Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 08:15:08 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2637) 2637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6827 Bonus ------- None Cogmind --------- Core Integrity 887/1000 Matter 165/300 Energy 99/100 System Corruption 2% Temperature Cool (1) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Filter EM Disruption Field Minigun Magnetic Acceleration Cannon Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Compact Battery Target Analyzer Improved Light Armor Plating Layered Medium Armor Plating EM Disruption Field Dynamic Insulation System > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Medium Treads Improved Heat Sink Improved Cooling System Coolant Injector Compact Battery Advanced Melee Analysis Suite Recoil Stabilizer Energy Filter System Restoration Module Minigun Datajack Remote Datajack Chainsword Chainsword [Rating: 52] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device EM Disruption Field Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . . 2 . Utility 5 | . . 2 1 2 . . Weapon 2 | . . . . . . 2 Parts Attached 99 | 6 3 5 30 16 34 5 Power 17 | 1 . . 8 3 4 1 Engine 13 | 1 . . 6 1 4 1 Core 4 | . . . 2 2 . . Reactor . | . . . . . . . Propulsion 21 | 2 . 1 8 2 8 . Treads 5 | . . . . 2 3 . Leg 7 | 2 . 1 4 . . . Wheel 9 | . . . 4 . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 2 2 6 7 14 2 Device 14 | . . . 1 4 8 1 Storage 5 | 1 . . 1 . 2 1 Processor 7 | . . 1 3 1 2 . Hackware 1 | . . 1 . . . . Protection 7 | . 2 . 1 2 2 . Artifact . | . . . . . . . Weapon 27 | 2 1 2 8 4 8 2 Energy Gun 6 | 1 . . 3 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . . 2 4 2 . Ballistic Cannon 3 | . . . 1 . 2 . Launcher 1 | . . . 1 . . . Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 4 | . . . 1 1 1 1 Corrupted Parts 3 | . . . . 3 . . System Corruption 17 | . . . . 17 . . Parts Lost 59 | . . 8 12 15 17 7 Power 8 | . . 1 . 2 3 2 Propulsion 18 | . . 2 4 4 7 1 Utility 15 | . . 2 3 5 4 1 Weapon 18 | . . 3 5 4 3 3 Highest Loss Streak 9 | . . 3 2 5 9 6 To Critical Strikes 1 | . . . . 1 . . Average Backups 8 | . 3 4 10 10 10 8 Power . | . . . . . . . Propulsion . | . . . 2 . . . Utility 3 | . 1 2 2 3 5 3 Weapon 2 | . 1 1 3 4 2 2 Tool/Special . | . . . . . . . Unused Backups 11 | . . 1 . 2 4 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . 2 1 3 Weapon 4 | . . 1 . . 3 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 76 | . 96 62 92 73 64 63 Engine 8 | . 14 4 11 6 6 4 Core 2 | . . . 5 5 . . Treads 1 | . . . . 6 1 4 Leg 6 | . 28 20 2 5 . . Wheel 6 | . . . 13 . 8 . Device 7 | . . . 6 4 13 17 Storage 6 | . 4 . 8 6 8 10 Processor 10 | . . 4 19 19 3 11 Hackware 2 | . . 8 6 . . . Protection 5 | . 20 7 . 2 7 . Energy Gun 2 | . 12 1 6 . . . Ballistic Gun 6 | . 14 5 8 11 2 . Ballistic Cannon 2 | . . . 1 1 4 . Special Weapon 1 | . . 10 . . . . Slashing Weapon 2 | . . . . . 4 10 Peak Build Rating 52 | 6 7 9 35 44 52 52 Average Rating 26 | 4 6 7 26 31 33 41 On Entrance 13 | . 6 7 6 29 1 43 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 60 | . . . . 12 44 4 Heaviest Build 72 | 13 16 14 45 56 72 49 Greatest Support 48 | 20 20 20 36 42 48 30 Greatest Overweight (x) 13 | . . 1 2 2 13 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 8 5 15 15 15 15 Average Capacity 12 | 6 5 5 14 14 13 14 Most Carried 15 | 3 5 5 15 15 15 10 Average Carried 8 | . 3 4 10 10 10 8 Final Capacity 15 | 8 5 5 15 5 15 5 Final Carried 15 | 2 5 5 15 5 8 5 Class Distribution -------------------- 44% | Mutant 29% | Scavenger-Mutant 14% | Scavenger-Skirmisher 6% | Scavenger-Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2460 | 263 40 78 738 558 653 130 Remotely . | . . . . . . . Salvage Created 3249 | 100 210 121 1130 915 577 196 Parts 185 | 6 14 5 75 41 39 5 Haulers Intercepted 3 | . . . 