Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 13:55:06 // AFD2020/Player2 Player: Nikolayag Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4937) 4937 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4994) 4994 TOTAL SCORE: 14231 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2548 Follower Combat Kills 3485 Friendly Fire -1539 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 480/480 System Corruption 3% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Thermal Defense Suite > --- WEAPON (2) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (28) --- Deuterium Engine Deuterium Engine Light Treads Light Treads Medium Treads Improved Medium Treads Armored Wheel Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod (150) Enhanced Optical Array Energy Filter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Lightning Gun Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Particle Charger Improved Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Medium Treads Medium Treads Armored Wheel Cooling System Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Energy Filter Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Lightning Gun Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Spear [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . 2 . 1 1 2 Weapon . | . . . . . . . . Parts Attached 147 | 7 6 3 23 3 40 7 58 Power 18 | 1 1 2 2 1 6 . 5 Engine 15 | 1 1 1 2 1 4 . 5 Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 33 | 2 2 . 3 . 10 3 13 Treads 24 | 1 . . . . 8 2 13 Leg . | . . . . . . . . Wheel 9 | 1 2 . 3 . 2 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 2 3 . 5 . 8 2 19 Device 15 | . . . . . 2 1 12 Storage 6 | 2 3 . 1 . . . . Processor 3 | . . . 1 . 1 . 1 Hackware . | . . . . . . . . Protection 15 | . . . 3 . 5 1 6 Artifact . | . . . . . . . . Weapon 57 | 2 . 1 13 2 16 2 21 Energy Gun 10 | . . . 4 . 5 . 1 Energy Cannon 18 | . . . 1 . 3 2 12 Ballistic Gun 7 | 2 . 1 3 . . . 1 Ballistic Cannon 10 | . . . 4 1 5 . . Launcher 12 | . . . 1 1 3 . 7 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 4 Parts Lost 29 | . 2 2 4 1 11 . 9 Power 5 | . 1 1 . 1 2 . . Propulsion 9 | . 1 . 2 . 4 . 2 Utility 6 | . . . 1 . 1 . 4 Weapon 9 | . . 1 1 . 4 . 3 Highest Loss Streak 5 | . 2 1 2 1 5 . 3 Average Slot Usage (%) 96 | . 91 99 98 100 98 99 93 Engine 11 | . 10 6 9 11 13 15 13 Core 1 | . . 7 1 . 4 . . Treads 11 | . . . . . 15 17 19 Wheel 9 | . 23 28 21 22 2 4 . Device 3 | . . . . . 2 7 7 Storage 25 | . 28 28 31 33 27 23 20 Processor 6 | . . . 4 . 8 7 10 Protection 6 | . . . 8 11 7 7 6 Energy Gun 2 | . . . 3 . 9 . . Energy Cannon 6 | . . . . . 2 14 12 Ballistic Gun 5 | . 28 27 8 . . . . Ballistic Cannon 4 | . . . 9 21 6 . . Naked Turns . | . . . . . . . . Heaviest Build 157 | 15 71 77 120 120 128 132 157 Greatest Support 88 | 20 26 20 22 22 43 60 88 Greatest Overweight (x) 45 | 1 6 3 9 5 39 10 45 Average Overweight (x) 3 | . 1 3 4 5 3 7 2 Largest Inventory Capacity 28 | 8 20 20 28 28 28 28 28 Average Capacity 26 | 6 14 20 26 28 28 28 28 Most Carried 28 | 7 10 17 28 28 28 28 28 Average Carried 24 | 3 7 15 26 27 27 26 27 Final Capacity 28 | 8 20 20 28 28 28 28 28 Final Carried 28 | 7 10 15 28 28 28 28 28 Class Distribution -------------------- 96% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 3075 | 300 179 375 640 177 617 205 582 Remotely . | . . . . . . . . Salvage Created 6159 | 122 261 257 1045 49 653 149 3623 Parts 297 | 6 22 24 66 10 26 4 139 Haulers Intercepted 9 | . 