Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 13:55:06 // AFD2020/Player2

Player: Nikolayag

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (152)     760
Value Destroyed (4937)     4937
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (4994)               4994
              TOTAL SCORE: 14231

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2548
Follower Combat Kills      3485
Friendly Fire              -1539

 Cogmind 
---------
Core Integrity             0/850
Matter                     264/300
Energy                     480/480
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY (8) ------
                Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Thermal Defense Suite
>               --- WEAPON (2) -------
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY (28) ---
                Deuterium Engine
                Deuterium Engine
          Light Treads
          Light Treads
         Medium Treads
       Improved Medium Treads
        Armored Wheel
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Matter Pod (150)
       Enhanced Optical Array
                Energy Filter
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Lightning Gun
         Cooled Particle Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Coil Gun
                Assault Cannon
       Advanced EMP Blaster
           Mini Grenade Launcher
                Spear

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Particle Charger
       Improved Heavy Armor Plating
                Thermal Defense Suite
>               --- WEAPON -----------
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
                Deuterium Engine
          Light Treads
          Light Treads
         Medium Treads
         Medium Treads
        Armored Wheel
                Cooling System
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Matter Pod
       Enhanced Optical Array
                Energy Filter
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Lightning Gun
         Cooled Particle Cannon
         Cooled Particle Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Coil Gun
                Assault Cannon
       Advanced EMP Blaster
           Mini Grenade Launcher
                Spear
[Rating: 66]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   2   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             147  | 7   6   3   23  3   40  7   58  
  Power                    18   | 1   1   2   2   1   6   .   5   
    Engine                 15   | 1   1   1   2   1   4   .   5   
    Core                   3    | .   .   1   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   .   3   .   10  3   13  
    Treads                 24   | 1   .   .   .   .   8   2   13  
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | 1   2   .   3   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 2   3   .   5   .   8   2   19  
    Device                 15   | .   .   .   .   .   2   1   12  
    Storage                6    | 2   3   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   3   .   5   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   1   13  2   16  2   21  
    Energy Gun             10   | .   .   .   4   .   5   .   1   
    Energy Cannon          18   | .   .   .   1   .   3   2   12  
    Ballistic Gun          7    | 2   .   1   3   .   .   .   1   
    Ballistic Cannon       10   | .   .   .   4   1   5   .   .   
    Launcher               12   | .   .   .   1   1   3   .   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   1   .   4   
Parts Lost                 29   | .   2   2   4   1   11  .   9   
  Power                    5    | .   1   1   .   1   2   .   .   
  Propulsion               9    | .   1   .   2   .   4   .   2   
  Utility                  6    | .   .   .   1   .   1   .   4   
  Weapon                   9    | .   .   1   1   .   4   .   3   
  Highest Loss Streak      5    | .   2   1   2   1   5   .   3   
Average Slot Usage (%)     96   | .   91  99  98  100 98  99  93  
  Engine                   11   | .   10  6   9   11  13  15  13  
  Core                     1    | .   .   7   1   .   4   .   .   
  Treads                   11   | .   .   .   .   .   15  17  19  
  Wheel                    9    | .   23  28  21  22  2   4   .   
  Device                   3    | .   .   .   .   .   2   7   7   
  Storage                  25   | .   28  28  31  33  27  23  20  
  Processor                6    | .   .   .   4   .   8   7   10  
  Protection               6    | .   .   .   8   11  7   7   6   
  Energy Gun               2    | .   .   .   3   .   9   .   .   
  Energy Cannon            6    | .   .   .   .   .   2   14  12  
  Ballistic Gun            5    | .   28  27  8   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   9   21  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             157  | 15  71  77  120 120 128 132 157 
  Greatest Support         88   | 20  26  20  22  22  43  60  88  
  Greatest Overweight (x)  45   | 1   6   3   9   5   39  10  45  
  Average Overweight (x)   3    | .   1   3   4   5   3   7   2   
Largest Inventory Capacity 28   | 8   20  20  28  28  28  28  28  
  Average Capacity         26   | 6   14  20  26  28  28  28  28  
  Most Carried             28   | 7   10  17  28  28  28  28  28  
  Average Carried          24   | 3   7   15  26  27  27  26  27  
  Final Capacity           28   | 8   20  20  28  28  28  28  28  
  Final Carried            28   | 7   10  15  28  28  28  28  28  

 Class Distribution 
--------------------
 96% | Hauler-Mutant
  3% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Matter Collected           3075 | 300  179  375  640  177  617  205  582  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6159 | 122  261  257  1045 49   653  149  3623 
  Parts                    297  | 6    22   24   66   10   26   4    139  
Haulers Intercepted        9    | .    1    .    1    .    3    .    4    
Recyclers Shooed           8    | .    2    1    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  111  | .   4   5   24  7   17  3   51  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     18   | .   4   5   7   .   2   .   .   
