Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.14 @ 10:17:11

Player: morimori

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (211)     1055
Value Destroyed (7881)     7881
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (609)                609
              TOTAL SCORE: 15685

 Bonus
-------
High Alert Combat Kills    556
Follower Combat Kills      70
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     58/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
               Hacking Suite
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Flexi-carbon Leg
               Wheel
      Advanced Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
       Improved Fusion Compressor
>               --- PROPULSION -------
       Improved Treads
        Armored Medium Treads
        Armored Medium Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Target Analyzer
                Core Analyzer
                Core Analyzer
                Kinecellerator
     Long-range Tractor Beam
>               --- WEAPON -----------
       Advanced Plasma Cannon
          Heavy Mass Driver
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
          Light Fission Core
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
        Compact Battery
        Compact Matter Pod
       Advanced Plasma Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
[Rating: 101]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Flexi-carbon Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   .   1   .   .   1   1   2   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
Parts Attached             212  | 7   14  40  30  10  9   .   18  25  25  4   .   30  
  Power                    31   | 1   3   6   3   .   .   .   3   2   5   .   .   8   
    Engine                 12   | 1   3   4   1   .   .   .   1   2   .   .   .   .   
    Core                   11   | .   .   2   2   .   .   .   2   .   5   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Propulsion               45   | 2   1   6   7   3   1   .   5   9   6   .   .   5   
    Treads                 30   | .   .   .   7   3   1   .   5   8   6   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
    Wheel                  12   | 2   1   6   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   5   11  13  3   2   .   4   6   6   4   .   10  
    Device                 36   | 1   2   5   4   3   2   .   1   5   4   2   .   7   
    Storage                8    | 1   3   .   1   .   .   .   .   .   1   1   .   1   
    Processor              13   | .   .   2   5   .   .   .   3   1   1   .   .   1   
    Hackware               3    | .   .   .   2   .   .   .   .   .   .   .   .   1   
    Protection             6    | .   .   4   1   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   5   17  7   4   6   .   6   8   8   .   .   7   
    Energy Gun             19   | .   4   10  2   1   .   .   .   .   1   .   .   1   
    Energy Cannon          14   | .   .   1   .   .   1   .   .   2   4   .   .   6   
    Ballistic Gun          19   | 2   1   4   2   2   1   .   4   3   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   1   .   .   .   2   2   .   .   .   
    Launcher               11   | .   .   2   2   .   3   .   2   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Lost                 86   | .   4   9   10  1   1   .   12  3   31  2   .   13  
  Power                    13   | .   .   4   1   .   .   .   2   .   5   .   .   1   
  Propulsion               24   | .   1   2   2   1   .   .   6   1   8   .   .   3   
  Utility                  29   | .   1   2   5   .   1   .   1   1   9   2   .   7   
  Weapon                   20   | .   2   1   2   .   .   .   3   1   9   .   .   2   
  Highest Loss Streak      21   | .   3   5   4   1   1   .   5   1   21  2   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  97  95  99  99  100 97  99  90  19  15  55  
  Engine                   5    | .   9   7   5   .   .   .   5   6   5   .   .   .   
  Core                     3    | .   .   2   3   7   7   7   5   3   3   .   .   .   
  Treads                   16   | .   .   .   35  29  30  30  25  21  19  .   .   .   
  Wheel                    8    | .   28  21  .   .   .   .   .   .   .   .   .   8   
  Device                   11   | .   13  14  9   7   12  15  12  9   16  4   5   12  
  Storage                  8    | .   14  11  9   7   7   7   6   5   5   7   .   .   
  Processor                8    | .   .   9   5   7   7   7   14  24  19  5   5   6   
  Hackware                 3    | .   .   .   4   15  9   7   4   .   .   .   .   3   
  Protection               2    | .   .   8   2   .   .   .   .   .   .   .   5   .   
  Energy Gun               8    | .   21  13  5   9   8   7   3   .   .   .   .   3   
  Energy Cannon            3    | .   .   2   3   .   5   7   6   5   8   .   .   5   
  Ballistic Gun            5    | .   6   5   5   10  .   .   5   10  5   .   .   .   
  Ballistic Cannon         1    | .   .   .   3   2   .   .   .   4   1   .   .   .   