1 . 1 . 3 . 4 Recyclers Shooed 8 | . 2 1 . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 111 | . 4 5 24 7 17 3 51 Melee 1 | . . . . . . . 1 Guns 18 | . 4 5 7 . 2 . . Cannons 60 | . . . 12 3 9 3 33 AOE 31 | . . . 5 4 6 . 16 Classes Destroyed 18 | 2 5 1 2 1 2 1 4 Worker 9 | . 1 3 2 . 1 . 2 Builder 5 | . 1 1 1 . 2 . . Tunneler 4 | 1 . 1 1 1 . . . Hauler 9 | . 1 . 1 . 3 . 4 Recycler 8 | 1 1 . 2 . . . 4 Mechanic 2 | . . . 1 . . . 1 Operator 1 | . . . . . . . 1 Watcher 3 | . . . 3 . . . . Swarmer 26 | . 3 2 5 5 2 . 9 Saboteur 1 | . . . . . . . 1 Grunt 49 | . 1 2 16 1 9 2 18 Brawler 7 | . . . . . 2 . 5 Duelist 7 | . . . . . 2 . 5 Protector 1 | . . . . . . . 1 Sentry 8 | . . 1 3 . 2 . 2 Hunter 6 | . . . . . . 1 5 Programmer 5 | . . . . . . . 5 Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | 1 3 2 6 4 5 3 8 Combat Bots Only 8 | . 3 1 5 4 5 3 8 Max Kills in Single Turn 4 | 1 2 1 4 3 1 1 4 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . 3 3 1 . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 7607 | . 194 472 807 304 1962 99 3769 Core 877 | . 19 125 128 6 293 . 306 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 . 28 . 40 29 84 . Volleys Fired 384 | 5 21 47 68 15 59 8 161 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 180 | 40 40 40 90 88 120 136 180 Shots Fired 735 | 10 42 92 134 28 103 16 310 Gun 241 | 10 42 92 68 . 25 . 4 Cannon 473 | . . . 64 26 71 16 296 Launcher 21 | . . . 2 2 7 . 10 Special . | . . . . . . . . Kinetic 335 | 10 42 92 114 26 51 . . Thermal 326 | . . . . . 14 16 296 Explosive 15 | . . . 2 2 7 . 4 Electromagnetic 59 | . . . 18 . 31 . 10 Robot Hit Streak 26 | 3 8 10 12 8 13 7 26 Robot Miss Streak 11 | 1 3 4 9 11 4 2 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 525 | 6 24 56 88 24 88 13 226 Core Hits 316 | 3 11 18 55 22 63 7 137 Critical Hits 19 | . . 1 1 . . 4 13 Critical Kills 7 | . . . . . . 2 5 Critical Parts Destroyed 9 | . . . 1 . . 1 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14436 | 91 296 607 1742 564 2602 266 8268 Guns 1726 | 91 286 607 440 . 251 . 51 Cannons 8509 | . . . 939 310 1372 266 5622 Explosions 4110 | . . . 363 254 979 . 2514 Melee . | . . . . . . . . Ramming 91 | . 10 . . . . . 81 Kinetic 3478 | 91 286 607 1236 310 948 . . Thermal 7077 | . . . . . 286 266 6525 Explosive 2443 | . . . 363 254 979 . 847 Electromagnetic 1347 | . . . 143 . 389 . 815 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 . . 3 Average Corruption 1 | . . . 1 1 . . 1 Corruption Purged . | . . . . . . . . Effects 29 | . . . 6 2 . . 21 Message Errors 9 | . . . 1 1 . . 7 Matter Fused 2 | . . . . . . . 2 Energy Discharges 9 | . . . 4 . . . 5 Data Loss (minor) 4 | . . . 1 1 . . 2 Targeting Errors 5 | . . . . . . . 5 Overload Shots 9 | . . . . . . . 9 Overflow Damage 227 | . . . 48 . 14 10 155 Projectiles 134 | . . . 40 . 6 10 78 Explosions 93 | . . . 8 . 8 . 77 Melee . | . . . . . . . . Knockbacks 36 | . . . 7 14 14 . 1 Impact 1 | . . . . . . . 1 Kinetic 33 | . . . 7 14 12 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 182 | . 5 . . 36 32 . 109 Shots 7 | . . . . 2 1 . 4 Rammed 6 | . 1 . . . . . 5 Targets Rammed 6 | . 1 . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | . 6 11 153 81 360 27 210 Average Temperature 64 | . 6 3 38 31 91 12 74 Received Heat Transfer 1950 | . 66 198 240 30 819 . 597 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 18 | . . 