Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 01:38:18

Player: Xintrosi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (225)     1125
Value Destroyed (8206)     8206
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (5794)               5794
              TOTAL SCORE: 21145

 Bonus
-------
High Alert Combat Kills    2573
Follower Combat Kills      647
Entered Garrisons          800
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1000
Matter                     18/300
Energy                     44/100
System Corruption          27%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (12) -----
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (5) ----
     Heavy Mass Driver
           Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
             Huge Storage Unit
             Targeting Computer
    Advanced Targeting Computer
             Core Analyzer
    Improved Weapon Cycler
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
>            --- WEAPON -----------
             YOLO Cannon
>            --- INVENTORY --------
  Reinforced Deuterium Engine
             Wheel
             Wheel
             Wheel
     Armored Wheel
             Matter Compressor
             Weight Redist. System
             Seismic Detector
             Core Shielding
             Relay Coupler [Sentry]
             PSU Rigger
    Advanced Assault Cannon
    Advanced Assault Cannon
             Magnetic Acceleration Cannon
             Magnetic Acceleration Cannon
       Heavy Mass Driver
       Heavy Mass Driver
             Rocket Launcher
             Missile Launcher
             Remote Datajack
       Heavy Pick
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   .   2   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             240  | 7   10  3   9   .   1   4   41  13  14  17  47  40  15  10  9   
  Power                    24   | 1   2   .   1   .   .   .   7   1   1   1   6   2   2   .   .   
    Engine                 15   | 1   1   .   1   .   .   .   4   1   .   1   3   1   2   .   .   
    Core                   8    | .   1   .   .   .   .   .   3   .   1   .   3   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               38   | 2   2   1   2   .   .   .   6   .   3   2   7   11  1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  38   | 2   2   1   2   .   .   .   6   .   3   2   7   11  1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 2   5   1   4   .   1   .   8   2   5   6   14  10  8   4   1   
    Device                 25   | 1   1   1   .   .   .   .   1   1   1   .   4   6   6   3   .   
    Storage                4    | 1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   2   .   .   .   1   .   .   2   .   .   1   .   .   
    Hackware               9    | .   .   .   .   .   .   .   1   1   .   1   4   1   .   1   .   
    Protection             27   | .   1   .   2   .   1   .   5   .   4   3   6   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | 2   1   1   2   .   .   4   20  10  5   8   20  17  4   5   8   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   4   .   .   .   2   1   1   .   1   
    Ballistic Gun          14   | 2   1   1   2   .   .   2   5   .   .   .   1   .   .   .   .   
    Ballistic Cannon       46   | .   .   .   .   .   .   .   4   5   3   4   11  11  2   3   3   
    Launcher               11   | .   .   .   .   .   .   2   5   3   .   .   .   .   .   .   1   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   2   
    Impact Weapon          13   | .   .   .   .   .   .   .   2   1   2   4   4   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 77   | .   5   1   2   .   .   .   10  1   3   1   11  10  10  2   21  
  Power                    11   | .   1   .   1   .   .   .   3   1   .   .   2   .   2   .   1   
  Propulsion               21   | .   2   .   1   .   .   .   4   .   .   .   5   5   1   1   2   
  Utility                  32   | .   2   .   .   .   .   .   2   .   2   1   2   5   6   .   12  
  Weapon                   13   | .   .   1   .   .   .   .   1   .   1   .   2   .   1   1   6   
  Highest Loss Streak      21   | .   1   1   1   .   .   .   3   1   1   1   2   4   9   2   21  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     96   | .   99  100 99  100 100 100 98  100 98  100 94  94  89  97  27  
  Engine                   6    | .   9   14  10  11  11  11  4   6   6   4   4   3   2   5   2   
  Core                     1    | .   4   .   .   .   .   .   4   2   2   2   2   .   .   .   .   
