Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 03:43:54 Player: John Cogmind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3187) 3187 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8063 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Gravmag Array Nuclear Pulse Array > --- UTILITY ---------- Improved Coolant Injector Medium Matter Pod Makeshift Salvage Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Wave Gun Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- (None) [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 5 | . . 1 . . 1 2 . . 1 Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 93 | 6 2 8 22 6 19 8 8 . 14 Power 14 | 1 . 2 2 2 3 2 1 . 1 Engine 7 | 1 . 2 2 1 1 . . . . Core 7 | . . . . 1 2 2 1 . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 3 10 . 5 3 2 . 4 Treads 9 | 2 . . 4 . 2 . . . 1 Leg 14 | . . 3 6 . 3 . . . 2 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . 2 . . Flight 4 | . . . . . . 3 . . 1 Utility 26 | 1 2 1 4 2 7 1 3 . 5 Device 15 | . 1 1 3 1 2 1 2 . 4 Storage 4 | 1 1 . . . 1 . . . 1 Processor 4 | . . . 1 . 2 . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 2 6 2 4 2 2 . 4 Energy Gun 4 | 1 . . . 1 . 1 . . 1 Energy Cannon 4 | . . 2 . . 1 . . . 1 Ballistic Gun 10 | 1 . . 4 1 2 1 . . 1 Ballistic Cannon 4 | . . . . . 1 . 2 . 1 Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . . . Parts Lost 45 | . . 2 7 1 17 4 5 . 9 Power 6 | . . 1 . . 3 . . . 2 Propulsion 15 | . . 1 5 . 4 2 1 . 2 Utility 14 | . . . 1 . 6 2 2 . 3 Weapon 10 | . . . 1 1 4 . 2 . 2 Highest Loss Streak 6 | . . 1 2 1 6 3 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | . 2 6 9 8 8 8 3 2 1 Power . | . . . 1 1 . . . . . Propulsion 1 | . . 2 2 . . . 1 2 1 Utility . | . . . . 1 . 2 1 . . Weapon 3 | . . 1 5 4 5 5 . . . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 2 . 1 6 . . . Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . 3 . . . Weapon 4 | . . . 1 . 1 2 . . . Tool/Special 2 | . . 1 . . . 1 . . . Average Slot Usage (%) 74 | . 94 91 89 88 83 67 27 20 48 Engine 6 | . 14 10 10 11 6 2 . . . Core 3 | . . . . 5 6 9 1 6 3 Treads 7 | . 28 6 . 18 11 4 . . 1 Leg 10 | . . 21 27 . 11 4 . . 3 Hover 1 | . . . . . . . 11 6 4 Device 10 | . 8 19 12 18 9 10 1 . 11 Storage 7 | . 14 11 11 9 7 5 . . 1 Processor 2 | . . . 4 . 1 5 1 6 4 Protection 1 | . . . . 8 3 . . . . Energy Gun 3 | . 14 3 . 8 2 4 . . 3 Energy Cannon 6 | . . 15 17 . 3 5 . . . Ballistic Gun 6 | . 14 3 3 9 10 6 . . 2 Ballistic Cannon 2 | . . . . . 3 . 10 . 3 Peak Build Rating 72 | 6 9 17 18 23 34 39 41 18 72 Average Rating 24 | 4 7 13 15 21 27 33 24 18 49 On Entrance 13 | . 6 9 17 14 21 29 2 18 18 Naked Turns 189 | . . . . . . 63 51 . 75 Heaviest Build 41 | 11 17 27 27 39 41 41 25 5 33 Greatest Support 68 | 40 40 40 40 40 68 20 30 20 35 Greatest Overweight (x) 12 | . . 1 7 . 2 12 . . 8 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 9 5 5 5 Most Carried 10 | 2 4 10 10 10 10 10 5 2 5 Average Carried 6 | . 2 6 9 8 8 8 3 2 1 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | . 4 10 8 9 9 5 2 2 1 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Mutant 12% | Scavenger-Gunner 10% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2527 | 184 114 97 402 284 481 72 564 . 329 Remotely 126 | . . . 56 70 . . . . . Salvage Created 3242 | . 130 371 1117 214 747 222 261 . 180 Parts 161 | . 5 19 60 11 30 19 12 . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 11 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 81 | . 5 7 26 4 20 6 7 . 6 Guns 36 | . 5 4 6 4 12 5 . . . Cannons 37 | . . 3 15 . 5 1 7 . 6 AOE 7 | . . . 4 . 3 . . . . Classes Destroyed 12 | . 2 2 3 . 3 . 1 . 1 Worker 2 | . . . . . 1 1 . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . 1 Recycler 3 | . . . 3 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 25 | . 3 . 6 . 4 3 5 . 4 Grunt 33 | . 2 3 12 3 11 . . . 2 Brawler 1 | . . . . . 1 . . . . Duelist 3 | . . 