  Cannons                  60   | .   .   .   12  3   9   3   33  
  AOE                      31   | .   .   .   5   4   6   .   16  
Classes Destroyed          18   | 2   5   1   2   1   2   1   4   
  Worker                   9    | .   1   3   2   .   1   .   2   
  Builder                  5    | .   1   1   1   .   2   .   .   
  Tunneler                 4    | 1   .   1   1   1   .   .   .   
  Hauler                   9    | .   1   .   1   .   3   .   4   
  Recycler                 8    | 1   1   .   2   .   .   .   4   
  Mechanic                 2    | .   .   .   1   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   3   .   .   .   .   
  Swarmer                  26   | .   3   2   5   5   2   .   9   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    49   | .   1   2   16  1   9   2   18  
  Brawler                  7    | .   .   .   .   .   2   .   5   
  Duelist                  7    | .   .   .   .   .   2   .   5   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   1   3   .   2   .   2   
  Hunter                   6    | .   .   .   .   .   .   1   5   
  Programmer               5    | .   .   .   .   .   .   .   5   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   3   2   6   4   5   3   8   
  Combat Bots Only         8    | .   3   1   5   4   5   3   8   
Max Kills in Single Turn   4    | 1   2   1   4   3   1   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   3   1   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               7607  | .    194  472  807  304  1962 99   3769 
  Core                     877   | .    19   125  128  6    293  .    306  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    28   .    40   29   84   .    
Volleys Fired              384   | 5    21   47   68   15   59   8    161  
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  180   | 40   40   40   90   88   120  136  180  
Shots Fired                735   | 10   42   92   134  28   103  16   310  
  Gun                      241   | 10   42   92   68   .    25   .    4    
  Cannon                   473   | .    .    .    64   26   71   16   296  
  Launcher                 21    | .    .    .    2    2    7    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  335   | 10   42   92   114  26   51   .    .    
  Thermal                  326   | .    .    .    .    .    14   16   296  
  Explosive                15    | .    .    .    2    2    7    .    4    
  Electromagnetic          59    | .    .    .    18   .    31   .    10   
  Robot Hit Streak         26    | 3    8    10   12   8    13   7    26   
  Robot Miss Streak        11    | 1    3    4    9    11   4    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    
Shots Hit Robots           525   | 6    24   56   88   24   88   13   226  
  Core Hits                316   | 3    11   18   55   22   63   7    137  
  Critical Hits            19    | .    .    1    1    .    .    4    13   
  Critical Kills           7     | .    .    .    .    .    .    2    5    
  Critical Parts Destroyed 9     | .    .    .    1    .    .    1    7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14436 | 91   296  607  1742 564  2602 266  8268 
  Guns                     1726  | 91   286  607  440  .    251  .    51   
  Cannons                  8509  | .    .    .    939  310  1372 266  5622 
  Explosions               4110  | .    .    .    363  254  979  .    2514 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  91    | .    10   .    .    .    .    .    81   
  Kinetic                  3478  | 91   286  607  1236 310  948  .    .    
