Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 23:59:17 Player: Alien Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (136) 680 Value Destroyed (5964) 5964 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 14340 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 262/290 System Corruption 24% Temperature Critical (561) Movement Walking (260) Ox2 Location -2/Testing Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Exoskeleton > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Advanced Target Analyzer Improved Corruption Screen > --- WEAPON (4) ------- Enhanced Nova Cannon (fused) > --- INVENTORY (10) --- Advanced Heavy Siege Treads Compact Wheel Cooled Q-thruster Gamma Rifle Gamma Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Quantum Capacitor Improved Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Advanced Heavy Siege Treads Wheel Compact Wheel Compact Wheel Compact Wheel Cooled Q-thruster Gamma Rifle Gamma Rifle Gamma Rifle [Rating: 147] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Leg Myomer Exoskeleton Wheel Wheel Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Slots Evolved 16 | . . . . 6 . . . . 2 2 2 2 2 . Power 2 | . . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 . . . Utility 10 | . . . . 3 . . . . 1 2 1 2 1 . Weapon 2 | . . . . 1 . . . . 1 . . . . . Parts Attached 86 | 7 2 3 6 6 . 1 . 2 9 3 2 12 17 16 Power 6 | 1 . 1 . . . . . . . . . . . 4 Engine 3 | 1 . 1 . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 11 | 2 . 2 2 . . . . . . . . . 1 4 Treads 3 | 2 . . . . . . . . . . . . . 1 Leg 2 | . . . . . . . . . . . . . . 2 Wheel 1 | . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight 5 | . . 2 2 . . . . . . . . . 1 . Utility 49 | 2 . . 2 4 . . . 2 7 3 2 7 13 7 Device 29 | 1 . . 1 3 . . . 2 2 3 1 5 8 3 Storage 4 | 1 . . . 1 . . . . . . . . 1 1 Processor 11 | . . . . . . . . . 3 . . 1 4 3 Hackware 4 | . . . . . . . . . 2 . 1 1 . . Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 2 2 . 2 2 . 1 . . 2 . . 5 3 1 Energy Gun 6 | 2 . . . . . . . . . . . 4 . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | . 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . . 2 . . . . 2 . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . 1 . . . . . 1 . . . 4 4 Parts Lost 67 | . 2 . 1 . 1 6 . 5 6 . . 13 29 4 Power 8 | . . . . . . 2 . 1 2 . . 1 2 . Propulsion 10 | . . . 1 . . . . 1 1 . . 2 5 . Utility 28 | . . . . . . . . 3 2 . . 6 14 3 Weapon 21 | . 2 . . . 1 4 . . 1 . . 4 8 1 Highest Loss Streak 21 | . 2 . 1 . 1 2 . 2 3 . . 11 21 2 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 7 | 4 7 7 4 5 12 14 13 10 4 4 4 4 7 4 Power . | 1 1 1 . . . . . . . . . . . 1 Propulsion . | 2 4 3 . . . . . . . . . . . 2 Utility 5 | . 1 . 2 4 10 12 13 10 4 3 4 4 6 . Weapon 1 | . . 1 2 1 2 2 . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 35 | . 3 1 3 . 1 1 . 7 3 1 1 2 6 6 Power . | . . . . . . . . . . . . . . . Propulsion 7 | . 2 1 1 . . . . . . . . . . 3 Utility 24 | . 1 . 1 . 1 1 . 7 3 1 1 2 6 . Weapon 4 | . . . 1 . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 57 | . 84 61 60 49 62 58 53 32 51 63 66 59 57 41 Engine 3 | . 14 2 12 6 . . . 2 2 5 1 . . . Core 1 | . . . . . 7 6 7 . . . 2 . . . Reactor 1 | . . . . . . . . . 1 . 1 4 3 4 Treads 2 | . 28 2 1 1 . . . . . 1 5 4 1 . Hover 1 | . . . . 5 7 7 7 4 . 2 . . . . Flight 3 | . . 25 8 . . . . . . . . . . 3 Device 16 | . . 13 13 18 23 23 23 14 10 22 21 21 20 7 Storage 4 | . 14 14 . 7 7 7 7 4 . . . . 2 1 Processor 3 | . . . . . . . . . 6 5 5 4 8 15 Hackware 4 | . . . . . . . . . 12 11 14 12 7 . Energy Gun 2 | . 23 . . . . . . . 