  Wheel                    17   | .   27  28  22  22  22  22  17  18  18  15  14  12  12  10  4   
  Device                   10   | .   9   14  8   .   .   .   4   9   9   7   14  20  18  33  10  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   7   7   6   6   5   1   
  Processor                14   | .   .   .   13  22  22  22  22  18  12  15  15  13  15  11  .   
  Hackware                 8    | .   .   .   .   .   .   .   8   9   9   15  14  14  13  10  2   
  Protection               8    | .   3   .   11  11  11  11  9   9   14  15  8   7   5   5   1   
  Ballistic Gun            8    | .   28  28  22  22  22  21  7   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   6   15  16  11  7   9   7   7   2   
Peak Build Rating          69   | 7   12  12  17  18  18  19  33  33  34  40  57  65  69  66  63  
  Average Rating           34   | 5   9   11  16  17  17  18  29  31  32  37  48  58  58  60  22  
  On Entrance              29   | .   7   11  11  17  18  18  18  31  33  30  39  54  63  55  64  
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Heaviest Build             127  | 14  89  89  96  95  95  91  105 107 107 107 116 127 125 116 111 
  Greatest Support         32   | 20  26  20  26  26  26  26  26  20  20  20  28  32  30  31  31  
  Greatest Overweight (x)  11   | 3   4   4   5   3   3   3   9   5   5   5   5   11  5   6   3   
  Average Overweight (x)   3    | .   1   4   3   3   3   3   4   5   5   5   3   5   3   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   16  25  25  25  25  25  25  25  25  25  25  25  25  25  9   
  Most Carried             25   | 5   19  23  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 2   10  21  22  24  24  25  23  24  24  23  24  24  21  19  8   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   19  22  24  25  25  25  25  25  24  25  25  25  17  25  3   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 36% | Mutant
 16% | Bothacker-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Commander-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           7099 | 302  346  81   178  65   .    254  1000 283  280  675  1513 1265 575  205  77   
  Remotely                 35   | .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    
Salvage Created            7114 | 118  575  68   302  59   .    162  1412 132  198  333  1784 1301 444  170  56   
  Parts                    411  | 5    44   8    30   4    .    4    94   16   14   19   75   66   20   9    3    
Haulers Intercepted        3    | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  184  | .   15  2   10  3   .   7   36  11  4   6   43  30  12  3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     46   | .   15  2   10  3   .   1   12  .   .   .   3   .   .   .   .   
  Cannons                  97   | .   .   .   .   .   .   .   13  4   4   6   32  24  11  2   1   
  AOE                      37   | .   .   .   .   .   .   6   11  7   .   .   7   4   1   .   1   
Classes Destroyed          17   | 2   5   .   3   .   .   .   1   1   .   2   1   2   .   .   .   
  Worker                   11   | .   2   .   .   .   .   1   3   .   1   1   .   3   .   .   .   
  Builder                  12   | .   1   .   .   .   .   .   4   .   2   2   .   2   .   1   .   
  Tunneler                 8    | 2   1   1   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Hauler                   3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  44   | .   6   1   6   3   .   4   8   7   .   .   6   3   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    82   | .   9   1   2   .   .   3   20  .   1   2   17  15  9   2   1   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Duelist                  7    | .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   31   | .   .   .   1   .   .   .   8   3   3   2   10  4   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   
Best Kill Streak           9    | 3   3   1   4   5   .   5   8   4   2   5   9   7   4   2   2   
  Combat Bots Only         9    | .   3   1   4   5   .   4   7   4   1   2   9   7   4   1   2   
Max Kills in Single Turn   3    | 1   2   1   1   1   .   3   2   3   1   1   2   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   2   3   .   .   2   1   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1139  | .    70   39   39   6    .    16   157  54   36   49   267  187  77   30   112  
  Missed                   376   | .    16   18   10   1    .    5    38   14   5    21   117  72   18   7    34   
Damage Taken               12163 | .    572  293  380  43   .    163  1974 603  625  379  1916 1526 1183 446  2060 
  Core                     2627  | .    146  67   21   18   .    30   267  117  113  69   235  147  391  79   927  
  Absorbed by Shields      205   | .    .    .    .    .    .    .    .    .    .    .    .    205  .    .    .    