  Thermal                  7077  | .    .    .    .    .    286  266  6525 
  Explosive                2443  | .    .    .    363  254  979  .    847  
  Electromagnetic          1347  | .    .    .    143  .    389  .    815  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    1    .    .    3    
  Average Corruption       1     | .    .    .    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    6    2    .    .    21   
    Message Errors         9     | .    .    .    1    1    .    .    7    
    Matter Fused           2     | .    .    .    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    4    .    .    .    5    
    Data Loss (minor)      4     | .    .    .    1    1    .    .    2    
    Targeting Errors       5     | .    .    .    .    .    .    .    5    
Overload Shots             9     | .    .    .    .    .    .    .    9    
Overflow Damage            227   | .    .    .    48   .    14   10   155  
  Projectiles              134   | .    .    .    40   .    6    10   78   
  Explosions               93    | .    .    .    8    .    8    .    77   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 36    | .    .    .    7    14   14   .    1    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  33    | .    .    .    7    14   12   .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      182   | .    5    .    .    36   32   .    109  
  Shots                    7     | .    .    .    .    2    1    .    4    
  Rammed                   6     | .    1    .    .    .    .    .    5    
Targets Rammed             6     | .    1    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    6    11   153  81   360  27   210  
  Average Temperature      64    | .    6    3    38   31   91   12   74   
  Received Heat Transfer   1950  | .    66   198  240  30   819  .    597  
  Effects                  1     | .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    1    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    1    .    .    1    2    14   
  Heat Transferred         9932  | .    .    .    .    .    407  453  9072 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Peak Influence             3425 | 10   169  244  1123 694  1312 757  3425 
  Average Influence        745  | 3    102  106  558  616  924  684  1055 
Maximum Alert Level        5    | .    .    1    4    2    4    3    5    
  Low Security (%)         19   | 100  100  90   6    .    .    .    10   
  Level 1                  13   | .    .    9    32   .    12   .    13   
  Level 2                  21   | .    .    .    29   100  2    38   19   
  Level 3                  24   | .    .    .    26   .    57   61   15   
  Level 4                  15   | .    .    .    4    .    27   .    24   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            5    | .    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    2    .    8    .    7    3    29   
  Investigation            13   | .    1    .    4    .    1    2    5    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            12   | .    1    .    3    .    3    .    5    
  Assault                  20   | .    .    .    1    .    2    1    16   
  Garrison                 1    | .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    4    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           7    | .   1   .   2   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              284  | .   12  16  52  11  59  7   127 
  Peak Tracking Total      14   | .   6   3   10  4   9   6   14  
  Tactical Retreats        7    | .   .   2   .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            5    | .   1   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          13   | .   .   1   5   1   3   .   3   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          24   | .   2   .   5   .   2   2   13  
  Terminals                14   | .   2   .   5   .   1   1   5   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
  Recycling Units          4    | .   .   .   .   .   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Total Hacks                76   | .   6   .   16  .   10  10  34  
  Successful               30   | .   1   .   6   .   4   4   15  
  Failed                   46   | .   5   .   10  .   6   6   19  
    Catastrophic           10   | .   2   .   2   .   1   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   36   | .   6   .   9   .   7   .   14  
  Terminals                52   | .   6   .   16  .   8   5   17  
  Fabricators              7    | .   .   .   .   .   .   .   7   
  Repair Stations          8    | .   .   .   .   .   .   5   3   
  Recycling Units          5    | .   .   .   .   .   2   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   
Terminal Hacks             14   | .   .   .   5   .   2   2   5   
  Part Schematic           3    | .   .   .   .   .   .   2   1   
  Branch Access Points     3    | .   .   .   1   .   1   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   3   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   2   1   
  Scan Component           3    | .   .   .   .   .   .   2   1   
Recycling Unit Hacks       4    | .   .   .   .   .   1   .   3   
  Retrieve Components      4    | .   .   .   .   .   1   .   3   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         16   | .   2   .   3   .   4   .   7   
  Terminals                4    | .   1   .   1   .   1   .   1   
    Botnet                 4    | .   1   .   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   3   .   2   2   11  
  Full Trace Events        11   | .   1   .   3   .   1   2   4   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   2   1   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Matter                 190  | .   .   .   .   .   .   .   190 
    Time                   47   | .   .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   3   .   4   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Total Allies               6     | .    1    .    .    5    .    .    .    
  Largest Group            6     | .    1    1    1    6    6    1    1    
  Highest-Rated Group      155   | .    57   61   69   151  155  85   122  
  Highest-Rated Ally       122   | .    57   61   69   69   76   85   122  
Total Orders               .     | .    .    .    .    .    .    .    .    