3 . 1 3 4 . Energy Cannon 2 | . . . . 3 9 4 . . 2 . . . 3 3 Ballistic Gun 1 | . 3 2 . . 3 6 . . 1 3 . . . . Ballistic Cannon 2 | . . . 12 3 . . . . . 1 3 . . . Launcher 1 | . . . . . 3 . . . 2 5 8 4 . . Peak Build Rating 147 | 7 6 7 32 52 58 54 49 49 65 89 98 127 129 147 Average Rating 55 | 5 5 4 26 39 54 51 48 34 51 84 93 105 96 87 On Entrance 44 | . 6 6 5 32 52 53 48 49 19 65 86 98 88 56 Avg Prop Armor Cover (%) 9 | 18 . . 6 . . . . . . . . . 24 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 14 14 13 14 43 46 41 37 37 32 34 59 64 79 61 Greatest Support 98 | 40 40 40 29 55 28 28 28 28 30 47 75 98 79 90 Greatest Overweight (x) 17 | 2 . 1 3 1 1 1 1 2 5 . . . 10 17 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 5 5 15 10 Average Capacity 8 | 7 8 8 5 15 15 15 15 11 5 5 5 5 10 6 Most Carried 15 | 7 8 8 8 8 15 15 14 14 5 5 5 5 15 10 Average Carried 7 | 5 7 7 4 5 13 14 13 10 4 4 4 4 7 5 Final Capacity 15 | 8 8 8 5 15 15 15 15 5 5 5 5 5 5 10 Final Carried 15 | 7 8 8 5 7 15 12 14 5 5 5 5 2 5 7 Scrap Engine Consumption 251 | . . . 42 19 11 2 3 4 43 29 18 26 54 . Constructs Created 26 | . . . 5 . 2 1 . 1 7 . 1 1 8 . Constructs Modified 55 | . . . 6 9 1 . . . 9 7 6 10 7 . Class Distribution -------------------- 34% | Construct 25% | Mutant 23% | Hacker-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Matter Collected 3037 | 270 5 84 106 76 486 254 107 98 86 . 300 627 95 443 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5962 | 152 239 . 605 164 299 272 . 82 334 . 412 1485 1169 749 Parts 297 | 13 23 . 19 12 18 8 . 2 16 . 16 61 79 30 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . 10 . . 9 4 . 1 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 101 | . 7 . 2 9 12 11 . 4 5 . 6 21 18 6 Melee 2 | . . . . . . . . 2 . . . . . . Guns 19 | . 6 . . . . 1 . . 4 . . 7 1 . Cannons 34 | . . . 2 3 2 1 . . 1 . 4 10 7 4 AOE 37 | . 1 . . 6 10 9 . . . . . 2 9 . Classes Destroyed 13 | 2 6 . 1 3 1 . . . . . . . . . Worker 6 | . 3 . . . . . . . . . . 1 1 1 Builder 7 | . 1 . . 1 . . . . . . . 1 4 . Tunneler 5 | 4 . . . . . . . . 1 . . . . . Recycler 13 | 1 . . 7 . . . . . . . . . 3 2 Operator 1 | . 1 . . . . . . . . . . . . . Watcher 3 | . 1 . . 1 . . . . . . . . 1 . Swarmer 23 | . 6 . . . 4 3 . 4 . . 1 . 5 . Grunt 33 | . 1 . . 5 7 2 . . 3 . 3 10 1 1 Brawler 2 | . . . . 1 . 1 . . . . . . . . Duelist 3 | . . . . 1 . 2 . . . . . . . . Sentry 11 | . . . 2 1 . 1 . . 1 . 2 1 3 . Hunter 4 | . . . . . 1 1 . . . . . 2 . . Programmer 25 | . . . . 1 . 1 . . 1 . . 8 9 5 Best Kill Streak 16 | 5 9 . 5 4 4 9 . 4 4 . 2 4 16 4 Combat Bots Only 9 | . 4 . 1 4 4 9 . 4 3 . 2 4 6 4 Max Kills in Single Turn 4 | 1 2 . 1 3 3 3 . 1 1 . 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 3 3 . . . . . 1 3 . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Hostile Shots Fired 1089 | . 76 40 13 57 30 44 . 92 79 3 45 253 299 58 Missed 335 | . 20 24 4 20 9 11 . 35 29 1 18 40 102 22 Hits 754 | . 56 16 9 37 21 33 . 57 50 2 27 213 197 36 Melee 9 | . . . . . . 3 . 2 . . . . . 4 Projectile 745 | . 56 16 9 37 21 30 . 55 50 2 27 213 197 32 AOE 2 | . . . . 2 . . . . . . . . . . Critical Strikes 38 | . . . . . . 1 . 2 1 . 2 15 14 3 Part Disruptions 4 | . . . . . . . . . . . . 2 1 1 Damage Taken 15509 | . 482 204 154 419 346 825 . 967 930 34 554 4561 4936 1097 Core 2983 | . 49 152 . 89 10 64 . 479 167 18 38 348 1213 356 Absorbed by Shields 116 | . . . . . . . . . . . . 36 80 . Reduced by Siege Mode 940 | . . . . . . . . . . . 59 826 21 34 Regen/Repaired (Parts) 1766 | . . . 106 124 139 . . . 250 10 246 409 482 . Core Remaining (%) 67 | 100 . . 19 . . . . 