  Redirected to Shielding  67    | .    .    .    .    .    .    .    12   .    5    .    .    24   3    17   6    
  Regen/Repaired (Parts)   143   | .    .    .    .    .    .    .    .    .    143  .    .    .    .    .    .    
Core Remaining (%)         43    | 100  .    14   .    .    .    82   .    .    9    .    56   .    .    .    .    
Volleys Fired              594   | 8    68   18   35   5    .    10   100  26   22   21   112  88   42   14   25   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    
  Hottest                  107   | 40   40   40   43   43   .    43   107  88   88   88   100  106  106  106  101  
Shots Fired                1040  | 16   136  36   70   10   .    15   192  50   44   42   171  157  49   26   26   
  Gun                      402   | 16   136  36   70   10   .    10   108  .    .    .    14   .    .    .    2    
  Cannon                   590   | .    .    .    .    .    .    .    72   40   44   42   150  150  46   26   20   
  Launcher                 30    | .    .    .    .    .    .    5    12   10   .    .    .    .    .    .    3    
  Special                  18    | .    .    .    .    .    .    .    .    .    .    .    7    7    3    .    1    
  Kinetic                  939   | 16   136  36   70   10   .    10   155  40   44   42   152  138  46   26   18   
  Thermal                  53    | .    .    .    .    .    .    .    25   .    .    .    12   12   .    .    4    
  Explosive                30    | .    .    .    .    .    .    5    12   10   .    .    .    .    .    .    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 10   19   6    10   3    .    7    20   17   5    9    17   12   11   10   8    
  Robot Miss Streak        8     | 2    3    4    8    2    .    2    4    2    4    4    2    3    2    5    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           668   | 11   94   22   40   6    .    11   134  23   19   28   131  84   30   17   18   
  Core Hits                359   | 4    37   5    21   4    .    11   91   13   8    13   65   55   15   8    9    
  Critical Kills           7     | .    2    .    1    .    .    .    .    .    .    .    2    2    .    .    .    
  Critical Parts Destroyed 5     | .    1    2    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Critical Strikes         29    | .    3    2    1    .    .    .    2    1    .    2    8    7    2    1    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Destroy                7     | .    3    2    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  17    | .    .    .    .    .    .    .    1    1    .    1    6    5    2    1    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Melee Attacks              44    | .    .    .    .    .    .    .    4    2    3    8    16   3    .    8    .    
  Impact                   32    | .    .    .    .    .    .    .    4    1    3    8    16   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    3    .    3    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21644 | 133  1030 211  400  103  .    626  3696 1120 454  831  5932 4395 1386 530  797  
  Guns                     3181  | 133  1030 211  400  103  .    99   958  .    .    .    208  .    .    .    39   
  Cannons                  11649 | .    .    .    .    .    .    .    1080 469  454  601  3907 3056 1328 312  442  
  Explosions               5421  | .    .    .    .    .    .    527  1658 651  .    .    1065 1146 58   .    316  
  Melee                    1393  | .    .    .    .    .    .    .    .    .    .    230  752  193  .    218  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12839 | 133  1030 211  400  103  .    99   1711 469  454  601  3532 2043 1328 312  413  
  Thermal                  4395  | .    .    .    .    .    .    .    462  .    .    .    1648 2159 58   .    68   
  Explosive                2874  | .    .    .    .    .    .    527  1380 651  .    .    .    .    .    .    316  
  Electromagnetic          143   | .    .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    
  Impact                   982   | .    .    .    .    .    .    .    .    .    .    230  752  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 411   | .    .    .    .    .    .    .    .    .    .    .    .    193  .    218  .    
