Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.10 @ 18:09:12 // AFD2020/Player2 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2317) 2317 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2555) 2555 TOTAL SCORE: 10097 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 2416 Friendly Fire -25 Cogmind --------- Core Integrity 730/1000 Matter 158/300 Energy 360/360 System Corruption 1% Temperature Cool (0) Movement Hovering (96) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (7) ------ Advanced Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Advanced ECM Suite Improved Hacking Suite System Shield > --- WEAPON (4) ------- Coil Gun KE Penetrator Improved Datajack > --- INVENTORY (4) ---- Nuclear Pulse Array Advanced Terrain Scan Processor Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Antigrav System > --- UTILITY ---------- Advanced Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Advanced ECM Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Long-range Proton Cannon Coil Gun KE Penetrator Improved Datajack > --- INVENTORY -------- Nuclear Pulse Array Advanced Terrain Scan Processor Drone Bay [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Cooled Aerolev Unit Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Cryofiber Web Storage Compact Battery Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 5 | . . . 1 . 1 2 1 . . . Weapon 2 | . . . . . . . . . . 2 Parts Attached 144 | 6 12 9 13 18 26 24 20 2 1 13 Power 21 | 1 1 . 2 . 6 3 3 . 1 4 Engine 9 | 1 1 . 2 . 1 . 2 . . 2 Core 12 | . . . . . 5 3 1 . 1 2 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 3 4 4 5 11 6 5 . . 2 Treads . | . . . . . . . . . . . Leg 8 | . . . . 4 4 . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 17 | . . . 3 1 3 3 5 . . 2 Flight 15 | . 3 4 1 . 4 3 . . . . Utility 28 | 1 4 . 4 3 4 3 6 1 . 2 Device 15 | . 2 . 2 1 3 2 3 1 . 1 Storage 5 | 1 1 . 1 2 . . . . . . Processor 5 | . 1 . 1 . 1 1 1 . . . Hackware 3 | . . . . . . . 2 . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 4 5 3 10 5 12 6 1 . 5 Energy Gun 14 | 2 . . . 2 2 5 3 . . . Energy Cannon 11 | . . . . 6 1 1 2 . . 1 Ballistic Gun 17 | . 4 3 3 1 . 3 . 1 . 2 Ballistic Cannon 5 | . . 1 . . 2 2 . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . 1 . . 1 Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 11 | . . . 1 3 . 5 2 . . . Parts Lost 10 | . . . . 3 . . 5 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . . . 2 . . 1 . . 2 Utility 2 | . . . . 1 . . 1 . . . Weapon 2 | . . . . . . . 2 . . . Highest Loss Streak 2 | . . . . 1 . . 2 . . 1 Average Slot Usage (%) 95 | . 94 100 88 95 90 94 96 100 100 98 Engine 6 | . 14 14 11 11 3 . . 6 6 9 Core 6 | . . . . . 13 13 11 6 6 1 Leg 5 | . . . . 21 5 . . . . . Hover 14 | . . . 9 9 15 12 25 26 26 22 Flight 6 | . 11 28 22 . 6 10 . . . . Device 15 | . 5 14 10 10 15 23 20 20 20 13 Storage 3 | . 8 . 11 10 2 . . . . . Processor 16 | . 9 14 11 11 14 22 20 20 20 17 Hackware 1 | . . . . . . . 4 6 6 8 Energy Gun 2 | . . . . 6 . 4 5 . . . Energy Cannon 4 | . . . . 11 3 . 1 6 6 4 Ballistic Gun 5 | . 27 21 10 2 . . . 5 6 7 Ballistic Cannon 2 | . . 1 . . 9 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 10 14 8 16 26 32 33 38 38 38 51 Greatest Support 61 | 26 26 8 22 33 45 33 59 56 56 61 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 Most Carried 8 | 4 8 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 4 3 3 3 3 3 3 3 4 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 4 4 4 4 4 4 4 Class Distribution -------------------- 32% | Mutant 26% | Scout 22% | Hacker-Mutant 11% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2397 | 228 227 127 118 306 538 418 174 47 40 174 Remotely . | . . . . . . . . . . . Salvage Created 2714 | . 227 11 40 640 458 258 340 74 59 607 Parts 174 | . 23 1 4 41 28 17 22 1 4 33 Haulers Intercepted 12 | . 1 . 1 5 . 4 . . . 1 Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 1 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 46 | . 