Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 04:39:28 Player: ktur Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (249) 1245 Value Destroyed (11472) 11472 Prototype IDs (67) 1340 Alien Tech Used (8) 1600 Bonus (11656) 11656 TOTAL SCORE: 37213 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 113 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 248 Met Warlord at Research 2000 Invited to Help at Command 2000 Acquired SGEMP 2000 Win 3000 Friendly Fire -22 Cogmind --------- Core Integrity 1472/1600 Matter 381/725 Energy 628/700 System Corruption 0% Temperature Cool (10) Movement Hovering (56) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (15) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Targeting Computer Advanced Armor Integrity Analyzer Experimental Transmission Jammer Centrium Light Armor Plating Centrium Light Armor Plating Improved Shield Generator Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (26) --- Quantum Reactor Quantum Reactor Light Quantum Reactor Armored Heavy Treads Improved Gyrokinetic Inverter Improved Linear Gravjet Combat Antigrav System Experimental Energy Well (1000) Advanced Particle Charger Phase Redirector Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Stasis Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Advanced Targeting Computer Advanced Armor Integrity Analyzer Experimental Transmission Jammer Centrium Light Armor Plating Centrium Light Armor Plating Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Guided Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Linear Gravjet Combat Antigrav System Advanced Particle Charger Phase Redirector Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Stasis Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Cooled Nova Cannon [Rating: 201] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Hover Unit Combat Gravmag System Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Artifact Phase Armor Weapon Heavy Machine Gun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Guided Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . Utility 13 | . . 2 2 1 . . 2 . . . . . . . . . 1 . . . . 1 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 381 | 6 6 16 8 35 1 4 23 4 3 . 8 31 4 3 13 2 23 5 . 14 8 24 60 25 22 24 9 Power 37 | 1 . 1 . 4 . . 3 . . . 1 . . . 2 . 1 . . 1 . 3 9 4 2 5 . Engine 10 | 1 . 1 . 3 . . 3 . . . 1 . . . 1 . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 3 9 4 2 5 . Propulsion 61 | 2 . 2 1 8 . . 4 . . . 1 6 . . 3 . 3 2 . 2 . 5 9 10 . 2 1 Treads 18 | 2 . 2 1 8 . . 4 . . . 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . . . . . . . . . 6 . . 3 . 3 2 . 2 . 5 9 10 . 2 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 145 | 1 2 7 3 9 1 2 9 1 1 . 2 13 2 . 7 . 5 1 . 6 4 10 20 10 12 11 6 Device 66 | . 1 1 . . . . 1 . . . 1 7 2 . 5 . . . . 4 4 5 12 6 6 9 2 Storage 13 | 1 1 1 . . . . 2 . . . . 1 . . 1 . . . . . . 1 1 . 2 1 1 Processor 9 | . . . . 1 . . . 1 1 . . 2 . . . . . . . 1 . 1 1 1 . . . Hackware 16 | . . . 2 3 . . 3 . . . . . . . . . 2 . . . . 1 3 1 . . 1 Protection 38 | . . 5 1 5 1 2 3 . . . 1 3 . . 1 . 3 1 . 1 . 2 3 2 2 . 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Weapon 138 | 2 4 6 4 14 . 2 7 3 2 . 4 12 2 3 1 2 14 2 . 5 4 6 22 1 8 6 2 Energy Gun 16 | . . . . 4 . . . . . . . . . . . . 3 . . 2 2 2 3 . . . . Energy Cannon 49 | . . . . . . . 2 2 . . 2 8 1 2 1 1 6 . . 1 . 3 6 1 6 6 1 Ballistic Gun 36 | 2 2 3 . 7 . 1 4 1 1 . 1 2 1 . . . 4 1 . 1 . . 5 . . . . Ballistic Cannon 13 | . . 3 3 . . . . . . . . . . . . . . 1 . . . . 6 . . . . Launcher 20 | . 2 . 1 2 . 1 . . 1 . 1 2 . 1 . 1 1 . . 1 2 1 . . 2 . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . . . . . . . . . 6 . 1 . . 2 . 1 10 1 2 5 . Parts Lost 67 | . . . 1 7 1 1 3 . 1 . 3 . . . . . 4 4 . . . 12 14 1 6 7 2 Power 11 | . . . . 2 . . 1 . . . 1 . . . . . . . . . . 2 3 . 2 . . Propulsion 12 | . . . . 2 . . . . . . 1 . . . . . . 1 . . . 3 4 . . . 1 Utility 29 | . . . 1 2 1 1 2 . 1 . 1 . . . . . 1 1 . . . 3 5 1 3 5 1 Weapon 15 | . . . . 1 . . . . . . . . . . . . 3 2 . . . 4 2 . 1 2 . Highest Loss Streak 7 | . . . 1 3 1 1 1 . 1 . 2 . . . . . 3 4 . . . 6 7 1 2 3 2 Average Slot Usage (%) 96 | . 97 89 88 99 99 99 99 99 99 100 99 99 98 100 100 100 99 99 100 100 100 95 91 95 98 88 90 Engine 4 | . 14 11 9 6 7 7 6 6 6 6 6 5 5 5 4 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 6 8 7 7 5 4 Treads 11 | . 28 22 17 22 23 23 20 20 20 20 19 . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . 29 29 29 29 29 31 30 31 31 31 27 22 23 26 26 23 Device 6 | . 11 1 . . . . 5 4 . . 2 5 5 5 8 11 5 5 5 9 10 7 9 18 19 17 18 Storage 15 | . 14 21 18 15 15 15 19 20 20 20 20 16 17 17 17 17 15 15 15 15 15 14 11 8 12 15 17 Processor 8 | . . . . 1 7 7 6 7 19 20 17 11 11 11 11 11 10 10 10 13 15 16 14 12 13 8 8 Hackware 12 | . . . 18 28 11 . 20 20 13 13 13 11 11 11 8 5 15 15 15 7 5 9 8 9 4 4 7 Protection 6 | . . 11 9 7 18 29 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 2 5 5 5 . 8 Energy Cannon 3 | . . . . . . . 3 12 . . 5 3 5 4 8 10 6 3 . 2 5 6 1 7 7 4 . Ballistic Gun 6 | . 26 13 . 10 15 14 8 . 12 13 6 6 3 5 2 . 1 4 5 3 . . 1 . . . . Ballistic Cannon 1 | . . 8 16 2 . . . . . . . . . . . . . 