Highest Corruption         27    | .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    27   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    .    .    .    .    .    .    9    7    .    5    
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1223  | .    .    .    .    .    .    70   113  8    .    150  397  349  63   28   45   
  Projectiles              582   | .    .    .    .    .    .    .    .    .    .    .    301  225  49   .    7    
  Explosions               302   | .    .    .    .    .    .    70   113  8    .    .    36   23   14   .    38   
  Melee                    339   | .    .    .    .    .    .    .    .    .    .    150  60   101  .    28   .    
Knockbacks                 65    | .    .    .    .    .    .    .    10   2    3    8    14   12   10   3    3    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Kinetic                  58    | .    .    .    .    .    .    .    9    2    3    6    10   12   10   3    3    
  Secondary                3     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    
Self-Inflicted Damage      662   | .    .    .    .    .    .    16   281  42   111  .    54   .    108  .    50   
  Shots                    16    | .    .    .    .    .    .    2    8    1    1    .    1    .    1    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | .    66   36   18   6    .    11   341  15   58   298  321  187  170  3    71   
  Average Temperature      49    | .    22   12   6    4    .    4    45   9    25   101  130  35   36   3    27   
  Received Heat Transfer   3695  | .    234  150  90   .    .    72   783  162  225  153  609  326  270  144  477  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    
  Heat Transferred         4413  | .    .    .    .    .    .    .    692  .    .    .    1440 2120 50   .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1873 | 15   388  202  259  170  .    224  912  888  613  366  1873 1537 1202 718  362  
  Initial                  1012 | .    9    119  21   100  .    .    87   538  432  218  72   982  1012 630  362  
  Average                  601  | 6    187  101  94   99   .    123  539  727  503  234  976  1218 1101 674  295  
Maximum Alert Level        5    | .    1    1    1    .    .    1    3    3    2    1    5    4    4    3    1    
  Low Security (%)         26   | 100  48   74   89   100  .    79   9    .    .    14   13   .    .    .    .    
  Level 1                  19   | .    51   25   10   .    .    20   28   .    .    85   14   .    .    .    100  
  Level 2                  14   | .    .    .    .    .    .    .    26   25   100  .    12   .    .    54   .    
  Level 3                  22   | .    .    .    .    .    .    .    36   74   .    .    14   38   50   45   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    15   61   49   .    .    
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    .    3    .    .    .    4    .    3    3    .    11   .    .    .    
  Investigation            8    | .    1    .    2    .    .    .    2    .    .    .    .    3    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Reinforcement            9    | .    1    .    1    .    .    .    2    .    2    1    .    2    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Distress Signals           19   | .   2   .   4   .   .   .   8   .   2   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              288  | .   25  7   29  2   .   7   60  12  12  10  49  49  14  4   8   
  Peak Tracking Total      8    | .   5   3   4   2   .   4   5   4   3   3   8   7   4   2   6   
  Tactical Retreats        19   | .   4   1   4   .   .   .   4   .   .   .   4   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Traps Triggered            15   | .   1   1   1   .   .   .   2   5   .   .   2   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Machines Disabled          16   | .   .   .   .   .   .   1   4   2   2   .   5   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   1   1   .   1   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Machines Accessed          36   | .   7   1   3   .   1   .   8   2   2   1   4   5   .   2   .   
  Terminals                26   | .   7   .   3   .   .   .   7   2   1   .   4   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
Total Hacks                77   | .   18  1   8   .   1   .   18  5   6   1   5   12  .   2   .   
  Successful               39   | .   7   1   2   .   1   .   12  2   2   1   4   5   .   2   .   
  Failed                   37   | .   10  .   6   .   .   .   6   3   4   .   1   7   .   .   .   
    Catastrophic           6    | .   2   .   .   .   .   .   1   1   .   .   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   10  .   5   .   1   .   15  3   4   .   1   1   .   .   .   
  Terminals                63   | .   18  .   8   .   .   .   17  5   4   .   5   6   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
Terminal Hacks             16   | .   4   1   1   .   1   .   2   2   .   .   4   1   .   .   .   
