Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 13:08:53 Player: Abstractlime Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1067) 1067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3502 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- High-capacity Battery (400) 0b10 Decoder Chip [Generic] Improved ECM Suite Improved Medium Armor Plating Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Autogun > --- INVENTORY -------- Compact Wheel High-capacity Battery 0b10 Decoder Chip [Generic] Improved ECM Suite Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Bomb Factory No. 2 Spear [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 65 | 6 14 25 2 6 12 Power 5 | 1 . 2 . 1 1 Engine 5 | 1 . 2 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 . 12 . . 6 Treads 5 | . . 1 . . 4 Leg 5 | 2 . 2 . . 1 Wheel 5 | . . 4 . . 1 Hover 1 | . . 1 . . . Flight 4 | . . 4 . . . Utility 6 | 1 3 1 . 1 . Device . | . . . . . . Storage 3 | 1 1 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 34 | 2 11 10 2 4 5 Energy Gun 8 | 1 6 1 . . . Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 19 | 1 2 8 1 4 3 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 6 8 . . 11 Power 2 | . . 1 . . 1 Propulsion 12 | . 1 5 . . 6 Utility 1 | . 1 . . . . Weapon 10 | . 4 2 . . 4 Highest Loss Streak 7 | . 6 5 . . 7 Average Slot Usage (%) 97 | . 95 91 100 99 97 Engine 11 | . 14 10 11 11 10 Treads 6 | . . 7 . . 19 Leg 8 | . 26 10 . . 9 Wheel 22 | . . 3 44 44 13 Flight 1 | . . 11 . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 11 11 Protection 1 | . 11 . . . . Energy Gun 2 | . 15 2 . . . Energy Cannon 2 | . 3 . . . 6 Ballistic Gun 17 | . 7 19 19 21 14 Naked Turns . | . . . . . . Heaviest Build 41 | 7 28 29 29 30 41 Greatest Support 76 | 20 20 64 64 64 76 Greatest Overweight (x) 2 | . 2 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 7 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 3 6 9 10 9 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 9 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1042 | 311 108 229 48 108 238 Remotely . | . . . . . . Salvage Created 1144 | 53 251 370 22 . 448 Parts 71 | 4 13 24 5 . 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . . 26 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | 1 7 12 4 . 13 Guns 24 | 1 5 10 1 . 7 Cannons 4 | . 2 . . . 2 AOE 9 | . . 2 3 . 4 Classes Destroyed 4 | 2 1 1 . . . Worker 2 | 1 1 . . . . Swarmer 20 | . 2 6 4 . 8 Grunt 13 | 1 5 2 . . 5 Sentry 4 | . . 4 . . . Best Kill Streak 5 | 1 5 5 4 . 4 Combat Bots Only 5 | 1 5 5 4 . 4 Max Kills in Single Turn 3 | 1 1 2 3 . 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 2 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3156 | 79 550 771 88 . 1668 Core 483 | 24 47 139 25 . 248 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 90 71 . . . . Volleys Fired 101 | 7 26 30 4 . 34 Largest 2 | 2 2 2 2 . 2 Hottest 113 | 70 110 85 53 . 113 Shots Fired 173 | 14 42 58 5 . 54 Gun 150 | 14 29 57 4 . 46 Cannon 17 | . 11 . . . 6 Launcher 6 | . 2 1 1 . 2 Special . | . . . . . . Kinetic 115 | 7 12 46 4 . 46 Thermal 41 | 7 22 6 . . 6 Explosive 6 | . 2 1 1 . 2 Electromagnetic 11 | . 6 5 . . . Robot Hit Streak 20 | 4 12 19 20 . 6 Robot Miss Streak 6 | 1 6 3 1 . 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 114 | 9 23 48 3 . 31 Core Hits 64 | 3 12 21 4 . 24 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2145 | 92 411 588 237 . 817 Guns 1262 | 92 198 461 34 . 477 Cannons 289 | . 157 . . . 132 Explosions 594 | . 56 127 203 . 208 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1008 | 43 56 398 34 . 477 Thermal 437 | 49 231 25 . . 132 Explosive 594 | . 56 127 203 . 208 Electromagnetic 106 | . 68 38 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . 14 6 10 . 10 Projectiles . | . . . . . . Explosions 40 | . 14 6 10 . 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . 32 . 20 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 493 | 124 493 64 . . 423 Average Temperature 164 | 62 252 17 . . 157 Received Heat Transfer 1032 | 42 216 228 . . 546 Effects 14 | . 13 . . . 1 Shutdowns 3 | . 3 . . . . Energy Bleed 3 | . 2 . . . 1 Interference 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 3 | . 3 . . . . Damage (major) 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 953 | 148 555 50 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 309 | 25 127 309 132 . . Initial 44 | . 16 44 42 . . Average 103 | 11 80 158 125 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 74 100 . . Level 1 10 | . . 25 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 14 16 4 . 23 Peak Tracking Total 7 | 1 5 7 4 . 5 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 6 3 . 1 . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 18 11 . 4 . Successful 23 | . 12 7 . 4 . Failed 10 | . 6 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 26 | . 15 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 9 7 . 4 . Record 5 | . 2 3 . . . Part Schematic 4 | . . . . 4 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 12 | . 12 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 617 | . . . . . 