2 5 1 . . 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 176 | 11 24 62 62 58 61 69 82 78 75 72 78 81 81 79 89 90 93 94 89 96 99 123 118 121 154 176 141 Greatest Support 173 | 40 40 40 40 84 84 84 84 84 84 84 84 125 116 116 117 117 142 142 130 130 120 142 136 173 173 173 173 Greatest Overweight (x) 1 | . . 1 1 1 . . . . . . 1 . . . . . . . . . . 1 1 1 . 1 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 24 18 24 26 26 Average Capacity 19 | 5 6 15 16 16 16 16 21 22 22 22 22 21 22 22 22 22 22 22 22 22 22 23 21 18 23 24 26 Most Carried 26 | 6 7 16 16 16 16 16 22 22 22 21 22 22 22 22 22 22 22 22 22 22 22 24 24 18 24 25 26 Average Carried 19 | 3 6 15 15 15 15 15 21 21 21 21 21 21 21 21 21 21 21 21 22 21 21 23 20 17 21 22 24 Final Capacity 26 | 6 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 18 18 24 26 26 Final Carried 25 | 6 7 16 16 16 16 16 21 22 21 21 21 22 21 22 22 22 22 22 22 22 22 23 18 18 24 23 25 Class Distribution -------------------- 47% | Hacker-Mutant 14% | Hauler-Mutant 13% | Mutant 13% | Machinist-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Machinist-Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Machinist-Mutant | -4/Factory Machinist-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 8366 | 260 114 511 188 952 198 165 443 50 73 . 253 756 125 80 250 40 523 144 . 5 476 333 1200 594 385 236 12 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9379 | . 123 802 233 986 269 74 811 131 96 . 324 720 75 149 . 52 891 329 . 43 192 253 893 . 804 1073 56 Parts 460 | . 16 50 11 62 9 8 33 11 4 . 21 32 1 . . 8 30 13 . 3 1 10 56 . 38 38 5 Haulers Intercepted 5 | . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 9 | . 1 1 . . . . 2 . . . . 2 . . . . . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 8 5 . 2 3 . 17 . 8 . . 4 . 13 . 10 1 . . . . . . Prevented 19 | . . . . . . . . 9 . . 9 . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 203 | . 8 16 11 20 6 4 12 2 5 . 14 16 1 4 . 5 12 5 . 4 8 8 12 . 14 15 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 61 | . 2 11 . 16 6 1 8 . 1 . 1 4 1 . . . 3 1 . . 1 . 5 . . . . Cannons 63 | . . 5 8 . . . 4 2 . . 1 5 . . . . 3 4 . . 1 6 4 . 9 11 . AOE 70 | . 6 . 3 4 . 3 . . 4 . 9 6 . 3 . 5 4 . . 4 6 2 1 . 5 4 1 Classes Destroyed 19 | . 2 7 1 2 . . 1 . . . . 1 . . . . . . . . 1 . 2 . 1 1 . Worker 12 | . . 1 . 3 . . . . . . . 1 . . . . . . . . . . 1 . 1 3 2 Builder 14 | . . . . 1 . . 2 . . . . 2 . . . . . . . . . . 2 . 5 1 1 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recycler 5 | . . 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Operator 6 | . . 2 . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 . Watcher 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Swarmer 60 | . 6 4 3 6 3 3 . . 4 . 10 5 . . . 5 . . . 4 . 3 2 . 2 . . Grunt 60 | . 2 8 4 3 2 . 7 . . . 2 6 . 3 . . 3 3 . . 3 . . . 7 7 . Brawler 6 | . . 1 1 . 1 . 1 . . . . . . 1 . . 1 . . . . . . . . . . Duelist 4 | . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 22 | . . 2 2 6 . . 2 . 1 . . 1 1 . . . 2 1 . . . 2 . . 1 1 . Hunter 19 | . . . 1 2 . . . 2 . . 2 . . . . . 4 . . . . . 4 . . 4 . Programmer 23 | . . . . 3 . 1 2 . . . . 3 . . . . 2 . . . . 3 4 . 3 1 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Thug 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 3 7 7 3 3 3 4 2 4 . 5 7 1 4 . 5 5 3 . 4 5 3 4 . 9 5 5 Combat Bots Only 7 | . 3 6 7 3 3 3 3 2 4 . 5 5 1 4 . 5 4 3 . 4 5 3 2 . 4 4 1 Max Kills in Single Turn 4 | . 3 2 3 2 1 2 1 1 3 . 3 4 1 2 . 4 2 1 . 3 2 2 3 . 3 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . 3 1 . 2 . . 3 . 3 4 . 2 . 4 2 . . 3 2 2 1 . 2 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 22864 | . 209 740 1027 3063 295 284 1379 215 265 . 859 1024 93 36 . 142 1628 864 82 44 500 2013 3067 72 1841 2941 181 Core 3370 | . 40 61 84 540 . 28 137 36 39 . 132 370 . . . . 193 61 . . 118 234 295 . 159 843 . Absorbed by Shields 1158 | . . . . . . . . . . . . . . . . . . . . . 50 . 703 16 329 . 60 Redirected to Core 664 | . . . . . . . . . . . . . . . . . . . . . . . . . . 664 . Core Remaining (%) 67 | 100 84 84 84 . . 18 . . . . 59 . . . . 63 . . . . 67 . 59 . . 35 92 Volleys Fired 701 | . 12 60 35 83 12 11 48 3 11 . 26 45 7 7 . 2 38 20 2 2 16 37 101 8 65 45 5 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 1 2 2 2 1 2 2 2 2 2 2 1 Hottest 240 | . 40 78 78 100 56 56 120 138 60 . 138 138 122 69 . 43 170 159 91 52 150 218 180 170 240 240 200 Shots Fired 1159 | . 21 119 64 155 24 20 94 6 20 . 42 73 9 8 . 2 62 36 4 2 22 48 146 11 108 58 5 Gun 530 | . 18 88 . 130 24 18 57 . 18 . 18 33 2 1 . . 27 11 2 . 6 2 75 . . . . Cannon 574 | . . 31 63 17 . . 36 6 . . 18 36 7 4 . . 32 25 2 . 9 45 71 11 101 58 2 Launcher 54 | . 3 . 1 8 . 2 . . 2 . 6 4 . 3 . 2 3 . . 2 7 1 . . 7 . 3 Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 607 | . 18 119 63 108 24 18 57 . 18 . 18 33 2 1 . . 14 21 4 . . . 89 . . . . Thermal 395 | . . . . 16 . . 36 . . . . 12 7 . . . 24 15 . . 9 47 57 11 101 58 2 Explosive 54 | . 3 . 1 8 . 2 . . 2 . 6 4 . 3 . 2 3 . . 2 7 1 . . 7 . 3 Electromagnetic 96 | . . . . 23 . . . 6 . . 18 24 . 4 . . 21 . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Robot Hit Streak 43 | . 11 11 11 22 23 9 14 19 37 . 