  Part Schematic           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
Unauthorized Hacks         14   | .   3   .   1   .   .   .   9   .   .   .   .   1   .   .   .   
  Terminals                14   | .   3   .   1   .   .   .   9   .   .   .   .   1   .   .   .   
    Botnet                 8    | .   2   .   1   .   .   .   4   .   .   .   .   1   .   .   .   
    Skim                   6    | .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   3   .   .   .   6   2   2   1   1   5   .   .   .   
  Full Trace Events        5    | .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   1   .   .   1   4   1   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   1   .   .   1   3   1   .   1   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   1   .   .   1   4   1   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   4   .   .   5   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   4   .   .   5   .   .   .   .   
  Attached                 8    | .   .   .   .   .   .   .   .   1   .   1   4   1   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   17  1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               29   | .    .    2    .    .    .    .    .    1    .    3    17   4    1    .    1    
  Largest Group            12   | .    .    2    .    .    .    .    .    1    1    3    12   5    1    .    1    
  Highest-Rated Group      325  | .    .    49   .    .    .    .    .    15   15   93   325  133  29   .    49   
  Highest-Rated Ally       49   | .    .    31   .    .    .    .    .    15   15   31   43   47   29   .    49   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               133  | .    .    12   .    .    .    .    .    .    6    18   69   19   5    .    4    
  Total Damage             2815 | .    .    147  .    .    .    .    .    .    135  212  1614 464  55   .    188  
  Kills                    25   | .    .    2    .    .    .    .    .    .    1    2    13   6    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               11605 | 113  605  756  563  683  300  347  1632 905  488  821  2155 1298 431  422  86   
Spaces Moved               6230  | 68   331  497  312  494  218  234  787  474  218  440  1050 619  213  248  27   
  Core                     32    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6198  | 60   331  497  312  494  218  234  787  474  218  440  1050 619  213  248  3    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   140  135  135  135  135  135  155  155  155  135  135  135  130  50   
  Average Speed            143   | 88   103  140  137  135  135  135  146  155  155  155  147  160  144  133  86   
  Slowest Speed            245   | 200  140  140  175  135  135  135  215  155  155  155  155  245  165  180  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    57   91   34   86   60   64   85   44   22   14   79   19   44   7    5    
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     5     | .    .    2    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    3    5    2    5    .    14   3    9    .    
Terrain Destroyed          582   | .    .    .    .    .    .    40   110  25   45   7    121  154  15   13   52   
  Melee                    13    | .    .    .    .    .    .    .    3    .    2    5    .    .    .    3    .    
  Projectile               89    | .    .    .    .    .    .    .    4    .    11   2    15   36   10   10   1    
  AOE                      480   | .    .    .    .    .    .    40   103  25   32   .    106  118  5    .    51   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      7907 | 102  470  525  387  503  225  249  1094 587  321  525  1469 789  295  304  62   
  Wait                     383  | 15   42   4    21   .    .    .    118  32   53   24   51   14   2    7    .    
  Move                     6218 | 67   330  496  311  493  217  233  787  473  217  439  1049 619  212  248  27   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122  | 5    17   3    7    3    3    1    21   4    4    7    19   12   3    13   .    
  Fast Attach              26   | 7    .    .    1    .    .    .    4    .    1    1    2    1    3    1    5    
  Attach                   76   | .    5    1    4    .    .    .    11   1    3    3    16   16   9    5    2    
  Detach                   12   | .    .    .    .    .    .    .    .    .    .    1    5    2    2    1    1    
  Swap                     138  | .    5    2    4    .    1    4    26   12   10   13   29   23   3    4    2    
  Drop                     95   | .    3    1    4    2    4    1    23   3    8    8    21   11   3    3    .    
  Fire                     594  | 8    68   18   35   5    .    10   100  26   22   21   112  88   42   14   25   
  Melee                    44   | .    .    .    .    .    .    .    4    2    3    8    16   3    .    8    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64   | .    .    .    .    .    .    .    .    32   .    .    16   .    16   .    .    