8 80 98 96 73 . . Volleys Fired 497 | 10 25 . 16 35 18 36 . . 29 . 38 194 65 31 Largest 4 | 2 2 . 1 1 2 2 . . 2 . 1 3 4 1 Hottest 353 | 80 80 . 88 88 133 68 . . 130 . 61 225 353 120 Shots Fired 577 | 20 49 . 16 34 22 39 . . 36 . 38 195 98 30 Gun 262 | 20 49 . . . . 22 . . 20 . 16 96 39 . Cannon 262 | . . . 16 26 14 4 . . 15 . 20 97 40 30 Launcher 53 | . . . . 8 8 13 . . 1 . 2 2 19 . Special . | . . . . . . . . . . . . . . . Kinetic 106 | . 24 . 16 13 4 22 . . 7 . 20 . . . Thermal 286 | . . . . 13 10 4 . . 28 . . 131 70 30 Explosive 51 | . . . . 8 8 13 . . 1 . . 2 19 . Electromagnetic 134 | 20 25 . . . . . . . . . 18 62 9 . Robot Hit Streak 27 | 6 7 . 8 20 10 9 . . 16 . 13 27 15 13 Robot Miss Streak 7 | 2 7 . 1 2 2 2 . . 1 . 1 3 3 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Capacitor 181 | . . . . . . . . . . . . 154 . 27 Shots Hit Robots 412 | 12 23 . 14 19 15 14 . 5 24 . 34 168 60 24 Core Hits 254 | 5 17 . 9 22 22 21 . 1 13 . 15 75 45 9 Critical Kills 3 | . . . . . . . . . . . 1 . . 2 Critical Parts Destroyed 2 | . . . . . . . . 1 . . 1 . . . Critical Strikes 8 | 1 . . . . . . . 1 . . 4 . . 2 Meltdown 2 | . . . . . . . . . . . . . . 2 Destroy 2 | . . . . . . . . . . . 2 . . . Corrupt 3 | 1 . . . . . . . . . . 2 . . . Smash 1 | . . . . . . . . 1 . . . . . . Melee Attacks 13 | . . . . . . . 1 12 . . . . . . Impact 13 | . . . . . . . 1 12 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16033 | 226 450 . 326 1602 1068 1215 . 237 673 . 780 4087 4173 1196 Guns 3390 | 158 299 . . . . 113 . . 458 . 356 1482 524 . Cannons 6261 | . . . 326 695 286 61 . . 215 . 379 2059 1048 1192 Explosions 6056 | 68 151 . . 907 782 1041 . . . . 45 507 2555 . Melee 237 | . . . . . . . . 237 . . . . . . Ramming 89 | . . . . . . . . . . . . 39 46 4 Kinetic 1535 | . 144 . 326 324 55 113 . . 194 . 379 . . . Thermal 7015 | 68 151 . . 371 231 61 . . 479 . . 3012 1450 1192 Explosive 5650 | . . . . 907 782 1041 . . . . . 365 2555 . Electromagnetic 1507 | 158 155 . . . . . . . . . 401 671 122 . Impact 237 | . . . . . . . . 237 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . 3 3 3 3 3 1 . . 35 24 24 Average Corruption 7 | . . . . 3 3 3 3 3 1 . . 14 12 24 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 3 12 Effects 136 | . . . . 10 11 14 5 9 3 . . 24 35 25 Message Errors 28 | . . . . 2 4 4 1 1 . . . 3 7 6 Matter Fused 22 | . . . . 1 2 1 . 1 2 . . 6 4 5 Heat Flow Errors 18 | . . . . 1 3 2 . 2 1 . . 4 3 2 Energy Discharges 20 | . . . . 2 . 3 2 2 . . . 5 3 3 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . 3 2 2 2 2 . . . 1 3 3 Data Loss (major) 7 | . . . . . . 1 . 1 . . . . 3 2 Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 10 | . . . . . . . . . . . . . 9 1 Weapon Failures 9 | . . . . 1 . 1 . . . . . 5 1 1 Overload Shots 5 | . . . . . . . . . . . . 5 . . Effects 1 | . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Overflow Damage 388 | . . . . 4 . 18 . 69 2 . . 34 256 5 Projectiles 44 | . . . . 4 . . . . 2 . . 33 . 5 Explosions 275 | . . . . . . 18 . . . . . 1 256 . Melee 69 | . . . . . . . . 69 . . . . . . Knockbacks 7 | . . . 1 . 2 . . 1 . . 2 1 . . Impact 2 | . . . . . . . . 1 . . . 1 . . Kinetic 4 | . . . 1 . 2 . . . . . 1 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 568 | . . . . . 18 192 . . 18 . . 80 258 2 Shots 14 | . . . . . 2 6 . . 1 . . 1 4 . Rammed 13 | . . . . . . . . . . . . 8 3 2 Targets Rammed 18 | . . . . . . . . . . . . 8 8 2 Kicked 5 | . . . . . . . . . . . . . 5 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 726 | 126 120 . 52 240 240 237 . 127 393 . . 505 242 726 Average Temperature 108 | 54 55 . 