38 20 28 34 . 35 43 26 5 . 23 28 19 1 14 11 . Robot Miss Streak 4 | . 1 3 2 4 3 4 4 . . . 2 4 . . . . 1 2 . . 1 1 3 1 3 2 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Secondary Targets 7 | . 1 2 . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 813 | . 18 87 44 108 22 17 71 6 18 . 31 48 4 6 . 1 51 27 4 . 20 34 86 1 69 40 . Core Hits 476 | . 14 42 18 66 26 11 29 4 8 . 18 30 3 5 . 5 32 11 1 5 17 16 31 1 41 31 11 Critical Hits 32 | . . 1 . 2 . . 1 . . . . . . . . . 1 1 . . 1 1 17 . . 7 . Critical Kills 10 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 5 . . 2 . Critical Parts Destroyed 18 | . . . . 1 . . . . . . . . . . . . 1 1 . . . 1 10 . . 4 . Melee Attacks 13 | . . . . 4 . . . . . . . . . . . . . . . . . . 9 . . . . Impact 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 36586 | . 445 1027 1009 2438 349 371 2009 195 763 . 1402 2476 118 801 . 386 2096 902 130 376 2696 1761 2990 44 4318 6962 522 Guns 7500 | . 119 563 . 1678 349 135 1013 . 396 . 327 518 48 6 . . 599 266 48 . 197 74 1164 . . . . Cannons 15461 | . . 450 865 184 . . 975 195 . . 451 734 70 102 . . 834 636 82 . 293 1379 1049 44 2702 4416 . Explosions 13063 | . 326 . 139 515 . 236 . . 367 . 624 1224 . 693 . 386 663 . . 376 2206 308 316 . 1616 2546 522 Melee 461 | . . . . . . . . . . . . . . . . . . . . . . . 461 . . . . Ramming 101 | . . 14 5 61 . . 21 . . . . . . . . . . . . . . . . . . . . Kinetic 8389 | . 119 1013 865 1408 349 135 1013 . 396 . 327 518 48 6 . . 281 423 130 . . . 1358 . . . . Thermal 14939 | . . . . 302 . . 975 . . . . 205 70 . . . 599 479 . . 293 1453 855 44 2702 6962 . Explosive 10109 | . 326 . 139 423 . 236 . . 367 . 624 1224 . 693 . 386 663 . . 376 2206 308 . . 1616 . 522 Electromagnetic 2390 | . . . . 244 . . . 195 . . 451 529 . 102 . . 553 . . . . . 316 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 461 | . . . . . . . . . . . . . . . . . . . . . . . 461 . . . . Entropic 197 | . . . . . . . . . . . . . . . . . . . . . 197 . . . . . . Highest Corruption 20 | . . . 1 3 5 5 1 1 1 1 1 1 1 1 1 1 2 2 2 2 . 9 20 . 3 3 . Average Corruption 3 | . . . 1 2 3 5 1 1 1 1 1 1 1 1 1 1 1 2 2 2 . 7 12 . 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 181 | . . . 4 28 8 19 1 1 3 2 2 1 2 1 . 1 2 4 2 . . 12 74 . . 14 . Message Errors 39 | . . . 2 5 4 4 1 . 1 1 2 1 . . . . 1 . . . . 2 13 . . 2 . Matter Fused 28 | . . . . 9 2 3 . . . . . . . . . . . . . . . 1 9 . . 4 . Heat Flow Errors 13 | . . . . 3 1 2 . . . . . . . . . . . . . . . 1 4 . . 2 . Energy Discharges 24 | . . . . 6 1 2 . 1 1 1 . . 1 . . . 1 . 1 . . . 8 . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 24 | . . . 1 1 . 4 . . . . . . 1 1 . 1 . . 1 . . 5 6 . . 3 . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 5 | . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Targeting Errors 26 | . . . 1 3 . 1 . . 1 . . . . . . . . 3 . . . 2 14 . . 1 . Weapon Failures 9 | . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 5 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1427 | . 20 . 18 39 . . 20 . . . 42 39 . 28 . 2 30 . 26 16 171 93 71 . 210 586 16 Projectiles 836 | . . . 18 . . . 20 . . . 16 . . . . . . . 26 . 56 50 69 . 152 429 . Explosions 591 | . 20 . . 39 . . . . . . 26 39 . 28 . 2 30 . . 16 115 43 2 . 58 157 16 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . 8 2 . . 1 . . . . . . . . . . 2 2 . . . 5 . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . 7 2 . . . . . . . . . . . . . 2 2 . . . 5 . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . 9 . 4 30 . 21 . . . . 141 . . . . . 34 . . . . . 37 . . 107 . Shots 14 | . 1 . 1 1 . 2 . . . . 3 . . . . . 1 . . . . . 2 . . 3 . Rammed 10 | . . 2 1 6 . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 2 1 7 . . 2 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 689 | . 30 237 339 360 248 255 50 . 38 . 270 689 140 142 4 . 48 184 . 24 221 198 414 180 23 197 69 Average Temperature 83 | . 13 46 139 94 52 74 14 . 15 . 126 122 41 35 2 . 14 66 . 6 100 95 113 62 15 96 40 Received Heat Transfer 3300 | . 96 273 306 510 45 . 561 . 78 . 111 225 18 18 . 30 75 168 12 . 126 225 42 . 246 108 27 Effects 18 | . . . 1 1 . . . . . . . 15 . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 8 | . . . 1 . . . . . . . . 7 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 3 1 . 1 . . 2 . . . . . 1 . . . . Combat Hostiles 8 | . . . . . . . . . . . 3 1 . 1 . . 2 . . . . . 1 . . . . Parts Fried 10 | . . . . 1 . . . . . . 3 4 . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 . . 1 . . . 1 . . . . . 2 1 . . . . . . . 2 . Heat Transferred 12627 | . . . . 420 . . 1320 . . . . 185 74 . . . 820 518 . . 296 1090 768 37 2331 4768 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 860 | . 202 249 355 262 . . 153 . . . . 562 . . . . 429 . . . . 463 385 225 761 860 797 Initial 516 | . . . 39 18 . . . . . . . 166 . . . . 69 . . . . 47 252 57 15 427 516 Average 188 | . 48 99 156 114 . . 58 . . . . 398 . . . . 214 . . . . 169 170 57 280 631 597 Maximum Alert Level 3 | . 1 1 1 1 . . . . . . . 2 . . . . 2 . . . . 2 1 1 3 3 3 Low Security (%) 65 | 100 92 86 56 81 . . 100 . . . . 8 . . . . 41 . . . . 67 59 97 50 . . Level 1 18 | . 7 13 43 18 . . . . . . . 34 . . . . 