Ally Attacks               329   | .    10   14   40   10   96   8    151  
  Total Damage             13142 | .    179  476  1936 90   2408 301  7752 
  Kills                    146   | .    5    8    28   5    33   3    64   
Allies Corrupted           1     | .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               8740 | 118  443  836  1435 567  1704 492  3145 
Spaces Moved               4234 | 95   269  540  815  373  686  215  1241 
  Core                     6    | 4    .    .    .    .    1    .    1    
  Treads                   1789 | 2    .    .    .    .    566  56   1165 
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2439 | 89   269  540  815  373  119  159  75   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  110  135  135  190  180  
  Average Speed            161  | 87   103  110  131  135  211  192  195  
  Slowest Speed            2300 | 160  140  110  180  135  2000 200  2300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 5    45   91   61   75   53   6    33   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    .    .    
Terrain Destroyed          174  | .    .    .    27   16   57   .    74   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    5    .    3    .    16   
  AOE                      150  | .    .    .    22   16   54   .    58   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Total                      5447 | 116  393  695  1062 407  838  278  1658 
  Wait                     472  | 3    83   89   96   16   20   39   126  
  Move                     4227 | 94   268  539  814  372  685  214  1241 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  107  | 7    7    11   36   1    15   5    25   
  Fast Attach              25   | 7    1    1    3    .    4    .    9    
  Attach                   47   | .    2    2    8    1    15   4    15   
  Detach                   13   | .    1    1    1    .    4    1    5    
  Swap                     75   | .    3    .    12   2    21   3    34   
  Drop                     87   | .    6    5    24   .    15   4    33   
  Fire                     384  | 5    21   47   68   15   59   8    161  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    5    
  Escape Stasis            4    | .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 6 exits: [*Fac x2] / Low x2 / *Ext x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  119 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 9)
  302 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Entered Mines
  562 | -10/Mines     | Accompanied by 1 ally
  568 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  624 | -10/Mines     | Build established: Hauler-Mutant
  686 | -10/Mines     | Learned location of Zion (-6)
  771 | -10/Mines     | Discovered new exit (range 14)
  824 | -10/Mines     | Discovered new exit (range 10)
  895 | -10/Mines     | Core integrity fell below 50%
 1398 | -10/Mines     | Entered Materials
 1398 | -9/Materials  | Accompanied by 1 ally
 1398 | -9/Materials  | Evolved 2 slots: Utility x2
 1710 | -9/Materials  | Discovered new exit (range 22)
 2494 | -9/Materials  | Core integrity fell below 50%
 2598 | -9/Materials  | First assault squad dispatched
 2758 | -9/Materials  | Identified exit to Mines
 2833 | -9/Materials  | Entered Mines
 2833 | -9/Mines      | Accompanied by 1 ally
 3037 | -9/Mines      | Assembled infested the area
 3102 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3349 | -9/Mines      | Learned 2 Materials zone layouts
 3380 | -9/Mines      | Discovered new exit (range 12)
 3400 | -9/Mines      | Entered Materials
 3400 | -8/Materials  | Accompanied by 6 allies
 3400 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3401 | -8/Materials  | Identified exit to Factory
 3405 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3611 | -8/Materials  | Garrison activated, responded to threat
 3670 | -8/Materials  | Lost 5 parts (1p2n2w)
 4200 | -8/Materials  | First assault squad dispatched
 4220 | -8/Materials  | Core integrity fell below 50%
 4264 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 4279 | -8/Materials  | Discovered exit to Factory (range 7)
 4948 | -8/Materials  | Discovered exit to Factory (range 6)
 5104 | -8/Materials  | Entered Factory
 5104 | -7/Factory    | Accompanied by 1 ally
 5104 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5315 | -7/Factory    | Discovered new exit (range 13)
 5504 | -7/Factory    | First assault squad dispatched
 5596 | -7/Factory    | Entered another Factory area
 5596 | -6/Factory    | Accompanied by 1 ally
 5596 | -6/Factory    | Evolved 2 slots: Utility x2
 6141 | -6/Factory    | Discovered new exit (range 16)
 6141 | -6/Factory    | Identified exit to Lower Caves
 6141 | -6/Factory    | Identified exit to Extension
 7857 | -6/Factory    | Discovered new exit (range 16)
 8046 | -6/Factory    | First assault squad dispatched
 8172 | -6/Factory    | Fabricated Imp. Medium Treads?