2 1 . . Recyclers Shooed 4 | . . 1 . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 55 | . 4 3 25 11 9 3 Melee 5 | . . . . . 3 2 Guns 31 | . 4 1 16 9 1 . Cannons 10 | . . 1 2 2 5 . AOE 7 | . . 1 6 . . . Classes Destroyed 16 | 2 3 3 5 . 2 1 Worker 5 | . . . 2 2 1 . Builder 6 | . . 1 2 2 1 . Tunneler 2 | 2 . . . . . . Hauler 3 | . . . 2 1 . . Recycler 6 | 1 . . 1 3 1 . Operator 2 | . 1 . . . 1 . Watcher 3 | . 1 1 . . 1 . Swarmer 11 | . . . 11 . . . Grunt 21 | . 4 1 7 4 3 2 Brawler 3 | . . 1 . 2 . . Duelist 1 | . . . . . . 1 Sentry 11 | . . 1 5 2 3 . Hunter 4 | . . . 1 3 . . Programmer 2 | . . . . . 2 . Heavy 1 | . . . 1 . . . Behemoth 1 | . . . . . 1 . Best Kill Streak 8 | 3 2 1 8 5 2 1 Combat Bots Only 6 | . 2 1 6 3 2 1 Max Kills in Single Turn 3 | 2 1 1 3 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 1 3 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 983 | . 16 68 185 393 275 46 Missed 315 | . 3 22 57 130 88 15 Hits 668 | . 13 46 128 263 187 31 Melee 9 | . . 2 . . . 7 Projectile 659 | . 13 44 128 263 187 24 AOE 1 | . . . . 1 . . Critical Strikes 19 | . . 2 5 4 7 1 Damage Taken 8351 | . 154 607 1999 2233 2644 714 Core 1773 | . 12 76 491 423 658 113 Absorbed by Shields 448 | . . . . 448 . . Regen/Repaired (Parts) 123 | . . . 123 . . . Core Remaining (%) 57 | 100 95 81 10 39 22 . Volleys Fired 269 | 3 20 34 87 87 31 7 Largest 2 | 2 2 2 2 2 2 2 Hottest 200 | 60 60 200 106 65 88 138 Shots Fired 469 | 6 40 41 151 170 52 9 Gun 373 | 6 40 33 123 153 9 9 Cannon 78 | . . . 18 17 43 . Launcher 10 | . . . 10 . . . Special 8 | . . 8 . . . . Kinetic 363 | 3 20 24 94 170 52 . Thermal 39 | . . 8 22 . . 9 Explosive . | . . . . . . . Electromagnetic 67 | 3 20 9 35 . . . Robot Hit Streak 15 | 2 5 8 11 15 11 6 Robot Miss Streak 15 | 1 2 3 15 4 4 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 6 | . 1 . 3 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 321 | 4 27 24 91 105 48 22 Core Hits 146 | 4 11 6 50 40 27 8 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 5 | . . . 1 4 . . Critical Strikes 13 | . . . 2 5 3 3 Burn 1 | . . . . . . 1 Destroy 7 | . . . 2 5 . . Blast 1 | . . . . . 1 . Sever 4 | . . . . . 2 2 Melee Attacks 44 | . 2 . 1 . 24 17 Impact . | . . . . . . . Slashing 41 | . . . . . 24 17 Piercing . | . . . . . . . Sneak Attacks 5 | . 2 . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 7777 | 91 304 315 2527 2211 1669 660 Guns 4085 | 48 304 172 1344 1940 127 150 Cannons 1350 | . . . 245 269 836 . Explosions 1016 | 43 . 47 926 . . . Melee 1216 | . . . . . 706 510 Ramming 14 | . . . 12 2 . . Kinetic 4506 | 8 94 120 1112 2209 963 . Thermal 780 | 43 . 143 444 . . 150 Explosive . | . . . . . . . Electromagnetic 1261 | 40 210 52 959 . . . Impact . | . . . . . . . Slashing 1216 | . . . . . 706 510 Piercing . | . . . . . . . Highest Corruption 20 | . . . 1 20 3 2 Average Corruption 4 | . . . 1 11 2 2 Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 51 | . . . 9 29 10 3 Message Errors 19 | . . . 2 12 3 2 Matter Fused 6 | . . . 3 2 1 . Heat Flow Errors 6 | . . . . 5 1 . Energy Discharges 4 | . . . 2 2 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 8 | . . . . 4 3 1 Data Loss (major) 4 | . . . 1 2 1 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 91 | . . 10 4 . 77 . Projectiles . | . . . . . . . Explosions 14 | . . 10 4 . . . Melee 77 | . . . . . 77 . Knockbacks 8 | . . . 1 1 6 . Impact . | . . . . . . . Kinetic 8 | . . . 1 1 6 . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . 40 15 . . . Shots 2 | . . 1 1 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 1 . . Kicked 2 | . . . 1 1 . . Crushed . | . . . . . . . Highest Temperature 537 | 40 178 85 176 473 537 152 Average Temperature 94 | 23 55 16 39 138 192 100 Received Heat Transfer 2625 | . 87 288 639 621 774 216 Effects 21 | . . . . 7 14 . Shutdowns 8 | . . . . 5 3 . Energy Bleed 4 | . . . . 1 3 . Interference 3 | . . . . . 3 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . 1 . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1664 | 50 . 250 994 . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 1 . 1 6 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 93 | 100 100 100 97 59 100 100 Level 1 6 | . . . . 40 . . Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 571 | 15 70 30 571 266 62 30 Initial 266 | . . 9 . 266 62 . Average 57 | 1 15 5 87 191 8 5 Influence Increases 2176 | 15 112 145 1154 368 287 95 Destroy 0b10 Robot/C 1100 | . 80 60 500 220 180 60 Destroy 0b10 Robot/NC 135 | 15 10 10 35 40 25 . Destroy Leader 332 | . 22 22 124 72 72 20 Successful Hack 20 | . . 4 16 . . . Disable Machine 105 | . . 15 90 . . . Anti-Garrison Action 150 | . . . 150 . . . Destroy Structure 49 | . . 4 29 6 10 . Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 270 | . . 15 210 30 . 15 Influence Decreases 2156 | 15 88 169 568 826 415 75 Entered New Map 401 | . . 15 . 320 66 . Time Decay 1339 | 15 88 126 448 356 256 50 Lost Part 416 | . . 28 120 150 93 25 Squads Dispatched 16 | . 1 1 6 2 5 1 Investigation 1 | . . . 1 . . . Extermination 4 | . . . . 1 3 . Reinforcement 8 | . 1 1 2 1 2 1 Assault 2 | . . . 2 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 1 3 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 9 12 48 21 19 6 Peak Tracking Total 10 | . 3 5 10 6 4 3 Tactical Retreats 10 | . . 1 5 2 1 1 ECM-based Alert Blocks 1 | . . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts 12 | . 5 . 7 . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed 6 | . 2 . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . 1 7 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 2 3 9 . 3 1 Terminals 11 | . 2 1 6 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . . 1 . . 1 1 Scanalyzers 3 | . . 1 2 . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 4 10 28 . 5 1 Successful 23 | . 1 5 15 . 1 1 Failed 23 | . 3 4 12 . 4 . Catastrophic 3 | . 1 1 . . 1 . Database Lockouts 2 | . . 1 1 . . . Manual 12 | . 1 1 10 . . . Terminals 31 | . 4 3 21 . 3 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 5 | . . 2 . . 2 1 Scanalyzers 8 | . . 5 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . 8 . 1 . Record 2 | . 1 . 1 . . . Robot Analysis 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . 1 . . . 1 Report Inventory 2 | . . 1 . . . 1 Scanalyzer 5 | . . 3 2 . . . Insert Component 2 | . . 2 . . . . Retrieve Study 3 | . . 1 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . 1 3 . . . Terminals 3 | . . . 3 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Monitor 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 3 7 . 3 . Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . Parts Repaired 1 | . . . 1 . . . Time 19 | . . . 19 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . 1 . . . Non-combat 2 | . 1 . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 1 . 1 . . . parse_system 2 | . 1 . 1 . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2536 | . . 218 1485 791 42 . Optics 2494 | . . 218 1485 791 . . Terrain 1090 | . . . 1090 . . . T.N.C. 577 | . . . . 577 . . ECM 42 | . . . . . 42 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5434 | 111 428 573 1485 803 1698 336 Spaces Moved 3052 | 78 266 373 915 271 1031 118 Core 157 | 15 . . . 