51 . . . . 27 40 2 24 . . Level 2 11 | . . . . . . . . . . . . 56 . . . . 6 . . . . 4 . . 10 69 72 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 30 27 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . . 1 2 7 . . 7 . . . . 3 . . . . 2 . . . . 3 11 1 7 6 1 Investigation 15 | . . . 1 3 . . 2 . . . . . . . . . 1 . . . . 2 3 1 1 1 . Extermination 15 | . . . . 3 . . 3 . . . . 2 . . . . 1 . . . . 1 2 . 1 1 1 Reinforcement 17 | . . 1 1 1 . . 2 . . . . 1 . . . . . . . . . . 5 . 2 4 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 2 . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 25 | . . 4 4 1 . . 1 . . . . . . . . 1 2 . . . . 3 3 3 2 1 . Communications Jammed 70 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 54 2 7 Distress Signals 70 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 54 2 7 Times Spotted 374 | . 9 32 21 34 6 4 21 2 5 . 24 19 1 3 . 13 25 6 5 1 9 33 27 12 26 28 8 Peak Tracking Total 12 | . 3 8 8 4 3 3 5 2 4 . 7 5 1 4 . 10 8 4 5 1 6 12 4 5 5 8 5 Tactical Retreats 36 | . . 1 . 1 . 1 2 . . . 5 4 . . . . 5 1 . . 1 5 1 2 3 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 8 | . . 1 . 1 . . . . . . . . . . . . 2 . . . . 2 1 . 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . 3 . 10 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 46 | . . 1 . . . . 1 . . . 2 . . . . . 2 . . . . 1 9 3 14 11 2 Max in Single Turn 2 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 2 1 2 2 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 105 | . 4 5 4 14 . . 7 1 . 4 . 5 . . 4 1 4 . . 5 . 9 13 2 7 10 6 Terminals 58 | . 2 5 2 7 . . 4 . . . . 3 . . . 1 3 . . . . 5 8 . 6 8 4 Fabricators 7 | . . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . Repair Stations 13 | . . . 1 4 . . 1 . . . . 1 . . . . . . . . . 2 2 . . 1 1 Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 6 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 Total Hacks 385 | . 10 18 16 54 . . 33 1 . 27 . 24 . . 17 1 24 . . 16 . 38 59 4 12 17 14 Successful 231 | . 5 8 13 28 . . 28 1 . 27 . 18 . . 17 1 12 . . 16 . 9 25 1 7 11 4 Failed 153 | . 5 10 3 25 . . 5 . . . . 6 . . . . 12 . . . . 29 34 3 5 6 10 Catastrophic 30 | . 2 2 1 1 . . . . . . . . . . . . . . . . . 9 9 1 2 2 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 6 17 5 30 . . 9 . . . . 4 . . . . 15 . . 1 . 9 21 . . 1 5 Terminals 198 | . 6 18 7 35 . . 17 . . . . 6 . . . 1 18 . . . . 18 40 . 10 12 10 Fabricators 40 | . . . . 8 . . 6 . . . . 12 . . . . 6 . . . . . 8 . . . . Repair Stations 53 | . . . 6 9 . . 6 . . . . 6 . . . . . . . . . 15 5 . . 3 3 Recycling Units 6 | . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 15 | . . . 3 . . . 4 . . . . . . . . . . . . . . . 6 . 2 . . Garrison Access 12 | . . . . 2 . . . . . . . . . . . . . . . . . 3 . 4 . 2 1 Terminal Hacks 133 | . 1 7 4 10 . . 11 1 . 27 . 2 . . 17 1 7 . . 16 . 1 12 . 6 9 1 Record 32 | . . . . . . . . . . 11 . . . . 5 . . . . 8 . . 3 . 3 1 1 Part Schematic 21 | . . . . 2 . . 4 . . 7 . 1 . . 4 . 1 . . . . . 2 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 1 3 2 . . . . . . . . . . . 4 . . . . . . . 1 . . . . Prototype ID Bank 16 | . . 1 . 1 . . . . . 3 . . . . 4 . . . . 6 . . . . 1 . . Open Door 8 | . . . . . . . . 1 . . . . . . . 1 . . . 2 . . . . . 4 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Machine Index 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Fabricator Index 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . Unreport Threat 13 | . . 2 1 4 . . . . . . . . . . . . 2 . . . . . 3 . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 21 | . . . . 3 . . 5 . . . . 8 . . . . 2 . . . . . 3 . . . . Load Schematic 8 | . . . . 1 . . 1 . . . . 3 . . . . 1 . . . . . 2 . . . . Build 13 | . . . . 2 . . 4 . . . . 5 . . . . 1 . . . . . 1 . . . . Repair Station Hacks 38 | . . . 6 7 . . 6 . . . . 6 . . . . . . . . . 6 4 . . 1 2 Scan Component 22 | . . . 3 4 . . 3 . . . . 3 . . . . . . . . . 5 2 . . 1 1 Repair 16 | . . . 3 3 . . 3 . . . . 3 . . . . . . . . . 1 2 . . . 1 Recycling Unit Hacks 5 | . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Report Inventory 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 10 | . . . 3 . . . 3 . . . . . . . . . . . . . . . 3 . 1 . . Insert Component 8 | . . . 2 . . . 2 . . . . . . . . . . . . . . . 3 . 1 . . Analyze 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Seal Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 Unauthorized Hacks 20 | . 1 1 . 7 . . 3 . . . . 2 . . . . 3 . . . . . 3 . . . . Terminals 13 | . 1 1 . 5 . . 2 . . . . . . . . . 1 . . . . . 3 . . . . Assimilate 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . . 2 . . 1 . . . . . . . . . 1 . . . . . 3 . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . 2 . . 1 . . . . 2 . . . . 2 . . . . . . . . . . Prioritize 3 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . Siphon 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 76 | . 2 5 3 12 . . 7 . . . . 5 . . . . 4 . . . . 8 12 1 6 6 5 Full Trace Events 14 | . . . 1 3 . . 2 . . . . . . . . . . . . . . 2 3 1 1 1 . Feedback Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 1 2 . . 4 . . 7 . 1 . . 4 . 1 . . . . . 2 . . . . Parts Built 17 | . . . . 4 . . 7 . . . . 