Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 13:43:50 Player: Lolterzard Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (136) 680 Value Destroyed (4019) 4019 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7219 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 100/100 System Corruption 14% Temperature Cool (30) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Utility Shielding Heavy Armor Plating Flak Cannon Flak Cannon Missile Launcher Missile Launcher Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Nuclear Core Heavy Armor Plating Light Cannon Assault Cannon Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Missile Launcher Missile Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 71 | 8 6 21 3 33 Power 9 | 1 1 3 . 4 Engine 5 | 1 1 2 . 1 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 22 | 2 3 10 . 7 Treads 14 | 2 1 8 . 3 Leg . | . . . . . Wheel 8 | . 2 2 . 4 Hover . | . . . . . Flight . | . . . . . Utility 15 | 3 . 2 1 9 Device 7 | 2 . . . 5 Storage 4 | 1 . 2 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 25 | 2 2 6 2 13 Energy Gun 2 | . 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 1 2 . . Ballistic Cannon 18 | . . 3 2 13 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 43 | . 4 2 . 37 Power 5 | . . 1 . 4 Propulsion 11 | . 1 1 . 9 Utility 8 | . 1 . . 7 Weapon 19 | . 2 . . 17 Highest Loss Streak 9 | . 4 2 . 9 To Critical Strikes . | . . . . . Average Backups 13 | 3 5 8 14 17 Power 1 | . . . 2 1 Propulsion . | 1 2 1 . . Utility 1 | . 1 1 1 2 Weapon 9 | . 1 5 11 13 Tool/Special . | . . . . . Unused Backups 19 | . 1 7 . 11 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 5 | . . 2 . 3 Weapon 13 | . . 5 . 8 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 92 98 99 81 Engine 4 | . 12 10 . 1 Core 3 | . . . 9 4 Treads 24 | . 24 35 36 17 Wheel 2 | . 1 7 . . Device 11 | . 10 10 9 11 Storage 8 | . 14 11 9 7 Processor 3 | . . . . 7 Ballistic Gun 2 | . 24 1 . . Ballistic Cannon 23 | . . 19 35 27 Peak Build Rating 40 | 7 7 21 25 40 Average Rating 24 | 5 6 14 24 32 On Entrance 11 | . 7 6 21 25 Avg Prop Armor Cover (%) 15 | 33 10 . . 2 Naked Turns . | . . . . . Heaviest Build 76 | 14 14 36 64 76 Greatest Support 102 | 40 40 92 92 102 Greatest Overweight (x) 22 | 4 . . . 22 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 15 20 20 Average Capacity 15 | 7 8 10 16 20 Most Carried 20 | 5 7 15 18 20 Average Carried 14 | 3 5 8 14 18 Final Capacity 20 | 8 8 15 20 20 Final Carried 18 | 5 6 15 18 9 Class Distribution -------------------- 59% | Gunner 32% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3910 | 322 311 823 472 1982 Remotely 2260 | . . 818 422 1020 Salvage Created 4047 | 130 747 1175 318 1677 Parts 244 | 12 42 69 14 107 Haulers Intercepted 9 | . 1 5 1 2 Recyclers Shooed 9 | . 2 1 . 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 12 22 8 45 Guns 15 | . 12 3 . . Cannons 72 | . . 19 8 45 Classes Destroyed 13 | 3 4 3 . 3 Worker 10 | 1 . 2 1 6 Builder 5 | . . 3 . 2 Tunneler 2 | 1 . . . 1 Hauler 9 | . 1 5 1 2 Recycler 15 | 1 3 3 . 8 Mechanic 2 | . . . . 2 Watcher 6 | . 2 1 1 2 Swarmer 19 | . 3 3 . 13 Grunt 38 | . 9 13 4 12 Duelist 2 | . . 1 . 1 Sentry 13 | . . 5 4 4 Specialist 2 | . . . . 2 Programmer 13 | . . . . 13 Best Kill Streak 8 | 2 7 8 4 6 Combat Bots Only 7 | . 5 7 4 5 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 884 | . 113 58 49 664 Missed 298 | . 35 16 12 235 Hits 586 | . 78 42 37 429 Melee 4 | . . 2 . 2 Projectile 582 | . 78 40 37 427 AOE 3 | . . . . 3 Critical Strikes 15 | . 1 3 1 10 Part Disruptions 1 | . . . . 1 Damage Taken 7149 | . 906 647 589 5007 Core 1058 | . 216 70 72 700 Absorbed by Shields 272 | . . . . 