  Rewire                   135  | .    .    .    .    .    .    .    .    2    .    .    133  .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 5 exits: Fac x2 / Sto / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 15)
   114 | -11/Scrapyard | Entered Materials
   240 | -10/Materials | Discovered new exit (range 10)
   320 | -10/Materials | Build established: Mutant
   536 | -10/Materials | Core integrity fell below 50%
   572 | -10/Materials | Discovered new exit (range 15)
   575 | -10/Materials | Identified exit to Materials
   575 | -10/Materials | Central database locked down
   591 | -10/Materials | Identified exit to Mines
   719 | -10/Materials | Entered Mines
   753 | -10/Mines     | Discovered exit to Materials (range 15)
   770 | -10/Mines     | Learned location of Zion (-7)
   781 | -10/Mines     | Build established: Scavenger-Mutant
   855 | -10/Mines     | Discovered exit to Materials (range 9)
   992 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1220 | -10/Mines     | Learned location of Storage (-7)
  1401 | -10/Mines     | Core integrity fell below 20%
  1475 | -10/Mines     | Entered Materials
  1475 | -9/Materials  | Evolved 2 slots: Utility x2
  1886 | -9/Materials  | Discovered new exit (range 13)
  1906 | -9/Materials  | Identified exit to Materials
  1994 | -9/Materials  | Discovered new exit (range 15)
  2030 | -9/Materials  | Identified exit to Mines
  2038 | -9/Materials  | Entered Mines
  2195 | -9/Mines      | Build established: Mutant
  2334 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2367 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2508 | -9/Mines      | Discovered exit to Materials (range 5)
  2554 | -9/Mines      | Learned Materials emergency access door positions
  2716 | -9/Mines      | Discovered new exit (range 5)
  2720 | -9/Mines      | Identified exit to Exiles
  2721 | -9/Mines      | Entered Exiles
  2754 | -9/Exiles     | Met 8R-AWN
  2777 | -9/Exiles     | Met EX-HEX
  2815 | -9/Exiles     | Met EX-BIN
  2831 | -9/Exiles     | Aligned with FarCom system
  2832 | -9/Exiles     | Given EX-Vault access code
  2863 | -9/Exiles     | Opened EX-Vault
  2873 | -9/Exiles     | Found Modified TNC
  2877 | -9/Exiles     | Found YOLO Cannon
  2885 | -9/Exiles     | Found PSU Rigger
  2913 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2953 | -9/Exiles     | Met EX-DEC
  3005 | -9/Exiles     | Discovered new exit (range 14)
  3020 | -9/Exiles     | Identified exit to Mines
  3021 | -9/Exiles     | Stole three prototypes: Modified TNC, PSU Rigger, YOLO Cannon
  3021 | -9/Exiles     | Entered Mines
  3181 | -8/Mines      | Build established: Scavenger-Mutant
  3303 | -8/Mines      | Discovered exit to Materials (range 15)
  3368 | -8/Mines      | Entered Materials
  3368 | -8/Materials  | Evolved 2 slots: Utility x2
  3525 | -8/Materials  | Destroyed 7 combat bots
  3978 | -8/Materials  | Lost 3 parts (1p1n1u)
  4164 | -8/Materials  | Discovered new exit (range 16)
  4174 | -8/Materials  | Destroyed 7 combat bots
  4653 | -8/Materials  | Discovered new exit (range 11)
  4671 | -8/Materials  | Identified exit to Factory
  4692 | -8/Materials  | Learned 8 Factory zone layouts
  4730 | -8/Materials  | Learned location of 2 exits from Factory
  4778 | -8/Materials  | Learned Storage emergency access door positions