4 . . . . 1 . . . . . 1 . . . . Matter 2286 | . . . . 310 . . 619 . . . . 727 . . . . 213 . . . . . 417 . . . . Time 1093 | . . . . 89 . . 413 . . . . 328 . . . . 152 . . . . . 111 . . . . Total Part Build Rating 94 | . . . . 18 . . 41 . . . . 21 . . . . 5 . . . . . 9 . . . . Parts Repaired 15 | . . . 3 3 . . 3 . . . . 3 . . . . . . . . . 1 1 . . . 1 Time 488 | . . . 90 80 . . 57 . . . . 114 . . . . . . . . . 39 84 . . . 24 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 1 1 1 2 . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 94 | . . . . 26 26 26 36 . . . 94 . . . . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . 26 26 26 26 . . . 94 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . Total Damage 802 | . . . . . . . . . . . 802 . . . . . . . . . . . . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 11 | . 1 3 2 . . . . . . . . . . . 4 . . . . . . . 1 . . . . Derelict Logs Recovered 15 | . . . . . 1 1 . 3 1 . 2 . 2 1 . 2 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 16453 | 90 465 926 563 2034 428 580 1553 508 459 128 1026 854 412 185 124 159 529 216 103 288 176 554 1245 1132 630 705 381 Spaces Moved 13901 | 51 264 388 201 960 244 340 665 301 267 81 589 500 630 248 156 260 704 282 189 601 298 761 1180 1495 752 905 589 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4346 | 46 264 388 201 960 244 340 665 301 267 81 589 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9550 | . . . . . . . . . . . . 500 630 248 156 260 704 282 189 601 298 761 1180 1495 752 905 589 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 180 160 160 160 160 160 160 160 160 60 60 60 58 58 50 48 48 38 38 38 50 45 53 53 53 Average Speed 87 | 149 160 178 180 160 160 160 160 160 160 160 160 61 60 60 59 58 50 52 48 39 38 44 57 58 53 56 53 Slowest Speed 180 | 160 160 180 180 180 160 160 160 160 160 160 180 64 60 60 68 58 55 55 48 48 38 99 142 123 53 123 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Exploration Rate (%) 45 | 4 47 51 19 32 50 42 14 53 49 73 76 12 71 43 60 42 19 48 44 83 42 26 86 39 68 57 18 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . 1 . 1 . 1 1 . . . 3 1 . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 . . 1 . . . . 1 . . . 1 1 1 . . 1 1 1 . . . . Unknown Exits Taken 17 | 1 1 1 . . 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 . . . 1 1 1 . Scrap Searched 17 | . . . . . 1 2 . 4 . . 1 . 2 2 . 1 . 3 . . 1 . . . . . . Spaces Dug 210 | . . . . 25 . 10 1 . 16 . 55 3 3 . . . . . . 55 . 4 19 5 4 10 . Terrain Destroyed 828 | . 20 . 12 60 . 20 4 . 30 . 79 50 5 49 . 32 27 8 1 55 136 26 48 5 85 45 31 Melee 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Projectile 133 | . . . 4 . . . 4 . . . . 9 5 . . . 1 8 1 . 11 10 48 5 17 10 . AOE 693 | . 20 . 8 58 . 20 . . 30 . 79 41 . 49 . 32 26 . . 55 125 16 . . 68 35 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 16969 | 62 288 527 336 1302 258 357 1066 323 280 80 631 977 653 273 189 265 813 311 196 647 335 924 1598 1740 879 1009 650 Wait 1469 | . 1 22 86 164 . . 290 9 . . 3 349 12 15 . . 23 2 6 14 10 78 170 176 6 3 30 Move 13872 | 50 263 387 200 959 243 339 664 300 266 80 588 499 629 247 155 259 703 281 188 600 297 760 1178 1494 751 904 588 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 223 | 6 3 19 5 25 1 1 23 1 . . 4 28 . 1 3 1 13 3 . 6 1 7 24 11 14 13 10 Fast Attach 142 | 6 1 4 3 12 1 1 4 3 . . 1 3 1 . 11 . 7 1 . 4 2 10 34 15 8 7 3 Attach 105 | . . 3 3 13 . 1 6 . 1 . 3 8 . . 1 . 5 3 . 3 . 5 17 1 9 16 7 Detach 50 | . . 2 . 1 . 1 3 3 . . 1 4 . . 4 . 1 . . 1 . 1 12 3 6 5 2 Swap 142 | . 5 9 2 10 . 2 13 1 2 . 4 20 3 3 2 2 11 1 . 7 6 9 9 9 5 7 . Drop 227 | . 3 19 1 24 1 1 13 3 . . 1 21 1 . 13 1 12 . . 10 3 4 44 23 15 9 5 Fire 701 | . 12 60 35 83 12 11 48 3 11 . 26 45 7 7 . 2 38 20 2 2 16 37 101 8 65 45 5 Melee 12 | . . . . 4 . . . . . . . . . . . . . . . . . . 8 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . 2 1 7 . . 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . 13 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x2 1472 | -9/Materials | Discovered new exit (range 7) 1482 | -9/Materials | Entered another Materials area 1482 | -8/Materials | Evolved 2 slots: Utility x2 1672 | -8/Materials | Destroyed 7 combat bots 1785 | -8/Materials | Build established: Hacker-Mutant 1925 | -8/Materials | Identified exit to Factory 1939 | -8/Materials | Repaired Imp. Light Cannon 1968 | -8/Materials | Repaired Lgt. Treads 2002 | -8/Materials | Repaired Imp. Light Cannon 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -7/Factory | Fabricated Imp. Particle Charger (x2) 2655 | -7/Factory | Lost 3 parts (1p1n1u) 2818 | -7/Factory | Core integrity fell below 50% 2864 | -7/Factory | Repaired Med. Treads 3087 | -7/Factory | Discovered new exit (range 7) 3261 | -7/Factory | Repaired Lyr. Light Armor Plating 3295 | -7/Factory | Central database locked down 3495 | -7/Factory | Identified exit to Lower Caves 3648 | -7/Factory | Fabricated Med. Treads (x2) 3990 | -7/Factory | Repaired Med. Treads 4079 | -7/Factory | Entered Lower Caves 4079 | -7/Lower Caves | Accompanied by 1 ally 4164 | -7/Lower Caves | Encountered a Warlord checkpoint 4339 | -7/Lower Caves | Learned 4 Factory zone