Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 18:01:17 Player: ModulinMyGlobulin Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (111) 555 Value Destroyed (5315) 5315 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 13070 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 136/300 Energy 53/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Q-thruster Q-thruster > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Myomer Leg Antigrav Array Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Thermal Shield > --- WEAPON ----------- Long-range Phase Cannon Long-range Phase Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Neutrino Core Reinforced Fission Core Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Antigrav Array Large Storage Unit Large Storage Unit Electrolaser Beamcaster Beamcaster Coil Gun Remote Datajack Signal Generator Signal Generator [Rating: 98] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Airjet Flight Unit Q-thruster Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Axe Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . Utility 9 | . . . . 2 1 2 1 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 209 | . 2 4 19 33 56 20 6 6 7 9 17 4 26 Power 26 | . . 1 2 6 5 3 . 1 1 . 3 . 4 Engine 9 | . . 1 2 3 1 1 . 1 . . . . . Core 13 | . . . . 3 4 1 . . . . 3 . 2 Reactor 4 | . . . . . . 1 . . 1 . . . 2 Propulsion 70 | . . 2 12 14 17 6 2 . 2 1 5 . 9 Treads 2 | . . . . . 2 . . . . . . . . Leg 60 | . . 2 8 14 15 6 2 . 2 1 5 . 5 Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . 4 . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . . 3 Utility 45 | . 2 . . 7 14 4 4 2 . 3 3 2 4 Device 17 | . . . . 3 5 1 1 . . 1 3 1 2 Storage 8 | . 2 . . 2 1 . 2 1 . . . . . Processor 7 | . . . . . 2 1 1 . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . . . 2 6 2 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 68 | . . 1 5 6 20 7 . 3 4 5 6 2 9 Energy Gun 28 | . . . 4 3 11 1 . . . 1 4 1 3 Energy Cannon 8 | . . . . . 3 . . 1 . 1 . 1 2 Ballistic Gun 14 | . . . . 1 3 2 . . 2 3 . . 3 Ballistic Cannon 4 | . . 1 1 . . . . 1 . . . . 1 Launcher 3 | . . . . . . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . Slashing Weapon 9 | . . . . 1 2 3 . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 1 1 . . . . 1 Parts Lost 118 | . 1 . 10 16 28 8 1 1 7 6 9 3 28 Power 18 | . . . 1 4 4 2 . 1 . . 2 . 4 Propulsion 41 | . . . 4 7 8 4 1 . 2 2 2 1 10 Utility 21 | . . . . 2 4 . . . 3 1 4 . 7 Weapon 38 | . 1 . 5 3 12 2 . . 2 3 1 2 7 Highest Loss Streak 13 | . 1 . 3 12 11 2 1 1 5 3 8 3 13 Average Slot Usage (%) 90 | . 94 100 92 90 95 97 87 91 81 86 81 95 69 Engine 2 | . 14 14 10 4 1 . . 4 . . . . . Core 3 | . . . . 4 5 3 . . . . 1 10 4 Reactor 2 | . . . . . . 1 5 5 7 10 8 . 1 Treads 1 | . . . . . 4 1 . . . . . . . Leg 27 | . 28 28 28 26 31 30 28 26 24 23 23 25 18 Hover 1 | . . . 12 8 . . . . . . . . . Device 8 | . . . . 10 5 13 11 10 7 6 12 15 10 Storage 14 | . 22 28 22 18 15 13 11 13 12 10 10 10 7 Processor 9 | . . . . . 7 13 16 15 12 14 15 15 13 Protection 4 | . . . . 5 6 6 5 6 5 7 4 4 1 Energy Gun 4 | . 14 . 7 8 7 2 . . . . 2 6 2 Energy Cannon 1 | . . . . . 1 . . 1 5 4 . . 4 Ballistic Gun 3 | . 14 14 2 4 3 3 . . 2 6 . . 1 Ballistic Cannon 1 | . . 14 8 . . . . 1 2 . . . . Slashing Weapon 1 | . . . . . . 3 5 4 . . . 4 . Naked Turns 58 | . . . . . . . . . . . . . 