5 1 . 9 13 1 5 1 1 10 Guns 22 | . 5 1 . 4 1 . 2 . . 9 Cannons 21 | . . . . 4 12 1 2 1 1 . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 11 | . 4 . . 2 4 . . . 1 . Worker 3 | . . . . . 1 . 1 . . 1 Hauler 12 | . 1 . 1 5 . 4 . . . 1 Recycler 1 | . 1 . . . . . . . . . Operator 2 | . . . . . 1 . 1 . . . Watcher 13 | . 2 . . 2 3 2 2 . . 2 Swarmer 17 | . 5 1 . . 4 . 2 . . 5 Grunt 16 | . . . . 6 5 1 1 . . 3 Brawler 1 | . . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 10 | . . . . 3 2 . 2 1 . 2 Hunter 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . 3 1 1 5 4 2 2 1 1 9 Combat Bots Only 6 | . 3 1 . 2 4 1 2 1 1 6 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Damage Taken 2488 | . 126 22 20 613 201 132 579 70 102 623 Core 444 | . 20 . 9 112 62 5 66 13 . 157 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 76 . 67 59 92 . . 88 . Volleys Fired 256 | . 30 5 1 51 46 29 53 3 5 33 Largest 3 | . 2 2 1 2 2 2 2 2 2 3 Hottest 190 | . 40 44 23 190 190 103 180 180 120 144 Shots Fired 461 | . 60 10 1 101 83 46 74 6 10 70 Gun 259 | . 60 10 1 47 8 23 56 . 5 49 Cannon 201 | . . . . 54 75 23 17 6 5 21 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . 1 . . . Kinetic 240 | . 60 10 1 37 54 24 . . 5 49 Thermal 124 | . . . . 54 21 9 29 6 5 . Explosive . | . . . . . . . . . . . Electromagnetic 96 | . . . . 10 8 13 44 . . 21 Robot Hit Streak 22 | . 8 4 2 10 9 13 17 22 2 9 Robot Miss Streak 8 | . 8 3 . 1 2 3 4 . 3 4 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 2 | . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 302 | . 30 6 1 55 61 36 63 5 4 41 Core Hits 133 | . 16 2 1 19 27 13 30 2 2 21 Critical Hits 11 | . . . . 3 6 1 . . . 1 Critical Kills 4 | . . . . 2 1 . . . . 1 Critical Parts Destroyed 7 | . . . . 1 5 1 . . . . Melee Attacks 2 | . . . 2 . . . . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6773 | . 298 78 16 1196 1534 691 1314 147 72 1427 Guns 2839 | . 298 78 16 474 109 184 742 . 42 896 Cannons 3580 | . . . . 583 1425 507 513 147 30 375 Explosions 289 | . . . . 133 . . . . . 156 Melee . | . . . . . . . . . . . Ramming 65 | . . . . 6 . . 59 . . . Kinetic 3183 | . 298 78 16 395 951 507 . . 42 896 Thermal 2205 | . . . . 583 474 120 809 147 30 42 Explosive 247 | . . . . 133 . . . . . 114 Electromagnetic 1073 | . . . . 79 109 64 446 . . 375 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . 1 4 3 . 1 Average Corruption 1 | . . . . 1 . 1 3 1 . 1 Corruption Purged 4 | . . . . . . . 1 3 . . Effects 20 | . . . . 1 . 3 13 1 . 2 Message Errors 4 | . . . . 1 . 1 1 . . 1 Matter Fused 4 | . . . . . . . 3 1 . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 4 | . . . . . . 1 3 . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . Targeting Errors 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 126 | . . . . 11 29 . 46 . . 40 Projectiles 78 | . . . . . 29 . 9 . . 40 Explosions 11 | . . . . 11 . . . . . . Melee 37 | . . . . . . . 37 . . . Knockbacks 11 | . . . . . 8 2 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 10 | . . . . . 8 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . 3 . . 29 . . 89 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . . . . 1 . . 1 . . . Targets Rammed 2 | . . . . 1 . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 399 | . 10 12 . 207 399 47 183 104 . . Average Temperature 74 | . 4 5 . 59 107 23 74 54 . . Received Heat Transfer 510 | . . . 9 117 81 9 129 24 24 117 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 4 | . . . . . 1 . 1 1 . 1 Heat Transferred 3393 | . . . . 963 595 259 1304 185 37 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Peak Influence 802 | . 361 343 193 624 802 330 437 . . 654 Initial 269 | . . 55 46 69 7 269 79 . . 51 Average 283 | . 115 217 138 313 569 200 289 . . 181 Maximum Alert Level 3 | . 1 1 . 2 3 1 2 . . 2 Low Security (%) 43 | 100 89 35 100 35 9 46 24 . . 74 Level 1 29 | . 10 64 . 18 8 53 56 . . 12 Level 2 23 | . . . . 45 59 . 19 . . 12 Level 3 3 | . . . . . 