  Launcher                 1    | .   .   .   .   .   6   7   2   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 12  92  100 62  63  65  65  78  95  97  3   3   56  
  Greatest Support         117  | 26  26  26  92  90  90  90  90  113 117 3   3   58  
  Greatest Overweight (x)  8    | .   3   8   .   .   .   .   1   1   2   .   .   4   
  Average Overweight (x)   1    | .   1   3   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  20  20  20  20  20  20  5   5   5   
  Average Capacity         19   | 7   20  25  20  20  20  20  20  20  19  5   5   5   
  Most Carried             25   | 8   23  25  22  20  20  20  20  20  20  5   4   5   
  Average Carried          17   | 4   13  24  19  19  19  19  19  18  15  3   4   3   
  Final Capacity           25   | 8   25  25  20  20  20  20  20  20  5   5   5   5   
  Final Carried            23   | 8   23  23  20  19  20  20  18  20  2   4   4   3   

 Class Distribution 
--------------------
 33% | Mutant
 25% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
 11% | Hacker-Skirmisher
  9% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
    Hacker-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
               Gunner | -5/Factory
               Gunner | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
     Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           4917 | 306  521  536  707  141  432  14   395  861  665  68   .    271  
  Remotely                 1299 | .    .    .    .    .    .    .    112  325  599  68   .    195  
Salvage Created            9222 | 158  594  1578 1502 149  505  87   757  1495 1829 .    .    568  
  Parts                    447  | 12   47   87   67   4    23   .    46   62   80   .    .    19   
Haulers Intercepted        5    | .    .    3    .    .    .    .    .    .    1    .    .    1    
Recyclers Shooed           3    | .    .    .    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    13   .    .    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  147  | .   11  25  26  4   14  2   14  18  31  .   .   2   
  Guns                     56   | .   9   16  8   3   .   .   5   9   6   .   .   .   
  Cannons                  48   | .   .   1   13  1   2   .   3   9   18  .   .   1   
  AOE                      38   | .   1   8   5   .   12  1   6   .   5   .   .   .   
Classes Destroyed          16   | 3   5   3   2   1   .   .   1   .   1   .   .   .   
  Worker                   11   | 1   1   5   .   .   .   .   1   2   .   .   .   1   
  Builder                  10   | .   3   5   1   .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   3   .   .   .   .   .   .   1   .   .   1   
  Recycler                 7    | 1   .   1   .   .   .   .   1   3   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 9    | .   2   1   3   .   .   .   2   1   .   .   .   .   
  Watcher                  18   | .   3   4   4   .   .   .   .   4   .   .   .   3   
  Swarmer                  24   | .   3   1   .   .   2   .   3   1   14  .   .   .   
  Grunt                    71   | .   8   12  16  2   7   1   4   13  6   .   .   2   
  Brawler                  5    | .   .   .   2   .   1   .   .   1   1   .   .   .   
  Duelist                  7    | .   .   2   1   .   2   1   .   .   1   .   .   .   
  Sentry                   19   | .   .   10  6   .   1   .   1   .   1   .   .   .   
  Hunter                   11   | .   .   .   1   .   1   .   4   1   4   .   .   .   
  Programmer               8    | .   .   .   .   2   .   .   2   2   2   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           13   | 4   3   7   6   2   8   2   5   8   13  .   .   2   
  Combat Bots Only         13   | .   3   5   4   2   8   2   4   5   13  .   .   1   
Max Kills in Single Turn   5    | 1   1   5   2   1   5   1   3   2   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   3   2   .   5   1   3   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               14031 | .    526  1349 1665 573  179  17   1691 1178 4301 333  .    2219 
  Core                     3386  | .    169  167  168  250  .    .    255  174  660  233  .    1310 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  166   | .    .    .    109  .    .    .    .    .    .    57   .    .    
  Regen/Repaired (Parts)   270   | .    .    146  .    124  .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  32   58   69   .    .    64   70   82   .    .    22   .    
Volleys Fired              412   | 9    76   76   92   11   16   1    25   40   49   .    .    17   
  Largest                  4     | 2    2    2    2    3    3    3    3    4    4    .    .    3    
  Hottest                  392   | 40   90   121  104  159  163  163  163  250  392  .    .    276  
Shots Fired                1019  | 18   152  153  182  33   31   3    73   160  173  .    .    41   
  Gun                      605   | 18   152  143  99   23   10   1    36   77   35   .    .    11   
  Cannon                   367   | .    .    5    79   10   9    1    25   81   127  .    .    30   
  Launcher                 42    | .    .    5    4    .    7    1    12   2    11   .    .    .    
