Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 19:02:17

Player: Anting

Result: Destroyed by as-63235 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (445)      445
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2100

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     195/250
System Corruption          0%
Temperature                Warm (198)
Movement                   Walking (330) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Hardlight Generator
>               --- WEAPON (2) -------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
                Minigun
                XL Autogun Array
                Axe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Hardlight Generator
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
  Improved Heat Sink
  Improved Light Armor Plating
           Minigun
           XL Autogun Array
           Axe
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hardlight Generator
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 7   1   7   1   .   
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   1   1   .   
    Device                 2    | 1   .   1   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   3   .   .   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   5   .   1   
  Power                    2    | .   .   2   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  100 100 
  Engine                   13   | .   14  12  14  14  
  Leg                      27   | .   28  27  28  28  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               10   | .   .   11  14  14  
  Ballistic Gun            17   | .   28  16  14  14  
Peak Build Rating          15   | 7   7   12  15  15  
  Average Rating           10   | 5   7   9   13  14  
  On Entrance              8    | .   7   7   12  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 11  16  24  34  34  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 2   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         11   | 7   9   10  12  15  
  Most Carried             13   | 4   6   10  13  13  
  Average Carried          9    | 2   5   9   11  13  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            13   | 3   6   10  13  13  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           489  | 324 66  99  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            688  | 181 268 239 .   .   
  Parts                    43   | 9   13  21  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   5   8   .   .   
  Guns                     13   | .   5   8   .   .   
Classes Destroyed          5    | 2   2   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    10   | .   5   5   .   .   
Best Kill Streak           3    | 3   2   2   .   .   
  Combat Bots Only         2    | .   2   2   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        95   | .   20  55  .   20  
  Missed                   15   | .   6   3   .   6   
Damage Taken               985  | .   171 572 .   242 
  Core                     262  | .   38  151 .   73  
  Absorbed by Shields      32   | .   .   .   .   32  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              98   | 27  29  37  .   5   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  85   | 40  40  85  .   85  
Shots Fired                195  | 54  58  73  .   10  
  Gun                      195  | 54  58  73  .   10  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  168  | 54  58  51  .   5   
  Thermal                  27   | .   .   22  .   5   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | 6   9   8   .   2   
  Robot Miss Streak        5    | 3   4   3   .   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           120  | 31  37  48  .   4   
  Core Hits                49   | 10  19  19  .   1   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   
    Destroy                2    | .   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1037 | 236 316 439 .   46  
  Guns                     1021 | 236 315 426 .   44  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   1   13  .   2   
  Kinetic                  837  | 236 315 270 .   16  
  Thermal                  184  | .   .   156 .   28  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             8    | .   1   5   .   2   
  Kicked                   8    | .   1   5   .   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        198  | .   28  116 .   198 
  Average Temperature      46   | .   10  47  .   104 
  Received Heat Transfer   437  | .   117 282 .   38  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         424  | .   .   350 .   74  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             220  | 25  183 220 .   .   
  Initial                  70   | .   16  70  .   .   
  Average                  82   | 9   100 143 .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         87   | 100 100 68  .   100 
  Level 1                  12   | .   .   31  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              27   | .   10  8   .   9   
  Peak Tracking Total      8    | .   2   3   .   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   4   1   2   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   11  1   2   .   
  Successful               4    | .   1   1   2   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   11  .   1   .   
  Terminals                11   | .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   1   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   2   .   1   
  Largest Group            2    | .   .   2   2   1   
  Highest-Rated Group      60   | .   .   60  60  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1793 | 123 355 509 458 348 
Spaces Moved               887  | 38  207 240 228 174 
  Core                     16   | 16  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     871  | 22  207 240 228 174 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 
  Average Speed            161  | 101 120 157 190 190 
  Slowest Speed            190  | 150 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 4   49  49  60  36  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1085 | 76  266 308 254 181 
  Wait                     59   | 1   27  9   22  .   
  Move                     883  | 37  206 239 227 174 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   2   9   2   .   
  Fast Attach              8    | 6   .   2   .   .   
  Attach                   6    | 1   .   5   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   .   1   .   
  Drop                     4    | .   .   2   2   .   
  Fire                     98   | 27  29  37  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     8    | .   1   5   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 12)
  467 | -10/Materials | Discovered new exit (range 10)
  479 | -10/Materials | Entered Mines
  623 | -10/Mines     | Core integrity fell below 50%
  675 | -10/Mines     | Lost 3 parts (1p1n1w)
  675 | -10/Mines     | Discovered new exit (range 9)
  713 | -10/Mines     | Met a Derelict shopkeep closing up shop
  865 | -10/Mines     | Discovered new exit (range 4)
  949 | -10/Mines     | Build established: Scavenger-Mutant
  980 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  980 | -10/Mines     | Discovered new exit (range 5)
  988 | -10/Mines     | Entered Exiles
  988 | -10/Exiles    | Accompanied by 2 allies
 1018 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1036 | -10/Exiles    | Met 8R-AWN
 1068 | -10/Exiles    | Met EX-HEX
 1123 | -10/Exiles    | Met EX-BIN
 1146 | -10/Exiles    | Aligned with FarCom system
 1148 | -10/Exiles    | Given EX-Vault access code
 1196 | -10/Exiles    | Opened EX-Vault
 1213 | -10/Exiles    | Found XL Autogun Array
 1254 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1276 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1319 | -10/Exiles    | Learned location of Zion (-7)
 1407 | -10/Exiles    | Discovered new exit (range 10)
 1446 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1446 | -10/Exiles    | Entered Mines
 1449 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1757 | -9/Mines      | Assembled infested the area
 1784 | -9/Mines      | Core integrity fell below 20%
 1794 | -9/Mines      | Destroyed by as-63235 with Assembled Heavy Rifle