22 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . 1 . 3 6 4 4 . . 5 Investigation 6 | . . 1 . 1 . 1 1 . . 2 Extermination 5 | . . . . . . 2 1 . . 2 Reinforcement 7 | . . . . 2 1 1 2 . . 1 Assault 3 | . . . . . 3 . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 . . 1 1 . 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . 11 9 4 28 37 8 26 1 6 21 Peak Tracking Total 8 | . 4 3 1 4 8 3 4 1 4 6 Tactical Retreats 6 | . . 1 . 1 . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 9 | . . . . 3 1 2 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 11 | . . . . 5 . 6 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 24 | . . . . 7 6 2 5 . . 4 Max in Single Turn 2 | . . . . 1 2 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 42 | . 4 1 3 11 8 8 5 1 . 1 Terminals 28 | . 3 . 3 8 6 4 4 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 7 | . 1 . . 2 . 3 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 105 | . 6 1 9 36 20 14 13 1 . 5 Successful 66 | . 5 1 6 22 12 9 7 1 . 3 Failed 39 | . 1 . 3 14 8 5 6 . . 2 Catastrophic 6 | . . . . 2 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 78 | . 5 . 9 28 17 7 12 . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 8 | . . . . 6 2 . . . . . Recycling Units 7 | . 1 . . 2 . 3 1 . . . Scanalyzers 5 | . . . . . . . . . . 5 Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 46 | . 4 1 6 16 9 3 6 1 . . Record 1 | . . . . . 1 . . . . . Part Schematic 3 | . . . . 3 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 6 | . . . 1 2 1 . 2 . . . Prototype ID Bank 4 | . 1 . . 1 1 . 1 . . . Open Door 2 | . . 1 . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . Unreport Threat 5 | . . . . 2 3 . . . . . Locate Traps 6 | . 1 . . 1 1 1 2 . . . Reprogram Traps 3 | . . . . 2 . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 4 | . . . 2 . . 1 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 6 | . . . . 4 2 . . . . . Scan Component 3 | . . . . 2 1 . . . . . Repair 3 | . . . . 2 1 . . . . . Recycling Unit Hacks 7 | . 1 . . 2 . 3 1 . . . Report Inventory 7 | . 1 . . 2 . 3 1 . . . Scanalyzer 3 | . . . . . . . . . . 3 Insert Component 1 | . . . . . . . . . . 1 Analyze 2 | . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 3 . 3 8 6 4 4 . . 1 Full Trace Events 3 | . . . . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built 6 | . . . . . . 6 . . . . Matter 372 | . . . . . . 372 . . . . Time 198 | . . . . . . 198 . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . Part Schematics Acquired 4 | . . . . 3 . . . . . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . . . Time 156 | . . . . 76 80 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . Machine Destruction 2 | . . . . . 2 . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Total Allies 12 | . 1 2 . 2 . 6 1 . . . Largest Group 7 | . 1 3 2 3 3 7 4 1 1 1 Highest-Rated Group 205 | . 57 107 99 188 188 205 158 107 107 119 Highest-Rated Ally 119 | . 57 66 69 99 99 97 107 107 107 119 Total Orders 1 | . . . . . . 1 . . . . ROAM 1 | . . . . . . 1 . . . . Ally Attacks 250 | . 6 23 16 29 59 49 35 . 4 29 Total Damage 11302 | . 248 342 454 1212 2733 2329 1997 . 254 1733 Kills 117 | . 7 10 6 18 33 15 16 . 1 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total 6 | . . . 1 2 1 . 2 . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Turns Passed 8279 | 61 483 537 329 1768 1101 1430 819 784 278 689 Spaces Moved 7014 | 41 403 472 321 1032 741 1280 753 1058 286 627 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 769 | . . . . 643 126 . . . . . Wheels 277 | 40 237 . . . . . . . . . Hover 4136 | . . . 60 389 363 672 681 1058 286 627 Flight 1831 | . 166 472 261 . 252 608 72 . . . Fastest Speed 34 | 50 37 37 34 52 34 34 34 40 40 40 Average Speed 52 | 88 70 37 37 94 57 43 39 40 40 40 Slowest Speed 150 | 90 117 37 120 120 150 114 51 40 40 92 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . 1 1 . . 1 1 . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 47 | 3 57 81 26 95 63 35 19 96 34 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 6 | . . 2 . . . . . 2 2 . Spaces Dug 13 | . . . . 13 . . . . . . Terrain Destroyed 65 | . . . . 13 15 6 . 1 5 25 Melee . | . . . . . . . . . . . Projectile 43 | . . . . 13 15 6 . 1 5 3 AOE 22 | . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Total 11172 | 62 556 829 526 1719 1330 2105 1196 1412 439 998 Wait 3547 | 12 77 328 172 585 482 743 348 345 147 308 Move 6996 | 40 400 469 320 1031 738 1277 752 1057 285 627 Hop 4 | . 1 1 . . 1 1 . . . . Pick Up 70 | 4 17 4 6 4 12 7 11 2 . 3 Fast Attach 71 | 6 3 3 5 14 12 13 8 . . 7 Attach 27 | . 1 . 6 1 9 1 7 . . 2 Detach 9 | . . . 2 . 3 3 1 . . . Swap 46 | . 8 6 2 3 5 10 5 2 1 4 Drop 128 | . 19 13 10 16 22 21 10 2 1 14 Fire 256 | . 30 5 1 51 46 29 53 3 5 33 Melee 2 | . . . 2 . . . . . . . Ram 1 | . . . . . . . 1 . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 12) 62 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Identified exit to Mines 545 | -10/Materials | Entered Mines 545 | -10/Mines | Accompanied by 1 ally 627 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 679 | -10/Mines | Discovered exit to Materials (range 3) 764 | -10/Mines | Build established: Scavenger-Mutant 820 | -10/Mines | Discovered exit to Materials (range 9) 858 | -10/Mines | Met a Derelict shopkeep closing up shop 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Accompanied by 2 allies 1082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -9/Materials | Identified exit to Storage 1087 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1088 | -9/Materials | Identified exit to Materials 1411 | -9/Materials | Entered Storage 1411 | -9/Storage | Accompanied by 1 ally 1486 | -9/Storage | Build established: Mutant 1618 | -9/Storage | Met 01-MTF 1836 | -9/Storage | Discovered exit to Materials (range 8) 2285 | -9/Storage | Repaired Com. Battery 2325 | -9/Storage | Repaired Imp. Heat Sink 2771 | -9/Storage | Crushed by falling debris 3179 | -9/Storage | Entered Materials 3179 | -8/Materials | Accompanied by 3 allies (01-MTF) 3179 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3184 | -8/Materials | 01-MTF left 3273 | -8/Materials | Garrison activated, responded to threat 3382 | -8/Materials | Identified exit to Garrison 3514 | -8/Materials | Repaired Com. Ion Cannon 3579 | -8/Materials | First assault squad dispatched 3972 | -8/Materials | Build established: Scout 4180 | -8/Materials | Discovered new exit (range 10) 4185 | -8/Materials | Identified exit to Factory 4280 | -8/Materials | Entered Factory 4280 | -7/Factory | Accompanied by 1 ally 4280 | -7/Factory | Evolved 2 slots: Utility x2 4572 | -7/Factory | Found Prototype Launcher 4573 | -7/Factory | Identified Rocket Array 5511 | -7/Factory | Fabricated L-31 Rogue (x3) 5613 | -7/Factory | Fabricated L-31 Rogue (x3) 5634 | -7/Factory | Discovered new exit (range 14) 5683 | -7/Factory | Identified exit to Factory 5710 | -7/Factory | Entered another Factory area 5710 | -6/Factory | Accompanied by 4 allies 5710 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6239 | -6/Factory | Build established: Hacker-Scout 6474 | -6/Factory | Discovered new exit (range 16) 6525 | -6/Factory | Identified exit to Lower Caves 6529 | -6/Factory | Entered Lower Caves 6529 | -6/Lower Caves | Accompanied by 1 ally 6537 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6571 | -6/Lower Caves | Build established: Hacker-Mutant 6641 | -6/Lower Caves | Learned 8 Factory zone layouts 6661 | -6/Lower Caves | Discovered new exit (range 12) 6665 | -6/Lower Caves | Identified exit to Lower Caves 6736 | -6/Lower Caves | Encountered a Warlord checkpoint 7097 | -6/Lower Caves | Learned 4 Factory zone layouts 7313 | -6/Lower Caves | Entered another Lower Caves area 7313 | -6/Lower Caves | Accompanied by 1 ally 7313 | -6/Lower Caves | Discovered new exit (range 16) 7391 | -6/Lower Caves | Identified exit to Factory 7410 | -6/Lower Caves | Learned 4 Factory zone layouts 7591 | -6/Lower Caves | Entered Factory 7591 | -5/Factory | Accompanied by 1 ally 7591 | -5/Factory | Evolved 2 slots: Weapon x2 7592 | -5/Factory | Identified exit to Upper Caves 8169 | -5/Factory | Discovered new exit (range 20) 8280 | -5/Factory | Self-destructed Last Messages --------------- 08259_ Slug penetrates S-27 Virus. 