  Special                  5     | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Kinetic                  439   | 18   89   20   87   19   1    .    24   118  63   .    .    .    
  Thermal                  233   | .    .    44   28   11   .    .    .    40   99   .    .    11   
  Explosive                29    | .    .    5    4    .    7    1    12   .    .    .    .    .    
  Electromagnetic          313   | .    63   84   63   3    18   2    37   2    11   .    .    30   
  Robot Hit Streak         23    | 8    17   14   23   12   6    4    14   17   16   .    .    4    
  Robot Miss Streak        6     | 1    4    6    3    3    2    1    2    4    4    .    .    3    
  Penetration Max          2     | .    .    .    .    .    .    .    1    2    .    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           649   | 12   90   107  131  23   22   2    51   92   95   .    .    24   
  Core Hits                370   | 6    33   73   57   8    27   2    40   54   56   .    .    14   
  Critical Kills           7     | .    .    .    1    .    .    .    3    2    1    .    .    .    
  Critical Parts Destroyed 9     | 1    .    1    .    .    .    .    3    1    2    .    .    1    
  Critical Strikes         33    | 1    1    2    7    2    .    .    6    7    6    .    .    1    
    Burn                   3     | .    .    .    2    1    .    .    .    .    .    .    .    .    
    Destroy                17    | 1    .    1    1    .    .    .    6    4    3    .    .    1    
    Blast                  11    | .    .    .    4    1    .    .    .    3    3    .    .    .    
    Corrupt                2     | .    1    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18861 | 151  1106 2322 3157 479  1413 277  2387 3070 3614 .    .    885  
  Guns                     6336  | 151  1073 1510 1046 307  113  16   337  1197 451  .    .    135  
  Cannons                  7784  | .    .    75   1604 172  190  25   407  1797 2764 .    .    750  
  Explosions               4726  | .    33   737  492  .    1110 236  1643 76   399  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    15   .    .    .    .    .    .    .    .    .    
  Kinetic                  5629  | 151  442  223  1031 285  19   .    197  2204 1077 .    .    .    
  Thermal                  4766  | .    33   677  448  186  .    .    359  790  2138 .    .    135  
  Explosive                3601  | .    .    508  387  .    1110 236  1284 76   .    .    .    .    
  Electromagnetic          4850  | .    631  914  1276 8    284  41   547  .    399  .    .    750  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    4    7    .    .    .    .    2    23   23   23   21   
  Average Corruption       6     | .    .    2    5    .    .    .    .    1    7    23   23   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    24   46   .    .    .    .    6    5    19   .    21   
    Message Errors         35    | .    .    7    16   .    .    .    .    2    .    4    .    6    
    Matter Fused           33    | .    .    7    15   .    .    .    .    1    1    6    .    3    
    Heat Flow Errors       11    | .    .    2    4    .    .    .    .    1    1    2    .    1    
    Energy Discharges      7     | .    .    2    1    .    .    .    .    1    .    1    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      15    | .    .    1    5    .    .    .    .    1    2    2    .    4    
    Data Loss (major)      6     | .    .    2    3    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    1    1    .    .    .    .    .    .    2    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    1    1    .    2    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            340   | .    .    10   31   .    7    .    108  25   26   .    .    133  
  Projectiles              223   | .    .    .    31   .    .    .    8    25   26   .    .    133  
  Explosions               117   | .    .    10   .    .    7    .    100  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    5    2    .    .    .    8    2    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    3    2    .    .    .    7    2    .    .    .    
  Secondary                2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      432   | .    .    124  53   .    .    .    153  67   35   .    .    .    
  Shots                    12    | .    .    4    1    .    .    .    3    2    2    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        509   | .    174  375  379  417  48   33   129  471  509  167  .    408  
  Average Temperature      84    | .    33   67   90   136  20   25   30   102  127  86   .    115  
  Received Heat Transfer   2973  | .    228  477  810  72   27   9    105  477  378  9    .    381  
  Effects                  17    | .    .    .    4    .    .    .    .    7    5    .    .    1    
    Shutdowns              5     | .    .    .    1    .    .    .    .    1    2    .    .    1    
    Interference           10    | .    .    .    3    .    .    .    .    6    1    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    1    .    .    .    .    1    1    .    1    .    .    1    
  Combat Hostiles          4     | .    1    .    .    .    .    1    .    .    1    .    .    1    
  Parts Fried              39    | .    4    5    11   .    1    3    7    .    1    .    .    7    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             13    | .    .    4    1    1    .    .    1    .    6    .    .    .    