layouts 4499 | -7/Lower Caves | Discovered new exit (range 5) 4507 | -7/Lower Caves | Entered another Lower Caves area 4507 | -7/Lower Caves | Accompanied by 1 ally 4512 | -7/Lower Caves | Discovered new exit (range 5) 4606 | -7/Lower Caves | Build established: Mutant 4650 | -7/Lower Caves | Core integrity fell below 20% 4820 | -7/Lower Caves | Learned location of Zion (-7) 5087 | -7/Lower Caves | Entered Factory 5087 | -6/Factory | Accompanied by 1 ally 5087 | -6/Factory | Evolved 2 slots: Utility x2 5088 | -6/Factory | Identified exit to Lower Caves 5396 | -6/Factory | Build established: Hacker-Mutant 5806 | -6/Factory | Repaired Med. Treads 5820 | -6/Factory | Repaired Lrg. Storage Unit 5864 | -6/Factory | Repaired Med. Treads 6064 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 6173 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6296 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6410 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6640 | -6/Factory | Entered Lower Caves 6661 | -6/Lower Caves | Learned 4 Factory zone layouts 7131 | -6/Lower Caves | Learned Factory terminal intel 7137 | -6/Lower Caves | Discovered new exit (range 7) 7148 | -6/Lower Caves | Entered another Lower Caves area 7245 | -6/Lower Caves | Learned Factory trap positions 7452 | -6/Lower Caves | Build established: Scavenger-Mutant 7536 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7572 | -6/Lower Caves | Discovered new exit (range 19) 7607 | -6/Lower Caves | Entered Data Miner 7607 | -6/Data Miner | Discovered new exit (range 6) 7631 | -6/Data Miner | Met Data Miner 7683 | -6/Data Miner | Learned location of Section 7 (-2) 7683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7699 | -6/Data Miner | Received God Mode back door access code from Data Miner 7735 | -6/Data Miner | Entered Proximity Caves 7791 | -5/Proximity Caves | Spotted B-75 Beast 7793 | -5/Proximity Caves | Escorted by Enhanced Grunt 7825 | -5/Proximity Caves | Allies destroyed B-75 Beast 8299 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8370 | -5/Proximity Caves | Learned location of Armory (-4) 8596 | -5/Proximity Caves | Build established: Hauler-Mutant 8748 | -5/Proximity Caves | Discovered new exit (range 10) 8761 | -5/Proximity Caves | Entered Factory 8761 | -5/Factory | Evolved 2 slots: Propulsion x2 8762 | -5/Factory | Identified exit to Upper Caves 8763 | -5/Factory | Identified exit to Factory 8764 | -5/Factory | Loaded intel: 117 trap records 8765 | -5/Factory | Loaded intel: 19 terminal locations 8976 | -5/Factory | Repaired Lrg. Storage Unit 9036 | -5/Factory | Repaired Imp. Cooling System 9074 | -5/Factory | Build established: Machinist-Mutant 9081 | -5/Factory | Repaired Imp. EM Pulse Cannon 9322 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 9401 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 9467 | -5/Factory | Fabricated Fusion Bomb Launcher (x1) 9505 | -5/Factory | Fabricated Hacking Suite (x1) 9615 | -5/Factory | Entered Upper Caves 9646 | -5/Upper Caves | Learned Factory emergency access door positions 9763 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9778 | -5/Upper Caves | Learned Factory emergency access door positions 10018 | -5/Upper Caves | Discovered new exit (range 15) 10027 | -5/Upper Caves | Entered another Upper Caves area 10209 | -5/Upper Caves | Discovered new exit (range 5) 10212 | -5/Upper Caves | Entered Zhirov 10212 | -5/Zhirov | Discovered new exit (range 3) 10224 | -5/Zhirov | Met Zhirov 10235 | -5/Zhirov | Learned location of Quarantine (-2) 10235 | -5/Zhirov | Learned location of Testing (-3) 10235 | -5/Zhirov | Learned location of Command (-1) 10240 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10250 | -5/Zhirov | Found Alien Artifact 10250 | -5/Zhirov | Identified Integrated Reactor 10250 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10262 | -5/Zhirov | Found Alien Artifact 10336 | -5/Zhirov | Entered Proximity Caves 10369 | -4/Proximity Caves | Learned 4 Research zone layouts 10473 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10494 | -4/Proximity Caves | Discovered exit to Factory (range 4) 10495 | -4/Proximity Caves | Entered Factory 10495 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10496 | -4/Factory | Identified exit to Upper Caves 10750 | -4/Factory | Spotted B-86 Titan 10812 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 10915 | -4/Factory | Spotted B-86 Titan 10922 | -4/Factory | Lost 3 parts (1u2w) 11020 | -4/Factory | Identified exit to Extension 11020 | -4/Factory | Identified exit to Armory 11024 | -4/Factory | Entered Upper Caves 11038 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11069 | -4/Upper Caves | Identified exit to Upper Caves 11079 | -4/Upper Caves | Spotted B-86 Titan 11212 | -4/Upper Caves | Lost 4 parts (1n1u2w) 11240 | -4/Upper Caves | Entered another Upper Caves area 11338 | -4/Upper Caves | Identified exit to Research 11341 | -4/Upper Caves | Discovered new exit (range 5) 11342 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11343 | -4/Upper Caves | Entered Warlord 11360 | -4/Warlord | System corruption cleaned by Quarantine Array 11385 | -4/Warlord | Met Warlord 11391 | -4/Warlord | Opened Warlord's prototype stash 11407 | -4/Warlord | Found Prototype Reactor 11410 | -4/Warlord | Warlord's base attacked by MAIN.C 11413 | -4/Warlord | Found Prototype Hackware 11417 | -4/Warlord | Found Prototype Processor 11495 | -4/Warlord | Found Prototype Energy Cannon 11496 | -4/Warlord | Found Prototype Energy Cannon 11499 | -4/Warlord | Found Prototype Energy Gun 11499 | -4/Warlord | Identified Vortex Rail 11578 | -4/Warlord | Opened side exit 11628 | -4/Warlord | Discovered new exit (range 12) 11631 | -4/Warlord | Entered Proximity Caves 11699 | -3/Proximity Caves | Attacked by a faux Warlord 11734 | -3/Proximity Caves | Build established: Hauler-Mutant 11804 | -3/Proximity Caves | Discovered exit to Research (range 8) 11807 | -3/Proximity Caves | Entered Research 11807 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11807 | -3/Research | Identified Ghost Barrier 11808 | -3/Research | Identified exit to Research 11884 | -3/Research | Found Antimissile System 11905 | -3/Research | Incoming investigation squad redirected 11986 | -3/Research | Repaired Broken Cmb. Gravmag System 12060 | -3/Research | Identified exit to Testing 12093 | -3/Research | Build established: Hacker-Mutant 12225 | -3/Research | Lost 3 parts (1p1u1w) 12286 | -3/Research | Discovered exit to Research (range 4) 12349 | -3/Research | Spotted B-86 Titan 12361 | -3/Research | Entered Testing 12362 | -3/Testing | Protovariant out of control (PP-WMXPHMWDIS) 12375 | -3/Testing | Adv. System Shield fried by hacking feedback 12405 | -3/Testing | Incoming investigation squad redirected 12406 | -3/Testing | Lost 7 parts (1p2n2u2w) 12471 | -3/Testing | Found Prototype Device 12475 | -3/Testing | Found Prototype Device 12501 | -3/Testing | Identified Exp. Transmission Jammer 12501 | -3/Testing | Identified Adv. Kinecellerator 12569 | -3/Testing | Found Prototype Energy Cannon 12569 | -3/Testing | Identified Disintegrator 12676 | -3/Testing | Spotted Striker 12686 | -3/Testing | Identified Exp. Target Analyzer 12690 | -3/Testing | Lost 4 parts (2n2u) 12734 | -3/Testing | Destroyed Striker 12776 | -3/Testing | Spotted Alpha 7 12799 | -3/Testing | Destroyed Alpha 7 12813 | -3/Testing | Stole the SGEMP Prototype 12904 | -3/Testing | Found Prototype Hackware 12904 | -3/Testing | Identified System Mapper 12961 | -3/Testing | Incoming investigation squad redirected 12992 | -3/Testing | System corruption reached 10% 13295 | -3/Testing | Fabricated Gui. Micro-nuke Launcher (x1) 13388 | -3/Testing | Found Prototype Energy Cannon 13388 | -3/Testing | Identified Potential Cannon 13449 | -3/Testing | Found Prototype Energy Cannon 13449 | -3/Testing | Identified Cld. Nova Cannon 13517 | -3/Testing | Repaired Adv. Shield Generator 13563 | -3/Testing | Crushed by falling debris 13598 | -3/Testing | Discovered exit to Research (range 10) 13606 | -3/Testing | Entered Research 13606 | -2/Research | Warlord forces began assault on 0b10 13606 | -2/Research | Evolved 2 slots: Utility x2 13716 | -2/Research | Research machine network offline 13927 | -2/Research | Spotted Striker 13927 | -2/Research | Spotted Striker 13977 | -2/Research | Discovered new exit (range 10) 13988 | -2/Research | Borebot progress halted 14008 | -2/Research | Borebot progress halted 14049 | -2/Research | Met up with Warlord 14063 | -2/Research | Borebot progress halted 14341 | -2/Research | Spotted Executioner 14364 | -2/Research | Spotted Executioner 14421 | -2/Research | Discovered new exit (range 15) 14597 | -2/Research | Spotted Striker 14606 | -2/Research | Warlord invited to help at Command 14617 | -2/Research | Spotted Striker 14738 | -2/Research | Entered Quarantine 14745 | -2/Quarantine | Found Alien Artifact 14759 | -2/Quarantine | Ghost Barrier fried by hacking feedback 14774 | -2/Quarantine | Identified Phase Armor 14783 | -2/Quarantine | Incoming investigation squad redirected 14848 | -2/Quarantine | Garrison activated, responded to threat 14897 | -2/Quarantine | Identified Transdimensional Reconstructor 14926 | -2/Quarantine | Found Sigix Corpse 14935 | -2/Quarantine | Found Sigix Corpse 14946 | -2/Quarantine | Discovered new exit (range 5) 14955 | -2/Quarantine | Found Alien Artifact 14966 | -2/Quarantine | Found Alien Artifact 15077 | -2/Quarantine | Found Transdimensional Reconstructor 15082 | -2/Quarantine | Build established: Hauler-Mutant 15133 | -2/Quarantine | Found Alien Artifact 15135 | -2/Quarantine | Found Alien Artifact 15139 | -2/Quarantine | Found Alien Artifact 15141 | -2/Quarantine | Found Alien Artifact 15168 | -2/Quarantine | Found Alien Artifact 15168 | -2/Quarantine | Identified Matter Drive 15329 | -2/Quarantine | Spotted Fortress 15366 | -2/Quarantine | Discovered new exit (range 5) 15368 | -2/Quarantine | Entered Section 7 15369 | -2/Section 7 | Identified Vortex Chain Reactor 15424 | -2/Section 7 | Spotted B-90 Cyclops 15476 | -2/Section 7 | Incoming investigation squad redirected 15537 | -2/Section 7 | Lost 3 parts (1u2w) 15609 | -2/Section 7 | Discovered new exit (range 6) 15667 | -2/Section 7 | Spotted Alpha 7 15673 | -2/Section 7 | Spotted Alpha 7 15676 | -2/Section 7 | Destroyed Alpha 7 15729 | -2/Section 