1 . . 1 2 14 Heat Transferred 9932 | . . . . . 407 453 9072 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . . . 6 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 3425 | 10 169 244 1123 694 1312 757 3425 Average Influence 745 | 3 102 106 558 616 924 684 1055 Maximum Alert Level 5 | . . 1 4 2 4 3 5 Low Security (%) 19 | 100 100 90 6 . . . 10 Level 1 13 | . . 9 32 . 12 . 13 Level 2 21 | . . . 29 100 2 38 19 Level 3 24 | . . . 26 . 57 61 15 Level 4 15 | . . . 4 . 27 . 24 Level 5 . | . . . . . . . . High Security 5 | . . . . . . . 15 Max Security . | . . . . . . . . Squads Dispatched 49 | . 2 . 8 . 7 3 29 Investigation 13 | . 1 . 4 . 1 2 5 Extermination 3 | . . . . . . . 3 Reinforcement 12 | . 1 . 3 . 3 . 5 Assault 20 | . . . 1 . 2 1 16 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . 4 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 7 | . 1 . 2 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 284 | . 12 16 52 11 59 7 127 Peak Tracking Total 14 | . 6 3 10 4 9 6 14 Tactical Retreats 7 | . . 2 . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 13 | . . 1 5 1 3 . 3 Max in Single Turn 1 | . . . 1 . 1 . 1 Garrison Access 3 | . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 24 | . 2 . 5 . 2 2 13 Terminals 14 | . 2 . 5 . 1 1 5 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . 1 1 Recycling Units 4 | . . . . . 1 . 3 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 76 | . 6 . 16 . 10 10 34 Successful 30 | . 1 . 6 . 4 4 15 Failed 46 | . 5 . 10 . 6 6 19 Catastrophic 10 | . 2 . 2 . 1 . 5 Database Lockouts . | . . . . . . . . Manual 36 | . 6 . 9 . 7 . 14 Terminals 52 | . 6 . 16 . 8 5 17 Fabricators 7 | . . . . . . . 7 Repair Stations 8 | . . . . . . 5 3 Recycling Units 5 | . . . . . 2 . 3 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . . 4 Terminal Hacks 14 | . . . 5 . 2 2 5 Part Schematic 3 | . . . . . . 2 1 Branch Access Points 3 | . . . 1 . 1 . 1 Terminal Index 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . Zone Layout 4 | . . . 1 . . . 3 Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . . 2 1 Scan Component 3 | . . . . . . 2 1 Recycling Unit Hacks 4 | . . . . . 1 . 3 Retrieve Components 4 | . . . . . 1 . 3 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 16 | . 2 . 3 . 4 . 7 Terminals 4 | . 1 . 1 . 1 . 1 Botnet 4 | . 1 . 1 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 . 3 . 2 2 11 Full Trace Events 11 | . 1 . 3 . 1 2 4 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 Parts Built 2 | . . . . . . . 2 Matter 190 | . . . . . . . 190 Time 47 | . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . 3 . 4 Machine Destruction 3 | . . . . . 3 . . Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 6 | . 1 . . 5 . . . Largest Group 6 | . 1 1 1 6 6 1 1 Highest-Rated Group 155 | . 57 61 69 151 155 85 122 Highest-Rated Ally 122 | . 57 61 69 69 76 85 122 Total Orders . | . . . . . . . . Ally Attacks 329 | . 10 14 40 10 96 8 151 Total Damage 13142 | . 179 476 1936 90 2408 301 7752 Kills 146 | . 5 8 28 5 33 3 64 Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 8740 | 118 443 836 1435 567 1704 492 3145 Spaces Moved 4234 | 95 269 540 815 373 686 215 1241 Core 6 | 4 . . . . 1 . 1 Treads 1789 | 2 . . . . 