  Heat Transferred         7625  | .    50   1310 988  444  .    .    200  1250 3198 .    .    185  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    6    1    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Peak Influence             959  | 25  122 350 382 113 .   .   284 459 959 .   .   231 
  Initial                  208  | .   16  26  52  70  .   .   116 114 208 .   .   125 
  Average                  155  | 10  51  203 157 43  .   .   164 206 531 .   .   112 
Maximum Alert Level        3    | .   .   1   1   .   .   .   1   2   3   .   .   1   
  Low Security (%)         71   | 100 100 45  81  100 .   .   78  53  .   .   .   84  
  Level 1                  23   | .   .   54  18  .   .   .   21  24  43  .   .   15  
  Level 2                  2    | .   .   .   .   .   .   .   .   22  13  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   42  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   2   2   4   3   .   .   5   4   7   .   .   4   
  Investigation            4    | .   1   1   .   .   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   2   .   .   1   2   1   .   .   2   
  Reinforcement            12   | .   1   1   3   .   .   .   4   .   2   .   .   1   
  Assault                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison                 5    | .   .   .   1   .   .   .   .   .   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Distress Signals           7    | .   .   2   1   .   .   .   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   21  36  34  4   14  4   20  31  37  9   .   19  
  Peak Tracking Total      9    | .   4   6   4   2   9   4   4   8   7   9   .   6   
  Tactical Retreats        11   | .   3   2   .   .   1   .   .   1   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Traps Triggered            12   | .   .   6   2   1   .   .   1   .   1   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Machines Disabled          24   | .   .   3   .   .   2   .   6   4   9   .   .   .   
  Max in Single Turn       5    | .   .   1   .   .   2   .   5   1   5   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Machines Accessed          51   | .   6   12  11  4   .   .   7   7   1   .   .   3   
  Terminals                29   | .   5   8   8   1   .   .   4   2   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          5    | .   .   2   .   1   .   .   .   1   .   .   .   1   
  Recycling Units          4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Scanalyzers              8    | .   .   2   2   1   .   .   1   .   1   .   .   1   
  Garrison Access          3    | .   .   .   .   1   .   .   1   1   .   .   .   .   
Total Hacks                139  | .   16  37  41  9   .   .   14  15  1   .   .   6   
  Successful               68   | .   5   22  25  3   .   .   3   9   .   .   .   1   
  Failed                   71   | .   11  15  16  6   .   .   11  6   1   .   .   5   
    Catastrophic           14   | .   2   1   4   .   .   .   1   4   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   5   11  7   .   .   .   5   .   .   .   .   .   
  Terminals                65   | .   15  16  22  1   .   .   8   2   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   8   .   .   .   .   
  Repair Stations          16   | .   .   6   .   3   .   .   .   3   .   .   .   4   
  Recycling Units          6    | .   1   .   1   .   .   .   3   1   .   .   .   .   
  Scanalyzers              39   | .   .   15  18  3   .   .   1   .   1   .   .   1   
  Garrison Access          5    | .   .   .   .   2   .   .   2   1   .   .   .   .   
Terminal Hacks             20   | .   4   5   7   .   .   .   2   2   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   1   3   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   1   2   3   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       9    | .   .   5   .   2   .   .   .   1   .   .   .   1   
  Scan Component           6    | .   .   3   .   1   .   .   .   1   .   .   .   1   
  Repair                   3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
Scanalyzer                 30   | .   .   12  17  1   .   .   .   .   .   .   .   .   
  Insert Component         15   | .   .   6   8   1   .   .   .   .   .   .   .   .   
  Analyze                  15   | .   .   6   9   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   6   11  10  4   .   .   7   4   1   .   .   3   
  Full Trace Events        3    | .   .   1   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   6   7   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   173  | .   .   .   .   .   .   .   .   173 .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   17  .   .   .   .   
Parts Repaired             3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Time                     102  | .   .   89  .   13  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   10  .   .   .   .   .   3   3   .   .   .   .   