11 72 61 118 . 69 109 . . 127 97 215 Received Heat Transfer 1504 | . 66 75 54 105 90 36 . 120 192 . 147 340 243 36 Effects 20 | . . . . . . . . . . . . 5 . 15 Shutdowns 6 | . . . . . . . . . . . . 1 . 5 Interference 1 | . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 9 | . . . . . . . . . . . . 2 . 7 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 23 | . . . . . . . . . . . 6 12 2 3 Total Turns 332 | . . . . . . . . . . . 98 189 15 30 Longest Duration 40 | . . . . . . . . . . . 33 40 13 20 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 2 . . 2 1 1 . Combat Hostiles 6 | . . . . . . . . 2 . . 2 1 1 . Parts Fried 14 | . 1 . . . . . . 2 . . 4 7 . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . . . . . 1 . 2 Parts Melted 30 | 1 . . . . . . . . 1 . . 22 1 5 Heat Transferred 8113 | 150 150 . . 333 259 111 . . 666 . . 4555 964 925 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | 2 2 . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Maximum Alert Level 2 | . . . . 1 . . . . 2 . . 2 2 1 Low Security (%) 71 | 100 100 . 100 97 . . . . 49 100 100 38 54 . Level 1 16 | . . . . 2 . . . . 24 . . 18 25 100 Level 2 11 | . . . . . . . . . 25 . . 43 19 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 555 | 15 155 . 20 200 . . . . 478 18 155 548 555 341 Initial 463 | . . . . 200 . . . . 463 . . 65 276 302 Average 138 | 2 27 . 1 119 . . . . 216 . 59 269 245 264 Influence Increases 4610 | 25 219 . 109 496 280 263 . 170 714 18 255 857 986 218 Destroy 0b10 Robot/C 2040 | . 140 . 40 180 240 240 . 80 100 . 120 420 360 120 Destroy 0b10 Robot/NC 180 | 25 30 . 35 10 . . . 5 5 . . 10 45 15 Destroy Leader 416 | . 32 . . 42 40 20 . 10 30 . 30 100 92 20 Allied During Kill 3 | . . . . . . 3 . . . . . . . . Successful Hack 102 | . . . 34 14 . . . . . 18 . . 12 24 Disable Machine 120 | . 15 . . 15 . . . . 45 . 15 . 15 15 Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . Destroy Structure 494 | . 2 . . 35 . . . . 24 . . 82 342 9 Advance Influence 650 | . . . . 200 . . . . 450 . . . . . Partial Spotted 45 | . . . . . . . . . . . . . 45 . Lose Combat Pursuer 360 | . . . . . . . . 75 60 . 90 45 75 15 Influence Decreases 4360 | 25 72 147 107 370 368 182 121 148 736 18 130 491 939 506 Entered New Map 770 | . . 71 . 2 48 8 121 . 9 . . 60 215 236 Time Decay 2647 | 25 52 76 107 368 310 134 . 128 334 18 130 301 434 230 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . . . . Lost Part 610 | . 20 . . . 10 40 . 20 60 . . 130 290 40 Purge Threat 233 | . . . . . . . . . 233 . . . . . Squads Dispatched 24 | . 1 . . 3 . 1 . 1 3 1 2 5 5 2 Investigation 3 | . 1 . . . . . . . 1 . . 1 . . Extermination 12 | . . . . 2 . . . . 2 1 1 1 4 1 Reinforcement 5 | . . . . 1 . . . . . . 1 2 1 . Assault 2 | . . . . . . 1 . 1 . . . . . . Garrison 2 | . . . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Distress Signals 8 | . 1 . . . . . . . . . 4 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 190 | . 12 12 4 11 11 12 . 20 10 3 14 27 41 13 Peak Tracking Total 12 | . 5 6 4 4 4 9 . 8 4 3 4 4 12 4 Tactical Retreats 18 | . . 4 1 . . . . 4 1 . 3 2 2 1 ECM-based Alert Blocks 6 | . . . . . . . . 6 . . . . . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Traps Triggered 5 | . . . . . . . . . 2 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Machines Disabled 10 | . 1 . . 1 . 1 . . 3 . 1 . 1 2 Max in Single Turn 3 | . 1 . . 1 . 1 . . 3 . 1 . 1 1 Garrison Access 5 | . . . . 1 . . . . 1 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Machines Accessed 39 | . 1 3 8 8 1 . . . 4 6 . 2 4 2 Terminals 15 | . . . 5 5 . . . . 2 2 . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . 1 . . . . . 1 . . 1 . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . Scanalyzers 6 | . . . . 1 . . . . 1 1 . . 2 1 Garrison Access 6 | . . . . 1 . . . . 1 2 . 1 . 1 Total Hacks 93 | . 3 6 25 15 1 . . . 10 14 . 4 11 4 Successful 52 | . . 6 16 6 1 . . . 4 8 . 3 7 1 Failed 41 | . 3 . 9 9 . . . . 6 6 . 1 4 3 Catastrophic 10 | . . . 4 1 . . . . 1 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . . . 14 7 . . . . 2 3 . 1 2 . Terminals 43 | . . . 21 8 . . . . 8 4 . . 2 . Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations 5 | . . . . 2 . . . . . 2 . . 1 . Recycling Units 5 | . 3 . 2 . . . . . . . . . . . Scanalyzers 21 | . . . . 4 . . . . 1 5 . . 8 3 Garrison Access 8 | . . . . 1 . . . . 1 3 . 2 . 1 Terminal Hacks 22 | . . 6 11 . 1 . . . 3 1 . . . . Record 4 | . . 4 . . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . . Prototype ID Bank 4 | . . . 3 . . . . . . 1 . . . . Open Door 2 | . . 1 . . 1 . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Release Object 3 | . . 1 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . Scanalyzer 14 | . . . . 4 . . . . . 2 . . 7 1 Insert Component 4 | . . . . 1 . . . . . 1 . . 2 . Analyze 6 | . . . . 2 . . . . . 1 . . 3 . Retrieve Study 4 | . . . . 1 . . . . . . . . 2 1 Garrison Access Hacks 4 | . . . . 1 . . . . 1 2 . . . . Seal Access 4 | . . . . 1 . . . . 1 2 . . . . Unauthorized Hacks 6 | . . . 3 1 . . . . . 1 . 1 . . Terminals 5 | . . . 3 1 . . . . . 1 . . . . Botnet 5 | . . . 3 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 5 6 . . . . 3 5 . 2 2 2 Full Trace Events 5 | . 1 . 4 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 1 . . 15 . . 1 . . 2 . Parts Built 1 | . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . . Part Studies Acquired 4 | . . . . 1 . . . . . . . . 2 1 Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 1 . . . . . 1 . . 2 . Part Schematics Acquired 4 | . . . . 1 . . . . . 1 . . 2 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Total Allies 2 | . . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . 2 1 1 . . . . . . Highest-Rated Group 62 | . . . . . . 62 32 32 . . . . . . Highest-Rated Ally 32 | . . . . . . 32 32 32 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 7 . 4 . . . . . . Total Damage 332 | . . . . . . 263 . 69 . . . . . . Kills 2 | . . . . . . 1 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Active Infowar (turns) 6088 | . . 737 15 408 695 597 218 166 674 606 376 502 844 250 Optics 200 | . . . . . . . . . . . . . . 200 Sensors 3052 | . . . . . . . . . 674 606 376 502 844 50 Terrain 2382 | . . . . 408 695 597 218 141 . 313 10 . . . Seismic 752 | . . 737 15 . . . . . . . . . . . ECM 25 | . . . . . . . . 25 . . . . . . Robot Analysis Total 3 | . . . 3 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 2 . . 3 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Turns Passed 9778 | 128 470 751 1160 845 695 597 218 580 976 607 376 813 1064 498 Spaces Moved 6737 | 57 89 1186 808 613 429 215 103 424 541 624 230 332 800 286 Core 656 | 29 . . 18 . . . . 275 156 . . . 112 66 Treads 1292 | 28 89 41 126 98 . . . . . 158 230 332 164 26 Legs 993 | . . . . . . . . . 372 184 . . 374 63 Wheels 319 | . . . 313 6 . . . . . . . . . . Hover 1700 | . . . . 509 429 215 103 149 13 282 . . . . Flight 1777 | . . 1145 351 . . . . . . . . . 150 131 Fastest Speed 27 | 50 160 37 37 79 143 209 209 50 50 74 74 69 27 27 Average Speed 104 | 140 160 42 134 114 148 209 209 102 118 83 74 88 94 130 Slowest Speed 900 | 160 160 160 220 193 209 209 209 209 300 121 74 107 550 900 Overloaded Moves 151 | . . . . . . . . . . . . . 