Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 17:07:51

Player: b00n1n

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (75)      375
Value Destroyed (2135)     2135
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-213)               -213
              TOTAL SCORE: 6497

 Bonus
-------
Follower Combat Kills      272
Entered DSFs               500
Friendly Fire              -985

 Cogmind 
---------
Core Integrity             607/850
Matter                     295/300
Energy                     8/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
     Light Armored Exoskeleton
           Flexi-carbon Leg
  Improved VSS Leg
  Improved VSS Leg
>          --- UTILITY (7) ------
  Improved Cooling System
  Improved Cooling System
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Weapon Cycler
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Micro Fission Core
     Micro Fission Core
    Medium Treads
  Improved Titanium Leg
  Advanced Heat Sink
           Transmission Jammer
  Advanced ECM Suite
  Improved Hacking Suite
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
     Light Armored Exoskeleton
     Light Armored Exoskeleton
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
           Weapon Cycler
           System Shield
>          --- WEAPON -----------
  Improved Arc Projector
     Heavy Beamcaster
>          --- INVENTORY --------
  Improved Deuterium Engine
     Micro Fission Core
     Micro Fission Core
    Medium Treads
  Improved Titanium Leg
     Light Armored Exoskeleton
  Improved VSS Leg
  Improved VSS Leg
  Improved Cooling System
           Transmission Jammer
  Advanced ECM Suite
  Improved Hacking Suite
           Field Recycling Unit
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             117  | 8   1   4   30  4   24  15  4   1   1   25  
  Power                    13   | 1   .   .   5   .   3   .   1   .   .   3   
    Engine                 9    | 1   .   .   5   .   3   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               30   | 2   .   .   10  2   3   5   .   .   1   7   
    Treads                 7    | .   .   .   3   .   1   2   .   .   .   1   
    Leg                    23   | 2   .   .   7   2   2   3   .   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   1   4   4   .   5   6   1   1   .   7   
    Device                 22   | 1   1   4   2   .   4   4   .   .   .   6   
    Storage                3    | 1   .   .   1   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   1   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 3   .   .   11  2   13  4   2   .   .   8   
    Energy Gun             27   | 2   .   .   8   1   8   3   1   .   .   4   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          5    | 1   .   .   3   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   2   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   .   2   1   .   .   .   .   
Parts Lost                 22   | .   .   .   6   .   .   2   .   .   .   14  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   2   .   .   1   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   8    | .   .   .   3   .   .   1   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   2   .   .   1   .   .   .   5   
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 100 99  100 99  85  84  84  84  84  
  Engine                   8    | .   14  14  11  11  9   7   4   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   2   7   7   5   
  Treads                   3    | .   .   .   4   11  2   3   7   7   3   .   
  Leg                      27   | .   28  28  39  33  33  20  15  15  19  20  
  Device                   10   | .   14  14  9   .   17  7   7   7   7   15  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   6   
  Processor                6    | .   .   .   .   .   .   14  15  15  15  12  
  Protection               4    | .   .   .   1   11  9   7   7   7   7   3   
  Energy Gun               14   | .   28  28  12  22  13  12  5   7   7   7   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   7   7   3   
  Ballistic Gun            2    | .   .   .   9   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 15  15  16  29  29  40  39  49  59  59  64  
  Greatest Support         80   | 20  20  20  30  30  42  70  60  60  80  80  
  Greatest Overweight (x)  2    | 2   .   .   1   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  10  10  10  15  15  15  
  Average Capacity         9    | 7   8   8   8   10  10  10  10  10  15  15  
  Most Carried             15   | 8   8   8   10  10  10  10  10  11  14  15  
  Average Carried          9    | 6   7   7   7   9   9   9   9   10  12  12  
  Final Capacity           15   | 8   8   8   10  10  10  10  10  15  15  15  
  Final Carried            14   | 8   8   8   10  10  10  8   10  11  14  10  

 Class Distribution 
--------------------
 32% | Skirmisher
 32% | Scavenger-Mutant
 27% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Waste
       Skirmisher | -7/Factory
       Skirmisher | -7/DSF
       Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  
Matter Collected           1828 | 280  .    144  452  93   298  26   212  .    24   299  
  Remotely                 30   | .    .    .    .    .    30   .    .    .    .    .    
Salvage Created            2839 | 96   .    95   815  285  440  76   .    .    24   1008 
  Parts                    170  | 4    .    2    67   18   22   10   .    .    1    46   
Haulers Intercepted        3    | .    .    .    2    .    1    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  49   | .   .   2   19  5   10  1   .   .   1   11  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     40   | .   .   2   19  4   6   1   .   .   .   8   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   .   