272 Core Remaining (%) 70 | 100 13 82 86 . Volleys Fired 324 | 9 77 80 29 129 Largest 4 | 2 2 2 4 4 Hottest 148 | 40 60 73 132 148 Shots Fired 845 | 14 142 160 114 415 Gun 183 | 14 142 27 . . Cannon 662 | . . 133 114 415 Launcher . | . . . . . Special . | . . . . . Kinetic 828 | 14 138 147 114 415 Thermal 13 | . . 13 . . Explosive . | . . . . . Electromagnetic 4 | . 4 . . . Robot Hit Streak 13 | 9 9 11 13 12 Robot Miss Streak 9 | 1 4 5 5 9 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 479 | 11 85 90 51 242 Core Hits 266 | 5 32 43 19 167 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . . 2 2 11 Blast 15 | . . 2 2 11 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9545 | 118 924 1792 1213 5498 Guns 1236 | 118 924 194 . . Cannons 8148 | . . 1540 1200 5408 Explosions . | . . . . . Melee . | . . . . . Ramming 161 | . . 58 13 90 Kinetic 9245 | 118 896 1623 1200 5408 Thermal 111 | . . 111 . . Explosive . | . . . . . Electromagnetic 28 | . 28 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 4 . 14 Average Corruption 5 | . . 2 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 92 | . . 21 . 71 Message Errors 23 | . . 6 . 17 Matter Fused 25 | . . 6 . 19 Heat Flow Errors 14 | . . 5 . 9 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 10 | . . 2 . 8 Data Loss (major) 3 | . . 1 . 2 Misfires 5 | . . 1 . 4 Misdirections 2 | . . . . 2 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 121 | . . 26 16 79 Projectiles 102 | . . 26 16 60 Explosions 14 | . . . . 14 Melee 5 | . . . . 5 Knockbacks 91 | . . 12 12 67 Impact . | . . . . . Kinetic 86 | . . 10 12 64 Secondary 5 | . . 2 . 3 Self-Inflicted Damage 134 | . . 9 . 125 Shots 2 | . . . . 2 Rammed 22 | . . 9 3 10 Targets Rammed 24 | . . 10 3 11 Kicked . | . . . . . Crushed 2 | . . 1 . 1 Highest Temperature 312 | . 77 184 305 312 Average Temperature 65 | . 15 24 90 76 Received Heat Transfer 2246 | . 471 261 306 1208 Effects 6 | . . . 4 2 Energy Bleed 1 | . . . 1 . Interference 5 | . . . 3 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . 1 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | . . 333 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 45 | 100 100 22 100 34 Level 1 26 | . . 77 . 14 Level 2 27 | . . . . 50 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 618 | 5 136 379 139 618 Initial 81 | . 3 . 81 44 Average 243 | 1 49 227 93 322 Influence Increases 2853 | 15 333 741 296 1468 Destroy 0b10 Robot/C 1740 | . 240 440 160 900 Destroy 0b10 Robot/NC 245 | 15 30 70 15 115 Destroy Leader 490 | . 56 142 54 238 Successful Hack 27 | . 6 5 . 16 Disable Machine 180 | . . 60 15 105 Destroy Structure 51 | . 1 9 7 34 Lose Combat Pursuer 120 | . . 15 45 60 Influence Decreases 2299 | 10 337 548 391 1013 Entered New Map 171 | . 2 1 113 55 Time Decay 1698 | 10 295 527 278 588 Lost Part 430 | . 40 20 . 370 Squads Dispatched 23 | . 2 5 1 15 Investigation 5 | . 1 1 1 2 Extermination 8 | . . . . 8 Reinforcement 8 | . 1 4 . 3 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 141 | . 20 40 14 67 Peak Tracking Total 7 | . 5 7 4 6 Tactical Retreats 5 | . . 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 3 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 4 1 7 Max in Single Turn 4 | . . 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 1 4 2 4 Terminals 6 | . 1 3 . 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 1 8 5 8 Successful 9 | . 1 2 1 5 Failed 13 | . . 6 4 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 11 | . 1 6 . 4 Fabricators 1 | . . . . 1 Repair Stations 6 | . . . 3 3 Recycling Units 4 | . . 2 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 1 1 Scan Component 2 | . . . 