . . . . 12 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Peak Influence 703 | 50 69 136 . 703 506 . . . . 239 88 45 141 139 306 . . . . 544 675 448 470 354 489 439 Initial 362 | . 32 26 . . 247 . . . . 128 88 40 21 49 97 . . . . 328 246 362 231 264 212 312 Average 272 | 25 59 66 . 455 285 . . . . 166 77 40 31 74 192 . . . . 373 391 379 289 310 322 351 Maximum Alert Level 3 | . . . . 3 2 . . . . 1 . . . . 1 . . . . 2 2 2 2 1 2 2 Low Security (%) 34 | 100 100 100 . 16 3 . . . . 63 100 100 100 100 47 . . . . 2 . . . . 5 . Level 1 46 | . . . . 17 93 . . . . 36 . . . . 52 . . . . 67 59 86 94 100 86 79 Level 2 18 | . . . . 62 2 . . . . . . . . . . . . . . 30 40 13 5 . 7 20 Level 3 . | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . 3 5 . . . . . . . . . 5 . . . . 4 2 2 1 2 6 . Investigation 12 | . . . . 1 3 . . . . . . . . . 4 . . . . 1 . 1 1 . 1 . Extermination 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . Reinforcement 13 | . . . . 1 1 . . . . . . . . . 1 . . . . 2 1 1 . 1 5 . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Distress Signals 12 | . . . . 6 1 . . . . . . . . . 1 . . . . 2 . 1 . . 1 . Communications Jammed 32 | . . . . . . . . . . . . . . . 3 . 14 . 1 . 1 . 9 . 4 . Distress Signals 17 | . . . . . . . . . . . . . . . 3 . . . . . 1 . 9 . 4 . Times Spotted 257 | . 1 5 7 50 28 2 . . 8 4 6 . 11 . 11 . 4 . 5 25 25 16 25 3 15 6 Peak Tracking Total 22 | . 2 2 2 5 6 1 . . 5 4 6 . 6 . 2 . 2 . 4 12 16 9 22 1 4 5 Tactical Retreats 27 | . . 1 . 1 3 1 . . 3 . . . 1 . . . 1 . 2 7 . 3 2 . 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Traps Triggered 13 | . 1 . . 3 4 . . . . 1 . . 3 . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Machines Disabled 13 | . . . 1 4 . . . . . 1 . . . . . . . . . . 4 . . 1 1 1 Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . . . 1 . . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Machines Accessed 61 | . 3 1 2 9 14 . 1 1 . 1 . 2 1 . 4 1 . 6 . 5 . 2 . 2 5 1 Terminals 22 | . 2 . . 5 9 . . . . . . . . . . . . . . . . . . 2 3 1 Fabricators 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . . Recycling Units 8 | . 1 . . 1 1 . . . . . . 1 1 . . . . . . 2 . . . . 1 . Scanalyzers 6 | . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 202 | . 11 1 13 33 54 . 1 4 . 1 . 7 1 . 14 1 . 35 . 11 . 6 . 2 6 1 Successful 143 | . 6 1 13 19 28 . 1 4 . . . 5 1 . 11 1 . 35 . 5 . 6 . 2 4 1 Failed 58 | . 5 . . 14 25 . . . . 1 . 2 . . 3 . . . . 6 . . . . 2 . Catastrophic 12 | . . . . 4 6 . . . . . . . . . . . . . . 1 . . . . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 4 . . 12 30 . . 2 . 2 . 1 9 . 25 . . . . 14 9 8 3 12 21 6 Terminals 64 | . 4 . . 14 39 . . . . . . . . . . . . . . . . . . 2 4 1 Fabricators 11 | . . . . . 5 . . . . . . . . . 2 . . . . . . 4 . . . . Repair Stations 21 | . . . . 2 5 . . . . . . 4 . . 8 . . . . 2 . . . . . . Recycling Units 24 | . 7 . . 4 4 . . . . . . 3 1 . . . . . . 4 . . . . 1 . Scanalyzers 24 | . . . . 13 . . . . . 1 . . . . 4 . . . . 4 . 2 . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Terminal Hacks 76 | . 3 1 13 3 9 . 1 4 . . . . . . . 1 . 35 . . . . . 2 3 1 Record 48 | . . . 12 . 1 . . . . . . . . . . . . 35 . . . . . . . . Part Schematic 7 | . 1 . . . 1 . . 4 . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 3 1 Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 4 . . . . . . . . . 2 . . . . . . 4 . . . . Load Schematic 6 | . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . . . . Build 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . Repair Station Hacks 14 | . . . . 2 3 . . . . . . 2 . . 5 . . . . 2 . . . . . . Scan Component 8 | . . . . 1 2 . . . . . . 1 . . 3 . . . . 1 . . . . . . Repair 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . . Recycling Unit Hacks 10 | . 2 . . 2 2 . . . . . . 2 1 . . . . . . 1 . . . . . . Process 5 | . . . . 1 1 . . . . . . 1 1 . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . 12 . . . . . . . . . . 4 . . . . 1 . 2 . . . . Insert Component 10 | . . . . 6 . . . . . . . . . . 2 . . . . 1 . 1 . . . . Analyze 9 | . . . . 6 . . . . . . . . . . 2 . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 12 | . 1 . . . 9 . . . . . . 1 . . . . . . . 1 . . . . . . Terminals 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . Recyclers 4 | . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . . 8 13 . . . . 1 . 2 . . 4 . . . . 5 . 1 . . 2 . Full Trace Events 7 | . . . . . 3 . . . . . . . . . 3 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . 1 . . 5 1 . . 18 . . . . . . 17 . . . . 10 . 1 . 3 . . Parts Built 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 206 | . . . . . 97 . . . . . . . . . 25 . . . . . . 84 . . . . Total Part Build Rating 15 | . . . . . 6 . . . . . . . . . 1 . . . . . . 8 . . . . Parts Repaired 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . . Time 183 | . . . . 44 17 . . . . . . 22 . . 50 . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 195 | . . . . . 159 . . . . . . 1 35 . . . . . . . . . . . . . Retrieved Matter 160 | . . . . . 159 . . . . . . 1 . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 6 . . . . . . . . . . 1 . . . . 1 . . . . . . Part Schematics Acquired 7 | . . . . 5 . . . . . . . . . . 1 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Total Allies 35 | . . . . . 16 . . 4 . . . . . . 1 . . . . 4 7 . 2 . 1 . Largest Group 9 | . . . . . 9 . . 4 3 3 1 . . . 1 . . . . 4 4 . 2 . 1 . Highest-Rated Group 245 | . . . . . 150 . . 153 113 113 37 . . . 32 . . . . 156 245 . 244 . 27 . Highest-Rated Ally 122 | . . . . . 31 . . 40 38 38 37 . . . 32 . . . . 39 65 . 122 . 27 . Zionite Dispatches 5 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 8 | . . . . 1 4 . . . . 1 . . . . 2 . . . . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . 14 1 . . . . . . . . . 6 34 . 2 . . . Total Damage 1710 | . . . . . . . . . 509 15 . . . . . . . . . 111 987 . 88 . . . Kills 13 | . . . . . . . . . 3 . . . . . . . . . . 2 8 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 1 1 . 2 . . . . . . 2 1 . 2 . . . . . . . Drone Launches 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . 1 . 5 . . . . 1 1 2 . 3 5 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Guard Positions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Turns Passed 11251 | 264 161 689 1350 1645 1019 437 148 552 220 66 87 135 326 229 801 185 299 77 235 539 262 322 166 291 633 113 Spaces Moved 17863 | 138 127 410 931 982 2216 891 522 1446 521 159 258 357 356 431 1311 442 699 188 559 1334 426 666 376 364 1502 251 Core 21 | 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 18 Treads 433 | . . 37 315 81 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2153 | 136 127 373 616 901 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15256 | . . . . . 2216 891 522 1446 521 159 258 357 356 431 1311 442 698 188 559 1334 426 666 376 364 1502 233 Fastest Speed 10 | 50 80 95 95 95 26 27 27 27 27 28 28 28 28 28 26 26 28 28 28 25 23 23 23 26 10 10 Average Speed 37 | 85 88 100 116 101 26 27 27 27 27 28 28 28 28 28 28 26 28 28 28 25 24 23 23 28 20 13 Slowest Speed 450 | 100 95 160 160 163 29 27 27 27 27 28 28 28 28 28 106 28 450 28 28 28 28 23 26 111 72 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . 5 . . . . . . . 2 3 5 1 3 . . 7 5 6 5 2 15 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 47 | 7 33 79 46 68 47 79 57 91 71 6 86 7 9 96 36 67 75 63 80 36 24 13 17 38 38 18 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 14 | . . 1 1 . . . . 2 1 . . . . . . . 1 3 . . . 3 . 2 . . Known Exits Taken 19 | . 1 . . 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 4 . . 3 6 2 2 . . . . . . 1 3 . 4 . . . . . . . Spaces Dug 184 | . . . 31 3 2 . . . . . . . . . 26 . 46 . 11 17 3 5 18 10 12 . Terrain Destroyed 515 | . . . 46 40 44 22 . . 