566 56 1165 Legs . | . . . . . . . . Wheels 2439 | 89 269 540 815 373 119 159 75 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 110 110 135 135 190 180 Average Speed 161 | 87 103 110 131 135 211 192 195 Slowest Speed 2300 | 160 140 110 180 135 2000 200 2300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 46 | 5 45 91 61 75 53 6 33 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 174 | . . . 27 16 57 . 74 Melee . | . . . . . . . . Projectile 24 | . . . 5 . 3 . 16 AOE 150 | . . . 22 16 54 . 58 Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 5447 | 116 393 695 1062 407 838 278 1658 Wait 472 | 3 83 89 96 16 20 39 126 Move 4227 | 94 268 539 814 372 685 214 1241 Hop . | . . . . . . . . Pick Up 107 | 7 7 11 36 1 15 5 25 Fast Attach 25 | 7 1 1 3 . 4 . 9 Attach 47 | . 2 2 8 1 15 4 15 Detach 13 | . 1 1 1 . 4 1 5 Swap 75 | . 3 . 12 2 21 3 34 Drop 87 | . 6 5 24 . 15 4 33 Fire 384 | 5 21 47 68 15 59 8 161 Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . . . . 5 Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 6 exits: [*Fac x2] / Low x2 / *Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 562 | -10/Materials | Entered Mines 562 | -10/Mines | Accompanied by 1 ally 568 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 624 | -10/Mines | Build established: Hauler-Mutant 686 | -10/Mines | Learned location of Zion (-6) 771 | -10/Mines | Discovered new exit (range 14) 824 | -10/Mines | Discovered new exit (range 10) 895 | -10/Mines | Core integrity fell below 50% 1398 | -10/Mines | Entered Materials 1398 | -9/Materials | Accompanied by 1 ally 1398 | -9/Materials | Evolved 2 slots: Utility x2 1710 | -9/Materials | Discovered new exit (range 22) 2494 | -9/Materials | Core integrity fell below 50% 2598 | -9/Materials | First assault squad dispatched 2758 | -9/Materials | Identified exit to Mines 2833 | -9/Materials | Entered Mines 2833 | -9/Mines | Accompanied by 1 ally 3037 | -9/Mines | Assembled infested the area 3102 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3349 | -9/Mines | Learned 2 Materials zone layouts 3380 | -9/Mines | Discovered new exit (range 12) 3400 | -9/Mines | Entered Materials 3400 | -8/Materials | Accompanied by 6 allies 3400 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3401 | -8/Materials | Identified exit to Factory 3405 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3611 | -8/Materials | Garrison activated, responded to threat 3670 | -8/Materials | Lost 5 parts (1p2n2w) 4200 | -8/Materials | First assault squad dispatched 4220 | -8/Materials | Core integrity fell below 50% 4264 | -8/Materials | Lost 5 parts (1p1n1u2w) 4279 | -8/Materials | Discovered exit to Factory (range 7) 4948 | -8/Materials | Discovered exit to Factory (range 6) 5104 | -8/Materials | Entered Factory 5104 | -7/Factory | Accompanied by 1 ally 5104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5315 | -7/Factory | Discovered new exit (range 13) 5504 | -7/Factory | First assault squad dispatched 5596 | -7/Factory | Entered another Factory area 5596 | -6/Factory | Accompanied by 1 ally 5596 | -6/Factory | Evolved 2 slots: Utility x2 6141 | -6/Factory | Discovered new exit (range 16) 6141 | -6/Factory | Identified exit to Lower Caves 6141 | -6/Factory | Identified exit to Extension 7857 | -6/Factory | Discovered new exit (range 16) 8046 | -6/Factory | First assault squad dispatched 8172 | -6/Factory | Fabricated Imp. Medium Treads? 