58 Heaviest Build 126 | 10 38 41 43 50 69 78 89 113 110 120 112 109 126 Greatest Support 118 | 20 20 20 43 68 85 68 93 93 100 108 118 118 113 Greatest Overweight (x) 4 | . 1 2 4 2 4 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 16 16 16 16 18 18 20 20 20 20 20 20 20 Average Capacity 17 | . 12 16 16 16 16 18 18 20 20 20 20 20 17 Most Carried 20 | . 9 16 16 16 18 18 18 18 18 19 20 19 20 Average Carried 16 | . 7 14 15 14 13 17 17 16 17 15 19 18 16 Final Capacity 20 | 6 16 16 16 16 18 18 20 20 20 20 20 20 4 Final Carried 20 | 6 9 16 16 16 18 18 18 18 18 16 20 18 4 Class Distribution -------------------- 52% | Scavenger-Mutant 22% | Mutant 14% | Scavenger-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Matter Collected 2887 | 200 21 100 340 345 654 272 . 117 47 395 184 30 182 Remotely . | . . . . . . . . . . . . . . Salvage Created 5374 | . 21 245 612 579 1623 563 . 233 274 301 . 178 745 Parts 254 | . 4 14 40 24 68 20 . 5 16 12 . 9 42 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . 1 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . . . 12 12 79 9 . Prevented 4 | . . . . . . . . . 1 . . 3 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 98 | . . 6 17 11 26 9 . 3 7 4 . 4 11 Melee 7 | . . . . 4 2 1 . . . . . . . Guns 53 | . . 4 5 7 20 5 . . . 4 . 3 5 Cannons 28 | . . 2 12 . 2 . . 1 5 . . 1 5 AOE 2 | . . . . . . . . . 2 . . . . Classes Destroyed 12 | . 1 3 2 1 5 . . . . . . . . Worker 3 | . . . . . 1 1 . . . . . . 1 Builder 2 | . . . . . 1 . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 3 | . . 1 . . 2 . . . . . . . . Watcher 4 | . 1 . 1 . 1 1 . . . . . . . Swarmer 10 | . . 3 . . . . . . 4 . . 3 . Grunt 48 | . . 3 11 9 10 7 . . 2 2 . . 4 Brawler 2 | . . . . 1 1 . . . . . . . . Duelist 3 | . . . 1 . 1 . . . 1 . . . . Sentry 17 | . . . 5 1 7 1 . 1 . . . . 2 Hunter 8 | . . . . . 2 . . 2 . 2 . . 2 Programmer 10 | . . . . . 5 1 . . . . . 1 3 Best Kill Streak 7 | . 1 3 4 4 7 3 . 3 4 2 . 4 4 Combat Bots Only 6 | . . 3 4 4 6 3 . 2 4 2 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 . 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . Melee 1 | . . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Damage Taken 16373 | . 274 160 1250 1289 3604 1216 66 712 818 998 769 798 4419 Core 2802 | . 49 14 161 200 423 142 . 61 55 127 83 166 1321 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 74 59 63 39 83 100 . . . . 57 . Volleys Fired 367 | . 2 12 72 30 113 29 . 9 9 21 3 13 54 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 3 2 3 Hottest 240 | . 60 55 91 88 160 108 . 159 189 158 225 179 240 Shots Fired 683 | . 4 24 130 48 208 41 . 14 19 45 9 26 115 Gun 457 | . 4 12 70 48 174 37 . . 2 38 9 17 46 Cannon 217 | . . 12 60 . 34 . . 10 16 7 . 9 69 Launcher 9 | . . . . . . 4 . 4 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 290 | . 2 24 84 22 55 23 . 5 10 33 . . 32 Thermal 382 | . . . 46 26 153 14 . 5 8 12 9 26 83 Explosive . | . . . . . . . . . . . . . . Electromagnetic 11 | . 2 . . . . 4 . 4 1 . . . . Robot Hit Streak 26 | . 3 5 18 25 26 11 . 10 13 14 10 7 21 Robot Miss Streak 6 | . . 5 3 2 4 6 . 2 2 1 2 2 1 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 3 | . . . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . Shots Hit Robots 540 | . 3 12 97 46 183 34 . 11 14 34 6 18 82 Core Hits 261 | . 1 12 33 32 73 37 . 6 11 16 1 8 31 Critical Hits 4 | . . 1 . . 1 . . . . 2 . . . Critical Kills 3 | . . 1 . . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Melee Attacks 97 | . . . . 14 27 34 5 7 2 . 8 . . Impact 15 | . . . . 2 13 . . . . . . . . Slashing 82 | . . . . 12 14 34 5 7 2 . 8 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12698 | . 47 184 1337 911 3830 1189 . 597 563 697 104 579 2660 Guns 6567 | . 47 75 611 587 2778 720 . . 50 631 104 333 631 Cannons 4408 | . . 109 720 . 608 . . 229 438 66 . 246 1992 Explosions 787 | . . . . . . 344 . 368 75 . . . . Melee 804 | . . . . 257 442 105 . . . . . . . Ramming 132 | . . . 6 67 2 20 . . . . . . 37 Kinetic 4542 | . 9 184 872 265 807 515 . 99 289 580 . . 922 Thermal 6537 | . . . 459 322 2579 205 . 272 199 117 104 579 1701 Explosive . | . . . . . . . . . . . . . . Electromagnetic 683 | . 38 . . . . 344 . 226 75 . . . . Impact . | . . . . . . . . . . . . . . Slashing 804 | . . . . 257 442 105 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . 3 2 . . 12 12 13 3 31 Average Corruption 6 | . . . . . 1 1 . . 11 12 12 2 18 Corruption Purged . | . . . . . . . . . . . . . . Effects 109 | . . . . . 10 . . . 8 39 1 2 49 Message Errors 23 | . . . . . 6 . . . 3 6 . 1 7 Matter Fused 14 | . . . . . . . . . 1 6 1 . 6 Heat Flow Errors 6 | . . . . . . . . . 1 3 . 1 1 Energy Discharges 9 | . . . . . 2 . . . . 6 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 2 . . 4 Data Loss (major) 2 | . . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . . . . . 2 Misdirections 11 | . . . . . . . . . 2 3 . . 6 Targeting Errors 33 | . . . . . 2 . . . . 11 . . 20 Weapon Failures 2 | . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 197 | . . . . . 138 . . 34 . . . 6 19 Projectiles 25 | . . . . . . . . . . . . 6 19 Explosions 34 | . . . . . . . . 34 . . . . . Melee 138 | . . . . . 138 . . . . . . . . Knockbacks 14 | . . . 6 1 . . . . . . . . 7 Impact 2 | . . . . 1 . . . . . . . . 1 Kinetic 10 | . . . 6 . . . . . . . . . 4 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 93 | . . . 3 6 1 70 . . . . . . 13 Shots 4 | . . . . . . 4 . . . . . . . Rammed 13 | . . . 1 6 1 . . . . . . . 5 Targets Rammed 26 | . . . 1 17 1 1 . . . . . . 6 Kicked 13 | . . . . 11 . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 419 | . 20 38 201 9 305 213 . 180 244 419 277 237 324 Average Temperature 91 | . 15 16 61 4 82 71 . 78 97 167 120 96 149 Received Heat Transfer 3816 | . 54 54 468 675 1065 333 . 18 18 135 156 9 831 Effects 5 | . . . . . 1 . . . . 1 . . 3 Shutdowns 1 | . . . . . . . . . . 1 . . . Interference 4 | . . . . . 1 . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 3 . 2 . . . . . Combat Hostiles 5 | . . . . . . 3 . 2 . . . . . Parts Fried 5 | . . . . . . 3 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . . . . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . . . . 1 Parts Melted 26 | . . . 1 3 13 1 . . . . . 4 4 Heat Transferred 10916 | . . . 1225 742 4946 425 . 300 300 185 129 703 1961 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Peak Influence 353 | . 52 101 337 197 206 353 172 290 . . . . 110 Average Influence 103 | . 13 72 208 112 101 129 127 41 . . . . 37 Maximum Alert Level 1 | . . . 1 . 1 1 . 1 . . . . . Low Security (%) 90 | . 100 100 47 100 96 78 100 91 . . . . 100 Level 1 9 | . . . 52 . 3 21 . 8 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 4 . 13 3 . 1 . . . . 8 Investigation 5 | . . . 1 . 2 1 . . . . . . 1 Extermination 6 | . . . . . 4 1 . . . . . . 1 Reinforcement 11 | . 1 . 3 . 4 . . 