9 2 . . . 82 92 . 68 . 31 30 3 5 18 11 12 . Melee 84 | . . . . . . . . . . . . . . . 26 . 1 . 1 17 3 5 15 5 11 . Projectile 48 | . . . 1 30 7 . . . . . . . . . . . . . . . . . 3 6 1 . AOE 383 | . . . 45 10 37 22 . . 9 2 . . . 82 66 . 67 . 30 13 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Com Total 21502 | 223 165 634 1079 1416 2613 1085 528 1608 596 176 271 389 571 526 1627 509 783 210 627 1479 565 816 421 524 1760 301 Wait 2399 | 39 17 179 32 156 274 187 1 117 69 . 7 22 163 72 227 59 76 17 54 70 85 131 27 103 187 28 Move 17723 | 137 126 409 930 981 2206 890 521 1445 520 159 257 356 352 424 1300 439 692 187 558 1320 415 653 366 359 1472 249 Hop 56 | . . . . . 4 . . . . . . . 2 3 5 1 3 . . 6 5 6 4 2 14 1 Pick Up 115 | 4 10 3 9 38 12 1 . 4 . 2 . 1 1 . . . . . 2 9 7 2 . 4 6 . Fast Attach 159 | 8 1 3 6 12 8 1 3 18 . 1 4 5 3 8 13 5 2 4 1 12 6 5 1 15 13 1 Attach 49 | . . . 4 10 7 . . . . 3 1 . 2 1 2 . . . . 2 1 2 1 4 7 2 Detach 25 | 1 . 1 2 2 . . . 1 . 1 . . 1 2 1 . 1 . . 2 . 1 2 3 4 . Swap 175 | 4 1 9 22 82 12 1 . . 3 5 . . . 2 9 . . . 2 8 5 4 2 2 2 . Drop 228 | 2 4 6 12 48 19 3 3 22 1 2 2 4 4 7 15 5 . 2 3 17 9 5 . 14 18 1 Fire 288 | 28 6 24 62 85 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 . . . 3 6 1 3 Melee 214 | . . . . . 3 . . 1 1 2 . . . 1 49 . 2 . 4 33 32 7 15 12 36 16 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . 36 . . . . . . . 33 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 265 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered Mines 475 | -10/Mines | Discovered new exit (range 14) 653 | -10/Mines | Discovered new exit (range 5) 731 | -10/Mines | Learned location of Storage (-9) 792 | -10/Mines | Found the Drone Emporium 797 | -10/Mines | Found Prototype Device 797 | -10/Mines | Identified Thief Drone Bay 1107 | -10/Mines | Discovered new exit (range 5) 1115 | -10/Mines | Entered Subcaves 1294 | -10/Subcaves | Core integrity fell below 50% 1407 | -10/Subcaves | Discovered new exit (range 5) 1469 | -10/Subcaves | Core integrity fell below 20% 1508 | -10/Subcaves | Visited Clippyterm 1511 | -10/Subcaves | Learned Research machine intel 1511 | -10/Subcaves | Learned Factory emergency access door positions 1695 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1793 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1795 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1795 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 1813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2009 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2009 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2086 | -10/Subcaves | Learned location of Zion (-7) 2173 | -10/Subcaves | Ambushed by Subdweller buried in earth 2215 | -10/Subcaves | Visited 4L-MR0's lab 2226 | -10/Subcaves | Found Gun Armor 2465 | -10/Subcaves | Entered Materials 2465 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2474 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 3265 | -8/Materials | First assault squad dispatched 3272 | -8/Materials | Build established: Scavenger-Gunner 3360 | -8/Materials | Destroyed 8 combat bots 3518 | -8/Materials | Repaired Mak. System Shield? 3665 | -8/Materials | Discovered new exit (range 16) 4095 | -8/Materials | Discovered new exit (range 16) 4110 | -8/Materials | Identified exit to Factory 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Utility x2 4200 | -7/Factory | Repaired Broken Lgt. Nuclear Core 4411 | -7/Factory | Build established: Hacker-Sprinter 4423 | -7/Factory | Identified exit to Lower Caves 4471 | -7/Factory | Discovered new exit (range 4) 4471 | -7/Factory | Identified exit to Factory 4617 | -7/Factory | Fabricated Hacking Suite? 4899 | -7/Factory | Fabricated Hacking Suite? 