1 . . . 1 1 . . Sentry 14 | . . 3 8 1 2 . . . . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . . 2 2 . . . Best Kill Streak 9 | . 3 4 9 2 4 5 3 . 3 Combat Bots Only 7 | . 3 4 7 2 4 4 3 . 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Hostile Shots Fired 817 | . 38 40 162 25 266 60 64 9 153 Missed 256 | . 11 10 45 6 95 16 20 8 45 Hits 561 | . 27 30 117 19 171 44 44 1 108 Melee 12 | . . 4 . . 5 2 1 . . Projectile 549 | . 27 26 117 19 166 42 43 1 108 Critical Strikes 12 | . . 3 1 2 1 1 1 . 3 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 8098 | . 257 490 1409 253 2135 770 806 5 1973 Core 2000 | . 56 71 228 11 190 268 169 5 1002 Absorbed by Shields 278 | . . . . 76 120 . . . 82 Redirected to Shielding 100 | . . . . 65 35 . . . . Core Remaining (%) 70 | 100 77 . 25 98 72 . . 48 . Volleys Fired 264 | . 18 28 63 14 75 12 16 . 38 Largest 3 | . 2 2 2 2 3 3 2 . 3 Hottest 209 | . 70 136 136 79 154 120 80 . 209 Shots Fired 536 | . 36 56 125 28 171 32 32 . 56 Gun 291 | . 36 34 30 28 117 24 . . 22 Cannon 226 | . . 22 80 . 50 8 32 . 34 Launcher 19 | . . . 15 . 4 . . . . Special . | . . . . . . . . . . Kinetic 277 | . 18 17 30 14 104 12 32 . 50 Thermal 239 | . 18 39 80 14 63 20 . . 5 Explosive 19 | . . . 15 . 4 . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 33 | . 13 9 19 33 10 11 10 . 7 Robot Miss Streak 5 | . 2 5 3 1 4 3 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 347 | . 28 34 83 23 108 22 21 . 28 Core Hits 163 | . 10 14 45 10 50 14 12 . 8 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . 1 Critical Strikes 19 | . 2 2 1 . 7 1 1 . 5 Burn 7 | . 2 2 . . 2 1 . . . Meltdown 1 | . . . 1 . . . . . . Destroy 2 | . . . . . 1 . . . 1 Blast 9 | . . . . . 4 . 1 . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7621 | . 279 513 2055 358 2393 578 533 . 912 Guns 3152 | . 279 224 398 358 1160 427 . . 306 Cannons 3604 | . . 289 1246 . 809 143 533 . 584 Explosions 797 | . . . 398 . 399 . . . . Melee . | . . . . . . . . . . Ramming 68 | . . . 13 . 25 8 . . 22 Kinetic 3612 | . 114 60 398 197 1239 235 533 . 836 Thermal 3115 | . 165 453 1246 161 730 335 . . 25 Explosive 797 | . . . 398 . 399 . . . . Electromagnetic 29 | . . . . . . . . . 29 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 6 . 14 1 1 1 5 Average Corruption 6 | . . . 3 . 13 1 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . 13 . 46 . 5 . 2 Message Errors 19 | . . . 4 . 14 . 1 . . Matter Fused 18 | . . . 4 . 11 . 2 . 1 Heat Flow Errors 7 | . . . . . 4 . 2 . 1 Energy Discharges 5 | . . . . . 5 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 6 | . . . 4 . 2 . . . . Data Loss (major) 3 | . . . 1 . 2 . . . . Misfires 2 | . . . . . 2 . . . . Misdirections 2 | . . . . . 2 . . . . Weapon Failures 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . 11 21 . 12 17 . . 3 Projectiles 64 | . . 11 21 . 12 17 . . 3 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . . . . 2 . 7 . 9 Impact . | . . . . . . . . . . Kinetic 17 | . . . . . 2 . 7 . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 119 | . . . 39 . 68 3 . . 9 Shots 5 | . . . 2 . 3 . . . . Rammed 9 | . . . . . . 3 . . 6 Targets Rammed 19 | . . . 5 . 5 3 . . 6 Kicked 10 | . . . 5 . 5 . . . . Crushed . | . . . . . . . . . . Highest Temperature 351 | . 59 25 336 16 351 48 245 . 171 Average Temperature 78 | . 10 8 79 5 125 17 89 . 47 Received Heat Transfer 1864 | . 51 159 396 127 641 36 150 . 304 Effects 6 | . . . . . 6 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 5 | . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 13 | . . 5 5 . 1 2 . . . Heat Transferred 6623 | . 629 1147 2257 407 1554 592 . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . 2 . 1 . . . . Low Security (%) 93 | 100 100 100 83 100 87 100 . . 100 Level 1 6 | . . . 14 . 12 . . . . Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 401 | . 70 80 401 160 227 86 . . 157 Initial 160 | . . 