Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:49:17 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1620) 1620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3850 Bonus ------- None Cogmind --------- Core Integrity 67/550 Matter 202/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Medium Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod (105) High-capacity Matter Pod (200) Hardened Medium Armor Plating Improved Light Cannon Mace Flail Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON ----------- Heavy Laser Minigun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Medium Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Beamcaster Improved Light Cannon Improved Light Cannon Rocket Launcher Mace Flail Signal Generator [Rating: 26] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Flail Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 61 | . 5 13 25 18 Power 7 | . 1 2 3 1 Engine 7 | . 1 2 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . 1 3 6 6 Treads . | . . . . . Leg 11 | . 1 3 1 6 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 3 | . . . 3 . Utility 13 | . 1 3 5 4 Device 2 | . . 1 1 . Storage 3 | . . . 2 1 Processor 5 | . . . 2 3 Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 25 | . 2 5 11 7 Energy Gun 5 | . 1 1 1 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 8 | . . 2 5 1 Ballistic Cannon 4 | . . . 2 2 Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 33 | . 3 1 15 14 Power 4 | . 1 . 2 1 Propulsion 14 | . . 1 7 6 Utility 3 | . . . 3 . Weapon 12 | . 2 . 3 7 Highest Loss Streak 9 | . 3 1 7 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 90 99 76 77 Engine 9 | . 11 14 7 7 Leg 19 | . 28 27 11 18 Hover 1 | . . . 2 . Flight 1 | . . . 2 . Device 1 | . . 3 1 . Storage 14 | . 14 14 14 13 Processor 6 | . . . 9 13 Protection 4 | . 7 9 3 . Energy Gun 7 | . 27 6 5 1 Ballistic Gun 12 | . . 19 11 10 Impact Weapon 3 | . . . 3 9 Naked Turns . | . . . . . Heaviest Build 41 | 14 15 23 39 41 Greatest Support 42 | 20 20 25 25 42 Greatest Overweight (x) 12 | . . 1 12 7 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | . 8 8 15 15 Average Capacity 12 | . 8 8 14 15 Most Carried 15 | . 8 8 15 15 Average Carried 11 | . 7 7 13 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 6 8 8 15 13 Class Distribution -------------------- 60% | Mutant 35% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1727 | 200 70 434 582 441 Remotely . | . . . . . Salvage Created 2233 | . 214 274 1108 637 Parts 136 | . 15 20 58 43 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 56 | . 9 12 22 13 Melee 5 | . . . 5 . Guns 35 | . 4 9 13 9 Cannons 7 | . . . 3 4 AOE 8 | . 5 3 . . Classes Destroyed 12 | . 5 2 3 2 Worker 5 | . . 1 3 1 Builder 4 | . . . 1 3 Tunneler 1 | . . . 1 . Hauler 2 | . . . 1 1 Recycler 5 | . 1 . 4 . Operator 1 | . 1 . . . Watcher 4 | . 1 . 2 1 Swarmer 29 | . 6 8 11 4 Grunt 16 | . 3 3 7 3 Sentry 6 | . . 1 4 1 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 8 4 6 4 Combat Bots Only 8 | . 8 3 4 4 Max Kills in Single Turn 4 | . 4 4 1 1 Gunslinging . | . . . . . Exploded 4 | . 4 3 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 457 | . 65 62 156 174 Missed 129 | . 17 14 39 59 Damage Taken 4139 | . 439 561 1217 1922 Core 954 | . 103 99 269 483 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . . 8 . . Core Remaining (%) 50 | 100 . 19 32 . Volleys Fired 180 | . 20 31 61 68 Largest 3 | . 2 2 2 3 Hottest 139 | . 90 95 101 139 Shots Fired 335 | . 38 62 118 117 Gun 290 | . 35 61 101 93 Cannon 38 | . . . 17 21 Launcher 7 | . 3 1 . 3 Special . | . . . . . Kinetic 220 | . . 46 72 102 Thermal 92 | . 20 14 46 12 Explosive 7 | . 3 1 . 3 Electromagnetic 16 | . 15 1 . . Robot Hit Streak 12 | . 3 10 12 12 Robot Miss Streak 7 | . 4 7 5 2 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 226 | . 15 37 92 82 Core Hits 99 | . 18 19 33 29 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 11 | . 3 1 4 3 Burn 9 | . 3 1 2 3 Smash 2 | . . . 2 . Melee Attacks 33 | . . 6 24 3 Impact 27 | . . . 24 3 Slashing 6 | . . 6 . . Piercing . | . . . . . Sneak Attacks 5 | . . . 5 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4998 | . 566 700 2131 1601 Guns 2827 | . 263 537 949 1078 Cannons 599 | . . . 266 333 Explosions 600 | . 303 163 . 134 Melee 972 | . . . 916 56 Ramming . | . . . . . Kinetic 2261 | . . 336 650 1275 Thermal 1016 | . 126 189 565 136 Explosive 600 | . 303 163 . 134 Electromagnetic 149 | . 137 12 . . Impact 972 | . . . 916 56 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 7 6 Message Errors 4 | . . . 4 . Matter Fused 7 | . . . 3 4 Heat Flow Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 350 | . 5 18 290 37 Projectiles 1 | . . . 1 . Explosions 26 | . 5 18 . 3 Melee 323 | . . . 289 34 Knockbacks 5 | . . . 2 3 Impact 2 | . . . 