 8262 | -6/Factory    | High security lockdown imminent
 8324 | -6/Factory    | Local fabrication network quarantined
 8342 | -6/Factory    | High security lockdown engaged
 8480 | -6/Factory    | Core integrity fell below 50%
 8604 | -6/Factory    | Lost 3 parts (1n2u)
 8654 | -6/Factory    | Crushed by falling debris
 8654 | -6/Factory    | Core integrity fell below 20%
 8685 | -6/Factory    | Destroyed 8 combat bots
 8741 | -6/Factory    | Core destroyed

 Last Messages 
---------------
08717_ Slug penetrates Manufacturing Mainframe.
08717_ Manufacturing Mainframe disabled.
08717_ Slug penetrates Wall.
08720_ Penetrated by Slug. <x2>
08721_ Slug penetrates Player 2.
08723_ H-66 Slayer knocked back.
08724_ Slug penetrates Wall.
08724_ Slug penetrates Player 2.
08726_ Player 2 attaches Adv. Heat Sink.
08727_ Penetrated by Slug. <x2>
08727_ Cld. Particle Cannon destroyed.
08728_ Slug penetrates Player 2. <x2>
08730_ H-66 Slayer destroyed.
08731_ H-66 Slayer knocked back.
08732_ System corrupted: Matter fused (-6).
08734_ Slug penetrates Player 2.
08734_ Player 2 attaches Proton Cannon.
08735_ H-66 Slayer knocked back.
08737_ Slug penetrates Wall.
08737_ Slug penetrates Player 2. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| #######??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|   """????????????????????????????????????????????? |
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|   """????????????????????????????????????????????? |
|   """????????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
| ##+######????????????????????????????????????????? |
|       ?????????????? ????????????????????????????? |
|      #?????????????? ????????????????????????????? |
|     %#?????????????? ????????????????????????????? |
| *   ^#?????????????? ????????????????????????????? |
|   ^ ^##############? ????????????????????????????? |
| %    #            #? ????????????????????????????? |
|  !   "            #? ????????????????????????????? |
| *=   #            ## #???????????????????????????? |
|  =%*=#            ##  ???????????????????????????? |
| * [ !#            ## ########????????????????????? |
| /% /!"            ## # """" #????????????????????? |
| %%% %             ## # """" #????????????????????? |
| [%%= "            ##|# """" #????????????????????? |
| !%!             !*##%%=  "" #????????????????????? |
| %=%            h[%@m%[*     # #??????????????????? |
| =%  %/          !=##=#[  @  ; #??????????????????? |
|     %"  %        *## ##;##### #??????????????????? |
|  %  %## =""!########          #??????????????????? |
|    !"#   *%=  #  T #=   #######??????????????????? |
|   %!%     =   #    "%=  #????????????????????????? |
|  [/       ""  #    +    #????????????????????????? |
|   %    %!  "  #    #    #????????????????????????? |
| %      !  ""  #    #    #????????????????????????? |
| %= %!         #   ?#     ????????????????????????? |
|            "  #   ?#      ???????????????????????? |
| %  %       "  #  ??#       ??????????????????????? |
| *!%=          ###??#       #?????????????????????? |
| %=%  ####"#####????#       #?????????????????????? |
| %%     #?##????????#       #?????????????????????? |
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|  "     #??????????????##?? #?????????????????????? |
|  "T   !#?????????????????? #?????????????????????? |
|        "??????????????????? ?????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
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|       ##?????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Evasion (%)                44
Targeting Accuracy         11
Recoil Reduction           3
Particle Charging          20

 Item Schematics 
-----------------
    Imp. Medium Treads | -7/Factory | Hacked
 Imp. Coolant Injector | -7/Factory | Hacked
   Imp. Thermal Shield | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberPhaseHammer
  Manual?         0
Play Time         01:30:56
  Cumulative      249.0 hours
  Start           2020.04.08 @ 12:04:20
  End             2020.04.08 @ 13:55:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0
Lore%             74
Gallery%          84
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 7ba2197c-9364-4164-a549-ba28172be75c