617 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3295 | 156 528 466 47 1294 804 Spaces Moved 2262 | 91 314 211 36 1159 451 Core 16 | 16 . . . . . Treads 498 | . . 145 . . 353 Legs 419 | 75 314 30 . . . Wheels 1329 | . . 36 36 1159 98 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 100 100 Average Speed 121 | 107 133 161 100 100 153 Slowest Speed 190 | 120 180 180 100 100 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 9 57 25 12 88 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 35 | . 7 8 7 . 13 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 34 | . 7 8 7 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2655 | 137 384 285 41 1296 512 Wait 145 | 20 4 . . 119 2 Move 2257 | 90 313 210 35 1158 451 Hop . | . . . . . . Pick Up 51 | 12 18 10 . 4 7 Fast Attach 13 | . 2 6 . 3 2 Attach 24 | 6 5 9 . . 4 Detach . | . . . . . . Swap 28 | . 7 10 2 3 6 Drop 36 | 2 9 10 . 9 6 Fire 101 | 7 26 30 4 . 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 157 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Lost 6 parts (1n1u4w) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Propulsion x2 712 | -9/Materials | Discovered new exit (range 12) 783 | -9/Materials | Lost 5 parts (1p2n2w) 988 | -9/Materials | Discovered new exit (range 6) 1055 | -9/Materials | Build established: Scavenger-Mutant 1076 | -9/Materials | Lost 3 parts (3n) 1081 | -9/Materials | Discovered new exit (range 16) 1151 | -9/Materials | Entered Mines 1194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1194 | -9/Mines | Met a Derelict bent on vengeance 1198 | -9/Mines | Entered Zion 1334 | -7/Zion | Learned location of Data Miner (-6) 1374 | -7/Zion | Found Prototype Device 1420 | -7/Zion | Build established: Mutant 1434 | -7/Zion | Received a hallucinogenic algorithm 1477 | -7/Zion | Found Prototype Device 1496 | -7/Zion | Learned Factory terminal intel 1606 | -7/Zion | Imprinted 1608 | -7/Zion | Declared Zion's savior 1720 | -7/Zion | Given the Hacking Drone Bay 1720 | -7/Zion | Found Prototype Device 2440 | -7/Zion | Discovered new exit (range 12) 2492 | -7/Zion | Entered Proximity Caves 2492 | -6/Proximity Caves | Accompanied by 4 allies 2504 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2565 | -6/Proximity Caves | Core integrity fell below 50% 2905 | -6/Proximity Caves | Build established: Scavenger-Mutant 3276 | -6/Proximity Caves | Core integrity fell below 20% 3296 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Acquired 39 matter. Searching scrap... Found Imp. Medium Armor Plating. Found Med. Treads. Found 32 Matter. Acquired Med. Treads. Acquired 20 matter. Dropped Spear. Acquired Imp. Medium Armor Plating. Hvy. Plasma Cannon destroyed. Med. Treads destroyed. Angular Momentum Engine destroyed. Arm. Treads destroyed. Med. Treads destroyed. Autogun destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ###?# ##???????????????????????????????????????? | | ### ##?###??????????????????????????????????? | | ## ## ##?????????????????????????????????? | | ##????????????????????????????????? | | #????????????????????????????????? | | ## #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #### #???????????????????????????????? | | ???# ###?# #???????????????????????????????? | | ???## ##?####???????????????????????????????? | | ????## #????????????????????????????????????? | | ?????## #?????????##?????????????????????????? | | #?????# #??????### ##????????????????????????? | | ##??### #?????# #?????????????? ????????? | | #### ####### ???????#####?? ????????? | | ### ##? #???????## #?? #????????? | | #??# #????????# ### #????????? | | ### #### #???###???# ? ##???????? | | ## #?# ####??# ##?## #?? #???????? | | ## #### ### ##?# ### #??# ????????? | | ## ## ##### ## ### #### #?????????? | | ### ##??## ## #?????????? | | #?# #???# ####??????? | | ??## ##???# #??????? | | ??# ####????# g ??????? | | ??# /#??####?# @ #??????????? | | ??# #?## ### ### ## gg #??????????? | | ??# %#?# ###??# ## ## ##??????????? | | ### ### ????# ### ##### #???????????? | | ## #????# ### ##???# #???????????? | | ###### #????## #?# #????# #???????????? | | #????# ####??## ?# #????# #???????????? | | #?????# ###?# ## #????# #???????????? | | #?????# #?# ### #???# #???????????? | | ##????# #?# #?### #??# #???????????? | | ##??## ##?## ##???## #?? ??????????? | | # ##?# #####???##??????? ##?? % ###?????????? | | ### ##????????????????##?? ###???????????? | | ## ## ##????????????????????? ??????????????? | | #????????????????????? ??????????????? | | # #### ##????????????????????? ??????????????? | | ####### ##????????????????????? ??????????????? | | #?????????????????????? ??????????????? | | #????????????????????? ??????????????? | | #########?????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Robot Respite Shopping List Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed StructuralKineticBlade Manual? 0 Play Time 01:08:07 Cumulative 2.7 hours Start 2021.02.15 @ 11:53:40 End 2021.02.15 @ 13:08:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 962b28b2-1fd4-4663-b061-4254a857c106