149 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . 5 6 . . . . . . . . . 1 1 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 25 85 91 14 61 51 11 52 16 20 5 9 26 23 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . 1 . . . . . . Known Exits Taken 7 | . . . 1 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 . . . . . 1 . Scrap Searched 15 | . . 8 . . 4 1 2 . . . . . . . Spaces Dug 61 | . . . . 5 . 4 . 2 43 . . 1 6 . Terrain Destroyed 405 | 5 2 . . 41 47 61 . 2 44 . . 51 149 3 Melee 2 | . . . . . . . . 2 . . . . . . Projectile 39 | . . . . 8 3 5 . . 3 . . 2 15 3 AOE 364 | 5 2 . . 33 44 56 . . 41 . . 49 134 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Total 9098 | 83 374 1429 868 719 468 325 105 554 838 712 399 803 1013 408 Wait 1517 | 2 251 231 17 59 9 23 . 100 244 75 121 245 90 50 Move 6698 | 56 88 1176 795 612 428 214 102 423 540 623 229 331 797 284 Hop 12 | . . 4 6 . . . . . . . . . 1 1 Pick Up 86 | 7 5 3 8 6 8 1 2 . 5 5 4 6 16 10 Fast Attach 42 | 6 1 . 2 . . . . . 7 1 . 6 10 9 Attach 55 | 1 1 5 3 5 1 3 . 2 3 4 3 6 9 9 Detach 38 | 1 . 4 5 1 3 . . 3 5 1 1 2 6 6 Swap 3 | . . . 1 1 . . . . . . . . . 1 Drop 67 | . 3 5 15 . 1 1 . 11 5 3 3 5 10 5 Fire 497 | 10 25 . 16 35 18 36 . . 29 . 38 194 65 31 Melee 13 | . . . . . . . 1 12 . . . . . . Ram 6 | . . . . . . . . . . . . . 4 2 Kick 5 | . . . . . . . . . . . . . 5 . Crush 8 | . . . . . . . . . . . . 8 . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 47 | . . . . . . 47 . . . . . . . . Trap 3 | . . . . . . . . 3 . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 580 | -10/Materials | Discovered new exit (range 10) 599 | -10/Materials | Entered Subcaves 600 | -10/Subcaves | Approached by a straggling Scientist 803 | -10/Subcaves | Released subatomizers from SUBCON Basin 969 | -10/Subcaves | Discovered new exit (range 7) 990 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1152 | -10/Subcaves | Learned Materials terminal intel 1177 | -10/Subcaves | Visited Clippyterm 1178 | -10/Subcaves | Learned 40 Factory zone layouts 1228 | -10/Subcaves | Discovered new exit (range 14) 1270 | -10/Subcaves | Core integrity fell below 50% 1271 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1346 | -10/Subcaves | Discovered new exit (range 12) 1350 | -10/Subcaves | Core integrity fell below 20% 1350 | -10/Subcaves | Entered Recycling 1359 | -9/Recycling | Scanned before Scraplab entrance 1378 | -9/Recycling | Angered Scraplab inhabitants 1380 | -9/Recycling | Found Prototype Device 1402 | -9/Recycling | Identified Scrap Engine 1753 | -9/Recycling | Build established: Construct 2387 | -9/Recycling | Identified exit to Factory 2510 | -9/Recycling | Entered Factory 2510 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2511 | -7/Factory | Identified exit to Factory 2511 | -7/Factory | Identified exit to Lower Caves 3355 | -7/Factory | Entered Lower Caves 3415 | -7/Lower Caves | Encountered a Warlord checkpoint 3527 | -7/Lower Caves | Learned location of Extension (-5) 3617 | -7/Lower Caves | Learned 4 Factory zone layouts 3973 | -7/Lower Caves | Discovered new exit (range 11) 4050 | -7/Lower Caves | Entered another Lower Caves area 4453 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4492 | -7/Lower Caves | Destroyed 9 combat bots 4558 | -7/Lower Caves | P-60 Hacker assimilated allied Fighter 4a 4618 | -7/Lower Caves | Discovered new exit (range 15) 4647 | -7/Lower Caves | Entered Zion 4647 | -7/Zion | Accompanied by 1 ally 4794 | -7/Zion | Discovered new exit (range 11) 4865 | -7/Zion | Entered Proximity Caves 