  4805 | -8/Materials  | Learned location of Extension (-4)
  4830 | -8/Materials  | Learned 2 Lower Caves zone layouts
  5000 | -8/Materials  | Identified exit to Garrison
  5000 | -8/Materials  | Entered Garrison
  5004 | -8/Garrison   | Build established: Mutant
  5058 | -8/Garrison   | Triggered checkpoint
  5073 | -8/Garrison   | Core integrity fell below 50%
  5193 | -8/Garrison   | Learned Materials security intel
  5210 | -8/Garrison   | Triggered checkpoint
  5220 | -8/Garrison   | Triggered checkpoint
  5320 | -8/Garrison   | Triggered checkpoint
  5330 | -8/Garrison   | Triggered checkpoint
  5402 | -8/Garrison   | Discovered new exit (range 10)
  5416 | -8/Garrison   | Identified exit to Materials
  5462 | -8/Garrison   | Triggered checkpoint
  5607 | -8/Garrison   | Installed Relay Interface Framework
  5666 | -8/Garrison   | Triggered checkpoint
  5813 | -8/Garrison   | Garrison Relay disabled
  5905 | -8/Garrison   | Entered Materials
  5905 | -8/Materials  | Accompanied by 1 ally
  5971 | -8/Materials  | Repaired Assault Cannon
  6305 | -8/Materials  | First assault squad dispatched
  6358 | -8/Materials  | Discovered exit to Factory (range 7)
  6384 | -8/Materials  | Core integrity fell below 20%
  6393 | -8/Materials  | Entered Factory
  6393 | -7/Factory    | Evolved 2 slots: Utility x2
  6394 | -7/Factory    | Identified exit to Storage
  6394 | -7/Factory    | Identified exit to Factory
  6395 | -7/Factory    | FarCom data flow suspended
  6565 | -7/Factory    | Discovered new exit (range 13)
  6583 | -7/Factory    | Identified exit to Lower Caves
  6638 | -7/Factory    | Build established: Scavenger-Mutant
  7190 | -7/Factory    | Identified exit to Garrison
  7214 | -7/Factory    | Entered Garrison
  7252 | -7/Garrison   | Triggered checkpoint
  7324 | -7/Garrison   | Discovered exit to Factory (range 55)
  7324 | -7/Garrison   | Discovered exit to Factory (range 68)
  7324 | -7/Garrison   | Discovered exit to Factory (range 27)
  7458 | -7/Garrison   | Triggered checkpoint
  7509 | -7/Garrison   | Triggered checkpoint
  7542 | -7/Garrison   | Build established: Mutant
  7568 | -7/Garrison   | Triggered checkpoint
  7782 | -7/Garrison   | Triggered checkpoint
  7835 | -7/Garrison   | Triggered checkpoint
  7936 | -7/Garrison   | Expanded RIF knowledge: Program Shield
  8075 | -7/Garrison   | Triggered checkpoint
  8106 | -7/Garrison   | Triggered checkpoint
  8121 | -7/Garrison   | Triggered checkpoint
  8155 | -7/Garrison   | Destroyed 9 combat bots
  8650 | -7/Garrison   | Build established: Commander-Mutant
  8783 | -7/Garrison   | Lost 4 allies
  8892 | -7/Garrison   | Triggered checkpoint
  8908 | -7/Garrison   | Triggered checkpoint
  9006 | -7/Garrison   | Triggered checkpoint
  9009 | -7/Garrison   | Lost 7 allies
  9279 | -7/Garrison   | Build established: Bothacker-Mutant
  9289 | -7/Garrison   | Spotted B-75 Beast
  9289 | -7/Garrison   | Spotted B-75 Beast
  9369 | -7/Garrison   | Entered Factory
  9369 | -6/Factory    | Accompanied by 5 allies
  9369 | -6/Factory    | Evolved 2 slots: Utility x2
  9588 | -6/Factory    | Lost 4 allies
  9719 | -6/Factory    | First assault squad dispatched
  9761 | -6/Factory    | Discovered new exit (range 7)
 10098 | -6/Factory    | Destroyed 7 combat bots
 10105 | -6/Factory    | Lost 4 parts (2n2u)
 10486 | -6/Factory    | Fabricated Arm. Wheel?