08259_ S-27 Virus destroyed. 08259_ Slug penetrates Wall. 08261_ Player 2 drops Prc. Assault Rifle. Player 2: "This Prc. Assault Rifle is for you." 08263_ K-01 Serf collects debris. Player 2: "I may have this decent Skirmisher setup here, but some support would be nice." 08264_ R-10 Processor collects Terrain Scan Processor. 08265_ U-05 Engineer lays Concrete. 08267_ K-01 Serf collects debris. 08269_ R-10 Processor collects Welding Torch. 08271_ Triggered Alarm Trap. 08271_ An alarm sounds. 08271_ ALERT: Alarm triggered, dispatching investigation squad. 08274_ Slug penetrates S-27 Virus. 08277_ U-05 Engineer lays Concrete. 08278_ Cld. Aerolev Unit destroyed. 08278_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# # """""" #???????# "?????? | | ########### # % """""" #???????# "?????? | | =%= %#%! """""" #???????# ?????? | | ][ * *[#=] """""" #???????# ?????? | | %* * <%%=%+% #???????###?????? | | = =%* =*[# #???????# ?????? | | %* *!#* #???????# ?????? | | ########### [%% # " "" #???????# ?????? | | ?????#???#" = # "R"" #???????# ?????? | | ???### ###### ### """" #???????# "?????? | | ???# #% ################???????# "?????? | | ???# !! # ## #????????# "?????? | | ???# != + ## """" """" ########## ?????? | | ???# ] # ## """" ""S"" # # ?????? | | ???# # ## """" "" "" # # ?????? | | ???# """ ?# ## """" # # "?????? | | ???# ! """ ?# ## # # "?????? | | ???# """??# % ###########+### """" # "?????? | | ???# ??# #???????????? ????????????"" # | | ???######???# #??????????? #????????????"" # | | ????????????# #?????????? #???????????? # | | ????????????# #????????? #???????????? # | | ????????????# ########## ######+#####?+##### | | ????????????# | | ????????????# | | ????????????# u @ | | ??? u s | | ??? u s | | ?? """ ###################+############?#### | | ???? "Y ????????????????????????????????????# | | ????? """ ?????????????????????????????????????# | | ????? ??????????????????????????????????????# | | ???? ???????????????????????????????????????# | | ????? "????????????????????????????????????????# | | ????? ??????????????????????????????????????#### | | ????????????????????????????????????????????"" # | | ????????????????????????????????????????????"" # | | ????????????????????????????????????????????"" # | | ????????????????????????????????????????????"" # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????? # | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 31 Energy Capacity 580 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Core Analysis 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Storage | Hacked Arc Projector | -9/Storage | Hacked Kinecellerator | -9/Storage | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst My Command Is Your Wish Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . 1 . . 1 . Utility 4 | . . 1 . 1 . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 79 | . 13 7 3 3 21 13 7 . . 12 Parts Lost 15 | . . . . . 6 . 1 . . 8 Damage Taken 4199 | . 34 171 41 11 1541 495 408 . . 1498 Core 389 | . 6 33 . 11 159 48 19 . . 113 Player 2/Cogmind (%) 46 | . 23 100 . 8 71 90 22 . . 41 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 9411 | . 248 216 329 383 2733 1737 1778 . 254 1733 Player 2/Cogmind (%) 58 | . 45 73 95 24 64 71 57 . 77 54 Combat Hostiles Destroyed 78 | . 6 6 3 3 27 10 13 . 1 9 Player 2/Cogmind (%) 62 | . 54 85 100 25 67 90 72 . 50 47 Game ------ Seed ThunderFlyingWings Manual? 0 Play Time 02:00:02 Cumulative 26.2 hours Start 2021.01.10 @ 09:18:21 End 2021.01.10 @ 18:09:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e63ce80-a3b6-480d-8b85-e5e96f4630ed