4865 | -6/Proximity Caves | Accompanied by 1 ally 4868 | -6/Proximity Caves | Spotter reported a threat 4874 | -6/Proximity Caves | Spotter reported a threat 4884 | -6/Proximity Caves | Learned location of 1 exit from Factory 4975 | -6/Proximity Caves | Learned Factory stockpile data 5116 | -6/Proximity Caves | Spotter reported a threat 5166 | -6/Proximity Caves | Build established: Mutant 5243 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5243 | -6/Proximity Caves | Core integrity fell below 50% 5254 | -6/Proximity Caves | Spotted B-75 Beast 5280 | -6/Proximity Caves | Core integrity fell below 20% 5372 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5442 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5445 | -6/Proximity Caves | Entered Factory 5445 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5446 | -6/Factory | Identified exit to Factory 5795 | -6/Factory | Search patrols dispatched 5860 | -6/Factory | Lost 3 parts (1p1u1w) 6011 | -6/Factory | Lost 3 parts (1p1n1u) 6078 | -6/Factory | Found Prototype Launcher 6078 | -6/Factory | Identified Scatter Rocket Array 6141 | -6/Factory | Build established: Hacker-Mutant 6421 | -6/Factory | Entered another Factory area 6421 | -5/Factory | Evolved 2 slots: Utility x2 6677 | -5/Factory | Repaired Adv. Sensor Array 7017 | -5/Factory | Discovered new exit (range 16) 7027 | -5/Factory | Identified exit to Factory 7028 | -5/Factory | Entered another Factory area 7028 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7374 | -4/Factory | Found Quantum Capacitor 7378 | -4/Factory | Discovered new exit (range 6) 7381 | -4/Factory | Identified exit to Research 7394 | -4/Factory | Build established: Hacker-Skirmisher 7404 | -4/Factory | Entered Research 7404 | -3/Research | Evolved 2 slots: Utility x2 7552 | -3/Research | Fabricated Imp. Heavy Siege Treads (x1) 7680 | -3/Research | Garrison activated, responded to threat 7954 | -3/Research | System corruption reached 10% 8020 | -3/Research | System corruption reached 30% 8084 | -3/Research | Lost 11 parts (1p2n6u2w) 8130 | -3/Research | Build established: Hacker-Mutant 8198 | -3/Research | Discovered new exit (range 6) 8216 | -3/Research | Identified exit to Research 8217 | -3/Research | Entered another Research area 8217 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8698 | -2/Research | Lost 3 parts (1p2w) 8786 | -2/Research | Found Prototype Launcher 8786 | -2/Research | Identified Gui. Micro-nuke Launcher 8804 | -2/Research | Found Prototype Launcher 8804 | -2/Research | Identified Adv. Micro-nuke Launcher 8806 | -2/Research | System corruption reached 10% 8810 | -2/Research | Found Adv. Micro-nuke Launcher 9012 | -2/Research | Lost 3 parts (1n1u1w) 9239 | -2/Research | Spotted B-90 Cyclops 9240 | -2/Research | Core integrity fell below 50% 9242 | -2/Research | Spotted B-90 Cyclops 9244 | -2/Research | Found Quantum Capacitor 9262 | -2/Research | Found Prototype Device 9262 | -2/Research | Identified Exp. Transmission Jammer 9272 | -2/Research | Spotted B-90 Cyclops 9277 | -2/Research | Core integrity fell below 20% 9277 | -2/Research | Discovered new exit (range 14) 9281 | -2/Research | Entered Testing 9307 | -2/Testing | Lost 21 parts (1p3n12u5w) 9687 | -2/Testing | Found Prototype Leg 9687 | -2/Testing | Identified Myomer Exoskeleton 9721 | -2/Testing | Found Prototype Processor 9721 | -2/Testing | Identified Exp. Target Analyzer 9731 | -2/Testing | Found Prototype Launcher 9731 | -2/Testing | Identified Point Singularity Launcher 9769 | -2/Testing | Garrison activated, responded to threat 9780 | -2/Testing | Core destroyed Last Messages --------------- 09769_ ALERT: Activating Garrison Access T001. 