1 1 Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 64 | . 23 41 . . Shots 3 | . 2 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | . 90 369 174 226 Average Temperature 59 | . 29 97 49 72 Received Heat Transfer 849 | . 96 144 330 279 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . 2 . 7 . Impact Corruptions 12 | . . . 10 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 2775 | . 592 407 1295 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 328 | . 242 328 263 291 Initial 110 | . . 94 44 110 Average 164 | . 142 206 150 151 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 62 | . 48 48 66 79 Level 1 37 | . 51 51 33 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 14 19 33 20 Peak Tracking Total 9 | . 9 3 6 4 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 5 . 3 1 Terminals 9 | . 5 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 13 . 6 4 Successful 10 | . 5 . 4 1 Failed 13 | . 8 . 2 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 10 | . 7 . 3 . Terminals 23 | . 13 . 6 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 3 1 Level Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Patrol Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Track 1 | . 1 . . . Botnet 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 7 | . 4 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3179 | . 370 865 1191 753 Spaces Moved 1533 | 1 251 595 409 277 Core 21 | . . . 20 1 Treads . | . . . . . Legs 1435 | 1 251 595 312 276 Wheels . | . . . . . Hover 53 | . . . 53 . Flight 24 | . . . 24 . Fastest Speed 110 | 120 120 120 116 110 Average Speed 160 | 120 120 120 220 195 Slowest Speed 680 | 120 120 190 680 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 57 96 39 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 2 1 . Terrain Destroyed 55 | . 11 16 3 25 Melee 3 | . . 2 1 . Projectile 3 | . . 1 2 . AOE 49 | . 11 13 . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1891 | . 282 685 538 386 Wait 31 | . . 13 4 14 Move 1529 | . 250 594 408 277 Hop . | . . . . . Pick Up 26 | . 5 9 9 3 Fast Attach 37 | . 2 8 18 9 Attach 9 | . 2 . 3 4 Detach 4 | . . . 3 1 Swap 15 | . 1 5 4 5 Drop 27 | . 2 19 4 2 Fire 180 | . 20 31 61 68 Melee 33 | . . 6 24 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 14) 190 | -10/Materials | Discovered new exit (range 15) 194 | -10/Materials | Lost 3 parts (1p2w) 202 | -10/Materials | Destroyed 8 combat bots 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 378 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 414 | -10/Mines | Discovered new exit (range 9) 482 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 528 | -10/Mines | Met a Derelict testing a Signal Generator 533 | -10/Mines | Found Signal Generator 670 | -10/Mines | Discovered new exit (range 12) 693 | -10/Mines | Core integrity fell below 50% 851 | -10/Mines | Learned location of 1 exit from Materials 981 | -10/Mines | Core integrity fell below 20% 1017 | -10/Mines | Build established: Scavenger-Mutant 1236 | -10/Mines | Entered Materials 1236 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1237 | -9/Materials | Identified exit to Materials 1977 | -9/Materials | Lost 7 parts (1p3n2u1w) 2172 | -9/Materials | Core integrity fell below 50% 2238 | -9/Materials | Lost 3 parts (1p2n) 2246 | -9/Materials | Build established: Mutant 2427 | -9/Materials | Entered another Materials area 2427 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3075 | -8/Materials | Lost 3 parts (2n1w) 3113 | -8/Materials | Discovered new exit (range 18) 3154 | -8/Materials | Core integrity fell below 50% 3180 | -8/Materials | Core integrity fell below 20% 3180 | -8/Materials | Self-destructed Last Messages --------------- 03151_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03151_ Aluminum Leg destroyed. 03151_ Knocked back. 03156_ U-05 Engineer builds a Wall. 03157_ VSS Leg destroyed. 03157_ Knocked back. 03158_ Acquired 3 matter. 03158_ U-05 Engineer builds a Wall. 03159_ Slug penetrates Wall. 03159_ Imp. Light Cannon destroyed. 03159_ Knocked back. 03159_ U-05 Engineer destroyed. 03163_ U-05 Engineer builds a Wall. 03164_ Knocked back. 03167_ Rocket Launcher destroyed. 03168_ U-05 Engineer builds a Wall. 03168_ U-05 Engineer destroyed. 03172_ Slug penetrates Wall. 03174_ Acquired Aluminum Leg. 03175_ Imp. Light Cannon destroyed. 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"""#?####+####??######?????? | | ??????????????????# ###### ##### #?? | | ??????????????????# [ + #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisActiveEdition Manual? 0 Play Time 00:30:07 Cumulative 113.4 hours Start 2024.04.03 @ 17:19:02 End 2024.04.03 @ 17:49:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 176 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34d59cd9-41e7-41ea-8320-47e29fa81bbd