Parts Scanalyzed           14   | .   .   6   7   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 13   | .   .   6   7   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   2   2   .   .   .   .   .   
  Highest-Rated Group      36   | .   .   .   .   .   36  36  35  .   .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   20  20  19  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   7   5   .   .   .   .   .   
  Total Damage             232  | .   .   .   .   .   .   158 74  .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               14303 | 146  1910 2899 2394 1277 1578 97   1017 1262 474  415  18   816  
Spaces Moved               8375  | 111  1182 1582 1064 706  952  58   555  524  171  810  35   625  
  Core                     1106  | 2    .    .    .    .    .    .    .    .    17   810  35   242  
  Treads                   4013  | .    .    .    1064 706  952  58   555  524  154  .    .    .    
  Legs                     21    | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Wheels                   3235  | 109  1182 1582 .    .    .    .    .    .    .    .    .    362  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   135  156  156  156  156  156  153  50   50   50   50   
  Average Speed            131   | 90   115  140  159  156  156  156  157  165  146  50   50   83   
  Slowest Speed            240   | 100  145  200  160  156  156  156  240  240  158  50   50   190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    95   99   61   21   96   8    19   13   7    93   7    15   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    .    2    .    .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          487   | .    6    42   58   3    66   7    149  66   90   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               82    | .    .    .    7    3    .    .    .    28   44   .    .    .    
  AOE                      405   | .    6    42   51   .    66   7    149  38   46   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  Res  
Total                      10856 | 137  1592 2123 1589 861  1018 63   642  825  272  818  34   882  
  Wait                     1500  | 2    263  345  336  102  36   1    22   193  21   .    .    179  
  Move                     8363  | 110  1181 1581 1063 705  951  57   554  523  170  809  34   625  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  218   | 9    38   44   37   17   4    2    15   28   4    5    .    15   
  Fast Attach              29    | 6    .    4    2    2    .    .    .    .    1    1    .    13   
  Attach                   113   | 1    7    20   18   3    1    .    11   11   20   3    .    18   
  Detach                   6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Swap                     71    | .    7    16   10   5    8    .    7    14   4    .    .    .    
  Drop                     143   | .    20   37   30   16   2    2    8    16   3    .    .    9    
  Fire                     412   | 9    76   76   92   11   16   1    25   40   49   .    .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
  Turn | Location       | Event
    17 | -11/Junkyard   | Discovered new exit (range 16)
   147 | -11/Junkyard   | Entered Materials
   154 | -10/Materials  | Discovered new exit (range 16)
   309 | -10/Materials  | Build established: Mutant
   351 | -10/Materials  | Discovered new exit (range 9)
   643 | -10/Materials  | Core integrity fell below 50%
   679 | -10/Materials  | Lost 3 parts (1n1u1w)
   860 | -10/Materials  | Discovered new exit (range 15)
   904 | -10/Materials  | Discovered new exit (range 16)
  1147 | -10/Materials  | Discovered new exit (range 9)
  1859 | -10/Materials  | Identified exit to Mines
  2057 | -10/Materials  | Entered another Materials area
  2057 | -9/Materials   | Evolved 2 slots: Utility x2
  2398 | -9/Materials   | Discovered new exit (range 10)
  2551 | -9/Materials   | Identified exit to Materials
  2791 | -9/Materials   | Build established: Scavenger-Mutant
  3182 | -9/Materials   | Lost 5 parts (2p1n2u)
  3267 | -9/Materials   | Discovered exit to Materials (range 16)
  3792 | -9/Materials   | Discovered new exit (range 16)
  3863 | -9/Materials   | Repaired Lgt. Nuclear Core
  3878 | -9/Materials   | Identified exit to Mines
  4105 | -9/Materials   | Discovered exit to Materials (range 6)