  AOE                      6    | .   .   .   .   1   3   .   .   .   .   2   
Classes Destroyed          13   | 2   .   1   6   1   .   1   .   .   1   1   
  Worker                   7    | .   .   .   2   1   1   1   .   .   .   2   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Tunneler                 3    | 1   .   .   .   1   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   2   .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   3   .   1   .   .   .   .   1   
  Swarmer                  10   | .   .   .   7   .   3   .   .   .   .   .   
  Grunt                    27   | .   .   2   9   4   5   .   .   .   .   7   
  Sentry                   5    | .   .   .   3   .   2   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   1   4   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
  Surgeon                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 1   .   2   7   3   4   1   .   .   1   5   
  Combat Bots Only         4    | .   .   2   4   2   4   1   .   .   1   4   
Max Kills in Single Turn   6    | 1   .   1   2   2   2   1   .   .   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  
Hostile Shots Fired        526  | .    .    14   126  13   43   57   .    .    .    273  
  Missed                   149  | .    .    3    29   3    14   15   .    .    .    85   
Damage Taken               5657 | .    .    138  1066 180  419  676  .    57   .    3121 
  Core                     617  | .    .    29   170  23   78   74   .    .    .    243  
  Absorbed by Shields      229  | .    .    .    .    .    .    .    .    .    .    229  
  Regen/Repaired (Parts)   45   | .    .    .    .    .    .    .    45   .    .    .    
Core Remaining (%)         82   | 100  .    88   .    51   85   .    .    .    89   .    
Volleys Fired              216  | 5    3    7    63   12   32   37   .    .    2    55   
  Largest                  2    | 2    2    2    2    2    2    2    .    .    2    2    
  Hottest                  162  | 100  100  100  112  90   110  110  .    .    162  162  
Shots Fired                335  | 10   6    14   125  18   38   43   .    1    4    76   
  Gun                      312  | 10   6    14   125  17   30   43   .    1    2    64   
  Cannon                   9    | .    .    .    .    .    .    .    .    .    2    7    
  Launcher                 14   | .    .    .    .    1    8    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57   | .    .    .    54   .    .    .    .    .    .    3    
  Thermal                  133  | 10   6    14   59   .    .    .    .    1    2    41   
  Explosive                9    | .    .    .    .    1    8    .    .    .    .    .    
  Electromagnetic          136  | .    .    .    12   17   30   43   .    .    2    32   
  Robot Hit Streak         12   | 4    1    9    12   4    10   3    .    4    1    8    
  Robot Miss Streak        7    | 1    3    1    7    3    3    5    .    .    3    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           212  | 7    1    12   81   10   29   21   .    1    1    49   
  Core Hits                139  | 3    .    5    45   12   21   9    .    .    1    43   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         12   | .    .    .    8    .    1    1    .    .    .    2    
    Burn                   9    | .    .    .    7    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    4    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    4    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5237 | 88   12   161  1256 345  919  143  .    24   28   2261 
  Guns                     3190 | 88   12   149  1253 161  458  124  .    24   .    921  
  Cannons                  115  | .    .    .    .    .    .    .    .    .    28   87   
  Explosions               1770 | .    .    .    .    159  358  .    .    .    .    1253 
  Melee                    103  | .    .    .    .    .    103  .    .    .    .    .    
  Ramming                  59   | .    .    12   3    25   .    19   .    .    .    .    
  Kinetic                  642  | .    .    .    619  .    .    .    .    .    .    23   
  Thermal                  2385 | 88   12   149  463  159  26   .    .    24   .    1464 
  Explosive                332  | .    .    .    .    .    332  .    .    .    .    .    
  Electromagnetic          1716 | .    .    .    171  161  458  124  .    .    28   774  
  Impact                   103  | .    .    .    .    .    103  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    5    5    .    7    7    7    7    15   
  Average Corruption       7    | .    .    .    5    5    .    4    7    7    7    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    1    7    .    4    12   3    2    16   
    Message Errors         7    | .    .    .    .    1    .    1    2    .    1    2    
    Matter Fused           18   | .    .    .    1    2    .    1    6    1    1    6    
    Heat Flow Errors       4    | .    .    .    .    1    .    .    2    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    2    .    2    1    1    .    1    
    Data Loss (major)      2    | .    .    .    .    1    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            251  | .    .    .    .    31   58   .    .    .    .    162  
  Projectiles              17   | .    .    .    .    .    .    .    .    .    .    17   
  Explosions               189  | .    .    .    .    31   13   .    .    .    .    145  
  Melee                    45   | .    .    .    .    .    45   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266  | .    .    .    .    71   32   .    .    .    .    163  
  Shots                    7    | .    .    .    .    2    1    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    2    2    2    .    2    .    .    .    .    