1 . . . . 2 Assault 2 | . . . . . . 1 . . . . . . 1 Garrison 6 | . . . . . 3 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Distress Signals 6 | . 1 . 1 1 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 209 | . 13 6 24 17 40 10 . 5 7 8 28 9 42 Peak Tracking Total 13 | . 11 3 5 4 8 3 . 2 4 4 12 5 13 Tactical Retreats 12 | . . . . 4 . . . . . 1 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Traps Triggered 11 | . . . 1 . 5 3 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 7 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Disabled 13 | . . . 2 . . 4 . 7 . . . . . Max in Single Turn 3 | . . . 1 . . 3 . 3 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Accessed 16 | . 1 . 3 3 4 3 . . . . . . 2 Terminals 15 | . 1 . 3 3 3 3 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 34 | . 2 . 8 8 7 4 . . . . . . 5 Successful 17 | . . . 3 7 5 . . . . . . . 2 Failed 17 | . 2 . 5 1 2 4 . . . . . . 3 Catastrophic 4 | . . . 1 . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 2 . 1 4 2 4 . . . . . . 3 Terminals 32 | . 2 . 8 8 5 4 . . . . . . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 3 5 2 . . . . . . . 2 Record 8 | . . . 2 2 2 . . . . . . . 2 Robot Analysis 1 | . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . . . . . . Terminals 3 | . . . . 2 1 . . . . . . . . Botnet 3 | . . . . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 1 4 2 . . . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Turns Passed 9288 | . 138 503 490 629 2220 1195 525 371 290 540 1236 436 715 Spaces Moved 5337 | 1 92 250 191 308 1196 675 297 201 163 276 890 320 477 Core 144 | . . . . . . . . . . . . . 144 Treads 12 | . . . . . 12 . . . . . . . . Legs 4973 | 1 92 250 117 200 1184 675 297 201 163 276 890 320 307 Wheels . | . . . . . . . . . . . . . . Hover 182 | . . . 74 108 . . . . . . . . . Flight 26 | . . . . . . . . . . . . . 26 Fastest Speed 34 | 120 120 150 108 108 124 120 122 122 122 120 120 120 34 Average Speed 135 | 120 137 177 123 129 139 143 128 136 151 145 131 123 104 Slowest Speed 300 | 120 150 180 300 180 240 152 150 152 153 152 150 150 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 2 . . . 1 Exploration Rate (%) 30 | 2 25 49 26 32 31 18 9 6 33 42 82 53 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . Scrap Searched 7 | . . 1 . . . . . . 1 2 . 3 . Spaces Dug 61 | . . . . . 6 29 5 6 2 . 6 . 7 Terrain Destroyed 142 | . . . . . 10 49 5 39 7 5 7 . 20 Melee 54 | . . . . . 6 29 5 6 2 . 6 . . Projectile 41 | . . . . . 4 3 . 3 5 5 1 . 20 AOE 47 | . . . . . . 17 . 30 . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Total 6556 | . 99 289 317 464 1484 799 431 270 181 371 933 336 582 Wait 386 | . . 17 20 34 55 19 117 41 . 63 7 . 13 Move 5324 | . 91 249 190 307 1195 674 296 200 162 275 889 319 477 Hop . | . . . . . . . . . . . . . . Pick Up 83 | . 3 6 5 15 25 11 3 5 1 3 4 . 2 Fast Attach 79 | . 1 . 11 8 20 5 1 1 3 4 6 2 17 Attach 72 | . . 1 5 13 20 5 2 4 1 5 6 2 8 Detach 7 | . . . 3 . . . . . . . 4 . . Swap 58 | . 1 3 3 12 16 10 3 1 3 . 5 . 1 Drop 57 | . 1 1 7 14 12 11 4 2 . . 1 . 4 Fire 367 | . 2 12 72 30 113 29 . 9 9 21 3 13 54 Melee 97 | . . . . 14 27 34 5 7 2 . 8 . . Ram 5 | . . . 1 . . . . . . . . . 4 Kick 21 | . . . . 17 1 1 . . . . . