Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 03:46:57

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1534)     1534
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4540

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             653/700
Matter                     216/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Armored Treads
>           --- UTILITY (8) ------
      Small Storage Unit
   Improved Terrain Scanner
            Terrain Scan Processor
   Advanced Targeting Computer
            Target Analyzer
            Sensor Drone Bay (20/20)
>           --- WEAPON (2) -------
   Enhanced Autogun
>           --- INVENTORY (8) ----
   Advanced Treads
            Seismic Detector
            Hacking Suite
  Makeshift System Shield
            Gauss Rifle
            Rocket Launcher
            Mining Laser
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
    Armored Treads
   Advanced Treads
>           --- UTILITY ----------
      Small Storage Unit
   Improved Terrain Scanner
            Terrain Scan Processor
   Advanced Targeting Computer
            Target Analyzer
            Sensor Drone Bay
>           --- WEAPON -----------
   Enhanced Autogun
            Gauss Cannon
>           --- INVENTORY --------
            Seismic Detector
            Hacking Suite
  Makeshift System Shield
            Gauss Rifle
            Rocket Launcher
            Mining Laser
  Makeshift Spear
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Drone Bay
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             47   | 6   8   2   1   3   27  .   
  Power                    6    | 1   2   1   .   .   2   .   
    Engine                 5    | 1   2   .   .   .   2   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   3   .   .   1   5   .   
    Treads                 5    | .   .   .   .   .   5   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  6    | 2   3   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   .   1   .   .   8   .   
    Device                 5    | .   .   1   .   .   4   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   3   .   1   2   12  .   
    Energy Gun             5    | 1   2   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   
    Launcher               4    | .   .   .   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   1   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 10   | .   .   1   .   .   8   1   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               3    | .   .   .   .   .   3   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   .   3   1   
  Highest Loss Streak      4    | .   .   1   .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   80  84  97  100 83  68  
  Engine                   4    | .   12  9   .   .   5   .   
  Core                     5    | .   .   4   14  14  .   .   
  Treads                   6    | .   .   .   .   .   13  7   
  Wheel                    14   | .   26  28  28  28  1   .   
  Device                   13   | .   .   1   14  14  15  15  
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                9    | .   .   .   .   .   19  23  
  Protection               1    | .   .   .   .   .   3   .   
  Energy Gun               7    | .   12  14  14  14  .   .   
  Ballistic Gun            2    | .   13  12  .   .   2   7   
  Ballistic Cannon         4    | .   .   .   .   .   8   6   
  Piercing Weapon          5    | .   .   .   11  13  2   .   
Peak Build Rating          35   | 6   6   15  20  20  35  33  
  Average Rating           21   | 4   5   7   19  19  27  32  
  On Entrance              14   | .   6   6   15  20  20  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 14  14  26  28  30  45  30  
  Greatest Support         42   | 26  26  20  20  26  42  20  
  Greatest Overweight (x)  6    | 1   4   1   1   1   6   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 4   8   7   8   8   8   8   
  Average Carried          7    | 2   5   6   7   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 4   6   6   8   8   8   8   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1190 | 287  12   140  10   52   689  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1592 | 122  89   180  121  59   1021 .    
  Parts                    95   | 10   5    8    4    8    60   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  36   | .   2   4   1   4   25  .   
  Melee                    5    | .   .   .   1   .   4   .   
  Guns                     10   | .   2   4   .   1   3   .   
  Cannons                  10   | .   .   .   .   .   10  .   
  AOE                      11   | .   .   .   .   3   8   .   
Classes Destroyed          11   | 2   1   .   1   2   5   .   
  Worker                   3    | .   .   .   .   1   2   .   
  Builder                  5    | .   .   .   .   .   5   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  6    | .   .   .   .   4   2   .   
  Grunt                    21   | .   2   4   .   .   15  .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   4   .   
  Hunter                   3    | .   .   .   1   .   2   .   
Best Kill Streak           5    | 1   2   2   1   5   5   .   
  Combat Bots Only         4    | .   2   2   1   4   3   .   
Max Kills in Single Turn   4    | 1   1   1   1   4   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        186  | .    7    21   .    1    130  27   
  Missed                   46   | .    1    4    .    1    31   9    
Damage Taken               2278 | .    87   234  .    .    1682 275  
  Core                     519  | .    26   56   .    .    390  47   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    67   29   .    