1 1 Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 2 3 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 534 | 14 520 . . . Seismic 534 | 14 520 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6412 | 109 678 1546 612 3467 Spaces Moved 2848 | 52 299 817 293 1387 Core 66 | 22 . . . 44 Treads 2433 | 30 264 647 293 1199 Legs . | . . . . . Wheels 349 | . 35 170 . 144 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 116 Average Speed 177 | 134 150 144 160 207 Slowest Speed 1150 | 250 160 160 160 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 30 65 21 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 54 | . . 8 8 38 Melee . | . . . . . Projectile 21 | . . 8 8 5 AOE 33 | . . . . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3544 | 75 399 1035 362 1673 Wait 168 | . 10 54 31 73 Move 2844 | 51 298 816 292 1387 Hop . | . . . . . Pick Up 57 | 4 4 27 4 18 Fast Attach 23 | 8 1 1 . 13 Attach 35 | 1 4 8 2 20 Detach 2 | 2 . . . . Swap 22 | . 2 15 1 4 Drop 43 | . 3 24 . 16 Fire 324 | 9 77 80 29 129 Melee . | . . . . . Ram 11 | . . 4 . 7 Kick . | . . . . . Crush 13 | . . 6 3 4 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 292 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 612 | -10/Materials | Core integrity fell below 50% 629 | -10/Materials | Core integrity fell below 20% 661 | -10/Materials | Lost 4 parts (1n1u2w) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Propulsion x2 940 | -9/Materials | Discovered new exit (range 4) 1062 | -9/Materials | Destroyed 7 combat bots 1354 | -9/Materials | Build established: Scavenger-Mutant 1599 | -9/Materials | Discovered new exit (range 7) 1703 | -9/Materials | Build established: Mutant 1940 | -9/Materials | Discovered new exit (range 10) 2334 | -9/Materials | Entered another Materials area 2334 | -8/Materials | Evolved 2 slots: Weapon x2 2641 | -8/Materials | Build established: Gunner 2685 | -8/Materials | Discovered new exit (range 15) 2946 | -8/Materials | Entered Factory 2946 | -7/Factory | Evolved 2 slots: Utility x2 4693 | -7/Factory | Lost 4 parts (1n3w) 5346 | -7/Factory | First assault squad dispatched 5632 | -7/Factory | Lost 5 parts (1n1u3w) 5855 | -7/Factory | System corruption reached 10% 6090 | -7/Factory | Core integrity fell below 50% 6183 | -7/Factory | Lost 5 parts (1p1u3w) 6222 | -7/Factory | Core integrity fell below 20% 6327 | -7/Factory | Garrison activated, responded to threat 6413 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06387_ System corrupted: Matter fused (-9). 06390_ K-01 Serf collects debris. 06391_ Wheel destroyed. 06391_ Imp. Medium Armor Plating destroyed. 06400_ U-05 Engineer lays Concrete. 06404_ K-01 Serf collects debris. 06404_ Nuclear Core destroyed. 06405_ U-05 Engineer lays Concrete. 06406_ Lyr. Light Armor Plating destroyed. 06406_ Critical hit (Burn: +37). 06406_ U-05 Engineer lays Concrete. 06407_ K-01 Serf collects debris. 06407_ U-05 Engineer lays Concrete. 06410_ U-05 Engineer destroyed. 06410_ Flak Cannon destroyed. 06411_ U-05 Engineer lays Concrete. 06411_ Critical hit (Burn: +37). 06411_ K-01 Serf collects debris. 06412_ U-05 Engineer lays Concrete. 06413_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????""""" | | ?????????????????????????????????????????"" """""" | | ?????????????????????????????????????????"" """""" | | ??????????????????????????????????????""""" 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""" | | # # #????????? ??# ???? | | # # #?????????# ?? ???? | | # # #?????????# ?? ???? ! | | # #####/#####?????????# % ###+#####"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoAssemblyPenetrator Manual? 0 Play Time 00:36:12 Cumulative 54.3 hours Start 2026.06.24 @ 13:12:29 End 2026.06.24 @ 13:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40563275-8927-468c-b686-5e14329ca358