  Kicked                   8    | .    .    2    2    2    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        491  | 78   78   351  249  382  162  300  108  42   84   491  
  Average Temperature      109  | 28   33   183  54   140  45   204  57   23   43   143  
  Received Heat Transfer   1326 | .    .    78   348  60   171  .    .    .    .    669  
  Effects                  10   | .    .    .    .    2    .    2    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
    Interference           6    | .    .    .    .    1    .    2    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    6    2    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             10   | .    .    4    5    .    .    .    .    .    .    1    
  Heat Transferred         4419 | 259  37   444  1753 250  .    .    .    37   .    1639 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    2    1    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Peak Influence             419  | 10  96  91  328 260 254 118 10  .   147 419 
  Initial                  127  | .   6   37  .   127 29  46  10  .   .   77  
  Average                  93   | 5   42  75  98  155 116 29  8   .   53  232 
Maximum Alert Level        2    | .   .   .   1   1   1   .   .   .   .   2   
  Low Security (%)         85   | 100 100 100 87  73  83  100 100 100 100 37  
  Level 1                  13   | .   .   .   12  26  16  .   .   .   .   54  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   1   .   2   3   .   .   1   8   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   2   
  Reinforcement            11   | .   .   .   1   .   2   2   .   .   1   5   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Distress Signals           4    | .   1   .   1   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   5   2   50  11  19  7   .   .   2   38  
  Peak Tracking Total      7    | .   3   2   6   3   4   3   .   .   2   7   
  Tactical Retreats        20   | .   2   .   10  3   1   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Traps Triggered            4    | .   .   .   .   .   .   3   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Machines Disabled          9    | .   .   .   1   .   3   .   .   .   1   4   
  Max in Single Turn       4    | .   .   .   1   .   1   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Machines Accessed          16   | .   .   1   3   .   3   5   .   1   .   3   
  Terminals                13   | .   .   1   3   .   3   4   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                36   | .   .   4   7   .   12  8   .   1   .   4   
  Successful               23   | .   .   2   5   .   9   4   .   1   .   2   
  Failed                   12   | .   .   2   2   .   2   4   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   .   .   .   .   
  Terminals                33   | .   .   4   7   .   12  7   .   1   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             22   | .   .   2   5   .   9   4   .   1   .   1   
  Record                   7    | .   .   .   .   .   7   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         12   | .   .   .   3   .   2   4   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   128 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Total Allies               22   | .   .   2   .   .   .   .   20  .   .   .   
  Largest Group            20   | .   .   2   2   .   .   .   20  20  16  8   
  Highest-Rated Group      489  | .   .   51  51  .   .   .   489 489 420 234 
  Highest-Rated Ally       35   | .   .   31  31  .   .   .   35  35  35  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               74   | .   .   .   15  .   .   .   .   .   35  24  
  Total Damage             1410 | .   .   .   241 .   .   .   .   .   550 619 
  Kills                    11   | .   .   .   2   .   .   .   .   .   3   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  
Turns Passed               6375 | 201  367  469  1457 468  806  1099 488  131  63   826  
Spaces Moved               3862 | 133  261  348  756  352  498  616  340  89   39   430  
  Core                     8    | 8    .    .    .    .    .    .    .    .    .    .    
  Treads                   78   | .    .    .    .    .    22   56   .    .    .    .    
  Legs                     3776 | 125  261  348  756  352  476  560  340  89   39   430  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  140  140  136  110  
  Average Speed            127  | 119  120  120  120  120  121  142  140  140  137  131  
  Slowest Speed            240  | 150  120  120  190  120  152  240  140  140  140  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    16   84   39   41   26   18   97   3    49   10   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    .    .    .    .    .    