Volleys Fired              88   | 9    5    16   1    2    49   6    
  Largest                  2    | 2    2    2    1    2    2    2    
  Hottest                  96   | 70   70   70   50   83   96   73   
Shots Fired                149  | 18   10   30   1    4    79   7    
  Gun                      74   | 18   10   30   1    2    7    6    
  Cannon                   58   | .    .    .    .    .    57   1    
  Launcher                 17   | .    .    .    .    2    15   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  97   | 9    5    14   .    .    62   7    
  Thermal                  35   | 9    5    16   1    2    2    .    
  Explosive                17   | .    .    .    .    2    15   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 4    9    14   .    1    16   4    
  Robot Miss Streak        2    | 2    .    2    1    2    2    1    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           121  | 8    8    24   7    2    67   5    
  Core Hits                83   | 4    5    10   3    6    54   1    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         11   | 1    1    1    .    .    8    .    
    Burn                   2    | 1    .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  8    | .    .    .    .    .    8    .    
Melee Attacks              34   | .    .    .    7    1    26   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 34   | .    .    .    7    1    26   .    
  Sneak Attacks            6    | .    .    .    4    1    1    .    
    Combat Hostiles        5    | .    .    .    4    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4041 | 111  101  300  393  285  2757 94   
  Guns                     671  | 111  101  300  .    13   79   67   
  Cannons                  1210 | .    .    .    .    .    1183 27   
  Explosions               1256 | .    .    .    .    227  1029 .    
  Melee                    904  | .    .    .    393  45   466  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1576 | 50   52   134  .    .    1246 94   
  Thermal                  305  | 61   49   166  .    13   16   .    
  Explosive                1256 | .    .    .    .    227  1029 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 904  | .    .    .    393  45   466  .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    35   .    19   .    
  Projectiles              2    | .    .    .    .    .    2    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    52   | .    .    .    35   .    17   .    
Knockbacks                 13   | .    .    .    .    .    12   1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    11   1    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        279  | 54   78   162  14   54   279  4    
  Average Temperature      61   | 22   37   56   10   30   77   3    
  Received Heat Transfer   861  | .    51   135  .    .    675  .    
  Effects                  3    | .    .    .    .    .    3    .    
    Interference           3    | .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | 1    1    1    .    .    .    .    
  Heat Transferred         1036 | 259  148  555  .    37   37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             424  | 15  104 160 .   123 424 154 
  Initial                  154  | .   9   40  .   .   47  154 
  Average                  145  | 4   66  71  .   26  230 152 
Maximum Alert Level        2    | .   .   .   .   .   2   .   
  Low Security (%)         63   | 100 100 100 .   100 31  100 
  Level 1                  34   | .   .   .   .   .   64  .   
  Level 2                  1    | .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   8   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   4   6   .   4   43  4   
  Peak Tracking Total      5    | .   2   2   .   4   5   4   
  Tactical Retreats        4    | .   .   2   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   3   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          6    | .   .   1   2   .   3   .   
  Terminals                2    | .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                39   | .   .   1   33  .   5   .   
  Successful               35   | .   .   1   33  .   1   .   
  Failed                   4    | .   .   .   .   .   4   .   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   4   .   .   .   3   .   
  Terminals                3    | .   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             35   | .   .   1   33  .   1   .   
  Record                   33   | .   .   .   33  .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               23   | .   .   .   .   18  5   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   
  RETURN                   22   | .   .   .   .   18  4   .   
Ally Attacks               10   | .   .   .   .   3   7   .   
  Total Damage             57   | .   .   .   .   .   57  .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             32   | .   .   .   .   21  11  .   
  Drone Recoveries         32   | .   .   .   .   19  13  .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4050 | 123  245  330  690  770  1806 86   
Spaces Moved               2510 | 91   166  219  705  665  634  30   
  Core                     35   | 16   5    .    .    .    14   .    
  Treads                   596  | .    .    .    .    .    566  30   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1879 | 75   161  219  705  665  54   .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   95   100  250  
  Average Speed            122  | 87   89   82   95   97   199  250  
  Slowest Speed            350  | 100  250  95   95   105  350  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    35   37   90   99   35   2    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          110  | .    .    .    .    9    101  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    16   .    
  AOE                      94   | .    .    .    .    9    85   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3302 | 115  250  338  717  778  1068 36   
  Wait                     583  | .    65   99   .    104  315  .    
  Move                     2504 | 90   165  218  704  664  633  30   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  32   | 10   7    2    3    2    8    .    
  Fast Attach              15   | .    2    .    .    .    13   .    
  Attach                   23   | 6    5    1    1    .    10   .    
  Detach                   4    | .    .    .    .    .    4    .    
  Swap                     10   | .    1    1    .    3    5    .    