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 6) 139 | -10/Materials | Entered Mines 206 | -10/Mines | Met a Derelict bent on vengeance 285 | -10/Mines | Learned Materials emergency access door positions 300 | -10/Mines | Learned Materials security intel 310 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 13) 484 | -10/Mines | Discovered new exit (range 3) 621 | -10/Mines | Learned location of Storage (-9) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x2 723 | -9/Materials | Lost 3 parts (1p1n1w) 805 | -9/Materials | Lost 3 parts (2n1w) 1111 | -9/Materials | Discovered new exit (range 16) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Utility x2 1368 | -8/Materials | Lost 12 parts (3p5n2u2w) 1449 | -8/Materials | Identified exit to Factory 1618 | -8/Materials | Lost 3 parts (2n1w) 1717 | -8/Materials | Build established: Scavenger-Mutant 1761 | -8/Materials | Entered Factory 1761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2344 | -7/Factory | Lost 3 parts (1p2w) 2381 | -7/Factory | Build established: Mutant 2724 | -7/Factory | Lost 3 parts (1n1u1w) 3046 | -7/Factory | Garrison activated, responded to threat 3159 | -7/Factory | Lost 11 parts (2p3n2u4w) 3204 | -7/Factory | Core integrity fell below 50% 3240 | -7/Factory | Lost 7 parts (1p3n1u2w) 3526 | -7/Factory | Build established: Scavenger-Mutant 3962 | -7/Factory | Discovered new exit (range 9) 3981 | -7/Factory | Entered another Factory area 3981 | -6/Factory | Evolved 2 slots: Utility x2 4579 | -6/Factory | Discovered new exit (range 16) 4596 | -6/Factory | Identified exit to Factory 4659 | -6/Factory | Build established: Scavenger-Assassin 4812 | -6/Factory | Discovered exit to Factory (range 15) 5176 | -6/Factory | Entered another Factory area 5176 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5334 | -5/Factory | Discovered new exit (range 12) 5361 | -5/Factory | Identified exit to Factory 5586 | -5/Factory | Discovered exit to Factory (range 6) 5701 | -5/Factory | Entered another Factory area 5701 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5965 | -4/Factory | Discovered new exit (range 15) 5999 | -4/Factory | Identified exit to Upper Caves 6072 | -4/Factory | Entered Upper Caves 6073 | -4/Upper Caves | Encountered a Warlord checkpoint 6218 | -4/Upper Caves | Crushed by falling debris 6229 | -4/Upper Caves | Crushed by falling debris 6229 | -4/Upper Caves | System corruption reached 10% 6260 | -4/Upper Caves | Lost 5 parts (1n3u1w) 6340 | -4/Upper Caves | Discovered new exit (range 12) 6342 | -4/Upper Caves | Learned 4 Research zone layouts 6360 | -4/Upper Caves | Identified exit to Upper Caves 6362 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6362 | -4/Upper Caves | Entered another Upper Caves area 6363 | -4/Upper Caves | Encountered a Warlord checkpoint 6508 | -4/Upper Caves | Build established: Scavenger-Mutant 6623 | -4/Upper Caves | Lost 3 parts (1n2w) 6727 | -4/Upper Caves | Lost 3 parts (1n1u1w) 6896 | -4/Upper Caves | Discovered new exit (range 5) 6900 | -4/Upper Caves | Identified exit to Warlord 6902 | -4/Upper Caves | Entered Warlord 6955 | -4/Warlord | System corruption cleaned by Quarantine Array 7300 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7390 | -4/Warlord | Found Signal Generator 7401 | -4/Warlord | Found Signal Generator 7602 | -4/Warlord | Warlord's base attacked by MAIN.C 7658 | -4/Warlord | Met Warlord 7924 | -4/Warlord | Spotted B-90 Cyclops 7935 | -4/Warlord | Spotted B-86 Titan 7952 | -4/Warlord | Warlord forces counterattacked 7990 | -4/Warlord | Lost 8 parts (2p2n3u1w) 8102 | -4/Warlord | Spotted Striker 8111 | -4/Warlord | Spotted Striker 8124 | -4/Warlord | Discovered new exit (range 15) 8137 | -4/Warlord | Identified exit to Proximity Caves 8138 | -4/Warlord | Entered Proximity Caves 8534 | -3/Proximity Caves | Lost 3 parts (1n2w) 8549 | -3/Proximity Caves | Discovered new exit (range 15) 8570 | -3/Proximity Caves | Identified exit to Research 8574 | -3/Proximity Caves | Entered Research 8574 | -3/Research | Evolved 2 slots: Utility x2 8575 | -3/Research | Identified exit to Research 8796 | -3/Research | Crushed by falling debris 8796 | -3/Research | System corruption reached 10% 8827 | -3/Research | Lost 6 parts (1p1n4u) 9002 | -3/Research | Garrison activated, responded to threat 9139 | -3/Research | Lost 13 parts (2p5n2u4w) 9189 | -3/Research | Released all parts (8) 9192 | -3/Research | Core integrity fell below 50% 9219 | -3/Research | Lost 7 parts (3n1u3w) 9255 | -3/Research | Core integrity fell below 20% 9267 | -3/Research | System corruption reached 30% 9289 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Flying robots can pass through spaces occupied by others, even hostile robots. 09261_ Acquired Q-thruster. 09264_ System corrupted: Lgt. Particle Reactor rejected. 09272_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09272_ Q-thruster destroyed. 09273_ Triggered Alarm Trap. 09273_ An alarm sounds. 09273_ ALERT: Alarm triggered, dispatching investigation squad. 09273_ Connecting with Terminal... 09274_ U-05 Engineer lays Concrete. 09276_ K-01 Serf cleans the Terminal. 09277_ O-24 Administrator uses terminal to summon reinforcements. 09277_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R001. 09277_ O-24 Administrator locks terminal. 09283_ C-30 ARC bursts open, deploying its payload. 09283_ P-80 Master unfolds itself. 09285_ System corrupted: Matter fused (-6). 09288_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????### # # ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????? ?? | | ??????????????????????????????????????????? #??? | | ?????????????????????????????????????????? #??? | | ?????????????# ###+#############+###### #??? | | ?????????????+ R @ #??? | | ???# # #??? | | ???# # #??? | | ???# # s p% k #??? | | ???# # ss###+############# ########??? | | ???########### # ??????????# #?????????? | | ############## # ??????????# #?????????? | | # "??????????# #?????????? | | # "??????????# #?????????? | | # ??????????# #?????????? | | # ??????????# #?????????? | | #/########+######## ??????????# #????###### | | # #??# ??????????# #????#""""" | | # #########?????###### ^ ######""T"" | | " # ""# ?????? + | | " # ""# ??????????# ] | | " # ""# ??????????# | | # T# ??????????# "" | | # ""####+####??????????######### "" | | # ""#??# #?????????????????????# T" | | # ""#??# #????????????????????## "" | | # #### ####?????????????????# "" | | " # ## ?????????????????# | | " # ## ###?????????????????# | | ######### ## #???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 37 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Resistance: TH 30 Evasion (%) 63 Targeting Accuracy 28 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterResetDerivative Manual? 0 Play Time 01:36:29 Cumulative 6.6 hours Start 2020.05.12 @ 19:15:06 End 2020.05.14 @ 18:01:17 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d5ba04-f881-4dbf-8c54-54cb26a05654