  4407 | -9/Materials   | Repaired Imp. Assault Rifle
  4956 | -9/Materials   | Entered another Materials area
  4956 | -8/Materials   | Evolved 2 slots: Propulsion x2
  5250 | -8/Materials   | Build established: Mutant
  5583 | -8/Materials   | Discovered new exit (range 13)
  5653 | -8/Materials   | Garrison activated, responded to threat
  5945 | -8/Materials   | Discovered new exit (range 15)
  5954 | -8/Materials   | Lost 4 parts (1n1u2w)
  6402 | -8/Materials   | Discovered new exit (range 10)
  6905 | -8/Materials   | Identified exit to Factory
  7009 | -8/Materials   | Build established: Scavenger-Mutant
  7350 | -8/Materials   | Entered Factory
  7350 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  7618 | -7/Factory     | Build established: Hacker-Skirmisher
  8180 | -7/Factory     | Repaired Lgt. Treads
  8423 | -7/Factory     | Discovered new exit (range 4)
  8428 | -7/Factory     | Identified exit to Lower Caves
  8627 | -7/Factory     | Entered Lower Caves
  9014 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  9045 | -7/Lower Caves | Destroyed 8 combat bots
  9466 | -7/Lower Caves | Build established: Scavenger-Skirmisher
  9553 | -7/Lower Caves | Discovered new exit (range 15)
  9573 | -7/Lower Caves | Identified exit to Lower Caves
 10205 | -7/Lower Caves | Entered another Lower Caves area
 10205 | -7/Lower Caves | Accompanied by 2 allies
 10216 | -7/Lower Caves | Discovered new exit (range 7)
 10224 | -7/Lower Caves | Identified exit to Factory
 10302 | -7/Lower Caves | Entered Factory
 10302 | -6/Factory     | Accompanied by 2 allies
 10302 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 10303 | -6/Factory     | Identified exit to Extension
 10340 | -6/Factory     | Spotted B-75 Beast
 11241 | -6/Factory     | Discovered new exit (range 14)
 11262 | -6/Factory     | Identified exit to Factory
 11319 | -6/Factory     | Entered another Factory area
 11319 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 11348 | -5/Factory     | Lost 5 parts (1p2n2w)
 11614 | -5/Factory     | Fabricated Exp. Biometal Medium Treads (x1)
 11636 | -5/Factory     | Build established: Scavenger-Gunner
 11647 | -5/Factory     | Fabricated Imp. Treads (x2)
 11951 | -5/Factory     | Build established: Gunner
 12026 | -5/Factory     | Fabricated Imp. Treads (x2)
 12336 | -5/Factory     | Build established: Machinist-Gunner
 12543 | -5/Factory     | Discovered new exit (range 4)
 12581 | -5/Factory     | Entered another Factory area
 12581 | -4/Factory     | Evolved 2 slots: Utility x2
 12659 | -4/Factory     | Build established: Gunner
 12808 | -4/Factory     | Discovered new exit (range 9)
 12842 | -4/Factory     | Garrison activated, responded to threat
 12864 | -4/Factory     | First assault squad dispatched
 12939 | -4/Factory     | Lost 10 parts (4p1n1u4w)
 12966 | -4/Factory     | Destroyed 13 combat bots
 13016 | -4/Factory     | System corruption reached 10%
 13029 | -4/Factory     | Destroyed 7 combat bots
 13045 | -4/Factory     | Core integrity fell below 50%
 13055 | -4/Factory     | Entered Upper Caves
 13081 | -4/Upper Caves | Lost 21 parts (1p7n8u5w)
 13297 | -4/Upper Caves | Build established: Mutant
 13456 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 13460 | -4/Upper Caves | Encountered a Warlord checkpoint
 13464 | -4/Upper Caves | Discovered new exit (range 8)
 13465 | -4/Upper Caves | Learned 4 Research zone layouts
 13470 | -4/Upper Caves | Entered another Upper Caves area
 13481 | -4/Upper Caves | Discovered new exit (range 15)
 13488 | -4/Upper Caves | Entered Research
 13488 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 13692 | -3/Research    | Garrison activated, responded to threat
 13790 | -3/Research    | Build established: Gunner
 13818 | -3/Research    | System corruption reached 10%
 14095 | -3/Research    | Build established: Scavenger-Mutant
 14226 | -3/Research    | Core integrity fell below 50%
 14254 | -3/Research    | Spotted B-86 Titan
 14258 | -3/Research    | Lost 10 parts (1p2n5u2w)
 14274 | -3/Research    | Core integrity fell below 20%
 14304 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14258_ K-01 Serf collects debris.
14265_ Knocked back.
14266_ U-05 Engineer builds a Wall.
14266_ Triggered Shock Trap.
14266_ The floor emits a surge of raw power.
14266_ System corrupted (+2).
