Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.14 @ 04:59:17

Player: Atrele

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1292)     1292
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3162

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             422/550
Matter                     242/300
Energy                     75/100
System Corruption          0%
Temperature                Danger (472)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (10) ---
           Aerolev Unit
     Large Storage Unit
           Riot Gun
     Heavy Laser
           Beam Cannon
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle
           Battle Cannon
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
           Aerolev Unit
     Large Storage Unit
           Riot Gun
     Heavy Laser
           Beam Cannon
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle
           Battle Cannon
           Mace
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Riot Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 6   13  8   12  
  Power                    8    | 1   2   2   3   
    Engine                 6    | 1   2   2   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   3   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   .   3   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              4    | .   3   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   4   3   5   
    Energy Gun             5    | .   .   2   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   2   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   3   5   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   92  99  74  
  Engine                   11   | .   14  13  4   
  Core                     1    | .   .   .   4   
  Leg                      24   | .   28  27  15  
  Device                   1    | .   .   .   5   
  Storage                  12   | .   14  14  9   
  Processor                11   | .   7   14  14  
  Energy Gun               7    | .   .   11  9   
  Ballistic Gun            17   | .   27  14  8   
Peak Build Rating          17   | 6   9   12  17  
  Average Rating           9    | 4   7   9   14  
  On Entrance              6    | .   6   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 12  19  21  39  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 2   10  10  10  
  Average Carried          9    | .   9   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 1   10  9   10  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1023 | 245 369 120 289 
  Remotely                 .    | .   .   .   .   
Salvage Created            1641 | .   584 343 714 
  Parts                    96   | .   45  17  34  
Haulers Intercepted        4    | .   2   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  34   | .   14  7   13  
  Melee                    1    | .   .   1   .   
  Guns                     27   | .   14  2   11  
  AOE                      3    | .   .   2   1   
Classes Destroyed          10   | .   4   2   4   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   4    | .   2   .   2   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    21   | .   8   3   10  
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   1   1   
  Hunter                   1    | .   .   .   1   
  Subdweller               3    | .   .   3   .   
Best Kill Streak           4    | .   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        176  | .    38   44   94   
  Missed                   48   | .    10   12   26   
Damage Taken               1575 | .    227  517  831  
  Core                     257  | .    63   66   128  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   448  | .    72   143  233  
  Regen/Repaired (Parts)   140  | .    39   .    101  
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              110  | .    43   17   50   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    40   100  130  
Shots Fired                220  | .    86   34   100  
  Gun                      220  | .    86   34   100  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  158  | .    86   10   62   
  Thermal                  38   | .    .    .    38   
  Explosive                .    | .    .    .    .    
  Electromagnetic          24   | .    .    24   .    
  Robot Hit Streak         28   | .    12   28   25   
  Robot Miss Streak        4    | .    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           172  | .    59   37   76   
  Core Hits                78   | .    29   9    40   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    
  Critical Strikes         7    | .    1    2    4    
    Burn                   4    | .    .    .    4    
    Destroy                1    | .    1    .    .    
    Smash                  2    | .    .    2    .    
Melee Attacks              6    | .    .    6    .    
  Impact                   6    | .    .    6    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2479 | .    744  432  1303 
  Guns                     2047 | .    734  238  1075 
  Cannons                  .    | .    .    .    .    
  Explosions               284  | .    .    60   224  
  Melee                    134  | .    .    134  .    
  Ramming                  14   | .    10   .    4    
  Kinetic                  1452 | .    734  91   627  
  Thermal                  508  | .    .    60   448  
  Explosive                224  | .    .    .    224  
  Electromagnetic          147  | .    .    147  .    
  Impact                   134  | .    .    134  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            67   | .    .    56   11   
  Projectiles              .    | .    .    .    .    
  Explosions               11   | .    .    .    11   
  Melee                    56   | .    .    56   .    
Knockbacks                 2    | .    .    1    1    
  Impact                   2    | .    .    1    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    2    .    1    
  Kicked                   3    | .    2    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        472  | .    6    .    472  
  Average Temperature      123  | .    3    .    129  
  Received Heat Transfer   780  | .    117  87   576  
  Effects                  6    | .    .    .    6    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       2    | .    .    2    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         1506 | .    .    100  1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             268  | .   268 .   231 
  Initial                  .    | .   .   .   .   
  Average                  89   | .   98  .   85  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         90   | 100 89  .   91  
  Level 1                  9    | .   10  .   8   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   18  9   20  
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          8    | .   7   .   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   15  .   4   
  Successful               15   | .   11  .   4   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   2   .   4   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Record                   3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   
  Scan Component           3    | .   1   .   2   
  Repair                   3    | .   1   .   2   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   .   2   
  Time                     90   | .   26  .   64  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3089 | 59   1015 1230 785  
Spaces Moved               1806 | 41   646  829  290  
  Core                     4    | 4    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1802 | 37   646  829  290  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            136  | 113  120  136  180  
  Slowest Speed            260  | 120  120  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 3    79   40   20   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          19   | .    .    1    18   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      19   | .    .    1    18   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      2195 | 53  808 886 448 
  Wait                     154  | .   63  14  77  
  Move                     1803 | 40  645 828 290 
  Hop                      .    | .   .   .   .   
  Pick Up                  55   | 7   28  7   13  
  Fast Attach              .    | .   .   .   .   
  Attach                   16   | 6   3   3   4   
  Detach                   .    | .   .   .   .   
  Swap                     23   | .   10  5   8   
  Drop                     25   | .   14  6   5   
  Fire                     110  | .   43  17  50  
  Melee                    6    | .   .   6   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   2   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 10)
  524 | -10/Materials | Discovered new exit (range 11)
  791 | -10/Materials | Discovered new exit (range 16)
  807 | -10/Materials | Identified exit to Materials
  912 | -10/Materials | Identified exit to Mines
 1046 | -10/Materials | Repaired Assault Rifle
 1066 | -10/Materials | Discovered new exit (range 8)
 1074 | -10/Materials | Identified exit to Subcaves
 1075 | -10/Materials | Entered Subcaves
 1189 | -10/Subcaves  | Discovered new exit (range 15)
 1244 | -10/Subcaves  | Shifting Twisted Machinery released Multitool
 1244 | -10/Subcaves  | Learned 8 Materials zone layouts
 1316 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1692 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1796 | -10/Subcaves  | Identified exit to Materials
 1948 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2065 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2153 | -10/Subcaves  | Core integrity fell below 50%
 2168 | -10/Subcaves  | Lost 3 parts (1p2n)
 2272 | -10/Subcaves  | Discovered exit to Materials (range 16)
 2305 | -10/Subcaves  | Entered Materials
 2305 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2381 | -8/Materials  | Repaired Assault Rifle
 2423 | -8/Materials  | Repaired Riot Gun
 3047 | -8/Materials  | Build established: Scavenger-Mutant
 3072 | -8/Materials  | Garrison activated, responded to threat
 3090 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03073_ Lgt. Nuclear Core destroyed.
03078_ G-47 Trooper suffers critical hit (Burn).
  <x2>
03078_ G-47 Trooper critical meltdown.
03080_ K-01 Serf collects debris.
03082_ Overheating: Matter decay (-63).
03083_ K-01 Serf collects debris.
03084_ G-47 Trooper suffers critical hit (Burn).
03085_ G-47 Trooper heat spikes uncontrollably.
03085_ G-47 Trooper overheating. <x2>
03087_ G-47 Trooper heat damages core (-11).
03087_ Melted Lgt. Nuclear Core.
03087_ Aluminum Leg melted.
03087_ G-47 Trooper destroyed.
03088_ K-01 Serf collects debris. <x2>
03089_ Overheating: Aluminum Leg damaged (-14).
03089_ R-06 Scavenger collects Particle Gun.
03089_ Particle Gun destroyed.
03090_ Overheating: Targeting Computer damaged
  (-3).