18 9 160 41 68 . . 100 Average 63 | . 19 16 101 118 79 20 . . 80 Influence Increases 3019 | . 172 191 858 101 725 212 390 . 370 Destroy 0b10 Robot/C 1620 | . 100 140 520 80 400 120 140 . 120 Destroy 0b10 Robot/NC 45 | . . . 25 . 5 5 5 . 5 Destroy Leader 382 | . 20 50 142 20 70 40 20 . 20 Successful Hack 11 | . 7 . . . 4 . . . . Disable Machine 150 | . . . 75 . 60 . . . 15 Destroy Structure 136 | . . 1 66 1 36 2 . . 30 Lose Combat Pursuer 675 | . 45 . 30 . 150 45 225 . 180 Influence Decreases 2870 | . 126 215 500 390 675 274 258 51 381 Entered New Map 515 | . . 28 13 220 50 73 30 41 60 Time Decay 1946 | . 126 167 417 160 455 171 178 10 262 Lost Part 409 | . . 20 70 10 170 30 50 . 59 Squads Dispatched 25 | . . 1 7 2 7 3 . . 5 Investigation 3 | . . . 2 . . 1 . . . Extermination 5 | . . . . . 2 2 . . 1 Reinforcement 11 | . . 1 2 2 2 . . . 4 Assault . | . . . . . . . . . . Garrison 6 | . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 4 | . . . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 9 12 32 6 34 13 22 1 28 Peak Tracking Total 13 | . 4 4 6 3 5 4 8 1 13 Tactical Retreats 19 | . 2 . 1 . 6 1 6 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 11 | . . . 6 . 1 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 10 | . . . 5 . 4 . . . 1 Max in Single Turn 4 | . . . 2 . 4 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 10 | . 2 1 4 . 2 . . . 1 Terminals 6 | . 1 1 2 . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 7 3 12 . 5 . . . 1 Successful 13 | . 5 1 5 . 1 . . . 1 Failed 15 | . 2 2 7 . 4 . . . . Catastrophic 3 | . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 20 | . 6 3 6 . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 5 | . 1 . 3 . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 4 1 2 . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . Scan Component 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . 2 . . . . . 1 Report Inventory 3 | . 1 . 1 . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . 3 . 1 . . . . Full Trace Events 3 | . 1 . 2 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 6985 | 70 569 607 1387 338 1523 1058 806 25 602 Spaces Moved 4215 | 43 314 197 661 158 707 441 1141 41 512 Core 374 | 9 . . 8 . . 115 100 . 142 Treads 1263 | 34 314 80 32 158 361 276 . . 8 Legs 1190 | . . 117 621 . 346 . . . 106 Wheels . | . . . . . . . . . . Hover 1313 | . . . . . . . 1041 41 231 Flight 75 | . . . . . . 50 . . 25 Fastest Speed 40 | 50 160 120 120 160 123 50 50 60 40 Average Speed 123 | 136 160 137 133 160 159 223 56 60 87 Slowest Speed 650 | 160 160 240 400 160 260 650 60 60 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 36 17 82 19 23 13 89 10 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . 2 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 118 | . . . 62 . 32 . 2 . 22 Melee . | . . . . . . . . . . Projectile 26 | . . . . . 2 . 2 . 22 AOE 92 | . . . 62 . 30 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Total 5521 | 54 348 482 1038 214 964 492 1275 40 614 Wait 767 | . 10 226 243 28 128 7 102 . 23 Move 4206 | 42 313 196 660 157 706 440 1140 40 512 Hop . | . . . . . . . . . . Pick Up 113 | 6 5 17 22 6 23 12 6 . 16 Fast Attach . | . . . . . . . . . . Attach 83 | 6 1 5 16 3 21 4 9 . 18 Detach 2 | . . . . . . . 1 . 1 Swap 34 | . 1 4 17 4 4 4 . . . Drop 32 | . . 6 12 2 2 10 . . . Fire 264 | . 18 28 63 14 75 12 16 . 38 Melee . | . . . . . . . . . . Ram 9 | . . . . . . 3 . . 6 Kick 10 | . . . 5 . 