5023 | -7/Factory | Discovered exit to Factory (range 7) 5088 | -7/Factory | Central database locked down 5129 | -7/Factory | Entered Lower Caves 5201 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5537 | -7/Lower Caves | Discovered new exit (range 8) 5539 | -7/Lower Caves | Identified exit to Lower Caves 5566 | -7/Lower Caves | Entered another Lower Caves area 5660 | -7/Lower Caves | Encountered a Warlord checkpoint 5664 | -7/Lower Caves | Identified exit to Zion 5714 | -7/Lower Caves | Entered Zion 5727 | -7/Zion | System corruption cleaned by Quarantine Array 5834 | -7/Zion | Met Imprinter 5838 | -7/Zion | Imprinted 5840 | -7/Zion | Declared Zion's savior 5958 | -7/Zion | Visited the Megawrench Repair Shop 6064 | -7/Zion | Megawrench repaired 6 parts 6097 | -7/Zion | Found Prototype Processor 6097 | -7/Zion | Identified Exp. Melee Analysis Suite 6099 | -7/Zion | Found Prototype Hackware 6099 | -7/Zion | Identified Exp. Hacking Suite 6101 | -7/Zion | Found Prototype Processor 6101 | -7/Zion | Identified Exp. Targeting Computer 6104 | -7/Zion | Found Prototype Processor 6104 | -7/Zion | Identified Exp. Signal Interpreter 6107 | -7/Zion | Found Exp. Melee Analysis Suite 6180 | -7/Zion | Discovered new exit (range 15) 6184 | -7/Zion | Identified exit to Proximity Caves 6266 | -7/Zion | Entered Proximity Caves 6266 | -6/Proximity Caves | Accompanied by 3 allies 6407 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6418 | -6/Proximity Caves | Learned 4 Factory zone layouts 6486 | -6/Proximity Caves | Entered Factory 6486 | -6/Factory | Accompanied by 3 allies 6486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6487 | -6/Factory | Identified exit to Factory 6504 | -6/Factory | Zion Recon squad teleported in 6552 | -6/Factory | Sucked down chute 6552 | -6/Factory | Entered Waste 6567 | -6/Waste | 1 allies followed down the chute 6567 | -6/Waste | Spotted C-40 Crusher 6570 | -6/Waste | Spotted C-40 Crusher 6598 | -6/Waste | Spotted C-40 Crusher 6599 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6627 | -6/Waste | Discovered new exit (range 11) 6636 | -6/Waste | Identified exit to Factory 6639 | -6/Waste | Entered Factory 6663 | -6/Factory | Repaired Mak. Light Armor Plating 6689 | -6/Factory | Discovered exit to Factory (range 15) 6718 | -6/Factory | Discovered exit to Factory (range 4) 6774 | -6/Factory | Entered another Factory area 6774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6775 | -5/Factory | Identified exit to Upper Caves 6996 | -5/Factory | Spotted B-75 Beast 6996 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7100 | -5/Factory | Sucked down chute 7100 | -5/Factory | Entered Waste 7100 | -5/Waste | The area was eerily silent 7106 | -5/Waste | Found Imp. Powered Armor 7231 | -5/Waste | Discovered new exit (range 12) 7329 | -5/Waste | Entered Factory 7364 | -5/Factory | Spotted B-75 Beast 7408 | -5/Factory | Fabricated Sml. Storage Unit? 7474 | -5/Factory | Retrieved Zion intel report: Branch Access 7502 | -5/Factory | Retrieved Zion intel report: Trap Installations 7552 | -5/Factory | Repaired Enh. Force Lance 7570 | -5/Factory | Repaired Mni. Grenade Launcher 7574 | -5/Factory | Discovered new exit (range 13) 7579 | -5/Factory | Identified exit to Factory 7608 | -5/Factory | Discovered exit to Factory (range 22) 7857 | -5/Factory | Build established: Infiltrator-Ninja 7893 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7900 | -5/Factory | Retrieved Zion intel report: Component Schematics 7904 | -5/Factory | Retrieved Zion intel report: Guard Positions 7905 | -5/Factory | Zion Hover Resupply teleported in 8130 | -5/Factory | Entered Upper Caves 8136 | -5/Upper Caves | Identified exit to Upper Caves 8237 | -5/Upper Caves | Encountered a Warlord checkpoint 8315 | -5/Upper Caves | Entered another Upper Caves area 8348 | -5/Upper Caves | Discovered exit to Factory (range 8) 8502 | -5/Upper Caves | Spotted B-75 Beast 8611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8611 | -5/Upper Caves | Discovered new exit (range 