8262 | -6/Factory | High security lockdown imminent 8324 | -6/Factory | Local fabrication network quarantined 8342 | -6/Factory | High security lockdown engaged 8480 | -6/Factory | Core integrity fell below 50% 8604 | -6/Factory | Lost 3 parts (1n2u) 8654 | -6/Factory | Crushed by falling debris 8654 | -6/Factory | Core integrity fell below 20% 8685 | -6/Factory | Destroyed 8 combat bots 8741 | -6/Factory | Core destroyed Last Messages --------------- 08717_ Slug penetrates Manufacturing Mainframe. 08717_ Manufacturing Mainframe disabled. 08717_ Slug penetrates Wall. 08720_ Penetrated by Slug. 08721_ Slug penetrates Player 2. 08723_ H-66 Slayer knocked back. 08724_ Slug penetrates Wall. 08724_ Slug penetrates Player 2. 08726_ Player 2 attaches Adv. Heat Sink. 08727_ Penetrated by Slug. 08727_ Cld. Particle Cannon destroyed. 08728_ Slug penetrates Player 2. 08730_ H-66 Slayer destroyed. 08731_ H-66 Slayer knocked back. 08732_ System corrupted: Matter fused (-6). 08734_ Slug penetrates Player 2. 08734_ Player 2 attaches Proton Cannon. 08735_ H-66 Slayer knocked back. 08737_ Slug penetrates Wall. 08737_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | | | | | #######??????????????????????????????????????????? | | ??????????????????????????????????????????? | | """????????????????????????????????????????????? | | """????????????????????????????????????????????? | | """????????????????????????????????????????????? | | """????????????????????????????????????????????? | | ?????????????????????????????????????????? | | ##+######????????????????????????????????????????? | | ?????????????? ????????????????????????????? | | #?????????????? ????????????????????????????? | | %#?????????????? ????????????????????????????? | | * ^#?????????????? ????????????????????????????? | | ^ ^##############? ????????????????????????????? | | % # #? ????????????????????????????? | | ! " #? ????????????????????????????? | | *= # ## #???????????????????????????? | | =%*=# ## ???????????????????????????? | | * [ !# ## ########????????????????????? | | /% /!" ## # """" #????????????????????? | | %%% % ## # """" #????????????????????? | | [%%= " ##|# """" #????????????????????? | | !%! !*##%%= "" #????????????????????? | | %=% h[%@m%[* # #??????????????????? | | =% %/ !=##=#[ @ ; #??????????????????? | | %" % *## ##;##### #??????????????????? | | % %## =""!######## #??????????????????? | | !"# *%= # T #= #######??????????????????? | | %!% = # "%= #????????????????????????? | | [/ "" # + #????????????????????????? | | % %! " # # #????????????????????????? | | % ! "" # # #????????????????????????? | | %= %! # ?# ????????????????????????? | | " # ?# ???????????????????????? | | % % " # ??# ??????????????????????? | | *!%= ###??# #?????????????????????? | | %=% ####"#####????# #?????????????????????? | | %% #?##????????# #?????????????????????? | | !== #??????????? #?????????????????????? | | %= #???????????###"### #?????????????????>???? | | " #??????????????##?? #?????????????????????? | | "T !#?????????????????? #?????????????????????? | | "??????????????????? ?????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Evasion (%) 44 Targeting Accuracy 11 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Imp. Medium Treads | -7/Factory | Hacked Imp. Coolant Injector | -7/Factory | Hacked Imp. Thermal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberPhaseHammer Manual? 0 Play Time 01:30:56 Cumulative 249.0 hours Start 2020.04.08 @ 12:04:20 End 2020.04.08 @ 13:55:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7ba2197c-9364-4164-a549-ba28172be75c