7 | Spotted B-99 Colossus 15751 | -2/Section 7 | Core integrity fell below 50% 15778 | -2/Section 7 | Found Alien Artifact 15778 | -2/Section 7 | Identified LRC Matter Compressor 15778 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15782 | -2/Section 7 | Found Alien Artifact 15782 | -2/Section 7 | Identified LRC Storage 15782 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15807 | -2/Section 7 | Destroyed B-99 Colossus 15818 | -2/Section 7 | Found Alien Artifact 15818 | -2/Section 7 | Identified Integrity Redistributor 15818 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+176) 15918 | -2/Section 7 | Spotted Executioner 15932 | -2/Section 7 | Spotted Striker 15969 | -2/Section 7 | Found Alien Artifact 15969 | -2/Section 7 | Identified Terrabomb 15969 | -2/Section 7 | Used Terrabomb 15980 | -2/Section 7 | Found Terrabomb 15987 | -2/Section 7 | Found Transdimensional Reconstructor 15989 | -2/Section 7 | Found Transdimensional Reconstructor 15991 | -2/Section 7 | Found Transdimensional Reconstructor 15992 | -2/Section 7 | Warped through subspace 15992 | -2/Section 7 | Spotted Executioner 15992 | -2/Section 7 | Spotted Executioner 15993 | -2/Section 7 | Warped through subspace 16073 | -2/Section 7 | Entered Access 16073 | -1/Access | Evolved 2 slots: Utility x2 16242 | -1/Access | Repaired Cmb. Linear Gravjet 16374 | -1/Access | Build established: Scavenger-Mutant 16386 | -1/Access | Spotted B-99 Colossus 16424 | -1/Access | Warped through subspace 16447 | -1/Access | Discovered new exit (range 9) 16454 | *** | Escaped! Last Messages --------------- 16425_ Dropped Gui. Micro-nuke Launcher. 16426_ W-44 Eye distress signal jammed. 16427_ Acquired Gui. Micro-nuke Launcher. 16427_ W-44 Eye distress signal jammed. 16428_ Sealed Barrier breached. 16428_ W-44 Eye distress signal jammed. 16431_ K-01 Serf collects debris. 16431_ W-44 Eye distress signal jammed. 16434_ K-01 Serf collects debris. 16444_ U-05 Engineer lays Concrete. 16445_ K-01 Serf collects debris. 16445_ U-05 Engineer lays Concrete. 16447_ Main Access Shell breached. 16447_ EXIT=FOUND 16448_ U-05 Engineer lays Concrete. 16448_ K-01 Serf collects debris. 16449_ U-05 Engineer lays Concrete. 16451_ K-01 Serf collects debris. 16452_ U-05 Engineer lays Concrete. 16452_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?### ### # | | #???# #?# # | | """"" #???# #?# # | | % """"" #???# #?# " # " | | ## """"" ##### #?# """ # "" | | ! ! """"" + #?# """# " | | ! # """"" #######?# " # | | # #???????# # | | # #???????# # [ | | ## ###############???????# ####+ | | # ###########################+####### | | ?# | | ??# R | | ???# ######### ""####### ####### | | #########+#######???# u ""#?????# #?????#### | | ???# [ #???# ""#?????# #????????? | | ???# #???#k T#?????# #????????? | | #### #???# ""#?????# #????????? | | ## #???# ""#?????# ????????? | | ## #???# ""#?????# ????????? | | ## """"" #???"" k """""?????####????????? | | ## """"" #???# #?????????????????? | | ## """"" #???# #?????????????????? | | ## """"" #???# "" #?????????????????? | | ## """"" #???# " #?????????????????? | | #+## ] #???# " @" "? #?????????????????? | | ## #???# " "" "??#?????????????????? | | ######+########???# " "????????????????????? | | ###### #??????????# """"""????????????????????? | | #??????????# ????????????????????????? | | ###????????#"""""???????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ####+###+#####???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???###########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 80 Energy Capacity 1700 Matter Stores 484 Matter Capacity 725 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Power Amplification 30 Armor Coverage 675 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 24 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 3 Energy Filtering 50 Particle Charging 25 Offensive Hacking 34 Defensive Hacking 48 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Hacked Kinecellerator | -7/Factory | Hacked Cmb. Gravmag System | -6/Factory | Hacked Exp. Targeting Computer | -6/Factory | Hacked Exp. Weapon Shielding | -6/Factory | Hacked Quantum Capacitor | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Fusion Bomb Launcher | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Cooling System | -4/Factory | Hacked Adv. Micro-nuke Launcher | -3/Testing | Hacked Gui. Micro-nuke Launcher | -3/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Particle Charger | x2 | -7/Factory | Preloaded Med. Treads | x2 | -7/Factory Lrn. Missile Launcher | x1 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Exp. Targeting Computer | x1 | -5/Factory Exp. Targeting Computer | x1 | -5/Factory Fusion Bomb Launcher | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Gui. Micro-nuke Launcher | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Phase Armor Matter Drive LRC Matter Compressor LRC Storage Integrity Redistributor Terrabomb Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedPulseCompactor Manual? 0 Play Time 02:57:29 Cumulative 207.7 hours Start 2021.09.30 @ 01:41:03 End 2021.09.30 @ 04:39:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b3d98b9-5523-4896-bbdc-8b7adc8bd9bd