5 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 501 | -10/Materials | Identified exit to Mines 632 | -10/Materials | Discovered new exit (range 5) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Build established: Scavenger-Mutant 1239 | -9/Materials | Discovered new exit (range 6) 1247 | -9/Materials | Entered Storage 1287 | -9/Storage | Learned location of Armory (-4) 2413 | -9/Storage | Core integrity fell below 50% 2448 | -9/Storage | Destroyed 7 combat bots 2619 | -9/Storage | Discovered new exit (range 10) 2634 | -9/Storage | Entered Materials 2634 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2965 | -8/Materials | Discovered new exit (range 3) 2972 | -8/Materials | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3268 | -7/Factory | Lost 3 parts (2p1u) 3495 | -7/Factory | System corruption reached 10% 3528 | -7/Factory | Lost 6 parts (2n2u2w) 3825 | -7/Factory | Build established: Scavenger-Tank 4326 | -7/Factory | Lost 4 parts (1n1u2w) 4470 | -7/Factory | Discovered new exit (range 10) 4495 | -7/Factory | Entered another Factory area 4495 | -6/Factory | Evolved 2 slots: Propulsion x2 4681 | -6/Factory | Build established: Scavenger-Gunner 5135 | -6/Factory | Build established: Gunner 5335 | -6/Factory | Lost 3 parts (2n1u) 5490 | -6/Factory | Released all parts (9) 5550 | -6/Factory | Discovered new exit (range 5) 5553 | -6/Factory | Entered Lower Caves 5597 | -6/Lower Caves | Learned location of Zion (-6) 5804 | -6/Lower Caves | Build established: Mutant 6200 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6256 | -6/Lower Caves | Core integrity fell below 50% 6305 | -6/Lower Caves | Spotted B-75 Beast 6338 | -6/Lower Caves | Encountered a Warlord checkpoint 6355 | -6/Lower Caves | Discovered new exit (range 8) 6359 | -6/Lower Caves | Entered another Lower Caves area 6364 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6379 | -6/Lower Caves | Discovered new exit (range 8) 6384 | -6/Lower Caves | Entered Factory 6384 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6911 | -5/Factory | Released all parts (8) 6942 | -5/Factory | Lost 5 parts (1p2n1u1w) 6952 | -5/Factory | Core integrity fell below 50% 6961 | -5/Factory | Core integrity fell below 20% 6986 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06951_ Penetrated by Slug. 06951_ K-01 Serf destroyed. 06951_ Knocked back. 06951_ K-01 Serf collects debris. 06952_ Slug penetrates Wall. 06952_ Acquired 4 matter. 06953_ K-01 Serf collects debris. 06954_ Penetrated by Slug. 06955_ Slug penetrates Wall. 06958_ K-01 Serf collects debris. 06960_ Slammed into A-15 Conveyor. 06961_ K-01 Serf cleans the Power Conduit. 06961_ Penetrated by Slug. 06961_ Slug penetrates Wall. 06961_ A-15 Conveyor calls for reinforcements. 06961_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06961_ Penetrated by Slug. 06976_ Acquired Seismic Detector. 06979_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? s???????????????????? | | ???????????????????????# s?????????????????? | | ???????????????????????# s ?????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ??????????????????? | | ??????????????????##+### ???????????????????? | | ??????????????????? ???????????????????? | | ???????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#A #???????????????????? | | ???????????????????????#u ###?????????????????? | | ???????????????????????# / "??????????????? | | ???????????????????????# ### ?????????? | | ???????????????????????# #?????""""" ????????? | | ???????????????????????### ###???????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????????####+#####?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ####+#############? | | ??????????????????????# # ?? | | ??????????????????????# """" + ?? | | ??????????????????????# """" # ???? | | ??????????????????????# """" # ##??????? | | ??????????????????????# """" # #???????? | | ??????????????????????# + #???????? | | ??????????????????????############### #???????? | | ???????????????????????????????????##/##+####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 28 Energy Capacity 445 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaPiercingManipulator Manual? 0 Play Time 01:12:54 Cumulative 20.0 hours Start 2025.05.12 @ 02:30:52 End 2025.05.12 @ 03:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 374d82cd-bf89-43aa-ad78-fb5dd09f4543