Terrain Destroyed          89   | .    .    .    .    8    46   .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      89   | .    .    .    .    8    46   .    .    .    .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  
Total                      4989 | 162  310  385  1184 380  653  798  354  96   44   623  
  Wait                     642  | 7    43   18   290  3    68   109  3    5    .    96   
  Move                     3853 | 132  260  347  755  351  497  616  339  88   38   430  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 9    1    3    17   3    8    5    2    1    2    11   
  Fast Attach              39   | 6    .    1    10   .    9    5    2    .    1    5    
  Attach                   31   | 2    .    .    9    .    2    5    .    .    .    13   
  Detach                   15   | 1    .    .    4    .    3    3    2    .    1    1    
  Swap                     47   | .    1    3    11   4    13   5    2    1    .    7    
  Drop                     72   | .    2    4    23   5    17   11   4    1    .    5    
  Fire                     216  | 5    3    7    63   12   32   37   .    .    2    55   
  Melee                    4    | .    .    .    .    .    4    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    2    2    2    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 16)
  202 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Entered Mines
  669 | -10/Mines     | Learned Materials garrison access intel
  720 | -10/Mines     | Discovered new exit (range 9)
  726 | -10/Mines     | Learned location of Storage (-9)
  877 | -10/Mines     | Learned location of 1 exit from Materials
  984 | -10/Mines     | Discovered new exit (range 9)
 1038 | -10/Mines     | Entered Materials
 1038 | -9/Materials  | Accompanied by 2 allies
 1038 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1039 | -9/Materials  | Identified exit to Materials
 1043 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1998 | -9/Materials  | Build established: Scavenger-Mutant
 2119 | -9/Materials  | Discovered exit to Materials (range 15)
 2159 | -9/Materials  | Discovered new exit (range 15)
 2480 | -9/Materials  | Discovered new exit (range 8)
 2495 | -9/Materials  | Entered Mines
 2513 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2586 | -9/Mines      | Discovered exit to Materials (range 6)
 2693 | -9/Mines      | Excavation squad dispatched
 2693 | -9/Mines      | A large section of the Mines collapsed
 2695 | -9/Mines      | Learned Materials emergency access door positions
 2963 | -9/Mines      | Entered Materials
 2963 | -8/Materials  | Evolved 2 slots: Utility x2
 2965 | -8/Materials  | Loaded intel: 1 garrison access location
 3454 | -8/Materials  | Central database locked down
 3730 | -8/Materials  | Discovered new exit (range 11)
 3769 | -8/Materials  | Entered Factory
 3769 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4223 | -7/Factory    | Build established: Skirmisher
 4868 | -7/Factory    | Sucked down chute
 4868 | -7/Factory    | Entered Waste
 4869 | -7/Waste      | Joined by Warlord forces that had cleared the area
 5187 | -7/Waste      | Discovered new exit (range 13)
 5353 | -7/Waste      | Identified exit to Factory
 5356 | -7/Waste      | Entered Factory
 5356 | -7/Factory    | Accompanied by 20 allies
 5430 | -7/Factory    | Lost 4 allies
 5484 | -7/Factory    | Identified exit to DSF
 5487 | -7/Factory    | Entered DSF
 5487 | -7/DSF        | Accompanied by 16 allies
 5503 | -7/DSF        | Discovered new exit (range 20)
 5528 | -7/DSF        | Additional patrols routed to DSF
 5548 | -7/DSF        | Identified exit to Factory
 5550 | -7/DSF        | Entered Factory
 5550 | -6/Factory    | Accompanied by 8 allies
 5550 | -6/Factory    | Evolved 2 slots: Utility x2
 5551 | -6/Factory    | Lost 4 allies
 5900 | -6/Factory    | First assault squad dispatched
 5909 | -6/Factory    | Lost 5 allies
 6094 | -6/Factory    | Lost 5 parts (1p2u2w)
 6105 | -6/Factory    | System corruption reached 10%
 6165 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 6376 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
U-05 Engineer lays Concrete.
H-66 Slayer shuts down.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x6>
K-01 Serf latches onto H-66 Slayer.
K-01 Serf pushes H-66 Slayer.
U-05 Engineer lays Concrete. <x2>
K-01 Serf pushes H-66 Slayer.
U-05 Engineer lays Concrete.
K-01 Serf pushes H-66 Slayer.
U-05 Engineer lays Concrete. <x2>
Imp. Arc Projector destroyed.
U-05 Engineer lays Concrete.
System corrupted: Hvy. Beamcaster rejected.
K-01 Serf pushes H-66 Slayer.

 Map 
-----
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|                      u          #????????????????? |
|                          @      #????????????????? |
|        u   % b bb               #????????????????? |
| #############     ##;;;;;;;;;####????????????????? |
| ????????????#     #         ! #??????????????????? |
| ????????????# %   #           #??????????????????? |
|  #??????????? !   #           #??????????????????? |
|  #?????????????   #    "  "  =#??????????????????? |
|  #????????????    #  """"""   #??????????????????? |
|  #??????????????  #  """"""  [#??????????????????? |
|  #??????????????  #  """"""   #??????????????????? |
| ?#??????????????? #############??????????????????? |
| ?????????????????  ??????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ????????????????????  ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????^^^??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Significant Disruption
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              RestorationIonicFirepult
  Manual?         0
Play Time         02:17:42
  Cumulative      16.2 hours
  Start           2024.04.07 @ 18:45:43
  End             2024.04.08 @ 17:07:51
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a15343d6-1676-46c8-b2fc-d46f114f3597