09770_ B-74 Champion emerges from the garrison. 09770_ L-61 Swordsman emerges from the garrison. 09772_ Sml. Battery melted. 09772_ P-80 Master destroyed. 09774_ Imp. Corruption Screen intercepted 1% system corruption. 09775_ Broken Adv. Corruption Screen destroyed. 09775_ Imp. Corruption Screen intercepted 3% system corruption. 09777_ System corrupted: Heat flow error (+222). 09778_ Critical hit (Smash). 09778_ Quantum Capacitor destroyed. 09778_ Imp. Corruption Screen intercepted 4% system corruption. 09778_ Dropped Wheel. 09779_ Power failure, Lgt. Quantum Reactor shutdown. 09779_ Overheating: Lgt. Quantum Reactor damaged (-14). 09779_ Overheating: Adv. Target Analyzer damaged (-17). 09779_ Overheating: Myomer Leg damaged (-115). 09779_ Overheating: Adv. Heat Sink damaged (-14). 09779_ Dropped Com. Wheel. 09780_ Overheating: Core damaged (-145). Map ----- +----------------------------------------------------+ | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????? ???????????? | | ????????????????????# #??????????? #??????????? | | ????????????????????# #??????????? #??????????? | | ???????????????######+####???????? #??????????? | | ???????????????# #???????# #??????????? | | #??????????????# """ """ #???????# #??????????? | | ###????????????# """ """ #???????# #??????????? | | " "????????????# """ """ #???????# #??????????? | | " "#???????????# """=""" #???????# #??????????? | | = #???????????# """!""" #???????# +??????????? | | """#???????????# #???????# #??????????? | | == #???????????# #???????# #??????????? | | ####################+############# #??????????? | | * #??????????? | | #??????????? | | #??????????? | | % = """ #??????????? | | ######+#################### ! """ ###??????????? | | # [= #?# ""G"" # """ #????????????? | | # "" #?# "" "" #]] #????????????? | | # "" #?# b=#] ############?? | | # S" #?# l@# = | | #!! """ #######+##/=# #####???? | | " ! #!! """ + p* ########+#########? | | " #! """ ########;#/###+######## #? | | " # #??????# # """ "" #? | | " ###########??????# """ """ """ # "" "" #? | | #####????????????????# """ """ """ # """" """ #? | | ?????????????????????# """ """ """ # """"""" #? | | ?????????????????????# ?# #? | | ?????????????????????#[ ?# ??? | | ?????????????????????##################?#?##??##?? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 55 Energy Capacity 905 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Corruption Block 23 Armor Coverage 100 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Recycling | Hacked Rocket Launcher | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Core Analyzer | -7/Zion | Archive EM Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive IFF Parser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Adv. Point Defense System | -2/Research | Scanalyzed Adv. Sensor Array | -2/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Imp. Heavy Siege Treads | x1 | -3/Research | Preloaded Repaired ---------- Adv. Sensor Array | 58% | -5/Factory Studied --------- Rocket Launcher | -7/Factory | Hacked Imp. Datajack | -2/Research | Hacked Adv. Heavy Siege Treads | -2/Research | Hacked Mic. Antimatter Reactor | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Immobile And Lovin' It Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed MasterTerrainAutohacker Manual? 0 Play Time 01:53:48 Cumulative 92.0 hours Start 2026.04.28 @ 21:55:08 End 2026.04.28 @ 23:59:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 696fb353-c358-4f29-ad0d-a8a0636a8212