 Map 
-----
+----------------------------------------------------+
| ????????????                                       |
| ????????????    """                                |
| ????????????    """         #### #+#############+# |
| ????????????    """         #??# #      ##         |
| ????????????                #??# # """  ## """""   |
| ????????????                #??# # """  ## """""   |
| ????????????#####+#######   #??# # """  ## """""   |
| ??????????????#      #??#   #??# # """  ##         |
| ??????????????#  """ #??#   #??# # """  ##         |
| ??????????????#  "T" #??#   #??# #      ##         |
| ??????????????#      #??#   #??# # """  ## "T"     |
| ??????????????#      #??#   #??# # """  ########## |
| ??????????????#      #?##   ##?# # """  #????????? |
| ??????????????##########     #?# # """  #????????? |
| ????????????????#        k   #?# # """  #????????? |
| ????????????###?#        rT !#?# #      #????????? |
| ????????????# ###        r   #?# ########????????? |
| ????????????    #   ####     #?# #???????????????? |
| ???????????? "  #   #??##%=%####+#####???????????? |
| ????????????"G" #   #???#=% #        #???????????? |
| ????????????" " #   #???# k # """""  #???????????? |
| ##########      #   #???#   + """""  #?????####### |
|        ! #      +   #???#   # """""  #?????#       |
|          #      #   #???#   #        #?????#       |
|          #  """ #####???#   #        #?????#       |
|          #  """ #???????#@  #        #?????#       |
|          #  """ #???????#   # "T"    #?????#       |
|          #  """ #???????#   # """    #?????#       |
|          #  """ #???????#   ##########?????#       |
|          #      #???????# k #??????????????#       |
| ####+####################   #??????????????#       |
| ??#                     %*  #??????????????#       |
| ??#          ############# ##???????########       |
| ??#          #???????????# #????????#     #####+## |
| ??#   ########???????????# #????????#              |
| ??#   #??????????????????# #????????#              |
| ??#   #??????????????????# #????????#              |
| ??#   #####??????????????# #????????#     ######## |
| ###     !##??????????????#g#????????##   ########? |
|  !#      !#??????????????# ###########   #      #? |
|   #!!    !#??????????????# #         #   #      #? |
|  !#! !   !#??????????????# #         +   +  """ ## |
|   #*!!   !#??????????????# #         #   #  """ #  |
|   #     !##??????????????# #         #   #  """ ## |
|   #   #################### ###########   #      #? |
|   #                        #??#      #   ########? |
|   #                        #??#      ????????????? |
|   #                        #??#  " " ????????????? |
| +##                        #??#  "R" ????????????? |
| ! [                        #??#  """ ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldMiningWheel
  Manual?         0
Play Time         00:31:17
  Cumulative      8.7 hours
  Start           2025.04.14 @ 04:29:58
  End             2025.04.14 @ 04:59:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52bea2fb-e891-4c3d-8dc1-f65f31f197ac