  Drop                     8    | .    .    1    .    2    5    .    
  Fire                     88   | 9    5    16   1    2    49   6    
  Melee                    34   | .    .    .    7    1    26   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 5)
  308 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 6)
  369 | -10/Materials | Entered Mines
  369 | -10/Mines     | Discovered new exit (range 10)
  626 | -10/Mines     | Found the Drone Emporium
  665 | -10/Mines     | Found Prototype Device
  666 | -10/Mines     | Identified Sensor Drone Bay
  695 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  695 | -10/Mines     | Discovered new exit (range 5)
  699 | -10/Mines     | Entered Exiles
  699 | -10/Exiles    | Found Exiles lab destroyed
 1221 | -10/Exiles    | Discovered new exit (range 15)
 1353 | -10/Exiles    | Learned location of Zion (-7)
 1382 | -10/Exiles    | Discovered new exit (range 10)
 1389 | -10/Exiles    | Entered Mines
 1440 | -9/Mines      | Discovered new exit (range 9)
 1450 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1527 | -9/Mines      | Learned Materials emergency access door positions
 1576 | -9/Mines      | Discovered new exit (range 14)
 1599 | -9/Mines      | Identified exit to Materials
 1706 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2159 | -9/Mines      | Entered Materials
 2159 | -8/Materials  | Accompanied by 5 allies
 2159 | -8/Materials  | Evolved 4 slots: Utility x4
 2250 | -8/Materials  | Lost 3 allies
 2319 | -8/Materials  | Lost 4 parts (1p2n1w)
 2732 | -8/Materials  | Build established: Scavenger-Mutant
 3268 | -8/Materials  | Discovered new exit (range 14)
 3405 | -8/Materials  | Garrison activated, responded to threat
 3419 | -8/Materials  | Core integrity fell below 50%
 3722 | -8/Materials  | Build established: Mutant
 3965 | -8/Materials  | Entered Factory
 3965 | -7/Factory    | Evolved 2 slots: Utility x2
 4051 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03763_ Dropped Imp. Terrain Scanner.
03862_ Acquired 49 matter.
03877_ Acquired 2 matter.
03955_ Acquired 6 matter.
03960_ Acquired 1 matter.
03962_ Acquired 6 matter.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
To delay hiding the inventory window for two
  more evolutions, your parts list slot type
  headers have temporarily been removed, with
  the sidebars doubling as CYCLE buttons. You
  can block this behavior by deactivating
  user/advanced.cfg condenseSlotTypeHeaders.
03986_ K-01 Serf collects debris. <x6>
04036_ ALERT: All DSF locations entering
  lockdown mode.
04040_ S-27 Virus knocked back.
04041_ Gauss Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????         #??? ????????????????????????? |
| ????????????        #???? ?  ????????????????????? |
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| ?????????? ??       #???????" ????# ?????????????? |
| ?????????##???#     # ??    ?? ? ?#??????????????? |
| ?????????? ?? #     ########?##??????????????????? |
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| ?????? ?"?? ??#                     ?????????????? |
| ????????? ????#                    ??? ??????????? |
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| ????? ??? ????#            ####?#####?#??????????? |
| ?????? ????  ?#            ##########?#??????????? |
| ??????################            ###?? ?????????? |
| ?????#               +            ##??? ?????????? |
| ?????#               #            #??????????????? |
| ?????                #            ##?#?? ????????? |
| ??????  """" """"    #            #???  ?????????? |
| ??????????"" """"    #     ###+#######???????????? |
| ?????????"?? """"    #    s#        ##???????????? |
| ??????????""?""""    #    s/        ####?????????? |
| ?????????"?" ?"""    #    s#        #??#?????????? |
| ??????????"? """"    #     #        ####? ???????? |
| ????????? ? ?        #     #        #?#??????????? |
| ???????????#???#######   @ #        ##???????????? |
| ????????##?#?##??#??####s############????????????? |
| ??????????#??#????#??       ?? ##??#????#????????? |
| ????????????#?##?##          ??####??##??????????? |
| ?????????????###??#            ##??##?????#??????? |
| ?????????????##???#            #????#???#????????? |
| ?????????????###??#          [ #??#??????????????? |
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| ??????????????????##############?????????????????? |
| ????????????????????#???????#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              BladePhasePrototype
  Manual?         0
Play Time         00:28:43
  Cumulative      48.3 hours
  Start           2024.08.18 @ 21:47:19
  End             2024.08.19 @ 03:46:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           75
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09a8e34f-65f4-4f24-b5b8-a1bd5fc8448e