14270_ Slug penetrates Wall.
14273_ ALERT: Cargo convoy en route, clear transfer corridor.
14273_ Knocked back.
14275_ System corrupted: Component data lost.
14286_ Adv. Signal Interpreter destroyed.
14287_ W-44 Eye destroyed.
14299_ Penetrated by Slug.
14301_ Door malfunctions.
14301_ Subatomic Condenser disabled.
14303_ System corrupted: Adv. Sensor Array rejected.
14303_ B-86 Titan exits siege mode.
14303_ P-80 Master suffers critical hit (Meltdown).
14303_ U-05 Engineer destroyed.
14303_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????   +            #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#     ""     #?????????????????????? |
| ??????????????#     "T     #?????????????????????? |
| ????#     #####     "      #?????????????????????? |
| ????????                   #?????????????????????? |
| ?????????????##            #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#########   ##?????????????????????? |
| ??????????????#########   #??????????????????????? |
| ??????????????#       #   #??????????????????????? |
| ??????????????#       +   +??????????????????????? |
| ??????????????#       #w  #??????????????????????? |
| ??????????????#########   #??????????????????????? |
| ??????????????????????#   ###########  ??????????? |
| ????????????????????###            ^    ?????????? |
| ????????????????????# BBp               ?????????? |
| ????????????????????# BB                ##???????? |
| ????????????????????###*          """   ""???????? |
| ??????????????????????#% %     "" F""   """??????? |
| ?????????????????"????#=       """"""    T???????? |
| ?????????????????"T####         """"    ""???????? |
| ?????????????????"                      ""???????? |
| ?????????????????"      %!              #????????? |
| ?????????????????"         k            #????????? |
| ?????????????????" #####/@####%  #####???????????? |
| ?????????????????"??#        #   #???????????????? |
| ????????????????????#]       #   #???????????????? |
| ????????????????????#     !  #   ##??????????????? |
| ????????????????????#        #   ##??????????????? |
| ????????????????????#  ""    #   #???????????????? |
| ????????????????????#  """   #   #???????????????? |
| ????????????????????#  """   #   #???????????????? |
| ????????????????????#        #   #???????????????? |
| ????????????????????#    %   #   #???????????????? |
| ????????????????????###+###;##   #???????????????? |
| ??????????????????????# #?? ##   #########???????? |
| ??????????????????????# #?? ##   #  ]    #???????? |
| ??????????????????????# #?? ##   #       #???????? |
| ????????????????????###+###/##   #  ""   #    #    |
| ????????????????????#        #   #  ""   #    #    |
| ????????????????????#        #   #  "" = #    #    |
| ????????????????????#   ""   #   +  "Y   #    #### |
| ????????????????????#   """  # %=#  ""   #    #### |
| ????????????????????#    F"  +   #  ""   #         |
| ????????????????????#   """  #   #  ""   #         |
| ????????????????????#   ""   # ###       #         |
| ????????????????????#        # #?#!    ! #         |
| ????????????????????#        + #?################# |
| ????????????????????##########/###???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          53
Energy Capacity            440
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    16
Armor Coverage             150
Core Shielding             30
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            6
Core Analysis              9
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
     Imp. Targeting Computer | -9/Materials | Scanalyzed
            Particle Charger | -9/Materials | Scanalyzed
                 Imp. Treads | -9/Materials | Scanalyzed
          Signal Interpreter | -9/Materials | Scanalyzed
                       Wheel | -9/Materials | Scanalyzed
           Lgt. Nuclear Core | -9/Materials | Scanalyzed
               Hacking Suite | -8/Materials | Scanalyzed
              Imp. Heat Sink | -8/Materials | Scanalyzed
              Gravmag System | -8/Materials | Scanalyzed
 Adv. Terrain Scan Processor | -8/Materials | Scanalyzed
  Salvage Targeting Computer | -8/Materials | Scanalyzed
           Imp. Sensor Array | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Biometal Medium Treads | x1 | -5/Factory | Preloaded
                 Imp. Treads | x2 | -5/Factory 
                 Imp. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              UtilityConstructMagmablaster
  Manual?         0
Play Time         03:18:35
  Cumulative      57.4 hours
  Start           2023.08.13 @ 22:59:39
  End             2023.08.14 @ 10:17:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32f849cc-c37d-452f-8d47-ffb842a021fb