9) 8613 | -5/Upper Caves | Identified exit to Zhirov 8614 | -5/Upper Caves | Entered Zhirov 8614 | -5/Zhirov | Discovered new exit (range 3) 8620 | -5/Zhirov | Met Zhirov 8625 | -5/Zhirov | Learned location of Quarantine (-3) 8625 | -5/Zhirov | Learned location of Testing (-2) 8625 | -5/Zhirov | Learned location of Command (-1) 8629 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8634 | -5/Zhirov | Found Alien Artifact 8634 | -5/Zhirov | Identified Integrated Reactor 8634 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8640 | -5/Zhirov | Found Alien Artifact 8640 | -5/Zhirov | Identified Transdimensional Reconstructor 8640 | -5/Zhirov | Warped through subspace 8691 | -5/Zhirov | Identified exit to Proximity Caves 8691 | -5/Zhirov | Entered Proximity Caves 8777 | -4/Proximity Caves | Build established: Derelict-Sprinter 8795 | -4/Proximity Caves | Spotter reported a threat 8851 | -4/Proximity Caves | Spotter reported a threat 8877 | -4/Proximity Caves | Learned Research non-interactive machine intel 8903 | -4/Proximity Caves | Learned 4 Research zone layouts 8921 | -4/Proximity Caves | Discovered exit to Factory (range 5) 8926 | -4/Proximity Caves | Entered Factory 8926 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8927 | -4/Factory | Identified exit to Armory 8987 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9190 | -4/Factory | Zion Fire squad teleported in 9223 | -4/Factory | Search patrols dispatched 9266 | -4/Factory | Lost 4 allies 9292 | -4/Factory | Repaired Force Field 9421 | -4/Factory | Spotted B-86 Titan 9455 | -4/Factory | Discovered new exit (range 21) 9465 | -4/Factory | Entered Armory 9642 | -4/Armory | P-70 Sage assimilated allied Rainmaker 7b 9699 | -4/Armory | Found Fusion Bomb Launcher 9708 | -4/Armory | Retrieved Zion intel report: Main Access 9708 | -4/Armory | Identified exit to Research 9727 | -4/Armory | Entered Research 9727 | -3/Research | Evolved 2 slots: Utility x2 9729 | -3/Research | Loaded intel: 129 machine locations 9730 | -3/Research | Loaded intel: 84 non-interactive machine locations 9781 | -3/Research | Retrieved Zion intel report: Trap Installations 9909 | -3/Research | Fabricated Mic. Nuclear Core? 9966 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 9977 | -3/Research | Search patrols dispatched 10041 | -3/Research | Discovered new exit (range 14) 10044 | -3/Research | Identified exit to Research 10049 | -3/Research | Entered another Research area 10049 | -2/Research | Evolved 2 slots: Utility x2 10060 | -2/Research | Spotted B-90 Cyclops 10193 | -2/Research | Spotted B-90 Cyclops 10198 | -2/Research | Zion Heavy squad teleported in 10209 | -2/Research | Discovered new exit (range 16) 10214 | -2/Research | Identified exit to Testing 10215 | -2/Research | Entered Testing 10243 | -2/Testing | Lost 3 parts (2n1w) 10275 | -2/Testing | Found Lgt. Regenerative Plating 10280 | -2/Testing | Found Prototype Protection 10280 | -2/Testing | Identified Med. Regenerative Plating 10300 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10310 | -2/Testing | Found Prototype Device 10310 | -2/Testing | Identified Exp. Thermal Shield 10324 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 10472 | -2/Testing | Retrieved Zion intel report: Emergency Access 10499 | -2/Testing | Discovered new exit (range 9) 10505 | -2/Testing | Identified exit to Access 10506 | -2/Testing | Entered Access 10506 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10673 | -1/Access | Retrieved Zion intel report: Trap Installations 10730 | -1/Access | Retrieved Zion intel report: Branch Access 10730 | -1/Access | Identified exit to Command 10761 | -1/Access | Retrieved Zion intel report: Emergency Access 10776 | -1/Access | Retrieved Zion intel report: Guard Positions 10794 | -1/Access | Spotted B-99 Colossus 10819 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-0 11044 | -1/Access | Spotted B-99 Colossus 11121 | -1/Access | Zion Hacking Resupply teleported in 11139 | -1/Access | Entered Command 11159 | -1/Command | Retrieved Zion intel report: Emergency Access 11183 | -1/Command | Spotted M Guard 11184 | -1/Command | Spotted M Guard 11187 | -1/Command | Spotted Combat Programmer 11188 | -1/Command | Spotted Combat Programmer 11192 | -1/Command | Met MAIN.C 11193 | -1/Command | 0b10 Conduit disabled 11230 | -1/Command | Core integrity fell below 50% 11249 | -1/Command | Core integrity fell below 20% 11252 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 11228_ Penetrated by EMDS Slug. 11231_ EMDS Slug penetrates Reinforced Barrier. 11231_ EMDS Slug penetrates Heavy Barrier. 11234_ Penetrated by EMDS Slug. 11236_ EMDS Slug penetrates 0b10 Conduit. 11239_ Penetrated by EMDS Slug. 11239_ Enh. Nova Cannon destroyed. 11243_ EMDS Slug penetrates Reinforced Barrier. 11243_ EMDS Slug penetrates Combat Programmer. 11245_ Combat Programmer resets Combat Programmer, system corruption cleaned. 11247_ Penetrated by EMDS Slug. 11248_ Exp. Melee Analysis Suite destroyed. 11249_ EMDS Slug penetrates Reinforced Barrier. 11251_ Penetrated by EMDS Slug. 11252_ Chain reaction triggered in Prototype Reactor. 11252_ Imp. Signal Interpreter destroyed. 11252_ Adv. Transmission Jammer destroyed. 11252_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######################??????? | | ????????????????????#""""""" " "" #??????? | | ????????????????????#"" "" #??????? | | ????????????????????#""""" "" ######## | | ?????????????+??????# """ """""" + | | ????????????????????#" "" + | | ????????????????????#"" " """" + | | ????????????????????#"" """ ######## | | ????????????????????# " "" #??????? | | ????????????????????# " "" #??????? | | ????????????????????# " Y ""#??????? | | ????????????????????#""""""p MMM """"#??????? | | ????????????????????#"" MMM "" """""#??????? | | ????????????????????# MMM """"""""#??????? | | ????????????????????# " " " " #??????? | | ????????????????????# " " " #??????? | | ????????????????????" " " """" " #??????? | | ????????????????????" Yp " " """" #??????? | | ????????????????????" @ " " " #??????? | | ????????????????????# """ " #??????? | | ????????????????????# " """""""????????? | | ????????????????????# " " " ????????? | | ????????????????????######################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 44 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Corruption Block 17 Armor Coverage 375 Resistance: KI 25 Evasion (%) 80 Melee Accuracy 30 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Mak. System Shield | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Med. Treads | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Med. Reflective Plating | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Proton Missile Launcher | -5/Factory | Z-intel Gatling Laser | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. VTOL Module | -5/Factory | Scanalyzed Enh. Coil Gun | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Mni. Grenade Launcher | -3/Research | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Cld. Impulse Thruster | -2/Testing | Archive Com. Mass Driver | -2/Testing | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive A-27 Freighter | -2/Testing | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Sml. Storage Unit | x1 | -5/Factory Mic. Nuclear Core | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Below Freeware Maybe Next Time I'll Detach My Launcher Meet Your Maker Party Time Speed Demon Challenges ------------ None Game ------ Seed GravityLinkedBox Manual? 0 Play Time 07:57:49 Cumulative 84.1 hours Start 2025.03.17 @ 17:42:21 End 2025.03.25 @ 15:18:52 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 26 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 0 RUN: 32584b78-b4ea-4918-84f2-08bf927fd360