Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 12:28:07

Player: SaladSpinner

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (238)      238
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 743

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     60/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
        Wheel
        Heat Sink
        Core Shielding
        Tractor Beam

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
   Small Storage Unit
   Small Storage Unit
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Wheel
         Heat Sink
         Core Shielding
         Tractor Beam
         EM Shotgun
         EM Shotgun
         Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 7   2   5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     95   | .   100 92  
  Engine                   13   | .   14  12  
  Wheel                    25   | .   28  24  
  Device                   1    | .   4   .   
  Storage                  26   | .   23  28  
  Energy Gun               13   | .   14  12  
  Ballistic Gun            13   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 11  14  14  
  Greatest Support         26   | 26  20  20  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 3   6   7   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           371  | 292 41  38  
  Remotely                 133  | 117 16  .   
Salvage Created            602  | 193 188 221 
  Parts                    40   | 16  8   16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  6    | .   2   4   
  Guns                     6    | .   2   4   
Classes Destroyed          6    | 3   2   1   
  Worker                   6    | 2   .   4   
  Tunneler                 6    | 5   .   1   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    4    | .   2   2   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | 5   3   4   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               962  | .   141 821 
  Core                     263  | .   49  214 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              74   | 22  21  31  
  Largest                  2    | 2   2   2   
  Hottest                  70   | 70  70  70  
Shots Fired                137  | 44  42  51  
  Gun                      137  | 44  42  51  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  69   | 22  21  26  
  Thermal                  65   | 22  21  22  
  Explosive                .    | .   .   .   
  Electromagnetic          3    | .   .   3   
  Robot Hit Streak         18   | 11  14  18  
  Robot Miss Streak        2    | 2   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           109  | 32  36  41  
  Core Hits                42   | 11  12  19  
  Critical Hits            2    | 1   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | 1   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1079 | 288 365 426 
  Guns                     1073 | 288 365 420 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  6    | .   .   6   
  Kinetic                  390  | 100 125 165 
  Thermal                  641  | 188 240 213 
  Explosive                .    | .   .   .   
  Electromagnetic          42   | .   .   42  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   .   1   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      3    | .   .   3   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        286  | 150 286 148 
  Average Temperature      79   | 59  123 51  
  Received Heat Transfer   191  | .   96  95  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1840 | 555 703 582 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             99   | 40  99  87  
  Initial                  32   | .   22  32  
  Average                  58   | 16  71  69  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   6   24  
  Peak Tracking Total      11   | .   4   11  
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               640  | 137 170 333 
Spaces Moved               493  | 67  126 300 
  Core                     8    | 3   .   5   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   485  | 64  126 295 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            82   | 86  80  81  
  Slowest Speed            250  | 90  80  250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 4   39  74  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      602  | 103 157 342 
  Wait                     2    | .   1   1   
  Move                     491  | 66  125 300 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 8   5   2   
  Fast Attach              7    | 5   .   2   
  Attach                   5    | 2   .   3   
  Detach                   .    | .   .   .   
  Swap                     2    | .   2   .   
  Drop                     5    | .   3   2   
  Fire                     74   | 22  21  31  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  138 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Identified exit to Mines
  259 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Entered Mines
  309 | -10/Mines     | Met a Derelict bent on vengeance
  315 | -10/Mines     | Build established: Mutant
  383 | -10/Mines     | Discovered new exit (range 3)
  453 | -10/Mines     | Found a hidden stash of uninstalled traps
  577 | -10/Mines     | Assembled infested the area
  620 | -10/Mines     | Core integrity fell below 50%
  636 | -10/Mines     | Core integrity fell below 20%
  641 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00621_ The unstable cave ceiling collapses.
00621_ Wheel destroyed.
00622_ Sml. Laser destroyed.
00623_ The unstable cave ceiling collapses.
00625_ as-89924 destroyed.
00626_ System corrupted: Assault Rifle jammed.
00629_ as-58839 destroyed.
00630_ The unstable cave ceiling collapses. <x3>
00631_ as-90415 destroyed.
00631_ as-11123 destroyed.
00631_ as-54920 destroyed.
00632_ The unstable cave ceiling collapses. <x2>
00632_ as-17993 destroyed.
00633_ The unstable cave ceiling collapses. <x2>
00633_ as-31481 destroyed.
00633_ EM Shotgun destroyed.
00633_ Assault Rifle destroyed.
00634_ The unstable cave ceiling collapses. <x4>
00637_ EM Shotgun destroyed.
00638_ The unstable cave ceiling collapses. <x6>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????###????????????????????? |
| ?????????????????????????##  ##??????????????????? |
| ????????????????????????##    ##?????????????????? |
| ??????????????????????###      ##????????????????? |
| ?????????????????????##         ##?#####?????####? |
| ?????????????????????#           ###   ##???##  ## |
| ?????????????????????#                  #???#    # |
| ?????????????????????#                  #???#      |
| ?????????????????????#    ##  """       #????#     |
| ?????????????????????##  ??## """      ##???##     |
| ??????????????????????##????# """     ##???##      |
| ????????????????????????????#         #???##       |
| ???????????????????????????##k        #??##        |
| ??????????? ?????????#######          ####     ### |
| ???????????  ???????##           ##    ##   ####?# |
| ???????????   #####?#           ####       ##????# |
| ??????????#?#      ##           ##?##      #?????# |
| ??????????# #       ##           ##?##     #?????# |
| ??????????#          ###    ###   #??##    #?????# |
| ??????????##         #####  #?#  ##???######????## |
| ???????????#                #?#  #???????##?????#  |
| ???????????#                #?#  #??????## ##??##  |
| ???????????#                #?#!%#??????#    ###   |
| ???????????#          #  d  #?#  #??????#          |
| ??????????????#          @  ###  ##??????#         |
| ??????????????##          d  %    #??????##        |
| ???????????????#   #        ##    #???????#        |
| ???????????????#            ###  ##???????##       |
| ???????????????##  #        #?#  ##????????#       |
| ????????????????#######     #?#   #####????#       |
| ??????????????????????#     #?#       ##???##      |
| ??????????????????????#  ####?#      &&##???#      |
| ??????????????????????#  #????#  #### & ##??##     |
| ??????????????????????#  #????#  #??##   ##??#     |
| ??????????????????????#  #????#  #???##   ##?#     |
| ??????????????????????#  #????#  #????#    #?##    |
| ??????????????????????#  #????    ????#    #??#### |
| ??????????????????????#  #????    ????#    #?????? |
| ??????????????????????#  #???    #????#    #?????? |
| ?????????????????????##  ????  ##?????#    ##????? |
| ????????????????????##   ???  #???????#     #????? |
| ????????????????????#     ?? #????????#     ###### |
| ????????????????????#     ? #????####?##           |
| ????????????????????#      #???###  ##?###         |
| ?????????????????????#     #??##     ##??###### ## |
| ?????????????????????#      ###       ##?###### ## |
| ?????????????????????#                 #?#         |
| ?????????????????????#                 #?# ####### |
| ??????????????????????#                #?# #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DataPortableDriver
  Manual?         0
Play Time         00:17:20
  Cumulative      7.0 hours
  Start           2020.10.02 @ 11:00:06
  End             2020.10.02 @ 12:28:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           13
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcf7cca4-04ca-4ede-807f-09b5589ea061