 10583 | -6/Factory    | Garrison activated, responded to threat
 10667 | -6/Factory    | Identified exit to Garrison
 10667 | -6/Factory    | Entered Garrison
 10717 | -6/Garrison   | Triggered checkpoint
 10885 | -6/Garrison   | Triggered checkpoint
 10894 | -6/Garrison   | Triggered checkpoint
 10896 | -6/Garrison   | YOLO Cannon suddenly exploded
 10897 | -6/Garrison   | Core integrity fell below 50%
 10902 | -6/Garrison   | Core integrity fell below 20%
 10927 | -6/Garrison   | Lost 9 parts (2p1n5u1w)
 11046 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 11079 | -6/Garrison   | Discovered new exit (range 15)
 11098 | -6/Garrison   | Entered Factory
 11098 | -5/Factory    | Evolved 2 slots: Utility x2
 11160 | -5/Factory    | Build established: Scavenger-Mutant
 11428 | -5/Factory    | Discovered new exit (range 13)
 11520 | -5/Factory    | Identified exit to Garrison
 11520 | -5/Factory    | Entered Garrison
 11541 | -5/Garrison   | System corruption reached 10%
 11578 | -5/Garrison   | Core integrity fell below 50%
 11593 | -5/Garrison   | Core integrity fell below 20%
 11606 | -5/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11576_ System corrupted by crushing effect (+3).
11577_ The unstable cave ceiling collapses.
11577_ Slug penetrates Wall.
11579_ Acquired 8 matter.
11580_ Acquired Phase Cannon.
11582_ Critical hit (Burn: +37).
11583_ The unstable cave ceiling collapses.
11583_ Penetrated by Slug.
11584_ Phase Cannon destroyed.
11586_ 4IX2 JYT ULDQO:EGNM3MC|
11586_ Penetrated by Slug.
11587_ Acquired 26 matter.
11588_ Acquired Imp. Medium Armor Plating.
11592_ Penetrated by Slug.
11594_ The unstable cave ceiling collapses.
11594_ Penetrated by Slug. <x2>
11602_ System corrupted: Energy discharge (-20).
11602_ Acquired Hvy. Laser.
11603_ Penetrated by Slug.
11603_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????##?????????????????????? |
| ????????????????????????## #?????????????????????? |
| ???????????????????????## ###????????????????????? |
| ????????????????????####  # ###?#????????????????? |
| ????????"   "   #####/=* !    # #????????????????? |
| ???????????"""      +*|!!]  #  #?????????????????? |
| ????????#   "   ##### ]!]@     ##????????????????? |
| ????????????????????## Y=b      #????????????????? |
| ????????????????????#%  g    #  #????????????????? |
| ????????????????????##          #????????????????? |
| ????????????????????#   g      ##????????????????? |
| ????????????????????##   /    ##?????????????????? |
| ????????????????????#     #  ##??????????????????? |
| ????????????????????###       #??????????????????? |
| ?????????????????????#    ###  #?????????????????? |
| ?????????????????????#    #??## #????????????????? |
| ????????????????????  +    ????##????????????????? |
| ??????????????????    +    ??????????????????????? |
| ?????????????????######   ##?????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????"   #??????????????????????? |
| ??????????????????????"   ???????????????????????? |
| ??????????????????????"   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Core Shielding             20
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         13
Core Analysis              6
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        143

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
         Arm. Wheel | -9/Materials  | Hacked
      Imp. Datajack | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkZioniteCharger
  Manual?         0
Play Time         02:34:21
  Cumulative      131.4 hours
  Start           2025.02.07 @ 01:34:10
  End             2025.03.02 @ 01:38:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/0/2/0/0/0/0/0
Lore%             36
Gallery%          57
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 405d321e-4440-463e-bc8d-d9b9d357ebfc