25 109 8 Treads 366 | . . . . 111 145 110 Legs 950 | 63 266 373 113 135 . . Wheels 1579 | . . . 802 . 777 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 50 50 50 Average Speed 129 | 106 120 120 115 178 125 227 Slowest Speed 700 | 120 120 190 260 320 700 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 23 | 4 44 28 59 7 19 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 45 | . . 5 28 2 10 . Melee 2 | . . . . . 2 . Projectile 17 | . . 1 7 1 8 . AOE 25 | . . 4 21 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4015 | 100 338 445 1197 417 1356 162 Wait 401 | 6 37 27 110 25 183 13 Move 3046 | 77 265 372 914 270 1030 118 Hop . | . . . . . . . Pick Up 105 | 8 5 5 31 12 40 4 Fast Attach 5 | . . . 2 . 3 . Attach 80 | 6 2 4 19 17 28 4 Detach . | . . . . . . . Swap 30 | . 1 2 17 2 7 1 Drop 25 | . 1 1 8 3 11 1 Fire 269 | 3 20 34 87 87 31 7 Melee 40 | . 2 . 1 . 23 14 Ram . | . . . . . . . Kick 2 | . . . 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 12 | . 5 . 7 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Utility x2 679 | -9/Materials | Lost 3 parts (1n1u1w) 705 | -9/Materials | Central database locked down 788 | -9/Materials | Discovered new exit (range 14) 1084 | -9/Materials | Discovered new exit (range 15) 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1139 | -8/Materials | Lost 3 parts (1n2w) 1471 | -8/Materials | Build established: Scavenger-Skirmisher 1480 | -8/Materials | Central database locked down 2015 | -8/Materials | Repaired Hpw. Shotgun 2156 | -8/Materials | Identified exit to Factory 2278 | -8/Materials | Core integrity fell below 50% 2521 | -8/Materials | Build established: Mutant 2543 | -8/Materials | Garrison activated, responded to threat 2575 | -8/Materials | Core integrity fell below 20% 2598 | -8/Materials | Entered Factory 2598 | -7/Factory | Evolved 2 slots: Utility x2 2658 | -7/Factory | Discovered new exit (range 3) 2689 | -7/Factory | System corruption reached 10% 2970 | -7/Factory | Lost 4 parts (1p1n1u1w) 3265 | -7/Factory | Lost 5 parts (2u3w) 3358 | -7/Factory | Build established: Scavenger-Mutant 3389 | -7/Factory | Released all parts (10) 3394 | -7/Factory | Discovered new exit (range 14) 3399 | -7/Factory | Core integrity fell below 50% 3401 | -7/Factory | Entered another Factory area 3401 | -6/Factory | Evolved 2 slots: Propulsion x2 3520 | -6/Factory | Discovered new exit (range 4) 3539 | -6/Factory | Spotted B-75 Beast 3644 | -6/Factory | Lost 4 parts (1p1n2w) 3693 | -6/Factory | Build established: Mutant 3832 | -6/Factory | Core integrity fell below 50% 3836 | -6/Factory | Destroyed B-75 Beast 3838 | -6/Factory | Crushed by falling debris 3869 | -6/Factory | Lost 3 parts (2n1u) 4265 | -6/Factory | Build established: Scavenger-Mutant 4403 | -6/Factory | Discovered new exit (range 15) 4931 | -6/Factory | Discovered new exit (range 6) 4971 | -6/Factory | Lost 9 parts (2p3n3u1w) 5099 | -6/Factory | Entered another Factory area 5099 | -5/Factory | Evolved 2 slots: Weapon x2 5302 | -5/Factory | Build established: Scavenger-Gladiator 5431 | -5/Factory | Released all parts (7) 5435 | -5/Factory | Self-destructed Last Messages --------------- 05403_ Imp. Cooling System destroyed. 05407_ :RXI,MFI9O5&B&KVLQOU6 M FNPV %G36YW61IHS 05413_ Chainsword follow-up attack on L-41 Fighter. 05418_ Chainsword destroyed. 05418_ L-41 Fighter suffers critical hit (Burn). 05420_ Hvy. Laser destroyed. 05426_ Lgt. Angular Momentum Engine destroyed. 05426_ Imp. Medium Treads destroyed. 05427_ L-41 Fighter critical meltdown. 05427_ Core Shielding melted. 05431_ KJRN=GLASPFVUFM