 Last Messages 
---------------
  to the Exiles when they were wandering
  homeless, only there's no Warlord to save us!"
01472_ T-07 Excavator is excavating. <x6>
01660_ U-05 Engineer builds a Door. <x2>
01712_ K-01 Serf collects debris.
01720_ Kicked K-01 Serf out of the way.
01724_ Kicked T-07 Excavator.
01736_ 8J-QNQ(g): "You look like you can take it
  from here!"
01736_ 8J-QNQ(g) slips back into the shadows.
01753_ K-01 Serf collects debris. <x2>
01757_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01760_ K-01 Serf collects debris. <x4>
01778_ as-26616 system corrupted by crushing
  effect.
01778_ as-26616 destroyed.
01779_ K-01 Serf collects debris.
01780_ W1-DM0 destroyed.
01790_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ##           #???????????????????????????????????? |
| ?#          ##???????????????????????????????????? |
| ?#        ###?????####???????????????????????????? |
| ?##   #####???#####  ##??????????????????????????? |
| ??## ##???????#       #??????????????????????????? |
| ???# #????????# ##    ##?????????????????????????? |
| ???# #####????# ##     ##????????????????????????? |
| ???#     #????#         #????????????????????????? |
| ???##### #????# ###     #??######????????????????? |
| ???????# #????# #?###   ####    ##???????????????? |
|    ##### ###### #???##   ##      ##??????????????? |
|      +          #????#            ####???????????? |
|      +      #####????#       """"    ##??????????? |
|      #####  #????????#       """"     ####???????? |
|     ???###  #?####???##  ##  """"%       ###?????? |
| #  ???##    ###  ##???######     %           ????? |
| ##???##     ##    ##???????##                ????? |
| ????##             #????????#     a      #???????? |
| ???##        """"  ##??????##     ##     #???????? |
| ??##         """"   #??????#     ##???   #???????? |
| ###          """"   #?????## !  ##?????? ????????? |
|                     #?????#     #????????????????? |
|                     #?????#     #????????????????? |
|  ###     #####       #???##aa  ##????????????????? |
|  ####   ##???##      #??##aa  ##?????????????????? |
|   #?#####?????#      #??#@a  ##??????????????????? |
|    #??????????##    ##??# aa##???????????????????? |
|     #??????????##  ##???#####????????????????????? |
|     #???????????    #????????????????????????????? |
|     #???????????    #????????????????????????????? |
|    ##???????????    #????????????????????????????? |
| ####????????????    #????????????????????????????? |
| ????????????????    #????????????????????????????? |
| ????????????????#####????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSlugNanoactuators
  Manual?         0
Play Time         00:10:18
  Cumulative      148.3 hours
  Start           2025.03.21 @ 18:52:55
  End             2025.03.21 @ 19:02:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          66
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e799486b-9bd4-4155-abb7-2ec82109d424